using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Excavator.DrawingObjects; using Excavator.MovementStrategy; namespace Excavator { internal class MashGenericCollection where T : DrawingMash where U : IMoveableObject { private readonly int _pictureWidth; private readonly int _pictureHeight; private readonly int _placeSizeWidth = 200; private readonly int _placeSizeHeight = 120; private readonly SetGeneric _collection; public MashGenericCollection(int picWidth, int picHeight) { int width = picWidth / _placeSizeWidth; int height = picHeight / _placeSizeHeight; _pictureWidth = picWidth; _pictureHeight = picHeight; _collection = new SetGeneric(width * height); } public static int operator +(MashGenericCollection collect, T? obj) { if (obj != null) { return collect._collection.Insert(obj); } return -1; } public static bool operator -(MashGenericCollection collect, int pos) { if (collect._collection.Get(pos) == null) { return false; } return collect?._collection.Remove(pos) ?? false; } public int ReturnLength() { return _collection.Count; } public U? GetU(int pos) { return (U?)_collection.Get(pos)?.GetMoveableObject; } public Bitmap ShowMash() { Bitmap bmp = new(_pictureWidth, _pictureHeight); Graphics gr = Graphics.FromImage(bmp); DrawBackground(gr); DrawObjects(gr); return bmp; } private void DrawBackground(Graphics gr) { Pen pen = new(Color.Black, 3); for (int i = 0; i < _pictureWidth / _placeSizeWidth; ++i) { for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j) { gr.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight); gr.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight); } } } private void DrawObjects(Graphics g) { int x = 0; int y = 0; int index = -1; for (int i = 0; i <= _collection.Count; ++i) { DrawingMash _Mash = _collection.Get(i); x = 0; y = 0; if (_Mash != null) { index = _collection.Count - i; while ((index - _pictureWidth / _placeSizeWidth) >= 0) { y++; index -= _pictureWidth / _placeSizeWidth; } if (index > 0) { x += index; } x = _pictureWidth / _placeSizeWidth - 1 - x; _Mash.SetPosition(_placeSizeWidth * x, _placeSizeHeight * y); _Mash.DrawTransport(g); } } } } }