Лабораторная работа №3
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectCruiser.Drawings;
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namespace ProjectCruiser.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию автомобилей
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 80;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция автомобилей
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/// </summary>
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protected ICollectionGenericObjects<DrawningCruiser>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция автомобилей</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningCruiser> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="cruiser">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningCruiser cruiser)
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{
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return company._collection.Insert(cruiser);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningCruiser? operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningCruiser? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningCruiser? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectCruiser.Drawings;
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namespace ProjectCruiser.CollectionGenericObjects;
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internal class CruiserSharingService: AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public CruiserSharingService(int picWidth, int picHeight, ICollectionGenericObjects<DrawningCruiser> collection) : base(picWidth, picHeight, collection)
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{
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}
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private int offsetX = 30;
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 4);
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int maxCountX = (_pictureWidth / _placeSizeWidth);
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int maxCountY = (_pictureHeight / _placeSizeHeight);
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for (int i = 0; i < maxCountX; i++)
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{
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for (int j = 0; j < maxCountY; j++)
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{
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, j * _placeSizeHeight, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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g.DrawLine(pen, i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight, _placeSizeWidth + i * offsetX + i * _placeSizeWidth, _placeSizeHeight + j * _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int maxCountX = _pictureWidth / _placeSizeWidth;
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int maxCountY = _pictureHeight / _placeSizeHeight;
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int boarderOffsetX = 10;
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int boarderOffsetY = 10;
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int currentIndex = -1;
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for (int j = 0; j < maxCountY; j++)
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{
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for (int i = 0; i < maxCountX; i++)
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{
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currentIndex++;
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if (_collection.Get(currentIndex) == null) continue;
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_collection.Get(currentIndex).SetPictireSize(_pictureWidth, _pictureHeight);
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_collection.Get(currentIndex).SetPosition(boarderOffsetX + i * _placeSizeWidth + i * offsetX, boarderOffsetY + j * _placeSizeHeight);
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}
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}
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}
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}
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@ -27,7 +27,7 @@ public interface ICollectionGenericObjects<T>
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj);
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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bool Insert(T obj, int position);
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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bool Remove(int position);
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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return _collection[position];
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}
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public bool Insert(T obj)
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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return false;
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for (int i = 0; i < Count; i++)
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{
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if (InsertingElementCollection(i, obj)) return i;
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}
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return -1;
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}
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public bool Insert(T obj, int position)
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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return false;
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if (InsertingElementCollection(position, obj)) return position;
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for (int i = position + 1; i < Count; i++)
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{
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if (InsertingElementCollection(i, obj)) return position;
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}
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for (int i = position - 1; i >= 0; i--)
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{
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if (InsertingElementCollection(i, obj)) return position;
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}
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return -1;
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}
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public bool Remove(int position)
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public T? Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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if (_collection[position] == null) return null;
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T? temp = _collection[position];
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_collection[position] = null;
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return temp;
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}
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private bool InsertingElementCollection(int index, T obj)
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{
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if (_collection[index] != null) return false;
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_collection[index] = obj;
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return true;
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}
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}
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private DrawningCruiser? _drawingCruiser;
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private AbstactStrategy? _strategy;
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/// <summary>
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/// Получение объекта
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/// </summary>
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public DrawningCruiser SetCruiser
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{
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set
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{
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_drawingCruiser = value;
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_drawingCruiser.SetPictireSize(pictureBoxCruiser.Width, pictureBoxCruiser.Height);
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comboBoxStrategy.Enabled = true;
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_strategy = null;
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Draw();
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}
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}
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public FormCruiser()
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{
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InitializeComponent();
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173
ProjectCruiser/ProjectCruiser/FormCruiserCollection.Designer.cs
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173
ProjectCruiser/ProjectCruiser/FormCruiserCollection.Designer.cs
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namespace ProjectCruiser
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{
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partial class FormCruiserCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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groupBoxTools = new GroupBox();
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buttonRefresh = new Button();
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buttonGoToCheck = new Button();
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buttonRemoveCruiser = new Button();
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maskedTextBoxPosition = new MaskedTextBox();
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buttonAddMilitaryCruiser = new Button();
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buttonAddCruiser = new Button();
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comboBoxSelectorCompany = new ComboBox();
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pictureBox = new PictureBox();
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groupBoxTools.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
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SuspendLayout();
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//
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// groupBoxTools
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//
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groupBoxTools.Controls.Add(buttonRefresh);
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groupBoxTools.Controls.Add(buttonGoToCheck);
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groupBoxTools.Controls.Add(buttonRemoveCruiser);
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groupBoxTools.Controls.Add(maskedTextBoxPosition);
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groupBoxTools.Controls.Add(buttonAddMilitaryCruiser);
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groupBoxTools.Controls.Add(buttonAddCruiser);
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groupBoxTools.Controls.Add(comboBoxSelectorCompany);
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groupBoxTools.Dock = DockStyle.Right;
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groupBoxTools.Location = new Point(821, 0);
