Compare commits

..

No commits in common. "LabWork04" and "main" have entirely different histories.

36 changed files with 56 additions and 2607 deletions

View File

@ -1,121 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Drawings;
namespace ProjectCruiser.CollectionGenericObjects;
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 80;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningCruiser>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningCruiser> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="cruiser">Добавляемый объект</param>
/// <returns></returns>
public static bool operator +(AbstractCompany company, DrawningCruiser cruiser)
{
return company._collection?.Insert(cruiser) ?? false;
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static bool operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position) ?? false;
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningCruiser? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningCruiser? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}

View File

@ -1,25 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.CollectionGenericObjects;
public enum CollectionType
{
/// <summary>
/// Неопределено
/// </summary>
None = 0,
/// <summary>
/// Массив
/// </summary>
Massive = 1,
/// <summary>
/// Список
/// </summary>
List = 2
}

View File

@ -1,66 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Drawings;
namespace ProjectCruiser.CollectionGenericObjects;
internal class CruiserSharingService: AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public CruiserSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningCruiser> collection) : base(picWidth, picHeight, collection)
{
}
private int offsetX = 30;
protected override void DrawBackgound(Graphics g)
{
Pen pen = new Pen(Color.Black, 4);
int maxCountX = (_pictureWidth / _placeSizeWidth);
int maxCountY = (_pictureHeight / _placeSizeHeight);
for (int i = 0; i < maxCountX; i++)
{
for (int j = 0; j < maxCountY; j++)
{
g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight);
g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int maxCountX = _pictureWidth / _placeSizeWidth;
int maxCountY = _pictureHeight / _placeSizeHeight;
int boarderOffsetX = 10;
int boarderOffsetY = 10;
int currentIndex = -1;
for (int j = 0; j < maxCountY; j++)
{
for (int i = 0; i < maxCountX; i++)
{
currentIndex++;
if (_collection.Get(currentIndex) == null) continue;
_collection.Get(currentIndex).SetPictireSize(_pictureWidth, _pictureHeight);
_collection.Get(currentIndex).SetPosition(boarderOffsetX + i * _placeSizeWidth + i * offsetX, boarderOffsetY + j * _placeSizeHeight);
}
}
}
}

View File

@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.CollectionGenericObjects;
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
bool Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
bool Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}

View File

@ -1,68 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class ListGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T?> _collection;
/// <summary>
/// Максимально допустимое число объектов в списке
/// </summary>
private int _maxCount;
public int Count => _collection.Count;
public int SetMaxCount { set { if (value > 0) { _maxCount = value; } } }
/// <summary>
/// Конструктор
/// </summary>
public ListGenericObjects()
{
_collection = new();
}
public T? Get(int position)
{
// TODO проверка позиции
if (!_collection.Any()) { return null; }
if (_collection.Count <= position || position < 0 || position >= _maxCount) { return null; }
return _collection[position];
}
public bool Insert(T obj)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO вставка в конец набора
if (_collection.Count >= _maxCount) return false;
_collection.Add(obj);
return true;
}
public bool Insert(T obj, int position)
{
// TODO проверка, что не превышено максимальное количество элементов
// TODO проверка позиции
// TODO вставка по позиции
if (_collection.Count >= _maxCount || _collection[position] == null || position < 0) { return false; }
_collection.Insert(position, obj);
return true;
}
public bool Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из списка
if (_collection[position] == null)
{
return false;
}
_collection.RemoveAt(position);
return true;
}
}

View File

@ -1,104 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.CollectionGenericObjects;
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount
{
set
{
if (value > 0)
{
if (_collection.Length > 0)
{
Array.Resize(ref _collection, value);
}
else
{
_collection = new T?[value];
}
}
}
}
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
return _collection[position];
}
public bool Insert(T obj)
{
// TODO вставка в свободное место набора
for (int i = 0; i < Count; i++)
{
if (InsertingElementCollection(i, obj)) return true;
}
return false;
}
public bool Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (InsertingElementCollection(position, obj)) return true;
for (int i = position + 1; i < Count; i++)
{
if (InsertingElementCollection(i, obj)) return true;
}
for (int i = position - 1; i >= 0; i--)
{
if (InsertingElementCollection(i, obj)) return true;
}
return false;
}
public bool Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (_collection[position] == null) return false;
_collection[position] = null;
return true;
}
private bool InsertingElementCollection(int index, T obj)
{
if (_collection[index] != null) return false;
_collection[index] = obj;
return true;
}
}

