игра жизнь начало

This commit is contained in:
Kaehvaman 2024-12-24 20:06:13 +04:00
parent a7e778640f
commit 92e2fbf7e9
12 changed files with 10588 additions and 399 deletions

View File

@ -0,0 +1,28 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.12.35527.113 d17.12
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game of Life", "Game of Life\Game of Life.vcxproj", "{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x64.ActiveCfg = Debug|x64
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x64.Build.0 = Debug|x64
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x86.ActiveCfg = Debug|Win32
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x86.Build.0 = Debug|Win32
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x64.ActiveCfg = Release|x64
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x64.Build.0 = Release|x64
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x86.ActiveCfg = Release|Win32
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{743e4b45-9b39-4bc5-939a-c9cf6c0b295b}</ProjectGuid>
<RootNamespace>GameofLife</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>raylib.lib;winmm.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)\include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>raylib.lib;winmm.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\include\raylib.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\main.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\raylib.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\main.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

5262
Game of Life/include/rlgl.h Normal file

File diff suppressed because it is too large Load Diff

BIN
Game of Life/lib/raylib.lib Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

35
Game of Life/src/main.c Normal file
View File

@ -0,0 +1,35 @@
#include "raylib.h"
#include <stdbool.h>
#include <iso646.h>
#define MAP_X 20
#define MAP_Y 20
static bool map[MAP_X][MAP_Y] = { 0 };
int main() {
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60);
while (!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
CloseWindow();
return 0;
}

View File

@ -55,7 +55,7 @@ int map[M][N] = {
int player_x = 1;
int player_y = 1;
typedef enum { empty = 0, wall = 2, gold = 3 } obj_enum;
typedef enum obj_enum { empty = 0, wall = 2, gold = 3 } obj_enum;
// TODO: do something with "empty" object
#define INVENTORY_SIZE 4
int inventory[INVENTORY_SIZE] = { 0, 0, 15, 0 };
@ -65,16 +65,52 @@ typedef enum { left, right, up, down } enum_ways;
void movePlayer(enum_ways move) {
switch (move) {
case left:
if ((player_x > 0) and map[player_y][player_x - 1] != wall) player_x -= 1;
if (player_x > 0) {
if (map[player_y][player_x - 1] != wall) {
player_x -= 1;
}
}
else {
if (map[player_y][N - 1] != wall) {
player_x = N - 1;
}
}
break;
case right:
if ((player_x < N - 1) and map[player_y][player_x + 1] != wall) player_x += 1;
if (player_x < N - 1) {
if (map[player_y][player_x + 1] != wall) {
player_x += 1;
}
}
else {
if (map[player_y][0] != wall) {
player_x = 0;
}
}
break;
case up:
if ((player_y > 0) and map[player_y - 1][player_x] != wall) player_y -= 1;
if (player_y > 0) {
if (map[player_y - 1][player_x] != wall) {
player_y -= 1;
}
}
else {
if (map[M - 1][player_x] != wall) {
player_y = M - 1;
}
}
break;
case down:
if ((player_y < M - 1) and map[player_y + 1][player_x] != wall) player_y += 1;
if (player_y < M - 1) {
if (map[player_y + 1][player_x] != wall) {
player_y += 1;
}
}
else {
if (map[0][player_x] != wall) {
player_y = 0;
}
}
break;
}
if (map[player_y][player_x] == gold) {
@ -465,7 +501,7 @@ void callNKErrorBoxes(struct nk_context* ctx) {
int main()
{
//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
//SetConfigFlags(FLAG_MSAA_4X_HINT);
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
InitWindow(N * WIDTH, M * HEIGHT + VOFFSET, "lab16 with raylib");
@ -481,8 +517,8 @@ int main()
//Font InconsolataSemiBold = LoadFontEx("Inconsolata-SemiBold.ttf", 48, codepoints, 512);
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
//Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
//SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
//Font Arial = LoadFontEx("arial.ttf", 36, codepoints, CPSIZE);
//SetTextureFilter(Arial.texture, TEXTURE_FILTER_BILINEAR);
@ -505,6 +541,9 @@ int main()
//------------------------------------------------------------------
// Update game logic
//------------------------------------------------------------------
printf("lol");
if (errorCode == OK)
{
handleKeys();
@ -543,7 +582,7 @@ int main()
drawMap();
drawPlayer();
drawBottomBar(Consolas, 24);
drawBottomBar(InconsolataBold, 24);
if (editMap) {
Rectangle rec = {
@ -571,10 +610,14 @@ int main()
// Render the Nuklear GUI
//DrawNuklear(ctx);
//drawRayguiErrorBoxes();
drawRayguiErrorBoxes();
}
DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
Rectangle roundRect = { 100, 250, 185, 36 };
DrawRectangleRounded(roundRect, 0.5f, 6, BLACK);
DrawRectangleRoundedLines(roundRect, 0.5f, 6, ORANGE);
//DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
// show mouse position
//DrawText(TextFormat("%.1f %.1f", mousePos.x, mousePos.y), 5, M * HEIGHT - 30, 30, ORANGE);
@ -589,6 +632,7 @@ int main()
//UnloadFont(InconsolataRegular);
UnloadFont(InconsolataBold);
//UnloadFont(Consolas);
//UnloadFont(Arial);
//UnloadFont(InconsolataBold);

