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9 Commits

Author SHA1 Message Date
Kamil Haliullov
f1e696f414 Доработка Лабораторной №4 2022-12-23 11:21:58 +04:00
Kamil Haliullov
f15a83525e Лабораторная 4 2022-12-23 11:19:19 +04:00
Kamil Haliullov
5b685650b5 Доработка лабораторной 3 2022-12-23 10:28:22 +04:00
Kamil Haliullov
c5fd61cb5a лабораторная 3 2022-12-23 10:26:53 +04:00
Kamil Haliullov
63b49d2730 Доработка Лабораторной №2 2022-12-23 09:00:45 +04:00
Kamil Haliullov
9ba86cd01c Вторая Лабораторная 2022-12-23 08:53:14 +04:00
Kamil Haliullov
1535b54038 Первая лабораторная работа доработка 2022-12-23 08:23:07 +04:00
Kamil Haliullov
d36a14075d Первая лабораторная работа 2022-12-23 08:19:00 +04:00
Kamil Haliullov
0fb789cdcb Первый Коммит. Создание проекта 2022-12-23 08:09:27 +04:00
28 changed files with 2311 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32825.248
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AntiAircraftGun", "AntiAircraftGun\AntiAircraftGun.csproj", "{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7A5344AE-D494-4FEF-BF8F-BC3A0008571E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {48D4DC4D-4B46-4388-B01C-46790E8A4343}
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawningObject)
{
_width = width;
_height = height;
_drawingObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
if (CheckCollision(direction))
{
_drawingObject.MoveObject(direction);
}
return DrawMapWithObject();
}
private bool CheckCollision(Direction direction)
{
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
float step = _drawingObject?.Step ?? 0;
int startX = 0, startY = 0, finishX = 0, finishY = 0;
switch (direction)
{
case Direction.Up:
startX = (int)left;
startY = (int)(top - step);
finishX = (int)right;
finishY = (int)top;
break;
case Direction.Down:
startX = (int)left;
startY = (int)bottom;
finishX = (int)right;
finishY = (int)(bottom + step);
break;
case Direction.Left:
startX = (int)(left - step);
startY = (int)top;
finishX = (int)left;
finishY = (int)bottom;
break;
case Direction.Right:
startX = (int)right;
startY = (int)top;
finishX = (int)(right + step);
finishY = (int)bottom;
break;
}
if (startX < 0 || finishX > _width || startY < 0 || finishY > _height) return false;
startX = (int)(startX / _size_x);
startY = (int)(startY / _size_y);
finishX = (int)(finishX / _size_x) + 1;
finishY = (int)(finishY / _size_y) + 1;
for (int i = startX; i < (finishX > _map.GetLength(0) ? _map.GetLength(0) : finishX); i++)
for (int j = startY; j < (finishY > _map.GetLength(1) ? _map.GetLength(1) : finishY); j++)
if (_map[i, j] == _barrier) return false;
return true;
}
private bool CheckCollisionOnSpawn()
{
(float left, float right, float top, float bottom) = _drawingObject.GetCurrentPosition();
int spawnX = (int)(left / _size_x) - 1 < 0 ? 0 : (int)(left / _size_x);
int spawnY = (int)(top / _size_y) - 1 < 0 ? 0 : (int)(bottom / _size_y);
for (int i = spawnX; i <= (int)(right / _size_x) + 1; i++)
for (int j = spawnY; j <= (int)(bottom / _size_y) + 1; j++)
if (_map[i, j] == _barrier)
{
return false;
}
return true;
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawingObject.SetObject(x, y, _width, _height);
while (!CheckCollisionOnSpawn())
{
x += 10;
if (x > _width)
{
if (y < _height)
{
y += 10;
x = 0;
}
else
{
return false;
}
}
_drawingObject.SetObject(x, y, _width, _height);
}
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawingObject.DrawingObjectAntiAircraftGun(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum Direction
{
None = 0,
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawingAntiAircraftGun
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityAntiAircraftGun AntiAircraftGun { protected set; get; }
/// <summary>
/// Левая координата отрисовки зенитного орудия
/// </summary>
protected float _startPosX;
/// <summary>
/// Верхняя кооридната отрисовки зенитного орудия
/// </summary>
protected float _startPosY;
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private int? _pictureWidth = null;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private int? _pictureHeight = null;
/// <summary>
/// Ширина отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunWidth = 90;
/// <summary>
/// Высота отрисовки зенитного орудия
/// </summary>
private readonly int _antiAircrafGunHeight = 40;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
public DrawingAntiAircraftGun(int speed, float weight, Color bodyColor)
{
AntiAircraftGun = new EntityAntiAircraftGun(speed, weight, bodyColor);
}
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="_antiAircraftGunWidth">Ширина отрисовки зенитного орудия</param>
/// <param name="_antiAircraftGunHeight">Высота отрисовки зенитного орудия</param>
protected DrawingAntiAircraftGun(int speed, float weight, Color bodyColor, int antiAircrafGunWidth, int antiAircrafGunHeight) :
this(speed, weight, bodyColor)
{
_antiAircrafGunWidth = antiAircrafGunWidth;
_antiAircrafGunHeight = antiAircrafGunHeight;
}
/// <summary>
/// Установка позиции зенитного орудия
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void SetPosition(int x, int y, int width, int height)
{
_pictureHeight = height < _antiAircrafGunHeight ? null : height;
_pictureWidth = width < _antiAircrafGunWidth ? null : width;
if(_pictureHeight.HasValue && _pictureWidth.HasValue)
{
_startPosX = x < 0 || x > _pictureWidth - _antiAircrafGunWidth ? (int)_pictureWidth - _antiAircrafGunWidth : x;
