Добавление родителей и ввод конструкторов

This commit is contained in:
5_fG 2024-03-31 16:05:49 +04:00
parent 0846e11d19
commit aef37af39e
9 changed files with 560 additions and 459 deletions

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@ -1,328 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
namespace ProjectExcavator;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityExcavator? EntityExcavator { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Экскаватора
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Экскаватора
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 135;
/// <summary>
/// Высота прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 82;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="supports">Признак наличия поддержки</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
EntityExcavator = new EntityExcavator();
EntityExcavator.Init(speed, weight, bodyColor, additionalColor, bucket,supports);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
{
EntityExcavator = null;
return false;
}
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
return true;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityExcavator.Step > 0)
{
_startPosX -= (int)EntityExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityExcavator.Step > 0)
{
_startPosY -= (int)EntityExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
{
_startPosX += (int)EntityExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
{
_startPosY += (int)EntityExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(EntityExcavator.AdditionalColor);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//Ковш со стрелой
if (EntityExcavator.Bucket)
{
//стрела
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
Point[] BucketPart1=
{
point1,
point2,
point3,
point4,
point5
};
g.DrawPolygon(blackPen, BucketPart1);
g.FillPolygon(additionalBrush, BucketPart1);
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
Point[] BucketPart2 =
{
point6,
point7,
point8,
point9,
point10
};
g.DrawPolygon(pen, BucketPart2);
g.FillPolygon(additionalBrush, BucketPart2);
//ковш
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40 );
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point[] BucketPart3 =
{
point21,
point22,
point23,
point24,
point25,
};
g.DrawPolygon(blackPen, BucketPart3);
g.FillPolygon(brBrown, BucketPart3);
//шарниры
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
}
//контур и заливка основы
Brush br = new SolidBrush(EntityExcavator.BodyColor);
g.FillRectangle(br, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);//кабина
g.DrawRectangle(pen, _startPosX.Value + 65, _startPosY.Value + 10, 25, 25);
g.FillRectangle(br, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);//основа
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 35, 70, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);//окно
g.DrawRectangle(pen, _startPosX.Value + 72, _startPosY.Value + 12, 15, 15);
g.FillRectangle(br, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);//труба
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 13, 5, 22);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);//большое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 17, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);//большое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 80, _startPosY.Value + 59, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);//среднее правое колесо
g.DrawEllipse(pen, _startPosX.Value + 34, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);//средние колесо в середине
g.DrawEllipse(pen, _startPosX.Value + 50, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);//среднее левое колесо
g.DrawEllipse(pen, _startPosX.Value + 66, _startPosY.Value + 63, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);//маленькое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 44, _startPosY.Value + 59, 5, 5);
g.FillEllipse(brBrown, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);//маленькое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 59, _startPosY.Value + 59, 5, 5);
//гусеницы
g.DrawArc(blackPen, _startPosX.Value + 14, _startPosY.Value + 56, 20, 20, 125, 125);//правая дуга
g.DrawArc(blackPen, _startPosX.Value + 76, _startPosY.Value + 56, 20, 20, 290, 125);//левая дуга
g.DrawLine(blackPen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 90, _startPosY.Value + 57);
g.DrawLine(blackPen, _startPosX.Value + 19, _startPosY.Value + 74, _startPosX.Value + 91, _startPosY.Value + 74);
// Поддержка
if (EntityExcavator.Supports)
{
Point point1 = new Point(_startPosX.Value + 22 , _startPosY.Value + 55);
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
Point point4 = new Point(_startPosX.Value + 8 , _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
Point[] BuckePoint =
{
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, BuckePoint);
g.FillPolygon(additionalBrush, BuckePoint);
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
}
}
}

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@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ProjectExcavator; namespace ProjectExcavator.Drawnings;
public enum DirectionType public enum DirectionType
{ {

