Compare commits
No commits in common. "lab3" and "main" have entirely different histories.
@ -1,28 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner
|
|
||||||
{
|
|
||||||
public enum DirectionType
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Вверх
|
|
||||||
/// </summary>
|
|
||||||
Up = 1,
|
|
||||||
/// <summary>
|
|
||||||
/// Вниз
|
|
||||||
/// </summary>
|
|
||||||
Down = 2,
|
|
||||||
/// <summary>
|
|
||||||
/// Влево
|
|
||||||
/// </summary>
|
|
||||||
Left = 3,
|
|
||||||
/// <summary>
|
|
||||||
/// Вправо
|
|
||||||
/// </summary>
|
|
||||||
Right = 4
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,80 +0,0 @@
|
|||||||
using Liner.Entities;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.Drawing
|
|
||||||
{
|
|
||||||
public class DrawingBigLiner : DrawingLiner
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес лайнера</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="swimmingPool">Признак наличия бассейна</param>
|
|
||||||
/// <param name="deck">Признак наличия доп палубы</param>
|
|
||||||
/// <param name="width">Ширина картинки</param>
|
|
||||||
/// <param name="height">Высота картинки</param>
|
|
||||||
public DrawingBigLiner(int speed, double weight, Color bodyColor, Color bottomColor, bool swimmingPool, bool deck, int width, int height)
|
|
||||||
: base(speed,weight,bodyColor,bottomColor,width,height,100,80)
|
|
||||||
{
|
|
||||||
if(EntityLiner!= null)
|
|
||||||
{
|
|
||||||
EntityLiner = new EntityBigLiner(speed, weight, bodyColor, bottomColor, deck, swimmingPool);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Прорисовка объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
// высота палубы - 20 пикселей
|
|
||||||
public override void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityLiner is not EntityBigLiner liner)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush poolBrush = new SolidBrush(Color.Blue);
|
|
||||||
Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
|
|
||||||
Brush deckBrush = new SolidBrush(EntityLiner.BodyColor);
|
|
||||||
// палуба
|
|
||||||
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
|
|
||||||
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
|
|
||||||
int addY = 20;
|
|
||||||
// нижний корпус
|
|
||||||
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
|
|
||||||
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
|
|
||||||
// бассейн
|
|
||||||
Point[] pool = {new Point(_startPosX + 10, _startPosY), new Point(_startPosX + 30, _startPosY),
|
|
||||||
new Point(_startPosX+30, _startPosY + 10), new Point(_startPosX + 10, _startPosY + 10)};
|
|
||||||
g.FillPolygon(deckBrush, firstDeck);
|
|
||||||
g.DrawPolygon(pen, firstDeck);//рисуем палубу
|
|
||||||
Point[] currentDeck = new Point[4]; //буффер для прорисовки доп палуб
|
|
||||||
firstDeck.CopyTo(currentDeck, 0);
|
|
||||||
if (liner.Deck) //рисуем вторую палубу
|
|
||||||
{
|
|
||||||
for (int i = 0; i < 4; i++)
|
|
||||||
{
|
|
||||||
currentDeck[i].Y += addY;
|
|
||||||
}
|
|
||||||
g.FillPolygon(deckBrush, currentDeck);
|
|
||||||
g.DrawPolygon(pen, currentDeck);
|
|
||||||
addY += 20;
|
|
||||||
}
|
|
||||||
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
|
|
||||||
{
|
|
||||||
bottom[i].Y += addY;
|
|
||||||
pool[i].Y += addY;
|
|
||||||
}
|
|
||||||
g.FillPolygon(bottomBrush, bottom);
|
|
||||||
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
|
|
||||||
if (liner.SwimmingPool) { g.FillPolygon(poolBrush, pool); }//рисуем бассейн
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,188 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Liner.Entities;
|
|
||||||
using Liner.MovingStrategies;
|
|
||||||
|
|
||||||
namespace Liner.Drawing
|
|
||||||
{
|
|
||||||
public class DrawingLiner
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-сущность
|
|
||||||
/// </summary>
|
|
||||||
public EntityLiner? EntityLiner { get; protected set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна
|
|
||||||
/// </summary>
|
|
||||||
private int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая координата прорисовки лайнера
|
|
||||||
/// </summary>
|
|
||||||
protected int _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя координата прорисовки лайнера
|
|
||||||
/// </summary>
|
|
||||||
protected int _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина прорисовки лайнера
|
|
||||||
/// </summary>
|
|
||||||
protected readonly int _linerWidth = 100;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота прорисовки лайнера
|
|
||||||
/// </summary>
|
|
||||||
protected readonly int _linerHeight = 60;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата X объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetPosX => _startPosX;
|
|
||||||
/// <summary>
|
|
||||||
/// Координата Y объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetPosY => _startPosY;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetWidth => _linerWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота объекта
|
|
||||||
/// </summary>
|
|
||||||
public int GetHeight => _linerHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта IMoveableObject из объекта DrawingLiner
|
|
||||||
/// </summary>
|
|
||||||
public IMoveableObject GetMoveableObject => new DrawingObjectLiner(this);
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес лайнера</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="width">Ширина картинки</param>
|
|
||||||
/// <param name="height">Высота картинки</param>
|
|
||||||
public DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height)
|
