diff --git a/Game of Life/Game of Life/Game of Life.vcxproj b/Game of Life/Game of Life/Game of Life.vcxproj index ca20103..ee714ae 100644 --- a/Game of Life/Game of Life/Game of Life.vcxproj +++ b/Game of Life/Game of Life/Game of Life.vcxproj @@ -139,6 +139,7 @@ + diff --git a/Game of Life/Game of Life/Game of Life.vcxproj.filters b/Game of Life/Game of Life/Game of Life.vcxproj.filters index a7ddcc1..e0d929c 100644 --- a/Game of Life/Game of Life/Game of Life.vcxproj.filters +++ b/Game of Life/Game of Life/Game of Life.vcxproj.filters @@ -29,5 +29,8 @@ Исходные файлы + + Исходные файлы + \ No newline at end of file diff --git a/Game of Life/src/main.c b/Game of Life/src/main.c index 874a06b..966db86 100644 --- a/Game of Life/src/main.c +++ b/Game of Life/src/main.c @@ -2,9 +2,11 @@ #include "raymath.h" #include #include +#include +#include -#define MAP_X 20 -#define MAP_Y 20 +#define MAP_X 100 +#define MAP_Y 50 #define CELL_SIZE 20 #define FCELL_SIZE (float)CELL_SIZE @@ -19,11 +21,11 @@ static bool map[MAP_X][MAP_Y] = { 0 }; static bool tempMap[MAP_X][MAP_Y] = { 0 }; static inline int checkCell(int x, int y) { - if (x > 0 and y > 0 and x < MAP_X - 1 and y < MAP_Y - 1) { - return map[x][y]; + if (x < 0 or y < 0 or x > MAP_X - 1 or y > MAP_Y - 1) { + return 0; } else { - return 0; + return map[x][y]; } } @@ -45,42 +47,43 @@ void celluralAutomata() if (neighbours == 3) { tempMap[x][y] = true; } - else if (neighbours < 2 or neighbours > 3) { - tempMap[x][y] = false; + else if (neighbours == 2) { + tempMap[x][y] = map[x][y]; } else { - tempMap[x][y] = map[x][y]; + tempMap[x][y] = false; } } } - for (int x = 0; x < MAP_X; x++) { - for (int y = 0; y < MAP_Y; y++) { - map[x][y] = tempMap[x][y]; - } - } + memcpy(map, tempMap, MAP_X * MAP_Y * sizeof(bool)); } void drawMap() { for (int x = 0; x < MAP_X; x++) { for (int y = 0; y < MAP_Y; y++) { - int posX = x * CELL_SIZE; - int posY = y * CELL_SIZE; - - Color color; if (map[x][y]) { - color = BLACK; + int posX = x * CELL_SIZE; + int posY = y * CELL_SIZE; + DrawRectangle(posX, posY, CELL_SIZE, CELL_SIZE, BLACK); } - else { - color = RAYWHITE; - } - - DrawRectangle(posX, posY, CELL_SIZE, CELL_SIZE, color); } } } +void drawNet() { + for (int i = 0; i <= MAP_X * CELL_SIZE; i += CELL_SIZE) { + DrawLine(i, 0, i, MAP_Y * CELL_SIZE, GRAY); + DrawLine(i+1, 0, i+1, MAP_Y * CELL_SIZE, GRAY); + } + + for (int i = 0; i <= MAP_Y * CELL_SIZE; i += CELL_SIZE) { + DrawLine(0, i, MAP_X * CELL_SIZE, i, GRAY); + DrawLine(0, i-1, MAP_X * CELL_SIZE, i-1, GRAY); + } +} + void drawBottomBar() { DrawRectangle(0, MAP_Y * CELL_SIZE, MAP_X * CELL_SIZE, BOTTOM_BAR_HEIGHT, BLACKGRAY); @@ -91,21 +94,27 @@ int main() const int screenWidth = MAP_X * CELL_SIZE; const int screenHeight = MAP_Y * CELL_SIZE + BOTTOM_BAR_HEIGHT; + SetConfigFlags(FLAG_VSYNC_HINT); + InitWindow(screenWidth, screenHeight, "Game of Life"); - SetTargetFPS(15); + //SetTargetFPS(60); Vector2 mousePos = { 0 }; int mouseCellX = 0; int mouseCellY = 0; bool editMap = true; + bool netToggle = false; while (!WindowShouldClose()) { if (IsKeyPressed(KEY_SPACE)) { editMap = !editMap; } + if (IsKeyPressed(KEY_N)) { + netToggle = !netToggle; + } if (editMap) { @@ -130,17 +139,22 @@ int main() drawMap(); drawBottomBar(); + if (netToggle) drawNet(); + if (editMap) { Rectangle rec = { - mouseCellX * CELL_SIZE, - mouseCellY * CELL_SIZE, + mouseCellX * FCELL_SIZE, + mouseCellY * FCELL_SIZE, FCELL_SIZE, FCELL_SIZE }; DrawRectangleLinesEx(rec, 2, GREEN); } + + DrawFPS(0, 0); + EndDrawing(); } diff --git a/Game of Life/src/tinyfiledialogs.c b/Game of Life/src/tinyfiledialogs.c new file mode 100644 index 0000000..5614241 --- /dev/null +++ b/Game of