View File

@ -1,80 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.CollectionGenericObjects;
/// <summary>
/// Класс-хранилище коллекций
/// </summary>
/// <typeparam name="T"></typeparam>
public class StorageCollection<T>
where T : class
{
/// <summary>
/// Словарь (хранилище) с коллекциями
/// </summary>
readonly Dictionary<string, ICollectionGenericObjects<T>> _storages;
/// <summary>
/// Возвращение списка названий коллекций
/// </summary>
public List<string> Keys => _storages.Keys.ToList();
/// <summary>
/// Конструктор
/// </summary>
public StorageCollection()
{
_storages = new Dictionary<string, ICollectionGenericObjects<T>>();
}
/// <summary>
/// Добавление коллекции в хранилище
/// </summary>
/// <param name="name">Название коллекции</param>
/// <param name="collectionType">тип коллекции</param>
public void AddCollection(string name, CollectionType collectionType)
{
// TODO проверка, что name не пустой и нет в словаре записи с таким ключом
// TODO Прописать логику для добавления
if (name.Length <= 0 || _storages.ContainsKey(name))
{
return;
}
switch (collectionType)
{
case CollectionType.List:
_storages.Add(name, new ListGenericObjects<T>());
break;
case CollectionType.Massive:
_storages.Add(name, new MassiveGenericObjects<T>());
break;
default:
return;
}
}
/// <summary>
/// Удаление коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
public void DelCollection(string name)
{
// TODO Прописать логику для удаления коллекции
if (!_storages.ContainsKey(name)) { return; }
_storages.Remove(name);
}
/// <summary>
/// Доступ к коллекции
/// </summary>
/// <param name="name">Название коллекции</param>
/// <returns></returns>
public ICollectionGenericObjects<T>? this[string name]
{
get
{
// TODO Продумать логику получения объекта
if (!_storages.ContainsKey(name)) { return null; }
return _storages[name];
}
}
}

View File

@ -1,39 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.Drawings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влева
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,177 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Entities;
namespace ProjectCruiser.Drawings;
public class DrawningCruiser
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityCruiser? EntityCruiser { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки крейсера
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки крейсера
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки крейсера
/// </summary>
private readonly int _drawningCruiserWidth = 180;
/// <summary>
/// Высота прорисовки крейсера
/// </summary>
private readonly int _drawingCruiserHeight = 70;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningCruiserWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawingCruiserHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningCruiser() {
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Констуктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
public DrawningCruiser(int speed, double weigth, Color bodyColor): this()
{
EntityCruiser = new EntityCruiser(speed, weigth, bodyColor);
}
/// <summary>
/// Констуктор для наследников
/// </summary>
/// <param name="drawningCruiserWidth">Ширина прорисовки крейсера</param>
/// <param name="drawingCruiserHeight">Высота прорисовки крейсера</param>
protected DrawningCruiser(int drawningCruiserWidth, int drawingCruiserHeight) : this()
{
_drawningCruiserWidth = drawningCruiserWidth;
_drawingCruiserHeight = drawingCruiserHeight;
}
public bool SetPictireSize(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
return true;
}
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
_startPosX = x;
_startPosY = y;
}
public bool MoveTransport(DirectionType direction)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX.Value - EntityCruiser.Step > 0)
{
_startPosX -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Up:
if (_startPosY.Value - EntityCruiser.Step > 0)
{
_startPosY -= (int)EntityCruiser.Step;
}
return true;
case DirectionType.Right:
if (_startPosX.Value + _drawningCruiserWidth + EntityCruiser.Step < _pictureWidth)
{
_startPosX += (int)EntityCruiser.Step;
}
return true;
case DirectionType.Down:
if (_startPosY.Value + _drawingCruiserHeight + EntityCruiser.Step < _pictureHeight)
{
_startPosY += (int)EntityCruiser.Step;
}
return true;
default:
return false;
}
}
public virtual void DrawTransport(Graphics g)
{
if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус крейсера
Brush Brush = new
SolidBrush(EntityCruiser.BodyColor);
Point[] hull = new Point[]
{
new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
};
g.FillPolygon(Brush, hull);
g.DrawPolygon(pen, hull);
}
}