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@ -0,0 +1,250 @@
using ProjectExcavator.Entities;
namespace ProjectExcavator.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBaseExcavator
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBaseExcavator? EntityBaseExcavator { get; protected set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки Экскаватора
/// </summary>
protected int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки Экскаватора
/// </summary>
protected int? _startPosY;
/// <summary>
/// Ширина прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorWidth = 78;
/// <summary>
/// Высота прорисовки Экскаватора
/// </summary>
private readonly int _drawningExcavatorHeight = 63;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBaseExcavator()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBaseExcavator(int speed, double weight, Color bodyColor) : this()
{
EntityBaseExcavator = new EntityBaseExcavator(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningExcavatorWidth">Ширина прорисовки Экскаватора</param>
/// <param name="drawningExcavatorHeight">Высота прорисовки Экскаватора</param>
protected DrawningBaseExcavator(int drawningExcavatorWidth, int drawningExcavatorHeight) : this()
{
_drawningExcavatorWidth = drawningExcavatorWidth;
_drawningExcavatorHeight = drawningExcavatorHeight;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля
if (_drawningExcavatorWidth > width || _drawningExcavatorHeight > height)
{
EntityBaseExcavator = null;
return false;
}
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && (_startPosX.Value + _drawningExcavatorWidth > _pictureWidth))
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosY.HasValue && (_startPosY + _drawningExcavatorHeight > _pictureHeight))
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
return true;
}
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
// если при установке объекта в эти координаты, он будет "выходить" за границы формы
// то надо изменить координаты, чтобы он оставался в этих границах
_startPosX = x;
_startPosY = y;
if (_startPosX + _drawningExcavatorWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningExcavatorWidth;
}
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosY + _drawningExcavatorHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningExcavatorHeight;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBaseExcavator.Step > 0)
{
_startPosX -= (int)EntityBaseExcavator.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBaseExcavator.Step > 0)
{
_startPosY -= (int)EntityBaseExcavator.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityBaseExcavator.Step < _pictureWidth - _drawningExcavatorWidth)
{
_startPosX += (int)EntityBaseExcavator.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBaseExcavator.Step < _pictureHeight - _drawningExcavatorHeight)
{
_startPosY += (int)EntityBaseExcavator.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityBaseExcavator == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//контур и заливка основы
Brush br = new SolidBrush(EntityBaseExcavator.BodyColor);
g.FillRectangle(br, _startPosX.Value + 65-14, _startPosY.Value + 10-10, 25, 25);//кабина
g.DrawRectangle(pen, _startPosX.Value + 65 - 14, _startPosY.Value + 10-10, 25, 25);
g.FillRectangle(br, _startPosX.Value + 20 - 14, _startPosY.Value + 35 - 10, 70, 20);//основа
g.DrawRectangle(pen, _startPosX.Value + 20 - 14, _startPosY.Value + 35 - 10, 70, 20);
Brush brBlue = new SolidBrush(Color.LightBlue);
g.FillRectangle(brBlue, _startPosX.Value + 72 - 14, _startPosY.Value + 12 - 10, 15, 15);//окно
g.DrawRectangle(pen, _startPosX.Value + 72 - 14, _startPosY.Value + 12 - 10, 15, 15);
g.FillRectangle(br, _startPosX.Value + 40 - 14, _startPosY.Value + 13 - 10, 5, 22);//труба
g.DrawRectangle(pen, _startPosX.Value + 40 - 14, _startPosY.Value + 13 - 10, 5, 22);
g.FillEllipse(brBrown, _startPosX.Value + 17 - 14, _startPosY.Value + 59 - 10, 13, 13);//большое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 17 - 14, _startPosY.Value + 59 - 10, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 80 - 14, _startPosY.Value + 59 - 10, 13, 13);//большое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 80 - 14, _startPosY.Value + 59 - 10, 13, 13);
g.FillEllipse(brBrown, _startPosX.Value + 34 - 14, _startPosY.Value + 63 - 10, 9, 9);//среднее правое колесо
g.DrawEllipse(pen, _startPosX.Value + 34 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 50 - 14, _startPosY.Value + 63 - 10, 9, 9);//средние колесо в середине
g.DrawEllipse(pen, _startPosX.Value + 50 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 66 - 14, _startPosY.Value + 63 - 10, 9, 9);//среднее левое колесо
g.DrawEllipse(pen, _startPosX.Value + 66 - 14, _startPosY.Value + 63 - 10, 9, 9);
g.FillEllipse(brBrown, _startPosX.Value + 44 - 14, _startPosY.Value + 59 - 10, 5, 5);//маленькое правое колесо
g.DrawEllipse(pen, _startPosX.Value + 44 - 14, _startPosY.Value + 59 - 10, 5, 5);
g.FillEllipse(brBrown, _startPosX.Value + 59 - 14, _startPosY.Value + 59 - 10, 5, 5);//маленькое левое колесо
g.DrawEllipse(pen, _startPosX.Value + 59 - 14, _startPosY.Value + 59 - 10, 5, 5);
//гусеницы
g.DrawArc(blackPen, _startPosX.Value + 14 - 14, _startPosY.Value + 56 - 10, 20, 20, 125, 125);//правая дуга
g.DrawArc(blackPen, _startPosX.Value + 76 - 14, _startPosY.Value + 56 - 10, 20, 20, 290, 125);//левая дуга
g.DrawLine(blackPen, _startPosX.Value + 20 - 14, _startPosY.Value + 57 - 10, _startPosX.Value + 90 - 14, _startPosY.Value + 57 - 10);
g.DrawLine(blackPen, _startPosX.Value + 19 - 14, _startPosY.Value + 74 - 10, _startPosX.Value + 91 - 14, _startPosY.Value + 74 - 10);
}
}

