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@ -1,30 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator;
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public enum DirectionType
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{
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -1,328 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectExcavator;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningExcavator
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityExcavator? EntityExcavator { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки Экскаватора
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки Экскаватора
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorWidth = 135;
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/// <summary>
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/// Высота прорисовки Экскаватора
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/// </summary>
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private readonly int _drawningExcavatorHeight = 82;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="bucket">Признак наличия ковша</param>
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/// <param name="supports">Признак наличия поддержки</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
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{
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EntityExcavator = new EntityExcavator();
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EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket,supports);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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//проверка, что объект "влезает" в размеры поля
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if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
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{
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EntityExcavator = null;
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return false;
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}
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// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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return true;
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}
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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public void SetPosition(int x, int y)
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{
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// если при установке объекта в эти координаты, он будет "выходить" за границы формы
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// то надо изменить координаты, чтобы он оставался в этих границах
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_startPosX = x;
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_startPosY = y;
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if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningExcavatorWidth;
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}
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningExcavatorHeight;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityExcavator.Step > 0)
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{
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_startPosX -= (int)EntityExcavator.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityExcavator.Step > 0)
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{
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_startPosY -= (int)EntityExcavator.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
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{
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_startPosX += (int)EntityExcavator.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
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{
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_startPosY += (int)EntityExcavator.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
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Pen blackPen = new Pen(Color.Black, 2);
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Brush brBrown = new SolidBrush(Color.DarkSlateGray);
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//Ковш со стрелой
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if (EntityExcavator.Bucket)
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{
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//стрела
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Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
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Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
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Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
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Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
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Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
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Point[] BucketPart1=
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{
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point1,
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point2,
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point3,
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point4,
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point5
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};
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g.DrawPolygon(blackPen, BucketPart1);
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g.FillPolygon(additionalBrush, BucketPart1);
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Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
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Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
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Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
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Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
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Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
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Point[] BucketPart2 =
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{
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point6,
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point7,
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point8,
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point9,
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point10
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};
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g.DrawPolygon(pen, BucketPart2);
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g.FillPolygon(additionalBrush, BucketPart2);
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//ковш
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Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
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Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
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Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40 );
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Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
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Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
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Point[] BucketPart3 =
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{
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point21,
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point22,
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point23,
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point24,
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point25,
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};
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g.DrawPolygon(blackPen, BucketPart3);
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g.FillPolygon(brBrown, BucketPart3);
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//шарниры
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g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
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g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
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g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
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}
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//контур и заливка основы
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Brush br = new SolidBrush(EntityExcavator.BodyColor);
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g.FillRectangle(br, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);//кабина
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g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);
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g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);//основа
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g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);
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Brush brBlue = new SolidBrush(Color.LightBlue);
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g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);//окно
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g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);
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g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);//труба
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g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);
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g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);//большое правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);
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g.FillEllipse(brBrown, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);//большое левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);
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g.FillEllipse(brBrown, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);//среднее правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);//средние колесо в середине
