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namespace ExcavatorDifficult;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up=1,
/// <summary>
/// Вниз
/// </summary>
Down=2,
/// <summary>
/// Влево
/// </summary>
Left=3,
/// <summary>
/// Вправо
/// </summary>
Right=4,
}

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using ExcavatorDifficult.Drawing;
using ExcavatorDifficult.Entity;
namespace ExcavatorDifficult.Drawings;
/// <summary>
/// Класс, отвечающий за прорисовку и передвижение объекта сущности
/// </summary>
public class DrawingExcavator : DrawingExcavatorEmpty
{
private InterDopRink? DrawingKatki;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
bool katki, int width, int height, int numKatki, int numchoose) : base (speed, weight, bodyColor, width, height, numKatki, numchoose)
{
if (EntityExcavatorEmpty != null)
{
EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump, katki);
}
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
public override void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty is not EntityExcavator entityExcavator)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
base.DrawTransport(g);
if (entityExcavator.Bucket)
{
Point point1 = new Point(_startPosX + 100, _startPosY);
Point point2 = new Point(_startPosX + 180, _startPosY);
Point point4 = new Point(_startPosX + 180, _startPosY + 40);
Point point5 = new Point(_startPosX + 170, _startPosY + 60);
Point point6 = new Point(_startPosX + 150, _startPosY + 60);
Point point7 = new Point(_startPosX + 140, _startPosY + 40);
Point point8 = new Point(_startPosX + 172, _startPosY + 40);
Point point9 = new Point(_startPosX + 172, _startPosY + 10);
Point point10 = new Point(_startPosX + 100, _startPosY + 10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Bucket);
}
if (entityExcavator.Support)
{
Point point1 = new Point(_startPosX + 2, _startPosY + 50);
Point point2 = new Point(_startPosX + 12, _startPosY + 80);
Point point3 = new Point(_startPosX + 22, _startPosY + 80);
Point point4 = new Point(_startPosX + 12, _startPosY + 50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (entityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX + 100, _startPosY + 40);
Point point12 = new Point(_startPosX + 160, _startPosY + 80);
Point point13 = new Point(_startPosX + 130, _startPosY + 80);
Point point14 = new Point(_startPosX + 100, _startPosY + 50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

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using ExcavatorDifficult.Drawing;
using ExcavatorDifficult.Entity;
namespace ExcavatorDifficult;
public class DrawingExcavatorEmpty
{
private InterDopRink? DrawingKatki;
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
protected int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
protected int _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
protected readonly int _drawningExcavatorWidth = 180;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
protected readonly int _drawningExcavatorHeight = 80;
/// <summary>
/// Координата X объекта
/// </summary>
public int GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningExcavatorWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningExcavatorHeight;
public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
{
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
int choose = numchoose % 3;
switch (choose)
{
case 0:
DrawingKatki = new DrawingRinkSquare();
break;
case 1:
DrawingKatki = new DrawingRinkTriagle();
break;
case 2:
DrawingKatki = new DrawingRinkCircule();
break;
}
DrawingKatki.Properties = numKatki;
}
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
protected DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
{
if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
{
_pictureWidth = width;
_pictureHeight = height;
_drawningExcavatorWidth = exWidth;
_drawningExcavatorHeight = exHeight;
EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
}
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>4ееее
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth - _drawningExcavatorWidth)
{
x = _pictureWidth - _drawningExcavatorWidth;
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight - _drawningExcavatorHeight)
{
y = _pictureHeight - _drawningExcavatorHeight;
}
_startPosX = x;
_startPosY = y;
}
public bool CanMove(DirectionType direction)
{
if (EntityExcavatorEmpty == null)
{
return false;
}
return direction switch
{
//влево
DirectionType.Left => _startPosX - EntityExcavatorEmpty.Step > 0,
//вверх
DirectionType.Up => _startPosY - EntityExcavatorEmpty.Step > 0,
// вправо
DirectionType.Right => _startPosX + _drawningExcavatorWidth + EntityExcavatorEmpty.Step <= _pictureWidth,
//влево
DirectionType.Down => _startPosY + _drawningExcavatorHeight + EntityExcavatorEmpty.Step <= _pictureHeight,
};
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public void MoveTransport(DirectionType direction)
{
if (!CanMove(direction) || EntityExcavatorEmpty == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
_startPosX -= (int)EntityExcavatorEmpty.Step;
break;
//вверх
case DirectionType.Up:
_startPosY -= (int)EntityExcavatorEmpty.Step;
break;
// вправо
case DirectionType.Right:
_startPosX += (int)EntityExcavatorEmpty.Step;
break;
//вниз
case DirectionType.Down:
_startPosY += (int)EntityExcavatorEmpty.Step;
break;
default:
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityExcavatorEmpty == null)
{
return;
}
Pen pen = new(Color.Black);
Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX, _startPosY + 20, 100, 30);
g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 20);
g.DrawRectangle(pen, _startPosX + 80, _startPosY, 20, 20);
g.DrawArc(pen, _startPosX, _startPosY + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX + 80, _startPosY + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX + 5, _startPosY + 80, _startPosX + 109, _startPosY + 80);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX, _startPosY + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX + 30, _startPosY, 10, 20);
g.FillRectangle(bodybrush, _startPosX + 80, _startPosY, 20, 20);
//катки орнамент(4,5,6)
DrawingKatki.Draw(_startPosX, _startPosY, EntityExcavatorEmpty.BodyColor, g);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX, _startPosY + 27, 10, 10);
g.FillRectangle(brfara, _startPosX, _startPosY + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX + 85, _startPosY + 10, 10, 10);
}
}

