Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
dfa3c7252c | |||
7e8a612c8c | |||
1dc31cff6b | |||
8c0dce53ae | |||
05ec3b8972 | |||
ec76794b98 | |||
6295e00999 | |||
126cd2332b | |||
93c5ba6742 |
25
Boat_Hard/Boat_Hard.sln
Normal file
25
Boat_Hard/Boat_Hard.sln
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@ -0,0 +1,25 @@
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|||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.8.34316.72
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||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boat_Hard", "Boat_Hard\Boat_Hard.csproj", "{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}"
|
||||||
|
EndProject
|
||||||
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Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {A6F3D5F9-6B0F-40E6-B0A1-4F6D3783D0CC}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
30
Boat_Hard/Boat_Hard/Boat_Hard.csproj
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30
Boat_Hard/Boat_Hard/Boat_Hard.csproj
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@ -0,0 +1,30 @@
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|||||||
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<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
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||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
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||||||
|
<ImplicitUsings>enable</ImplicitUsings>
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||||||
|
</PropertyGroup>
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||||||
|
|
||||||
|
<ItemGroup>
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||||||
|
<PackageReference Include="Microsoft.VisualStudio.OLE.Interop" Version="17.8.37221" />
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||||||
|
</ItemGroup>
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||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Update="Properties\Resources.Designer.cs">
|
||||||
|
<DesignTime>True</DesignTime>
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||||||
|
<AutoGen>True</AutoGen>
|
||||||
|
<DependentUpon>Resources.resx</DependentUpon>
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||||||
|
</Compile>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
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||||||
|
<EmbeddedResource Update="Properties\Resources.resx">
|
||||||
|
<Generator>ResXFileCodeGenerator</Generator>
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||||||
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||||
|
</EmbeddedResource>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
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</Project>
|
16
Boat_Hard/Boat_Hard/DirectionType.cs
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16
Boat_Hard/Boat_Hard/DirectionType.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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||||||
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using System.Linq;
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||||||
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using System.Text;
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||||||
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using System.Threading.Tasks;
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||||||
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||||||
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namespace Boat_Hard
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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||||||
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}
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212
Boat_Hard/Boat_Hard/DrawningObjects/DrawningBoat.cs
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212
Boat_Hard/Boat_Hard/DrawningObjects/DrawningBoat.cs
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@ -0,0 +1,212 @@
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using System;
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||||||
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using System.Collections.Generic;
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||||||
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using System.Linq;
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||||||
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using System.Text;
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||||||
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using System.Threading.Tasks;
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||||||
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using Boat_Hard.Entities;
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using Boat_Hard.MovementStrategy;
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namespace Boat_Hard.DrawningObjects
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||||||
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{
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public class DrawningBoat
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||||||
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{
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public EntityBoat? EntityBoat { get; protected set; }
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||||||
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public IMoveableObject GetMoveableObject => new DrawningObjectBoat(this);
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private int _pictureWidth;
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||||||
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private int _pictureHeight;
