Создание отрисовки интерфейся и объекта

This commit is contained in:
Марат Хабибулин 2024-03-28 13:17:01 +04:00
parent 64637899cf
commit c46c294a7a
16 changed files with 856 additions and 50 deletions

133
Airplane/Airplane/AirPlane.Designer.cs generated Normal file
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namespace Airplane
{
partial class AirPlane
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxAirPlane = new PictureBox();
buttonCreate = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxAirPlane).BeginInit();
SuspendLayout();
//
// pictureBoxAirPlane
//
pictureBoxAirPlane.Dock = DockStyle.Fill;
pictureBoxAirPlane.Location = new Point(0, 0);
pictureBoxAirPlane.Name = "pictureBoxAirPlane";
pictureBoxAirPlane.Size = new Size(882, 453);
pictureBoxAirPlane.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxAirPlane.TabIndex = 0;
pictureBoxAirPlane.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(37, 392);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(94, 29);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// buttonRight
//
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(809, 391);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 3;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(737, 391);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(773, 392);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 7;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(773, 352);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 9;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// AirPlane
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(882, 453);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxAirPlane);
Name = "AirPlane";
StartPosition = FormStartPosition.CenterScreen;
Text = "AirPlane";
((System.ComponentModel.ISupportInitialize)pictureBoxAirPlane).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxAirPlane;
private Button buttonCreate;
private Button buttonRight;
private Button buttonLeft;
private Button buttonDown;
private Button buttonUp;
}
}

