Compare commits
3 Commits
Author | SHA1 | Date | |
---|---|---|---|
c3a4937cd8 | |||
7b4b1e3138 | |||
07acb49eef |
@ -0,0 +1,23 @@
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namespace ExcavatorDifficult;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up=1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down=2,
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/// <summary>
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/// Влево
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/// </summary>
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Left=3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right=4,
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}
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@ -0,0 +1,102 @@
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using ExcavatorDifficult.Drawing;
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using ExcavatorDifficult.Entity;
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namespace ExcavatorDifficult.Drawings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и передвижение объекта сущности
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/// </summary>
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public class DrawingExcavator : DrawingExcavatorEmpty
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{
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private InterDopRink? DrawingKatki;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bucket">Признак наличия обвеса</param>
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/// <param name="support">Признак наличия антикрыла</param>
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/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
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public DrawingExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
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bool katki, int width, int height, int numKatki, int numchoose) : base (speed, weight, bodyColor, width, height, numKatki, numchoose)
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{
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if (EntityExcavatorEmpty != null)
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{
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EntityExcavatorEmpty = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump, katki);
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}
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int choose = numchoose % 3;
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switch (choose)
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{
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case 0:
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DrawingKatki = new DrawingRinkSquare();
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break;
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case 1:
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DrawingKatki = new DrawingRinkTriagle();
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break;
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case 2:
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DrawingKatki = new DrawingRinkCircule();
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break;
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}
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DrawingKatki.Properties = numKatki;
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityExcavatorEmpty is not EntityExcavator entityExcavator)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
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base.DrawTransport(g);
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if (entityExcavator.Bucket)
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{
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Point point1 = new Point(_startPosX + 100, _startPosY);
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Point point2 = new Point(_startPosX + 180, _startPosY);
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Point point4 = new Point(_startPosX + 180, _startPosY + 40);
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Point point5 = new Point(_startPosX + 170, _startPosY + 60);
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Point point6 = new Point(_startPosX + 150, _startPosY + 60);
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Point point7 = new Point(_startPosX + 140, _startPosY + 40);
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Point point8 = new Point(_startPosX + 172, _startPosY + 40);
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Point point9 = new Point(_startPosX + 172, _startPosY + 10);
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Point point10 = new Point(_startPosX + 100, _startPosY + 10);
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Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
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g.FillPolygon(additionalBrush, Bucket);
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}
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if (entityExcavator.Support)
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{
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Point point1 = new Point(_startPosX + 2, _startPosY + 50);
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Point point2 = new Point(_startPosX + 12, _startPosY + 80);
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Point point3 = new Point(_startPosX + 22, _startPosY + 80);
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Point point4 = new Point(_startPosX + 12, _startPosY + 50);
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Point[] Support = { point1, point2, point3, point4 };
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g.FillPolygon(additionalBrush, Support);
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}
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if (entityExcavator.BulldozerDump)
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{
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Point point11 = new Point(_startPosX + 100, _startPosY + 40);
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Point point12 = new Point(_startPosX + 160, _startPosY + 80);
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Point point13 = new Point(_startPosX + 130, _startPosY + 80);
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Point point14 = new Point(_startPosX + 100, _startPosY + 50);
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Point[] Dump = { point11, point12, point13, point14 };