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||||||
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public int _startPosX;
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public int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 118;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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||||||
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public int GetWidth => _boatWidth;
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public int GetHeight => _boatHeight;
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||||||
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private IDrawningOars drawningsOars;
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//private DrawningOars drawningOars;
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||||||
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//public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, int oars, int width, int height)
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//{
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||||||
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// if (width < _boatWidth || height < _boatHeight)
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||||||
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// {
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||||||
|
// return false;
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||||||
|
// }
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||||||
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// _pictureWidth = width;
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// _pictureHeight = height;
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||||||
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// EntityBoat = new EntityBoat();
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// EntityBoat.Init(speed, weight, bodyColor, additionalColor, motor, oars);
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||||||
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// drawningOars = new DrawningOars();
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// drawningOars.SetAmount(oars);
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||||||
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||||||
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// return true;
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||||||
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//}
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||||||
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public DrawningBoat(int speed, float weight, Color bodyColor, int width, int height, int oarsNumbers, int oarsShape)
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||||||
|
{
|
||||||
|
if (width < _boatWidth || height < _boatHeight)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_pictureWidth = width;
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||||||
|
_pictureHeight = height;
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||||||
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EntityBoat = new EntityBoat(speed, weight, bodyColor);
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||||||
|
switch (oarsShape)
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||||||
|
{
|
||||||
|
case 1:
|
||||||
|
drawningsOars = new DrawningOarsOval();
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||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
drawningsOars = new DrawningOarsTriangle();
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||||||
|
break;
|
||||||
|
default:
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||||||
|
drawningsOars = new DrawningOarsRectangle();
|
||||||
|
break;
|
||||||
|
}
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||||||
|
drawningsOars.ChangeOarsNumber(oarsNumbers);
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||||||
|
}
|
||||||
|
|
||||||
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public void SetPosition(int x, int y)
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||||||
|
{
|
||||||
|
if (x < 0 || x + _boatWidth > _pictureWidth)
|
||||||
|
{
|
||||||
|
x = _pictureWidth - _boatWidth;
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||||||
|
}
|
||||||
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|
||||||
|
if (y < 0 || y + _boatWidth > _pictureHeight)
|
||||||
|
{
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||||||
|
y = _pictureHeight - _boatHeight;
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||||||
|
}
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||||||
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_startPosX = x;
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||||||
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_startPosY = y;
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||||||
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}
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||||||
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||||||
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public bool CanMove(DirectionType direction)
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||||||
|
{
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||||||
|
if (EntityBoat == null)
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||||||
|
{
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||||||
|
return false;
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||||||
|
}
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||||||
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return direction switch
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||||||