View File

@ -1,63 +0,0 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Entities;
namespace ProjectCruiser.Drawings;
public class DrawningMilitaryCruiser: DrawningCruiser
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="armor">Признак наличия брони</param>
/// <param name="weapon">Признак наличия оружия</param>
public DrawningMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(180, 70)
{
EntityCruiser = new EntityMilitaryCruiser(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
}
public override void DrawTransport(Graphics g)
{
if (EntityCruiser == null || EntityCruiser is not EntityMilitaryCruiser militaryCruiser || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
// Основной корпус парусника
Brush brush = new SolidBrush(militaryCruiser.BodyColor);
Point[] hull = new Point[]
{
new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
};
g.FillPolygon(brush, hull);
g.DrawPolygon(pen, hull);
base.DrawTransport(g);
//Взлетная полоса
Brush additionalBrush = new SolidBrush(militaryCruiser.AdditionalColor);
g.FillEllipse(additionalBrush, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
g.DrawEllipse(pen, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
//Рокетная шахта
g.FillRectangle(additionalBrush, (int)(_startPosX + 70), (int)(_startPosY + 20), 20, 30);
g.FillRectangle(additionalBrush, (int)(_startPosX + 40), (int)(_startPosY + 27), 30, 15);
}
}

View File

@ -1,46 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.Entities;
/// <summary>
/// Класс-сущность "Крейсер" Вариант 18
/// </summary>
public class EntityCruiser
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; protected set; }
/// <summary>
/// Вес
/// </summary>
public double Weigth { get; protected set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; protected set; }
/// <summary>
/// Шаг перемещения крейсера
/// </summary>
public double Step => Speed * 100 / Weigth;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
public EntityCruiser(int speed, double weigth, Color bodyColor)
{
Speed = speed;
Weigth = weigth;
BodyColor = bodyColor;
}
}

View File

@ -1,49 +0,0 @@
namespace ProjectCruiser.Entities
{
/// <summary>
/// Класс-сущность "Военный Крейсер" Вариант 18
/// </summary>
public class EntityMilitaryCruiser: EntityCruiser
{
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) брони
/// </summary>
public bool Armor { get; private set; }
/// <summary>
/// Признак (опция) оружия
/// </summary>
public bool Weapon { get; private set; }
/// <summary>
/// Инициализация полей объекта класса крейсера
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weigth">Вес крейсера</param>
/// <param name="bodyColor">Скорость</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bodyKit">Признак наличия обвеса</param>
/// <param name="armor">Признак наличия брони</param>
/// <param name="weapon">Признак наличия оружия</param>
public EntityMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(speed, weigth, bodyColor)
{
Speed = speed;
Weigth = weigth;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Armor = armor;
Weapon = weapon;
}
}
}

View File

@ -0,0 +1,45 @@
namespace ProjectCruiser
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Name = "Form1";
Text = "Form1";
ResumeLayout(false);
}
#endregion
}
}

View File

@ -0,0 +1,10 @@
namespace ProjectCruiser
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

