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2 Commits
32dc88b8a9
...
1bde4734fc
Author | SHA1 | Date | |
---|---|---|---|
1bde4734fc | |||
45691d205f |
@ -4,28 +4,36 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCruiser;
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namespace ProjectCruiser.Drawings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влева
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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}
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@ -3,15 +3,16 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectCruiser.Entities;
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namespace ProjectCruiser;
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namespace ProjectCruiser.Drawings;
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public class DrawingCruiser
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public class DrawningCruiser
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityCruiser? EntityCruiser { get; private set; }
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public EntityCruiser? EntityCruiser { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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@ -23,41 +24,74 @@ public class DrawingCruiser
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/// <summary>
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/// Левая координата прорисовки крейсера
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки крейсера
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки крейсера
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/// </summary>
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private readonly int _drawningCruiserWidth = 110;
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private readonly int _drawningCruiserWidth = 90;
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/// <summary>
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/// Высота прорисовки крейсера
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/// </summary>
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private readonly int _drawingCruiserHeight = 60;
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private readonly int _drawingCruiserHeight = 50;
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/// <summary>
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/// Инициализация полей объекта класса крейсера
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weigth">Вес крейсера</param>
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/// <param name="bodyColor">Скорость</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="armor">Признак наличия брони</param>
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/// <param name="weapon">Признак наличия оружия</param>
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public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon)
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{
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EntityCruiser = new EntityCruiser();
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EntityCruiser.Init(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningCruiserWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawingCruiserHeight;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningCruiser() {
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Констуктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weigth">Вес крейсера</param>
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/// <param name="bodyColor">Скорость</param>
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public DrawningCruiser(int speed, double weigth, Color bodyColor): this()
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{
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EntityCruiser = new EntityCruiser(speed, weigth, bodyColor);
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}
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/// <summary>
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/// Констуктор для наследников
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/// </summary>
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/// <param name="drawningCruiserWidth">Ширина прорисовки крейсера</param>
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/// <param name="drawingCruiserHeight">Высота прорисовки крейсера</param>
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protected DrawningCruiser(int drawningCruiserWidth, int drawingCruiserHeight) : this()
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{
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_drawningCruiserWidth = drawningCruiserWidth;
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_drawingCruiserHeight = drawingCruiserHeight;
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}
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public bool SetPictireSize(int width, int height)
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{
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_pictureWidth = width;
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@ -115,7 +149,7 @@ public class DrawingCruiser
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}
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}
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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@ -124,31 +158,21 @@ public class DrawingCruiser
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityCruiser.AdditionalColor);
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//Границы крейсера
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 4, 70, 52);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 30, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 30, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 10, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 10, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 1, 70, 52);
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//кузов крейсера
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Brush br = new SolidBrush(EntityCruiser.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 5, 70, 50);
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// оружие крейсера
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if (EntityCruiser.Weapon)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 23, 20, 15);
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}
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g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 80, _startPosY.Value + 10, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 70, 50);
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}
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}
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@ -0,0 +1,68 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectCruiser.Entities;
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namespace ProjectCruiser.Drawings;
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public class DrawningMilitaryCruiser: DrawningCruiser
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weigth">Вес крейсера</param>
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/// <param name="bodyColor">Скорость</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="armor">Признак наличия брони</param>
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/// <param name="weapon">Признак наличия оружия</param>
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public DrawningMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(110, 60)
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{
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EntityCruiser = new EntityMilitaryCruiser(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityCruiser == null || EntityCruiser is not EntityMilitaryCruiser militaryCruiser || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(militaryCruiser.AdditionalColor);