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{
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||||||
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//влево
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||||||
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DirectionType.Left => _startPosX - EntityBoat.Step > 0,
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||||||
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//вверх
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||||||
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DirectionType.Up => _startPosY - EntityBoat.Step > 0,
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||||||
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//вправо
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||||||
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DirectionType.Right => _startPosX + _boatWidth + EntityBoat.Step < _pictureWidth,
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||||||
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//вниз
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||||||
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DirectionType.Down => _startPosY + _boatHeight + EntityBoat.Step < _pictureHeight,
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||||||
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_ => false,
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||||||
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};
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||||||
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}
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||||||
|
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||||||
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public void MoveTransport(DirectionType direction)
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||||||
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{
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||||||
|
//if (EntityBoat == null)
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||||||
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//{
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||||||
|
// return;
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||||||
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//}
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||||||
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//switch (direction)
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||||||
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//{
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||||||
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// case DirectionType.Left:
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||||||
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// if (_startPosX - EntityBoat.Step > 0)
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||||||
|
// {
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||||||
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// _startPosX -= (int)EntityBoat.Step;
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||||||
|
// }
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||||||
|
// break;
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||||||
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// case DirectionType.Up:
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||||||
|
// if (_startPosY - EntityBoat.Step > 0)
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||||||
|
// {
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||||||
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// _startPosY -= (int)EntityBoat.Step;
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||||||
|
// }
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||||||
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// break;
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||||||
|
// case DirectionType.Right:
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||||||
|
// if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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||||||
|
// {
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||||||
|
// _startPosX += (int)EntityBoat.Step;
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||||||
|
// }
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||||||
|
// break;
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||||||
|
// case DirectionType.Down:
|
||||||
|
// if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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||||||
|
// {
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||||||
|
// _startPosY += (int)EntityBoat.Step;
|
||||||
|
// }
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||||||
|
// break;
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||||||
|
//}
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||||||
|
if (!CanMove(direction) || EntityBoat == null)
|
||||||
|
{
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||||||
|
return;
|
||||||
|
}
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||||||
|
switch (direction)
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||||||
|
{
|
||||||
|
//влево
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||||||
|
case DirectionType.Left:
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||||||
|
_startPosX -= (int)EntityBoat.Step;
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||||||
|
break;
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||||||
|
//вверх
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||||||
|
case DirectionType.Up:
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||||||
|
_startPosY -= (int)EntityBoat.Step;