Life/src/tinyfiledialogs.c @@ -0,0 +1,8171 @@ +/* SPDX-License-Identifier: Zlib +Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com + ________________________________________________________________ + | | + | 100% compatible C C++ -> You can rename this .c file as .cpp | + |________________________________________________________________| + +********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE ********* + _________ + / \ tinyfiledialogs.c v3.18.2 [Jun 8, 2024] zlib licence + |tiny file| Unique code file created [November 9, 2014] + | dialogs | + \____ ___/ http://tinyfiledialogs.sourceforge.net + \| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd + ____________________________________________ + | | + | email: tinyfiledialogs at ysengrin.com | + |____________________________________________| + _________________________________________________________________________________ + | | + | the windows only wchar_t UTF-16 prototypes are at the bottom of the header file | + |_________________________________________________________________________________| + _________________________________________________________ + | | + | on windows: - since v3.6 char is UTF-8 by default | + | - if you want MBCS set tinyfd_winUtf8 to 0 | + | - functions like fopen expect MBCS | + |_________________________________________________________| + +If you like tinyfiledialogs, please upvote my stackoverflow answer +https://stackoverflow.com/a/47651444 + +- License - +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: +1. The origin of this software must not be misrepresented; you must not +claim that you wrote the original software. If you use this software +in a product, an acknowledgment in the product documentation would be +appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be +misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + + __________________________________________ + | ______________________________________ | + | | | | + | | DO NOT USE USER INPUT IN THE DIALOGS | | + | |______________________________________| | + |__________________________________________| +*/ + + +#if defined(__GNUC__) || defined(__clang__) +#ifndef _GNU_SOURCE + #define _GNU_SOURCE /* used only to resolve symbolic links. Can be commented out */ + #ifndef _POSIX_C_SOURCE + #ifdef __FreeBSD__ + #define _POSIX_C_SOURCE 199506L /* 199506L is enough for freebsd for realpath() */ + #elif defined(__illumos__) || defined(__solaris__) + #define _POSIX_C_SOURCE 200112L /* illumos/solaris needs 200112L for realpath() */ + #else + #define _POSIX_C_SOURCE 2 /* to accept POSIX 2 in old ANSI C standards */ + #endif + #endif +#endif +#endif + +#include +#include +#include +#include +#include + +#ifdef _WIN32 + #ifdef __BORLANDC__ + #define _getch getch + #endif + #ifndef _WIN32_WINNT + #define _WIN32_WINNT 0x0500 + #endif + #include + #include + #include + #include + #include + #define TINYFD_NOCCSUNICODE + #define TINYFD_SLASH "\\" +#else + #include + #include + #include /* on old systems try instead */ + #include + #include + #include /* on old systems try instead */ + #define TINYFD_SLASH "/" +#endif /* _WIN32 */ + +#include "tinyfiledialogs.h" + +#define MAX_PATH_OR_CMD 1024 /* _MAX_PATH or MAX_PATH */ + +#ifndef MAX_MULTIPLE_FILES +#define MAX_MULTIPLE_FILES 1024 +#endif +#define LOW_MULTIPLE_FILES 32 + +char tinyfd_version[8] = "3.18.2"; + +/******************************************************************************************************/ +/**************************************** UTF-8 on Windows ********************************************/ +/******************************************************************************************************/ +#ifdef _WIN32 +/* if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of tinyfiledialogs.h ) +Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */ +int tinyfd_winUtf8 = 1; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */ +/* for MBCS change this to 0, here or in your code */ +#endif +/******************************************************************************************************/ +/******************************************************************************************************/ +/******************************************************************************************************/ + +int tinyfd_verbose = 0 ; /* on unix: prints the command line calls */ +int tinyfd_silent = 1 ; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */ + +/* Curses dialogs are difficult to use, on windows they are only ascii and uses the unix backslah */ +int tinyfd_allowCursesDialogs = 0 ; /* 0 (default) or 1 */ +int tinyfd_forceConsole = 0 ; /* 0 (default) or 1 */ +/* for unix & windows: 0 (graphic mode) or 1 (console mode). +0: try to use a graphic solution, if it fails then it uses console mode. +1: forces all dialogs into console mode even when the X server is present. + it can use the package dialog or dialog.exe. + on windows it only make sense for console applications */ + +int tinyfd_assumeGraphicDisplay = 0; /* 0 (default) or 1 */ +/* some systems don't set the environment variable DISPLAY even when a graphic display is present. +set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */ + + +char tinyfd_response[1024]; +/* if you pass "tinyfd_query" as aTitle, +the functions will not display the dialogs +but return 0 for console mode, 1 for graphic mode. +tinyfd_response is then filled with the retain solution. +possible values for tinyfd_response are (all lowercase) +for graphic mode: + windows_wchar windows applescript kdialog zenity zenity3 yad matedialog + shellementary qarma python2-tkinter python3-tkinter python-dbus + perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst +for console mode: + dialog whiptail basicinput no_solution */ + +static int gWarningDisplayed = 0 ; +static char gTitle[]="missing software! (we will try basic console input)"; + +#ifdef _WIN32 +char tinyfd_needs[] = "\ + ___________\n\ +/ \\ \n\ +| tiny file |\n\ +| dialogs |\n\ +\\_____ ____/\n\ + \\|\ +\ntiny file dialogs on Windows needs:\ +\n a graphic display\ +\nor dialog.exe (curses console mode ** Disabled by default **)\ +\nor a console for basic input"; +#else +char tinyfd_needs[] = "\ + ___________\n\ +/ \\ \n\ +| tiny file |\n\ +| dialogs |\n\ +\\_____ ____/\n\ + \\|\ +\ntiny file dialogs on UNIX needs:\ +\n applescript or kdialog or yad or Xdialog\ +\nor zenity (or matedialog or shellementary or qarma)\ +\nor python (2 or 3) + tkinter + python-dbus (optional)\ +\nor dialog (opens console if needed) ** Disabled by default **\ +\nor xterm + bash (opens console for basic input)\ +\nor existing console for basic input."; + +#endif + +#ifdef _MSC_VER +#pragma warning(disable:4996) /* allows usage of strncpy, strcpy, strcat, sprintf, fopen */ +#pragma warning(disable:4100) /* allows usage of strncpy, strcpy, strcat, sprintf, fopen */ +#pragma warning(disable:4706) /* allows usage of strncpy, strcpy, strcat, sprintf, fopen */ +#endif + +static int getenvDISPLAY(void) +{ + return tinyfd_assumeGraphicDisplay || getenv("DISPLAY"); +} + + +static char * getCurDir(void) +{ + static char lCurDir[MAX_PATH_OR_CMD]; + return getcwd(lCurDir, sizeof(lCurDir)); +} + + +static char * getPathWithoutFinalSlash( + char * aoDestination, /* make sure it is allocated, use _MAX_PATH */ + char const * aSource) /* aoDestination