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g.FillPolygon(additionalBrush, Dump);
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}
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}
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}
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@ -0,0 +1,243 @@
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using ExcavatorDifficult.Drawing;
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using ExcavatorDifficult.Entity;
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namespace ExcavatorDifficult;
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public class DrawingExcavatorEmpty
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{
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private InterDopRink? DrawingKatki;
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavatorEmpty? EntityExcavatorEmpty { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки экскаватора
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки экскаватора
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки экскаватора
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/// </summary>
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protected readonly int _drawningExcavatorWidth = 180;
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/// <summary>
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/// Высота прорисовки экскаватора
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/// </summary>
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protected readonly int _drawningExcavatorHeight = 80;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningExcavatorWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningExcavatorHeight;
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public DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int numKatki, int numchoose)
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{
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if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
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int choose = numchoose % 3;
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switch (choose)
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{
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case 0:
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DrawingKatki = new DrawingRinkSquare();
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break;
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case 1:
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DrawingKatki = new DrawingRinkTriagle();
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break;
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case 2:
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DrawingKatki = new DrawingRinkCircule();
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break;
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}
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DrawingKatki.Properties = numKatki;
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}
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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protected DrawingExcavatorEmpty(int speed, double weight, Color bodyColor, int width, int height, int exWidth, int exHeight, int numKatki)
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{
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if (width > _drawningExcavatorWidth || height > _drawningExcavatorHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_drawningExcavatorWidth = exWidth;
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_drawningExcavatorHeight = exHeight;
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EntityExcavatorEmpty = new EntityExcavatorEmpty(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>4ееее
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _drawningExcavatorWidth)
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{
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x = _pictureWidth - _drawningExcavatorWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _drawningExcavatorHeight)
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{
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y = _pictureHeight - _drawningExcavatorHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public bool CanMove(DirectionType direction)
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{
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if (EntityExcavatorEmpty == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityExcavatorEmpty.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityExcavatorEmpty.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _drawningExcavatorWidth + EntityExcavatorEmpty.Step <= _pictureWidth,
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//влево
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DirectionType.Down => _startPosY + _drawningExcavatorHeight + EntityExcavatorEmpty.Step <= _pictureHeight,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityExcavatorEmpty == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityExcavatorEmpty.Step;
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break;
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityExcavatorEmpty.Step;
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break;
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityExcavatorEmpty.Step;
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break;
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityExcavatorEmpty.Step;
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break;
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default:
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break;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityExcavatorEmpty == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodybrush = new SolidBrush(EntityExcavatorEmpty.BodyColor);
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//границы экскаватора
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g.DrawRectangle(pen, _startPosX, _startPosY + 20, 100, 30);
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g.DrawRectangle(pen, _startPosX + 30, _startPosY, 10, 20);
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g.DrawRectangle(pen, _startPosX + 80, _startPosY, 20, 20);
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g.DrawArc(pen, _startPosX, _startPosY + 45, 30, 40, 130, 100);
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g.DrawArc(pen, _startPosX + 80, _startPosY + 50, 30, 40, 285, 110);