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namespace ExcavatorDifficult;
public class DrawingRink
{
private NumberOfRink numberOfRink;
public int KatNum
{
set
{
if (value <= 4 || value > 6)
{
numberOfRink = NumberOfRink.FourRink;
}
else if (value == 5)
{
numberOfRink = NumberOfRink.FiveRink;
}
else if (value == 6)
{
numberOfRink = NumberOfRink.SixRink;
}
}
}
public void DrawRinks(Graphics g, int _startPosX, int _startPosY, Color rinkColor)
{
Brush bodybrush = new SolidBrush(rinkColor);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(bodybrush, _startPosX + 10, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 68, 15, 15);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 68, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 95, _startPosY + 68, 15, 15);
break;
case NumberOfRink.SixRink:
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 40, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 80, _startPosY + 80, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 20, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 58, 15, 15);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkCircule : InterDopRink
{
private NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX+13, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 63, _startPosY + 60, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 60, 10, 10);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 90, _startPosY + 58, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 13, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 33, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 51, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 71, _startPosY + 58, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 91, _startPosY + 58, 10, 10);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 50, 15, 15);
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 50, 15, 15);
g.FillEllipse(bodybrush, _startPosX+17, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 42, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 62, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 82, _startPosY + 67, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 27, _startPosY + 52, 10, 10);
g.FillEllipse(bodybrush, _startPosX + 72, _startPosY + 52, 10, 10);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkSquare : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush bodybrush = new SolidBrush(rinkColor);
Brush brBlack = new SolidBrush(Color.Black);
int circleRadius = 4;
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
int circleSize = 10;
int squareSize = 7;
g.FillRectangle(bodybrush, _startPosX + 12, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 37, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 62, _startPosY + 60, circleSize, squareSize);
g.FillRectangle(bodybrush, _startPosX + 87, _startPosY + 60, circleSize, squareSize);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
g.FillRectangle(bodybrush, _startPosX + 5 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 45 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 65 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 85 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
case NumberOfRink.SixRink:
g.FillEllipse(brBlack, _startPosX, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 65, 15, 15);
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 50, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 50, 15, 15);
g.FillRectangle(bodybrush, _startPosX + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 50 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 75 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 15 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
g.FillRectangle(bodybrush, _startPosX + 60 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
break;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public class DrawingRinkTriagle : InterDopRink
{
NumberOfRink numberOfRink;
public int Properties
{
get
{
return Properties;
}
set
{
switch (value)
{
case 1:
numberOfRink = NumberOfRink.FourRink;
break;
case 2:
numberOfRink = NumberOfRink.FiveRink;
break;
case 3:
numberOfRink = NumberOfRink.SixRink;
break;
default:
numberOfRink = NumberOfRink.FourRink;
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
break;
}
}
}
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
{
Brush brBlack = new SolidBrush(Color.Black);
Brush KatkiColor = new SolidBrush(rinkColor);
if (numberOfRink == NumberOfRink.FourRink)
{
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 17, _startPosY + 60);
Point point2 = new Point(_startPosX + 24, _startPosY + 70);
Point point3 = new Point(_startPosX + 12, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 43, _startPosY + 60);
Point point5 = new Point(_startPosX + 47, _startPosY + 70);
Point point6 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 68, _startPosY + 60);
Point point8 = new Point(_startPosX + 73, _startPosY + 70);
Point point9 = new Point(_startPosX + 62, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 92, _startPosY + 60);
Point point11 = new Point(_startPosX + 87, _startPosY + 70);
Point point12 = new Point(_startPosX + 98, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
}
if (numberOfRink == NumberOfRink.FiveRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
// Рисуем треугольники
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 32, _startPosY + 60);
Point point5 = new Point(_startPosX + 37, _startPosY + 70);
Point point6 = new Point(_startPosX + 27, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 52, _startPosY + 60);
Point point8 = new Point(_startPosX + 57, _startPosY + 70);
Point point9 = new Point(_startPosX + 47, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 72, _startPosY + 60);
Point point11 = new Point(_startPosX + 77, _startPosY + 70);
Point point12 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 92, _startPosY + 60);
Point point14 = new Point(_startPosX + 97, _startPosY + 70);
Point point15 = new Point(_startPosX + 87, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
}
if (numberOfRink == NumberOfRink.SixRink)
{
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 58, 15, 15);
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
Point[] trianglePoints1 = { point1, point2, point3 };
g.FillPolygon(KatkiColor, trianglePoints1);
Point point4 = new Point(_startPosX + 27, _startPosY + 60);
Point point5 = new Point(_startPosX + 32, _startPosY + 70);
Point point6 = new Point(_startPosX + 22, _startPosY + 70);
Point[] trianglePoints2 = { point4, point5, point6 };
g.FillPolygon(KatkiColor, trianglePoints2);
Point point7 = new Point(_startPosX + 42, _startPosY + 60);
Point point8 = new Point(_startPosX + 47, _startPosY + 70);
Point point9 = new Point(_startPosX + 37, _startPosY + 70);
Point[] trianglePoints3 = { point7, point8, point9 };
g.FillPolygon(KatkiColor, trianglePoints3);
Point point10 = new Point(_startPosX + 57, _startPosY + 60);
Point point11 = new Point(_startPosX + 62, _startPosY + 70);
Point point12 = new Point(_startPosX + 52, _startPosY + 70);
Point[] trianglePoints4 = { point10, point11, point12 };
g.FillPolygon(KatkiColor, trianglePoints4);
Point point13 = new Point(_startPosX + 72, _startPosY + 60);
Point point14 = new Point(_startPosX + 77, _startPosY + 70);
Point point15 = new Point(_startPosX + 67, _startPosY + 70);
Point[] trianglePoints5 = { point13, point14, point15 };
g.FillPolygon(KatkiColor, trianglePoints5);
Point point16 = new Point(_startPosX + 87, _startPosY + 60);
Point point17 = new Point(_startPosX + 92, _startPosY + 70);
Point point18 = new Point(_startPosX + 82, _startPosY + 70);
Point[] trianglePoints6 = { point16, point17, point18 };
g.FillPolygon(KatkiColor, trianglePoints6);
}
}
}