and aSource can be the same */ +{ + char const * lTmp ; + if ( aSource ) + { + lTmp = strrchr(aSource, '/'); + if (!lTmp) + { + lTmp = strrchr(aSource, '\\'); + } + if (lTmp) + { + strncpy(aoDestination, aSource, lTmp - aSource ); + aoDestination[lTmp - aSource] = '\0'; + } + else + { + * aoDestination = '\0'; + } + } + else + { + * aoDestination = '\0'; + } + return aoDestination; +} + + +static char * getLastName( + char * aoDestination, /* make sure it is allocated */ + char const * aSource) +{ + /* copy the last name after '/' or '\' */ + char const * lTmp ; + if ( aSource ) + { + lTmp = strrchr(aSource, '/'); + if (!lTmp) + { + lTmp = strrchr(aSource, '\\'); + } + if (lTmp) + { + strcpy(aoDestination, lTmp + 1); + } + else + { + strcpy(aoDestination, aSource); + } + } + else + { + * aoDestination = '\0'; + } + return aoDestination; +} + + +static void ensureFinalSlash( char * aioString ) +{ + if ( aioString && strlen( aioString ) ) + { + char * lastcar = aioString + strlen( aioString ) - 1 ; + if ( strncmp( lastcar , TINYFD_SLASH , 1 ) ) + { + strcat( lastcar , TINYFD_SLASH ) ; + } + } +} + + +static void Hex2RGB( char const aHexRGB[8] , unsigned char aoResultRGB[3] ) +{ + char lColorChannel[8] ; + if ( aoResultRGB ) + { + if ( aHexRGB ) + { + strcpy(lColorChannel, aHexRGB ) ; + aoResultRGB[2] = (unsigned char)strtoul(lColorChannel+5,NULL,16); + lColorChannel[5] = '\0'; + aoResultRGB[1] = (unsigned char)strtoul(lColorChannel+3,NULL,16); + lColorChannel[3] = '\0'; + aoResultRGB[0] = (unsigned char)strtoul(lColorChannel+1,NULL,16); +/* printf("%d %d %d\n", aoResultRGB[0], aoResultRGB[1], aoResultRGB[2]); */ + } + else + { + aoResultRGB[0]=0; + aoResultRGB[1]=0; + aoResultRGB[2]=0; + } + } +} + +static void RGB2Hex( unsigned char const aRGB[3], char aoResultHexRGB[8] ) +{ + if ( aoResultHexRGB ) + { + if ( aRGB ) + { +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + sprintf(aoResultHexRGB, "#%02hhx%02hhx%02hhx", aRGB[0], aRGB[1], aRGB[2]); +#else + sprintf(aoResultHexRGB, "#%02hx%02hx%02hx", aRGB[0], aRGB[1], aRGB[2]); +#endif + /*printf("aoResultHexRGB %s\n", aoResultHexRGB);*/ + } + else + { + aoResultHexRGB[0]=0; + aoResultHexRGB[1]=0; + aoResultHexRGB[2]=0; + } + } +} + + +void tfd_replaceSubStr( char const * aSource, char const * aOldSubStr, + char const * aNewSubStr, char * aoDestination ) +{ + char const * pOccurence ; + char const * p ; + char const * lNewSubStr = "" ; + size_t lOldSubLen = strlen( aOldSubStr ) ; + + if ( ! aSource ) + { + * aoDestination = '\0' ; + return ; + } + if ( ! aOldSubStr ) + { + strcpy( aoDestination , aSource ) ; + return ; + } + if ( aNewSubStr ) + { + lNewSubStr = aNewSubStr ; + } + p = aSource ; + * aoDestination = '\0' ; + while ( ( pOccurence = strstr( p , aOldSubStr ) ) != NULL ) + { + strncat( aoDestination , p , pOccurence - p ) ; + strcat( aoDestination , lNewSubStr ) ; + p = pOccurence + lOldSubLen ; + } + strcat( aoDestination , p ) ; +} + + +static int filenameValid( char const * aFileNameWithoutPath ) +{ + if ( ! aFileNameWithoutPath + || ! strlen(aFileNameWithoutPath) + || strpbrk(aFileNameWithoutPath , "\\/:*?\"<>|") ) + { + return 0 ; + } + return 1 ; +} + +#ifndef _WIN32 + +static int fileExists( char const * aFilePathAndName ) +{ + FILE * lIn ; + if ( ! aFilePathAndName || ! strlen(aFilePathAndName) ) + { + return 0 ; + } + lIn = fopen( aFilePathAndName , "r" ) ; + if ( ! lIn ) + { + return 0 ; + } + fclose( lIn ) ; + return 1 ; +} + +#endif + + +static void wipefile(char const * aFilename) +{ + int i; + struct stat st; + FILE * lIn; + + if (stat(aFilename, &st) == 0) + { + if ((lIn = fopen(aFilename, "w"))) + { + for (i = 0; i < st.st_size; i++) + { + fputc('A', lIn); + } + fclose(lIn); + } + } +} + + +int tfd_quoteDetected(char const * aString) +{ + char const * p; + + if (!aString) return 0; + + p = aString; + if ( strchr(p, '\'')) + { + return 1; + } + + if ( strchr(p, '\"')) + { + return 1; + } + + if ( strchr(p, '`')) + { + return 1; + } + + p = aString; + while ((p = strchr(p, '$'))) + { + p ++ ; + if ( ( * p == '(' ) || ( * p == '_' ) || isalpha( * p) ) return 1 ; + } + + return 0; +} + + +char const * tinyfd_getGlobalChar(char const * aCharVariableName) /* to be called from C# (you don't need this in C or C++) */ +{ + if (!aCharVariableName || !strlen(aCharVariableName)) return NULL; + else if (!strcmp(aCharVariableName, "tinyfd_version")) return tinyfd_version; + else if (!strcmp(aCharVariableName, "tinyfd_needs")) return tinyfd_needs; + else if (!strcmp(aCharVariableName, "tinyfd_response")) return tinyfd_response; + else return NULL ; +} + + +int tinyfd_getGlobalInt(char const * aIntVariableName) /* to be called from C# (you don't need this in C or C++) */ +{ + if ( !aIntVariableName || !strlen(aIntVariableName) ) return -1 ; + else if ( !strcmp(aIntVariableName, "tinyfd_verbose") ) return tinyfd_verbose ; + else if ( !strcmp(aIntVariableName, "tinyfd_silent") ) return tinyfd_silent ; + else if ( !strcmp(aIntVariableName, "tinyfd_allowCursesDialogs") ) return tinyfd_allowCursesDialogs ; + else if ( !strcmp(aIntVariableName, "tinyfd_forceConsole") ) return tinyfd_forceConsole ; + else if ( !strcmp(aIntVariableName, "tinyfd_assumeGraphicDisplay") ) return tinyfd_assumeGraphicDisplay ; +#ifdef _WIN32 + else if ( !strcmp(aIntVariableName, "tinyfd_winUtf8") ) return tinyfd_winUtf8 ; +#endif + else return -1; +} + + +int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue) /* to be called from C# (you don't need this in C or C++) */ +{ + if (!aIntVariableName || !strlen(aIntVariableName)) return -1 ; + else if (!strcmp(aIntVariableName, "tinyfd_verbose")) { tinyfd_verbose = aValue; return tinyfd_verbose; } + else if (!strcmp(aIntVariableName, "tinyfd_silent")) { tinyfd_silent = aValue; return tinyfd_silent; } + else if (!strcmp(aIntVariableName, "tinyfd_allowCursesDialogs")) { tinyfd_allowCursesDialogs = aValue; return tinyfd_allowCursesDialogs; } + else if (!strcmp(aIntVariableName, "tinyfd_forceConsole")) { tinyfd_forceConsole = aValue; return tinyfd_forceConsole; } + else if (!strcmp(aIntVariableName, "tinyfd_assumeGraphicDisplay")) { tinyfd_assumeGraphicDisplay = aValue; return tinyfd_assumeGraphicDisplay; } +#ifdef _WIN32 + else if (!strcmp(aIntVariableName, "tinyfd_winUtf8")) { tinyfd_winUtf8 = aValue; return tinyfd_winUtf8; } +#endif + else return -1; +} + + +#ifdef _WIN32 +static int powershellPresent(void) +{ /*only on vista and above (or installed on xp)*/ + static int lPowershellPresent = -1; + char lBuff[MAX_PATH_OR_CMD]; + FILE* lIn; + char const* lString = "powershell.exe"; + + if (lPowershellPresent < 0) + { + if (!(lIn = _popen("where powershell.exe", "r"))) + { + lPowershellPresent = 0; + return 0; + } + while (fgets(lBuff, sizeof(lBuff), lIn) != NULL) + { + } + _pclose(lIn); + if (lBuff[strlen(lBuff) - 1] == '\n') + { + lBuff[strlen(lBuff) - 1] = '\0'; + } + if (strcmp(lBuff + strlen(lBuff) - strlen(lString), lString)) + { + lPowershellPresent = 0; + } + else + { + lPowershellPresent = 1; + } + } + return lPowershellPresent; +} + +static int windowsVersion(void) +{ +#if !defined(__MINGW32__) || defined(__MINGW64_VERSION_MAJOR) + typedef LONG NTSTATUS ; + typedef NTSTATUS(WINAPI* RtlGetVersionPtr)(PRTL_OSVERSIONINFOW); + HMODULE hMod; + RtlGetVersionPtr lFxPtr; + RTL_OSVERSIONINFOW lRovi = { 0 }; + + hMod = GetModuleHandleW(L"ntdll.dll"); + if (hMod) { + lFxPtr = (RtlGetVersionPtr)GetProcAddress(hMod, "RtlGetVersion"); + if (lFxPtr) + { + lRovi.dwOSVersionInfoSize = sizeof(lRovi); + if (!lFxPtr(&lRovi)) + { + return lRovi.dwMajorVersion; + } + } + } +#endif + if (powershellPresent()) return 6; /*minimum is vista or installed on xp*/ + return 0; +} + + +static void replaceChr(char * aString, char aOldChr, char aNewChr) +{ + char * p; + + if (!aString) return; + if (aOldChr == aNewChr) return; + + p = aString; + while ((p = strchr(p, aOldChr))) + { + *p = aNewChr; + p++; + } + return; +} + + +#if !defined(WC_ERR_INVALID_CHARS) +/* undefined prior to Vista, so not yet in MINGW header file */ +#define WC_ERR_INVALID_CHARS 0x00000000 /* 0x00000080 for MINGW maybe ? */ +#endif + +static int sizeUtf16From8(char const * aUtf8string) +{ + return MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, + aUtf8string, -1, NULL, 0); +} + + +static int sizeUtf16FromMbcs(char const * aMbcsString) +{ + return MultiByteToWideChar(CP_ACP, MB_ERR_INVALID_CHARS, + aMbcsString, -1, NULL, 0); +} + + +static int sizeUtf8(wchar_t const * aUtf16string) +{ + return WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, + aUtf16string, -1, NULL, 0, NULL, NULL); +} + + +static int sizeMbcs(wchar_t const * aMbcsString) +{ + int lRes = WideCharToMultiByte(CP_ACP, 0, + aMbcsString, -1, NULL, 0, NULL, NULL); + /* DWORD licic = GetLastError(); */ + return lRes; +} + + +wchar_t* tinyfd_mbcsTo16(char const* aMbcsString) +{ + static wchar_t* lMbcsString = NULL; + int lSize; + + free(lMbcsString); + if (!aMbcsString) { lMbcsString = NULL; return NULL; } + lSize = sizeUtf16FromMbcs(aMbcsString); + if (lSize) + { + lMbcsString = (wchar_t*) malloc(lSize * sizeof(wchar_t)); + lSize = MultiByteToWideChar(CP_ACP, 0, aMbcsString, -1, lMbcsString, lSize); + } + else wcscpy(lMbcsString, L""); + return lMbcsString; +} + + +wchar_t * tinyfd_utf8to16(char const * aUtf8string) +{ + static wchar_t * lUtf16string = NULL; + int lSize; + + free(lUtf16string); + if (!aUtf8string) {lUtf16string = NULL; return NULL;} + lSize = sizeUtf16From8(aUtf8string); + if (lSize) + { + lUtf16string = (wchar_t*) malloc(lSize * sizeof(wchar_t)); + lSize = MultiByteToWideChar(CP_UTF8, MB_ERR_INVALID_CHARS, + aUtf8string, -1, lUtf16string, lSize); + return lUtf16string; + } + else + { + /* let's try mbcs anyway */ + lUtf16string = NULL; + return tinyfd_mbcsTo16(aUtf8string); + } +} + + +char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string) +{ + static char * lMbcsString = NULL; + int lSize; + + free(lMbcsString); + if (!aUtf16string) { lMbcsString = NULL; return NULL; } + lSize = sizeMbcs(aUtf16string); + if (lSize) + { + lMbcsString = (char*) malloc(lSize); + lSize = WideCharToMultiByte(CP_ACP, 0, aUtf16string, -1, lMbcsString, lSize, NULL, NULL); + } + else strcpy(lMbcsString, ""); + return lMbcsString; +} + + +char * tinyfd_utf8toMbcs(char const * aUtf8string) +{ + wchar_t const * lUtf16string; + lUtf16string = tinyfd_utf8to16(aUtf8string); + return tinyfd_utf16toMbcs(lUtf16string); +} + + +char * tinyfd_utf16to8(wchar_t const * aUtf16string) +{ + static char * lUtf8string = NULL; + int lSize; + + free(lUtf8string); + if (!aUtf16string) { lUtf8string = NULL; return NULL; } + lSize = sizeUtf8(aUtf16string); + if (lSize) + { + lUtf8string = (char*) malloc(lSize); + lSize = WideCharToMultiByte(CP_UTF8, WC_ERR_INVALID_CHARS, aUtf16string, -1, lUtf8string, lSize, NULL, NULL); + } + else strcpy(lUtf8string, ""); + return lUtf8string; +} + + +char * tinyfd_mbcsTo8(char const * aMbcsString) +{ + wchar_t const * lUtf16string; + lUtf16string = tinyfd_mbcsTo16(aMbcsString); + return tinyfd_utf16to8(lUtf16string); +} + + +void