Добавление родителей и ввод конструкторов

This commit is contained in:
Мария Котова 2024-02-27 22:40:05 +04:00
parent 9e4beecdc6
commit b6c46f97c2
15 changed files with 517 additions and 575 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.8.34511.84
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ExcavatorDifficult", "ExcavatorDifficult\ExcavatorDifficult.csproj", "{211B997C-88F3-497D-99BB-75E15A496217}"
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
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{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Debug|Any CPU.Build.0 = Debug|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.ActiveCfg = Release|Any CPU
{211B997C-88F3-497D-99BB-75E15A496217}.Release|Any CPU.Build.0 = Release|Any CPU
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>

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namespace ExcavatorDifficult
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ExcavatorDifficult
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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mimetype: application/x-microsoft.net.object.binary.base64
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namespace ExcavatorDifficult
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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namespace WinFormsAppExcavator;
/// <summary>
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
/// </summary>
public class DrawingExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 174;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight =80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningExcavatorWidth < width && _drawningExcavatorHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX+_drawningExcavatorWidth>=_pictureWidth
|| _startPosY+_drawningExcavatorHeight>=_pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningExcavatorWidth < _pictureWidth && _drawningExcavatorHeight + y < _pictureHeight && x>0 && y>0)
{
_startPosX = x;
_startPosY = y;
}
if (x + _drawningExcavatorWidth >_pictureWidth || x < 0)
{
_startPosX = 0;
}
if (y+_drawningExcavatorHeight > _pictureHeight || y < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value+_drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value+_drawningExcavatorHeight + EntityExcavator.Step< _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value+30, _startPosY.Value, 10,20);
g.DrawRectangle(pen, _startPosX.Value+80, _startPosY.Value, 20,20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value+5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
g.DrawEllipse(pen, _startPosX.Value+5, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value+30, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+48, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+65, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value+40, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value+30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value+80, _startPosY.Value, 20, 20);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
if (EntityExcavator.Bucket)
{
Point point1 = new Point(_startPosX.Value+100, _startPosY.Value);
Point point2 = new Point(_startPosX.Value+180, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value+10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7,point8,point9,point10};
g.FillPolygon(additionalBrush, Bucket);
}
if (EntityExcavator.Support)
{
Point point1 = new Point(_startPosX.Value+2, _startPosY.Value+50);
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value+80);
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value+50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (EntityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value+40);
Point point12= new Point(_startPosX.Value + 160, _startPosY.Value+80);
Point point13= new Point(_startPosX.Value + 130, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value+50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

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namespace WinFormsAppExcavator;
namespace WinFormsAppExcavator.Drawings;
/// <summary>
/// направление перемещения

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using WinFormsAppExcavator.Entity;
namespace WinFormsAppExcavator.Drawings;
/// <summary>
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
/// </summary>
public class DrawingExcavator : DrawingExcavatorEmpty
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump) : base (100, 90)
{
EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
}
public override void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty == null || EntityExcavatorEmpty is not EntityExcavator entityExcavator || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(entityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(entityExcavator.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
if (entityExcavator.Bucket)
{
Point point1 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 180, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value + 10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Bucket);
}
if (entityExcavator.Support)
{
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 50);
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value + 80);
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value + 50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (entityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
Point point12 = new Point(_startPosX.Value + 160, _startPosY.Value + 80);
Point point13 = new Point(_startPosX.Value + 130, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
base.DrawTransport(g);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using WinFormsAppExcavator.Entity;
namespace WinFormsAppExcavator.Drawings;
public class DrawingExcavatorEmpty
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 173;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 75;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawingExcavatorEmpty()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor) : this()
{
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="_drawningExcavatorWidth">Ширина прорисовки экскаватора</param>
/// <param name="_drawningExcavatorHeight">Высота прорисовки экскаватора</param>
public DrawingExcavatorEmpty(int _drawningExcavatorWidth, int _drawningExcavatorHeight) :this()
{
_pictureWidth = _drawningExcavatorWidth;
_pictureHeight = _drawningExcavatorHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
if (_drawningExcavatorWidth < width && _drawningExcavatorHeight < height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
if (_startPosX + _drawningExcavatorWidth >= _pictureWidth
|| _startPosY + _drawningExcavatorHeight >= _pictureHeight)
{
_startPosX = 0;
_startPosY = 0;
}
}
return true;
}
return false;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x + _drawningExcavatorWidth < _pictureWidth && _drawningExcavatorHeight + y < _pictureHeight && x > 0 && y > 0)
{
_startPosX = x;
_startPosY = y;
}
if (x + _drawningExcavatorWidth > _pictureWidth || x < 0)
{
_startPosX = 0;
}
if (y + _drawningExcavatorHeight > _pictureHeight || y < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavatorEmpty == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavatorEmpty.Step > 0)
{
_startPosX -= (int)EntityExcavatorEmpty.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavatorEmpty.Step > 0)
{
_startPosY -= (int)EntityExcavatorEmpty.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavatorEmpty.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavatorEmpty.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavatorEmpty.Step < _pictureHeight)
{
_startPosY += (int)EntityExcavatorEmpty.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
}
}