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g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);//среднее левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);
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g.FillEllipse(brBrown, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);//маленькое правое колесо
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g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);
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g.FillEllipse(brBrown, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);//маленькое левое колесо
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g.DrawEllipse(pen, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);
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//гусеницы
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g.DrawArc(blackPen, _startPosX.Value + 14, _startPosY.Value + 56, 20, 20, 125, 125);//правая дуга
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g.DrawArc(blackPen, _startPosX.Value + 76, _startPosY.Value + 56, 20, 20, 290, 125);//левая дуга
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g.DrawLine(blackPen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 90, _startPosY.Value + 57);
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g.DrawLine(blackPen, _startPosX.Value + 19, _startPosY.Value + 74, _startPosX.Value + 91, _startPosY.Value + 74);
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|
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// Поддержка
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if (EntityExcavator.Supports)
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{
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Point point1 = new Point(_startPosX.Value + 22 , _startPosY.Value + 55);
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Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
|
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Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
|
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Point point4 = new Point(_startPosX.Value + 8 , _startPosY.Value + 80);
|
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Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
|
||||
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
|
||||
Point[] BuckePoint =
|
||||
{
|
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point1,
|
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point2,
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point3,
|
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point4,
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point5,
|
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point6
|
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};
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g.DrawPolygon(pen, BuckePoint);
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g.FillPolygon(additionalBrush, BuckePoint);
|
||||
|
||||
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
|
||||
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
@ -1,60 +0,0 @@
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namespace ProjectExcavator;
|
||||
|
||||
public class EntityExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия ковша
|
||||
/// </summary>
|
||||
public bool Bucket { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия опоры для фиксации
|
||||
/// </summary>
|
||||
public bool Supports { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения автомобиля
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="bucket">Признак (опция) наличия ковша</param>
|
||||
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Bucket = bucket;
|
||||
Supports = supports;
|
||||
}
|
||||
}
|
39
ProjectExcavator/ProjectExcavator/Form1.Designer.cs
generated
Normal file
39
ProjectExcavator/ProjectExcavator/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
partial class Form1
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
10
ProjectExcavator/ProjectExcavator/Form1.cs
Normal file
10
ProjectExcavator/ProjectExcavator/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
}
|
||||
}
|
@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
@ -1,133 +0,0 @@
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
partial class FormExcavator
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxExcavator = new PictureBox();
|
||||
buttonCreateExcavator = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxExcavator
|
||||
//
|
||||
pictureBoxExcavator.Dock = DockStyle.Fill;
|
||||
pictureBoxExcavator.Location = new Point(0, 0);
|
||||
pictureBoxExcavator.Name = "pictureBoxExcavator";
|
||||
pictureBoxExcavator.Size = new Size(905, 597);
|
||||
pictureBoxExcavator.TabIndex = 0;
|
||||
pictureBoxExcavator.TabStop = false;
|
||||
//
|
||||
// buttonCreateExcavator
|
||||
//
|
||||
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateExcavator.Location = new Point(12, 540);
|
||||
buttonCreateExcavator.Name = "buttonCreateExcavator";
|
||||
buttonCreateExcavator.Size = new Size(100, 45);
|
||||
buttonCreateExcavator.TabIndex = 0;
|
||||
buttonCreateExcavator.Text = "Создать";
|
||||
buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.white_Left_30;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonLeft.Location = new Point(745, 540);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(45, 45);
|
||||
buttonLeft.TabIndex = 1;
|
||||
buttonLeft.UseVisualStyleBackColor = true;
|
||||
buttonLeft.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.white_arrow_30;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonDown.Location = new Point(796, 540);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(45, 45);
|
||||
buttonDown.TabIndex = 2;
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.white_UP;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonUp.Location = new Point(796, 489);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(45, 45);
|
||||
buttonUp.TabIndex = 3;
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.white_right_30;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||
buttonRight.Location = new Point(847, 540);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(45, 45);
|
||||
buttonRight.TabIndex = 4;
|
||||
buttonRight.UseVisualStyleBackColor = true;
|
||||
buttonRight.Click += ButtonMove_Click;
|
||||
//
|
||||
// FormExcavator
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(905, 597);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreateExcavator);
|
||||
Controls.Add(pictureBoxExcavator);
|
||||
Name = "FormExcavator";
|
||||
Text = "Экскаватор";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxExcavator;
|
||||
private Button buttonCreateExcavator;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
}
|
||||
}
|
@ -1,83 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace ProjectExcavator
|
||||
{
|
||||
public partial class FormExcavator : Form
|
||||
{
|
||||
private DrawningExcavator? _drawningExcavator;
|
||||
public FormExcavator()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningExcavator.DrawTransport(gr);
|
||||
pictureBoxExcavator.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonCreateExcavator_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningExcavator = new DrawningExcavator();
|
||||
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
|
||||
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningExcavator == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
bool result = false;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningExcavator.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
if (result)
|
||||
{
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -11,7 +11,7 @@ namespace ProjectExcavator
|
||||
// To customize application configuration such as set high DPI settings or default font,
|
||||
// see https://aka.ms/applicationconfiguration.
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormExcavator());
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
@ -8,19 +8,4 @@
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Update="Properties\Resources.Designer.cs">
|
||||
<DesignTime>True</DesignTime>
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Update="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
@ -1,103 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// Этот код создан программой.
|
||||
// Исполняемая версия:4.0.30319.42000
|
||||
//
|
||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||
// повторной генерации кода.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace ProjectExcavator.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||
/// </summary>
|
||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||
// с помощью такого средства, как ResGen или Visual Studio.
|
||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||
// с параметром /str или перестройте свой проект VS.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectExcavator.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap white_arrow_30 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("white-arrow-30", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap white_Left_30 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("white-Left-30", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap white_right_30 {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("white-right-30", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||
/// </summary>
|
||||
internal static System.Drawing.Bitmap white_UP {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("white-UP", resourceCulture);
|
||||
return ((System.Drawing.Bitmap)(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,133 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="white-arrow-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\white-arrow-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="white-Left-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\white-Left-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="white-right-30" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\white-right-30.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
<data name="white-UP" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\white-UP.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||
</data>
|
||||
</root>
|
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Loading…
Reference in New Issue
Block a user