tinyfd_beep(void) +{ + if (windowsVersion() > 5) Beep(440, 300); + else MessageBeep(MB_OK); +} + + +static void wipefileW(wchar_t const * aFilename) +{ + int i; + FILE * lIn; +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + struct _stat st; + if (_wstat(aFilename, &st) == 0) +#else + struct __stat64 st; + if (_wstat64(aFilename, &st) == 0) +#endif + { + if ((lIn = _wfopen(aFilename, L"w"))) + { + for (i = 0; i < st.st_size; i++) + { + fputc('A', lIn); + } + fclose(lIn); + } + } +} + + +static wchar_t * getPathWithoutFinalSlashW( + wchar_t * aoDestination, /* make sure it is allocated, use _MAX_PATH */ + wchar_t const * aSource) /* aoDestination and aSource can be the same */ +{ + wchar_t const * lTmp; + if (aSource) + { + lTmp = wcsrchr(aSource, L'/'); + if (!lTmp) + { + lTmp = wcsrchr(aSource, L'\\'); + } + if (lTmp) + { + wcsncpy(aoDestination, aSource, lTmp - aSource); + aoDestination[lTmp - aSource] = L'\0'; + } + else + { + *aoDestination = L'\0'; + } + } + else + { + *aoDestination = L'\0'; + } + return aoDestination; +} + + +static wchar_t * getLastNameW( + wchar_t * aoDestination, /* make sure it is allocated */ + wchar_t const * aSource) +{ + /* copy the last name after '/' or '\' */ + wchar_t const * lTmp; + if (aSource) + { + lTmp = wcsrchr(aSource, L'/'); + if (!lTmp) + { + lTmp = wcsrchr(aSource, L'\\'); + } + if (lTmp) + { + wcscpy(aoDestination, lTmp + 1); + } + else + { + wcscpy(aoDestination, aSource); + } + } + else + { + *aoDestination = L'\0'; + } + return aoDestination; +} + + +static void Hex2RGBW(wchar_t const aHexRGB[8], unsigned char aoResultRGB[3]) +{ + wchar_t lColorChannel[8]; + if (aoResultRGB) + { + if (aHexRGB) + { + wcscpy(lColorChannel, aHexRGB); + aoResultRGB[2] = (unsigned char)wcstoul(lColorChannel + 5, NULL, 16); + lColorChannel[5] = '\0'; + aoResultRGB[1] = (unsigned char)wcstoul(lColorChannel + 3, NULL, 16); + lColorChannel[3] = '\0'; + aoResultRGB[0] = (unsigned char)wcstoul(lColorChannel + 1, NULL, 16); + /* printf("%d %d %d\n", aoResultRGB[0], aoResultRGB[1], aoResultRGB[2]); */ + } + else + { + aoResultRGB[0] = 0; + aoResultRGB[1] = 0; + aoResultRGB[2] = 0; + } + } +} + + +static void RGB2HexW( unsigned char const aRGB[3], wchar_t aoResultHexRGB[8]) +{ +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + wchar_t const * const lPrintFormat = L"#%02hhx%02hhx%02hhx"; +#else + wchar_t const * const lPrintFormat = L"#%02hx%02hx%02hx"; +#endif + + if (aoResultHexRGB) + { + if (aRGB) + { + /* wprintf(L"aoResultHexRGB %s\n", aoResultHexRGB); */ +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + swprintf(aoResultHexRGB, 8, lPrintFormat, aRGB[0], aRGB[1], aRGB[2]); +#else + swprintf(aoResultHexRGB, lPrintFormat, aRGB[0], aRGB[1], aRGB[2]); +#endif + + } + else + { + aoResultHexRGB[0] = 0; + aoResultHexRGB[1] = 0; + aoResultHexRGB[2] = 0; + } + } +} + + +static int dirExists(char const * aDirPath) +{ +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + struct _stat lInfo; +#else + struct __stat64 lInfo; +#endif + wchar_t * lTmpWChar; + int lStatRet; + size_t lDirLen; + + if (!aDirPath) + return 0; + lDirLen = strlen(aDirPath); + if (!lDirLen) + return 1; + if ( (lDirLen == 2) && (aDirPath[1] == ':') ) + return 1; + + if (tinyfd_winUtf8) + { + lTmpWChar = tinyfd_utf8to16(aDirPath); +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + lStatRet = _wstat(lTmpWChar, &lInfo); +#else + lStatRet = _wstat64(lTmpWChar, &lInfo); +#endif + if (lStatRet != 0) + return 0; + else if (lInfo.st_mode & S_IFDIR) + return 1; + else + return 0; + } +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + else if (_stat(aDirPath, &lInfo) != 0) +#else + else if (_stat64(aDirPath, &lInfo) != 