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26 changed files with 1419 additions and 56 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.Drawings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влева
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Entities;
namespace ProjectCruiser.Drawings;
public class DrawningCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки крейсера
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки крейсера
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки крейсера
/// </summary>
private readonly int _drawningCruiserWidth = 180;
/// <summary>
/// Высота прорисовки крейсера
/// </summary>
private readonly int _drawingCruiserHeight = 70;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCruiserWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingCruiserHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningCruiser() {
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Констуктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
public DrawningCruiser(int speed, double weigth, Color bodyColor): this()
{
EntityCruiser = new EntityCruiser(speed, weigth, bodyColor);
}
/// <summary>
/// Констуктор для наследников
/// </summary>
/// <param name="drawningCruiserWidth">Ширина прорисовки крейсера</param>
/// <param name="drawingCruiserHeight">Высота прорисовки крейсера</param>
protected DrawningCruiser(int drawningCruiserWidth, int drawingCruiserHeight) : this()
{
_drawningCruiserWidth = drawningCruiserWidth;
_drawingCruiserHeight = drawingCruiserHeight;
}
public bool SetPictireSize(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningCruiserWidth + EntityCruiser.Step < _pictureWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawingCruiserHeight + EntityCruiser.Step < _pictureHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус крейсера
Brush Brush = new
SolidBrush(EntityCruiser.BodyColor);
Point[] hull = new Point[]
{
new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
};
g.FillPolygon(Brush, hull);
g.DrawPolygon(pen, hull);
}
}

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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Entities;
namespace ProjectCruiser.Drawings;
public class DrawningMilitaryCruiser: DrawningCruiser
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="armor">Признак наличия брони</param>
/// <param name="weapon">Признак наличия оружия</param>
public DrawningMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(180, 70)
{
EntityCruiser = new EntityMilitaryCruiser(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
}
public override void DrawTransport(Graphics g)
{
if (EntityCruiser == null || EntityCruiser is not EntityMilitaryCruiser militaryCruiser || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус парусника
Brush brush = new SolidBrush(militaryCruiser.BodyColor);
Point[] hull = new Point[]
{
new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
};
g.FillPolygon(brush, hull);
g.DrawPolygon(pen, hull);
base.DrawTransport(g);
//Взлетная полоса
Brush additionalBrush = new SolidBrush(militaryCruiser.AdditionalColor);
g.FillEllipse(additionalBrush, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
g.DrawEllipse(pen, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
//Рокетная шахта
g.FillRectangle(additionalBrush, (int)(_startPosX + 70), (int)(_startPosY + 20), 20, 30);
g.FillRectangle(additionalBrush, (int)(_startPosX + 40), (int)(_startPosY + 27), 30, 15);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.Entities;
/// <summary>
/// Класс-сущность "Крейсер" Вариант 18
/// </summary>
public class EntityCruiser
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; protected set; }
/// <summary>
/// Вес
/// </summary>
public double Weigth { get; protected set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; protected set; }
/// <summary>
/// Шаг перемещения крейсера
/// </summary>
public double Step => Speed * 100 / Weigth;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
public EntityCruiser(int speed, double weigth, Color bodyColor)
{
Speed = speed;
Weigth = weigth;
BodyColor = bodyColor;
}
}

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namespace ProjectCruiser.Entities
{
/// <summary>
/// Класс-сущность "Военный Крейсер" Вариант 18
/// </summary>
public class EntityMilitaryCruiser: EntityCruiser
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) брони
/// </summary>
public bool Armor { get; private set; }
/// <summary>
/// Признак (опция) оружия
/// </summary>
public bool Weapon { get; private set; }
/// <summary>
/// Инициализация полей объекта класса крейсера
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="armor">Признак наличия брони</param>
/// <param name="weapon">Признак наличия оружия</param>
public EntityMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(speed, weigth, bodyColor)
{
Speed = speed;
Weigth = weigth;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Armor = armor;
Weapon = weapon;
}
}
}

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namespace ProjectCruiser
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

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namespace ProjectCruiser
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectCruiser
{
partial class FormCruiser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
buttonCreateMilitaryCruiser = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonCreateCruiser = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
// pictureBoxCruiser
//
pictureBoxCruiser.Dock = DockStyle.Fill;
pictureBoxCruiser.Location = new Point(0, 0);
pictureBoxCruiser.Name = "pictureBoxCruiser";
pictureBoxCruiser.Size = new Size(800, 450);
pictureBoxCruiser.TabIndex = 0;
pictureBoxCruiser.TabStop = false;
//
// buttonCreateMilitaryCruiser
//
buttonCreateMilitaryCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMilitaryCruiser.Location = new Point(12, 409);
buttonCreateMilitaryCruiser.Name = "buttonCreateMilitaryCruiser";
buttonCreateMilitaryCruiser.Size = new Size(216, 29);
buttonCreateMilitaryCruiser.TabIndex = 1;
buttonCreateMilitaryCruiser.Text = "Создать военный крейсер";
buttonCreateMilitaryCruiser.UseVisualStyleBackColor = true;
buttonCreateMilitaryCruiser.Click += ButtonCreateMilitaryCruiser_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(682, 392);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(682, 351);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(723, 392);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(641, 392);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonCreateCruiser
//
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(234, 409);
buttonCreateCruiser.Name = "buttonCreateCruiser";
buttonCreateCruiser.Size = new Size(179, 29);
buttonCreateCruiser.TabIndex = 6;
buttonCreateCruiser.Text = "Создать крейсер";
buttonCreateCruiser.UseVisualStyleBackColor = true;
buttonCreateCruiser.Click += buttonCreateCruiser_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCruiser);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonCreateMilitaryCruiser);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
Text = "Крейсер";
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxCruiser;
private Button buttonCreateMilitaryCruiser;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
private Button buttonCreateCruiser;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using ProjectCruiser.Drawings;
using ProjectCruiser.MovementStrategy;
namespace ProjectCruiser
{
public partial class FormCruiser : Form
{
private DrawningCruiser? _drawingCruiser;
private AbstactStrategy? _strategy;
public FormCruiser()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCruiser.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningCruiser):
_drawingCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMilitaryCruiser):
_drawingCruiser = new DrawningMilitaryCruiser(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingCruiser.SetPictireSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawingCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
/// <summary>
/// Обработка нажатия кнопки "Создать крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingCruiser.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCruiser.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCruiser.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null) { return; }
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return ;
}
_strategy.SetData(new MoveableCruiser(_drawingCruiser), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstactStrategy
{
/// <summary>
/// Перемещаемы объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина перемещения
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота перемещения
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемы объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns></returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns></returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns></returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns></returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection direction)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(direction) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещением объектов
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,50 @@
namespace ProjectCruiser.MovementStrategy;
public class MoveToBorder : AbstactStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,54 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
public class MoveToCenter : AbstactStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
} else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
} else
{
MoveDown();
}
}
}
}

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@ -0,0 +1,68 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Drawings;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Класс реализация IMoveableObject с использованием DrawningCruiser
/// </summary>
public class MoveableCruiser : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCruiser или его наследника
/// </summary>
private readonly DrawningCruiser? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser"></param>
public MoveableCruiser(DrawningCruiser? cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityCruiser == null || !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value, _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityCruiser == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влева
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Параметры координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,26 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

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@ -11,7 +11,7 @@ namespace ProjectCruiser
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormCruiser());
}
}
}

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectCruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
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</xsd:element>
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<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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