|
||||||
|
break;
|
||||||
|
// вправо
|
||||||
|
case DirectionType.Right:
|
||||||
|
_startPosX += (int)EntityBoat.Step;
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||||||
|
break;
|
||||||
|
//вниз
|
||||||
|
case DirectionType.Down:
|
||||||
|
_startPosY += (int)EntityBoat.Step;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
//public void DrawBoat(Graphics g)
|
||||||
|
//{
|
||||||
|
// if (EntityBoat == null)
|
||||||
|
// {
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// Pen pen = new(Color.Black);
|
||||||
|
// Brush additionalBrush = new SolidBrush(EntityBoat.BodyColor);
|
||||||
|
// Brush mainBrush = new SolidBrush(EntityBoat.AdditionalColor);
|
||||||
|
|
||||||
|
// drawningOars.DrawOars(g, _startPosX, _startPosY);
|
||||||
|
|
||||||
|
// g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
|
||||||
|
// g.DrawEllipse(pen, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||||
|
// g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||||
|
|
||||||
|
// #region Координаты переда лодки
|
||||||
|
// Point b1 = new Point(_startPosX + 170, _startPosY + 20);
|
||||||
|
// Point b2 = new Point(_startPosX + 200, _startPosY + 70);
|
||||||
|
// Point b3 = new Point(_startPosX + 170, _startPosY + 110);
|
||||||
|
// Point[] pointsBoat = { b1, b2, b3 };
|
||||||
|
// #endregion
|
||||||
|
|
||||||
|
// g.DrawPolygon(pen, pointsBoat);
|
||||||
|
// g.FillPolygon(mainBrush, pointsBoat);
|
||||||
|
//}
|
||||||
|
public virtual void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
|
||||||
|
|
||||||
|
drawningsOars.DrawOarsNumber(g, _startPosX, _startPosY);
|
||||||
|
|
||||||
|
g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
|
||||||
|
|
||||||
|
#region Координаты переда лодки
|
||||||
|
Point b1 = new Point(_startPosX + 170, _startPosY + 20);
|
||||||
|
Point b2 = new Point(_startPosX + 200, _startPosY + 70);
|
||||||
|
Point b3 = new Point(_startPosX + 170, _startPosY + 110);
|
||||||
|
Point[] pointsBoat = { b1, b2, b3 };
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
g.DrawPolygon(pen, pointsBoat);
|
||||||
|
g.FillPolygon(mainBrush, pointsBoat);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
59
Boat_Hard/Boat_Hard/DrawningObjects/DrawningMotorboat.cs
Normal file
59
Boat_Hard/Boat_Hard/DrawningObjects/DrawningMotorboat.cs
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Boat_Hard.Entities;
|
||||||
|
using Boat_Hard.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Boat_Hard.DrawningObjects
|
||||||
|
{
|
||||||
|
internal class DrawningMotorboat: DrawningBoat
|
||||||
|
{
|
||||||
|
public EntityMotorboat? EntityMotorboat { get; protected set; }
|
||||||
|
public DrawningMotorboat(int speed, float weight, Color bodyColor,
|
||||||
|
Color additionalColor, bool ismotor, int oarsNumbers, int oars, int width, int height, int oarsShape) :
|
||||||
|
base(speed, weight, bodyColor, width, height, oarsNumbers, oarsShape)
|
||||||
|
{
|
||||||
|
if (EntityBoat != null)
|
||||||
|
{
|
||||||
|
EntityBoat = new EntityMotorboat(speed, weight, bodyColor,
|
||||||
|
additionalColor, ismotor, oars, oarsNumbers);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (EntityBoat is not EntityMotorboat motorboat)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Pen pen = new(Color.Black);
|
||||||
|
Brush brAdditionalColor = new SolidBrush(motorboat.AdditionalColor);
|
||||||
|
Brush oarsColor = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
|
//g.FillPolygon(oarsColor, new Point[] // up
|
||||||
|
// {
|
||||||
|
// new Point(_startPosX + 31, _startPosY - 10),
|
||||||
|
// new Point(_startPosX + 41, _startPosY - 10),
|
||||||
|
// new Point(_startPosX + 41, _startPosY + 90),
|
||||||
|
// new Point(_startPosX + 31, _startPosY + 90),
|
||||||
|
// }
|
||||||
|
//);
|
||||||
|
//g.FillPolygon(oarsColor, new Point[] // down
|
||||||
|
// {
|
||||||
|
// new Point(_startPosX + 31, _startPosY + 30),
|
||||||
|
// new Point(_startPosX + 41, _startPosY + 30),
|
||||||
|
// new Point(_startPosX + 41, _startPosY + 140),
|
||||||
|
// new Point(_startPosX + 31, _startPosY + 140),
|
||||||
|
// }
|
||||||
|
//);
|
||||||
|
base.DrawTransport(g);
|
||||||
|
|
||||||
|
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||||
|
g.FillEllipse(brAdditionalColor, _startPosX + 30, _startPosY + 30, 130, 70);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
51
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
Normal file
51
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
Normal file
@ -0,0 +1,51 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.DrawningObjects
|
||||||
|
{
|
||||||
|
internal class DrawningOarsOval: IDrawningOars
|
||||||
|
{
|
||||||
|
public OarsNumbers _oarsNumbers;
|
||||||
|
public void ChangeOarsNumber(int x)
|
||||||
|
{
|
||||||
|
if (x <= 1)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.One;
|
||||||
|
}
|
||||||
|
if (x == 2)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Two;
|
||||||
|
}
|
||||||
|
if (x >= 3)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Three;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||||
|
{
|
||||||
|
Pen pen = new(Color.White);
|
||||||
|
Brush brBlue = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 50, _startPosY-11, 12, 100);// up
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 50, _startPosY +30, 12, 100);// down
|
||||||
|
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 80, _startPosY - 11, 12, 100);// up
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 80, _startPosY + 30, 12, 100);// down
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 110, _startPosY - 11, 12, 100);// up
|
||||||
|
g.FillEllipse(brBlue, _startPosX + 110, _startPosY + 30, 12, 100);// down