View File

@ -1,176 +0,0 @@
namespace ProjectCruiser
{
partial class FormCruiser
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxCruiser = new PictureBox();
buttonCreateMilitaryCruiser = new Button();
buttonDown = new Button();
buttonUp = new Button();
buttonRight = new Button();
buttonLeft = new Button();
buttonCreateCruiser = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
SuspendLayout();
//
// pictureBoxCruiser
//
pictureBoxCruiser.Dock = DockStyle.Fill;
pictureBoxCruiser.Location = new Point(0, 0);
pictureBoxCruiser.Name = "pictureBoxCruiser";
pictureBoxCruiser.Size = new Size(800, 450);
pictureBoxCruiser.TabIndex = 0;
pictureBoxCruiser.TabStop = false;
//
// buttonCreateMilitaryCruiser
//
buttonCreateMilitaryCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMilitaryCruiser.Location = new Point(12, 409);
buttonCreateMilitaryCruiser.Name = "buttonCreateMilitaryCruiser";
buttonCreateMilitaryCruiser.Size = new Size(216, 29);
buttonCreateMilitaryCruiser.TabIndex = 1;
buttonCreateMilitaryCruiser.Text = "Создать военный крейсер";
buttonCreateMilitaryCruiser.UseVisualStyleBackColor = true;
buttonCreateMilitaryCruiser.Click += ButtonCreateMilitaryCruiser_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.arrowDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(682, 392);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(35, 35);
buttonDown.TabIndex = 2;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.arrowUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(682, 351);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(35, 35);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.arrowRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(723, 392);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(35, 35);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.arrowLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(641, 392);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(35, 35);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonCreateCruiser
//
buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateCruiser.Location = new Point(234, 409);
buttonCreateCruiser.Name = "buttonCreateCruiser";
buttonCreateCruiser.Size = new Size(179, 29);
buttonCreateCruiser.TabIndex = 6;
buttonCreateCruiser.Text = "Создать крейсер";
buttonCreateCruiser.UseVisualStyleBackColor = true;
buttonCreateCruiser.Click += buttonCreateCruiser_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(637, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(151, 28);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
buttonStrategyStep.Location = new Point(694, 46);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(94, 29);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormCruiser
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateCruiser);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonUp);
Controls.Add(buttonDown);
Controls.Add(buttonCreateMilitaryCruiser);
Controls.Add(pictureBoxCruiser);
Name = "FormCruiser";
Text = "Крейсер";
((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxCruiser;
private Button buttonCreateMilitaryCruiser;
private Button buttonDown;
private Button buttonUp;
private Button buttonRight;
private Button buttonLeft;
private Button buttonCreateCruiser;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

View File

@ -1,166 +0,0 @@
using ProjectCruiser.Drawings;
using ProjectCruiser.MovementStrategy;
namespace ProjectCruiser
{
public partial class FormCruiser : Form
{
private DrawningCruiser? _drawingCruiser;
private AbstactStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningCruiser SetCruiser
{
set
{
_drawingCruiser = value;
_drawingCruiser.SetPictireSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
public FormCruiser()
{
InitializeComponent();
_strategy = null;
}
private void Draw()
{
if (_drawingCruiser == null)
{
return;
}
Bitmap bmp = new(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawingCruiser.DrawTransport(gr);
pictureBoxCruiser.Image = bmp;
}
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningCruiser):
_drawingCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMilitaryCruiser):
_drawingCruiser = new DrawningMilitaryCruiser(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawingCruiser.SetPictireSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
_drawingCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
/// <summary>
/// Обработка нажатия кнопки "Создать крейсер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawingCruiser.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawingCruiser.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawingCruiser.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawingCruiser.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
/// <summary>
/// Обработка нажатия кнопки "Шаг"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawingCruiser == null) { return; }
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return ;
}
_strategy.SetData(new MoveableCruiser(_drawingCruiser), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}
}

