pfabrcbhjdfnm
This commit is contained in:
parent
ec76794b98
commit
05ec3b8972
@ -1,88 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boat_Hard
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{
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public class DrawningOars
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{
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private Oars amount;
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public void SetAmount(int a)
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{
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if (a <= 1)
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{
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amount = Oars.One;
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}
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else if (a == 2)
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{
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amount = Oars.Two;
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}
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else if (a >= 3)
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{
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amount = Oars.Three;
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}
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}
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public void DrawOars(Graphics g, int _startPosX, int _startPosY)
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{
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Brush oarsColor = new SolidBrush(Color.Black);
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 31, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY + 90),
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new Point(_startPosX + 31, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 31, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 140),
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new Point(_startPosX + 31, _startPosY + 140),
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}
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);
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if (amount == Oars.Two || amount == Oars.Three)
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{
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 61, _startPosY - 10),
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new Point(_startPosX + 71, _startPosY - 10),
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new Point(_startPosX + 71, _startPosY + 90),
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new Point(_startPosX + 61, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 61, _startPosY + 30),
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new Point(_startPosX + 71, _startPosY + 30),
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new Point(_startPosX + 71, _startPosY + 140),
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new Point(_startPosX + 61, _startPosY + 140),
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}
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);
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}
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if (amount == Oars.Three)
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{
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 91, _startPosY - 10),
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new Point(_startPosX + 101, _startPosY - 10),
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new Point(_startPosX + 101, _startPosY + 90),
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new Point(_startPosX + 91, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 91, _startPosY + 30),
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new Point(_startPosX + 101, _startPosY + 30),
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new Point(_startPosX + 101, _startPosY + 140),
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new Point(_startPosX + 91, _startPosY + 140),
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}
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);
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}
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}
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}
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}
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@ -4,16 +4,18 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Boat_Hard.Entities;
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using Boat_Hard.MovementStrategy;
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namespace Boat_Hard.DrawningObjects
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{
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public class DrawningBoat
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{
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public EntityBoat? EntityBoat { get; private set; }
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public IMoveableObject GetMoveableObject => new DrawningObjectBoat(this);
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private int _pictureWidth;
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private int _pictureHeight;
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private int _startPosX;
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private int _startPosY;
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public int _startPosX;
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public int _startPosY;
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private readonly int _boatWidth = 160;
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private readonly int _boatHeight = 118;
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public int GetPosX => _startPosX;
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@ -53,12 +55,12 @@ namespace Boat_Hard.DrawningObjects
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case 1:
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drawningsOars = new DrawningOarsOval();
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break;
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case 2:
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drawningsOars = new DrawningOarsTriangle();
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break;
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default:
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drawningsOars = new DrawningOarsRectangle();
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break;
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//case 2:
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// drawningsOars = new DrawningOarsTriangle();
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// break;
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//default:
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// drawningsOars = new DrawningOarsRectangle();
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// break;
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}
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drawningsOars.ChangeOarsNumber(oarsNumbers);
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}
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@ -191,7 +193,20 @@ namespace Boat_Hard.DrawningObjects
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Pen pen = new(Color.Black);
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Brush mainBrush = new SolidBrush(EntityBoat.BodyColor);
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drawningsOars.DrawOarsNumber(g, _startPosX, _startPosY);
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g.FillRectangle(mainBrush, _startPosX + 20, _startPosY + 20, 150, 90);
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#region Координаты переда лодки
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Point b1 = new Point(_startPosX + 170, _startPosY + 20);
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Point b2 = new Point(_startPosX + 200, _startPosY + 70);
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Point b3 = new Point(_startPosX + 170, _startPosY + 110);
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Point[] pointsBoat = { b1, b2, b3 };
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#endregion