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g.DrawLine(pen, _startPosX + 5, _startPosY + 80, _startPosX + 109, _startPosY + 80);
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//заливка кабины и основного железа
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Brush br = new SolidBrush(Color.Black);
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g.FillRectangle(bodybrush, _startPosX, _startPosY + 20, 100, 30);
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g.FillRectangle(bodybrush, _startPosX + 30, _startPosY, 10, 20);
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g.FillRectangle(bodybrush, _startPosX + 80, _startPosY, 20, 20);
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//катки орнамент(4,5,6)
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DrawingKatki.Draw(_startPosX, _startPosY, EntityExcavatorEmpty.BodyColor, g);
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//фары
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Brush brfara = new SolidBrush(Color.Blue);
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g.DrawRectangle(pen, _startPosX, _startPosY + 27, 10, 10);
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g.FillRectangle(brfara, _startPosX, _startPosY + 27, 10, 10);
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//окно
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g.FillRectangle(brfara, _startPosX + 85, _startPosY + 10, 10, 10);
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}
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}
|
59
ExcavatorDifficult/ExcavatorDifficult/Drawing/DrawingRink.cs
Normal file
59
ExcavatorDifficult/ExcavatorDifficult/Drawing/DrawingRink.cs
Normal file
@ -0,0 +1,59 @@
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namespace ExcavatorDifficult;
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public class DrawingRink
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{
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private NumberOfRink numberOfRink;
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public int KatNum
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{
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set
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{
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if (value <= 4 || value > 6)
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{
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numberOfRink = NumberOfRink.FourRink;
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}
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else if (value == 5)
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{
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numberOfRink = NumberOfRink.FiveRink;
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}
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else if (value == 6)
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{
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numberOfRink = NumberOfRink.SixRink;
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}
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}
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}
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public void DrawRinks(Graphics g, int _startPosX, int _startPosY, Color rinkColor)
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{
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Brush bodybrush = new SolidBrush(rinkColor);
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switch (numberOfRink)
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{
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case NumberOfRink.FourRink:
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g.FillEllipse(bodybrush, _startPosX + 10, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 68, 15, 15);
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break;
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case NumberOfRink.FiveRink:
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g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 35, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 55, _startPosY + 68, 15, 15);
|
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g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 68, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 95, _startPosY + 68, 15, 15);
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break;
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case NumberOfRink.SixRink:
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g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 80, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 40, _startPosY + 80, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 80, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 80, _startPosY + 80, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 20, _startPosY + 58, 15, 15);
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g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 58, 15, 15);
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||||
break;
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||||
}
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||||
|
||||
}
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||||
}
|
@ -0,0 +1,93 @@
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using System;
|
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
|
||||
using System.Threading.Tasks;
|
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|
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namespace ExcavatorDifficult.Drawing;
|
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|
||||
public class DrawingRinkCircule : InterDopRink
|
||||
{
|
||||
private NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
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||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(rinkColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX+13, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 38, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 63, _startPosY + 60, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 88, _startPosY + 60, 10, 10);
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 30, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 90, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX + 13, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 33, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 51, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 71, _startPosY + 58, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 91, _startPosY + 58, 10, 10);
|
||||
