using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Excavator { internal class SetGeneric where T : class { private readonly T?[] _places; public int Count => _places.Length - 1; public SetGeneric(int count) { _places = new T?[count]; } public int Insert(T Mash) { int pos = Count - 1; if (_places[Count] != null) { for (int i = pos; i > 0; --i) { if (_places[i] == null) { pos = i; break; } } for (int i = pos + 1; i <= Count; ++i) { _places[i - 1] = _places[i]; } } _places[Count] = Mash; return pos; } public bool Insert(T Mash, int position) { if (position < 0 || position > Count) { return false; } if (_places[Count] != null) { int pos = Count; for (int i = Count; i > 0; --i) { if (_places[i] == null) { pos = i; break; } } for (int i = Count; i >= pos; --i) { _places[i - 1] = _places[i]; } } _places[Count] = Mash; return true; } public bool Remove(int position) { if (position < 0 || position > Count) { return false; } _places[position] = null; return true; } public T? Get(int position) { if (position < 0 || position > Count) { return null; } return _places[position]; } } }