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25
Boat_Hard/Boat_Hard.sln
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25
Boat_Hard/Boat_Hard.sln
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@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
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||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.8.34316.72
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Boat_Hard", "Boat_Hard\Boat_Hard.csproj", "{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
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||||
Release|Any CPU = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||
{0A0432B4-0E96-4D1B-A91A-77FB8332EB3F}.Release|Any CPU.Build.0 = Release|Any CPU
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||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {A6F3D5F9-6B0F-40E6-B0A1-4F6D3783D0CC}
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||||
EndGlobalSection
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||||
EndGlobal
|
26
Boat_Hard/Boat_Hard/Boat_Hard.csproj
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26
Boat_Hard/Boat_Hard/Boat_Hard.csproj
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@ -0,0 +1,26 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>WinExe</OutputType>
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<TargetFramework>net6.0-windows</TargetFramework>
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<Nullable>enable</Nullable>
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<UseWindowsForms>true</UseWindowsForms>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<Compile Update="Properties\Resources.Designer.cs">
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<DesignTime>True</DesignTime>
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<AutoGen>True</AutoGen>
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<DependentUpon>Resources.resx</DependentUpon>
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</Compile>
|
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</ItemGroup>
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|
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<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
|
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<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
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16
Boat_Hard/Boat_Hard/DirectionType.cs
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16
Boat_Hard/Boat_Hard/DirectionType.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boat_Hard
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{
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public enum DirectionType
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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117
Boat_Hard/Boat_Hard/DrawningBoat.cs
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117
Boat_Hard/Boat_Hard/DrawningBoat.cs
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@ -0,0 +1,117 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boat_Hard
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{
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public class DrawningBoat
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{
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public EntityBoat? EntityBoat { get; private set; }
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 118;
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private DrawningOars drawningOars;
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public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool motor
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//, bool bombs, bool fuelTanks
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, int oars, int width, int height)
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{
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if (width < _boatWidth || height < _boatHeight)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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EntityBoat = new EntityBoat();
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EntityBoat.Init(speed, weight, bodyColor, additionalColor, motor
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//, bombs, fuelTanks
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, oars);
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drawningOars = new DrawningOars();
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drawningOars.SetAmount(oars);
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return true;
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}
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public void SetPosition(int x, int y)
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{
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if (x < 0 || x + _boatWidth > _pictureWidth)
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{
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x = _pictureWidth - _boatWidth;
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}
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if (y < 0 || y + _boatWidth > _pictureHeight)
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{
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y = _pictureHeight - _boatHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityBoat == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityBoat.Step > 0)
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{
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_startPosX -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityBoat.Step > 0)
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{
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_startPosY -= (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + EntityBoat.Step + _boatWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBoat.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + EntityBoat.Step + _boatHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBoat.Step;
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}
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break;
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}
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}
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public void DrawBoat(Graphics g)
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{
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if (EntityBoat == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityBoat.BodyColor);
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Brush mainBrush = new SolidBrush(EntityBoat.AdditionalColor);
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drawningOars.DrawOars(g, _startPosX, _startPosY);
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g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
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g.DrawEllipse(pen, _startPosX + 30, _startPosY + 30, 130, 70);
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g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY + 30, 130, 70);
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#region Координаты переда лодки
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Point b1 = new Point(_startPosX + 170, _startPosY + 20);
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Point b2 = new Point(_startPosX + 200, _startPosY + 70);
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Point b3 = new Point(_startPosX + 170, _startPosY + 110);
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Point[] pointsBoat = { b1, b2, b3 };
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#endregion
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g.DrawPolygon(pen, pointsBoat);
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g.FillPolygon(mainBrush, pointsBoat);
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}
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}
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}
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88
Boat_Hard/Boat_Hard/DrawningOars.cs
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88
Boat_Hard/Boat_Hard/DrawningOars.cs
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@ -0,0 +1,88 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boat_Hard
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{
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public class DrawningOars
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{
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private Oars amount;
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public void SetAmount(int a)
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{
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if (a <= 1)
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{
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amount = Oars.One;
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}
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else if (a == 2)
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{
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amount = Oars.Two;