View File

@ -1,301 +0,0 @@
namespace ProjectCruiser
{
partial class FormCruiserCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
buttonCreateCompany = new Button();
panelStorage = new Panel();
buttonCollectionDel = new Button();
listBoxCollection = new ListBox();
buttonCollectionAdd = new Button();
radioButtonList = new RadioButton();
radioButtonMassive = new RadioButton();
textBoxCollectionName = new TextBox();
labelCollectionName = new Label();
buttonRefresh = new Button();
buttonGoToCheck = new Button();
buttonRemoveCruiser = new Button();
maskedTextBoxPosition = new MaskedTextBox();
buttonAddMilitaryCruiser = new Button();
buttonAddCruiser = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBox = new PictureBox();
panelCompanyTools = new Panel();
groupBoxTools.SuspendLayout();
panelStorage.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
panelCompanyTools.SuspendLayout();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(panelCompanyTools);
groupBoxTools.Controls.Add(buttonCreateCompany);
groupBoxTools.Controls.Add(panelStorage);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(890, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(250, 728);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "Инструменты";
//
// buttonCreateCompany
//
buttonCreateCompany.Location = new Point(12, 396);
buttonCreateCompany.Name = "buttonCreateCompany";
buttonCreateCompany.Size = new Size(232, 29);
buttonCreateCompany.TabIndex = 8;
buttonCreateCompany.Text = "Создать компанию";
buttonCreateCompany.UseVisualStyleBackColor = true;
buttonCreateCompany.Click += ButtonCreateCompany_Click;
//
// panelStorage
//
panelStorage.Controls.Add(buttonCollectionDel);
panelStorage.Controls.Add(listBoxCollection);
panelStorage.Controls.Add(buttonCollectionAdd);
panelStorage.Controls.Add(radioButtonList);
panelStorage.Controls.Add(radioButtonMassive);
panelStorage.Controls.Add(textBoxCollectionName);
panelStorage.Controls.Add(labelCollectionName);
panelStorage.Dock = DockStyle.Top;
panelStorage.Location = new Point(3, 23);
panelStorage.Name = "panelStorage";
panelStorage.Size = new Size(244, 333);
panelStorage.TabIndex = 7;
//
// buttonCollectionDel
//
buttonCollectionDel.Location = new Point(9, 296);
buttonCollectionDel.Name = "buttonCollectionDel";
buttonCollectionDel.Size = new Size(226, 29);
buttonCollectionDel.TabIndex = 6;
buttonCollectionDel.Text = "Удалить коллекцию";
buttonCollectionDel.UseVisualStyleBackColor = true;
buttonCollectionDel.Click += ButtonCollectionDel_Click;
//
// listBoxCollection
//
listBoxCollection.FormattingEnabled = true;
listBoxCollection.Location = new Point(9, 186);
listBoxCollection.Name = "listBoxCollection";
listBoxCollection.Size = new Size(226, 104);
listBoxCollection.TabIndex = 5;
//
// buttonCollectionAdd
//
buttonCollectionAdd.Location = new Point(9, 144);
buttonCollectionAdd.Name = "buttonCollectionAdd";
buttonCollectionAdd.Size = new Size(226, 29);
buttonCollectionAdd.TabIndex = 4;
buttonCollectionAdd.Text = "Добавить коллекцию";
buttonCollectionAdd.UseVisualStyleBackColor = true;
buttonCollectionAdd.Click += ButtonCollectionAdd_Click;
//
// radioButtonList
//
radioButtonList.AutoSize = true;
radioButtonList.Location = new Point(140, 103);
radioButtonList.Name = "radioButtonList";
radioButtonList.Size = new Size(80, 24);
radioButtonList.TabIndex = 3;
radioButtonList.TabStop = true;
radioButtonList.Text = "Список";
radioButtonList.UseVisualStyleBackColor = true;
//
// radioButtonMassive
//
radioButtonMassive.AutoSize = true;
radioButtonMassive.Location = new Point(22, 103);
radioButtonMassive.Name = "radioButtonMassive";
radioButtonMassive.Size = new Size(82, 24);
radioButtonMassive.TabIndex = 2;
radioButtonMassive.TabStop = true;
radioButtonMassive.Text = "Массив";
radioButtonMassive.UseVisualStyleBackColor = true;
//
// textBoxCollectionName
//
textBoxCollectionName.Location = new Point(9, 51);
textBoxCollectionName.Name = "textBoxCollectionName";
textBoxCollectionName.Size = new Size(226, 27);
textBoxCollectionName.TabIndex = 1;
//
// labelCollectionName
//
labelCollectionName.AutoSize = true;
labelCollectionName.Location = new Point(41, 10);
labelCollectionName.Name = "labelCollectionName";
labelCollectionName.Size = new Size(158, 20);
labelCollectionName.TabIndex = 0;
labelCollectionName.Text = "Название коллекции:";