View File

@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Drawing;
public interface InterDopRink
{
public int Properties { get; set; }
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
}

View File

@ -0,0 +1,53 @@
using ExcavatorDifficult.Entity;
namespace ExcavatorDifficult;
public class EntityExcavator : EntityExcavatorEmpty
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public static Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличие опоры
/// </summary>
public bool Support { get; private set; }
/// <summary>
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Катки гусеничные
/// </summary>
public bool Katki { get; private set; }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
bool katki) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
Katki = katki;
}
}

View File

@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ExcavatorDifficult.Entity;
public class EntityExcavatorEmpty
{
public int numKatki;
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -8,4 +8,23 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
</Project> </Project>

View File

@ -1,39 +0,0 @@
namespace ExcavatorDifficult
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

View File

@ -1,10 +0,0 @@
namespace ExcavatorDifficult
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -0,0 +1,167 @@
namespace ExcavatorDifficult
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxExcavator = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonCreateExKovsh = new Button();
comboBoxStrategy = new ComboBox();
buttonStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout();
//
// pictureBoxExcavator
//
pictureBoxExcavator.Dock = DockStyle.Fill;
pictureBoxExcavator.Location = new Point(0, 0);
pictureBoxExcavator.Name = "pictureBoxExcavator";
pictureBoxExcavator.Size = new Size(800, 450);
pictureBoxExcavator.TabIndex = 0;
pictureBoxExcavator.TabStop = false;
//
// buttonCreate
//
buttonCreate.Location = new Point(200, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreat_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(690, 355);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(41, 36);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(737, 397);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(41, 36);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(690, 397);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(41, 36);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(643, 397);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(41, 36);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonCreateExKovsh
//
buttonCreateExKovsh.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExKovsh.Location = new Point(12, 409);
buttonCreateExKovsh.Name = "buttonCreateExKovsh";
buttonCreateExKovsh.Size = new Size(182, 29);
buttonCreateExKovsh.TabIndex = 6;
buttonCreateExKovsh.Text = "Создать продвинутый";
buttonCreateExKovsh.UseVisualStyleBackColor = true;
buttonCreateExKovsh.Click += ButtonCreateExKovsh_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStep
//
buttonStep.Location = new Point(694, 46);
buttonStep.Name = "buttonStep";
buttonStep.Size = new Size(94, 29);
buttonStep.TabIndex = 8;
buttonStep.Text = "Шаг";
buttonStep.UseVisualStyleBackColor = true;
buttonStep.Click += buttonStep_Click;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateExKovsh);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxExcavator);
Name = "FormExcavator";
Text = "FormExcavator";
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonCreate;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private Button buttonCreateExKovsh;
private ComboBox comboBoxStrategy;
private Button buttonStep;
}
}

