2023-11-13 13:26:03 +04:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectContainerShip;
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using ProjectContainerShip.Entities;
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using ProjectContainerShip.MovementStrategy;
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using static ProjectContainerShip.Direction;
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namespace ProjectContainerShip.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningShip
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{
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningShip
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/// </summary>
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public IMoveableObject GetMoveableObject => new DrawningObjectShip(this);
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityShip? EntityShip { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки корабля
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/// </summary>
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки корабля
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/// </summary>
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки корабля
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/// </summary>
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protected readonly int _shipWidth = 200;
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/// <summary>
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/// Высота прорисовки корабля
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/// </summary>
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protected readonly int _shipHeight = 30;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningShip(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <param name="shipWidth">Ширина прорисовки корабля</param>
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/// <param name="shipHeight">Высота прорисовки корабля</param>
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protected DrawningShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
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{
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if (width > _shipWidth && height > _shipHeight)
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{
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_pictureWidth = width;
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_pictureHeight = height;
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_shipWidth = shipWidth;
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_shipHeight = shipHeight;
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EntityShip = new EntityShip(speed, weight, bodyColor);
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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if ((x > 0) && (x < _pictureWidth))
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_startPosX = x;
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else _startPosX = 0;
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if ((y > 0) && (y < _pictureHeight))
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_startPosY = y;
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else _startPosY = 0;
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _shipWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _shipHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityShip == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityShip.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityShip.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + _shipWidth + EntityShip.Step < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + _shipHeight + EntityShip.Step < _pictureHeight,
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};
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (!CanMove(direction) || EntityShip == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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_startPosX -= (int)EntityShip.Step;
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2023-12-22 13:40:17 +04:00
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break;
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2023-11-13 13:26:03 +04:00
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//вверх
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case DirectionType.Up:
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_startPosY -= (int)EntityShip.Step;
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2023-12-22 13:40:17 +04:00
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break;
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2023-11-13 13:26:03 +04:00
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// вправо
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case DirectionType.Right:
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_startPosX += (int)EntityShip.Step;
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2023-12-22 13:40:17 +04:00
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break;
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2023-11-13 13:26:03 +04:00
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//вниз
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case DirectionType.Down:
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_startPosY += (int)EntityShip.Step;
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2023-12-22 13:40:17 +04:00
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break;
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2023-11-13 13:26:03 +04:00
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public virtual void DrawTransport(Graphics g)
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2023-12-22 13:40:17 +04:00
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{
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2023-11-13 13:26:03 +04:00
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if (EntityShip == null)
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{
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return;
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2023-12-22 13:40:17 +04:00
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}
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2023-12-06 18:54:22 +04:00
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Brush bodyColor = new SolidBrush(EntityShip.BodyColor);
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2023-11-13 13:26:03 +04:00
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//границы корабля
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2023-12-06 13:45:35 +04:00
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Brush brRd = new SolidBrush(Color.Red);
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2023-11-13 13:26:03 +04:00
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Point point1 = new Point(_startPosX, _startPosY + 12);
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Point point2 = new Point(_startPosX + 25, _startPosY + 35);
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Point point3 = new Point(_startPosX + 175, _startPosY + 35);
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Point point4 = new Point(_startPosX + 200, _startPosY + 12);
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Point[] curvePoints1 = { point1, point2, point3, point4 };
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2023-12-06 18:54:22 +04:00
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g.FillPolygon(bodyColor, curvePoints1);
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2023-11-13 13:26:03 +04:00
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//граница палубы
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Brush brBlue = new SolidBrush(Color.Blue);
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2023-12-06 18:54:22 +04:00
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g.FillRectangle(bodyColor, _startPosX + 35, _startPosY + 0, 16, 12);
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2023-11-13 13:26:03 +04:00
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}
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}
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}
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