using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Excavator.Entities; namespace Excavator.DrawingObjects { public class DrawingMash { public EntityMash? EntityMash { get; protected set; } public int _pictureWidth; public int _pictureHeight; protected int _startPosX; protected int _startPosY; protected readonly int _mashWidth = 150; protected readonly int _mashHeight = 95; public int GetPosX => _startPosX; public int GetPosY => _startPosY; public int GetWidth => _mashWidth; public int GetHeight => _mashHeight; public DrawingMash(int speed, double weight, Color bodyColor, int width, int height) { if (width < _mashWidth || height < _mashHeight) { return; } _pictureWidth = width; _pictureHeight = height; EntityMash = new EntityMash(speed, weight, bodyColor); } protected DrawingMash(int speed, double weight, Color bodyColor, int width, int height, int mashWidth, int mashHeight) { if (width < _mashWidth || height < _mashHeight) { return; } _pictureWidth = width; _pictureHeight = height; _mashWidth = mashWidth; _mashHeight = mashHeight; EntityMash = new EntityMash(speed, weight, bodyColor); } public void SetPosition(int x, int y) { if (x > _pictureWidth || y > _pictureHeight) { return; } _startPosX = x; _startPosY = y; } public void MoveTransport(DirectionType direction) { if (!CanMove(direction) || EntityMash == null) { return; } switch (direction) { case DirectionType.Left: if (_startPosX - EntityMash.Step > -50) { _startPosX -= (int)EntityMash.Step; } break; case DirectionType.Up: if (_startPosY - EntityMash.Step > -35) { _startPosY -= (int)EntityMash.Step; } break; case DirectionType.Right: if (_startPosX + _mashWidth + EntityMash.Step < _pictureWidth + 14) { _startPosX += (int)EntityMash.Step; } break; case DirectionType.Down: if (_startPosY + _mashHeight + EntityMash.Step < _pictureHeight) { _startPosY += (int)EntityMash.Step; } break; } } public virtual void DrawTransport(Graphics g) { Pen pen = new(Color.Black); Brush additionalBrush = new SolidBrush(EntityMash.BodyColor); g.FillRectangle(additionalBrush, _startPosX + 30, _startPosY + 31, 140, 35); g.FillRectangle(additionalBrush, _startPosX + 60, _startPosY + 2, 15, 35); g.FillRectangle(additionalBrush, _startPosX + 125, _startPosY + 2, 40, 40); Brush additionalBrush1 = new SolidBrush(EntityMash.BodyColor); Brush gr = new SolidBrush(Color.Gray); g.FillEllipse(additionalBrush1, _startPosX + 20, _startPosY + 72, 25, 25); g.FillEllipse(additionalBrush1, _startPosX + 145, _startPosY + 72, 25, 25); g.FillEllipse(gr, _startPosX + 55, _startPosY + 81, 17, 17); g.FillEllipse(gr, _startPosX + 85, _startPosY + 81, 17, 17); g.FillEllipse(gr, _startPosX + 110, _startPosY + 81, 17, 17); g.FillEllipse(gr, _startPosX + 68, _startPosY + 72, 8, 8); g.FillEllipse(gr, _startPosX + 95, _startPosY + 72, 8, 8); Pen blackPen = new Pen(Color.Black, 3); Rectangle rect1 = new Rectangle(_startPosX + 15, _startPosY + 69, 30, 30); g.DrawArc(blackPen, rect1, 90, 180); Rectangle rect2 = new Rectangle(_startPosX + 145, _startPosY + 69, 30, 30); g.DrawArc(blackPen, rect2, -90, 180); g.DrawLine(blackPen, _startPosX + 27, _startPosY + 69, _startPosX + 165, _startPosY + 69); g.DrawLine(blackPen, _startPosX + 27, _startPosY + 99, _startPosX + 165, _startPosY + 99); } public bool CanMove(DirectionType direction) { if (EntityMash == null) { return false; } return direction switch { DirectionType.Left => _startPosX - EntityMash.Step > 0, DirectionType.Up => _startPosY - EntityMash.Step > 0, DirectionType.Right => _startPosX + _mashWidth + EntityMash.Step < _pictureWidth, DirectionType.Down => _startPosY + _mashHeight + EntityMash.Step < _pictureHeight, _ => false, }; } } }