#include "raylib.h"

int main ()
{
	// Tell the window to use vsync and work on high DPI displays
	SetConfigFlags(FLAG_VSYNC_HINT | FLAG_WINDOW_HIGHDPI);

	// Create the window and OpenGL context
	InitWindow(1280, 800, "Hello Raylib");
	
	// game loop
	while (!WindowShouldClose())		// run the loop untill the user presses ESCAPE or presses the Close button on the window
	{
		// drawing
		BeginDrawing();

		// Setup the back buffer for drawing (clear color and depth buffers)
		ClearBackground(BLACK);

		// draw some text using the default font
		DrawText("Hello Raylib", 200,200,20,WHITE);
		
		// end the frame and get ready for the next one  (display frame, poll input, etc...)
		EndDrawing();
	}

	// destroy the window and cleanup the OpenGL context
	CloseWindow();
	return 0;
}