|
||||||
{
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес лайнера</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="width">Ширина картинки</param>
|
|
||||||
/// <param name="height">Высота картинки</param>
|
|
||||||
/// <param name="linerWidth">Ширина прорисовки лайнера</param>
|
|
||||||
/// <param name="linerHeight">Высота прорисовки лайнера</param>
|
|
||||||
protected DrawingLiner(int speed, double weight, Color bodyColor, Color bottomColor, int width, int height,int linerWidth,int linerHeight)
|
|
||||||
{
|
|
||||||
_linerHeight = linerHeight;
|
|
||||||
_linerWidth = linerWidth;
|
|
||||||
_pictureWidth = width;
|
|
||||||
_pictureHeight = height;
|
|
||||||
EntityLiner = new EntityLiner(speed, weight, bodyColor, bottomColor);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Установка позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
public void SetPosition(int x, int y)
|
|
||||||
{
|
|
||||||
if (x > _pictureWidth || y > _pictureHeight || x < 0 || y < 0)
|
|
||||||
{
|
|
||||||
_startPosX = 0;
|
|
||||||
_startPosY = 0;
|
|
||||||
}
|
|
||||||
_startPosX = x;
|
|
||||||
_startPosY = y;
|
|
||||||
}
|
|
||||||
// высота палубы - 20 пикселей
|
|
||||||
public virtual void DrawTransport(Graphics g)
|
|
||||||
{
|
|
||||||
if (EntityLiner == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Pen pen = new(Color.Black);
|
|
||||||
Brush bottomBrush = new SolidBrush(EntityLiner.BottomColor);
|
|
||||||
Brush deckBrush = new SolidBrush(EntityLiner.BodyColor);
|
|
||||||
// палуба
|
|
||||||
Point[] firstDeck = {new Point(_startPosX + 30, _startPosY), new Point(_startPosX + 30 + 60, _startPosY),
|
|
||||||
new Point(_startPosX + 30 + 60, _startPosY + 20), new Point(_startPosX + 30, _startPosY + 20)};
|
|
||||||
// нижний корпус
|
|
||||||
Point[] bottom = {new Point(_startPosX, _startPosY), new Point(_startPosX + 100, _startPosY),
|
|
||||||
new Point(_startPosX+80, _startPosY + 40), new Point(_startPosX + 20, _startPosY + 40)};
|
|
||||||
// бассейн
|
|
||||||
g.FillPolygon(deckBrush, firstDeck);
|
|
||||||
g.DrawPolygon(pen, firstDeck);//рисуем палубу
|
|
||||||
for (int i = 0; i < 4; i++) //сдвигаем элементы вниз на кол-во палуб
|
|
||||||
{
|
|
||||||
bottom[i].Y += 20;
|
|
||||||
}
|
|
||||||
g.FillPolygon(bottomBrush, bottom);
|
|
||||||
g.DrawPolygon(pen, bottom);//рисуем нижний корпус
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Проверка, что объект может переместится по указанному направлению
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
/// <returns>true - можно переместится по указанному направлению</returns>
|
|
||||||
public bool CanMove(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (EntityLiner == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return direction switch
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
DirectionType.Left => _startPosX - EntityLiner.Step > 0,
|
|
||||||
//вверх
|
|
||||||
DirectionType.Up => _startPosY - EntityLiner.Step > 0,
|
|
||||||
//вправо
|
|
||||||
DirectionType.Right => _startPosX + EntityLiner.Step + _linerWidth < _pictureWidth,
|
|
||||||
//вниз
|
|
||||||
DirectionType.Down => _startPosY + EntityLiner.Step + _linerHeight < _pictureHeight
|
|
||||||
};
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления перемещения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
public void MoveTransport(DirectionType direction)
|
|
||||||
{
|
|
||||||
if (!CanMove(direction) || EntityLiner == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
switch (direction)
|
|
||||||
{
|
|
||||||
//влево
|
|
||||||
case DirectionType.Left:
|
|
||||||
_startPosX -= (int)EntityLiner.Step;
|
|
||||||
break;
|
|
||||||
//вверх
|
|
||||||
case DirectionType.Up:
|
|
||||||
_startPosY -= (int)EntityLiner.Step;
|
|
||||||
break;
|
|
||||||
// вправо
|
|
||||||
case DirectionType.Right:
|
|
||||||
_startPosX += (int)EntityLiner.Step;
|
|
||||||
break;
|
|
||||||
//вниз
|
|
||||||
case DirectionType.Down:
|
|
||||||
_startPosY += (int)EntityLiner.Step;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.Entities
|
|
||||||
{
|
|
||||||
public class EntityBigLiner : EntityLiner
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия бассейна
|
|
||||||
/// </summary>
|
|
||||||
public bool SwimmingPool { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Признак (опция) наличия доп палубы
|
|
||||||
/// </summary>
|
|
||||||
public bool Deck { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор с параметрами
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес автомобиля</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="bottomColor">Дополнительный цвет</param>
|
|
||||||
/// <param name="deck">Признак наличия доп палубы</param>
|
|
||||||
/// <param name="swimmingPool">Признак наличия бассейна</param>
|
|
||||||
public EntityBigLiner(int speed, double weight, Color bodyColor, Color bottomColor,bool deck, bool swimmingPool) : base(speed, weight, bodyColor,bottomColor)
|
|
||||||
{
|
|
||||||
Deck = deck;
|
|
||||||
SwimmingPool = swimmingPool;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,47 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Net.NetworkInformation;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.Entities
|
|
||||||
{
|
|
||||||
public class EntityLiner
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Скорость
|
|
||||||
/// </summary>
|
|
||||||
public int Speed { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Вес
|
|
||||||
/// </summary>
|
|
||||||
