110 lines
3.3 KiB
C#
110 lines
3.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectMachine
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{
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T"></typeparam>
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internal class SetTankGeneric<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private readonly T[] _places;
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/// <summary>
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/// Количество объектов в массиве
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/// </summary>
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public int Count => _places.Length;
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="count"></param>
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public SetTankGeneric(int count)
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{
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_places = new T[count];
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}
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/// <summary>
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/// Добавление объекта в набор
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/// </summary>
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/// <param name="car">Добавляемый танк</param>
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/// <returns></returns>
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public int Insert(T tank)
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{
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if (tank == null)
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{
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return -1;
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}
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for (int i = Count -1; i > 0; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[0] = tank;
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return 0;
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}
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/// <summary>
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/// Добавление объекта в набор на конкретную позицию
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/// </summary>
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/// <param name="tank">Добавляемый танк</param>
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/// <param name="position">Позиция</param>
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/// <returns></returns>
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public int Insert(T tank, int position)
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{
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if (position < 0 || position > Count)
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{
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return -1;
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}
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int firstNullElementIndex = position; //индекс первого нулевого элемента
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while(_places[firstNullElementIndex] != null)
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{
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if (firstNullElementIndex >= Count)
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{
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return -1;
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}
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firstNullElementIndex++;
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}
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for (int i = firstNullElementIndex; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = tank;
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return 0;
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}
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/// <summary>
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/// Удаление объекта из набора с конкретной позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Remove(int position)
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{
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if (_places[position] == null)
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{
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return null;
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}
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var result = _places[position];
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_places[position] = null;
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return result;
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}
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/// <summary>
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/// Получение объекта из набора по позиции
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/// </summary>
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/// <param name="position"></param>
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/// <returns></returns>
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public T Get(int position)
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{
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if (_places[position] != null)
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{
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return _places[position];
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}
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return null;
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}
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}
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}
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