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groupBoxTools.Name = "groupBoxTools";
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groupBoxTools.Size = new Size(250, 602);
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groupBoxTools.TabIndex = 0;
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groupBoxTools.TabStop = false;
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groupBoxTools.Text = "Инструменты";
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//
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// buttonRefresh
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//
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buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonRefresh.Location = new Point(6, 446);
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buttonRefresh.Name = "buttonRefresh";
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buttonRefresh.Size = new Size(232, 40);
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buttonRefresh.TabIndex = 6;
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buttonRefresh.Text = "Обновить";
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buttonRefresh.UseVisualStyleBackColor = true;
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buttonRefresh.Click += ButtonRefresh_Click;
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//
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// buttonGoToCheck
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//
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buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonGoToCheck.Location = new Point(6, 363);
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buttonGoToCheck.Name = "buttonGoToCheck";
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buttonGoToCheck.Size = new Size(232, 40);
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buttonGoToCheck.TabIndex = 5;
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buttonGoToCheck.Text = "Передать не тесты";
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buttonGoToCheck.UseVisualStyleBackColor = true;
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buttonGoToCheck.Click += ButtonGoToCheck_Click;
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//
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// buttonRemoveCruiser
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//
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buttonRemoveCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonRemoveCruiser.Location = new Point(6, 267);
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buttonRemoveCruiser.Name = "buttonRemoveCruiser";
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buttonRemoveCruiser.Size = new Size(232, 40);
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buttonRemoveCruiser.TabIndex = 4;
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buttonRemoveCruiser.Text = "Удаление крейсера";
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buttonRemoveCruiser.UseVisualStyleBackColor = true;
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buttonRemoveCruiser.Click += ButtonRemoveCruiser_Click;
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//
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// maskedTextBoxPosition
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//
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maskedTextBoxPosition.Location = new Point(6, 234);
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maskedTextBoxPosition.Mask = "00";
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maskedTextBoxPosition.Name = "maskedTextBoxPosition";
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maskedTextBoxPosition.Size = new Size(232, 27);
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maskedTextBoxPosition.TabIndex = 3;
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maskedTextBoxPosition.ValidatingType = typeof(int);
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//
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// buttonAddMilitaryCruiser
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//
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buttonAddMilitaryCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonAddMilitaryCruiser.Location = new Point(6, 142);
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buttonAddMilitaryCruiser.Name = "buttonAddMilitaryCruiser";
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buttonAddMilitaryCruiser.Size = new Size(232, 54);
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buttonAddMilitaryCruiser.TabIndex = 2;
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buttonAddMilitaryCruiser.Text = "Добавление военного крейсера";
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buttonAddMilitaryCruiser.UseVisualStyleBackColor = true;
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buttonAddMilitaryCruiser.Click += ButtonAddMilitaryCruiser_Click;
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//
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// buttonAddCruiser
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//
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buttonAddCruiser.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonAddCruiser.Location = new Point(6, 96);
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buttonAddCruiser.Name = "buttonAddCruiser";
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buttonAddCruiser.Size = new Size(232, 40);
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buttonAddCruiser.TabIndex = 1;
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buttonAddCruiser.Text = "Добавление крейсера";
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buttonAddCruiser.UseVisualStyleBackColor = true;
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buttonAddCruiser.Click += ButtonAddCruiser_Click;
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//
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// comboBoxSelectorCompany
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//
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comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
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comboBoxSelectorCompany.FormattingEnabled = true;
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comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
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comboBoxSelectorCompany.Location = new Point(6, 26);
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comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
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comboBoxSelectorCompany.Size = new Size(232, 28);
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comboBoxSelectorCompany.TabIndex = 0;
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comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
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//
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// pictureBox
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//
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pictureBox.Dock = DockStyle.Fill;
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pictureBox.Location = new Point(0, 0);
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pictureBox.Name = "pictureBox";
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pictureBox.Size = new Size(821, 602);
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pictureBox.TabIndex = 1;
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pictureBox.TabStop = false;
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//
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// FormCruiserCollection
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1071, 602);
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Controls.Add(pictureBox);
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Controls.Add(groupBoxTools);
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Name = "FormCruiserCollection";
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Text = "Коллекция Крейсеров";
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groupBoxTools.ResumeLayout(false);
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groupBoxTools.PerformLayout();
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((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
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ResumeLayout(false);
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}
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#endregion
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private GroupBox groupBoxTools;
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private Button buttonAddCruiser;
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private ComboBox comboBoxSelectorCompany;
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private Button buttonRemoveCruiser;
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private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonAddMilitaryCruiser;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonRefresh;
|
||||
private Button buttonGoToCheck;
|
||||
}
|
||||
}
|
168
ProjectCruiser/ProjectCruiser/FormCruiserCollection.cs
Normal file
168
ProjectCruiser/ProjectCruiser/FormCruiserCollection.cs
Normal file
@ -0,0 +1,168 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ProjectCruiser.CollectionGenericObjects;
|
||||
using ProjectCruiser.Drawings;
|
||||
|
||||
namespace ProjectCruiser;
|
||||
|
||||
public partial class FormCruiserCollection : Form
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
|
||||
|
||||
public FormCruiserCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new CruiserSharingService(pictureBox.Width, pictureBox.Height, new MassiveGenericObjects<DrawningCruiser>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Random random = new();
|
||||
DrawningCruiser drawningCruiser;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningCruiser):
|
||||
|
||||
drawningCruiser = new DrawningCruiser(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
|
||||
case nameof(DrawningMilitaryCruiser):
|
||||
|
||||
drawningCruiser = new DrawningMilitaryCruiser(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningCruiser != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
|
||||
return color;
|
||||
}
|
||||
|
||||
private void ButtonAddCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningCruiser));
|
||||
|
||||
private void ButtonAddMilitaryCruiser_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMilitaryCruiser));
|
||||
|
||||
private void ButtonRemoveCruiser_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_company - pos is DrawningCruiser)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
}
|
||||
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DrawningCruiser? cruiser = null;
|
||||
int counter = 100;
|
||||
while (cruiser == null)
|
||||
{
|
||||
cruiser = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (cruiser == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FormCruiser form = new()
|
||||
{
|
||||
SetCruiser = cruiser
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
120
ProjectCruiser/ProjectCruiser/FormCruiserCollection.resx
Normal file
120
ProjectCruiser/ProjectCruiser/FormCruiserCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -11,7 +11,7 @@ namespace ProjectCruiser
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCruiser());
|
||||
Application.Run(new FormCruiserCollection());
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user