изменения цветов
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@ -222,28 +222,27 @@ public class DrawningPropelledArtillery
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush brush = new SolidBrush(EntityPropelledArtillery.BodyColor);
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.DrawEllipse(pen, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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g.DrawRectangle(pen, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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//границы ЦВЕТ
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//границы ЦВЕТ
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Brush brOlive = new SolidBrush(Color.Olive);
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g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillRectangle(brOlive, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);//башня
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g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 0, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brush, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillEllipse(brOlive, _startPosX.Value + 90, _startPosY.Value + 75, 30, 30);
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g.FillRectangle(brush, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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g.FillRectangle(brOlive, _startPosX.Value + 15, _startPosY.Value + 75, 90, 30);
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// границы арт. установки
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// границы арт. установки
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 40, 35, 30);
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
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g.DrawRectangle(pen, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//крыша
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// верхние катки ЦВЕТ
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// верхние катки ЦВЕТ
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Brush brCadetBlue = new SolidBrush(Color.CadetBlue);
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g.FillEllipse(brSlateGray, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brSlateGray, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 50, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brSlateGray, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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g.FillEllipse(brCadetBlue, _startPosX.Value + 70, _startPosY.Value + 70, 20, 20);
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// верхние катки ОТРИСОВКА
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// верхние катки ОТРИСОВКА
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 30, _startPosY.Value + 70, 20, 20);
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@ -263,8 +262,6 @@ public class DrawningPropelledArtillery
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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g.DrawEllipse(pen, _startPosX.Value + 75, _startPosY.Value + 90, 15, 15);
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//Большие катки ЦВЕТ
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Brush brSlateGray = new SolidBrush(Color.SlateGray);
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g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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g.FillEllipse(brSlateGray, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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@ -272,7 +269,7 @@ public class DrawningPropelledArtillery
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g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 3, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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g.DrawEllipse(pen, _startPosX.Value + 93, _startPosY.Value + 78, 24, 24);
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g.FillRectangle(brOlive, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
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g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 65, 120, 13);//
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@ -27,32 +27,31 @@ public class DrawningSelfPropelledArtilleryUnit : DrawningPropelledArtillery
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
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Brush brush = new SolidBrush(selfpropelledartilleryunit.AdditionalColor);
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base.DrawTransport(g);
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if (selfpropelledartilleryunit.TurretCannon)
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if (selfpropelledartilleryunit.TurretCannon)
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{
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{
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g.FillEllipse(additionalBrush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillEllipse(brush, _startPosX.Value + 26, _startPosY.Value + 35, 50, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(brush, _startPosX.Value + 25, _startPosY.Value + 36, 20, 29);
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g.FillRectangle(additionalBrush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillRectangle(brush, _startPosX.Value + 60, _startPosY.Value + 45, 60, 5);
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g.FillEllipse(additionalBrush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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g.FillEllipse(brush, _startPosX.Value + 113, _startPosY.Value + 42, 20, 10);
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}
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}
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if (selfpropelledartilleryunit.LaunchBattery)
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if (selfpropelledartilleryunit.LaunchBattery)
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{
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillRectangle(brush, _startPosX.Value + 0, _startPosY.Value + 45, 20, 20);
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g.FillPolygon(additionalBrush, new Point[]
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g.FillPolygon(brush, new Point[]
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{
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{
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15), new Point(_startPosX.Value + 0, _startPosY.Value + 65),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 20, _startPosY.Value + 65), new Point(_startPosX.Value + 20, _startPosY.Value + 45),
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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new Point(_startPosX.Value + 0, _startPosY.Value + 15)
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});
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});
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g.FillEllipse(additionalBrush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillEllipse(brush, _startPosX.Value + 0, _startPosY.Value + 5, 10, 30);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 15, 20, 5);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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g.FillRectangle(brush, _startPosX.Value + 10, _startPosY.Value + 25, 15, 5);
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}
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}
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base.DrawTransport(g);
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}
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}
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}
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}
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