189 lines
7.5 KiB
C#
189 lines
7.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Liner.Entities;
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using Liner.MovingStrategies;
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namespace Liner.Drawing
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{
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public class DrawingLiner
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityLiner? EntityLiner { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки лайнера
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки лайнера
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки лайнера
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/// </summary>
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protected readonly int _linerWidth = 100;
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/// <summary>
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/// Высота прорисовки лайнера
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/// </summary>
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protected readonly int _linerHeight = 60;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _linerWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _linerHeight;
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawingLiner
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawingObjectLiner(this);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лайнера</param>
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/// <param name="bottomColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawingLiner(int speed, double weight, Color bottomColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLiner = new EntityLiner(speed, weight, bottomColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес лайнера</param>
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/// <param name="bottomColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="linerWidth">Ширина прорисовки лайнера</param>
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/// <param name="linerHeight">Высота прорисовки лайнера</param>
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protected DrawingLiner(int speed, double weight, Color bottomColor, int width, int height,int linerWidth,int linerHeight)
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{
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_linerHeight = linerHeight;
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_linerWidth = linerWidth;
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_pictureWidth = width;
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_pictureHeight = height;
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EntityLiner = new EntityLiner(speed, weight, bottomColor);
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
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{
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_startPosX = 0;
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_startPosY = 0;
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}
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_startPosX = x;
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_startPosY = y;
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}
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// высота палубы - 20 пикселей
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityLiner == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
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Brush deckBrush = new SolidBrush(Color.Black);//черная палуба по умолчанию
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// палуба
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Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
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new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
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// нижний корпус
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Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
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new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
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// бассейн
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g.FillPolygon(deckBrush, firstDeck);
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g.DrawPolygon(pen, firstDeck);//рисуем палубу
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for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
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{
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bottom[i].Y += 20;
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}
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g.FillPolygon(bottomBrush, bottom);
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g.DrawPolygon(pen, bottom);//рисуем нижний корпус
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}
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityLiner == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityLiner.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityLiner.Step > 0,
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//вправо
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DirectionType.Right => _startPosX + EntityLiner.Step + _linerWidth < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityLiner.Step + _linerHeight < _pictureHeight
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityLiner == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityLiner.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityLiner.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityLiner.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityLiner.Step;
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break;
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}
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}
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}
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}
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