ICEbd-11_Kotova_M_D_Simple LabWork1 #1

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MariaKotova wants to merge 3 commits from Labwork1 into main
20 changed files with 1013 additions and 4 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34511.84
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExcavatorDifficult", "ExcavatorDifficult\ExcavatorDifficult.csproj", "{211B997C-88F3-497D-99BB-75E15A496217}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.Build.0 = Debug|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.ActiveCfg = Release|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3A9B8F79-81EB-4D27-B962-A6CA06C42421}
EndGlobalSection
EndGlobal

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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namespace WinFormsAppExcavator
namespace ExcavatorDifficult
{
partial class Form1
{

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namespace WinFormsAppExcavator
namespace ExcavatorDifficult
{
public partial class Form1 : Form
{

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namespace ExcavatorDifficult
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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namespace WinFormsAppExcavator;
/// <summary>
/// направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up=1,
/// <summary>
/// Вниз
/// </summary>
Down=2,
/// <summary>
/// Влево
/// </summary>
Left=3,
/// <summary>
/// Вправо
/// </summary>
Right=4,
}

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namespace WinFormsAppExcavator;
/// <summary>
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
/// </summary>
public class DrawingExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 174;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight =80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningExcavatorWidth < width && _drawningExcavatorHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX+_drawningExcavatorWidth>=_pictureWidth
|| _startPosY+_drawningExcavatorHeight>=_pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningExcavatorWidth < _pictureWidth && _drawningExcavatorHeight + y < _pictureHeight && x>0 && y>0)
Review

Если, например, по x есть выход за границу, а по y нет, то по x мы ниже откорректируем и запомним в _startPosX значение, а вот в _startPosY значение уже не запишется

Если, например, по x есть выход за границу, а по y нет, то по x мы ниже откорректируем и запомним в _startPosX значение, а вот в _startPosY значение уже не запишется
{
_startPosX = x;
_startPosY = y;
}
if (x + _drawningExcavatorWidth >_pictureWidth || x < 0)
{
_startPosX = 0;
}
if (y+_drawningExcavatorHeight > _pictureHeight || y < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value+_drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value+_drawningExcavatorHeight + EntityExcavator.Step< _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value, 10,20);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value, 20,20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value+5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
g.DrawEllipse(pen, _startPosX.Value+5, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value+30, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+48, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+65, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+40, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value+30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value+80, _startPosY.Value, 20, 20);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
if (EntityExcavator.Bucket)
{
Point point1 = new Point(_startPosX.Value+100, _startPosY.Value);
Point point2 = new Point(_startPosX.Value+180, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value+10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7,point8,point9,point10};
g.FillPolygon(additionalBrush, Bucket);
}
if (EntityExcavator.Support)
{
Point point1 = new Point(_startPosX.Value+2, _startPosY.Value+50);
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value+80);
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value+50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (EntityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value+40);
Point point12= new Point(_startPosX.Value + 160, _startPosY.Value+80);
Point point13= new Point(_startPosX.Value + 130, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value+50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

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namespace WinFormsAppExcavator;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличие опоры
/// </summary>
public bool Support { get; private set; }
/// <summary>
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса экскаватора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
}
}

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namespace WinFormsAppExcavator
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxExcavator = new PictureBox();
buttonCreat = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
// pictureBoxExcavator
//
pictureBoxExcavator.Dock = DockStyle.Fill;
pictureBoxExcavator.Location = new Point(0, 0);
pictureBoxExcavator.Name = "pictureBoxExcavator";
pictureBoxExcavator.Size = new Size(898, 329);
pictureBoxExcavator.TabIndex = 0;
pictureBoxExcavator.TabStop = false;
//
// buttonCreat
//
buttonCreat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreat.Location = new Point(12, 288);
buttonCreat.Name = "buttonCreat";
buttonCreat.Size = new Size(94, 29);
buttonCreat.TabIndex = 1;
buttonCreat.Text = "Создать";
buttonCreat.UseVisualStyleBackColor = true;
buttonCreat.Click += ButtonCreat_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(767, 285);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(849, 285);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(808, 285);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(808, 244);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(898, 329);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonCreat);
Controls.Add(pictureBoxExcavator);
Name = "FormExcavator";
Text = "Экскаватор";
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonUp;
public Button buttonCreat;
}
}

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namespace WinFormsAppExcavator
{
/// <summary>
/// форма с объектом Экскаватор
/// </summary>
public partial class FormExcavator : Form
{
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawingExcavator? _drawingExcavator;
/// <summary>
/// Конструктор формы
/// </summary>
public FormExcavator()
{
InitializeComponent();
}
/// <summary>
/// метод прорисовки экскаватора
/// </summary>
private void Draw()
{
if (_drawingExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
/// <summary>
/// обработка кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator();
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// перемещение объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingExcavator.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,4 +1,4 @@
namespace WinFormsAppExcavator
namespace WinFormsAppExcavator
{
internal static class Program
{
@ -11,7 +11,7 @@ namespace WinFormsAppExcavator
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormExcavator());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace WinFormsAppExcavator.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("WinFormsAppExcavator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Down.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Right.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>