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31 lines
787 B
C
31 lines
787 B
C
#include "raylib.h"
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int main ()
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{
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// Tell the window to use vsync and work on high DPI displays
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
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// Create the window and OpenGL context
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InitWindow(1280, 800, "Hello Raylib");
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// game loop
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while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
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{
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// drawing
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BeginDrawing();
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// Setup the back buffer for drawing (clear color and depth buffers)
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ClearBackground(BLACK);
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// draw some text using the default font
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DrawText("Hello Raylib", 200,200,20,WHITE);
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// end the frame and get ready for the next one (display frame, poll input, etc...)
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EndDrawing();
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}
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// destroy the window and cleanup the OpenGL context
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CloseWindow();
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return 0;
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}
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