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@ -0,0 +1,127 @@
using ProjectExcavator.Entities;
namespace ProjectExcavator.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningExcavator : DrawningBaseExcavator
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак наличия ковша</param>
/// <param name="supports">Признак наличия поддержки</param>
public DrawningExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base(135, 82)
{
EntityBaseExcavator = new EntityExcavator(speed, weight, bodyColor, additionalColor, bucket, supports);
}
public override void DrawTransport(Graphics g)
{
if (EntityBaseExcavator == null|| EntityBaseExcavator is not EntityExcavator excavator || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush additionalBrush = new SolidBrush(excavator.AdditionalColor);
Pen blackPen = new Pen(Color.Black, 2);
Brush brBrown = new SolidBrush(Color.DarkSlateGray);
//Ковш со стрелой
if (excavator.Bucket)
{
//стрела
Point point1 = new Point(_startPosX.Value + 70, _startPosY.Value + 11);
Point point2 = new Point(_startPosX.Value + 110, _startPosY.Value + 3);
Point point3 = new Point(_startPosX.Value + 120, _startPosY.Value + 4);
Point point4 = new Point(_startPosX.Value + 120, _startPosY.Value + 7);
Point point5 = new Point(_startPosX.Value + 70, _startPosY.Value + 28);
Point[] BucketPart1 =
{
point1,
point2,
point3,
point4,
point5
};
g.DrawPolygon(blackPen, BucketPart1);
g.FillPolygon(additionalBrush, BucketPart1);
Point point6 = new Point(_startPosX.Value + 112, _startPosY.Value + 2);
Point point7 = new Point(_startPosX.Value + 120, _startPosY.Value + 3);
Point point8 = new Point(_startPosX.Value + 125, _startPosY.Value + 7);
Point point9 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point10 = new Point(_startPosX.Value + 132, _startPosY.Value + 35);
Point[] BucketPart2 =
{
point6,
point7,
point8,
point9,
point10
};
g.DrawPolygon(pen, BucketPart2);
g.FillPolygon(additionalBrush, BucketPart2);
//ковш
Point point21 = new Point(_startPosX.Value + 130, _startPosY.Value + 35);
Point point22 = new Point(_startPosX.Value + 135, _startPosY.Value + 35);
Point point23 = new Point(_startPosX.Value + 135, _startPosY.Value + 40);
Point point24 = new Point(_startPosX.Value + 125, _startPosY.Value + 45);
Point point25 = new Point(_startPosX.Value + 115, _startPosY.Value + 40);
Point[] BucketPart3 =
{
point21,
point22,
point23,
point24,
point25,
};
g.DrawPolygon(blackPen, BucketPart3);
g.FillPolygon(brBrown, BucketPart3);
//шарниры
g.DrawEllipse(pen, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 114, _startPosY.Value + 3, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 127, _startPosY.Value + 32, 6, 6);
}
_startPosX += 14;
_startPosY += 10;
base.DrawTransport(g);
_startPosX -= 14;
_startPosY -= 10;
//поддержка
if (excavator.Supports)
{
Point point1 = new Point(_startPosX.Value + 22, _startPosY.Value + 55);
Point point2 = new Point(_startPosX.Value + 22, _startPosY.Value + 50);
Point point3 = new Point(_startPosX.Value + 15, _startPosY.Value + 50);
Point point4 = new Point(_startPosX.Value + 8, _startPosY.Value + 80);
Point point5 = new Point(_startPosX.Value, _startPosY.Value + 82);
Point point6 = new Point(_startPosX.Value + 12, _startPosY.Value + 82);
Point[] BuckePoint =
{
point1,
point2,
point3,
point4,
point5,
point6
};
g.DrawPolygon(pen, BuckePoint);
g.FillPolygon(additionalBrush, BuckePoint);
g.DrawEllipse(blackPen, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
g.FillEllipse(brBrown, _startPosX.Value + 17, _startPosY.Value + 47, 6, 6);
}
}
}

