Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
dfa3c7252c | |||
7e8a612c8c | |||
1dc31cff6b | |||
8c0dce53ae | |||
05ec3b8972 | |||
ec76794b98 | |||
6295e00999 | |||
126cd2332b | |||
93c5ba6742 |
25
Boat_Hard/Boat_Hard.sln
Normal file
25
Boat_Hard/Boat_Hard.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.8.34316.72
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boat_Hard", "Boat_Hard\Boat_Hard.csproj", "{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A6F3D5F9-6B0F-40E6-B0A1-4F6D3783D0CC}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
30
Boat_Hard/Boat_Hard/Boat_Hard.csproj
Normal file
30
Boat_Hard/Boat_Hard/Boat_Hard.csproj
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@ -0,0 +1,30 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.VisualStudio.OLE.Interop" Version="17.8.37221" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
16
Boat_Hard/Boat_Hard/DirectionType.cs
Normal file
16
Boat_Hard/Boat_Hard/DirectionType.cs
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@ -0,0 +1,16 @@
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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||||
using System.Text;
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||||
using System.Threading.Tasks;
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||||
|
||||
namespace Boat_Hard
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||||
{
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||||
public enum DirectionType
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||||
{
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Up = 1,
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Down = 2,
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||||
Left = 3,
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Right = 4
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||||
}
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||||
}
|
212
Boat_Hard/Boat_Hard/DrawningObjects/DrawningBoat.cs
Normal file
212
Boat_Hard/Boat_Hard/DrawningObjects/DrawningBoat.cs
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@ -0,0 +1,212 @@
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using System;
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||||
using System.Collections.Generic;
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||||
using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
using Boat_Hard.Entities;
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using Boat_Hard.MovementStrategy;
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||||
namespace Boat_Hard.DrawningObjects
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{
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public class DrawningBoat
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{
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public EntityBoat? EntityBoat { get; protected set; }
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||||
public IMoveableObject GetMoveableObject => new DrawningObjectBoat(this);
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||||
private int _pictureWidth;
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private int _pictureHeight;
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public int _startPosX;
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public int _startPosY;
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private readonly int _boatWidth = 160;
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||||
private readonly int _boatHeight = 118;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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||||
public int GetWidth => _boatWidth;
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||||
public int GetHeight => _boatHeight;
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private IDrawningOars drawningsOars;
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//private DrawningOars drawningOars;
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//public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, int oars, int width, int height)
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||||
//{
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||||
// if (width < _boatWidth || height < _boatHeight)
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// {
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||||
// return false;
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||||
// }
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// _pictureWidth = width;
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// _pictureHeight = height;
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// EntityBoat = new EntityBoat();
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// EntityBoat.Init(speed, weight, bodyColor, additionalColor, motor, oars);
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// drawningOars = new DrawningOars();
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// drawningOars.SetAmount(oars);
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// return true;
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||||
//}
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public DrawningBoat(int speed, float weight, Color bodyColor, int width, int height, int oarsNumbers, int oarsShape)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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switch (oarsShape)
