ICEbd-11_Kotova_M_D_LabWork2_Simple #2
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34511.84
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExcavatorDifficult", "ExcavatorDifficult\ExcavatorDifficult.csproj", "{211B997C-88F3-497D-99BB-75E15A496217}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {3A9B8F79-81EB-4D27-B962-A6CA06C42421}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,39 +0,0 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -1,17 +0,0 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -1,261 +0,0 @@
|
||||
namespace WinFormsAppExcavator;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
|
||||
/// </summary>
|
||||
public class DrawingExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityExcavator? EntityExcavator { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки экскаватора
|
||||
/// </summary>
|
||||
private int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки экскаватора
|
||||
/// </summary>
|
||||
private readonly int _drawningExcavatorWidth = 174;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки экскаватора
|
||||
/// </summary>
|
||||
private readonly int _drawningExcavatorHeight =80;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация свойств
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия обвеса</param>
|
||||
/// <param name="support">Признак наличия антикрыла</param>
|
||||
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
|
||||
{
|
||||
EntityExcavator = new EntityExcavator();
|
||||
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (_drawningExcavatorWidth < width && _drawningExcavatorHeight < height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX+_drawningExcavatorWidth>=_pictureWidth
|
||||
|| _startPosY+_drawningExcavatorHeight>=_pictureHeight)
|
||||
{
|
||||
_startPosX = 0;
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x + _drawningExcavatorWidth < _pictureWidth && _drawningExcavatorHeight + y < _pictureHeight && x>0 && y>0)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
if (x + _drawningExcavatorWidth >_pictureWidth || x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
|
||||
}
|
||||
if (y+_drawningExcavatorHeight > _pictureHeight || y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityExcavator.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityExcavator.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value+_drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value+_drawningExcavatorHeight + EntityExcavator.Step< _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityExcavator.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
|
||||
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
|
||||
|
||||
//границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value, 10,20);
|
||||
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value, 20,20);
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
|
||||
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
|
||||
g.DrawLine(pen, _startPosX.Value+5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
|
||||
g.DrawEllipse(pen, _startPosX.Value+5, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value+30, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value+48, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value+65, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value+40, _startPosY.Value + 53, 7, 7);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//заливка кабины и основного железа
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value+30, _startPosY.Value, 10, 20);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value+80, _startPosY.Value, 20, 20);
|
||||
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
|
||||
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//фары
|
||||
Brush brfara = new SolidBrush(Color.Blue);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
//окно
|
||||
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
|
||||
if (EntityExcavator.Bucket)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value+100, _startPosY.Value);
|
||||
Point point2 = new Point(_startPosX.Value+180, _startPosY.Value);
|
||||
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
|
||||
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
|
||||
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
|
||||
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
|
||||
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
|
||||
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
|
||||
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value+10);
|
||||
|
||||
Point[] Bucket = { point1, point2, point4, point5, point6, point7,point8,point9,point10};
|
||||
g.FillPolygon(additionalBrush, Bucket);
|
||||
}
|
||||
|
||||
if (EntityExcavator.Support)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value+2, _startPosY.Value+50);
|
||||
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value+80);
|
||||
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
|
||||
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value+50);
|
||||
Point[] Support = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(additionalBrush, Support);
|
||||
|
||||
}
|
||||
|
||||
if (EntityExcavator.BulldozerDump)
|
||||
{
|
||||
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value+40);
|
||||
Point point12= new Point(_startPosX.Value + 160, _startPosY.Value+80);
|
||||
Point point13= new Point(_startPosX.Value + 130, _startPosY.Value + 80);
|
||||
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value+50);
|
||||
Point[] Dump = { point11, point12, point13, point14 };
|
||||
g.FillPolygon(additionalBrush, Dump);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
namespace WinFormsAppExcavator;
|
||||
namespace WinFormsAppExcavator.Drawings;
|
||||
|
||||
/// <summary>
|
||||
/// направление перемещения
|
@ -0,0 +1,115 @@
|
||||
using WinFormsAppExcavator.Entity;
|
||||
|
||||
namespace WinFormsAppExcavator.Drawings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
|
||||
/// </summary>
|
||||
public class DrawingExcavator : DrawingExcavatorEmpty
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия обвеса</param>
|
||||
/// <param name="support">Признак наличия антикрыла</param>
|
||||
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
|
||||