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 40, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 50, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 70, _startPosY + 50, 15, 15);
|
||||
|
||||
g.FillEllipse(bodybrush, _startPosX+17, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 42, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 62, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 82, _startPosY + 67, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 27, _startPosY + 52, 10, 10);
|
||||
g.FillEllipse(bodybrush, _startPosX + 72, _startPosY + 52, 10, 10);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,97 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawingRinkSquare : InterDopRink
|
||||
{
|
||||
|
||||
NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush bodybrush = new SolidBrush(rinkColor);
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
int circleRadius = 4;
|
||||
|
||||
switch (numberOfRink)
|
||||
{
|
||||
case NumberOfRink.FourRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
int circleSize = 10;
|
||||
int squareSize = 7;
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + 12, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 37, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 62, _startPosY + 60, circleSize, squareSize);
|
||||
g.FillRectangle(bodybrush, _startPosX + 87, _startPosY + 60, circleSize, squareSize);
|
||||
|
||||
break;
|
||||
case NumberOfRink.FiveRink:
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + 5 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 45 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 65 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 85 + circleRadius - 2, _startPosY + 58 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
break;
|
||||
case NumberOfRink.SixRink:
|
||||
g.FillEllipse(brBlack, _startPosX, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 75, _startPosY + 65, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 15, _startPosY + 50, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 50, 15, 15);
|
||||
|
||||
g.FillRectangle(bodybrush, _startPosX + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 25 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 50 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 75 + circleRadius - 2, _startPosY + 65 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 15 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
g.FillRectangle(bodybrush, _startPosX + 60 + circleRadius - 2, _startPosY + 50 + circleRadius - 2, circleRadius * 2, circleRadius * 2);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,154 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public class DrawingRinkTriagle : InterDopRink
|
||||
{
|
||||
NumberOfRink numberOfRink;
|
||||
|
||||
public int Properties
|
||||
{
|
||||
get
|
||||
{
|
||||
return Properties;
|
||||
|
||||
}
|
||||
set
|
||||
{
|
||||
switch (value)
|
||||
{
|
||||
case 1:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
break;
|
||||
case 2:
|
||||
numberOfRink = NumberOfRink.FiveRink;
|
||||
break;
|
||||
case 3:
|
||||
numberOfRink = NumberOfRink.SixRink;
|
||||
break;
|
||||
default:
|
||||
numberOfRink = NumberOfRink.FourRink;
|
||||
MessageBox.Show("Было введено некорректное количество катков, поэтому было отрисовано стандартное количество катков");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(int _startPosX, int _startPosY, Color rinkColor, Graphics g)
|
||||
{
|
||||
|
||||
Brush brBlack = new SolidBrush(Color.Black);
|
||||
Brush KatkiColor = new SolidBrush(rinkColor);
|
||||
|
||||
if (numberOfRink == NumberOfRink.FourRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 10, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 60, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
Point point1 = new Point(_startPosX + 17, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 24, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 12, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
|
||||
Point point4 = new Point(_startPosX + 43, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
|
||||
Point point7 = new Point(_startPosX + 68, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 73, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 62, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
|
||||
Point point10 = new Point(_startPosX + 92, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 87, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 98, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
}
|
||||
if (numberOfRink == NumberOfRink.FiveRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 25, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 85, _startPosY + 58, 15, 15);
|
||||
|
||||
// Рисуем треугольники
|
||||
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
Point point4 = new Point(_startPosX + 32, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 27, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
Point point7 = new Point(_startPosX + 52, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 57, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
Point point10 = new Point(_startPosX + 72, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 77, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 67, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
Point point13 = new Point(_startPosX + 92, _startPosY + 60);
|
||||
Point point14 = new Point(_startPosX + 97, _startPosY + 70);
|
||||
Point point15 = new Point(_startPosX + 87, _startPosY + 70);
|
||||
Point[] trianglePoints5 = { point13, point14, point15 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints5);
|
||||
}
|
||||
if (numberOfRink == NumberOfRink.SixRink)
|
||||
{
|
||||
g.FillEllipse(brBlack, _startPosX + 5, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 20, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 35, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 50, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 65, _startPosY + 58, 15, 15);
|
||||
g.FillEllipse(brBlack, _startPosX + 80, _startPosY + 58, 15, 15);
|
||||
|
||||
Point point1 = new Point(_startPosX + 12, _startPosY + 60);
|
||||
Point point2 = new Point(_startPosX + 17, _startPosY + 70);
|
||||
Point point3 = new Point(_startPosX + 7, _startPosY + 70);
|
||||
Point[] trianglePoints1 = { point1, point2, point3 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints1);
|
||||
Point point4 = new Point(_startPosX + 27, _startPosY + 60);
|
||||
Point point5 = new Point(_startPosX + 32, _startPosY + 70);
|
||||
Point point6 = new Point(_startPosX + 22, _startPosY + 70);
|
||||
