using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WinFormsApp1 { internal abstract class AbstractMap { private IDrawningObject _drawningObject = null; protected int[,] _map = null; protected int _width; protected int _height; protected float _size_x; protected float _size_y; protected readonly Random _random = new(); protected readonly int _freeRoad = 0; protected readonly int _barrier = 1; public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject) { _width = width; _height = height; _drawningObject = drawningObject; GenerateMap(); while (!SetObjectOnMap()) { GenerateMap(); } return DrawMapWithObject(); } public bool CheckAround(float Left, float Right, float Top, float Bottom) { int startX = (int)(Left / _size_x); int startY = (int)(Right / _size_y); int endX = (int)(Top / _size_x); if (endX > 100) { endX = 100; } int endY = (int)(Bottom / _size_y); if (endY > 100) { endY = 100; } for (int i = startX; i < endX; i++) { for (int j = startY; j < endY; j++) { if (_map[i, j] == _barrier) { return true; } } } return false; } public Bitmap MoveObject(Direction direction) { _drawningObject.MoveObject(direction); (float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition(); if (CheckAround(Left, Right, Top, Bottom)) { _drawningObject.MoveObject(MoveObjectBack(direction)); } return DrawMapWithObject(); } private Direction MoveObjectBack(Direction direction) { switch (direction) { case Direction.Up: return Direction.Down; case Direction.Down: return Direction.Up; case Direction.Left: return Direction.Right; case Direction.Right: return Direction.Left; } return Direction.None; } private bool SetObjectOnMap() { if (_drawningObject == null || _map == null) { return false; } int x = _random.Next(0, 10); int y = _random.Next(0, 10); _drawningObject.SetObject(x, y, _width, _height); (float Left, float Right, float Top, float Bottom) = _drawningObject.GetCurrentPosition(); if (!CheckAround(Left, Right, Top, Bottom)) return true; float startX = Left; float startY = Right; float lengthX = Top - Left; float lengthY = Bottom - Right; while (CheckAround(startX, startY, startX + lengthX, startY + lengthY)) { bool result; do { result = CheckAround(startX, startY, startX + lengthX, startY + lengthY); if (!result) { _drawningObject.SetObject((int)startX, (int)startY, _width, _height); return true; } else { startX += _size_x; } } while (result); startX = x; startY += _size_y; } return false; } private Bitmap DrawMapWithObject() { Bitmap bmp = new(_width, _height); if (_drawningObject == null || _map == null) { return bmp; } Graphics gr = Graphics.FromImage(bmp); for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { if (_map[i, j] == _freeRoad) { DrawRoadPart(gr, i, j); } else if (_map[i, j] == _barrier) { DrawBarrierPart(gr, i, j); } } } _drawningObject.DrawningObject(gr); return bmp; } protected abstract void GenerateMap(); protected abstract void DrawRoadPart(Graphics g, int i, int j); protected abstract void DrawBarrierPart(Graphics g, int i, int j); } }