public double Weight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Основной цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BodyColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Доп цвет
|
|
||||||
/// </summary>
|
|
||||||
public Color BottomColor { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг
|
|
||||||
/// </summary>
|
|
||||||
public double Step => (double)Speed * 100 / Weight;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор с параметрами
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="speed">Скорость</param>
|
|
||||||
/// <param name="weight">Вес лайнера</param>
|
|
||||||
/// <param name="bodyColor">Основной цвет</param>
|
|
||||||
/// <param name="bottomColor">Доп цвет</param>
|
|
||||||
public EntityLiner(int speed, double weight, Color bodyColor, Color bottomColor)
|
|
||||||
{
|
|
||||||
Speed = speed;
|
|
||||||
Weight = weight;
|
|
||||||
BodyColor = bodyColor;
|
|
||||||
BottomColor = bottomColor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
46
Liner/Form1.Designer.cs
generated
Normal file
46
Liner/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,46 @@
|
|||||||
|
namespace Liner
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// Form1
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(800, 450);
|
||||||
|
Name = "Form1";
|
||||||
|
Text = "Form1";
|
||||||
|
Load += Form1_Load;
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
Liner/Form1.cs
Normal file
10
Liner/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace Liner
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
Liner/FormLinerCollection.Designer.cs
generated
123
Liner/FormLinerCollection.Designer.cs
generated
@ -1,123 +0,0 @@
|
|||||||
namespace Liner
|
|
||||||
{
|
|
||||||
partial class FormLinerCollection
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
groupBoxTools = new GroupBox();
|
|
||||||
buttonRefreshCollection = new Button();
|
|
||||||
buttonDeleteLiner = new Button();
|
|
||||||
textBoxNumber = new TextBox();
|
|
||||||
buttonAddLiner = new Button();
|
|
||||||
pictureBoxCollection = new PictureBox();
|
|
||||||
groupBoxTools.SuspendLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// groupBoxTools
|
|
||||||
//
|
|
||||||
groupBoxTools.Controls.Add(buttonRefreshCollection);
|
|
||||||
groupBoxTools.Controls.Add(buttonDeleteLiner);
|
|
||||||
groupBoxTools.Controls.Add(textBoxNumber);
|
|
||||||
groupBoxTools.Controls.Add(buttonAddLiner);
|
|
||||||
groupBoxTools.Location = new Point(739, 0);
|
|
||||||
groupBoxTools.Name = "groupBoxTools";
|
|
||||||
groupBoxTools.Size = new Size(211, 565);
|
|
||||||
groupBoxTools.TabIndex = 0;
|
|
||||||
groupBoxTools.TabStop = false;
|
|
||||||
groupBoxTools.Text = "Tools";
|
|
||||||
//
|
|
||||||
// buttonRefreshCollection
|
|
||||||
//
|
|
||||||
buttonRefreshCollection.Location = new Point(11, 258);
|
|
||||||
buttonRefreshCollection.Name = "buttonRefreshCollection";
|
|
||||||
buttonRefreshCollection.Size = new Size(194, 40);
|
|
||||||
buttonRefreshCollection.TabIndex = 3;
|
|
||||||
buttonRefreshCollection.Text = "Refresh Collection";
|
|
||||||
buttonRefreshCollection.UseVisualStyleBackColor = true;
|
|
||||||
buttonRefreshCollection.Click += buttonRefreshCollection_Click;
|
|
||||||
//
|
|
||||||
// buttonDeleteLiner
|
|
||||||
//
|
|
||||||
buttonDeleteLiner.Location = new Point(11, 117);
|
|
||||||
buttonDeleteLiner.Name = "buttonDeleteLiner";
|
|
||||||
buttonDeleteLiner.Size = new Size(194, 40);
|
|
||||||
buttonDeleteLiner.TabIndex = 2;
|
|
||||||
buttonDeleteLiner.Text = "Delete Liner";
|
|
||||||
buttonDeleteLiner.UseVisualStyleBackColor = true;
|
|
||||||
buttonDeleteLiner.Click += buttonRemoveLiner_Click;
|
|
||||||
//
|
|
||||||
// textBoxNumber
|
|
||||||
//
|
|
||||||
textBoxNumber.Location = new Point(41, 77);
|
|
||||||
textBoxNumber.Name = "textBoxNumber";
|
|
||||||
textBoxNumber.Size = new Size(139, 23);
|
|
||||||
textBoxNumber.TabIndex = 1;
|
|
||||||
//
|
|
||||||
// buttonAddLiner
|
|
||||||
//
|
|
||||||
buttonAddLiner.Location = new Point(11, 22);
|
|
||||||
buttonAddLiner.Name = "buttonAddLiner";
|
|
||||||
buttonAddLiner.Size = new Size(194, 40);
|
|
||||||
buttonAddLiner.TabIndex = 0;
|
|
||||||
buttonAddLiner.Text = "Add Liner";
|
|
||||||
buttonAddLiner.UseVisualStyleBackColor = true;
|
|
||||||
buttonAddLiner.Click += buttonAddLiner_Click;
|
|
||||||
//
|
|
||||||
// pictureBoxCollection
|
|
||||||
//
|
|
||||||
pictureBoxCollection.Location = new Point(2, 0);
|
|
||||||
pictureBoxCollection.Name = "pictureBoxCollection";
|
|
||||||
pictureBoxCollection.Size = new Size(731, 565);
|
|
||||||
pictureBoxCollection.TabIndex = 1;
|
|
||||||
pictureBoxCollection.TabStop = false;
|
|
||||||
//
|
|
||||||
// FormLinerCollection
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(951, 568);
|
|
||||||
Controls.Add(pictureBoxCollection);
|
|
||||||
Controls.Add(groupBoxTools);
|
|
||||||
Name = "FormLinerCollection";
|
|
||||||
Text = "Liner Collection";
|
|
||||||
groupBoxTools.ResumeLayout(false);
|
|
||||||
groupBoxTools.PerformLayout();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxCollection).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private GroupBox groupBoxTools;
|
|
||||||
private TextBox textBoxNumber;
|
|
||||||
private Button buttonAddLiner;
|
|
||||||
private Button buttonRefreshCollection;
|
|
||||||
private Button buttonDeleteLiner;
|
|
||||||
private PictureBox pictureBoxCollection;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,88 +0,0 @@
|
|||||||
using Liner.Drawing;
|
|
||||||
using Liner.Generics;
|
|
||||||
using Liner.MovingStrategies;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace Liner