View File

@ -1,388 +1,388 @@
// lab18.cpp : Определяет точку входа для приложения.
//
#include "framework.h"
#include "lab18.h"
#include "stdio.h"
#define MAX_LOADSTRING 100
// Глобальные переменные:
HINSTANCE hInst; // текущий экземпляр
WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
// Отправить объявления функций, включенных в этот модуль кода:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Разместите код здесь.
// Инициализация глобальных строк
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LAB18, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Выполнить инициализацию приложения:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB18));
MSG msg;
// Цикл основного сообщения:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// ФУНКЦИЯ: MyRegisterClass()
//
// ЦЕЛЬ: Регистрирует класс окна.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB18));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LAB18);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
//
// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
//
// КОММЕНТАРИИ:
//
// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
// создается и выводится главное окно программы.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
HWND hWnd = CreateWindowExW(WS_EX_COMPOSITED, szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
bool netToggle = true;
void drawNet(HDC hdc, int width, int height, int hstep, int vstep) {
for (int i = 0; i <= width; i = i + hstep) {
MoveToEx(hdc, i, 0, NULL);
LineTo(hdc, i, height);
}
for (int i = 0; i <= height; i = i + vstep) {
MoveToEx(hdc, 0, i, NULL);
LineTo(hdc, width, i);
}
}
void drawTriangle(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 201, 176));
SelectObject(hdc, hPen);
POINT p[4] = {
cx, cy - size,
cx + size, cy + size,
cx - size, cy + size,
cx, cy - size
};
Polyline(hdc, p, 4);
DeleteObject(hPen);
}
void drawHourglass(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 180, 200));
SelectObject(hdc, hPen);
POINT p[5] = {
cx - size / 2, cy - size,
cx + size / 2, cy - size,
cx - size, cy + size,
cx + size, cy + size,
cx - size / 2, cy - size
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
void drawRomb(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 201, 176));
SelectObject(hdc, hPen);
POINT p[5] = {
cx, cy - size,
cx + size, cy,
cx, cy + size,
cx - size, cy,
cx, cy - size,
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
void drawStar(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 180, 255));
SelectObject(hdc, hPen);
POINT p[9] = {
cx, cy - size,
cx + size / 4, cy - size / 4,
cx + size, cy,
cx + size / 4, cy + size / 4,
cx, cy + size,
cx - size / 4, cy + size / 4,
cx - size, cy,
cx - size / 4, cy - size / 4,
cx, cy - size
};
Polyline(hdc, p, 9);
DeleteObject(hPen);
}
void drawCirle(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(255, 0, 255));
SelectObject(hdc, hPen);
Ellipse(hdc, cx - size, cy - size, cx + size, cy + size);
DeleteObject(hPen);
}
void drawRecursiveTriangle(HDC hdc, int cx, int cy, int size, int mode) {
drawTriangle(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode > 0 && mode != 3) drawRecursiveTriangle(hdc, cx, cy - size, size / 2, mode);
if (mode > 1 && mode != 4) drawRecursiveTriangle(hdc, cx + size, cy + size, size / 2, mode);
if (mode > 2) drawRecursiveTriangle(hdc, cx - size, cy + size, size / 2, mode);
}