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}
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else if (a >= 3)
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{
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amount = Oars.Three;
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}
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}
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public void DrawOars(Graphics g, int _startPosX, int _startPosY)
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{
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Brush oarsColor = new SolidBrush(Color.Black);
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 31, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY + 90),
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new Point(_startPosX + 31, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 31, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 140),
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new Point(_startPosX + 31, _startPosY + 140),
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}
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);
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if (amount == Oars.Two || amount == Oars.Three)
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{
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 61, _startPosY - 10),
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new Point(_startPosX + 71, _startPosY - 10),
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new Point(_startPosX + 71, _startPosY + 90),
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new Point(_startPosX + 61, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 61, _startPosY + 30),
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new Point(_startPosX + 71, _startPosY + 30),
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new Point(_startPosX + 71, _startPosY + 140),
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new Point(_startPosX + 61, _startPosY + 140),
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}
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);
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}
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if (amount == Oars.Three)
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{
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 91, _startPosY - 10),
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new Point(_startPosX + 101, _startPosY - 10),
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new Point(_startPosX + 101, _startPosY + 90),
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new Point(_startPosX + 91, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 91, _startPosY + 30),
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new Point(_startPosX + 101, _startPosY + 30),
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new Point(_startPosX + 101, _startPosY + 140),
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new Point(_startPosX + 91, _startPosY + 140),
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}
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);
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}
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}
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||||
}
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||||
}
|
35
Boat_Hard/Boat_Hard/EntityBoat.cs
Normal file
35
Boat_Hard/Boat_Hard/EntityBoat.cs
Normal file
@ -0,0 +1,35 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||
|
||||
namespace Boat_Hard
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||||
{
|
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public class EntityBoat
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{
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public int Speed { get; private set; }
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public Color AdditionalColor { get; private set; }
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||||
public bool isMotor { get; private set; }
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|
||||
//public bool Bombs { get; private set; }
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//public bool FuelTanks { get; private set; }
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public int Oars { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool motor
|
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//, bool fuelTanks
|
||||
, int oars)
|
||||
{
|
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Speed = speed;
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||||
Weight = weight;
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||||
BodyColor = bodyColor;
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||||
AdditionalColor = additionalColor;
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isMotor = motor;
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||||
//Bombs = bombs;
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//FuelTanks = fuelTanks;
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||||
Oars = oars;
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||||
}
|
||||
}
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||||
}
|
123
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
123
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
Normal file
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|
||||
namespace Boat_Hard
|
||||
{
|
||||
partial class FormBoat
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
buttonCreate = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonLeft = new Button();
|
||||
pictureBoxBoat = new PictureBox();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Location = new Point(23, 573);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(112, 34);
|
||||
buttonCreate.TabIndex = 0;
|
||||
buttonCreate.Text = "Создать";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Location = new Point(936, 525);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 1;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Location = new Point(936, 577);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Location = new Point(972, 550);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 3;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Location = new Point(900, 550);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 4;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += buttonMove_Click;
|
||||
//
|
||||
// pictureBoxBoat
|
||||
//
|
||||
pictureBoxBoat.Dock = DockStyle.Fill;
|
||||
pictureBoxBoat.Location = new Point(0, 0);
|
||||
pictureBoxBoat.Name = "pictureBoxBoat";
|
||||
pictureBoxBoat.Size = new Size(1035, 619);
|
||||
pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxBoat.TabIndex = 5;
|
||||
pictureBoxBoat.TabStop = false;
|
||||
//
|
||||
// FormBoat
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(10F, 25F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(1035, 619);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBoxBoat);
|
||||
Name = "FormBoat";
|
||||
Text = "FormBoat";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private PictureBox pictureBoxBoat;
|
||||
}
|
||||
}
|
61
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
61
Boat_Hard/Boat_Hard/FormBoat.cs
Normal file
@ -0,0 +1,61 @@
|
||||
namespace Boat_Hard
|
||||
{
|
||||
public partial class FormBoat : Form
|
||||
{
|
||||
private DrawningBoat? _drawningBoat;
|
||||
public FormBoat()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningBoat.DrawBoat(gr);
|
||||
pictureBoxBoat.Image = bmp;
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningBoat = new DrawningBoat();
|
||||
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2))
|
||||
//, Convert.ToBoolean(random.Next(0, 2))
|
||||
,random.Next(1, 4) * 2, pictureBoxBoat.Width, pictureBoxBoat.Height);
|
||||
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningBoat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningBoat.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningBoat.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningBoat.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningBoat.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
120
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
120
Boat_Hard/Boat_Hard/FormBoat.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
15
Boat_Hard/Boat_Hard/Oars.cs
Normal file
15
Boat_Hard/Boat_Hard/Oars.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
public enum Oars
|
||||
{
|
||||
One,
|
||||
Two,
|
||||
Three
|
||||
}
|
||||
}
|
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
17
Boat_Hard/Boat_Hard/Program.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace Boat_Hard
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormBoat());
|
||||
}
|
||||
}
|
||||
}
|
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
63
Boat_Hard/Boat_Hard/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace Boat_Hard.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Boat_Hard.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
120
Boat_Hard/Boat_Hard/Properties/Resources.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
Loading…
Reference in New Issue
Block a user