Лабораторная работа №1 исправленная

This commit is contained in:
Мария Котова 2024-04-07 23:03:16 +04:00
parent 07acb49eef
commit 7b4b1e3138

View File

@ -104,7 +104,6 @@ public class DrawingExcavator
else if (y > _pictureHeight.Value - _drawningExcavatorWidth)
{
y = _pictureHeight.Value - _drawningExcavatorHeight;
//return;
}
_startPosX = x;
_startPosY = y;
@ -181,26 +180,14 @@ public class DrawingExcavator
g.DrawArc(pen, _startPosX.Value, _startPosY.Value + 45, 30, 40, 130, 100);
g.DrawArc(pen, _startPosX.Value + 80, _startPosY.Value + 50, 30, 40, 285, 110);
g.DrawLine(pen, _startPosX.Value + 5, _startPosY.Value + 80, _startPosX.Value + 109, _startPosY.Value + 80);
//g.DrawEllipse(pen, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
//g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
//g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
//g.DrawEllipse(pen, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
//g.DrawEllipse(pen, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
//g.DrawEllipse(pen, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
//g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
//заливка кабины и основного железа
Brush br = new SolidBrush(Color.Black);
g.FillRectangle(bodybrush, _startPosX.Value, _startPosY.Value + 20, 100, 30);
g.FillRectangle(bodybrush, _startPosX.Value + 30, _startPosY.Value, 10, 20);
g.FillRectangle(bodybrush, _startPosX.Value + 80, _startPosY.Value, 20, 20);
//g.FillEllipse(br, _startPosX.Value + 5, _startPosY.Value + 53, 25, 25);
//g.FillEllipse(br, _startPosX.Value + 80, _startPosY.Value + 53, 25, 25);
//g.FillEllipse(br, _startPosX.Value + 30, _startPosY.Value + 69, 10, 10);
//g.FillEllipse(br, _startPosX.Value + 48, _startPosY.Value + 69, 10, 10);
//g.FillEllipse(br, _startPosX.Value + 65, _startPosY.Value + 69, 10, 10);
//g.FillEllipse(br, _startPosX.Value + 40, _startPosY.Value + 53, 7, 7);
//g.FillEllipse(br, _startPosX.Value + 60, _startPosY.Value + 53, 7, 7);
Rink.DrawRinks(g, _startPosX.Value + 5, _startPosY.Value + 10);