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4 Commits

Author SHA1 Message Date
f6d80b5d2f upd readme 2024-10-27 00:50:09 +04:00
637d752ca0 Add lab9 2024-10-26 20:31:39 +04:00
3156127407 Add lab12 2024-10-26 20:31:39 +04:00
43a58dabf5 Add lab14 2024-10-26 20:31:39 +04:00
22 changed files with 1298 additions and 0 deletions

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# Test
Это репозиторий для изучения команд Git!
branch:testing

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lab12/lab12.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab12", "lab12\lab12.vcxproj", "{45C15208-08C4-4B71-A4D6-B58EDC8DA968}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Debug|x64.ActiveCfg = Debug|x64
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Debug|x64.Build.0 = Debug|x64
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Debug|x86.ActiveCfg = Debug|Win32
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Debug|x86.Build.0 = Debug|Win32
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Release|x64.ActiveCfg = Release|x64
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Release|x64.Build.0 = Release|x64
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Release|x86.ActiveCfg = Release|Win32
{45C15208-08C4-4B71-A4D6-B58EDC8DA968}.Release|x86.Build.0 = Release|Win32
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GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
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GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {14D2C521-5CAB-4F8D-ABBD-F284772C1B2C}
EndGlobalSection
EndGlobal

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lab12/lab12/Resource.h Normal file
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//{{NO_DEPENDENCIES}}
// Включаемый файл, созданный в Microsoft Visual C++.
// Используется lab12.rc
#define IDS_APP_TITLE 103
#define IDR_MAINFRAME 128
#define IDD_LAB12_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_LAB12 107
#define IDI_SMALL 108
#define IDC_LAB12 109
#define IDC_MYICON 2
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
// Следующие стандартные значения для новых объектов
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 130
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

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lab12/lab12/framework.h Normal file
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// header.h: включаемый файл для стандартных системных включаемых файлов
// или включаемые файлы для конкретного проекта
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Исключите редко используемые компоненты из заголовков Windows
// Файлы заголовков Windows
#include <windows.h>
// Файлы заголовков среды выполнения C
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

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lab12/lab12/lab12.cpp Normal file
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// lab12.cpp : Определяет точку входа для приложения.
//
#include "framework.h"
#include "lab12.h"
#define MAX_LOADSTRING 100
// Глобальные переменные:
HINSTANCE hInst; // текущий экземпляр
WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
// Отправить объявления функций, включенных в этот модуль кода:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Разместите код здесь.
// Инициализация глобальных строк
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LAB12, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Выполнить инициализацию приложения:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB12));
MSG msg;
// Цикл основного сообщения:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// ФУНКЦИЯ: MyRegisterClass()
//
// ЦЕЛЬ: Регистрирует класс окна.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB12));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LAB12);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
