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C#
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using ProjectBulldozer.MovementStrategy;
using ProjectBulldozer.Drawning;
namespace ProjectBulldozer.Generics
{
internal class TractorGenericCollection<T, U> where T : DrawingTractor where U : IMoveableObject
{
//ширина /высота окна
private readonly int _pictureWidth;
private readonly int _pictureHeight;
//ширина /высота занимаемого места
private readonly int _placeSizeWidth = 170;
private readonly int _placeSizeHeight = 130;
/// Набор объектов
private readonly SetGeneric<T> _collection;
public TractorGenericCollection(int picWidth, int picHeight)
{
// высчитываем размер массива для setgeneric
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = new SetGeneric<T>(width * height);
}
/// Перегрузка оператора сложения
public static int operator +(TractorGenericCollection<T, U> collect, T tract)
{
if (tract == null)
{
return -1;
}
return collect._collection.Insert(tract);
}
public static bool operator -(TractorGenericCollection<T, U> collect, int
pos)
{
T obj = collect._collection.Get(pos);
if (obj != null)
{
return collect.Remove(pos);
}
return false;
}
private bool Remove(int pos)
{
throw new NotImplementedException();
}
// получение объекта imoveableObj
public U? GetU(int pos)
{
return (U?)_collection.Get(pos)?.GetMoveableObject;
}
/// Вывод всего набора объектов
public Bitmap ShowTractors()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawObjects(gr);
return bmp;
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{
//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 3, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
}
}
private void DrawObjects(Graphics g)
{
int HeightObjCount = _pictureHeight / _placeSizeHeight;
int WidthObjCount = _pictureWidth / _placeSizeWidth;
for (int i = 0; i < _collection.Count; i++)
{
T t = _collection.Get(i);
if (t != null)
{
{
t.SetPosition(((_collection.Count - i - 1) % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (_collection.Count - i - 1) / (_pictureWidth / _placeSizeWidth) * _placeSizeHeight);
t.DrawTransport(g);
}
}
}
}
}
}