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump) : base (100, 90)
|
||||
{
|
||||
EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
|
||||
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavatorEmpty == null || EntityExcavatorEmpty is not EntityExcavator entityExcavator || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(entityExcavator.AdditionalColor);
|
||||
Brush bodybrush = new SolidBrush(entityExcavator.BodyColor);
|
||||
|
||||
//границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
|
||||
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//заливка кабины и основного железа
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
|
||||
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//фары
|
||||
Brush brfara = new SolidBrush(Color.Blue);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
//окно
|
||||
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
|
||||
if (entityExcavator.Bucket)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value + 100, _startPosY.Value);
|
||||
Point point2 = new Point(_startPosX.Value + 180, _startPosY.Value);
|
||||
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
|
||||
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
|
||||
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
|
||||
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
|
||||
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
|
||||
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
|
||||
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value + 10);
|
||||
|
||||
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
|
||||
g.FillPolygon(additionalBrush, Bucket);
|
||||
}
|
||||
|
||||
if (entityExcavator.Support)
|
||||
{
|
||||
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 50);
|
||||
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value + 80);
|
||||
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
|
||||
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value + 50);
|
||||
Point[] Support = { point1, point2, point3, point4 };
|
||||
g.FillPolygon(additionalBrush, Support);
|
||||
|
||||
}
|
||||
|
||||
if (entityExcavator.BulldozerDump)
|
||||
{
|
||||
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
|
||||
Point point12 = new Point(_startPosX.Value + 160, _startPosY.Value + 80);
|
||||
Point point13 = new Point(_startPosX.Value + 130, _startPosY.Value + 80);
|
||||
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
|
||||
Point[] Dump = { point11, point12, point13, point14 };
|
||||
g.FillPolygon(additionalBrush, Dump);
|
||||
}
|
||||
|
||||
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,236 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using WinFormsAppExcavator.Entity;
|
||||
|
||||
namespace WinFormsAppExcavator.Drawings;
|
||||
public class DrawingExcavatorEmpty
|
||||
|
||||
{
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
|
||||
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int? _pictureWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int? _pictureHeight;
|
||||
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected int? _startPosX;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки экскаватора
|
||||
/// </summary>
|
||||
protected int? _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина прорисовки экскаватора
|
||||
/// </summary>
|
||||
private readonly int _drawningExcavatorWidth = 173;
|
||||
|
||||
/// <summary>
|
||||
/// Высота прорисовки экскаватора
|
||||
/// </summary>
|
||||
private readonly int _drawningExcavatorHeight = 75;
|
||||
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawingExcavatorEmpty()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="_drawningExcavatorWidth">Ширина прорисовки экскаватора</param>
|
||||
/// <param name="_drawningExcavatorHeight">Высота прорисовки экскаватора</param>
|
||||
public DrawingExcavatorEmpty(int _drawningExcavatorWidth, int _drawningExcavatorHeight) :this()
|
||||
{
|
||||
_pictureWidth = _drawningExcavatorWidth;
|
||||
_pictureHeight = _drawningExcavatorHeight;
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (_drawningExcavatorWidth < width && _drawningExcavatorHeight < height)
|
||||
{
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
if (_startPosX + _drawningExcavatorWidth >= _pictureWidth
|
||||
|| _startPosY + _drawningExcavatorHeight >= _pictureHeight)
|
||||
{
|
||||
_startPosX = 0;
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (x + _drawningExcavatorWidth < _pictureWidth && _drawningExcavatorHeight + y < _pictureHeight && x > 0 && y > 0)
|
||||
{
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
if (x + _drawningExcavatorWidth > _pictureWidth || x < 0)
|
||||
{
|
||||
_startPosX = 0;
|
||||
|
||||
}
|
||||
if (y + _drawningExcavatorHeight > _pictureHeight || y < 0)
|
||||
{
|
||||
_startPosY = 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityExcavatorEmpty == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityExcavatorEmpty.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityExcavatorEmpty.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityExcavatorEmpty.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityExcavatorEmpty.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavatorEmpty.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityExcavatorEmpty.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavatorEmpty.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityExcavatorEmpty.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityExcavatorEmpty == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
|
||||
|
||||
//границы экскаватора
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
|
||||
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
|
||||
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
|
||||
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//заливка кабины и основного железа
|
||||
Brush br = new SolidBrush(Color.Black);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
|
||||
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
|
||||
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
|
||||
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
|
||||
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
|
||||
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
|
||||
|
||||
//фары
|
||||
Brush brfara = new SolidBrush(Color.Blue);