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//Границы крейсера
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 4, 70, 52);
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//кузов крейсера
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Brush br = new SolidBrush(militaryCruiser.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 5, 70, 50);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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// оружие крейсера
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if (militaryCruiser.Weapon)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 23, 25, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 23, 35, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 23, 20, 15);
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}
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}
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}
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46
ProjectCruiser/ProjectCruiser/Entities/EntityCruiser.cs
Normal file
46
ProjectCruiser/ProjectCruiser/Entities/EntityCruiser.cs
Normal file
@ -0,0 +1,46 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectCruiser.Entities;
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/// <summary>
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/// Класс-сущность "Крейсер" Вариант 18
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/// </summary>
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public class EntityCruiser
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; protected set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weigth { get; protected set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; protected set; }
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/// <summary>
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/// Шаг перемещения крейсера
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/// </summary>
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public double Step => Speed * 100 / Weigth;
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/// <summary>
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/// Конструктор сущности
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weigth">Вес крейсера</param>
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/// <param name="bodyColor">Скорость</param>
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public EntityCruiser(int speed, double weigth, Color bodyColor)
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{
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Speed = speed;
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Weigth = weigth;
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BodyColor = bodyColor;
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}
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}
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@ -1,25 +1,10 @@
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namespace ProjectCruiser
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namespace ProjectCruiser.Entities
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{
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/// <summary>
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/// Класс-сущность "Крейсер" Вариант 18
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/// Класс-сущность "Военный Крейсер" Вариант 18
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/// </summary>
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public class EntityCruiser
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public class EntityMilitaryCruiser: EntityCruiser
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weigth { get; private set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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@ -40,11 +25,6 @@
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/// </summary>
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public bool Weapon { get; private set; }
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/// <summary>
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/// Шаг перемещения крейсера
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/// </summary>
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public double Step => Speed * 100 / Weigth;
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/// <summary>
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/// Инициализация полей объекта класса крейсера
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/// </summary>
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@ -55,7 +35,7 @@
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="armor">Признак наличия брони</param>
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/// <param name="weapon">Признак наличия оружия</param>
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public void Init(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon)
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public EntityMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(speed, weigth, bodyColor)
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{
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Speed = speed;
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Weigth = weigth;
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@ -29,11 +29,14 @@
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private void InitializeComponent()
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{
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pictureBoxCruiser = new PictureBox();
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buttonCreateCruiser = new Button();
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buttonCreateMilitaryCruiser = new Button();
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buttonDown = new Button();
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buttonUp = new Button();
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buttonRight = new Button();
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buttonLeft = new Button();
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buttonCreateCruiser = new Button();
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comboBoxStrategy = new ComboBox();
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buttonStrategyStep = new Button();
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((System.ComponentModel.ISupportInitialize)pictureBoxCruiser).BeginInit();
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SuspendLayout();
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//
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@ -46,16 +49,16 @@
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pictureBoxCruiser.TabIndex = 0;
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pictureBoxCruiser.TabStop = false;
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//
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// buttonCreateCruiser
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// buttonCreateMilitaryCruiser
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//
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buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateCruiser.Location = new Point(12, 409);
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buttonCreateCruiser.Name = "buttonCreateCruiser";
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buttonCreateCruiser.Size = new Size(94, 29);
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buttonCreateCruiser.TabIndex = 1;
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buttonCreateCruiser.Text = "Создать";
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buttonCreateCruiser.UseVisualStyleBackColor = true;
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buttonCreateCruiser.Click += ButtonCreateCruiser_Click;
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buttonCreateMilitaryCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateMilitaryCruiser.Location = new Point(12, 409);