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{
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case 1:
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drawningsOars = new DrawningOarsOval();
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break;
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case 2:
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drawningsOars = new DrawningOarsTriangle();
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||||
break;
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||||
default:
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drawningsOars = new DrawningOarsRectangle();
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||||
break;
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||||
}
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drawningsOars.ChangeOarsNumber(oarsNumbers);
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||||
}
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||||
|
||||
public void SetPosition(int x, int y)
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||||
{
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if (x < 0 || x + _boatWidth > _pictureWidth)
|
||||
{
|
||||
x = _pictureWidth - _boatWidth;
|
||||
}
|
||||
|
||||
if (y < 0 || y + _boatWidth > _pictureHeight)
|
||||
{
|
||||
y = _pictureHeight - _boatHeight;
|
||||
}
|
||||
_startPosX = x;
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||||
_startPosY = y;
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||||
}
|
||||
|
||||
public bool CanMove(DirectionType direction)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
{
|
||||
return false;
|
||||
}
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||||
return direction switch
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||||
{
|
||||
//влево
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||||
DirectionType.Left => _startPosX - EntityBoat.Step > 0,
|
||||
//вверх
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||||
DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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||||
//вправо
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||||
DirectionType.Right => _startPosX + _boatWidth + EntityBoat.Step < _pictureWidth,
|
||||
//вниз
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||||
DirectionType.Down => _startPosY + _boatHeight + EntityBoat.Step < _pictureHeight,
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||||
_ => false,
|
||||
};
|
||||
}
|
||||
|
||||
public void MoveTransport(DirectionType direction)
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||||
{
|
||||
//if (EntityBoat == null)
|
||||
//{
|
||||
// return;
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||||
//}
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||||
//switch (direction)
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||||
//{
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||||
// case DirectionType.Left:
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||||
// if (_startPosX - EntityBoat.Step > 0)
|
||||
// {
|
||||
// _startPosX -= (int)EntityBoat.Step;
|
||||
// }
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||||
// break;
|
||||
// case DirectionType.Up:
|
||||
// if (_startPosY - EntityBoat.Step > 0)
|
||||
// {
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||||
// _startPosY -= (int)EntityBoat.Step;
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||||
// }
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||||
// break;
|
||||
// case DirectionType.Right:
|
||||
// if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
|
||||
// {
|
||||
// _startPosX += (int)EntityBoat.Step;
|
||||
// }
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||||
// break;
|
||||
// case DirectionType.Down:
|
||||
// if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
|
||||
// {
|
||||
// _startPosY += (int)EntityBoat.Step;
|
||||
// }
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||||
// break;
|
||||
//}
|
||||
if (!CanMove(direction) || EntityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
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||||
//влево
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||||
case DirectionType.Left:
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||||
_startPosX -= (int)EntityBoat.Step;
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||||
break;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
_startPosY -= (int)EntityBoat.Step;
|
||||
break;
|
||||
// вправо
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||||
case DirectionType.Right:
|
||||
_startPosX += (int)EntityBoat.Step;
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||||
break;
|
||||
//вниз
|
||||
case DirectionType.Down:
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||||
_startPosY += (int)EntityBoat.Step;
|
||||
break;
|
||||
}
|
||||
}
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||||
//public void DrawBoat(Graphics g)
|
||||
//{
|
||||
// if (EntityBoat == null)
|
||||
// {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// Pen pen = new(Color.Black);
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||||
// Brush additionalBrush = new SolidBrush(EntityBoat.BodyColor);
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||||
// Brush mainBrush = new SolidBrush(EntityBoat.AdditionalColor);
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||||