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g.DrawPolygon(pen, pointsBoat);
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g.FillPolygon(mainBrush, pointsBoat);
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}
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}
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}
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Boat_Hard.Entities;
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using Boat_Hard.MovementStrategy;
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namespace Boat_Hard.DrawningObjects
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{
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@ -14,25 +15,41 @@ namespace Boat_Hard.DrawningObjects
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Color additionalColor, bool ismotor, int oarsNumbers, int oars, int width, int height, int oarsShape) :
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base(speed, weight, bodyColor, width, height, oarsNumbers, oarsShape)
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{
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if (EntityBoat != null)
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{
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EntityBoat = new EntityMotorboat(speed, weight, bodyColor,
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additionalColor, ismotor, oarsNumbers, oars);
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}
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//if (EntityBoat != null)
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//{
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// EntityBoat = new EntityMotorboat(speed, weight, bodyColor,
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// additionalColor, ismotor, oars, oarsNumbers);
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//}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityBoat is not EntityMotorboat doubleDeckerBus)
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if (EntityBoat is not EntityMotorboat motorboat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush brAdditionalColor = new SolidBrush(doubleDeckerBus.AdditionalColor);
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Brush brBlue = new SolidBrush(Color.Blue);
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Brush brBlack = new SolidBrush(Color.Black);
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Brush brAdditionalColor = new SolidBrush(motorboat.AdditionalColor);
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Brush oarsColor = new SolidBrush(Color.Black);
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g.FillPolygon(oarsColor, new Point[] // up
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{
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new Point(_startPosX + 31, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY - 10),
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new Point(_startPosX + 41, _startPosY + 90),
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new Point(_startPosX + 31, _startPosY + 90),
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}
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);
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g.FillPolygon(oarsColor, new Point[] // down
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{
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new Point(_startPosX + 31, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 30),
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new Point(_startPosX + 41, _startPosY + 140),
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new Point(_startPosX + 31, _startPosY + 140),
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}
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);
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base.DrawTransport(g);
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}
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}
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}
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46
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
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46
Boat_Hard/Boat_Hard/DrawningObjects/DrawningOarsOval.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Boat_Hard.DrawningObjects
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{
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internal class DrawningOarsOval: IDrawningOars
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{
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public OarsNumbers _oarsNumbers;
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public void ChangeOarsNumber(int x)
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{
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if (x <= 3)
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{
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_oarsNumbers = OarsNumbers.One;
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}
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if (x == 4)
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{
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_oarsNumbers = OarsNumbers.Two;
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}
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if (x >= 5)
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{
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_oarsNumbers = OarsNumbers.Three;
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}
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}
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public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY)
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{
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Pen pen = new(Color.White);
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Brush brBlue = new SolidBrush(Color.Black);
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g.FillEllipse(brBlue, _startPosX + 20, _startPosY + 21, 10, 20);
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g.FillEllipse(brBlue, _startPosX + 31, _startPosY + 21, 10, 20);
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g.FillEllipse(brBlue, _startPosX + 60, _startPosY + 21, 10, 20);
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if (_oarsNumbers == OarsNumbers.Two || _oarsNumbers == OarsNumbers.Three)
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{
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g.FillEllipse(brBlue, _startPosX + 80, _startPosY + 21, 10, 20);
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}
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if (_oarsNumbers == OarsNumbers.Three)
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{
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g.FillEllipse(brBlue, _startPosX + 42, _startPosY + 21, 10, 20);
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}
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}
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}
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}
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public double Weight { get; private set; }
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public Color BodyColor { get; private set; }
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public double Step => (double)Speed * 100 / Weight;
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public void Init(int speed, double weight, Color bodyColor
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//, Color additionalColor
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//, bool motor, int oars
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)
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public EntityBoat(int speed, double weight, Color bodyColor)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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//AdditionalColor = additionalColor;
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//isMotor = motor;
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//Oars = oars;
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}
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}
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}
