Перерисовка крейсера
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@ -34,11 +34,11 @@ public class DrawningCruiser
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/// <summary>
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/// <summary>
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/// Ширина прорисовки крейсера
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/// Ширина прорисовки крейсера
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/// </summary>
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/// </summary>
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private readonly int _drawningCruiserWidth = 90;
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private readonly int _drawningCruiserWidth = 180;
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/// <summary>
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/// <summary>
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/// Высота прорисовки крейсера
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/// Высота прорисовки крейсера
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/// </summary>
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/// </summary>
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private readonly int _drawingCruiserHeight = 50;
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private readonly int _drawingCruiserHeight = 70;
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/// <summary>
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/// <summary>
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/// Координата X объекта
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/// Координата X объекта
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@ -158,21 +158,20 @@ public class DrawningCruiser
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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// Основной корпус крейсера
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Brush Brush = new
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SolidBrush(EntityCruiser.BodyColor);
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//Границы крейсера
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Point[] hull = new Point[]
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value, 20, 20);
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{
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g.DrawEllipse(pen, _startPosX.Value, _startPosY.Value + 30, 20, 20);
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new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value, 20, 20);
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new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
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g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 30, 20, 20);
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new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
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g.DrawRectangle(pen, _startPosX.Value + 1, _startPosY.Value + 10, 10, 30);
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new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
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g.DrawRectangle(pen, _startPosX.Value + 80, _startPosY.Value + 10, 10, 30);
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new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 1, 70, 52);
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};
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g.FillPolygon(Brush, hull);
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//кузов крейсера
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g.DrawPolygon(pen, hull);
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Brush br = new SolidBrush(EntityCruiser.BodyColor);
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g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 10, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 80, _startPosY.Value + 10, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value, 70, 50);
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}
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}
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}
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}
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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@ -19,7 +20,7 @@ public class DrawningMilitaryCruiser: DrawningCruiser
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="bodyKit">Признак наличия обвеса</param>
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/// <param name="armor">Признак наличия брони</param>
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/// <param name="armor">Признак наличия брони</param>
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/// <param name="weapon">Признак наличия оружия</param>
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/// <param name="weapon">Признак наличия оружия</param>
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public DrawningMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(110, 60)
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public DrawningMilitaryCruiser(int speed, double weigth, Color bodyColor, Color additionalColor, bool bodyKit, bool armor, bool weapon): base(180, 70)
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{
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{
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EntityCruiser = new EntityMilitaryCruiser(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
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EntityCruiser = new EntityMilitaryCruiser(speed, weigth, bodyColor, additionalColor, bodyKit, armor, weapon);
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}
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}
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@ -33,36 +34,30 @@ public class DrawningMilitaryCruiser: DrawningCruiser
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}
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}
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Pen pen = new(Color.Black);
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(militaryCruiser.AdditionalColor);
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//Границы крейсера
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// Основной корпус парусника
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 5, 20, 20);
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Brush brush = new SolidBrush(militaryCruiser.BodyColor);
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g.DrawEllipse(pen, _startPosX.Value + 10, _startPosY.Value + 35, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 5, 20, 20);
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 35, 20, 20);
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g.DrawRectangle(pen, _startPosX.Value + 9, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 4, 70, 52);
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//кузов крейсера
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Point[] hull = new Point[]
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Brush br = new SolidBrush(militaryCruiser.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 90, _startPosY.Value + 15, 10, 30);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 5, 70, 50);
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_startPosX += 10;
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_startPosY += 5;
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base.DrawTransport(g);
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_startPosX -= 10;
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_startPosY -= 5;
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// оружие крейсера
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if (militaryCruiser.Weapon)
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{
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{
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g.FillRectangle(additionalBrush, _startPosX.Value + 75, _startPosY.Value + 23, 25, 15);
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new Point((int)(_startPosX + 5), (int)(_startPosY + 10)),
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g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 23, 35, 15);
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new Point((int)(_startPosX + 110), (int)(_startPosY + 10)),
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g.FillRectangle(additionalBrush, _startPosX.Value + 10, _startPosY.Value + 23, 20, 15);
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new Point((int)(_startPosX + 170), (int)(_startPosY + 40)),
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new Point((int)(_startPosX + 110), (int)(_startPosY + 60)),
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new Point((int)(_startPosX + 5), (int)(_startPosY + 60))
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};
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g.FillPolygon(brush, hull);
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g.DrawPolygon(pen, hull);
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base.DrawTransport(g);
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//Взлетная полоса
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Brush additionalBrush = new SolidBrush(militaryCruiser.AdditionalColor);
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g.FillEllipse(additionalBrush, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
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g.DrawEllipse(pen, (int)(_startPosX + 100), (int)(_startPosY + 25), 20, 20);
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//Рокетная шахта
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g.FillRectangle(additionalBrush, (int)(_startPosX + 70), (int)(_startPosY + 20), 20, 30);
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g.FillRectangle(additionalBrush, (int)(_startPosX + 40), (int)(_startPosY + 27), 30, 15);
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}
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}
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}
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}
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}
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