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
|
||||
//окно
|
||||
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace WinFormsAppExcavator.Entity;
|
||||
|
||||
public class EntityExcavator : EntityExcavatorEmpty
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие опоры
|
||||
/// </summary>
|
||||
public bool Support { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие бульдозерного отвала
|
||||
/// </summary>
|
||||
public bool BulldozerDump { get; private set; }
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
/// <param name="support">Признак наличия опоры</param>
|
||||
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
|
||||
|
||||
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump) : base (speed, weight, bodyColor)
|
||||
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Support = support;
|
||||
BulldozerDump = bulldozerDump;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,42 @@
|
||||
namespace WinFormsAppExcavator.Entity;
|
||||
|
||||
/// <summary>
|
||||
/// класс-сущность для экскаватора без дополнений
|
||||
/// </summary>
|
||||
public class EntityExcavatorEmpty
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
|
||||
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
namespace WinFormsAppExcavator;
|
||||
|
||||
public class EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие опоры
|
||||
/// </summary>
|
||||
public bool Support { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие бульдозерного отвала
|
||||
/// </summary>
|
||||
public bool BulldozerDump { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса экскаватора
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
/// <param name="support">Признак наличия опоры</param>
|
||||
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
|
||||
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Support = support;
|
||||
BulldozerDump = bulldozerDump;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,6 +35,7 @@ namespace WinFormsAppExcavator
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
CreateExcavatorEmpty = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -52,9 +53,9 @@ namespace WinFormsAppExcavator
|
||||
buttonCreat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreat.Location = new Point(12, 288);
|
||||
buttonCreat.Name = "buttonCreat";
|
||||
buttonCreat.Size = new Size(94, 29);
|
||||
buttonCreat.Size = new Size(192, 29);
|
||||
buttonCreat.TabIndex = 1;
|
||||
buttonCreat.Text = "Создать";
|
||||
buttonCreat.Text = "Создать Экскаватор";
|
||||
buttonCreat.UseVisualStyleBackColor = true;
|
||||
buttonCreat.Click += ButtonCreat_Click;
|
||||
//
|
||||
@ -106,11 +107,23 @@ namespace WinFormsAppExcavator
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// CreateExcavatorEmpty
|
||||
//
|
||||
CreateExcavatorEmpty.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
CreateExcavatorEmpty.Location = new Point(224, 288);
|
||||
CreateExcavatorEmpty.Name = "CreateExcavatorEmpty";
|
||||
CreateExcavatorEmpty.Size = new Size(227, 29);
|
||||
CreateExcavatorEmpty.TabIndex = 6;
|
||||
CreateExcavatorEmpty.Text = "Создать Экскаватор простой";
|
||||
CreateExcavatorEmpty.UseVisualStyleBackColor = true;
|
||||
CreateExcavatorEmpty.Click += CreateExcavatorEmpty_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(898, 329);
|
||||
Controls.Add(CreateExcavatorEmpty);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -131,5 +144,6 @@ namespace WinFormsAppExcavator
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
public Button buttonCreat;
|
||||
public Button CreateExcavatorEmpty;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace WinFormsAppExcavator
|
||||
using System;
|
||||
using WinFormsAppExcavator.Drawings;
|
||||
|
||||
namespace WinFormsAppExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// форма с объектом Экскаватор
|
||||
@ -8,7 +11,7 @@
|
||||
/// <summary>
|
||||
/// поле объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingExcavator? _drawingExcavator;
|
||||
private DrawingExcavatorEmpty? _drawingExcavatorEmpty;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -24,34 +27,66 @@
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
if (_drawingExcavatorEmpty == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingExcavator.DrawTransport(gr);
|
||||
_drawingExcavatorEmpty.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
///<summary>
|
||||
///создание объекта класса перемещения
|
||||
///</summary>
|
||||
|
||||
private void CreateObject (String type)
|
||||
{
|
||||
Random random= new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawingExcavatorEmpty):
|
||||
_drawingExcavatorEmpty = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawingExcavator):
|
||||
_drawingExcavatorEmpty = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawingExcavatorEmpty.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawingExcavatorEmpty.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка кнопки создать
|
||||
/// обработка кнопки создать экскаватор
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavator();
|
||||
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawingExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
CreateObject(nameof(DrawingExcavator));
|
||||
}
|
||||
|
||||
Draw();
|
||||
|
||||
/// <summary>
|
||||
/// обработка кнопки создать без дополнений
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void CreateExcavatorEmpty_Click(object sender, EventArgs e)
|
||||
{
|
||||
CreateObject(nameof(DrawingExcavatorEmpty));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -61,7 +96,7 @@
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
if (_drawingExcavatorEmpty == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -71,16 +106,16 @@
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingExcavator.MoveTransport(DirectionType.Up);
|
||||
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawingExcavator.MoveTransport(DirectionType.Down);
|
||||
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawingExcavator.MoveTransport(DirectionType.Left);
|
||||
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawingExcavator.MoveTransport(DirectionType.Right);
|
||||
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -89,5 +124,7 @@
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user
Проверено