OAIP_Mirror/raylib files/raylib template.c

31 lines
787 B
C

#include "raylib.h"
int main ()
{
// Tell the window to use vsync and work on high DPI displays
SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);
// Create the window and OpenGL context
InitWindow(1280, 800, "Hello Raylib");
// game loop
while (!WindowShouldClose()) // run the loop untill the user presses ESCAPE or presses the Close button on the window
{
// drawing
BeginDrawing();
// Setup the back buffer for drawing (clear color and depth buffers)
ClearBackground(BLACK);
// draw some text using the default font
DrawText("Hello Raylib", 200,200,20,WHITE);
// end the frame and get ready for the next one (display frame, poll input, etc...)
EndDrawing();
}
// destroy the window and cleanup the OpenGL context
CloseWindow();
return 0;
}