From dbcb6e7df53df6fe7df833c711950f2e71595eaf Mon Sep 17 00:00:00 2001 From: TUSHKANCH11K Date: Mon, 18 Mar 2024 02:44:39 +0400 Subject: [PATCH] =?UTF-8?q?=D0=94=D0=BE=D0=B1=D0=B0=D0=B2=D0=BB=D0=B5?= =?UTF-8?q?=D0=BD=D0=B8=D0=B5=20=D1=81=D1=82=D1=80=D0=B0=D1=82=D0=B5=D0=B3?= =?UTF-8?q?=D0=B8=D0=B8?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../Drawnings/DirectionType.cs | 5 + .../Drawnings/DrawningPropelledArtillery.cs | 20 +++ ...FormSelfPropelledArtilleryUnit.Designer.cs | 45 ------ .../FormSelfPropelledArtilleryUnit.cs | 20 --- .../FormSelfPropelledArtilleryUnit.resx | 120 --------------- .../MovementStrategy/AbstractStrategy.cs | 139 ++++++++++++++++++ .../MovementStrategy/IMoveableObject.cs | 24 +++ .../MovementStrategy/MoveToBorder.cs | 31 ++++ .../MovementStrategy/MoveToCenter.cs | 53 +++++++ .../MoveablePropelledArtillery.cs | 63 ++++++++ .../MovementStrategy/MovementDirection.cs | 26 ++++ .../MovementStrategy/ObjectParameters.cs | 69 +++++++++ .../MovementStrategy/StrategyStatus.cs | 21 +++ .../SelfPropelledArtilleryUnit.Designer.cs | 27 ++++ .../SelfPropelledArtilleryUnit.cs | 61 ++++++++ 15 files changed, 539 insertions(+), 185 deletions(-) delete mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs delete mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs delete mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObject.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveablePropelledArtillery.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectParameters.cs create mode 100644 SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs index 2bcd53a..805eb17 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DirectionType.cs @@ -4,6 +4,11 @@ /// public enum DirectionType { + /// + /// Неизвестное направление + /// + Unknow = -1, + /// /// Вверх /// diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs index 4bebc30..dba4d5b 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Drawnings/DrawningPropelledArtillery.cs @@ -44,6 +44,26 @@ public class DrawningPropelledArtillery /// private readonly int _drawningPropelledArtilleryHeight = 105; + /// + /// Координата X объекта + /// + public int? GetPosX => _startPosX; + + /// + /// Координата Y объекта + /// + public int? GetPosY => _startPosY; + + /// + /// Ширина объекта + /// + public int GetWidth => _drawningPropelledArtilleryWidth; + + /// + /// Высота объекта + /// + public int GetHeight => _drawningPropelledArtilleryHeight; + /// /// Пустой конструктор /// diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs deleted file mode 100644 index 5ad432a..0000000 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.Designer.cs +++ /dev/null @@ -1,45 +0,0 @@ -namespace SelfPropelledArtilleryUnit -{ - partial class FormSelfPropelledArtilleryUnit - { - /// - /// Required designer variable. - /// - private System.ComponentModel.IContainer components = null; - - /// - /// Clean up any resources being used. - /// - /// true if managed resources should be disposed; otherwise, false. - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// - private void InitializeComponent() - { - SuspendLayout(); - // - // FormSelfPropelledArtilleryUnit - // - AutoScaleDimensions = new SizeF(7F, 15F); - AutoScaleMode = AutoScaleMode.Font; - ClientSize = new Size(877, 442); - Name = "FormSelfPropelledArtilleryUnit"; - Text = "FormSelfPropelledArtilleryUnit"; - ResumeLayout(false); - } - - #endregion - } -} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs deleted file mode 100644 index 299f56c..0000000 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.cs +++ /dev/null @@ -1,20 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; - -namespace SelfPropelledArtilleryUnit -{ - public partial class FormSelfPropelledArtilleryUnit : Form - { - public FormSelfPropelledArtilleryUnit() - { - InitializeComponent(); - } - } -} diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx deleted file mode 100644 index af32865..0000000 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormSelfPropelledArtilleryUnit.resx +++ /dev/null @@ -1,120 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - text/microsoft-resx - - - 2.0 - - - System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - - System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 - - \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs new file mode 100644 index 0000000..794ba0a --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/AbstractStrategy.cs @@ -0,0 +1,139 