PIbd-21_Medvedkov_A.D._Cata.../ProjectCatamaran/DrawingCatamaran.cs

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C#
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2023-10-28 00:28:03 +04:00
using ProjectCatamaran;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCatamaran
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningCatamaran
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCatamaran? EntityCatamaran { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int _startPosY;
/// <summary>
/// Ширина прорисовки автомобиля
/// </summary>
private int _CatamaranWidth = 200;
/// <summary>
/// Высота прорисовки автомобиля
/// </summary>
private int _CatamaranHeight = 120;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Цвет кузова</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// /// <param name="boat">Лодка</param>
/// /// <param name="floater">Дополнительный цвет</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
/* public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool leftfloater, bool rightfloater, int width, int height)*/
public bool Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool boat, bool leftfloater, bool rightfloater, int width, int height)
{
if (width < _pictureWidth || height < _pictureHeight)
{
return false;
}
if (!leftfloater && !rightfloater)
{
_CatamaranHeight = 90;
}
else
{
_CatamaranHeight = 110;
}
_pictureWidth = width;
_pictureHeight = height;
EntityCatamaran = new EntityCatamaran();
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, boat, leftfloater, rightfloater);
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (x < 0 || x + _CatamaranWidth > _pictureWidth)
{
x = 20;
}
if (y < 0 || y + _CatamaranHeight > _pictureHeight)
{
y = 20;
}
_startPosX = x;
_startPosY = y;
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(DirectionType direction)
{
if (EntityCatamaran == null)
{
return;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX - EntityCatamaran.Step > 0)
{
_startPosX -= (int)EntityCatamaran.Step;
}
else
{
_startPosX = 0;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntityCatamaran.Step > 0)
{
_startPosY -= (int)EntityCatamaran.Step;
}
else
{
_startPosY = 0;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX + _CatamaranWidth + EntityCatamaran.Step <= _pictureWidth)
{
_startPosX += (int)EntityCatamaran.Step;
}
else
{
_startPosX = _pictureWidth - _CatamaranWidth;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY + _CatamaranHeight + EntityCatamaran.Step <= _pictureHeight)
{
_startPosY += (int)EntityCatamaran.Step;
}
else
{
_startPosY = _pictureHeight - _CatamaranHeight;
}
break;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityCatamaran == null)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
// катамаран
// границы катамарана
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 150, _startPosY + 30);
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 150, _startPosY + 80);
g.DrawLine(pen, _startPosX + 10, _startPosY + 80, _startPosX + 150, _startPosY + 80);
g.DrawLine(pen, _startPosX + 150, _startPosY + 30, _startPosX + 200, _startPosY + 55);
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 55);
g.DrawLine(pen, _startPosX + 200, _startPosY + 55, _startPosX + 150, _startPosY + 80);
g.DrawLine(pen, _startPosX + 10, _startPosY + 30, _startPosX + 10, _startPosY + 80);
Brush brGray = new SolidBrush(Color.Brown);
Point point1 = new Point(_startPosX + 10, _startPosY + 30);
Point point2 = new Point(_startPosX + 150, _startPosY + 30);
Point point3 = new Point(_startPosX + 150, _startPosY + 80);
Point point4 = new Point(_startPosX + 10, _startPosY + 80);
Point[] nos0 = { point1, point2, point3, point4 };
g.FillPolygon(brGray, nos0);
g.DrawLine(pen, _startPosX + 40, _startPosY + 40, _startPosX + 120, _startPosY + 40);
g.DrawLine(pen, _startPosX + 40, _startPosY + 70, _startPosX + 120, _startPosY + 70);
g.DrawPie(pen, _startPosX + 30, _startPosY + 40, 20, 30, 90, 180);
g.DrawPie(pen, _startPosX + 111, _startPosY + 40, 20, 30, 270, 180);
Brush mainBrush = new SolidBrush(EntityCatamaran.BodyColor);
point1 = new Point(_startPosX + 150, _startPosY + 30);
point2 = new Point(_startPosX + 200, _startPosY + 55);
point3 = new Point(_startPosX + 150, _startPosY + 55);
Point[] nos1 = { point1, point2, point3, point1 };
g.FillPolygon(brGray, nos1);
point4 = new Point(_startPosX + 150, _startPosY + 55);
Point point5 = new Point(_startPosX + 200, _startPosY + 55);
Point point6 = new Point(_startPosX + 150, _startPosY + 80);
Point[] nos2 = { point4, point5, point6, point4 };
g.FillPolygon(brGray, nos2);
//поплавки
if (EntityCatamaran.LeftFloater)
{
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 10, 135, 20);
g.FillEllipse(additionalBrush, _startPosX + 10, _startPosY + 10, 135, 20);
}
if (EntityCatamaran.RightFloater)
{
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 80, 135, 20);
g.FillEllipse(additionalBrush,_startPosX + 10, _startPosY + 80, 135, 20);
}
if (EntityCatamaran.Boat)
{
g.DrawLine(pen, _startPosX + 80, _startPosY + 55, _startPosX + 80, _startPosY + 0);
g.DrawLine(pen, _startPosX + 80, _startPosY + 0, _startPosX + 65, _startPosY + 50);
g.DrawLine(pen, _startPosX + 65, _startPosY + 50, _startPosX + 80, _startPosY + 50);
Point[] nos3 = { new Point(_startPosX + 80, _startPosY + 50), new Point(_startPosX + 80, _startPosY + 0), new Point(_startPosX + 65, _startPosY + 50) };
Brush brWhite = new SolidBrush(Color.White);
g.FillPolygon(brWhite, nos3);
}
}
}
}