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namespace Airplane
{
public partial class AirPlane : Form
{
/// <summary>
/// Ôîðìà ðàáîòû ñ îáúåêòîì
/// </summary>
private DrawningAirPlane _drawningAirPlane;
public AirPlane()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxAirPlane.Width, pictureBoxAirPlane.Height);
Graphics g = Graphics.FromImage(bmp);
_drawningAirPlane.DrawTransport(g);
pictureBoxAirPlane.Image = bmp;
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_drawningAirPlane = new DrawningAirPlane();
_drawningAirPlane.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
_drawningAirPlane.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxAirPlane.Width, pictureBoxAirPlane.Height);
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonMove_Click(object sender, EventArgs e)
{
if (_drawningAirPlane == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_drawningAirPlane.MoveTransport(Direction.Up);
break;
case "buttonDown":
_drawningAirPlane.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_drawningAirPlane.MoveTransport(Direction.Left);
break;
case "buttonRight":
_drawningAirPlane.MoveTransport(Direction.Right);
break;
}
Draw();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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value : The object must be serialized into a byte array
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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airplane
{
/// <summary>
/// Направление перемещения
/// </summary>
internal enum Direction
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace Airplane
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
internal class DrawningAirPlane
{
///<summary>
/// Класс-сущность
/// </summary>
public EntityAirplane? EntityAirplane { get; set; }
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
///<summary>
/// Левая координата прорисовки
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки
/// </summary>
private readonly int _planeWidth = 110;
/// <summary>
/// Высота прорисовки
/// </summary>
private readonly int _planeHeight = 80;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
public void Init(int speed, float weight, Color bodyColor)
{
EntityAirplane = new EntityAirplane();
EntityAirplane.Init(speed, weight, bodyColor);
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y, int width, int height)
{
if (width <= _planeWidth || height <= _planeHeight || x < 0 || y < 0 || x > width - _planeWidth || y > height - _planeHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
_startPosX = x;
_startPosY = y;
_pictureWidth = width;
_pictureHeight = height;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (EntityAirplane == null)
{
return;
}
switch (direction)
{
//влево
case Direction.Left:
if (_startPosX - EntityAirplane.Step > 0)
{
_startPosX -= (int)EntityAirplane.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - EntityAirplane.Step > 0)
{
_startPosY -= (int)EntityAirplane.Step;
}
break;
// вправо
case Direction.Right:
if (_startPosX + _planeWidth + EntityAirplane.Step < _pictureWidth)
{
_startPosX += (int)EntityAirplane.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _planeHeight + EntityAirplane.Step < _pictureHeight)
{
_startPosY += (int)EntityAirplane.Step;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brush = new SolidBrush(EntityAirplane.BodyColor);
//нос
PointF[] point = new PointF[3];
point[0] = new PointF(_startPosX + _planeHeight + 50, _startPosY + _planeHeight / 2);
point[1] = new PointF(_startPosX + 109, _startPosY + _planeHeight / 2 - 10);
point[2] = new PointF(_startPosX + 109, _startPosY + _planeHeight / 2 + 9);
g.FillPolygon(brush, point);
//Отрисовка носа
point = new PointF[3];
point[0] = new PointF(_startPosX + _planeHeight + 50, _startPosY + _planeHeight / 2);
point[1] = new PointF(_startPosX + 108, _startPosY + _planeHeight / 2 - 10);
point[2] = new PointF(_startPosX + 108, _startPosY + _planeHeight / 2 + 9);
g.DrawPolygon(pen, point);
//хвост
point = new PointF[3];
point[0] = new PointF(_startPosX + _planeWidth / 4, _startPosY + 10);
point[1] = new PointF(_startPosX + _planeWidth / 2, _startPosY + 30);
point[2] = new PointF(_startPosX + _planeWidth / 4, _startPosY + 30);
g.FillPolygon(brush, point);
//Отрисовка хвоста
point = new PointF[3];
point[0] = new PointF(_startPosX + _planeWidth / 4, _startPosY + 10);
point[1] = new PointF(_startPosX + _planeWidth / 2, _startPosY + 30);
point[2] = new PointF(_startPosX + _planeWidth / 4, _startPosY + 30);
g.DrawPolygon(pen, point);
//Корпус
g.FillRectangle(brush,_startPosX + _planeWidth / 4, _startPosY + _planeHeight / 2 - _planeHeight / 8,_planeWidth * 3 / 4, _planeHeight / 4);
//Отрисовка корпуса
point = new PointF[2];
point[0] = new PointF(_startPosX+_planeWidth/2,_startPosY + _planeHeight / 2 - _planeHeight / 8);
point[1] = new PointF(_startPosX+_planeWidth, _startPosY + _planeHeight / 2 - _planeHeight / 8);
g.DrawPolygon(pen, point);
point = new PointF[2];
point[0] = new PointF(_startPosX + _planeWidth / 4, _startPosY + 49);
point[1] = new PointF(_startPosX + _planeWidth, _startPosY + 49);
g.DrawPolygon(pen, point);
point = new PointF[2];
point[0] = new PointF(_startPosX + _planeWidth/4, _startPosY + _planeHeight / 2 - _planeHeight / 8);
point[1] = new PointF(_startPosX + _planeWidth/4, _startPosY + 49);
g.DrawPolygon(pen, point);
//Топливный бак
g.DrawEllipse(pen, _startPosX + _planeWidth / 5, _startPosY + 27, 5, 5);
g.DrawEllipse(pen, _startPosX + _planeWidth / 3, _startPosY + 27, 5, 5);
g.DrawRectangle(pen, _startPosX + 23, _startPosY + 27, 15, 5);
g.FillEllipse(brush, _startPosX + _planeWidth / 5, _startPosY + 27, 5, 5);
g.FillEllipse(brush, _startPosX + _planeWidth / 3, _startPosY + 27, 5, 5);
//Колеса
point = new PointF[2];
point[0] = new PointF(_startPosX + _planeWidth / 2, _startPosY + 49);
point[1] = new PointF(_startPosX + _planeWidth / 2, _startPosY + 53);
g.DrawPolygon(pen, point);
g.DrawEllipse(pen, _startPosX + _planeWidth / 2, _startPosY + 53, 5, 5);
g.DrawEllipse(pen, _startPosX + 49, _startPosY + 53, 5, 5);
g.FillEllipse(brush, _startPosX + _planeWidth / 2, _startPosY + 53, 5, 5);
g.FillEllipse(brush, _startPosX + 49, _startPosY + 53, 5, 5);
point = new PointF[2];
point[0] = new PointF(_startPosX + 105, _startPosY + 49);
point[1] = new PointF(_startPosX + 105, _startPosY + 53);
g.DrawPolygon(pen, point);
g.DrawEllipse(pen, _startPosX + 103, _startPosY + 53, 5, 5);
g.FillEllipse(brush, _startPosX + 103, _startPosY + 53, 5, 5);
//Радар
g.DrawEllipse(pen, _startPosX + _planeWidth / 2, _startPosY + 36, 45, 5);
}
}
}

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Airplane
{
public class EntityAirplane
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color additionalColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => (double)Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
public void Init(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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@ -1,39 +0,0 @@
namespace Airplane
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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@ -1,10 +0,0 @@
namespace Airplane
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -11,7 +11,7 @@ namespace Airplane
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new AirPlane());
}
}
}

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Airplane.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Airplane.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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