//
// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
//
// КОММЕНТАРИИ:
//
// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
// создается и выводится главное окно программы.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
void drawNet(HDC hdc, int width, int height, int step) {
for (int i = 0; i <= width; i = i + step) {
MoveToEx(hdc, i, 0, NULL);
LineTo(hdc, i, height);
}
for (int i = 0; i <= height; i = i + step) {
MoveToEx(hdc, 0, i, NULL);
LineTo(hdc, width, i);
}
}
void drawImage1(HDC hdc, int cx, int cy, COLORREF color) {
HPEN hPen = CreatePen(PS_SOLID, 4, color);
SelectObject(hdc, hPen);
POINT p[4] = {
cx, cy - 20,
cx + 20, cy + 20,
cx - 20, cy + 20,
cx, cy - 20
};
Polyline(hdc, p, 4);
DeleteObject(hPen);
}
void drawImage2(HDC hdc, int cx, int cy, COLORREF color) {
HPEN hPen = CreatePen(PS_SOLID, 4, color);
SelectObject(hdc, hPen);
POINT p[5] = {
cx, cy - 20,
cx + 20, cy,
cx, cy + 20,
cx - 20, cy,
cx, cy - 20
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
void drawImage3(HDC hdc, int cx, int cy, COLORREF color) {
HPEN hPen = CreatePen(PS_SOLID, 1, color);
SelectObject(hdc, hPen);
POINT p[5] = {
cx, cy,
cx + 20, cy - 20,
cx, cy + 20,
cx - 20, cy - 20,
cx, cy
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
struct Image {
int x;
int y;
int vx;
int vy;
COLORREF color;
};
struct Image im1 = { 100, 100, 10, 10, RGB(200, 100, 128) };
struct Image im2 = { 400, 100, -10, -10, RGB(100, 200, 128) };
#define IMG3NUM 8
struct Image im3[IMG3NUM] = {
{ 300, 100, 8, 10, RGB(150, 150, 220) },
{ 300, 100, -4, 7, RGB(150, 150, 220) },
{ 300, 100, -4, -11, RGB(150, 150, 220) },
{ 300, 100, 3, 15, RGB(150, 150, 220) },
{ 300, 100, 14, 7, RGB(150, 150, 220) },
{ 300, 100, -10, 10, RGB(150, 150, 220) },
{ 300, 100, 5, -10, RGB(150, 150, 220) },
{ 300, 100, -10, -7, RGB(150, 150, 220) },
};
void bounce(RECT rect, struct Image* pim) {
if ((*pim).y >= rect.bottom and (*pim).vy > 0) {
(*pim).vy = -(*pim).vy;
(*pim).y = rect.bottom;
}
if ((*pim).y < rect.top + 1) {
(*pim).vy = -(*pim).vy;
(*pim).y = rect.top;
}
if ((*pim).x > rect.right - 1) {
(*pim).vx = -(*pim).vx;
(*pim).x = rect.right;
}
if ((*pim).x < rect.left + 1) {
(*pim).vx = -(*pim).vx;
(*pim).x = rect.left;
}
}
//void bounce(RECT rect, struct Image* pim) {
// if ((*pim).y > rect.bottom - 1) {
// (*pim).vy = -(*pim).vy;
// (*pim).y = rect.bottom;
// }
// if ((*pim).y < rect.top + 1) {
// (*pim).vy = -(*pim).vy;
// (*pim).y = rect.top;
// }
// if ((*pim).x > rect.right - 1) {
// (*pim).vx = -(*pim).vx;
// (*pim).x = rect.right;
// }
// if ((*pim).x < rect.left + 1) {
// (*pim).vx = -(*pim).vx;
// (*pim).x = rect.left;
// }
//}
//
// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
//
// WM_COMMAND - обработать меню приложения
// WM_PAINT - Отрисовка главного окна
// WM_DESTROY - отправить сообщение о выходе и вернуться
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Разобрать выбор в меню:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_CREATE:
{
SetTimer(hWnd, 1, 100, 0);
}
break;
case WM_TIMER:
{
im1.x += im1.vx; im1.y += im1.vy;
im2.x += im2.vx; im2.y += im2.vy;
for (int i = 0; i < IMG3NUM; i++) {
im3[i].x += im3[i].vx; im3[i].y += im3[i].vy;
}
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
RECT rect;
GetClientRect(hWnd, &rect);
drawNet(hdc, rect.right, rect.bottom, 50);
bounce(rect, &im1);
bounce(rect, &im2);
for (int i = 0; i < IMG3NUM; i++) {
bounce(rect, &im3[i]);
}
drawImage1(hdc, im1.x, im1.y, im1.color);
drawImage2(hdc, im2.x, im2.y, im2.color);
for (int i = 0; i < IMG3NUM; i++) {
drawImage3(hdc, im3[i].x, im3[i].y, im3[i].color);
}
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Обработчик сообщений для окна "О программе".
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