Point[] trianglePoints2 = { point4, point5, point6 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints2);
|
||||
Point point7 = new Point(_startPosX + 42, _startPosY + 60);
|
||||
Point point8 = new Point(_startPosX + 47, _startPosY + 70);
|
||||
Point point9 = new Point(_startPosX + 37, _startPosY + 70);
|
||||
Point[] trianglePoints3 = { point7, point8, point9 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints3);
|
||||
Point point10 = new Point(_startPosX + 57, _startPosY + 60);
|
||||
Point point11 = new Point(_startPosX + 62, _startPosY + 70);
|
||||
Point point12 = new Point(_startPosX + 52, _startPosY + 70);
|
||||
Point[] trianglePoints4 = { point10, point11, point12 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints4);
|
||||
Point point13 = new Point(_startPosX + 72, _startPosY + 60);
|
||||
Point point14 = new Point(_startPosX + 77, _startPosY + 70);
|
||||
Point point15 = new Point(_startPosX + 67, _startPosY + 70);
|
||||
Point[] trianglePoints5 = { point13, point14, point15 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints5);
|
||||
Point point16 = new Point(_startPosX + 87, _startPosY + 60);
|
||||
Point point17 = new Point(_startPosX + 92, _startPosY + 70);
|
||||
Point point18 = new Point(_startPosX + 82, _startPosY + 70);
|
||||
Point[] trianglePoints6 = { point16, point17, point18 };
|
||||
g.FillPolygon(KatkiColor, trianglePoints6);
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Drawing;
|
||||
|
||||
public interface InterDopRink
|
||||
{
|
||||
public int Properties { get; set; }
|
||||
|
||||
public void Draw( int _startPosX, int _startPosY, Color rinkColor, Graphics g);
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
using ExcavatorDifficult.Entity;
|
||||
|
||||
namespace ExcavatorDifficult;
|
||||
|
||||
public class EntityExcavator : EntityExcavatorEmpty
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public static Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие опоры
|
||||
/// </summary>
|
||||
public bool Support { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличие бульдозерного отвала
|
||||
/// </summary>
|
||||
public bool BulldozerDump { get; private set; }
|
||||
/// <summary>
|
||||
/// Катки гусеничные
|
||||
/// </summary>
|
||||
public bool Katki { get; private set; }
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак наличия ковша</param>
|
||||
/// <param name="support">Признак наличия опоры</param>
|
||||
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
|
||||
|
||||
|
||||
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump,
|
||||
bool katki) : base(speed, weight, bodyColor)
|
||||
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Support = support;
|
||||
BulldozerDump = bulldozerDump;
|
||||
Katki = katki;
|
||||
|
||||
}
|
||||
}
|
@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ExcavatorDifficult.Entity;
|
||||
|
||||
public class EntityExcavatorEmpty
|
||||
{
|
||||
public int numKatki;
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
|
||||
|
||||
public EntityExcavatorEmpty(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -8,4 +8,23 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="Resources\" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,39 +0,0 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
167
ExcavatorDifficult/ExcavatorDifficult/FormExcavator.Designer.cs
generated
Normal file
167
ExcavatorDifficult/ExcavatorDifficult/FormExcavator.Designer.cs
generated
Normal file
@ -0,0 +1,167 @@
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
partial class FormExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxExcavator = new PictureBox();
|
||||
buttonCreate = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonCreateExKovsh = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxExcavator
|
||||
//
|
||||
pictureBoxExcavator.Dock = DockStyle.Fill;
|
||||
pictureBoxExcavator.Location = new Point(0, 0);
|
||||
pictureBoxExcavator.Name = "pictureBoxExcavator";
|
||||
pictureBoxExcavator.Size = new Size(800, 450);
|
||||
pictureBoxExcavator.TabIndex = 0;
|
||||
pictureBoxExcavator.TabStop = false;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(200, 409);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(94, 29);
|
||||
buttonCreate.TabIndex = 1;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += ButtonCreat_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = Properties.Resources.Up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(690, 355);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(41, 36);
|
||||
buttonUp.TabIndex = 2;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = Properties.Resources.Right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(737, 397);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(41, 36);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = Properties.Resources.Down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(690, 397);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(41, 36);
|
||||
buttonDown.TabIndex = 4;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = Properties.Resources.Left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(643, 397);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(41, 36);
|
||||
buttonLeft.TabIndex = 5;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateExKovsh
|
||||
//
|
||||
buttonCreateExKovsh.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateExKovsh.Location = new Point(12, 409);
|
||||
buttonCreateExKovsh.Name = "buttonCreateExKovsh";
|
||||
buttonCreateExKovsh.Size = new Size(182, 29);
|
||||
buttonCreateExKovsh.TabIndex = 6;
|
||||
buttonCreateExKovsh.Text = "Создать продвинутый";
|
||||
buttonCreateExKovsh.UseVisualStyleBackColor = true;
|
||||
buttonCreateExKovsh.Click += ButtonCreateExKovsh_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
buttonStep.Location = new Point(694, 46);
|
||||
buttonStep.Name = "buttonStep";
|
||||
buttonStep.Size = new Size(94, 29);
|
||||
buttonStep.TabIndex = 8;
|
||||
buttonStep.Text = "Шаг";
|
||||
buttonStep.UseVisualStyleBackColor = true;
|
||||
buttonStep.Click += buttonStep_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateExKovsh);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxExcavator);
|
||||
Name = "FormExcavator";
|
||||
Text = "FormExcavator";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxExcavator;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateExKovsh;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStep;
|
||||
}
|
||||
}
|
140
ExcavatorDifficult/ExcavatorDifficult/FormExcavator.cs
Normal file
140
ExcavatorDifficult/ExcavatorDifficult/FormExcavator.cs