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@ -0,0 +1,51 @@
namespace WinFormsAppExcavator.Entity;
public class EntityExcavator : EntityExcavatorEmpty
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличие опоры
/// </summary>
public bool Support { get; private set; }
/// <summary>
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump) : base (speed, weight, bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
}
}

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@ -0,0 +1,42 @@
namespace WinFormsAppExcavator.Entity;
/// <summary>
/// класс-сущность для экскаватора без дополнений
/// </summary>
public class EntityExcavatorEmpty
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -1,70 +0,0 @@
namespace WinFormsAppExcavator;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличие опоры
/// </summary>
public bool Support { get; private set; }
/// <summary>
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса экскаватора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
}
}

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@ -35,6 +35,7 @@ namespace WinFormsAppExcavator
buttonRight = new Button();
buttonDown = new Button();
buttonUp = new Button();
CreateExcavatorEmpty = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
@ -52,9 +53,9 @@ namespace WinFormsAppExcavator
buttonCreat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreat.Location = new Point(12, 288);
buttonCreat.Name = "buttonCreat";
buttonCreat.Size = new Size(94, 29);
buttonCreat.Size = new Size(192, 29);
buttonCreat.TabIndex = 1;
buttonCreat.Text = "Создать";
buttonCreat.Text = "Создать Экскаватор";
buttonCreat.UseVisualStyleBackColor = true;
buttonCreat.Click += ButtonCreat_Click;
//
@ -106,11 +107,23 @@ namespace WinFormsAppExcavator
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// CreateExcavatorEmpty
//
CreateExcavatorEmpty.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
CreateExcavatorEmpty.Location = new Point(224, 288);
CreateExcavatorEmpty.Name = "CreateExcavatorEmpty";
CreateExcavatorEmpty.Size = new Size(227, 29);
CreateExcavatorEmpty.TabIndex = 6;
CreateExcavatorEmpty.Text = "Создать Экскаватор простой";
CreateExcavatorEmpty.UseVisualStyleBackColor = true;
CreateExcavatorEmpty.Click += CreateExcavatorEmpty_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(898, 329);
Controls.Add(CreateExcavatorEmpty);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
@ -131,5 +144,6 @@ namespace WinFormsAppExcavator
private Button buttonDown;
private Button buttonUp;
public Button buttonCreat;
public Button CreateExcavatorEmpty;
}
}

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@ -1,4 +1,7 @@
namespace WinFormsAppExcavator
using System;
using WinFormsAppExcavator.Drawings;
namespace WinFormsAppExcavator
{
/// <summary>
/// форма с объектом Экскаватор
@ -8,7 +11,7 @@
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawingExcavator? _drawingExcavator;
private DrawingExcavatorEmpty? _drawingExcavatorEmpty;
/// <summary>
/// Конструктор формы
@ -24,34 +27,66 @@
private void Draw()
{
if (_drawingExcavator == null)
if (_drawingExcavatorEmpty == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingExcavator.DrawTransport(gr);
_drawingExcavatorEmpty.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
///<summary>
/// обработка кнопки создать
///создание объекта класса перемещения
///</summary>
private void CreateObject (String type)
{
Random random= new();
switch (type)
{
case nameof(DrawingExcavatorEmpty):
_drawingExcavatorEmpty = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawingExcavator):
_drawingExcavatorEmpty = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingExcavatorEmpty.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavatorEmpty.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// обработка кнопки создать экскаватор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator();
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawingExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
CreateObject(nameof(DrawingExcavator));
}
Draw();
/// <summary>
/// обработка кнопки создать без дополнений
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void CreateExcavatorEmpty_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawingExcavatorEmpty));
}
/// <summary>
@ -61,7 +96,7 @@
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
if (_drawingExcavatorEmpty == null)
{
return;
}
@ -71,16 +106,16 @@
switch (name)
{
case "buttonUp":
result = _drawingExcavator.MoveTransport(DirectionType.Up);
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingExcavator.MoveTransport(DirectionType.Down);
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingExcavator.MoveTransport(DirectionType.Left);
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingExcavator.MoveTransport(DirectionType.Right);
result = _drawingExcavatorEmpty.MoveTransport(DirectionType.Right);
break;
}
@ -89,5 +124,7 @@
Draw();
}
}
}
}