_startPosY = y < 0 || y > _pictureHeight - _antiAircrafGunHeight ? (int)_pictureHeight - _antiAircrafGunHeight : y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _antiAircrafGunWidth + AntiAircraftGun.Step < _pictureWidth)
{
_startPosX += AntiAircraftGun.Step;
}
break;
//влево
case Direction.Left:
if (_startPosX - AntiAircraftGun.Step >= 0)
{
_startPosX -= AntiAircraftGun.Step;
}
break;
//вверх
case Direction.Up:
if (_startPosY - AntiAircraftGun.Step >= 0)
{
_startPosY -= AntiAircraftGun.Step;
}
break;
//вниз
case Direction.Down:
if (_startPosY + _antiAircrafGunHeight + AntiAircraftGun.Step < _pictureHeight)
{
_startPosY += AntiAircraftGun.Step;
}
break;
}
}
/// <summary>
/// Отрисовка зенитного орудия
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0
|| !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
//границы орудия
g.DrawRectangle(pen, _startPosX + 20, _startPosY + 2, 50, 8);
g.DrawRectangle(pen, _startPosX + 5, _startPosY + 10, 80, 15);
g.DrawRectangle(pen, _startPosX + 10, _startPosY + 20, 70, 20);
g.DrawEllipse(pen, _startPosX + 5, _startPosY + 20, 80, 10);
g.DrawEllipse(pen, _startPosX, _startPosY + 20, 20, 20);
g.DrawEllipse(pen, _startPosX + 70, _startPosY + 20, 20, 20);
//катки в гусеницах
Brush brBlack = new SolidBrush(Color.Black);
g.FillEllipse(brBlack, _startPosX + 1, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 71, _startPosY + 21, 18, 18);
g.FillEllipse(brBlack, _startPosX + 19, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 58, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 32, _startPosY + 30, 11, 11);
g.FillEllipse(brBlack, _startPosX + 45, _startPosY + 30, 11, 11);
//корпус
Brush br = new SolidBrush(AntiAircraftGun?.BodyColor ?? Color.Black);
g.FillRectangle(br, _startPosX + 20, _startPosY + 2, 50, 8);
g.FillRectangle(br, _startPosX + 5, _startPosY + 10, 80, 15);
g.FillEllipse(br, _startPosX + 6, _startPosY + 20, 78, 10);
}
/// <summary>
/// Смена границ формы отрисовки
/// </summary>
/// <param name="width">Ширина картинки</param>
/// <param name="height">Высота картинки</param>
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _antiAircrafGunWidth || _pictureHeight <= _antiAircrafGunHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _antiAircrafGunWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _antiAircrafGunWidth;
}
if (_startPosY + _antiAircrafGunHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _antiAircrafGunHeight;
}
}
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosX + _antiAircrafGunWidth, _startPosY, _startPosY + _antiAircrafGunHeight);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class DrawingObjectAntiAircraftGun : IDrawingObject
{
private DrawingAntiAircraftGun _antiAircraftGun = null;
public DrawingObjectAntiAircraftGun(DrawingAntiAircraftGun antiAircraftGun)
{
_antiAircraftGun = antiAircraftGun;
}
public float Step => _antiAircraftGun?.AntiAircraftGun?.Step ?? 0;
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _antiAircraftGun?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_antiAircraftGun?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_antiAircraftGun.SetPosition(x, y, width, height);
}
void IDrawingObject.DrawingObjectAntiAircraftGun(Graphics g)
{
_antiAircraftGun?.DrawTransport(g);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class DrawingUpdateAntiAircraftGun : DrawingAntiAircraftGun
{
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия башни с орудием</param>
/// <param name="radar">Признак наличия радара</param>
public DrawingUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
base(speed, weight, bodyColor, 110, 75)
{
AntiAircraftGun = new EntityUpdateAntiAircraftGun(speed, weight, bodyColor, dopColor, gun, radar);
}
public override void DrawTransport(Graphics g)
{
if (AntiAircraftGun is not EntityUpdateAntiAircraftGun updateAntiAircraftGun)
{
return;
}
Pen dopPen = new(updateAntiAircraftGun.DopColor, 4);
Brush dopBrush = new SolidBrush(updateAntiAircraftGun.DopColor);
if (updateAntiAircraftGun.Gun)
{
g.FillRectangle(dopBrush, _startPosX + 35, _startPosY + 30, 25, 15);
g.FillRectangle(dopBrush, _startPosX + 60, _startPosY + 38, 50, 3);
}
if (updateAntiAircraftGun.Radar)
{
g.DrawLine(dopPen, _startPosX + 27, _startPosY + 37, _startPosX + 27, _startPosY + 20);
g.FillPie(dopBrush, _startPosX + 3, _startPosY, 30, 30, -45, 180);
}
_startPosY += 35;
base.DrawTransport(g);
_startPosY -= 35;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
public class EntityAntiAircraftGun
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public float Weight { get; private set; }
/// <summary>
/// Цвет зенитнго орудия
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения зенитного орудия
/// </summary>
public float Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса зенитного орудия
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <returns></returns>
public EntityAntiAircraftGun(int speed, float weight, Color bodyColor)
{
Random rnd = new();
Speed = speed <= 0 ? rnd.Next(50, 150) : speed;
Weight = weight <= 0 ? rnd.Next(40, 70) : weight;
BodyColor = bodyColor;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class EntityUpdateAntiAircraftGun : EntityAntiAircraftGun
{
/// <summary>
/// Дополнительный цвет
/// </summary>
public Color DopColor { get; private set; }
/// <summary>
/// Признак наличия башни с орудием
/// </summary>
public bool Gun { get; private set; }
/// <summary>
/// Признак наличия радара
/// </summary>
public bool Radar { get; private set; }
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес зенитного орудия</param>
/// <param name="bodyColor">Цвет корпуса</param>