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsRectangle.cs
Normal file
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsRectangle.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.DrawningObjects
|
||||||
|
{
|
||||||
|
internal class DrawningOarsRectangle: IDrawningOars
|
||||||
|
{
|
||||||
|
public OarsNumbers _oarsNumbers;
|
||||||
|
public void ChangeOarsNumber(int x)
|
||||||
|
{
|
||||||
|
if (x <= 1)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.One;
|
||||||
|
}
|
||||||
|
if (x == 2)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Two;
|
||||||
|
}
|
||||||
|
if (x >= 3)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Three;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||||
|
{
|
||||||
|
Pen pen = new(Color.White);
|
||||||
|
Brush brBlue = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 31, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 41, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 41, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 31, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 31, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 41, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 41, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 31, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 71, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 71, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsTriangle.cs
Normal file
90
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsTriangle.cs
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.DrawningObjects
|
||||||
|
{
|
||||||
|
internal class DrawningOarsTriangle: IDrawningOars
|
||||||
|
{
|
||||||
|
public OarsNumbers _oarsNumbers;
|
||||||
|
public void ChangeOarsNumber(int x)
|
||||||
|
{
|
||||||
|
if (x <= 1)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.One;
|
||||||
|
}
|
||||||
|
if (x == 2)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Two;
|
||||||
|
}
|
||||||
|
if (x >= 3)
|
||||||
|
{
|
||||||
|
_oarsNumbers = OarsNumbers.Three;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
|
||||||
|
{
|
||||||
|
Pen pen = new(Color.White);
|
||||||
|
Brush brBlue = new SolidBrush(Color.Black);
|
||||||
|
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 31, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 41, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 21, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 31, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 31, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 41, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 21, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 31, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 71, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 51, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 61, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 71, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 51, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 61, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_oarsNumbers == OarsNumbers.Three)
|
||||||
|
{
|
||||||
|
g.FillPolygon(brBlue, new Point[] // up
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 91, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 101, _startPosY - 10),
|
||||||
|
new Point(_startPosX + 81, _startPosY + 90),
|
||||||
|
new Point(_startPosX + 91, _startPosY + 90),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
g.FillPolygon(brBlue, new Point[] // down
|
||||||
|
{
|
||||||
|
new Point(_startPosX + 91, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 101, _startPosY + 30),
|
||||||
|
new Point(_startPosX + 81, _startPosY + 140),
|
||||||
|
new Point(_startPosX + 91, _startPosY + 140),
|
||||||
|
}
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
Boat_Hard/Boat_Hard/Entities/EntityBoat.cs
Normal file
22
Boat_Hard/Boat_Hard/Entities/EntityBoat.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.Entities
|
||||||
|
{
|
||||||
|
public class EntityBoat
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
public EntityBoat(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
24
Boat_Hard/Boat_Hard/Entities/EntityMotorboat.cs
Normal file
24
Boat_Hard/Boat_Hard/Entities/EntityMotorboat.cs
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.Entities
|
||||||
|
{
|
||||||
|
public class EntityMotorboat: EntityBoat
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
public bool isMotor { get; private set; }
|
||||||
|
public int Oars { get; private set; }
|
||||||
|
public int OarsNumbers { get; private set; }
|
||||||
|
public EntityMotorboat(int speed, double weight, Color bodyColor, Color
|
||||||
|
additionalColor, bool ismotor, int oars, int oarsNumbers) : base (speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
isMotor = ismotor;
|
||||||
|
Oars = oars;
|
||||||
|
OarsNumbers = oarsNumbers;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
171
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
171
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
@ -0,0 +1,171 @@
|
|||||||
|
namespace Boat_Hard
|
||||||
|
{
|
||||||
|
partial class FormBoat
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
|
||||||
|
buttonCreate = new Button();
|
||||||
|
buttonUp = new Button();
|
||||||
|
buttonDown = new Button();
|
||||||
|
buttonRight = new Button();
|
||||||
|
buttonLeft = new Button();
|
||||||
|
pictureBoxBoat = new PictureBox();
|
||||||
|
buttonMotorboatCreate = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
button1 = new Button();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// buttonCreate
|
||||||
|
//
|
||||||
|
buttonCreate.Location = new Point(23, 573);
|
||||||
|
buttonCreate.Name = "buttonCreate";
|
||||||
|
buttonCreate.Size = new Size(112, 34);