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@ -11,12 +11,14 @@ namespace Boat_Hard.Entities
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public Color AdditionalColor { get; private set; }
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public bool isMotor { get; private set; }
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public int Oars { get; private set; }
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public int OarsNumbers { get; private set; }
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public EntityMotorboat(int speed, double weight, Color bodyColor, Color
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additionalColor, bool ismotor, int oars) : base (speed, weight, bodyColor)
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additionalColor, bool ismotor, int oars, int oarsNumbers) : base (speed, weight, bodyColor)
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{
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AdditionalColor = additionalColor;
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isMotor = ismotor;
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Oars = oars;
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OarsNumbers = oarsNumbers;
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}
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}
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}
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40
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
40
Boat_Hard/Boat_Hard/FormBoat.Designer.cs
generated
@ -35,6 +35,9 @@
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buttonRight = new Button();
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buttonLeft = new Button();
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pictureBoxBoat = new PictureBox();
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buttonMotorboatCreate = new Button();
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comboBoxStrategy = new ComboBox();
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//buttonStep_Click = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
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SuspendLayout();
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//
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@ -102,11 +105,44 @@
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pictureBoxBoat.TabIndex = 5;
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pictureBoxBoat.TabStop = false;
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//
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// buttonMotorboatCreate
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//
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buttonMotorboatCreate.Location = new Point(141, 573);
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buttonMotorboatCreate.Name = "buttonMotorboatCreate";
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buttonMotorboatCreate.Size = new Size(196, 34);
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buttonMotorboatCreate.TabIndex = 6;
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buttonMotorboatCreate.Text = "Создать моторную";
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buttonMotorboatCreate.UseVisualStyleBackColor = true;
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buttonMotorboatCreate.Click += buttonMotorboatCreate_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.FormattingEnabled = true;
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comboBoxStrategy.Items.AddRange(new object[] { "MoveToCenter", "MoveToBorder" });
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comboBoxStrategy.Location = new Point(853, 0);
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comboBoxStrategy.Name = "comboBoxStrategy";
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comboBoxStrategy.Size = new Size(182, 33);
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comboBoxStrategy.TabIndex = 7;
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comboBoxStrategy.SelectedIndexChanged += comboBoxStrategy_SelectedIndexChanged;
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//
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// buttonStep_Click
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//
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buttonStep_Click.Location = new Point(936, 39);
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buttonStep_Click.Name = "buttonStep_Click";
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buttonStep_Click.Size = new Size(56, 34);
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buttonStep_Click.TabIndex = 8;
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buttonStep_Click.Text = "шаг";
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buttonStep_Click.UseVisualStyleBackColor = true;
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buttonStep_Click.Click += this.buttonStep_Click_Click;
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//
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// FormBoat
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//
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1035, 619);
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Controls.Add(buttonStep_Click);
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Controls.Add(comboBoxStrategy);
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Controls.Add(buttonMotorboatCreate);
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Controls.Add(buttonLeft);
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Controls.Add(buttonRight);
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Controls.Add(buttonDown);
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@ -128,5 +164,9 @@
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private Button buttonRight;
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private Button buttonLeft;
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private PictureBox pictureBoxBoat;
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private Button buttonMotorboatCreate;
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private ComboBox comboBoxStrategy;
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private Button buttonStep_Click;
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private Button buttonStep_Click;
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}
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}
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@ -1,10 +1,13 @@
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using Boat_Hard.DrawningObjects;
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using Boat_Hard.MovementStrategy;
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namespace Boat_Hard
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{
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public partial class FormBoat : Form
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{
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private DrawningBoat? _drawningBoat;
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private AbstractStrategy? _strategy;
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public DrawningBoat? SelectedBoat { get; private set; }
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public FormBoat()
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{
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InitializeComponent();
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@ -18,18 +21,15 @@ namespace Boat_Hard
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}
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Bitmap bmp = new(pictureBoxBoat.Width, pictureBoxBoat.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_drawningBoat.DrawBoat(gr);
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_drawningBoat.DrawTransport(gr);
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pictureBoxBoat.Image = bmp;
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningBoat = new DrawningBoat();
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_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Convert.ToBoolean(random.Next(0, 2))
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//, Convert.ToBoolean(random.Next(0, 2))
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,random.Next(1, 4) * 2, pictureBoxBoat.Width, pictureBoxBoat.Height);