View File

@ -0,0 +1,41 @@
namespace ProjectExcavator.Entities;
/// <summary>
/// Класс-сущность "Базовый Экскаватор"
/// </summary>
public class EntityBaseExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBaseExcavator(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -0,0 +1,37 @@
namespace ProjectExcavator.Entities;
/// <summary>
/// Класс-сущность "Экскаватор"
/// </summary>
public class EntityExcavator : EntityBaseExcavator
{
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличия опоры для фиксации
/// </summary>
public bool Supports { get; private set; }
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак (опция) наличия ковша</param>
/// <param name="supports">Признак (опция) наличия поддержки</param>
public EntityExcavator(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports) : base (speed, weight,bodyColor)
{
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}

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@ -1,60 +0,0 @@
namespace ProjectExcavator;
public class EntityExcavator
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия ковша
/// </summary>
public bool Bucket { get; private set; }
/// <summary>
/// Признак (опция) наличия опоры для фиксации
/// </summary>
public bool Supports { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса спортивного автомобиля
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес автомобиля</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="bucket">Признак (опция) наличия ковша</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bucket, bool supports)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Bucket = bucket;
Supports = supports;
}
}

View File

@ -34,6 +34,7 @@
buttonDown = new Button(); buttonDown = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonRight = new Button(); buttonRight = new Button();
ButtonCreateBaseExcavator = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxExcavator).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -51,9 +52,9 @@
buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateExcavator.Location = new Point(12, 540); buttonCreateExcavator.Location = new Point(12, 540);
buttonCreateExcavator.Name = "buttonCreateExcavator"; buttonCreateExcavator.Name = "buttonCreateExcavator";
buttonCreateExcavator.Size = new Size(100, 45); buttonCreateExcavator.Size = new Size(250, 45);
buttonCreateExcavator.TabIndex = 0; buttonCreateExcavator.TabIndex = 0;
buttonCreateExcavator.Text = "Создать"; buttonCreateExcavator.Text = "Создать усиленный экскаватор";
buttonCreateExcavator.Click += ButtonCreateExcavator_Click; buttonCreateExcavator.Click += ButtonCreateExcavator_Click;
// //
// buttonLeft // buttonLeft
@ -104,11 +105,22 @@
buttonRight.UseVisualStyleBackColor = true; buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click; buttonRight.Click += ButtonMove_Click;
// //
// ButtonCreateBaseExcavator
//
ButtonCreateBaseExcavator.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBaseExcavator.Location = new Point(265, 540);
ButtonCreateBaseExcavator.Name = "ButtonCreateBaseExcavator";
ButtonCreateBaseExcavator.Size = new Size(250, 45);
ButtonCreateBaseExcavator.TabIndex = 5;
ButtonCreateBaseExcavator.Text = "Создать обычный экскаватор";
ButtonCreateBaseExcavator.Click += ButtonCreateBaseExcavator_Click;
//
// FormExcavator // FormExcavator
// //
