игра жизнь начало

This commit is contained in:
Kaehvaman 2024-12-24 20:06:13 +04:00
parent a7e778640f
commit 92e2fbf7e9
12 changed files with 10588 additions and 399 deletions

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@ -0,0 +1,28 @@

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Game of Life/include/rlgl.h Normal file

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Game of Life/lib/raylib.lib Normal file

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35
Game of Life/src/main.c Normal file
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@ -0,0 +1,35 @@
#include "raylib.h"
#include <stdbool.h>
#include <iso646.h>
#define MAP_X 20
#define MAP_Y 20
static bool map[MAP_X][MAP_Y] = { 0 };
int main() {
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
CloseWindow();
return 0;
}

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@ -55,7 +55,7 @@ int map[M][N] = {
int player_x = 1;
int player_y = 1;
typedef enum { empty = 0, wall = 2, gold = 3 } obj_enum;
typedef enum obj_enum { empty = 0, wall = 2, gold = 3 } obj_enum;
// TODO: do something with "empty" object
#define INVENTORY_SIZE 4
int inventory[INVENTORY_SIZE] = { 0, 0, 15, 0 };
@ -65,16 +65,52 @@ typedef enum { left, right, up, down } enum_ways;
void movePlayer(enum_ways move) {
switch (move) {
case left:
if ((player_x > 0) and map[player_y][player_x - 1] != wall) player_x -= 1;
if (player_x > 0) {
if (map[player_y][player_x - 1] != wall) {
player_x -= 1;
}
}
else {
if (map[player_y][N - 1] != wall) {
player_x = N - 1;
}
}
break;
case right:
if ((player_x < N - 1) and map[player_y][player_x + 1] != wall) player_x += 1;
if (player_x < N - 1) {
if (map[player_y][player_x + 1] != wall) {
player_x += 1;
}
}
else {
if (map[player_y][0] != wall) {
player_x = 0;
}
}
break;
case up:
if ((player_y > 0) and map[player_y - 1][player_x] != wall) player_y -= 1;
if (player_y > 0) {
if (map[player_y - 1][player_x] != wall) {
player_y -= 1;
}
}
else {
if (map[M - 1][player_x] != wall) {
player_y = M - 1;
}
}
break;
case down:
if ((player_y < M - 1) and map[player_y + 1][player_x] != wall) player_y += 1;
if (player_y < M - 1) {
if (map[player_y + 1][player_x] != wall) {
player_y += 1;
}
}
else {
if (map[0][player_x] != wall) {
player_y = 0;
}
}
break;
}
if (map[player_y][player_x] == gold) {
@ -465,7 +501,7 @@ void callNKErrorBoxes(struct nk_context* ctx) {
int main()
{
//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
//SetConfigFlags(FLAG_MSAA_4X_HINT);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(N * WIDTH, M * HEIGHT + VOFFSET, "lab16 with raylib");
@ -481,8 +517,8 @@ int main()
//Font InconsolataSemiBold = LoadFontEx("Inconsolata-SemiBold.ttf", 48, codepoints, 512);
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
//Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
//SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
//Font Arial = LoadFontEx("arial.ttf", 36, codepoints, CPSIZE);
//SetTextureFilter(Arial.texture, TEXTURE_FILTER_BILINEAR);
@ -505,6 +541,9 @@ int main()
//------------------------------------------------------------------
// Update game logic
//------------------------------------------------------------------
printf("lol");
if (errorCode == OK)
{
handleKeys();
@ -543,7 +582,7 @@ int main()
drawMap();
drawPlayer();
drawBottomBar(Consolas, 24);
drawBottomBar(InconsolataBold, 24);
if (editMap) {
Rectangle rec = {
@ -571,10 +610,14 @@ int main()
// Render the Nuklear GUI
//DrawNuklear(ctx);
//drawRayguiErrorBoxes();
drawRayguiErrorBoxes();
}
DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
Rectangle roundRect = { 100, 250, 185, 36 };
DrawRectangleRounded(roundRect, 0.5f, 6, BLACK);
DrawRectangleRoundedLines(roundRect, 0.5f, 6, ORANGE);
//DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
// show mouse position
//DrawText(TextFormat("%.1f %.1f", mousePos.x, mousePos.y), 5, M * HEIGHT - 30, 30, ORANGE);
@ -589,6 +632,7 @@ int main()
//UnloadFont(InconsolataRegular);
UnloadFont(InconsolataBold);
//UnloadFont(Consolas);
//UnloadFont(Arial);
//UnloadFont(InconsolataBold);