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||||
// drawningOars.DrawOars(g, _startPosX, _startPosY);
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||||
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||||
// g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
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||||
// g.DrawEllipse(pen, _startPosX + 30, _startPosY + 30, 130, 70);
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||||
// g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 30, 130, 70);
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||||
|
||||
// #region Координаты переда лодки
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||||
// Point b1 = new Point(_startPosX + 170, _startPosY + 20);
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||||
// Point b2 = new Point(_startPosX + 200, _startPosY + 70);
|
||||
// Point b3 = new Point(_startPosX + 170, _startPosY + 110);
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||||
// Point[] pointsBoat = { b1, b2, b3 };
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||||
// #endregion
|
||||
|
||||
// g.DrawPolygon(pen, pointsBoat);
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||||
// g.FillPolygon(mainBrush, pointsBoat);
|
||||
//}
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
|
||||
|
||||
drawningsOars.DrawOarsNumber(g, _startPosX, _startPosY);
|
||||
|
||||
g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
|
||||
|
||||
#region Координаты переда лодки
|
||||
Point b1 = new Point(_startPosX + 170, _startPosY + 20);
|
||||
Point b2 = new Point(_startPosX + 200, _startPosY + 70);
|
||||
Point b3 = new Point(_startPosX + 170, _startPosY + 110);
|
||||
Point[] pointsBoat = { b1, b2, b3 };
|
||||
#endregion
|
||||
|
||||
g.DrawPolygon(pen, pointsBoat);
|
||||
g.FillPolygon(mainBrush, pointsBoat);
|
||||
}
|
||||
}
|
||||
}
|
59
Boat_Hard/Boat_Hard/DrawningObjects/DrawningMotorboat.cs
Normal file
59
Boat_Hard/Boat_Hard/DrawningObjects/DrawningMotorboat.cs
Normal file
@ -0,0 +1,59 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Boat_Hard.Entities;
|
||||
using Boat_Hard.MovementStrategy;
|
||||
|
||||
namespace Boat_Hard.DrawningObjects
|
||||
{
|
||||
internal class DrawningMotorboat: DrawningBoat
|
||||
{
|
||||
public EntityMotorboat? EntityMotorboat { get; protected set; }
|
||||
public DrawningMotorboat(int speed, float weight, Color bodyColor,
|
||||
Color additionalColor, bool ismotor, int oarsNumbers, int oars, int width, int height, int oarsShape) :
|
||||
base(speed, weight, bodyColor, width, height, oarsNumbers, oarsShape)
|
||||
{
|
||||
if (EntityBoat != null)
|
||||
{
|
||||
EntityBoat = new EntityMotorboat(speed, weight, bodyColor,
|
||||
additionalColor, ismotor, oars, oarsNumbers);
|
||||
}
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityBoat is not EntityMotorboat motorboat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush brAdditionalColor = new SolidBrush(motorboat.AdditionalColor);
|
||||
Brush oarsColor = new SolidBrush(Color.Black);
|
||||
|
||||
//g.FillPolygon(oarsColor, new Point[] // up
|
||||
// {
|
||||
// new Point(_startPosX + 31, _startPosY - 10),
|
||||
// new Point(_startPosX + 41, _startPosY - 10),
|
||||
// new Point(_startPosX + 41, _startPosY + 90),
|
||||
// new Point(_startPosX + 31, _startPosY + 90),
|
||||
// }
|
||||
//);
|
||||
//g.FillPolygon(oarsColor, new Point[] // down
|
||||
// {
|
||||
// new Point(_startPosX + 31, _startPosY + 30),
|
||||
// new Point(_startPosX + 41, _startPosY + 30),
|
||||
// new Point(_startPosX + 41, _startPosY + 140),
|
||||
// new Point(_startPosX + 31, _startPosY + 140),
|
||||
// }
|
||||
//);
|
||||
base.DrawTransport(g);
|
||||
|
||||
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||
g.FillEllipse(brAdditionalColor, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
51
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
Normal file
51
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
Normal file
@ -0,0 +1,51 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.DrawningObjects
|
||||
{
|
||||
internal class DrawningOarsOval: IDrawningOars
|
||||
{
|
||||
public OarsNumbers _oarsNumbers;
|
||||
public void ChangeOarsNumber(int x)
|
||||
{
|
||||
if (x <= 1)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.One;
|
||||
}
|
||||
if (x == 2)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Two;
|
||||
}
|
||||
if (x >= 3)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Three;
|
||||
}
|
||||
}
|
||||
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||
{
|
||||
Pen pen = new(Color.White);
|
||||
Brush brBlue = new SolidBrush(Color.Black);
|
||||
|
||||
g.FillEllipse(brBlue, _startPosX + 50, _startPosY-11, 12, 100);// up
|
||||
g.FillEllipse(brBlue, _startPosX + 50, _startPosY +30, 12, 100);// down
|
||||
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillEllipse(brBlue, _startPosX + 80, _startPosY - 11, 12, 100);// up
|
||||
g.FillEllipse(brBlue, _startPosX + 80, _startPosY + 30, 12, 100);// down
|
||||
}
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillEllipse(brBlue, _startPosX + 110, _startPosY - 11, 12, 100);// up
|
||||
g.FillEllipse(brBlue, _startPosX + 110, _startPosY + 30, 12, 100);// down
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsRectangle.cs
Normal file
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsRectangle.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.DrawningObjects