AutoScaleDimensions = new SizeF(8F, 20F); AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(905, 597); ClientSize = new Size(905, 597);
Controls.Add(ButtonCreateBaseExcavator);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonDown); Controls.Add(buttonDown);
@ -129,5 +141,6 @@
private Button buttonDown; private Button buttonDown;
private Button buttonUp; private Button buttonUp;
private Button buttonRight; private Button buttonRight;
private Button ButtonCreateBaseExcavator;
} }
} }

View File

@ -1,18 +1,10 @@
using System; using ProjectExcavator.Drawnings;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectExcavator namespace ProjectExcavator;
public partial class FormExcavator : Form
{ {
public partial class FormExcavator : Form private DrawningBaseExcavator? _drawningBaseExcavator;
{
private DrawningExcavator? _drawningExcavator;
public FormExcavator() public FormExcavator()
{ {
InitializeComponent(); InitializeComponent();
@ -20,30 +12,59 @@ namespace ProjectExcavator
private void Draw() private void Draw()
{ {
if (_drawningExcavator == null) if (_drawningBaseExcavator == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height); Bitmap bmp = new(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningExcavator.DrawTransport(gr); _drawningBaseExcavator.DrawTransport(gr);
pictureBoxExcavator.Image = bmp; pictureBoxExcavator.Image = bmp;
} }
private void ButtonCreateExcavator_Click(object sender, EventArgs e) /// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
_drawningExcavator = new DrawningExcavator(); switch (type)
_drawningExcavator.Init(random.Next(100, 300), random.Next(1000, 3000), {
case nameof(DrawningBaseExcavator):
_drawningBaseExcavator = new DrawningBaseExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningExcavator):
_drawningBaseExcavator = new DrawningExcavator(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height); break;
_drawningExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100)); default:
return;
}
_drawningBaseExcavator.SetPictureSize(pictureBoxExcavator.Width, pictureBoxExcavator.Height);
_drawningBaseExcavator.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw(); Draw();
} }
/// <summary>
/// Создать усиленный экскаватор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningExcavator));
/// <summary>
/// Создать обычный экскаватор
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBaseExcavator_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBaseExcavator));
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -51,7 +72,7 @@ namespace ProjectExcavator
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningExcavator == null) if (_drawningBaseExcavator == null)
{ {
return; return;
} }
@ -61,16 +82,16 @@ namespace ProjectExcavator
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = _drawningExcavator.MoveTransport(DirectionType.Up); result = _drawningBaseExcavator.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = _drawningExcavator.MoveTransport(DirectionType.Down); result = _drawningBaseExcavator.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = _drawningExcavator.MoveTransport(DirectionType.Left); result = _drawningBaseExcavator.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = _drawningExcavator.MoveTransport(DirectionType.Right); result = _drawningBaseExcavator.MoveTransport(DirectionType.Right);
break; break;
} }
@ -79,5 +100,5 @@ namespace ProjectExcavator
Draw(); Draw();
} }
} }
}
} }