/**********************************************************************************************
*
* raylibExtras * Utilities and Shared Components for Raylib
*
* Resource Dir * function to help find resource dir in common locations
*
* LICENSE: MIT
*
* Copyright (c) 2022 Jeffery Myers
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************/
#pragma once
#include "raylib.h"
#if defined(__cplusplus)
extern "C" { // Prevents name mangling of functions
#endif
///
/// Looks for the specified resource dir in several common locations
/// The working dir
/// The app dir
/// Up to 3 levels above the app dir
/// When found the dir will be set as the working dir so that assets can be loaded relative to that.
///
/// The name of the resources dir to look for
/// True if a dir with the name was found, false if no change was made to the working dir
inline static bool SearchAndSetResourceDir(const char* folderName)
{
// check the working dir
if (DirectoryExists(folderName))
{
ChangeDirectory(TextFormat("%s/%s", GetWorkingDirectory(), folderName));
return true;
}
const char* appDir = GetApplicationDirectory();
// check the applicationDir
const char* dir = TextFormat("%s%s", appDir, folderName);
if (DirectoryExists(dir))
{
ChangeDirectory(dir);
return true;
}
// check one up from the app dir
dir = TextFormat("%s../%s", appDir, folderName);
if (DirectoryExists(dir))
{
ChangeDirectory(dir);
return true;
}
// check two up from the app dir
dir = TextFormat("%s../../%s", appDir, folderName);
if (DirectoryExists(dir))
{
ChangeDirectory(dir);
return true;
}
// check three up from the app dir
dir = TextFormat("%s../../../%s", appDir, folderName);
if (DirectoryExists(dir))
{
ChangeDirectory(dir);
return true;
}
return false;
}
#if defined(__cplusplus)
}
#endif