Normal file
@ -0,0 +1,140 @@
|
||||
using ExcavatorDifficult.Drawings;
|
||||
using ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
namespace ExcavatorDifficult
|
||||
{
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// поле объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawingExcavatorEmpty? _drawingExcavator;
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
|
||||
public FormExcavator()
|
||||
{
|
||||
InitializeComponent();
|
||||
comboBoxStrategy.Items.Add("К центру");
|
||||
comboBoxStrategy.Items.Add("К краю");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// метод прорисовки экскаватора
|
||||
/// </summary>
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawingExcavator.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// обработка кнопки создать
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreat_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavatorEmpty(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void ButtonCreateExKovsh_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingExcavator = new DrawingExcavator(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxExcavator.Width, pictureBoxExcavator.Height, random.Next(1, 4), random.Next(1, 4));
|
||||
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// перемещение объекта
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawingExcavator.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new MoveableExcavator(_drawingExcavator), pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -0,0 +1,142 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObjectcs? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObjectcs moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public interface IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectBorderRight <= FieldWidth &&
|
||||
objParams.ObjectBorderRight + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectBorderDown <= FieldHeight &&
|
||||
objParams.ObjectBorderDown + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectBorderRight - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
|
||||
}
|
||||
var diffY = objParams.ObjectBorderDown - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,51 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,37 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningExcavator
|
||||
/// </summary>
|
||||
public class MoveableExcavator : IMoveableObjectcs
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawingExcavatorEmpty? _excavator = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableExcavator(DrawingExcavatorEmpty excavator)
|
||||
{
|
||||
_excavator = excavator;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_excavator == null || _excavator.EntityExcavatorEmpty == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_excavator.GetPosX, _excavator.GetPosY, _excavator.GetWidth, _excavator.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_excavator?.EntityExcavatorEmpty?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) => _excavator?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) => _excavator?.MoveTransport(direction);
|
||||
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
/// направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влево
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
@ -0,0 +1,71 @@
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public int ObjectBorderRight => _x + _width;
|
||||
public int ObjectBorderDown => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
|
||||
namespace ExcavatorDifficult.MovementStrategy;
|
||||
/// <summary>
|
||||
///статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
22
ExcavatorDifficult/ExcavatorDifficult/NumberOfRink.cs
Normal file
22
ExcavatorDifficult/ExcavatorDifficult/NumberOfRink.cs
Normal file
@ -0,0 +1,22 @@
|
||||
namespace ExcavatorDifficult;
|
||||
/// <summary>
|
||||
/// Количество катков
|
||||
/// </summary>
|
||||
public enum NumberOfRink
|
||||
{
|
||||
/// <summary>
|
||||
/// 4 катка
|
||||
/// </summary>
|
||||
FourRink,
|
||||
/// <summary>
|
||||
/// 5 катков
|
||||
/// </summary>
|
||||
FiveRink,
|
||||
/// <summary>
|
||||
/// 6 катков
|
||||
/// </summary>
|
||||
SixRink
|
||||
|
||||
}
|
||||
|
||||
|
@ -11,7 +11,7 @@ namespace ExcavatorDifficult
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new Form1());
|
||||
Application.Run(new FormExcavator());
|
||||
}
|
||||
}
|
||||
}
|
103
ExcavatorDifficult/ExcavatorDifficult/Properties/Resources.Designer.cs
generated
Normal file
103
ExcavatorDifficult/ExcavatorDifficult/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ExcavatorDifficult.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ExcavatorDifficult.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Down {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Down", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Left {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Left", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Right {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Right", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap Up {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Up", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
133
ExcavatorDifficult/ExcavatorDifficult/Properties/Resources.resx
Normal file
133
ExcavatorDifficult/ExcavatorDifficult/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Up" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Up.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Down" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Down.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Left" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Left.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="Right" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Right.bmp;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Down.bmp
Normal file
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Down.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 989 B |
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Left.png
Normal file
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Left.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1012 B |
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Right.bmp
Normal file
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Right.bmp
Normal file
Binary file not shown.
After Width: | Height: | Size: 988 B |
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Up.png
Normal file
BIN
ExcavatorDifficult/ExcavatorDifficult/Resources/Up.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
Loading…
Reference in New Issue
Block a user