void drawRecursiveHourglass(HDC hdc, int cx, int cy, int size, int mode) {
drawHourglass(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode >= 1 && mode < 4) drawRecursiveHourglass(hdc, cx - size / 2, cy - size, size / 2, mode);
if (mode >= 2 && mode < 4) drawRecursiveHourglass(hdc, cx + size / 2, cy - size, size / 2, mode);
if (mode >= 3 && mode < 5) {
drawRecursiveHourglass(hdc, cx - size, cy + size, size / 2, mode);
drawRecursiveHourglass(hdc, cx + size, cy + size, size / 2, mode);
}
if (mode == 5 || mode == 7) drawRecursiveHourglass(hdc, cx - size, cy, size / 2, mode);
if (mode == 6 || mode == 7) drawRecursiveHourglass(hdc, cx + size, cy, size / 2, mode);
}
void drawRecursiveRomb(HDC hdc, int cx, int cy, int size, int mode) {
drawRomb(hdc, cx, cy, size);
if (size < 20) {
return;
}
drawRecursiveRomb(hdc, cx - size, cy, size / 2, mode);
drawRecursiveRomb(hdc, cx + size, cy, size / 2, mode);
if (mode == 1 || mode == 3) drawRecursiveRomb(hdc, cx, cy + size, size / 2, mode);
if (mode == 2 || mode == 3) drawRecursiveRomb(hdc, cx, cy - size, size / 2, mode);
}
void drawRecursiveStar(HDC hdc, int cx, int cy, int size, int mode) {
drawStar(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode == 0 || mode == 2) drawRecursiveStar(hdc, cx - size, cy, size / 2, mode);
if (mode == 0) drawRecursiveStar(hdc, cx + size, cy, size / 2, mode);
if (mode == 1 || mode == 2) drawRecursiveStar(hdc, cx, cy + size, size / 2, mode);
if (mode == 1 || mode == 2) drawRecursiveStar(hdc, cx, cy - size, size / 2, mode);
}
int circlecount = 0;
void drawRecursiveCircle(HDC hdc, int cx, int cy, int size, int i) {
drawCirle(hdc, cx, cy, size);
i--;
circlecount++;
static HFONT hFont = CreateFontW(18, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, TEXT("Consolas"));
SelectObject(hdc, hFont);
SetTextColor(hdc, RGB(0, 0, 0));
SetBkMode(hdc, TRANSPARENT);
static char circle_string[10];
sprintf_s(circle_string, "%d", circlecount);
RECT circlerect = { cx - size, cy - size, cx + size, cy + size };
DrawTextA(hdc, circle_string, -1, &circlerect, (DT_SINGLELINE | DT_VCENTER | DT_CENTER));
if (i == 0) {
return;
}
drawRecursiveCircle(hdc, cx, cy - size, size / 2, i);
drawRecursiveCircle(hdc, cx + size, cy, size / 2, i);
}
int trmode = 0;
int hgmode = 0;
int rbmode = 0;
int imageVar = 0;
//
// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
//
// WM_COMMAND - обработать меню приложения
// WM_PAINT - Отрисовка главного окна
// WM_DESTROY - отправить сообщение о выходе и вернуться
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Разобрать выбор в меню:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
RECT rect;
GetClientRect(hWnd, &rect);
if (netToggle) drawNet(hdc, rect.right, rect.bottom, 50, 50);
drawRecursiveTriangle(hdc, 300, 300, 100, trmode);
drawRecursiveHourglass(hdc, 700, 300, 100, hgmode);
drawRecursiveRomb(hdc, 300, 700, 100, rbmode);
drawRecursiveStar(hdc, 1100, 300, 100, rbmode);
drawRecursiveCircle(hdc, 1300, 700, 200, 5);
circlecount = 0;
EndPaint(hWnd, &ps);
}
break;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_SPACE:
netToggle = !netToggle;
break;
default:
trmode++;
hgmode++;
rbmode++;
if (trmode > 5) trmode = 0;
if (hgmode > 7) hgmode = 0;
if (rbmode > 3) rbmode = 0;
break;
}
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Обработчик сообщений для окна "О программе".
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
// lab18.cpp : Определяет точку входа для приложения.