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Форма для работы с набором объектов класса DrawingLiner
|
|
||||||
/// </summary>
|
|
||||||
public partial class FormLinerCollection : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Набор объектов
|
|
||||||
/// </summary>
|
|
||||||
private readonly LinerGenericCollection<DrawingLiner, DrawingObjectLiner> _liners;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
public FormLinerCollection()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
_liners = new LinerGenericCollection<DrawingLiner,
|
|
||||||
DrawingObjectLiner>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonAddLiner_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
MainScreen form = new();
|
|
||||||
if (form.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
if (_liners + form.SelectedLiner != -1)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект добавлен");
|
|
||||||
pictureBoxCollection.Image = _liners.ShowLiners();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось добавить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта из набора
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonRemoveLiner_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
|
||||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
int pos = Convert.ToInt32(textBoxNumber.Text);
|
|
||||||
if (_liners - pos)
|
|
||||||
{
|
|
||||||
MessageBox.Show("Объект удален");
|
|
||||||
pictureBoxCollection.Image = _liners.ShowLiners();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MessageBox.Show("Не удалось удалить объект");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Обновление рисунка по набору
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonRefreshCollection_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
pictureBoxCollection.Image = _liners.ShowLiners();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,140 +0,0 @@
|
|||||||
using Liner.MovingStrategies;
|
|
||||||
using Liner.Drawing;
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.Generics
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметризованный класс для набора объектов DrawningCar
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
/// <typeparam name="U"></typeparam>
|
|
||||||
public class LinerGenericCollection<T, U>
|
|
||||||
where T : DrawingLiner
|
|
||||||
where U : IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина окна прорисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureWidth;
|
|
||||||
/// <summary>
|
|
||||||
/// Высота окна прорисовки
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _pictureHeight;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (ширина)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeWidth = 100;
|
|
||||||
/// <summary>
|
|
||||||
/// Размер занимаемого объектом места (высота)
|
|
||||||
/// </summary>
|
|
||||||
private readonly int _placeSizeHeight = 80;
|
|
||||||
/// <summary>
|
|
||||||
/// Набор объектов
|
|
||||||
/// </summary>
|
|
||||||
private readonly SetGeneric<T> _collection;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="picWidth"></param>
|
|
||||||
/// <param name="picHeight"></param>
|
|
||||||
public LinerGenericCollection(int picWidth, int picHeight)
|
|
||||||
{
|
|
||||||
int width = picWidth / _placeSizeWidth;
|
|
||||||
int height = picHeight / _placeSizeHeight;
|
|
||||||
_pictureWidth = picWidth;
|
|
||||||
_pictureHeight = picHeight;
|
|
||||||
_collection = new SetGeneric<T>(width * height);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора сложения
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collect"></param>
|
|
||||||
/// <param name="obj"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static int? operator +(LinerGenericCollection<T, U> collect, T? obj)
|
|
||||||
{
|
|
||||||
if (obj == null)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
return collect?._collection.Insert(obj);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перегрузка оператора вычитания
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="collect"></param>
|
|
||||||
/// <param name="pos"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public static bool operator -(LinerGenericCollection<T, U> collect, int pos)
|
|
||||||
{
|
|
||||||
T? obj = collect._collection.Get(pos);
|
|
||||||
if (obj != null)
|
|
||||||
{
|
|
||||||
collect._collection.Remove(pos);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта IMoveableObject
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="pos"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public U? GetU(int pos)
|
|
||||||
{
|
|
||||||
return (U?)_collection.Get(pos)?.GetMoveableObject;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Вывод всего набора объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public Bitmap ShowLiners()
|
|
||||||
{
|
|
||||||
Bitmap bmp = new(_pictureWidth, _pictureHeight);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
DrawObjects(gr);
|
|
||||||
DrawBackground(gr);
|
|
||||||
return bmp;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод отрисовки фона
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawBackground(Graphics g)
|
|
||||||
{
|
|
||||||
Pen pen = new(Color.Black, 3);
|
|
||||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
|
||||||
{
|
|
||||||
for(int j = 0; j < _pictureHeight / _placeSizeHeight; j++)
|
|
||||||
{
|
|
||||||
g.DrawRectangle(pen, i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Метод прорисовки объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="g"></param>
|
|
||||||