|
||||||
|
buttonCreate.TabIndex = 0;
|
||||||
|
buttonCreate.Text = "Создать";
|
||||||
|
buttonCreate.UseVisualStyleBackColor = true;
|
||||||
|
buttonCreate.Click += buttonCreate_Click;
|
||||||
|
//
|
||||||
|
// buttonUp
|
||||||
|
//
|
||||||
|
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
|
||||||
|
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonUp.Location = new Point(936, 525);
|
||||||
|
buttonUp.Name = "buttonUp";
|
||||||
|
buttonUp.Size = new Size(30, 30);
|
||||||
|
buttonUp.TabIndex = 1;
|
||||||
|
buttonUp.UseVisualStyleBackColor = true;
|
||||||
|
buttonUp.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonDown
|
||||||
|
//
|
||||||
|
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
|
||||||
|
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonDown.Location = new Point(936, 577);
|
||||||
|
buttonDown.Name = "buttonDown";
|
||||||
|
buttonDown.Size = new Size(30, 30);
|
||||||
|
buttonDown.TabIndex = 2;
|
||||||
|
buttonDown.UseVisualStyleBackColor = true;
|
||||||
|
buttonDown.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonRight
|
||||||
|
//
|
||||||
|
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
|
||||||
|
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonRight.Location = new Point(972, 550);
|
||||||
|
buttonRight.Name = "buttonRight";
|
||||||
|
buttonRight.Size = new Size(30, 30);
|
||||||
|
buttonRight.TabIndex = 3;
|
||||||
|
buttonRight.UseVisualStyleBackColor = true;
|
||||||
|
buttonRight.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonLeft
|
||||||
|
//
|
||||||
|
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
|
||||||
|
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||||
|
buttonLeft.Location = new Point(900, 550);
|
||||||
|
buttonLeft.Name = "buttonLeft";
|
||||||
|
buttonLeft.Size = new Size(30, 30);
|
||||||
|
buttonLeft.TabIndex = 4;
|
||||||
|
buttonLeft.UseVisualStyleBackColor = true;
|
||||||
|
buttonLeft.Click += buttonMove_Click;
|
||||||
|
//
|
||||||
|
// pictureBoxBoat
|
||||||
|
//
|
||||||
|
pictureBoxBoat.Dock = DockStyle.Fill;
|
||||||
|
pictureBoxBoat.Location = new Point(0, 0);
|
||||||
|
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||||
|
pictureBoxBoat.Size = new Size(1035, 619);
|
||||||
|
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||||
|
pictureBoxBoat.TabIndex = 5;
|
||||||
|
pictureBoxBoat.TabStop = false;
|
||||||
|
//
|
||||||
|
// buttonMotorboatCreate
|
||||||
|
//
|
||||||
|
buttonMotorboatCreate.Location = new Point(141, 573);
|
||||||
|
buttonMotorboatCreate.Name = "buttonMotorboatCreate";
|
||||||
|
buttonMotorboatCreate.Size = new Size(196, 34);
|
||||||
|
buttonMotorboatCreate.TabIndex = 6;
|
||||||
|
buttonMotorboatCreate.Text = "Создать моторную";
|
||||||
|
buttonMotorboatCreate.UseVisualStyleBackColor = true;
|
||||||
|
buttonMotorboatCreate.Click += buttonMotorboatCreate_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
|
||||||
|
comboBoxStrategy.Location = new Point(853, 0);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(182, 33);
|
||||||
|
comboBoxStrategy.TabIndex = 7;
|
||||||
|
comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
|
||||||
|
//
|
||||||
|
// button1
|
||||||
|
//
|
||||||
|
button1.Location = new Point(903, 39);
|
||||||
|
button1.Name = "button1";
|
||||||
|
button1.Size = new Size(99, 34);
|
||||||
|
button1.TabIndex = 8;
|
||||||
|
button1.Text = "шаг";
|
||||||
|
button1.UseVisualStyleBackColor = true;
|
||||||
|
button1.Click += buttonStep_Click;
|
||||||
|
//
|
||||||
|
// FormBoat
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
ClientSize = new Size(1035, 619);
|
||||||
|
Controls.Add(button1);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonMotorboatCreate);
|
||||||
|
Controls.Add(buttonLeft);
|
||||||
|
Controls.Add(buttonRight);
|
||||||
|
Controls.Add(buttonDown);
|
||||||
|
Controls.Add(buttonUp);
|
||||||
|
Controls.Add(buttonCreate);
|
||||||
|
Controls.Add(pictureBoxBoat);
|
||||||
|
Name = "FormBoat";
|
||||||
|
Text = "FormBoat";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
PerformLayout();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private Button buttonCreate;
|
||||||
|
private Button buttonUp;
|
||||||
|
private Button buttonDown;
|
||||||
|
private Button buttonRight;
|
||||||
|
private Button buttonLeft;
|
||||||
|
private PictureBox pictureBoxBoat;
|
||||||
|
private Button buttonMotorboatCreate;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
private Button button1;
|
||||||
|
}
|
||||||
|
}
|
121
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
121
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
@ -0,0 +1,121 @@
|
|||||||
|
using Boat_Hard.DrawningObjects;
|
||||||
|
using Boat_Hard.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Boat_Hard
|
||||||
|
{
|
||||||
|
public partial class FormBoat : Form
|
||||||
|
{
|
||||||
|
private DrawningBoat? _drawningBoat;
|
||||||
|
private AbstractStrategy? _strategy;
|
||||||
|
public DrawningBoat? SelectedBoat { get; private set; }
|
||||||
|
public FormBoat()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_drawningBoat.DrawTransport(gr);
|
||||||
|
pictureBoxBoat.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(2, 6), random.Next(0, 4));
|
||||||
|
|
||||||
|
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "buttonUp":
|
||||||
|
_drawningBoat.MoveTransport(DirectionType.Up);
|
||||||
|
break;
|
||||||
|
case "buttonDown":
|
||||||
|
_drawningBoat.MoveTransport(DirectionType.Down);
|
||||||
|
break;
|
||||||
|
case "buttonLeft":
|
||||||
|
_drawningBoat.MoveTransport(DirectionType.Left);
|
||||||
|
break;
|
||||||
|
case "buttonRight":
|
||||||
|
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonMotorboatCreate_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random random = new();