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_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(2, 6), random.Next(0, 4));
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_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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@ -59,5 +59,64 @@ namespace Boat_Hard
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}
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Draw();
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}
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private void buttonMotorboatCreate_Click(object sender, EventArgs e)
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{
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Random random = new();
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_drawningBoat = new DrawningMotorboat(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)),
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random.Next(0, 4),
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//random.Next(2, 6),
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//Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
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pictureBoxBoat.Width, pictureBoxBoat.Height, random.Next(0, 4), random.Next(0, 4));
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_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
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Draw();
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}
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private void comboBoxStrategy_SelectedIndexChanged(object sender, EventArgs e)
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{
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}
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private void buttonStep_Click(object sender, EventArgs e)
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{
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if (_drawningBoat == null)
|
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{
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return;
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}
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if (comboBoxStrategy.Enabled)
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{
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_strategy = comboBoxStrategy.SelectedIndex switch
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{
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0 => new MoveToCenter(),
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1 => new MoveToBorder(),
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_ => null,
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};
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if (_strategy == null)
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{
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return;
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}
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_strategy.SetData(_drawningBoat.GetMoveableObject,
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pictureBoxBoat.Width, pictureBoxBoat.Height);
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}
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if (_strategy == null)
|
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{
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return;
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}
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comboBoxStrategy.Enabled = false;
|
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_strategy.MakeStep();
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Draw();
|
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if (_strategy.GetStatus() == Status.Finish)
|
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{
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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}
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}
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private void buttonStep_Click_Click(object sender, EventArgs e)
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{
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}
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}
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}
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|
File diff suppressed because it is too large
Load Diff
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
14
Boat_Hard/Boat_Hard/IDrawningOars.cs
Normal file
@ -0,0 +1,14 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
internal interface IDrawningOars
|
||||
{
|
||||
public void ChangeOarsNumber(int x);
|
||||
public void DrawOarsNumber(Graphics g, int _startPosX, int _startPosY);
|
||||
}
|
||||
}
|
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
73
Boat_Hard/Boat_Hard/MovementStrategy/AbstractStrategy.cs
Normal file
@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using static System.Windows.Forms.VisualStyles.VisualStyleElement;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
private IMoveableObject? _moveableObject;
|
||||
private Status _state = Status.NotInit;
|
||||
protected int FieldWidth { get; private set; }
|
||||
protected int FieldHeight { get; private set; }
|
||||
public Status GetStatus() { return _state; }
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
protected bool MoveLeft() => MoveTo(DirectionType.Left);
|
||||
protected bool MoveRight() => MoveTo(DirectionType.Right);
|
||||
protected bool MoveUp() => MoveTo(DirectionType.Up);
|
||||
protected bool MoveDown() => MoveTo(DirectionType.Down);
|
||||
protected ObjectParameters? GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
protected abstract void MoveToTarget();
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
private bool MoveTo(DirectionType directionType)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(directionType) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(directionType);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
35
Boat_Hard/Boat_Hard/MovementStrategy/DrawningObjectBoat.cs
Normal file
@ -0,0 +1,35 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Boat_Hard.DrawningObjects;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectBoat: IMoveableObject
|
||||
{
|
||||
private readonly DrawningBoat? _drawningBoat = null;
|
||||
public DrawningObjectBoat(DrawningBoat drawningBus)
|
||||
{
|
||||
_drawningBoat = drawningBus;
|
||||
}
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawningBoat == null || _drawningBoat.EntityBoat == null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawningBoat.GetPosX,
|
||||
_drawningBoat.GetPosY, _drawningBoat.GetWidth, _drawningBoat.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawningBoat?.EntityBoat?.Step ?? 0);
|
||||
public bool CheckCanMove(DirectionType direction) =>
|
||||
_drawningBoat?.CanMove(direction) ?? false;
|
||||
public void MoveObject(DirectionType direction) =>
|
||||
_drawningBoat?.MoveTransport(direction);
|
||||
}
|
||||
}
|
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
16
Boat_Hard/Boat_Hard/MovementStrategy/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public interface IMoveableObject
|
||||
{
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
int GetStep { get; }
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
57
Boat_Hard/Boat_Hard/MovementStrategy/MoveToBorder.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
56
Boat_Hard/Boat_Hard/MovementStrategy/MoveToCenter.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
29
Boat_Hard/Boat_Hard/MovementStrategy/ObjectParameters.cs
Normal file
@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
public int LeftBorder => _x;
|
||||
public int TopBorder => _y;
|
||||
public int RightBorder => _x + _width;
|
||||
public int DownBorder => _y + _height;
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
15
Boat_Hard/Boat_Hard/MovementStrategy/Status.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard.MovementStrategy
|
||||
{
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace Boat_Hard
|
||||
{
|
||||
public enum Oars
|
||||
public enum OarsNumbers
|
||||
{
|
||||
One,
|
||||
Two,
|
Loading…
Reference in New Issue
Block a user