private void DrawObjects(Graphics g)
|
|
||||||
{
|
|
||||||
int iX = ((_pictureWidth / _placeSizeWidth) - 1) * _placeSizeWidth;
|
|
||||||
int iY = 0;
|
|
||||||
for (int i = 0; i < _collection.Count; i++)
|
|
||||||
{
|
|
||||||
_collection.Get(i)?.SetPosition(iX,iY);
|
|
||||||
_collection.Get(i)?.DrawTransport(g);
|
|
||||||
iX -= _placeSizeWidth;
|
|
||||||
if(iX < 0)
|
|
||||||
{
|
|
||||||
iX = ((_pictureWidth / _placeSizeWidth) - 1) * _placeSizeWidth;
|
|
||||||
iY += _placeSizeHeight;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,111 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.Generics
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметризованный набор объектов
|
|
||||||
/// </summary>
|
|
||||||
/// <typeparam name="T"></typeparam>
|
|
||||||
public class SetGeneric<T>
|
|
||||||
where T : class
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Массив объектов, которые храним
|
|
||||||
/// </summary>
|
|
||||||
private readonly T?[] _places;
|
|
||||||
/// <summary>
|
|
||||||
/// Количество объектов в массиве
|
|
||||||
/// </summary>
|
|
||||||
public int Count => _places.Length;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="count"></param>
|
|
||||||
public SetGeneric(int count)
|
|
||||||
{
|
|
||||||
_places = new T?[count];
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="liner">Добавляемый лайнер</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T liner)
|
|
||||||
{
|
|
||||||
int nulli = 0;
|
|
||||||
while (_places[nulli] != null)
|
|
||||||
{
|
|
||||||
nulli++;
|
|
||||||
if(nulli == _places.Length)
|
|
||||||
{
|
|
||||||
return -1; // нет пустого места
|
|
||||||
}
|
|
||||||
}
|
|
||||||
//сдвиг
|
|
||||||
for(int i = nulli; i > 0; i--)
|
|
||||||
{
|
|
||||||
_places[i] = _places[i - 1];
|
|
||||||
}
|
|
||||||
_places[0] = liner;
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Добавление объекта в набор на конкретную позицию
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="liner">Добавляемый лайнер</param>
|
|
||||||
/// <param name="position">Позиция</param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public int Insert(T liner, int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position > _places.Length)
|
|
||||||
{
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
if (_places[position] != null)
|
|
||||||
{
|
|
||||||
int nulli = position;
|
|
||||||
while (_places[nulli] != null)
|
|
||||||
{
|
|
||||||
nulli++;
|
|
||||||
if (nulli == _places.Length)
|
|
||||||
{
|
|
||||||
return -1; // нет пустого места
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_places[position] = liner;
|
|
||||||
return position;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Удаление объекта из набора с конкретной позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public bool Remove(int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position > _places.Length)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
_places[position] = null;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Получение объекта из набора по позиции
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="position"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
public T? Get(int position)
|
|
||||||
{
|
|
||||||
if (position < 0 || position > _places.Length)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _places[position];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -8,25 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Remove="MovingStrategy\**" />
|
|
||||||
<EmbeddedResource Remove="MovingStrategy\**" />
|
|
||||||
<None Remove="MovingStrategy\**" />
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
189
Liner/MainScreen.Designer.cs
generated
189
Liner/MainScreen.Designer.cs
generated
@ -1,189 +0,0 @@
|
|||||||
namespace Liner
|
|
||||||
{
|
|
||||||
partial class MainScreen : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxLiner = new PictureBox();
|
|
||||||
buttonCreateLiner = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonCreateBigLiner = new Button();
|
|
||||||
comboBoxStrategy = new ComboBox();
|
|
||||||
buttonStep = new Button();
|
|
||||||
buttonSelectLiner = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxLiner
|
|
||||||
//
|
|
||||||
pictureBoxLiner.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxLiner.Location = new Point(0, 0);
|
|
||||||
pictureBoxLiner.Name = "pictureBoxLiner";
|
|
||||||
pictureBoxLiner.Size = new Size(984, 661);
|
|
||||||
pictureBoxLiner.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxLiner.TabIndex = 0;
|
|
||||||
pictureBoxLiner.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonCreateLiner
|
|
||||||
//
|
|
||||||
buttonCreateLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateLiner.Location = new Point(34, 584);
|
|
||||||
buttonCreateLiner.Name = "buttonCreateLiner";
|
|
||||||
buttonCreateLiner.Size = new Size(87, 43);
|
|
||||||
buttonCreateLiner.TabIndex = 1;
|
|
||||||
buttonCreateLiner.Text = "Create Liner";
|
|
||||||
buttonCreateLiner.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateLiner.Click += buttonCreateLiner_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(865, 561);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(30, 30);
|
|
||||||
buttonUp.TabIndex = 2;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(865, 597);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(30, 30);
|
|
||||||
buttonDown.TabIndex = 3;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(829, 597);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(30, 30);
|
|
||||||