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; + +/// +/// Класс-стратегия перемещения объекта +/// +public abstract class AbstractStrategy +{ + /// + /// Перемещаемый объект + /// + private IMoveableObject? _moveableObject; + + /// + /// Статус перемещения + /// + private StrategyStatus _state = StrategyStatus.NotInit; + + /// + /// Ширина поля + /// + protected int FieldWidth { get; private set; } + + /// + /// Высота поля + /// + protected int FieldHeight { get; private set; } + + /// + /// Статус перемещения + /// + public StrategyStatus GetStatus() { return _state; } + + /// + /// Установка данных + /// + /// Перемещаемый объект + /// Ширина поля + /// Высота поля + public void SetData(IMoveableObject moveableObject, int width, int height) + { + if (moveableObject == null) + { + _state = StrategyStatus.NotInit; + return; + } + + _state = StrategyStatus.InProgress; + _moveableObject = moveableObject; + FieldWidth = width; + FieldHeight = height; + } + + /// + /// Шаг перемещения + /// + public void MakeStep() + { + if (_state != StrategyStatus.InProgress) + { + return; + } + + if (IsTargetDestinaion()) + { + _state = StrategyStatus.Finish; + return; + } + + MoveToTarget(); + } + + /// + /// Перемещение влево + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveLeft() => MoveTo(MovementDirection.Left); + + /// + /// Перемещение вправо + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveRight() => MoveTo(MovementDirection.Right); + + /// + /// Перемещение вверх + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveUp() => MoveTo(MovementDirection.Up); + + /// + /// Перемещение вниз + /// + /// Результат перемещения (true - удалось переместиться, false - неудача) + protected bool MoveDown() => MoveTo(MovementDirection.Down); + + /// + /// Параметры объекта + /// + protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition; + + /// + /// Шаг объекта + /// + /// + protected int? GetStep() + { + if (_state != StrategyStatus.InProgress) + { + return null; + } + return _moveableObject?.GetStep; + } + + /// + /// Перемещение к цели + /// + protected abstract void MoveToTarget(); + + /// + /// Достигнута ли цель + /// + /// + protected abstract bool IsTargetDestinaion(); + + /// + /// Попытка перемещения в требуемом направлении + /// + /// Направление + /// Результат попытки (true - удалось переместиться, false - неудача) + private bool MoveTo(MovementDirection movementDirection) + { + if (_state != StrategyStatus.InProgress) + { + return false; + } + + return _moveableObject?.TryMoveObject(movementDirection) ?? false; + } +} diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObject.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObject.cs new file mode 100644 index 0000000..5da7a46 --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/IMoveableObject.cs @@ -0,0 +1,24 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; + +/// +/// Интерфейс для работы с перемещаемым объектом +/// +public interface IMoveableObject +{ + /// + /// Получение координаты объекта + /// + ObjectParameters? GetObjectPosition { get; } + + /// + /// Шаг объекта + /// + int GetStep { get; } + + /// + /// Попытка переместить объект в указанном направлении + /// + /// Направление + /// true - объект перемещен, false - перемещение невозможно + bool TryMoveObject(MovementDirection direction); +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs new file mode 100644 index 0000000..e48881e --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToBorder.cs @@ -0,0 +1,31 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; + +public class MoveToBorder : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + return objParams.LeftBorder - GetStep() <= 0 || + objParams.RightBorder + GetStep() >= FieldWidth || + objParams.TopBorder - GetStep() <= 0 + || objParams.ObjectMiddleVertical + GetStep() >= FieldHeight; + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + //реализация в правый нижний угол + int x = objParams.RightBorder; + if (x + GetStep() < FieldWidth) MoveRight(); + int y = objParams.DownBorder; + if (y + GetStep() < FieldHeight) MoveDown(); + } +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs new file mode 100644 index 0000000..45214d3 --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveToCenter.cs @@ -0,0 +1,53 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; +/// +/// Стратегия перемещения объекта в центр экрана +/// +public class MoveToCenter : AbstractStrategy +{ + protected override bool