/// <param name="dopColor">Дополнительный цвет</param>
/// <param name="gun">Признак наличия башни с орудием</param>
/// <param name="radar">Признак наличия радара</param>
public EntityUpdateAntiAircraftGun(int speed, float weight, Color bodyColor, Color dopColor, bool gun, bool radar) :
base(speed, weight, bodyColor)
{
DopColor = dopColor;
Gun = gun;
Radar = radar;
}
}
}

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namespace AntiAircraftGun
{
partial class FormAntiAircraftGun
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.pictureBoxAntiAircraftGun = new System.Windows.Forms.PictureBox();
this.statusStrip = new System.Windows.Forms.StatusStrip();
this.toolStripStatusLabelSpeed = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelWeight = new System.Windows.Forms.ToolStripStatusLabel();
this.toolStripStatusLabelBodyColor = new System.Windows.Forms.ToolStripStatusLabel();
this.buttonCreate = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonCreareModif = new System.Windows.Forms.Button();
this.buttonSelect = new System.Windows.Forms.Button();
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).BeginInit();
this.statusStrip.SuspendLayout();
this.SuspendLayout();
//
// pictureBoxAntiAircraftGun
//
this.pictureBoxAntiAircraftGun.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBoxAntiAircraftGun.Location = new System.Drawing.Point(0, 0);
this.pictureBoxAntiAircraftGun.Name = "pictureBoxAntiAircraftGun";
this.pictureBoxAntiAircraftGun.Size = new System.Drawing.Size(800, 425);
this.pictureBoxAntiAircraftGun.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
this.pictureBoxAntiAircraftGun.TabIndex = 0;
this.pictureBoxAntiAircraftGun.TabStop = false;
this.pictureBoxAntiAircraftGun.Resize += new System.EventHandler(this.PictureBoxAntiAircraftGun_Resize);
//
// statusStrip
//
this.statusStrip.ImageScalingSize = new System.Drawing.Size(20, 20);
this.statusStrip.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabelSpeed,
this.toolStripStatusLabelWeight,
this.toolStripStatusLabelBodyColor});
this.statusStrip.Location = new System.Drawing.Point(0, 425);
this.statusStrip.Name = "statusStrip";
this.statusStrip.Size = new System.Drawing.Size(800, 26);
this.statusStrip.TabIndex = 1;
//
// toolStripStatusLabelSpeed
//
this.toolStripStatusLabelSpeed.Name = "toolStripStatusLabelSpeed";
this.toolStripStatusLabelSpeed.Size = new System.Drawing.Size(73, 20);
this.toolStripStatusLabelSpeed.Text = "Скорость";
//
// toolStripStatusLabelWeight
//
this.toolStripStatusLabelWeight.Name = "toolStripStatusLabelWeight";
this.toolStripStatusLabelWeight.Size = new System.Drawing.Size(33, 20);
this.toolStripStatusLabelWeight.Text = "Вес";
//
// toolStripStatusLabelBodyColor
//
this.toolStripStatusLabelBodyColor.Name = "toolStripStatusLabelBodyColor";
this.toolStripStatusLabelBodyColor.Size = new System.Drawing.Size(42, 20);
this.toolStripStatusLabelBodyColor.Text = "Цвет";
//
// buttonCreate
//
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreate.Location = new System.Drawing.Point(11, 381);
this.buttonCreate.Name = "buttonCreate";
this.buttonCreate.Size = new System.Drawing.Size(94, 29);
this.buttonCreate.TabIndex = 2;
this.buttonCreate.Text = "Создать";
this.buttonCreate.UseVisualStyleBackColor = true;
this.buttonCreate.Click += new System.EventHandler(this.ButtonCreate_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(725, 341);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 29);
this.buttonUp.TabIndex = 3;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(688, 379);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 29);
this.buttonLeft.TabIndex = 4;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(760, 379);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 29);
this.buttonRight.TabIndex = 5;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(725, 379);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 29);
this.buttonDown.TabIndex = 6;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonCreareModif
//
this.buttonCreareModif.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
this.buttonCreareModif.Location = new System.Drawing.Point(111, 381);
this.buttonCreareModif.Name = "buttonCreareModif";
this.buttonCreareModif.Size = new System.Drawing.Size(125, 29);
this.buttonCreareModif.TabIndex = 7;
this.buttonCreareModif.Text = "Модификация";
this.buttonCreareModif.UseVisualStyleBackColor = true;
this.buttonCreareModif.Click += new System.EventHandler(this.ButtonCreareModif_Click);
//
// buttonSelect
//
this.buttonSelect.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonSelect.Location = new System.Drawing.Point(578, 379);
this.buttonSelect.Name = "buttonSelect";
this.buttonSelect.Size = new System.Drawing.Size(94, 29);
this.buttonSelect.TabIndex = 8;
this.buttonSelect.Text = "Выбрать";
this.buttonSelect.UseVisualStyleBackColor = true;
this.buttonSelect.Click += new System.EventHandler(this.ButtonSelect_Click);
//
// FormAntiAircraftGun
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 451);
this.Controls.Add(this.buttonSelect);
this.Controls.Add(this.buttonCreareModif);
this.Controls.Add(this.buttonDown);
this.Controls.Add(this.buttonRight);
this.Controls.Add(this.buttonLeft);
this.Controls.Add(this.buttonUp);
this.Controls.Add(this.buttonCreate);
this.Controls.Add(this.pictureBoxAntiAircraftGun);
this.Controls.Add(this.statusStrip);
this.MinimumSize = new System.Drawing.Size(50, 80);
this.Name = "FormAntiAircraftGun";
this.Text = "Зенитное орудие";