buttonLeft.TabIndex = 4;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(901, 597);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(30, 30);
|
|
||||||
buttonRight.TabIndex = 5;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += buttonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonCreateBigLiner
|
|
||||||
//
|
|
||||||
buttonCreateBigLiner.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreateBigLiner.Location = new Point(127, 584);
|
|
||||||
buttonCreateBigLiner.Name = "buttonCreateBigLiner";
|
|
||||||
buttonCreateBigLiner.Size = new Size(87, 43);
|
|
||||||
buttonCreateBigLiner.TabIndex = 6;
|
|
||||||
buttonCreateBigLiner.Text = "Create BIG Liner";
|
|
||||||
buttonCreateBigLiner.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreateBigLiner.Click += buttonCreateBigLiner_Click;
|
|
||||||
//
|
|
||||||
// comboBoxStrategy
|
|
||||||
//
|
|
||||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
|
||||||
comboBoxStrategy.FormattingEnabled = true;
|
|
||||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
|
||||||
comboBoxStrategy.Location = new Point(829, 12);
|
|
||||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
|
||||||
comboBoxStrategy.Size = new Size(121, 23);
|
|
||||||
comboBoxStrategy.TabIndex = 7;
|
|
||||||
//
|
|
||||||
// buttonStep
|
|
||||||
//
|
|
||||||
buttonStep.Location = new Point(856, 41);
|
|
||||||
buttonStep.Name = "buttonStep";
|
|
||||||
buttonStep.Size = new Size(75, 23);
|
|
||||||
buttonStep.TabIndex = 8;
|
|
||||||
buttonStep.Text = "Step";
|
|
||||||
buttonStep.UseVisualStyleBackColor = true;
|
|
||||||
buttonStep.Click += buttonStep_Click;
|
|
||||||
//
|
|
||||||
// buttonSelectLiner
|
|
||||||
//
|
|
||||||
buttonSelectLiner.Location = new Point(856, 93);
|
|
||||||
buttonSelectLiner.Name = "buttonSelectLiner";
|
|
||||||
buttonSelectLiner.Size = new Size(75, 23);
|
|
||||||
buttonSelectLiner.TabIndex = 9;
|
|
||||||
buttonSelectLiner.Text = "Select Liner";
|
|
||||||
buttonSelectLiner.UseVisualStyleBackColor = true;
|
|
||||||
buttonSelectLiner.Click += buttonSelectLiner_Click;
|
|
||||||
//
|
|
||||||
// MainScreen
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(984, 661);
|
|
||||||
Controls.Add(buttonSelectLiner);
|
|
||||||
Controls.Add(buttonStep);
|
|
||||||
Controls.Add(comboBoxStrategy);
|
|
||||||
Controls.Add(buttonCreateBigLiner);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonCreateLiner);
|
|
||||||
Controls.Add(pictureBoxLiner);
|
|
||||||
Name = "MainScreen";
|
|
||||||
Text = "Liner";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxLiner).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxLiner;
|
|
||||||
private Button buttonCreateLiner;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonDown;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonCreateBigLiner;
|
|
||||||
private ComboBox comboBoxStrategy;
|
|
||||||
private Button buttonStep;
|
|
||||||
private Button buttonSelectLiner;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,146 +0,0 @@
|
|||||||
using Liner.Drawing;
|
|
||||||
using Liner.Entities;
|
|
||||||
using Liner.MovingStrategies;
|
|
||||||
using System.Drawing;
|
|
||||||
|
|
||||||
namespace Liner
|
|
||||||
{
|
|
||||||
public partial class MainScreen : Form
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
|
||||||
/// </summary>
|
|
||||||
private DrawingLiner? _drawingLiner;
|
|
||||||
private Bitmap bmp;
|
|
||||||
/// <summary>
|
|
||||||
/// Ñòðàòåãèÿ ïåðåìåùåíèÿ
|
|
||||||
/// </summary>
|
|
||||||
private AbstractStrategy? _abstractStrategy;
|
|
||||||
/// <summary>
|
|
||||||
/// Âûáðàííûé ëàéíåð
|
|
||||||
/// </summary>
|
|
||||||
public DrawingLiner? SelectedLiner { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
|
||||||
/// </summary>
|
|
||||||
public MainScreen()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
bmp = new(pictureBoxLiner.Width, pictureBoxLiner.Height);
|
|
||||||
SelectedLiner = null;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Ìåòîä ïðîðèñîâêè ëàéíåðà
|
|
||||||
/// </summary>
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawingLiner == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
gr.Clear(Color.White);
|
|
||||||
_drawingLiner.DrawTransport(gr);
|
|
||||||
pictureBoxLiner.Image = bmp;
|
|
||||||
}
|
|
||||||
private void buttonCreateLiner_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
Color mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
Color addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
_drawingLiner = new DrawingLiner(random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000), mainColor, addColor,
|
|
||||||
pictureBoxLiner.Width, pictureBoxLiner.Height);
|
|
||||||
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingLiner == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
_drawingLiner.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
_drawingLiner.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
_drawingLiner.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
_drawingLiner.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonCreateBigLiner_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
Color mainColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
Color addColor = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
|
||||||
ColorDialog dialog = new();
|
|
||||||
if (dialog.ShowDialog() == DialogResult.OK)
|
|
||||||
{
|
|
||||||
addColor = dialog.Color;
|
|
||||||
}
|
|
||||||
_drawingLiner = new DrawingBigLiner(random.Next(100, 300),
|
|
||||||
random.Next(1000, 3000), mainColor, addColor,