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@ -0,0 +1,140 @@
using ExcavatorDifficult.Drawings;
using ExcavatorDifficult.MovementStrategy;
namespace ExcavatorDifficult
{
public partial class FormExcavator : Form
{
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawingExcavatorEmpty? _drawingExcavator;
private AbstractStrategy? _abstractStrategy;
public FormExcavator()
{
InitializeComponent();
comboBoxStrategy.Items.Add("К центру");
comboBoxStrategy.Items.Add("К краю");
}
/// <summary>
/// метод прорисовки экскаватора
/// </summary>
private void Draw()
{
if (_drawingExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
/// <summary>
/// обработка кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void ButtonCreateExKovsh_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// перемещение объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingExcavator.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonStep_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_abstractStrategy = comboBoxStrategy.SelectedIndex
switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.SetData(new MoveableExcavator(_drawingExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
comboBoxStrategy.Enabled = false;
}
if (_abstractStrategy == null)
{
return;
}
_abstractStrategy.MakeStep();
Draw();
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_abstractStrategy = null;
}
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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@ -0,0 +1,142 @@
namespace ExcavatorDifficult.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObjectcs? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(DirectionType.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(DirectionType.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(DirectionType.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(DirectionType.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(DirectionType directionType)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
if (_moveableObject?.CheckCanMove(directionType) ?? false)
{
_moveableObject.MoveObject(directionType);
return true;
}
return false;
}
}

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@ -0,0 +1,22 @@
namespace ExcavatorDifficult.MovementStrategy;
public interface IMoveableObjectcs
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool CheckCanMove(DirectionType direction);
void MoveObject(DirectionType direction);
}

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@ -0,0 +1,53 @@
namespace ExcavatorDifficult.MovementStrategy
{
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectBorderRight <= FieldWidth &&
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
objParams.ObjectBorderDown <= FieldHeight &&
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
var objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
var diffX = objParams.ObjectBorderRight - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
var diffY = objParams.ObjectBorderDown - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

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@ -0,0 +1,51 @@
namespace ExcavatorDifficult.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,37 @@
namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
/// </summary>
public class MoveableExcavator : IMoveableObjectcs
{
/// <summary>
/// Поле-объект класса DrawningCar или его наследника
/// </summary>
private readonly DrawingExcavatorEmpty? _excavator = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningCar</param>
public MoveableExcavator(DrawingExcavatorEmpty excavator)
{
_excavator = excavator;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_excavator == null || _excavator.EntityExcavatorEmpty == null)
{
return null;
}
return new ObjectParameters(_excavator.GetPosX, _excavator.GetPosY, _excavator.GetWidth, _excavator.GetHeight);
}
}
public int GetStep => (int)(_excavator?.EntityExcavatorEmpty?.Step ?? 0);
public bool CheckCanMove(DirectionType direction) => _excavator?.CanMove(direction) ?? false;
public void MoveObject(DirectionType direction) => _excavator?.MoveTransport(direction);
}

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@ -0,0 +1,24 @@
namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
/// направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,71 @@
namespace ExcavatorDifficult.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
public int ObjectBorderRight => _x + _width;
public int ObjectBorderDown => _y + _height;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,22 @@

namespace ExcavatorDifficult.MovementStrategy;
/// <summary>
///статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// все готово к началу
/// </summary>
NotInit,
/// <summary>
/// выполняется
/// </summary>
InProgress,
/// <summary>
/// завершено
/// </summary>
Finish
}

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@ -0,0 +1,22 @@
namespace ExcavatorDifficult;
/// <summary>
/// Количество катков
/// </summary>
public enum NumberOfRink
{
/// <summary>
/// 4 катка
/// </summary>
FourRink,
/// <summary>
/// 5 катков
/// </summary>
FiveRink,
/// <summary>
/// 6 катков
/// </summary>
SixRink
}

View File

@ -11,7 +11,7 @@ namespace ExcavatorDifficult
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormExcavator());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ExcavatorDifficult.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ExcavatorDifficult.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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