this.Click += new System.EventHandler(this.ButtonMove_Click);
((System.ComponentModel.ISupportInitialize)(this.pictureBoxAntiAircraftGun)).EndInit();
this.statusStrip.ResumeLayout(false);
this.statusStrip.PerformLayout();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private PictureBox pictureBoxAntiAircraftGun;
private StatusStrip statusStrip;
private ToolStripStatusLabel toolStripStatusLabelSpeed;
private ToolStripStatusLabel toolStripStatusLabelWeight;
private ToolStripStatusLabel toolStripStatusLabelBodyColor;
private Button buttonCreate;
private Button buttonUp;
private Button buttonLeft;
private Button buttonRight;
private Button buttonDown;
private Button buttonCreareModif;
private Button buttonSelect;
}
}

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using System.Windows.Forms;
namespace AntiAircraftGun
{
public partial class FormAntiAircraftGun : Form
{
private DrawingAntiAircraftGun _antiAircrafGun;
/// <summary>
/// Âûáðàííîå îáúåêò
/// </summary>
public DrawingAntiAircraftGun SelectedAntiAircraftGun { get; private set; }
public FormAntiAircraftGun()
{
InitializeComponent();
}
/// <summary>
/// Ìåòîä ïðîðèñîâêè çåíèòíîãî îðóäèÿ
/// </summary>
private void Draw()
{
if (pictureBoxAntiAircraftGun.Width > 0 && pictureBoxAntiAircraftGun.Height > 0)
{
Bitmap bmp = new(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Graphics gr = Graphics.FromImage(bmp);
_antiAircrafGun?.DrawTransport(gr);
pictureBoxAntiAircraftGun.Image = bmp;
}
}
/// <summary>
/// Ìåòîä óñòàíîâêè äàííûõ
/// </summary>
private void SetData()
{
Random rnd = new();
_antiAircrafGun.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
toolStripStatusLabelSpeed.Text = $"Ñêîðîñòü: {_antiAircrafGun.AntiAircraftGun.Speed}";
toolStripStatusLabelWeight.Text = $"Âåñ: {_antiAircrafGun.AntiAircraftGun.Weight}";
toolStripStatusLabelBodyColor.Text = $"Öâåò: {_antiAircrafGun.AntiAircraftGun.BodyColor.Name}";
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ñîçäàòü"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_antiAircrafGun = new DrawingAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
SetData();
Draw();
}
/// <summary>
/// Îïðåäåëåíèå íàïðàâëåíèÿ
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_antiAircrafGun?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_antiAircrafGun?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_antiAircrafGun?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_antiAircrafGun?.MoveTransport(Direction.Right);
break;
}
Draw();
}
/// <summary>
/// Èçìåíåíèå ðàçìåðîâ ôîðìû
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void PictureBoxAntiAircraftGun_Resize(object sender, EventArgs e)
{
_antiAircrafGun?.ChangeBorders(pictureBoxAntiAircraftGun.Width, pictureBoxAntiAircraftGun.Height);
Draw();
}
/// <summary>
/// Îáðàáîòêà íàæàòèÿ êíîïêè "Ìîäèôèêàöèÿ"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreareModif_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_antiAircrafGun = new DrawingUpdateAntiAircraftGun(rnd.Next(100, 300), rnd.Next(1000, 2000), color, dopColor,
Convert.ToBoolean(rnd.Next(0, 2)), Convert.ToBoolean(rnd.Next(0, 2)));
SetData();
Draw();
}
private void ButtonSelect_Click(object sender, EventArgs e)
{
SelectedAntiAircraftGun = _antiAircrafGun;
DialogResult = DialogResult.OK;
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="statusStrip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>79</value>
</metadata>
</root>

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namespace AntiAircraftGun
{
partial class FormMapWithSetAntiAircraftGuns
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.groupBox = new System.Windows.Forms.GroupBox();
this.buttonShowOnMap = new System.Windows.Forms.Button();
this.buttonShowStorage = new System.Windows.Forms.Button();
this.buttonRemoveAntiAircraftGun = new System.Windows.Forms.Button();
this.maskedTextBoxPosition = new System.Windows.Forms.MaskedTextBox();
this.buttonAddAntiAircraftGun = new System.Windows.Forms.Button();
this.buttonDown = new System.Windows.Forms.Button();
this.buttonRight = new System.Windows.Forms.Button();
this.buttonLeft = new System.Windows.Forms.Button();
this.buttonUp = new System.Windows.Forms.Button();
this.comboBoxSelectorMap = new System.Windows.Forms.ComboBox();
this.pictureBox = new System.Windows.Forms.PictureBox();
this.groupBoxMaps = new System.Windows.Forms.GroupBox();
this.listBoxMaps = new System.Windows.Forms.ListBox();
this.buttonDeleteMap = new System.Windows.Forms.Button();
this.buttonAddMap = new System.Windows.Forms.Button();
this.textBoxNewMapName = new System.Windows.Forms.TextBox();
this.groupBox.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).BeginInit();
this.groupBoxMaps.SuspendLayout();
this.SuspendLayout();
//
// groupBox
//
this.groupBox.Controls.Add(this.buttonShowOnMap);
this.groupBox.Controls.Add(this.buttonShowStorage);
this.groupBox.Controls.Add(this.buttonRemoveAntiAircraftGun);
this.groupBox.Controls.Add(this.maskedTextBoxPosition);
this.groupBox.Controls.Add(this.buttonAddAntiAircraftGun);
this.groupBox.Controls.Add(this.buttonDown);
this.groupBox.Controls.Add(this.buttonRight);
this.groupBox.Controls.Add(this.buttonLeft);
this.groupBox.Controls.Add(this.buttonUp);
this.groupBox.Dock = System.Windows.Forms.DockStyle.Right;
this.groupBox.Location = new System.Drawing.Point(574, 0);
this.groupBox.Name = "groupBox";
this.groupBox.Size = new System.Drawing.Size(238, 589);
this.groupBox.TabIndex = 0;
this.groupBox.TabStop = false;
this.groupBox.Text = "Инструменты";