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buttonCreateMilitaryCruiser.Name = "buttonCreateMilitaryCruiser";
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buttonCreateMilitaryCruiser.Size = new Size(216, 29);
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buttonCreateMilitaryCruiser.TabIndex = 1;
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buttonCreateMilitaryCruiser.Text = "Создать военный крейсер";
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buttonCreateMilitaryCruiser.UseVisualStyleBackColor = true;
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buttonCreateMilitaryCruiser.Click += ButtonCreateMilitaryCruiser_Click;
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//
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// buttonDown
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//
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@ -105,16 +108,52 @@
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buttonLeft.UseVisualStyleBackColor = true;
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buttonLeft.Click += ButtonMove_Click;
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//
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// buttonCreateCruiser
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//
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buttonCreateCruiser.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
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buttonCreateCruiser.Location = new Point(234, 409);
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buttonCreateCruiser.Name = "buttonCreateCruiser";
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buttonCreateCruiser.Size = new Size(179, 29);
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buttonCreateCruiser.TabIndex = 6;
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buttonCreateCruiser.Text = "Создать крейсер";
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buttonCreateCruiser.UseVisualStyleBackColor = true;
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buttonCreateCruiser.Click += buttonCreateCruiser_Click;
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//
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// comboBoxStrategy
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//
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comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(694, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += ButtonStrategyStep_Click;
|
||||
//
|
||||
// FormCruiser
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateCruiser);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonCreateCruiser);
|
||||
Controls.Add(buttonCreateMilitaryCruiser);
|
||||
Controls.Add(pictureBoxCruiser);
|
||||
Name = "FormCruiser";
|
||||
Text = "Крейсер";
|
||||
@ -125,10 +164,13 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxCruiser;
|
||||
private Button buttonCreateCruiser;
|
||||
private Button buttonCreateMilitaryCruiser;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonLeft;
|
||||
private Button buttonCreateCruiser;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,12 +1,18 @@
|
||||
namespace ProjectCruiser
|
||||
using ProjectCruiser.Drawings;
|
||||
using ProjectCruiser.MovementStrategy;
|
||||
|
||||
namespace ProjectCruiser
|
||||
{
|
||||
public partial class FormCruiser : Form
|
||||
{
|
||||
|
||||
private DrawingCruiser? _drawingCruiser;
|
||||
private DrawningCruiser? _drawingCruiser;
|
||||
|
||||
private AbstactStrategy? _strategy;
|
||||
public FormCruiser()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
@ -22,35 +28,65 @@
|
||||
pictureBoxCruiser.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreateCruiser_Click(object sender, EventArgs e)
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawingCruiser = new DrawingCruiser();
|
||||
_drawingCruiser.Init(
|
||||
random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCruiser):
|
||||
|
||||
_drawingCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
|
||||
case nameof(DrawningMilitaryCruiser):
|
||||
|
||||
_drawingCruiser = new DrawningMilitaryCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
_drawingCruiser.SetPictireSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
_drawingCruiser.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать военный крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать крейсер"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(_drawingCruiser == null)
|
||||
if (_drawingCruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch(name) {
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawingCruiser.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
@ -65,9 +101,50 @@
|
||||
break;
|
||||
}
|
||||
|
||||
if (result) {
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Шаг"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingCruiser == null) { return; }
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return ;
|
||||
}
|
||||
_strategy.SetData(new MoveableCruiser(_drawingCruiser), pictureBoxCruiser.Width, pictureBoxCruiser.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,138 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstactStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемы объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина перемещения
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота перемещения
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемы объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestination())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestination();
|
||||
|
||||
|
||||
private bool MoveTo(MovementDirection direction)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _moveableObject?.TryMoveObject(direction) ?? false;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,30 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещением объектов
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns></returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,50 @@
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstactStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
public class MoveToCenter : AbstactStrategy
|
||||
{
|
||||
protected override bool IsTargetDestination()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
} else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
} else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,68 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ProjectCruiser.Drawings;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс реализация IMoveableObject с использованием DrawningCruiser
|
||||
/// </summary>
|
||||
public class MoveableCruiser : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCruiser или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningCruiser? _cruiser = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="cruiser"></param>
|
||||
public MoveableCruiser(DrawningCruiser? cruiser)
|
||||
{
|
||||
_cruiser = cruiser;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityCruiser == null || !_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_cruiser.GetPosX.Value, _cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_cruiser?.EntityCruiser?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_cruiser == null || _cruiser.EntityCruiser == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return _cruiser.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -0,0 +1,24 @@
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
Down = 2,
|
||||
/// <summary>
|
||||
/// Влева
|
||||
/// </summary>
|
||||
Left = 3,
|
||||
/// <summary>
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
}
|
@ -0,0 +1,77 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <param name="width"></param>
|
||||
/// <param name="height"></param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ProjectCruiser.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
Loading…
Reference in New Issue
Block a user