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add Midas hand
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parent
260e17e609
commit
ea2ea95c2c
@ -232,6 +232,16 @@ void stomp(int r) {
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}
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}
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void midasHand(int m, int n) {
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if (map[m][n] == wall) {
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map[m][n] = gold;
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if (m > 0) midasHand(m - 1, n);
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if (n > 0) midasHand(m, n - 1);
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if (m < M - 1) midasHand(m + 1, n);
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if (n < N - 1) midasHand(m, n + 1);
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}
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}
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void drawNet(HDC hdc) {
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for (int i = 0; i <= N * WIDTH; i = i + WIDTH) {
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MoveToEx(hdc, i, 0, NULL);
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@ -410,13 +420,16 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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char gold_string[50];
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char wall_string[50];
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char help_string[] = "wasd - move player G - change item\narrows - place item M - Midas hand";
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sprintf(gold_string, " gold = %d", inventory[gold]);
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sprintf(wall_string, " wall = %d", inventory[wall]);
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if (selected_element == gold) gold_string[0] = '>';
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else if (selected_element == wall) wall_string[0] = '>';
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RECT textrect = { WIDTH / 4, HEIGHT * M, 150, HEIGHT * M + VOFFSET };
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RECT itemrect = { WIDTH / 4, HEIGHT * M, 150, HEIGHT * M + VOFFSET };
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RECT helprect = { WIDTH * N - 500 , HEIGHT * M, WIDTH * N - WIDTH / 4, HEIGHT * M + VOFFSET };
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HFONT hFont = CreateFontW(24, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS,
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CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, TEXT("Consolas"));
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@ -425,8 +438,9 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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SetTextColor(hdc, RGB(78, 201, 176));
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//SetBkColor(hdc, RGB(255, 0, 0));
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SetBkMode(hdc, TRANSPARENT);
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DrawTextA(hdc, gold_string, -1, &textrect, (DT_SINGLELINE | DT_TOP | DT_LEFT));
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DrawTextA(hdc, wall_string, -1, &textrect, (DT_SINGLELINE | DT_BOTTOM | DT_LEFT));
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DrawTextA(hdc, gold_string, -1, &itemrect, (DT_SINGLELINE | DT_TOP | DT_LEFT));
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DrawTextA(hdc, wall_string, -1, &itemrect, (DT_SINGLELINE | DT_BOTTOM | DT_LEFT));
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DrawTextA(hdc, help_string, -1, &helprect, (DT_CENTER));
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DeleteObject(hFont);
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@ -466,6 +480,12 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
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case VK_Z:
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deathbeam(right);
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break;
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case VK_M:
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if ((player_y < M - 1) and map[player_y + 1][player_x] == wall) midasHand(player_y + 1, player_x);
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if ((player_x < N - 1) and map[player_y][player_x + 1] == wall) midasHand(player_y, player_x + 1);
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if ((player_y > 0) and map[player_y - 1][player_x] == wall) midasHand(player_y - 1, player_x);
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if ((player_x > 0) and map[player_y][player_x - 1] == wall) midasHand(player_y, player_x - 1);
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break;
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case VK_G:
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if (selected_element == gold) selected_element = wall;
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else selected_element = gold;
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