//
// buttonShowOnMap
//
this.buttonShowOnMap.Location = new System.Drawing.Point(20, 465);
this.buttonShowOnMap.Name = "buttonShowOnMap";
this.buttonShowOnMap.Size = new System.Drawing.Size(194, 29);
this.buttonShowOnMap.TabIndex = 16;
this.buttonShowOnMap.Text = "Посмотреть карту";
this.buttonShowOnMap.UseVisualStyleBackColor = true;
this.buttonShowOnMap.Click += new System.EventHandler(this.ButtonShowOnMap_Click);
//
// buttonShowStorage
//
this.buttonShowStorage.Location = new System.Drawing.Point(20, 430);
this.buttonShowStorage.Name = "buttonShowStorage";
this.buttonShowStorage.Size = new System.Drawing.Size(194, 29);
this.buttonShowStorage.TabIndex = 15;
this.buttonShowStorage.Text = "Посмотреть хранилище";
this.buttonShowStorage.UseVisualStyleBackColor = true;
this.buttonShowStorage.Click += new System.EventHandler(this.ButtonShowStorage_Click);
//
// buttonRemoveAntiAircraftGun
//
this.buttonRemoveAntiAircraftGun.Location = new System.Drawing.Point(20, 395);
this.buttonRemoveAntiAircraftGun.Name = "buttonRemoveAntiAircraftGun";
this.buttonRemoveAntiAircraftGun.Size = new System.Drawing.Size(194, 29);
this.buttonRemoveAntiAircraftGun.TabIndex = 14;
this.buttonRemoveAntiAircraftGun.Text = "Удалить орудие";
this.buttonRemoveAntiAircraftGun.UseVisualStyleBackColor = true;
this.buttonRemoveAntiAircraftGun.Click += new System.EventHandler(this.ButtonRemoveAntiAircraftGun_Click);
//
// maskedTextBoxPosition
//
this.maskedTextBoxPosition.Location = new System.Drawing.Point(22, 362);
this.maskedTextBoxPosition.Mask = "00";
this.maskedTextBoxPosition.Name = "maskedTextBoxPosition";
this.maskedTextBoxPosition.Size = new System.Drawing.Size(194, 27);
this.maskedTextBoxPosition.TabIndex = 13;
//
// buttonAddAntiAircraftGun
//
this.buttonAddAntiAircraftGun.Location = new System.Drawing.Point(20, 327);
this.buttonAddAntiAircraftGun.Name = "buttonAddAntiAircraftGun";
this.buttonAddAntiAircraftGun.Size = new System.Drawing.Size(194, 29);
this.buttonAddAntiAircraftGun.TabIndex = 12;
this.buttonAddAntiAircraftGun.Text = "Добавить орудие";
this.buttonAddAntiAircraftGun.UseVisualStyleBackColor = true;
this.buttonAddAntiAircraftGun.Click += new System.EventHandler(this.ButtonAddAntiAircraftGun_Click);
//
// buttonDown
//
this.buttonDown.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonDown.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowDown;
this.buttonDown.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonDown.Location = new System.Drawing.Point(108, 547);
this.buttonDown.Name = "buttonDown";
this.buttonDown.Size = new System.Drawing.Size(30, 29);
this.buttonDown.TabIndex = 10;
this.buttonDown.UseVisualStyleBackColor = true;
this.buttonDown.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonRight
//
this.buttonRight.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonRight.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowRight;
this.buttonRight.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonRight.Location = new System.Drawing.Point(143, 547);
this.buttonRight.Name = "buttonRight";
this.buttonRight.Size = new System.Drawing.Size(30, 29);
this.buttonRight.TabIndex = 9;
this.buttonRight.UseVisualStyleBackColor = true;
this.buttonRight.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonLeft
//
this.buttonLeft.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonLeft.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowLeft;
this.buttonLeft.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonLeft.Location = new System.Drawing.Point(71, 547);
this.buttonLeft.Name = "buttonLeft";
this.buttonLeft.Size = new System.Drawing.Size(30, 29);
this.buttonLeft.TabIndex = 8;
this.buttonLeft.UseVisualStyleBackColor = true;
this.buttonLeft.Click += new System.EventHandler(this.ButtonMove_Click);
//
// buttonUp
//
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.buttonUp.BackgroundImage = global::AntiAircraftGun.Properties.Resources.arrowUp;
this.buttonUp.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Stretch;
this.buttonUp.Location = new System.Drawing.Point(108, 509);
this.buttonUp.Name = "buttonUp";
this.buttonUp.Size = new System.Drawing.Size(30, 29);
this.buttonUp.TabIndex = 7;
this.buttonUp.UseVisualStyleBackColor = true;
this.buttonUp.Click += new System.EventHandler(this.ButtonMove_Click);
//
// comboBoxSelectorMap
//
this.comboBoxSelectorMap.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
this.comboBoxSelectorMap.FormattingEnabled = true;
this.comboBoxSelectorMap.Items.AddRange(new object[] {
"Простая карта",
"Простая карта 2"});
this.comboBoxSelectorMap.Location = new System.Drawing.Point(14, 59);
this.comboBoxSelectorMap.Name = "comboBoxSelectorMap";
this.comboBoxSelectorMap.Size = new System.Drawing.Size(194, 28);
this.comboBoxSelectorMap.TabIndex = 11;
//
// pictureBox
//
this.pictureBox.Dock = System.Windows.Forms.DockStyle.Fill;
this.pictureBox.Location = new System.Drawing.Point(0, 0);
this.pictureBox.Name = "pictureBox";
this.pictureBox.Size = new System.Drawing.Size(574, 589);
this.pictureBox.TabIndex = 1;
this.pictureBox.TabStop = false;
//
// groupBoxMaps
//
this.groupBoxMaps.Controls.Add(this.listBoxMaps);
this.groupBoxMaps.Controls.Add(this.buttonDeleteMap);
this.groupBoxMaps.Controls.Add(this.buttonAddMap);
this.groupBoxMaps.Controls.Add(this.textBoxNewMapName);
this.groupBoxMaps.Controls.Add(this.comboBoxSelectorMap);
this.groupBoxMaps.Location = new System.Drawing.Point(580, 26);
this.groupBoxMaps.Name = "groupBoxMaps";