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRefresh.Location = new Point(9, 234);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(226, 40);
buttonRefresh.TabIndex = 6;
buttonRefresh.Text = "Обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGoToCheck
//
buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonGoToCheck.Location = new Point(9, 188);
buttonGoToCheck.Name = "buttonGoToCheck";
buttonGoToCheck.Size = new Size(226, 40);
buttonGoToCheck.TabIndex = 5;
buttonGoToCheck.Text = "Передать не тесты";
buttonGoToCheck.UseVisualStyleBackColor = true;
buttonGoToCheck.Click += ButtonGoToCheck_Click;
//
// buttonRemoveCruiser
//
buttonRemoveCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonRemoveCruiser.Location = new Point(9, 142);
buttonRemoveCruiser.Name = "buttonRemoveCruiser";
buttonRemoveCruiser.Size = new Size(226, 40);
buttonRemoveCruiser.TabIndex = 4;
buttonRemoveCruiser.Text = "Удаление крейсера";
buttonRemoveCruiser.UseVisualStyleBackColor = true;
buttonRemoveCruiser.Click += ButtonRemoveCruiser_Click;
//
// maskedTextBoxPosition
//
maskedTextBoxPosition.Location = new Point(9, 109);
maskedTextBoxPosition.Mask = "00";
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
maskedTextBoxPosition.Size = new Size(232, 27);
maskedTextBoxPosition.TabIndex = 3;
maskedTextBoxPosition.ValidatingType = typeof(int);
//
// buttonAddMilitaryCruiser
//
buttonAddMilitaryCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddMilitaryCruiser.Location = new Point(9, 49);
buttonAddMilitaryCruiser.Name = "buttonAddMilitaryCruiser";
buttonAddMilitaryCruiser.Size = new Size(226, 54);
buttonAddMilitaryCruiser.TabIndex = 2;
buttonAddMilitaryCruiser.Text = "Добавление военного крейсера";
buttonAddMilitaryCruiser.UseVisualStyleBackColor = true;
buttonAddMilitaryCruiser.Click += ButtonAddMilitaryCruiser_Click;
//
// buttonAddCruiser
//
buttonAddCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
buttonAddCruiser.Location = new Point(9, 3);
buttonAddCruiser.Name = "buttonAddCruiser";
buttonAddCruiser.Size = new Size(226, 40);
buttonAddCruiser.TabIndex = 1;
buttonAddCruiser.Text = "Добавление крейсера";
buttonAddCruiser.UseVisualStyleBackColor = true;
buttonAddCruiser.Click += ButtonAddCruiser_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
comboBoxSelectorCompany.Location = new Point(12, 362);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(232, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
//
// pictureBox
//
pictureBox.Dock = DockStyle.Fill;
pictureBox.Location = new Point(0, 0);
pictureBox.Name = "pictureBox";
pictureBox.Size = new Size(890, 728);
pictureBox.TabIndex = 1;
pictureBox.TabStop = false;
//
// panelCompanyTools
//
panelCompanyTools.Controls.Add(buttonAddCruiser);
panelCompanyTools.Controls.Add(buttonAddMilitaryCruiser);
panelCompanyTools.Controls.Add(maskedTextBoxPosition);
panelCompanyTools.Controls.Add(buttonRefresh);
panelCompanyTools.Controls.Add(buttonRemoveCruiser);
panelCompanyTools.Controls.Add(buttonGoToCheck);
panelCompanyTools.Dock = DockStyle.Bottom;
panelCompanyTools.Enabled = false;
panelCompanyTools.Location = new Point(3, 431);
panelCompanyTools.Name = "panelCompanyTools";
panelCompanyTools.Size = new Size(244, 294);
panelCompanyTools.TabIndex = 9;
//
// FormCruiserCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(1140, 728);
Controls.Add(pictureBox);
Controls.Add(groupBoxTools);
Name = "FormCruiserCollection";
Text = "Коллекция Крейсеров";
groupBoxTools.ResumeLayout(false);
panelStorage.ResumeLayout(false);
panelStorage.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
panelCompanyTools.ResumeLayout(false);
panelCompanyTools.PerformLayout();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private Button buttonAddCruiser;
private ComboBox comboBoxSelectorCompany;
private Button buttonRemoveCruiser;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddMilitaryCruiser;
private PictureBox pictureBox;
private Button buttonRefresh;
private Button buttonGoToCheck;
private Panel panelStorage;
private RadioButton radioButtonMassive;
private TextBox textBoxCollectionName;
private Label labelCollectionName;
private Button buttonCreateCompany;
private Button buttonCollectionDel;
private ListBox listBoxCollection;
private Button buttonCollectionAdd;
private RadioButton radioButtonList;
private Panel panelCompanyTools;
}
}