IsTargetDestinaion() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return false; + } + + return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 && + objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2; + } + + protected override void MoveToTarget() + { + ObjectParameters? objParams = GetObjectParameters; + if (objParams == null) + { + return; + } + + int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2; + if (Math.Abs(diffX) > GetStep()) + { + if (diffX > 0) + { + MoveLeft(); + } + else + { + MoveRight(); + } + } + + int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2; + if (Math.Abs(diffY) > GetStep()) + { + if (diffY > 0) + { + MoveUp(); + } + else + { + MoveDown(); + } + } + } +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveablePropelledArtillery.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveablePropelledArtillery.cs new file mode 100644 index 0000000..9208f1b --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MoveablePropelledArtillery.cs @@ -0,0 +1,63 @@ +using SelfPropelledArtilleryUnit.Drawnings; + +namespace SelfPropelledArtilleryUnit.MovementStrategy; +/// +/// Класс-реализация IMoveableObject с использованием DrawningPropelledArtillery +/// +public class MoveablePropelledArtillery : IMoveableObject +{ + /// + /// Поле-объект класса DrawningPropelledArtillery или его наследника + /// + private readonly DrawningPropelledArtillery? _PropelledArtillery = null; + + /// + /// Конструктор + /// + /// Объект класса DrawningPropelledArtillery + public MoveablePropelledArtillery(DrawningPropelledArtillery PropelledArtillery) + { + _PropelledArtillery = PropelledArtillery; + } + + public ObjectParameters? GetObjectPosition + { + get + { + if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null || !_PropelledArtillery.GetPosX.HasValue || !_PropelledArtillery.GetPosY.HasValue) + { + return null; + } + return new ObjectParameters(_PropelledArtillery.GetPosX.Value, _PropelledArtillery.GetPosY.Value, _PropelledArtillery.GetWidth, _PropelledArtillery.GetHeight); + } + } + + public int GetStep => (int)(_PropelledArtillery?.EntityPropelledArtillery?.Step ?? 0); + + public bool TryMoveObject(MovementDirection direction) + { + if (_PropelledArtillery == null || _PropelledArtillery.EntityPropelledArtillery == null) + { + return false; + } + + return _PropelledArtillery.MoveTransport(GetDirectionType(direction)); + } + + /// + /// Конвертация из MovementDirection в DirectionType + /// + /// MovementDirection + /// DirectionType + private static DirectionType GetDirectionType(MovementDirection direction) + { + return direction switch + { + MovementDirection.Left => DirectionType.Left, + MovementDirection.Right => DirectionType.Right, + MovementDirection.Up => DirectionType.Up, + MovementDirection.Down => DirectionType.Down, + _ => DirectionType.Unknow, + }; + } +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs new file mode 100644 index 0000000..2dae8cc --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/MovementDirection.cs @@ -0,0 +1,26 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; +/// +/// Направление перемещения +/// +public enum MovementDirection +{ + /// + /// Вверх + /// + Up = 1, + + /// + /// Вниз + /// + Down = 2, + + /// + /// Влево + /// + Left = 3, + + /// + /// Вправо + /// + Right = 4 +} diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectParameters.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectParameters.cs new file mode 100644 index 0000000..d7cdaba --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/ObjectParameters.cs @@ -0,0 +1,69 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; + +public class ObjectParameters +{ + /// + /// Координата X + /// + private readonly int _x; + + /// + /// Координата Y + /// + private readonly int _y; + + /// + /// Ширина объекта + /// + private readonly int _width; + + /// + /// Высота объекта + /// + private readonly int _height; + + /// + /// Левая граница + /// + public int LeftBorder => _x; + + /// + /// Верхняя граница + /// + public int TopBorder => _y; + + /// + /// Правая граница + /// + public int RightBorder => _x + _width; + + /// + /// Нижняя граница + /// + public int DownBorder => _y + _height; + + /// + /// Середина объекта + /// + public int ObjectMiddleHorizontal => _x + _width / 2; + + /// + /// Середина объекта + /// + public int ObjectMiddleVertical => _y + _height / 2; + + /// + /// Конструктор + /// + /// Координата X + /// Координата Y + /// Ширина объекта + /// Высота объекта + public ObjectParameters(int x, int y, int width, int height) + { + _x = x; + _y = y; + _width = width; + _height = height; + } +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs new file mode 100644 index 0000000..6315c8d --- /dev/null +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/MovementStrategy/StrategyStatus.cs @@ -0,0 +1,21 @@ +namespace SelfPropelledArtilleryUnit.MovementStrategy; +/// +/// Статус выполнения операции перемещения +/// +public enum StrategyStatus +{ + /// + /// Все готово к началу + /// + NotInit, + + /// + /// Выполняется + /// + InProgress, + + /// + /// Завершено + /// + Finish +} \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs index d54b38f..10f2ab7 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.Designer.cs @@ -35,6 +35,8 @@ buttonDown = new Button(); buttonRight = new Button(); button1 = new Button(); + comboBoxStrategy = new ComboBox(); + buttonStrategyStep = new Button(); ((System.ComponentModel.ISupportInitialize)pictureBoxSelfPropelledArtilleryUnit).BeginInit(); SuspendLayout(); // @@ -117,11 +119,34 @@ button1.UseVisualStyleBackColor = true; button1.Click += buttonCreatePropelledArtillery_Click; // + // comboBoxStrategy + // + comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList; + comboBoxStrategy.FormattingEnabled = true; + comboBoxStrategy.Items.AddRange(new object[] { "К центру ", "К краю" }); + comboBoxStrategy.Location = new Point(784, 12); + comboBoxStrategy.Name = "comboBoxStrategy"; + comboBoxStrategy.Size = new Size(121, 23); + comboBoxStrategy.TabIndex = 7; + comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged; + // + // buttonStrategyStep + // + buttonStrategyStep.Location = new Point(829, 41); + buttonStrategyStep.Name = "buttonStrategyStep"; + buttonStrategyStep.Size = new Size(75, 23); + buttonStrategyStep.TabIndex = 8; + buttonStrategyStep.Text = "Шаг"; + buttonStrategyStep.UseVisualStyleBackColor = true; + buttonStrategyStep.Click += buttonStrategyStep_Click; + // // SelfPropelledArtilleryUnit // AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleMode = AutoScaleMode.Font; ClientSize = new Size(923, 493); + Controls.Add(buttonStrategyStep); + Controls.Add(comboBoxStrategy); Controls.Add(button1); Controls.Add(buttonRight); Controls.Add(buttonDown); @@ -144,5 +169,7 @@ private Button buttonDown; private Button buttonRight; private Button button1; + private ComboBox comboBoxStrategy; + private Button buttonStrategyStep; } } \ No newline at end of file diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs index e2ff54f..e6cbfc4 100644 --- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs +++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs @@ -8,6 +8,7 @@ using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using SelfPropelledArtilleryUnit.Drawnings; +using SelfPropelledArtilleryUnit.MovementStrategy; namespace SelfPropelledArtilleryUnit { @@ -15,10 +16,20 @@ namespace SelfPropelledArtilleryUnit { private DrawningPropelledArtillery? _drawningPropelledArtillery; + /// + /// Стратегия перемещения + /// + private AbstractStrategy? _strategy; + + /// + /// Конструктор формы + /// public SelfPropelledArtilleryUnit() { InitializeComponent(); + _strategy = null; } + private void Draw() { if (_drawningPropelledArtillery == null) @@ -52,6 +63,8 @@ namespace SelfPropelledArtilleryUnit _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height); _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100)); + _strategy = null; + comboBoxStrategy.Enabled = true; Draw(); } @@ -95,5 +108,53 @@ namespace SelfPropelledArtilleryUnit Draw(); } } + + /// + /// Обработка нажатия кнопки "Шаг" + /// + /// + /// + private void buttonStrategyStep_Click(object sender, EventArgs e) + { + if (_drawningPropelledArtillery == null) + { + return; + } + + if (comboBoxStrategy.Enabled) + { + _strategy = comboBoxStrategy.SelectedIndex switch + { + 0 => new MoveToCenter(), + 1 => new MoveToBorder(), + _ => null, + }; + if (_strategy == null) + { + return; + } + _strategy.SetData(new MoveablePropelledArtillery(_drawningPropelledArtillery), pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height); + } + + if (_strategy == null) + { + return; + } + + comboBoxStrategy.Enabled = false; + _strategy.MakeStep(); + Draw(); + + if (_strategy.GetStatus() == StrategyStatus.Finish) + { + comboBoxStrategy.Enabled = true; + _strategy = null; + } + } + + private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e) + { + + } } }