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lab12/lab12/lab12.h Normal file
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#pragma once
#include "resource.h"

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{45c15208-08c4-4b71-a4d6-b58edc8da968}</ProjectGuid>
<RootNamespace>lab12</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
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<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
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<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="lab12.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="targetver.h" />
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<ItemGroup>
<ClCompile Include="lab12.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="lab12.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="lab12.ico" />
<Image Include="small.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="lab12.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="lab12.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="lab12.rc">
<Filter>Файлы ресурсов</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="small.ico">
<Filter>Файлы ресурсов</Filter>
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lab12/lab12/targetver.h Normal file
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#pragma once
// // При включении SDKDDKVer.h будет задана самая новая из доступных платформ Windows.
// Если вы планируете сборку приложения для предыдущей версии платформы Windows, включите WinSDKVer.h и
// задайте желаемую платформу в макросе _WIN32_WINNT, прежде чем включать SDKDDKVer.h.
#include <SDKDDKVer.h>

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35222.181
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab14", "lab14\lab14.vcxproj", "{976C8B3E-9653-472C-94F9-13C7C59A4371}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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#include <stdio.h>
#include <Windows.h>
int index(int num, int arr[], int len) {
for (int i = 0; i < len; i++) {
if (arr[i] == num) return i;
}
return -1;
}
int arrmax(int arr[], int len) {
int max = arr[0];
for (int i = 1; i < len; i++) {
if (arr[i] > max) max = arr[i];
}
return max;
}
int arrmin(int arr[], int len) {
int min = arr[0];
for (int i = 1; i < len; i++) {
if (arr[i] < min) min = arr[i];
}
return min;
}
void printarr(int arr[], int len) {
printf("Ñîäåðæèìîå ìàññèâà: [");
for (int i = 0; i < len; i++) {
printf("%d, ", arr[i]);
}
printf("\b\b]\n");
}
void deleteindex(int index, int arr[], int* len) {
arr[index] = 0;
for (int i = index; i < *len - 1; i++) {
arr[i] = arr[i + 1];
}
*len -= 1;
}
void insert(int num, int index, int arr[], int* len) {
for (int i = *len; i > index; i--) {
arr[i] = arr[i - 1];
}
*len += 1;
arr[index] = num;
}
#define ARRLEN 10
int main() {
SetConsoleCP(1251);
SetConsoleOutputCP(1251);
int arr[ARRLEN] = { 4, 7, 12, 3, 4, 8, -1, 6, 1, 7 };
int size = 5;
int id, val;
/*for (int i = 0; i < ARRNUM; i++) {
arr[i] = 0;
}*/
int n = -1;
do {
puts("\n");
printarr(arr, size);
puts("Âûáåðèòå ïðîãðàììó");
puts("1) Óäàëèòü ýëåìåíò ïî èíäåêñó");
puts("2) Âñòàâèòü ýëåìåíò ïî èíäåêñó");
puts("3) Óäàëèòü ìèíèìàëüíûé ýëåìåíò");
puts("4) Ïåðåä ìèíèìàëüíûì ýëåìåíòîì âñòàâèòü 0");
puts("5) Óäàëèòü âñå ÷¸òíûå ýëåìåíòû");
puts("6) Äóáëèðîâàòü âñå ÷¸òíûå ýëåìåíòû");
puts("7) ");
puts("8) ");
puts("9) ");
puts("11) ");
puts("");
puts("0) exit program");
while (scanf_s(" %d", &n) != 1) {
scanf_s("%*[^\n]");
scanf_s("%*c");
}
puts("");
switch (n)
{
case 1:
printf("delete index = ");
scanf_s("%d", &id);
deleteindex(id, arr, &size);
break;
case 2:
printf("value = ");
scanf_s("%d", &val);
printf("index = ");
scanf_s("%d", &id);
insert(val, id, arr, &size);
break;
case 3:
deleteindex(index(arrmin(arr, size), arr, size), arr, &size);
break;
case 4:
insert(0, index(arrmin(arr, size), arr, size), arr, &size);
break;
case 5:
for (int i = 0; i < size; i++) {
if (arr[i] % 2 == 0) deleteindex(i, arr, &size);
}
break;
case 6:
for (int i = 0; i < size; i++) {
if (arr[i] % 2 == 0) {
insert(arr[i], i, arr, &size);
i += 2;
}
}
break;
case 7:
break;
case 8:
break;
case 9:
break;
case 11:
break;
case 0:
puts("goodbye :3");
break;
default:
puts("error: wrong N");
break;
}
} while (n != 0);
return 0;
}

31
lab9/lab9.sln Normal file
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151
lab9/main.c Normal file
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#include <stdio.h>
void print1_10() {
int i = 1;
do {
printf("%d ", i);
i++;
} while (i <= 10);
puts("\n");
}
void print10_1() {
int i = 10;
do {
printf("%d ", i);
i--;
} while (i >= 0);
puts("\n");
}
void print5odd() {
int i = 1;
int n = 1;
do {
printf("%d", n);
n += 2;
i++;
} while (i <= 5);
puts("\n");
}
void print100_10() {
int n = 100;
while (n >= 10) {
printf_s("%d ", n);
n = n - 10;
}
puts("\n");
}
void print1000_100() {
int n = 1000;
while (n >= 100) {
printf_s("%d ", n);
n = n - 100;
}
puts("\n");
}
void printNfacts(int n) {
int a = 1;
int count = 1;
while (n >= count) {
printf("%d ", a);
count++;
a = a * count;
}
puts("\n");
}
void fibonacci() {
int n;
printf("num of fibonacchi numbers = ");
scanf_s("%d", &n);
long double a = 0.0;
long double b = 1.0;
long double c;
n = n - 2;
if (n <= 0) {
puts("wrong number");
return 0;
}
printf("0\n1\n");
do {
c = a + b;
a = b;
b = c;
printf("%.0Lf\n", c);
n = n - 1;
} while (n > 0);
puts("\n");
}
void prime_of_n() {
int n;
printf("N = ");
scanf_s("%d", &n);
int d = 2;
while (n > 1) {
if (n % d == 0) {
printf("%d ", d);
n = n / d;
} else d++;
}
puts("\n");
}
int main() {
int n, num;
do {
puts("choose program");
puts("1) print 1 -> 10");
puts("2) print 10 -> 1");
puts("3) print first five odd numbers");
puts("11) print 100 90 ... 10");
puts("12) print 1000 900 ... 100");
puts("21) print first N factorials");
puts("55) print fibonacci numbers");
puts("4) prime factorization of N");
puts("");
puts("0) exit program");
scanf_s("%d", &n);
puts("");
switch (n)
{
case 1:
print1_10();
break;
case 2:
print10_1();
break;
case 3:
print5odd();
break;
case 11:
print100_10();
break;
case 12:
print1000_100();
break;
case 21:
printf("N = ");
scanf_s("%d", &num);
printNfacts(num);
case 55:
fibonacci();
break;
case 4:
prime_of_n();
}
} while (n != 0);
return 0;
}

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