//
#include "framework.h"
#include "lab18.h"
#include "stdio.h"
#define MAX_LOADSTRING 100
// Глобальные переменные:
HINSTANCE hInst; // текущий экземпляр
WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
// Отправить объявления функций, включенных в этот модуль кода:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Разместите код здесь.
// Инициализация глобальных строк
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_LAB18, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Выполнить инициализацию приложения:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_LAB18));
MSG msg;
// Цикл основного сообщения:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// ФУНКЦИЯ: MyRegisterClass()
//
// ЦЕЛЬ: Регистрирует класс окна.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_LAB18));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_LAB18);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
//
// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
//
// КОММЕНТАРИИ:
//
// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
// создается и выводится главное окно программы.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
HWND hWnd = CreateWindowExW(WS_EX_COMPOSITED, szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
bool netToggle = true;
void drawNet(HDC hdc, int width, int height, int hstep, int vstep) {
for (int i = 0; i <= width; i = i + hstep) {
MoveToEx(hdc, i, 0, NULL);
LineTo(hdc, i, height);
}
for (int i = 0; i <= height; i = i + vstep) {
MoveToEx(hdc, 0, i, NULL);
LineTo(hdc, width, i);
}
}
void drawTriangle(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 201, 176));
SelectObject(hdc, hPen);
POINT p[4] = {
cx, cy - size,
cx + size, cy + size,
cx - size, cy + size,
cx, cy - size
};
Polyline(hdc, p, 4);
DeleteObject(hPen);
}
void drawHourglass(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 180, 200));
SelectObject(hdc, hPen);
POINT p[5] = {
cx - size / 2, cy - size,
cx + size / 2, cy - size,
cx - size, cy + size,
cx + size, cy + size,
cx - size / 2, cy - size
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
void drawRomb(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 201, 176));
SelectObject(hdc, hPen);
POINT p[5] = {
cx, cy - size,
cx + size, cy,
cx, cy + size,
cx - size, cy,
cx, cy - size,
};
Polyline(hdc, p, 5);
DeleteObject(hPen);
}
void drawStar(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(78, 180, 255));
SelectObject(hdc, hPen);
POINT p[9] = {
cx, cy - size,
cx + size / 4, cy - size / 4,
cx + size, cy,
cx + size / 4, cy + size / 4,
cx, cy + size,
cx - size / 4, cy + size / 4,
cx - size, cy,
cx - size / 4, cy - size / 4,
cx, cy - size
};
Polyline(hdc, p, 9);
DeleteObject(hPen);
}
void drawCirle(HDC hdc, int cx, int cy, int size) {
HPEN hPen = CreatePen(PS_SOLID, 3, RGB(255, 0, 255));
SelectObject(hdc, hPen);
Ellipse(hdc, cx - size, cy - size, cx + size, cy + size);
DeleteObject(hPen);
}
void drawRecursiveTriangle(HDC hdc, int cx, int cy, int size, int mode) {
drawTriangle(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode > 0 && mode != 3) drawRecursiveTriangle(hdc, cx, cy - size, size / 2, mode);
if (mode > 1 && mode != 4) drawRecursiveTriangle(hdc, cx + size, cy + size, size / 2, mode);
if (mode > 2) drawRecursiveTriangle(hdc, cx - size, cy + size, size / 2, mode);
}
void drawRecursiveHourglass(HDC hdc, int cx, int cy, int size, int mode) {
