using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Excavator.Entities { public class EntityMash { public int Speed { get; private set; } public double Weight { get; private set; } public Color BodyColor { get; private set; } public double Step => (double)Speed * 100 / Weight; public EntityMash(int speed, double weight, Color bodyColor) { Speed = speed; Weight = weight; BodyColor = bodyColor; } } }