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)),
|
|
||||||
Convert.ToBoolean(random.Next(1, 2)),
|
|
||||||
pictureBoxLiner.Width, pictureBoxLiner.Height);
|
|
||||||
_drawingLiner.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void buttonStep_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawingLiner == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (comboBoxStrategy.Enabled)
|
|
||||||
{
|
|
||||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
|
||||||
switch
|
|
||||||
{
|
|
||||||
0 => new MoveToCenter(),
|
|
||||||
1 => new MoveToBorder(),
|
|
||||||
_ => null,
|
|
||||||
};
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.SetData(new DrawingObjectLiner(_drawingLiner), pictureBoxLiner.Width,
|
|
||||||
pictureBoxLiner.Height);
|
|
||||||
comboBoxStrategy.Enabled = false;
|
|
||||||
}
|
|
||||||
if (_abstractStrategy == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_abstractStrategy.MakeStep();
|
|
||||||
Draw();
|
|
||||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
|
||||||
{
|
|
||||||
comboBoxStrategy.Enabled = true;
|
|
||||||
_abstractStrategy = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
private void buttonSelectLiner_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
SelectedLiner = _drawingLiner;
|
|
||||||
DialogResult = DialogResult.OK;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,120 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
</root>
|
|
@ -1,132 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Класс-стратегия перемещения объекта
|
|
||||||
/// </summary>
|
|
||||||
public abstract class AbstractStrategy
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещаемый объект
|
|
||||||
/// </summary>
|
|
||||||
private IMoveableObject? _moveableObject;
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
private Status _state = Status.NotInit;
|
|
||||||
/// <summary>
|
|
||||||
/// Ширина поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldWidth { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Высота поля
|
|
||||||
/// </summary>
|
|
||||||
protected int FieldHeight { get; private set; }
|
|
||||||
/// <summary>
|
|
||||||
/// Статус перемещения
|
|
||||||
/// </summary>
|
|
||||||
public Status GetStatus() { return _state; }
|
|
||||||
/// <summary>
|
|
||||||
/// Установка данных
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
|
||||||
/// <param name="width">Ширина поля</param>
|
|
||||||
/// <param name="height">Высота поля</param>
|
|
||||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
|
||||||
{
|
|
||||||
if (moveableObject == null)
|
|
||||||
{
|
|
||||||
_state = Status.NotInit;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_state = Status.InProgress;
|
|
||||||
_moveableObject = moveableObject;
|
|
||||||
FieldWidth = width;
|
|
||||||
FieldHeight = height;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг перемещения
|
|
||||||
/// </summary>
|
|
||||||
public void MakeStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (IsTargetDestinaion())
|
|
||||||
{
|
|
||||||
_state = Status.Finish;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
MoveToTarget();
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение влево
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вправо
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вверх
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение вниз
|
|
||||||
/// </summary>
|
|
||||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры объекта
|
|
||||||
/// </summary>
|
|
||||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected int? GetStep()
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return _moveableObject?.GetStep;
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение к цели
|
|
||||||
/// </summary>
|
|
||||||
protected abstract void MoveToTarget();
|
|
||||||
/// <summary>
|
|
||||||
/// Достигнута ли цель
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
protected abstract bool IsTargetDestinaion();
|
|
||||||
/// <summary>
|
|
||||||
/// Попытка перемещения в требуемом направлении
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="directionType">Направление</param>
|
|
||||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
|
||||||
private bool MoveTo(DirectionType directionType)
|
|
||||||
{
|
|
||||||
if (_state != Status.InProgress)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
|
||||||
{
|
|
||||||
_moveableObject.MoveObject(directionType);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,39 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using Liner.Drawing;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Реализация интерфейса IMovableObject для работы с объектом DrawingLiner (паттерн Adapter)
|
|
||||||
/// </summary>
|
|
||||||
public class DrawingObjectLiner : IMoveableObject
|
|
||||||
{
|
|
||||||
private readonly DrawingLiner? _drawingLiner = null;
|
|
||||||
public DrawingObjectLiner(DrawingLiner DrawingLiner)
|
|
||||||
{
|
|
||||||
_drawingLiner = DrawingLiner;
|
|
||||||
}
|
|
||||||
public ObjectParameters? GetObjectPosition
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
if (_drawingLiner == null || _drawingLiner.EntityLiner == null)
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
return new ObjectParameters(_drawingLiner.GetPosX,
|
|
||||||
_drawingLiner.GetPosY, _drawingLiner.GetWidth, _drawingLiner.GetHeight);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public int GetStep => (int)(_drawingLiner?.EntityLiner?.Step ?? 0);
|
|
||||||
public bool CheckCanMove(DirectionType direction) =>
|
|