|
||||||
|
_drawningBoat = new DrawningMotorboat(
|
||||||
|
random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(random.Next(0, 2)), random.Next(0, 256),
|
||||||
|
//Convert.ToBoolean(random.Next(0, 2)),
|
||||||
|
random.Next(1, 4) * 2, pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(0, 4));
|
||||||
|
|
||||||
|
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
private void buttonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null,
|
||||||
|
};
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_strategy.SetData(_drawningBoat.GetMoveableObject,
|
||||||
|
pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||||
|
}
|
||||||
|
if (_strategy == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
_strategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_strategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_strategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void buttonStep_Click_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
1878
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
1878
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
File diff suppressed because it is too large
Load Diff
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard
|
||||||
|
{
|
||||||
|
internal interface IDrawningOars
|
||||||
|
{
|
||||||
|
public void ChangeOarsNumber(int x);
|
||||||
|
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY);
|
||||||
|
}
|
||||||
|
}
|
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public abstract class AbstractStrategy
|
||||||
|
{
|
||||||
|
private IMoveableObject? _moveableObject;
|
||||||
|
private Status _state = Status.NotInit;
|
||||||
|
protected int FieldWidth { get; private set; }
|
||||||
|
protected int FieldHeight { get; private set; }
|
||||||
|
public Status GetStatus() { return _state; }
|
||||||
|
public void SetData(IMoveableObject moveableObject, int width, int
|
||||||
|
height)
|
||||||
|
{
|
||||||
|
if (moveableObject == null)
|
||||||
|
{
|
||||||
|
_state = Status.NotInit;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
_state = Status.InProgress;
|
||||||
|
_moveableObject = moveableObject;
|
||||||
|
FieldWidth = width;
|
||||||
|
FieldHeight = height;
|
||||||
|
}
|
||||||
|
public void MakeStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (IsTargetDestinaion())
|
||||||
|
{
|
||||||
|
_state = Status.Finish;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
MoveToTarget();
|
||||||
|
}
|
||||||
|
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||||
|
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||||
|
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||||
|
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||||
|
protected ObjectParameters? GetObjectParameters =>
|
||||||
|
_moveableObject?.GetObjectPosition;
|
||||||
|
protected int? GetStep()
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return _moveableObject?.GetStep;
|
||||||
|
}
|
||||||
|
protected abstract void MoveToTarget();
|
||||||
|
protected abstract bool IsTargetDestinaion();
|
||||||
|
private bool MoveTo(DirectionType directionType)
|
||||||
|
{
|
||||||
|
if (_state != Status.InProgress)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||||
|
{
|
||||||
|
_moveableObject.MoveObject(directionType);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Boat_Hard.DrawningObjects;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public class DrawningObjectBoat: IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawningBoat? _drawningBoat = null;
|
||||||
|
public DrawningObjectBoat(DrawningBoat drawningBus)
|
||||||
|
{
|
||||||
|
_drawningBoat = drawningBus;
|
||||||
|
}
|
||||||
|
public ObjectParameters? GetObjectPosition
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
return new ObjectParameters(_drawningBoat.GetPosX,
|
||||||
|
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(DirectionType direction) =>
|
||||||
|
_drawningBoat?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(DirectionType direction) =>
|
||||||
|
_drawningBoat?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectPosition { get; }
|
||||||
|
int GetStep { get; }
|
||||||
|
bool CheckCanMove(DirectionType direction);
|
||||||
|
void MoveObject(DirectionType direction);
|
||||||
|
}
|
||||||
|
}
|
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return objParams.RightBorder <= FieldWidth &&
|
||||||
|
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||||
|
objParams.DownBorder <= FieldHeight &&
|
||||||
|
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestinaion()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
public int LeftBorder => _x;
|
||||||
|
public int TopBorder => _y;
|
||||||
|
public int RightBorder => _x + _width;
|
||||||
|
public int DownBorder => _y + _height;
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2;
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard.MovementStrategy
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit,
|
||||||
|
InProgress,
|
||||||
|
Finish
|
||||||
|
}
|
||||||
|
}
|
15
Boat_Hard/Boat_Hard/OarsNumbers.cs
Normal file
15
Boat_Hard/Boat_Hard/OarsNumbers.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Boat_Hard
|
||||||
|
{
|
||||||
|
public enum OarsNumbers
|
||||||
|
{
|
||||||
|
One,
|
||||||
|
Two,
|
||||||
|
Three
|
||||||
|
}
|
||||||
|
}
|
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace Boat_Hard
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormBoat());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Boat_Hard.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Boat_Hard.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
Loading…
Reference in New Issue
Block a user