|
||||
{
|
||||
internal class DrawningOarsRectangle: IDrawningOars
|
||||
{
|
||||
public OarsNumbers _oarsNumbers;
|
||||
public void ChangeOarsNumber(int x)
|
||||
{
|
||||
if (x <= 1)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.One;
|
||||
}
|
||||
if (x == 2)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Two;
|
||||
}
|
||||
if (x >= 3)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Three;
|
||||
}
|
||||
}
|
||||
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||
{
|
||||
Pen pen = new(Color.White);
|
||||
Brush brBlue = new SolidBrush(Color.Black);
|
||||
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 31, _startPosY - 10),
|
||||
new Point(_startPosX + 41, _startPosY - 10),
|
||||
new Point(_startPosX + 41, _startPosY + 90),
|
||||
new Point(_startPosX + 31, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 31, _startPosY + 30),
|
||||
new Point(_startPosX + 41, _startPosY + 30),
|
||||
new Point(_startPosX + 41, _startPosY + 140),
|
||||
new Point(_startPosX + 31, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY - 10),
|
||||
new Point(_startPosX + 71, _startPosY - 10),
|
||||
new Point(_startPosX + 71, _startPosY + 90),
|
||||
new Point(_startPosX + 61, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY + 30),
|
||||
new Point(_startPosX + 71, _startPosY + 30),
|
||||
new Point(_startPosX + 71, _startPosY + 140),
|
||||
new Point(_startPosX + 61, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY - 10),
|
||||
new Point(_startPosX + 71, _startPosY - 10),
|
||||
new Point(_startPosX + 71, _startPosY + 90),
|
||||
new Point(_startPosX + 61, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY + 30),
|
||||
new Point(_startPosX + 71, _startPosY + 30),
|
||||
new Point(_startPosX + 71, _startPosY + 140),
|
||||
new Point(_startPosX + 61, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsTriangle.cs
Normal file
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsTriangle.cs
Normal file
@ -0,0 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.DrawningObjects
|
||||
{
|
||||
internal class DrawningOarsTriangle: IDrawningOars
|
||||
{
|
||||
public OarsNumbers _oarsNumbers;
|
||||
public void ChangeOarsNumber(int x)
|
||||
{
|
||||
if (x <= 1)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.One;
|
||||
}
|
||||
if (x == 2)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Two;
|
||||
}
|
||||
if (x >= 3)
|
||||
{
|
||||
_oarsNumbers = OarsNumbers.Three;
|
||||
}
|
||||
}
|
||||
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||
{
|
||||
Pen pen = new(Color.White);
|
||||
Brush brBlue = new SolidBrush(Color.Black);
|
||||
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 31, _startPosY - 10),
|
||||
new Point(_startPosX + 41, _startPosY - 10),
|
||||
new Point(_startPosX + 21, _startPosY + 90),
|
||||
new Point(_startPosX + 31, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 31, _startPosY + 30),
|
||||
new Point(_startPosX + 41, _startPosY + 30),
|
||||
new Point(_startPosX + 21, _startPosY + 140),
|
||||
new Point(_startPosX + 31, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY - 10),
|
||||
new Point(_startPosX + 71, _startPosY - 10),
|
||||
new Point(_startPosX + 51, _startPosY + 90),
|
||||
new Point(_startPosX + 61, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 61, _startPosY + 30),
|
||||
new Point(_startPosX + 71, _startPosY + 30),
|
||||
new Point(_startPosX + 51, _startPosY + 140),
|
||||
new Point(_startPosX + 61, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
if (_oarsNumbers == OarsNumbers.Three)
|
||||
{
|
||||
g.FillPolygon(brBlue, new Point[] // up
|
||||
{
|
||||
new Point(_startPosX + 91, _startPosY - 10),
|
||||
new Point(_startPosX + 101, _startPosY - 10),
|
||||
new Point(_startPosX + 81, _startPosY + 90),
|
||||
new Point(_startPosX + 91, _startPosY + 90),
|
||||
}
|
||||
);
|
||||
g.FillPolygon(brBlue, new Point[] // down
|
||||
{
|
||||
new Point(_startPosX + 91, _startPosY + 30),
|
||||
new Point(_startPosX + 101, _startPosY + 30),
|
||||
new Point(_startPosX + 81, _startPosY + 140),
|
||||
new Point(_startPosX + 91, _startPosY + 140),
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
22
Boat_Hard/Boat_Hard/Entities/EntityBoat.cs
Normal file
22
Boat_Hard/Boat_Hard/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.Entities
|
||||
{
|
||||
public class EntityBoat
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
public double Weight { get; private set; }
|
||||
public Color BodyColor { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
||||
}
|
24
Boat_Hard/Boat_Hard/Entities/EntityMotorboat.cs
Normal file
24
Boat_Hard/Boat_Hard/Entities/EntityMotorboat.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.Entities
|
||||
{
|
||||
public class EntityMotorboat: EntityBoat
|
||||
{
|
||||
public Color AdditionalColor { get; private set; }
|
||||
public bool isMotor { get; private set; }
|
||||
public int Oars { get; private set; }
|
||||
public int OarsNumbers { get; private set; }
|
||||
public EntityMotorboat(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool ismotor, int oars, int oarsNumbers) : base (speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
isMotor = ismotor;
|
||||
Oars = oars;
|
||||
OarsNumbers = oarsNumbers;
|
||||
}
|
||||
}
|
||||
}
|
171
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
171
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
@ -0,0 +1,171 @@
|
||||
namespace Boat_Hard
|
||||
{