||||||
_drawingLiner?.CanMove(direction) ?? false;
|
|
||||||
public void MoveObject(DirectionType direction) =>
|
|
||||||
_drawingLiner?.MoveTransport(direction);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
@ -1,34 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Интерфейс для работы с перемещаемым объектом
|
|
||||||
/// </summary>
|
|
||||||
public interface IMoveableObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Получение координаты X объекта
|
|
||||||
/// </summary>
|
|
||||||
ObjectParameters? GetObjectPosition { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Шаг объекта
|
|
||||||
/// </summary>
|
|
||||||
int GetStep { get; }
|
|
||||||
/// <summary>
|
|
||||||
/// Проверка, можно ли переместиться по нужному направлению
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction"></param>
|
|
||||||
/// <returns></returns>
|
|
||||||
bool CheckCanMove(DirectionType direction);
|
|
||||||
/// <summary>
|
|
||||||
/// Изменение направления пермещения объекта
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="direction">Направление</param>
|
|
||||||
void MoveObject(DirectionType direction);
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,59 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта в центр экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToBorder : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.RightBorder <= FieldWidth &&
|
|
||||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
|
||||||
objParams.DownBorder <= FieldHeight &&
|
|
||||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.RightBorder - FieldWidth;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.DownBorder - FieldHeight;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,59 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Стратегия перемещения объекта в центр экрана
|
|
||||||
/// </summary>
|
|
||||||
public class MoveToCenter : AbstractStrategy
|
|
||||||
{
|
|
||||||
protected override bool IsTargetDestinaion()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
|
||||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
|
||||||
}
|
|
||||||
protected override void MoveToTarget()
|
|
||||||
{
|
|
||||||
var objParams = GetObjectParameters;
|
|
||||||
if (objParams == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
|
||||||
if (Math.Abs(diffX) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffX > 0)
|
|
||||||
{
|
|
||||||
MoveLeft();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveRight();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
|
||||||
if (Math.Abs(diffY) > GetStep())
|
|
||||||
{
|
|
||||||
if (diffY > 0)
|
|
||||||
{
|
|
||||||
MoveUp();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MoveDown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,57 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Параметры-координаты объекта
|
|
||||||
/// </summary>
|
|
||||||
public class ObjectParameters
|
|
||||||
{
|
|
||||||
private readonly int _x;
|
|
||||||
private readonly int _y;
|
|
||||||
private readonly int _width;
|
|
||||||
private readonly int _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Левая граница
|
|
||||||
/// </summary>
|
|
||||||
public int LeftBorder => _x;
|
|
||||||
/// <summary>
|
|
||||||
/// Верхняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int TopBorder => _y;
|
|
||||||
/// <summary>
|
|
||||||
/// Правая граница
|
|
||||||
/// </summary>
|
|
||||||
public int RightBorder => _x + _width;
|
|
||||||
/// <summary>
|
|
||||||
/// Нижняя граница
|
|
||||||
/// </summary>
|
|
||||||
public int DownBorder => _y + _height;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Середина объекта
|
|
||||||
/// </summary>
|
|
||||||
public int ObjectMiddleVertical => _y + _height / 2;
|
|
||||||
/// <summary>
|
|
||||||
/// Конструктор
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="x">Координата X</param>
|
|
||||||
/// <param name="y">Координата Y</param>
|
|
||||||
/// <param name="width">Ширина</param>
|
|
||||||
/// <param name="height">Высота</param>
|
|
||||||
public ObjectParameters(int x, int y, int width, int height)
|
|
||||||
{
|
|
||||||
_x = x;
|
|
||||||
_y = y;
|
|
||||||
_width = width;
|
|
||||||
_height = height;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,18 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
|
|
||||||
namespace Liner.MovingStrategies
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Статус выполнения операции перемещения
|
|
||||||
/// </summary>
|
|
||||||
public enum Status
|
|
||||||
{
|
|
||||||
NotInit,
|
|
||||||
InProgress,
|
|
||||||
Finish
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace Liner
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormLinerCollection());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
103
Liner/Properties/Resources.Designer.cs
generated
103
Liner/Properties/Resources.Designer.cs
generated
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace Liner.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Liner.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrowDown {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrowLeft {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrowRight {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap arrowUp {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 819 B |
Binary file not shown.
Before Width: | Height: | Size: 781 B |
Binary file not shown.
Before Width: | Height: | Size: 788 B |
Binary file not shown.
Before Width: | Height: | Size: 975 B |
Loading…
x
Reference in New Issue
Block a user