105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Excavator.DrawingObjects;
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using Excavator.MovementStrategy;
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namespace Excavator
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{
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internal class MashGenericCollection<T, U>
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where T : DrawingMash
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where U : IMoveableObject
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 200;
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private readonly int _placeSizeHeight = 120;
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private readonly SetGeneric<T> _collection;
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public MashGenericCollection(int picWidth, int picHeight)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = new SetGeneric<T>(width * height);
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}
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public static int operator +(MashGenericCollection<T, U> collect, T? obj)
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{
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if (obj != null)
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{
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return collect._collection.Insert(obj);
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}
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return -1;
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}
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public static bool operator -(MashGenericCollection<T, U> collect, int pos)
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{
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if (collect._collection.Get(pos) == null)
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{
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return false;
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}
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return collect?._collection.Remove(pos) ?? false;
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}
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public int ReturnLength()
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{
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return _collection.Count;
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}
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public U? GetU(int pos)
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{
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return (U?)_collection.Get(pos)?.GetMoveableObject;
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}
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public Bitmap ShowMash()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawObjects(gr);
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return bmp;
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}
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private void DrawBackground(Graphics gr)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; ++i)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
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gr.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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gr.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
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}
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}
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}
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private void DrawObjects(Graphics g)
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{
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int x = 0;
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int y = 0;
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int index = -1;
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for (int i = 0; i <= _collection.Count; ++i)
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{
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DrawingMash _Mash = _collection.Get(i);
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x = 0;
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y = 0;
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if (_Mash != null)
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{
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index = _collection.Count - i;
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while ((index - _pictureWidth / _placeSizeWidth) >= 0)
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{
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y++;
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index -= _pictureWidth / _placeSizeWidth;
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}
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if (index > 0)
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{
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x += index;
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}
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x = _pictureWidth / _placeSizeWidth - 1 - x;
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_Mash.SetPosition(_placeSizeWidth * x, _placeSizeHeight * y);
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_Mash.DrawTransport(g);
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}
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}
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}
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}
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}
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