Khaliullov K.A. LabWork04 #6
@ -145,14 +145,14 @@ namespace AntiAircraftGun
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/// <param name="g"></param>
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private void DrawBackground(Graphics g)
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{
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Brush brushGreen = new SolidBrush(Color.Green);
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Brush brushSandyBrown = new SolidBrush(Color.SandyBrown);
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Brush brushLightGray = new SolidBrush(Color.LightGray);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight; ++j)
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{
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g.FillRectangle(brushGreen, i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
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g.FillRectangle(brushLightGray, i * _placeSizeWidth + _placeSizeWidth / 10, j * _placeSizeHeight + _placeSizeHeight / 10, _placeSizeWidth * 8 / 10, _placeSizeHeight * 8 / 10);
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g.FillRectangle(brushSandyBrown, i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
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g.FillRectangle(brushLightGray, i * _placeSizeWidth + _placeSizeWidth / 16, j * _placeSizeHeight + _placeSizeHeight / 14, _placeSizeWidth * 14 / 16, _placeSizeHeight * 12 / 14);
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}
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}
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}
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@ -21,11 +21,11 @@ namespace AntiAircraftGun
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private readonly Brush roadColor = new SolidBrush(Color.LightGray);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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@ -18,11 +18,11 @@ namespace AntiAircraftGun
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private readonly Brush roadColor = new SolidBrush(Color.LightGreen);
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protected override void DrawBarrierPart(Graphics g, int i, int j)
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{
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void DrawRoadPart(Graphics g, int i, int j)
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{
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
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g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
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}
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protected override void GenerateMap()
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{
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@ -39,11 +39,12 @@ namespace AntiAircraftGun
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}
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while (counter < 25)
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{
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int x = _random.Next(0, 100);
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int x = _random.Next(0, 99);
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int y = _random.Next(0, 100);
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if (_map[x, y] == _freeRoad)
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{
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_map[x, y] = _barrier;
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_map[x + 1, y] = _barrier;
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counter++;
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}
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}
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