this.groupBoxMaps.Size = new System.Drawing.Size(226, 277);
this.groupBoxMaps.TabIndex = 17;
this.groupBoxMaps.TabStop = false;
this.groupBoxMaps.Text = "Карты";
//
// listBoxMaps
//
this.listBoxMaps.FormattingEnabled = true;
this.listBoxMaps.ItemHeight = 20;
this.listBoxMaps.Location = new System.Drawing.Point(14, 126);
this.listBoxMaps.Name = "listBoxMaps";
this.listBoxMaps.Size = new System.Drawing.Size(194, 104);
this.listBoxMaps.TabIndex = 14;
this.listBoxMaps.SelectedIndexChanged += new System.EventHandler(this.ListBoxMaps_SelectedIndexChanged);
//
// buttonDeleteMap
//
this.buttonDeleteMap.Location = new System.Drawing.Point(14, 236);
this.buttonDeleteMap.Name = "buttonDeleteMap";
this.buttonDeleteMap.Size = new System.Drawing.Size(194, 29);
this.buttonDeleteMap.TabIndex = 13;
this.buttonDeleteMap.Text = "Удалить карту";
this.buttonDeleteMap.UseVisualStyleBackColor = true;
this.buttonDeleteMap.Click += new System.EventHandler(this.ButtonDeleteMap_Click);
//
// buttonAddMap
//
this.buttonAddMap.Location = new System.Drawing.Point(14, 93);
this.buttonAddMap.Name = "buttonAddMap";
this.buttonAddMap.Size = new System.Drawing.Size(194, 29);
this.buttonAddMap.TabIndex = 12;
this.buttonAddMap.Text = "Добавить карту";
this.buttonAddMap.UseVisualStyleBackColor = true;
this.buttonAddMap.Click += new System.EventHandler(this.ButtonAddMap_Click);
//
// textBoxNewMapName
//
this.textBoxNewMapName.Location = new System.Drawing.Point(14, 26);
this.textBoxNewMapName.Name = "textBoxNewMapName";
this.textBoxNewMapName.Size = new System.Drawing.Size(194, 27);
this.textBoxNewMapName.TabIndex = 0;
//
// FormMapWithSetAntiAircraftGuns
//
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 20F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(812, 589);
this.Controls.Add(this.groupBoxMaps);
this.Controls.Add(this.pictureBox);
this.Controls.Add(this.groupBox);
this.Name = "FormMapWithSetAntiAircraftGuns";
this.Text = "FormMapWithSetAntiAircraftGuns";
this.groupBox.ResumeLayout(false);
this.groupBox.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.pictureBox)).EndInit();
this.groupBoxMaps.ResumeLayout(false);
this.groupBoxMaps.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private GroupBox groupBox;
private PictureBox pictureBox;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
private Button buttonUp;
private Button buttonShowOnMap;
private Button buttonShowStorage;
private Button buttonRemoveAntiAircraftGun;
private MaskedTextBox maskedTextBoxPosition;
private Button buttonAddAntiAircraftGun;
private ComboBox comboBoxSelectorMap;
private GroupBox groupBoxMaps;
private ListBox listBoxMaps;
private Button buttonDeleteMap;
private Button buttonAddMap;
private TextBox textBoxNewMapName;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using static System.Windows.Forms.DataFormats;
namespace AntiAircraftGun
{
public partial class FormMapWithSetAntiAircraftGuns : Form
{
/// <summary>
/// Словарь для выпадающего списка
/// </summary>
private readonly Dictionary<string, AbstractMap> _mapsDict = new()
{
{ "Простая карта", new SimpleMap()}, { "Простая карта2", new SimpleMap2()}
};
/// <summary>
/// Объект от коллекции карт
/// </summary>
private readonly MapsCollection _mapsCollection;
/// Конструктор
/// </summary>
public FormMapWithSetAntiAircraftGuns()
{
InitializeComponent();
_mapsCollection = new MapsCollection(pictureBox.Width, pictureBox.Height);
comboBoxSelectorMap.Items.Clear();
foreach (var elem in _mapsDict)
{
comboBoxSelectorMap.Items.Add(elem.Key);
}
}
/// <summary>
/// Заполнение listBoxMaps
/// </summary>
private void ReloadMaps()
{
int index = listBoxMaps.SelectedIndex;
listBoxMaps.Items.Clear();
for (int i = 0; i < _mapsCollection.Keys.Count; i++)
{
listBoxMaps.Items.Add(_mapsCollection.Keys[i]);
}
if (listBoxMaps.Items.Count > 0 && (index == -1 || index >= listBoxMaps.Items.Count))
{
listBoxMaps.SelectedIndex = 0;
}
else if (listBoxMaps.Items.Count > 0 && index > -1 && index < listBoxMaps.Items.Count)
{
listBoxMaps.SelectedIndex = index;
}
}
/// <summary>
/// Добавление карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddMap_Click(object sender, EventArgs e)
{
if (comboBoxSelectorMap.SelectedIndex == -1 || string.IsNullOrEmpty(textBoxNewMapName.Text))
{
MessageBox.Show("Не все данные заполнены", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
if (!_mapsDict.ContainsKey(comboBoxSelectorMap.Text))
{
MessageBox.Show("Нет такой карты", "Ошибка", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
_mapsCollection.AddMap(textBoxNewMapName.Text, _mapsDict[comboBoxSelectorMap.Text]);
ReloadMaps();
}
/// <summary>
/// Выбор карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ListBoxMaps_SelectedIndexChanged(object sender, EventArgs e)
{
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
/// <summary>
/// Удаление карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonDeleteMap_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
if (MessageBox.Show($"Удалить карту {listBoxMaps.SelectedItem}?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.Yes)
{
_mapsCollection.DelMap(listBoxMaps.SelectedItem?.ToString() ?? string.Empty);
ReloadMaps();
}
}
/// <summary>
/// Добавление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonAddAntiAircraftGun_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
FormAntiAircraftGun form = new();
if (form.ShowDialog() == DialogResult.OK)
{
DrawingObjectAntiAircraftGun antiAircraftGun = new(form.SelectedAntiAircraftGun);
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] + antiAircraftGun >= 0)