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
|
||||
buttonCreate = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
pictureBoxBoat = new PictureBox();
|
||||
buttonMotorboatCreate = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
button1 = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(23, 573);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(112, 34);
|
||||
buttonCreate.TabIndex = 0;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(936, 525);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 1;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(936, 577);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(972, 550);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(900, 550);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
pictureBoxBoat.Dock = DockStyle.Fill;
|
||||
pictureBoxBoat.Location = new Point(0, 0);
|
||||
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
pictureBoxBoat.Size = new Size(1035, 619);
|
||||
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBoat.TabIndex = 5;
|
||||
pictureBoxBoat.TabStop = false;
|
||||
//
|
||||
// buttonMotorboatCreate
|
||||
//
|
||||
buttonMotorboatCreate.Location = new Point(141, 573);
|
||||
buttonMotorboatCreate.Name = "buttonMotorboatCreate";
|
||||
buttonMotorboatCreate.Size = new Size(196, 34);
|
||||
buttonMotorboatCreate.TabIndex = 6;
|
||||
buttonMotorboatCreate.Text = "Создать моторную";
|
||||
buttonMotorboatCreate.UseVisualStyleBackColor = true;
|
||||
buttonMotorboatCreate.Click += buttonMotorboatCreate_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||
comboBoxStrategy.Location = new Point(853, 0);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(182, 33);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Location = new Point(903, 39);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(99, 34);
|
||||
button1.TabIndex = 8;
|
||||
button1.Text = "шаг";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += buttonStep_Click;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1035, 619);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonMotorboatCreate);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxBoat);
|
||||
Name = "FormBoat";
|
||||
Text = "FormBoat";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxBoat;
|
||||
private Button buttonMotorboatCreate;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button button1;
|
||||
}
|
||||
}
|
121
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
121
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
@ -0,0 +1,121 @@
|
||||
using Boat_Hard.DrawningObjects;
|
||||
using Boat_Hard.MovementStrategy;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawningBoat? _drawningBoat;
|
||||
private AbstractStrategy? _strategy;
|
||||
public DrawningBoat? SelectedBoat { get; private set; }
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(2, 6), random.Next(0, 4));
|
||||
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMotorboatCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningMotorboat(
|
||||
random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), random.Next(0, 256),
|
||||
//Convert.ToBoolean(random.Next(0, 2)),
|
||||
random.Next(1, 4) * 2, pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(0, 4));
|
||||
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(_drawningBoat.GetMoveableObject,
|
||||
pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
}
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
if (_strategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStep_Click_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
1878
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
1878
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
File diff suppressed because it is too large
Load Diff
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
@ -0,0 +1,14 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
internal interface IDrawningOars
|
||||
{
|
||||
public void ChangeOarsNumber(int x);
|
||||
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY);
|
||||
}
|
||||
}
|
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
private Status _state = Status.NotInit;
|
||||
protected int FieldWidth { get; private set; }
|
||||
protected int FieldHeight { get; private set; }
|
||||
public Status GetStatus() { return _state; }
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Boat_Hard.DrawningObjects;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectBoat: IMoveableObject
|
||||
{
|
||||
private readonly DrawningBoat? _drawningBoat = null;
|
||||
public DrawningObjectBoat(DrawningBoat drawningBus)
|
||||
{
|
||||
_drawningBoat = drawningBus;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBoat.GetPosX,
|
||||
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningBoat?.MoveTransport(direction);
|
||||
}
|
||||
}
|
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
15
Boat_Hard/Boat_Hard/OarsNumbers.cs
Normal file
15
Boat_Hard/Boat_Hard/OarsNumbers.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
public enum OarsNumbers
|
||||
{
|
||||
One,
|
||||
Two,
|
||||
Three
|
||||
}
|
||||
}
|
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Boat_Hard
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBoat());
|
||||
}
|
||||
}
|
||||
}
|
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Boat_Hard.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Boat_Hard.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user