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18 changed files with 930 additions and 75 deletions

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namespace ExcavatorDifficult;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up=1,
/// <summary>
/// Вниз
/// </summary>
Down=2,
/// <summary>
/// Влево
/// </summary>
Left=3,
/// <summary>
/// Вправо
/// </summary>
Right=4,
}

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namespace ExcavatorDifficult;
public class DrawingExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
public DrawingRink Rink;
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки экскаватора
/// </summary>
private int _drawningExcavatorWidth;
/// <summary>
/// Высота прорисовки экскаватора
/// </summary>
private int _drawningExcavatorHeight;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия обвеса</param>
/// <param name="support">Признак наличия антикрыла</param>
/// <param name="bulldozerDump">Признак наличия гоночной полосы</param>
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump, int width, int height)
{
if (weight < _pictureWidth || height < _pictureHeight)
{
return false;
}
_drawningExcavatorWidth = 174;
_drawningExcavatorHeight = 80;
_pictureWidth = width;
_pictureHeight = height;
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket, support, bulldozerDump);
Rink = new DrawingRink();
return true;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0)
{
x = 0;
}
else if (x > _pictureWidth.Value - _drawningExcavatorWidth)
{
x = (_pictureWidth.Value - _drawningExcavatorWidth);
}
if (y < 0)
{
y = 0;
}
else if (y > _pictureHeight.Value - _drawningExcavatorWidth)
{
y = _pictureHeight.Value - _drawningExcavatorHeight;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningExcavatorWidth + EntityExcavator.Step < _pictureWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawningExcavatorHeight + EntityExcavator.Step < _pictureHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Brush bodybrush = new SolidBrush(EntityExcavator.BodyColor);
//границы экскаватора
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.DrawRectangle(pen, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value, 20, 20);
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
Rink.DrawRinks(g, _startPosX.Value + 5, _startPosY.Value + 10);
//фары
Brush brfara = new SolidBrush(Color.Blue);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 27, 10, 10);
g.FillRectangle(brfara, _startPosX.Value, _startPosY.Value + 27, 10, 10);
//окно
g.FillRectangle(brfara, _startPosX.Value + 85, _startPosY.Value + 10, 10, 10);
if (EntityExcavator.Bucket)
{
Point point1 = new Point(_startPosX.Value + 100, _startPosY.Value);
Point point2 = new Point(_startPosX.Value + 180, _startPosY.Value);
Point point4 = new Point(_startPosX.Value + 180, _startPosY.Value + 40);
Point point5 = new Point(_startPosX.Value + 170, _startPosY.Value + 60);
Point point6 = new Point(_startPosX.Value + 150, _startPosY.Value + 60);
Point point7 = new Point(_startPosX.Value + 140, _startPosY.Value + 40);
Point point8 = new Point(_startPosX.Value + 172, _startPosY.Value + 40);
Point point9 = new Point(_startPosX.Value + 172, _startPosY.Value + 10);
Point point10 = new Point(_startPosX.Value + 100, _startPosY.Value + 10);
Point[] Bucket = { point1, point2, point4, point5, point6, point7, point8, point9, point10 };
g.FillPolygon(additionalBrush, Bucket);
}
if (EntityExcavator.Support)
{
Point point1 = new Point(_startPosX.Value + 2, _startPosY.Value + 50);
Point point2 = new Point(_startPosX.Value + 12, _startPosY.Value + 80);
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 80);
Point point4 = new Point(_startPosX.Value + 12, _startPosY.Value + 50);
Point[] Support = { point1, point2, point3, point4 };
g.FillPolygon(additionalBrush, Support);
}
if (EntityExcavator.BulldozerDump)
{
Point point11 = new Point(_startPosX.Value + 100, _startPosY.Value + 40);
Point point12 = new Point(_startPosX.Value + 160, _startPosY.Value + 80);
Point point13 = new Point(_startPosX.Value + 130, _startPosY.Value + 80);
Point point14 = new Point(_startPosX.Value + 100, _startPosY.Value + 50);
Point[] Dump = { point11, point12, point13, point14 };
g.FillPolygon(additionalBrush, Dump);
}
}
}

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namespace ExcavatorDifficult;
public class DrawingRink
{
public EntityExcavator? EntityExcavator { get; private set; }
private NumberOfRink numberOfRink;
public int KatNum
{
set
{
if (value <= 4 || value > 6)
{
numberOfRink = NumberOfRink.FourRink;
}
else if (value == 5)
{
numberOfRink = NumberOfRink.FiveRink;
}
else if (value == 6)
{
numberOfRink = NumberOfRink.SixRink;
}
}
}
public void DrawRinks(Graphics g, int _startPosX, int _startPosY)
{
Brush bodybrush = new SolidBrush(Color.Black);
switch (numberOfRink)
{
case NumberOfRink.FourRink:
g.FillEllipse(bodybrush, _startPosX, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 48, 15, 15);
break;
case NumberOfRink.FiveRink:
g.FillEllipse(bodybrush, _startPosX + 5, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 45, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 65, _startPosY + 48, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 85, _startPosY + 48, 15, 15);
break;
case NumberOfRink.SixRink:
g.FillEllipse(bodybrush, _startPosX, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 25, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 50, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 75, _startPosY + 52, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 15, _startPosY + 40, 15, 15);
g.FillEllipse(bodybrush, _startPosX + 60, _startPosY + 40, 15, 15);
break;
}
}
}