{
MessageBox.Show("Объект добавлен");
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
else
{
MessageBox.Show("Не удалось добавить объект");
}
}
}
/// <summary>
/// Удаление объекта
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonRemoveAntiAircraftGun_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text))
{
return;
}
if (MessageBox.Show("Удалить объект?", "Удаление", MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
if (_mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty] - pos != null)
{
MessageBox.Show("Объект удален");
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
else
{
MessageBox.Show("Не удалось удалить объект");
}
}
/// <summary>
/// Вывод набора
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowStorage_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowSet();
}
/// <summary>
/// Вывод карты
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonShowOnMap_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].ShowOnMap();
}
/// <summary>
/// Перемещение
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (listBoxMaps.SelectedIndex == -1)
{
return;
}
//получаем имя кнопки
string name = ((Button)sender)?.Name ?? string.Empty;
Direction dir = Direction.None;
switch (name)
{
case "buttonUp":
dir = Direction.Up;
break;
case "buttonDown":
dir = Direction.Down;
break;
case "buttonLeft":
dir = Direction.Left;
break;
case "buttonRight":
dir = Direction.Right;
break;
}
pictureBox.Image = _mapsCollection[listBoxMaps.SelectedItem?.ToString() ?? string.Empty].MoveObject(dir);
}
}
}

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<root>
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Интерфейс для работы с объектом, прорисовываемом на форме
/// </summary>
internal interface IDrawingObject
{
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public float Step { get; }
/// <summary>
/// Установка позиции объекта
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина полотна</param>
/// <param name="height">Высота полотна</param>
void SetObject(int x, int y, int width, int height);
/// <summary>
/// Изменение направления пермещения объекта
/// </summary>
/// <param name="direction">Направление</param>
void MoveObject(Direction direction);
/// <summary>
/// Отрисовка объекта
/// </summary>
/// <param name="g"></param>
void DrawingObjectAntiAircraftGun(Graphics g);
/// <summary>
/// Получение текущей позиции объекта
/// </summary>
/// <returns></returns>
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Карта с набром объектов под нее
/// </summary>
/// <typeparam name="T"></typeparam>
/// <typeparam name="U"></typeparam>
internal class MapWithSetAntiAircraftGunsGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 150;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 90;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetAntiAircraftGunsGeneric<T> _setAntiAircraftGuns;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="map"></param>
public MapWithSetAntiAircraftGunsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setAntiAircraftGuns = new SetAntiAircraftGunsGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="antiAircraftGuns"></param>
/// <returns></returns>
public static int operator +(MapWithSetAntiAircraftGunsGeneric<T, U> map, T antiAircraftGuns)
{
return map._setAntiAircraftGuns.Insert(antiAircraftGuns);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetAntiAircraftGunsGeneric<T, U> map, int position)
{
return map._setAntiAircraftGuns.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawAntiAircraftGuns(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
foreach (var antiAircraftGun in _setAntiAircraftGuns.GetAntiAircraftGuns())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, antiAircraftGun);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setAntiAircraftGuns.Count - 1;
for (int i = 0; i < _setAntiAircraftGuns.Count; i++)
{
if (_setAntiAircraftGuns[i] == null)
{
for (; j > i; j--)
{
var antiAircraftGun = _setAntiAircraftGuns[j];
if (antiAircraftGun != null)
{
_setAntiAircraftGuns.Insert(antiAircraftGun, i);
_setAntiAircraftGuns.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
Brush brushSandyBrown = new SolidBrush(Color.SandyBrown);
Brush brushLightGray = new SolidBrush(Color.LightGray);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight; ++j)
{
g.FillRectangle(brushSandyBrown, i * _placeSizeWidth, j * _placeSizeHeight, _placeSizeWidth, _placeSizeHeight);
g.FillRectangle(brushLightGray, i * _placeSizeWidth + _placeSizeWidth / 16, j * _placeSizeHeight + _placeSizeHeight / 14, _placeSizeWidth * 14 / 16, _placeSizeHeight * 12 / 14);
}
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawAntiAircraftGuns(Graphics g)
{
int xPositionInStorage = _placeSizeWidth / 10;
int yPositionInStorage = _placeSizeHeight / 10;
foreach (var antiAircraftGun in _setAntiAircraftGuns.GetAntiAircraftGuns())
{
antiAircraftGun.SetObject(xPositionInStorage, yPositionInStorage, _pictureWidth, _pictureHeight);
antiAircraftGun.DrawingObjectAntiAircraftGun(g);
xPositionInStorage += _placeSizeWidth;
if (xPositionInStorage > _pictureWidth - _placeSizeWidth)
{
xPositionInStorage = _placeSizeWidth / 10;
yPositionInStorage += _placeSizeHeight;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class MapsCollection
{
/// <summary>
/// Словарь (хранилище) с картами
/// </summary>
readonly Dictionary<string, MapWithSetAntiAircraftGunsGeneric<DrawingObjectAntiAircraftGun, AbstractMap>> _mapStorages;
/// <summary>