drawHourglass(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode >= 1 && mode < 4) drawRecursiveHourglass(hdc, cx - size / 2, cy - size, size / 2, mode);
if (mode >= 2 && mode < 4) drawRecursiveHourglass(hdc, cx + size / 2, cy - size, size / 2, mode);
if (mode >= 3 && mode < 5) {
drawRecursiveHourglass(hdc, cx - size, cy + size, size / 2, mode);
drawRecursiveHourglass(hdc, cx + size, cy + size, size / 2, mode);
}
if (mode == 5 || mode == 7) drawRecursiveHourglass(hdc, cx - size, cy, size / 2, mode);
if (mode == 6 || mode == 7) drawRecursiveHourglass(hdc, cx + size, cy, size / 2, mode);
}
void drawRecursiveRomb(HDC hdc, int cx, int cy, int size, int mode) {
drawRomb(hdc, cx, cy, size);
if (size < 20) {
return;
}
drawRecursiveRomb(hdc, cx - size, cy, size / 2, mode);
drawRecursiveRomb(hdc, cx + size, cy, size / 2, mode);
if (mode == 1 || mode == 3) drawRecursiveRomb(hdc, cx, cy + size, size / 2, mode);
if (mode == 2 || mode == 3) drawRecursiveRomb(hdc, cx, cy - size, size / 2, mode);
}
void drawRecursiveStar(HDC hdc, int cx, int cy, int size, int mode) {
drawStar(hdc, cx, cy, size);
if (size < 20) {
return;
}
if (mode == 0 || mode == 2) drawRecursiveStar(hdc, cx - size, cy, size / 2, mode);
if (mode == 0) drawRecursiveStar(hdc, cx + size, cy, size / 2, mode);
if (mode == 1 || mode == 2) drawRecursiveStar(hdc, cx, cy + size, size / 2, mode);
if (mode == 1 || mode == 2) drawRecursiveStar(hdc, cx, cy - size, size / 2, mode);
}
int circlecount = 0;
void drawRecursiveCircle(HDC hdc, int cx, int cy, int size, int i) {
drawCirle(hdc, cx, cy, size);
i--;
circlecount++;
static HFONT hFont = CreateFontW(18, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET,
OUT_OUTLINE_PRECIS, CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, TEXT("Consolas"));
SelectObject(hdc, hFont);
SetTextColor(hdc, RGB(0, 0, 0));
SetBkMode(hdc, TRANSPARENT);
static char circle_string[10];
sprintf_s(circle_string, "%d", circlecount);
RECT circlerect = { cx - size, cy - size, cx + size, cy + size };
DrawTextA(hdc, circle_string, -1, &circlerect, (DT_SINGLELINE | DT_VCENTER | DT_CENTER));
if (i == 0) {
return;
}
drawRecursiveCircle(hdc, cx, cy - size, size / 2, i);
drawRecursiveCircle(hdc, cx + size, cy, size / 2, i);
}
int trmode = 0;
int hgmode = 0;
int rbmode = 0;
int imageVar = 0;
//
// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
//
// WM_COMMAND - обработать меню приложения
// WM_PAINT - Отрисовка главного окна
// WM_DESTROY - отправить сообщение о выходе и вернуться
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Разобрать выбор в меню:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
RECT rect;
GetClientRect(hWnd, &rect);
if (netToggle) drawNet(hdc, rect.right, rect.bottom, 50, 50);
drawRecursiveTriangle(hdc, 300, 300, 100, trmode);
drawRecursiveHourglass(hdc, 700, 300, 100, hgmode);
drawRecursiveRomb(hdc, 300, 700, 100, rbmode);
drawRecursiveStar(hdc, 1100, 300, 100, rbmode);
drawRecursiveCircle(hdc, 1300, 700, 200, 5);
circlecount = 0;
EndPaint(hWnd, &ps);
}
break;
case WM_KEYDOWN:
{
switch (wParam)
{
case VK_SPACE:
netToggle = !netToggle;
break;
default:
trmode++;
hgmode++;
rbmode++;
if (trmode > 5) trmode = 0;
if (hgmode > 7) hgmode = 0;
if (rbmode > 3) rbmode = 0;
break;
}
InvalidateRect(hWnd, NULL, TRUE);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Обработчик сообщений для окна "О программе".
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}