diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
index 3b4741f..2477cc5 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryCollection.Designer.cs
@@ -85,7 +85,13 @@
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(200, 213);
panelCompanyTools.TabIndex = 9;
-
+ //
+ // maskedTextBox
+ //
+ maskedTextBox.Location = new Point(0, 94);
+ maskedTextBox.Name = "maskedTextBox";
+ maskedTextBox.Size = new Size(188, 23);
+ maskedTextBox.TabIndex = 0;
//
// buttonAddPropelledArtillery
//
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.cs
index 26e5682..e3db61d 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/FormPropelledArtilleryConfig.cs
@@ -174,8 +174,6 @@ public partial class FormPropelledArtilleryConfig : Form
}
}
-
-
private void groupBoxColors_Enter(object sender, EventArgs e)
{
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
index cbcab93..de7d298 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/Program.cs
@@ -1,20 +1,3 @@
-//namespace SelfPropelledArtilleryUnit
-//{
-// internal static class Program
-// {
-// ///
-// /// The main entry point for the application.
-// ///
-// [STAThread]
-// static void Main()
-// {
-// // To customize application configuration such as set high DPI settings or default font,
-// // see https://aka.ms/applicationconfiguration.
-// ApplicationConfiguration.Initialize();
-// Application.Run(new FormPropelledArtilleryCollection());
-// }
-// }
-//}
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Serilog;
diff --git a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
index 4c755f4..7f883bc 100644
--- a/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
+++ b/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit/SelfPropelledArtilleryUnit.cs
@@ -57,45 +57,6 @@ namespace SelfPropelledArtilleryUnit
_drawningPropelledArtillery.DrawTransport(gr);
pictureBoxSelfPropelledArtilleryUnit.Image = bmp;
}
- //private void CreateObject(string type)
- //{
- // Random random = new();
- // switch (type)
- // {
- // case nameof(DrawningPropelledArtillery):
- // _drawningPropelledArtillery = new DrawningPropelledArtillery(random.Next(100, 300), random.Next(1000, 3000),
- // Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
- // break;
- // case nameof(DrawningSelfPropelledArtilleryUnit):
- // _drawningPropelledArtillery = new DrawningSelfPropelledArtilleryUnit(random.Next(100, 300), random.Next(1000, 3000),
- // Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- // Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
- // Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
- // break;
- // default:
- // return;
- // }
-
- // _drawningPropelledArtillery.SetPictureSize(pictureBoxSelfPropelledArtilleryUnit.Width, pictureBoxSelfPropelledArtilleryUnit.Height);
- // _drawningPropelledArtillery.SetPosition(random.Next(10, 100), random.Next(10, 100));
- // _strategy = null;
- // comboBoxStrategy.Enabled = true;
- // Draw();
- //}
-
- /////
- ///// Обработка нажатия кнопки "Создать самоходную арт.установку"
- /////
- /////
- /////
- //private void buttonCreateSelfPropelledArtilleryUnit_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningSelfPropelledArtilleryUnit));
-
- /////
- ///// Обработка нажатия кнопки "Создать бронированную машину"
- /////
- /////
- /////
- //private void buttonCreatePropelledArtillery_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningPropelledArtillery));
private void ButtonMove_Click(object sender, EventArgs e)
{