/// Возвращение списка названий карт
/// </summary>
public List<string> Keys => _mapStorages.Keys.ToList();
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="pictureWidth"></param>
/// <param name="pictureHeight"></param>
public MapsCollection(int pictureWidth, int pictureHeight)
{
_mapStorages = new Dictionary<string, MapWithSetAntiAircraftGunsGeneric<DrawingObjectAntiAircraftGun, AbstractMap>>();
_pictureWidth = pictureWidth;
_pictureHeight = pictureHeight;
}
/// <summary>
/// Добавление карты
/// </summary>
/// <param name="name">Название карты</param>
/// <param name="map">Карта</param>
public void AddMap(string name, AbstractMap map)
{
if(!_mapStorages.ContainsKey(name)) _mapStorages.Add(name, new MapWithSetAntiAircraftGunsGeneric<DrawingObjectAntiAircraftGun, AbstractMap>(_pictureWidth, _pictureHeight, map));
}
/// <summary>
/// Удаление карты
/// </summary>
/// <param name="name">Название карты</param>
public void DelMap(string name)
{
_mapStorages.Remove(name);
}
/// <summary>
/// Доступ к парковке
/// </summary>
/// <param name="ind"></param>
/// <returns></returns>
public MapWithSetAntiAircraftGunsGeneric<DrawingObjectAntiAircraftGun, AbstractMap> this[string ind]
{
get
{
if (_mapStorages.TryGetValue(ind, out var map)) return map;
return null;
}
}
}
}

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@ -0,0 +1,17 @@
namespace AntiAircraftGun
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormMapWithSetAntiAircraftGuns());
}
}
}

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AntiAircraftGun.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AntiAircraftGun.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowDown {
get {
object obj = ResourceManager.GetObject("arrowDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowLeft {
get {
object obj = ResourceManager.GetObject("arrowLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowRight {
get {
object obj = ResourceManager.GetObject("arrowRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap arrowUp {
get {
object obj = ResourceManager.GetObject("arrowUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="arrowDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowDown1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowLeft1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowRight1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="arrowUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\arrowUp1.jpg;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T"></typeparam>
internal class SetAntiAircraftGunsGeneric<T>
where T : class
{
/// <summary>
/// Список объектов, которые храним
/// </summary>
private readonly List<T> _places;
/// <summary>
/// Количество объектов в списке
/// </summary>
public int Count => _places.Count;
private readonly int _maxCount;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count"></param>
public SetAntiAircraftGunsGeneric(int count)
{
_maxCount = count;
_places = new List<T>();
}
/// <summary>
/// Добавление объекта в набор
/// </summary>
/// <param name="antiAircraftGun">Добавляемое орудие</param>
/// <returns></returns>
public int Insert(T antiAircraftGun)
{
if (_places.Count < _maxCount)
{
_places.Add(antiAircraftGun);
for (int i = 0; i < _places.Count; i++)
{
if (_places[i] == antiAircraftGun) return i;
}
}
return -1;
}
/// <summary>
/// Добавление объекта в набор на конкретную позицию
/// </summary>
/// <param name="antiAircraftGun">Добавляемое орудие</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T antiAircraftGun, int position)
{
if (position < 0 || position >= _places.Count) return -1;
_places.Insert(position, antiAircraftGun);
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Remove(int position)
{
if (position < 0 || position >= _places.Count) return null;
if (_places[position] == null) return null;
T removed = _places[position];
_places.RemoveAt(position);
return removed;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T this[int position]
{
get
{
if (position < 0 || position >= _places.Count) return null;
return _places[position];
}
set
{
if (position < 0 || position >= _places.Count) return;
_places.Insert(position, value);
}
}
/// <summary>
/// Проход по набору до первого пустого
/// </summary>
/// <returns></returns>
public IEnumerable<T> GetAntiAircraftGuns()
{
foreach (var antiAircraftGun in _places)
{
if (antiAircraftGun != null)
{
yield return antiAircraftGun;
}
else
{
yield break;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
/// <summary>
/// Простая реализация абсрактного класса AbstractMap
/// </summary>
internal class SimpleMap : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.LightGray);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 50)
{
int x = _random.Next(0, 100);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
counter++;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AntiAircraftGun
{
internal class SimpleMap2 : AbstractMap
{
/// <summary>
/// Цвет участка закрытого
/// </summary>
private readonly Brush barrierColor = new SolidBrush(Color.Black);
/// <summary>
/// Цвет участка открытого
/// </summary>
private readonly Brush roadColor = new SolidBrush(Color.LightGreen);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, _size_x, _size_y);
}
protected override void GenerateMap()
{
_map = new int[100, 100];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 25)
{
int x = _random.Next(0, 99);
int y = _random.Next(0, 100);
if (_map[x, y] == _freeRoad)
{
_map[x, y] = _barrier;
_map[x + 1, y] = _barrier;
counter++;
}
}
}
}
}