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namespace ExcavatorDifficult;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличие опоры
/// </summary>
public bool Support { get; private set; }
/// <summary>
/// Признак (опция) наличие бульдозерного отвала
/// </summary>
public bool BulldozerDump { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса экскаватора
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="support">Признак наличия опоры</param>
/// <param name="bulldozerDump">Признак наличия бульдозерного обвеса</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool support, bool bulldozerDump)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Support = support;
BulldozerDump = bulldozerDump;
}
}

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@ -8,4 +8,23 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
</Project> </Project>

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@ -1,39 +0,0 @@
namespace ExcavatorDifficult
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ExcavatorDifficult
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ExcavatorDifficult
{
partial class FormExcavator
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxExcavator = new PictureBox();
buttonCreate = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonDown = new Button();
buttonLeft = new Button();
numericUpDownrinkExcavator = new NumericUpDown();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).BeginInit();
SuspendLayout();
//
// pictureBoxExcavator
//
pictureBoxExcavator.Dock = DockStyle.Fill;
pictureBoxExcavator.Location = new Point(0, 0);
pictureBoxExcavator.Name = "pictureBoxExcavator";
pictureBoxExcavator.Size = new Size(800, 450);
pictureBoxExcavator.TabIndex = 0;
pictureBoxExcavator.TabStop = false;
//
// buttonCreate
//
buttonCreate.Location = new Point(26, 409);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreat_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.Up;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(690, 355);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(41, 36);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.Right;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(737, 397);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(41, 36);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.Down;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(690, 397);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(41, 36);
buttonDown.TabIndex = 4;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.Left;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(643, 397);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(41, 36);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// numericUpDownrinkExcavator
//
numericUpDownrinkExcavator.Location = new Point(126, 411);
numericUpDownrinkExcavator.Margin = new Padding(3, 4, 3, 4);
numericUpDownrinkExcavator.Name = "numericUpDownrinkExcavator";
numericUpDownrinkExcavator.Size = new Size(150, 27);
numericUpDownrinkExcavator.TabIndex = 6;
//
// FormExcavator
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(numericUpDownrinkExcavator);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxExcavator);
Name = "FormExcavator";
Text = "FormExcavator";
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
((System.ComponentModel.ISupportInitialize)numericUpDownrinkExcavator).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxExcavator;
private Button buttonCreate;
private Button buttonUp;
private Button buttonRight;
private Button buttonDown;
private Button buttonLeft;
private NumericUpDown numericUpDownrinkExcavator;
}
}

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namespace ExcavatorDifficult
{
public partial class FormExcavator : Form
{
/// <summary>
/// поле объект для прорисовки объекта
/// </summary>
private DrawingExcavator? _drawingExcavator;
public FormExcavator()
{
InitializeComponent();
}
/// <summary>
/// метод прорисовки экскаватора
/// </summary>
private void Draw()
{
if (_drawingExcavator == null)
{
return;
}
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp;
}
/// <summary>
/// обработка кнопки создать
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreat_Click(object sender, EventArgs e)
{
Random random = new();
_drawingExcavator = new DrawingExcavator();
_drawingExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawingExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
_drawingExcavator.Rink.KatNum=(int)numericUpDownrinkExcavator.Value;
Draw();
}
/// <summary>
/// перемещение объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingExcavator == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawingExcavator.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
_drawingExcavator.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
_drawingExcavator.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
_drawingExcavator.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

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namespace ExcavatorDifficult;
/// <summary>
/// Количество катков
/// </summary>
public enum NumberOfRink
{
/// <summary>
/// 4 катка
/// </summary>
FourRink,
/// <summary>
/// 5 катков
/// </summary>
FiveRink,
/// <summary>
/// 6 катков
/// </summary>
SixRink
}

View File

@ -11,7 +11,7 @@ namespace ExcavatorDifficult
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormExcavator());
} }
} }
} }

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ExcavatorDifficult.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ExcavatorDifficult.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Down {
get {
object obj = ResourceManager.GetObject("Down", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Left {
get {
object obj = ResourceManager.GetObject("Left", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Right {
get {
object obj = ResourceManager.GetObject("Right", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap Up {
get {
object obj = ResourceManager.GetObject("Up", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
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<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
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: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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<xsd:element name="data">
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:element name="resheader">
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<xsd:sequence>
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<resheader name="version">
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