View File

@ -1,233 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectCruiser.CollectionGenericObjects;
using ProjectCruiser.Drawings;
namespace ProjectCruiser;
public partial class FormCruiserCollection : Form
{
private readonly StorageCollection<DrawningCruiser> _storageCollection;
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
public FormCruiserCollection()
{
InitializeComponent();
_storageCollection = new();
}
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
{
panelCompanyTools.Enabled = true;
}
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
DrawningCruiser drawningCruiser;
Random random = new();
switch (type)
{
case nameof(DrawningCruiser):
drawningCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000), SetColor(random));
break;
case nameof(DrawningMilitaryCruiser):
drawningCruiser = new DrawningMilitaryCruiser(random.Next(100, 300),
random.Next(1000, 3000),
SetColor(random),
SetColor(random),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningCruiser)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color SetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
private void ButtonAddCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
private void ButtonAddMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
private void ButtonRemoveCruiser_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No) { return; }
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_company - pos)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _company.Show();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
private void ButtonGoToCheck_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningCruiser? cruiser = null;
int counter = 100;
while (cruiser == null)
{
cruiser = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (cruiser == null)
{
return;
}
FormCruiser form = new()
{
SetCruiser = cruiser
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBox.Image = _company.Show();
}
private void ButtonCollectionAdd_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(textBoxCollectionName.Text) || (!radioButtonList.Checked && !radioButtonMassive.Checked))
{
MessageBox.Show("Не все данные заполнены", "Ошибка",
MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
CollectionType collectionType = CollectionType.None;
if (radioButtonMassive.Checked)
{
collectionType = CollectionType.Massive;
}
else if (radioButtonList.Checked)
{
collectionType = CollectionType.List;
}
_storageCollection.AddCollection(textBoxCollectionName.Text,
collectionType);
RerfreshListBoxItems();
}
private void ButtonCollectionDel_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedItem == null || listBoxCollection.SelectedIndex < 0)
{
MessageBox.Show("Коллекция для удаления не выбрана");
return;
}
_storageCollection.DelCollection(listBoxCollection.SelectedItem.ToString());
RerfreshListBoxItems();
}
private void ButtonCreateCompany_Click(object sender, EventArgs e)
{
if (listBoxCollection.SelectedIndex < 0 || listBoxCollection.SelectedItem == null)
{
MessageBox.Show("Коллекция не выбрана");
return;
}
ICollectionGenericObjects<DrawningCruiser>? collection =
_storageCollection[listBoxCollection.SelectedItem.ToString() ?? string.Empty];
if (collection == null)
{
MessageBox.Show("Коллекция не проинициализирована");
return;
}
switch (comboBoxSelectorCompany.Text)
{
case "Хранилище":
_company = new CruiserSharingService(pictureBox.Width, pictureBox.Height, collection);
break;
}
panelCompanyTools.Enabled = true;
RerfreshListBoxItems();
}
private void RerfreshListBoxItems()
{
listBoxCollection.Items.Clear();
for (int i = 0; i < _storageCollection.Keys?.Count; ++i)
{
string? colName = _storageCollection.Keys?[i];
if (!string.IsNullOrEmpty(colName))
{
listBoxCollection.Items.Add(colName);
}
}
}
}

View File

@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -1,138 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstactStrategy
{
/// <summary>
/// Перемещаемы объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина перемещения
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота перемещения
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемы объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestination())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns></returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns></returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns></returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns></returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestination();
private bool MoveTo(MovementDirection direction)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(direction) ?? false;
}
}

View File

@ -1,30 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещением объектов
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns></returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,50 +0,0 @@
namespace ProjectCruiser.MovementStrategy;
public class MoveToBorder : AbstactStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,54 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
public class MoveToCenter : AbstactStrategy
{
protected override bool IsTargetDestination()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
} else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
} else
{
MoveDown();
}
}
}
}

View File

@ -1,68 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectCruiser.Drawings;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Класс реализация IMoveableObject с использованием DrawningCruiser
/// </summary>
public class MoveableCruiser : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningCruiser или его наследника
/// </summary>
private readonly DrawningCruiser? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser"></param>
public MoveableCruiser(DrawningCruiser? cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityCruiser == null || !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value, _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityCruiser == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,24 +0,0 @@
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влева
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,77 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Параметры координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <param name="width"></param>
/// <param name="height"></param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,26 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCruiser.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectCruiser
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormCruiserCollection());
Application.Run(new Form1());
}
}
}

View File

@ -8,19 +8,4 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

View File

@ -1,103 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectCruiser.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCruiser.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -1,133 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\arrowDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\arrowLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\arrowRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>Resources\arrowUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

Binary file not shown.

Before

Width:  |  Height:  |  Size: 6.5 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.7 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 5.7 KiB