Добавление формы
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@ -9,7 +9,7 @@ namespace ProjectMachine
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/// <summary>
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/// Направление перемещения
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/// </summary>
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internal enum Direction
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public enum Direction
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{
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None = 0,
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Up = 1,
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@ -9,7 +9,7 @@ namespace ProjectMachine
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningMachine
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public class DrawningMachine
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{
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/// <summary>
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/// Класс-сущность
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@ -9,7 +9,7 @@ namespace ProjectMachine
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/// <summary>
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/// Класс-сущность "Бронированная машина"
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/// </summary>
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internal class EntityMachine
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public class EntityMachine
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{
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/// <summary>
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/// Скорость
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@ -39,6 +39,7 @@
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this.buttonUp = new System.Windows.Forms.Button();
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this.buttonLeft = new System.Windows.Forms.Button();
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this.buttonCreateModif = new System.Windows.Forms.Button();
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this.buttonSelectTank = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxMachine)).BeginInit();
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this.statusStrip1.SuspendLayout();
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this.SuspendLayout();
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@ -159,11 +160,21 @@
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this.buttonCreateModif.UseVisualStyleBackColor = true;
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this.buttonCreateModif.Click += new System.EventHandler(this.ButtonCreateModif_Click);
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//
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// buttonSelectTank
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//
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this.buttonSelectTank.Location = new System.Drawing.Point(515, 385);
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this.buttonSelectTank.Name = "buttonSelectTank";
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this.buttonSelectTank.Size = new System.Drawing.Size(94, 29);
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this.buttonSelectTank.TabIndex = 8;
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this.buttonSelectTank.Text = "Выбрать";
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this.buttonSelectTank.UseVisualStyleBackColor = true;
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//
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// FormMachine
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(733, 453);
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this.Controls.Add(this.buttonSelectTank);
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this.Controls.Add(this.buttonCreateModif);
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this.Controls.Add(this.buttonLeft);
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this.Controls.Add(this.buttonUp);
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@ -195,5 +206,6 @@
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private Button buttonUp;
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private Button buttonLeft;
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private Button buttonCreateModif;
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private Button buttonSelectTank;
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}
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}
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@ -3,7 +3,10 @@ namespace ProjectMachine
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public partial class FormMachine : Form
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{
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private DrawningMachine _machine;
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/// <summary>
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/// Âűáđŕííűé îáúĺęň
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/// </summary>
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public DrawningMachine SelectedTank { get; private set; }
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public FormMachine()
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{
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InitializeComponent();
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@ -85,9 +88,32 @@ namespace ProjectMachine
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private void ButtonCreateModif_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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_machine = new DrawningTank(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialogDop = new();
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if (dialogDop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialogDop.Color;
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}
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_machine = new DrawningTank(rnd.Next(100, 300), rnd.Next(1000, 2000), color, dopColor,
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Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
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SetData();
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Draw();
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}
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/// <summary>
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/// Îáđŕáîňęŕ íŕćŕňč˙ ęíîďęč "Âűáđŕňü"
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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private void ButtonSelectCar_Click(object sender, EventArgs e)
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{
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SelectedTank = _machine;
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DialogResult = DialogResult.OK;
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}
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}
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}
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39
ProjectMachine/ProjectMachine/FormMapWithSetTank.Designer.cs
generated
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39
ProjectMachine/ProjectMachine/FormMapWithSetTank.Designer.cs
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@ -0,0 +1,39 @@
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namespace ProjectMachine
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{
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partial class FormMapWithSetTank
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.components = new System.ComponentModel.Container();
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Text = "FormMapWithSetTank";
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}
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#endregion
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}
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}
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20
ProjectMachine/ProjectMachine/FormMapWithSetTank.cs
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20
ProjectMachine/ProjectMachine/FormMapWithSetTank.cs
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@ -0,0 +1,20 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace ProjectMachine
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{
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public partial class FormMapWithSetTank : Form
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{
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public FormMapWithSetTank()
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{
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InitializeComponent();
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}
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}
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}
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120
ProjectMachine/ProjectMachine/FormMapWithSetTank.resx
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120
ProjectMachine/ProjectMachine/FormMapWithSetTank.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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