0) +#endif + return 0; + else if (lInfo.st_mode & S_IFDIR) + return 1; + else + return 0; +} + + +static int fileExists(char const * aFilePathAndName) +{ +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + struct _stat lInfo; +#else + struct __stat64 lInfo; +#endif + wchar_t * lTmpWChar; + int lStatRet; + FILE * lIn; + + if (!aFilePathAndName || !strlen(aFilePathAndName)) + { + return 0; + } + + if (tinyfd_winUtf8) + { + lTmpWChar = tinyfd_utf8to16(aFilePathAndName); +#if (defined(__MINGW32_MAJOR_VERSION) && !defined(__MINGW64__) && (__MINGW32_MAJOR_VERSION <= 3)) || defined(__BORLANDC__) || defined(__WATCOMC__) + lStatRet = _wstat(lTmpWChar, &lInfo); +#else + lStatRet = _wstat64(lTmpWChar, &lInfo); +#endif + + if (lStatRet != 0) + return 0; + else if (lInfo.st_mode & _S_IFREG) + return 1; + else + return 0; + } + else + { + lIn = fopen(aFilePathAndName, "r"); + if (!lIn) + { + return 0; + } + fclose(lIn); + return 1; + } +} + +static void replaceWchar(wchar_t * aString, + wchar_t aOldChr, + wchar_t aNewChr) +{ + wchar_t * p; + + if (!aString) + { + return ; + } + + if (aOldChr == aNewChr) + { + return ; + } + + p = aString; + while ((p = wcsrchr(p, aOldChr))) + { + *p = aNewChr; +#ifdef TINYFD_NOCCSUNICODE + p++; +#endif + p++; + } + return ; +} + + +static int quoteDetectedW(wchar_t const * aString) +{ + wchar_t const * p; + + if (!aString) return 0; + + p = aString; + while ((p = wcsrchr(p, L'\''))) + { + return 1; + } + + p = aString; + while ((p = wcsrchr(p, L'\"'))) + { + return 1; + } + + return 0; +} + +#endif /* _WIN32 */ + +/* source and destination can be the same or ovelap*/ +static char * ensureFilesExist(char * aDestination, + char const * aSourcePathsAndNames) +{ + char * lDestination = aDestination; + char const * p; + char const * p2; + size_t lLen; + + if (!aSourcePathsAndNames) + { + return NULL; + } + lLen = strlen(aSourcePathsAndNames); + if (!lLen) + { + return NULL; + } + + p = aSourcePathsAndNames; + while ((p2 = strchr(p, '|')) != NULL) + { + lLen = p2 - p; + memmove(lDestination, p, lLen); + lDestination[lLen] = '\0'; + if (fileExists(lDestination)) + { + lDestination += lLen; + *lDestination = '|'; + lDestination++; + } + p = p2 + 1; + } + if (fileExists(p)) + { + lLen = strlen(p); + memmove(lDestination, p, lLen); + lDestination[lLen] = '\0'; + } + else + { + *(lDestination - 1) = '\0'; + } + return aDestination; +} + +#ifdef _WIN32 + +static int __stdcall EnumThreadWndProc(HWND hwnd, LPARAM lParam) +{ + wchar_t lTitleName[MAX_PATH]; + wchar_t const* lDialogTitle = (wchar_t const *) lParam; + + GetWindowTextW(hwnd, lTitleName, MAX_PATH); + /* wprintf(L"lTitleName %ls \n", lTitleName); */ + + if (wcscmp(lDialogTitle, lTitleName) == 0) + { + SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE); + return 0; + } + return 1; +} + + +static void hiddenConsoleW(wchar_t const * aString, wchar_t const * aDialogTitle, int aInFront) +{ + STARTUPINFOW StartupInfo; + PROCESS_INFORMATION ProcessInfo; + + if (!aString || !wcslen(aString) ) return; + + memset(&StartupInfo, 0, sizeof(StartupInfo)); + StartupInfo.cb = sizeof(STARTUPINFOW); + StartupInfo.dwFlags = STARTF_USESHOWWINDOW; + StartupInfo.wShowWindow = SW_HIDE; + + if (!CreateProcessW(NULL, (LPWSTR)aString, NULL, NULL, FALSE, + CREATE_NEW_CONSOLE, NULL, NULL, + &StartupInfo, &ProcessInfo)) + { + return; /* GetLastError(); */ + } + + WaitForInputIdle(ProcessInfo.hProcess, INFINITE); + if (aInFront) + { + while (EnumWindows(EnumThreadWndProc, (LPARAM)aDialogTitle)) {} + } + WaitForSingleObject(ProcessInfo.hProcess, INFINITE); + CloseHandle(ProcessInfo.hThread); + CloseHandle(ProcessInfo.hProcess); +} + + +int tinyfd_messageBoxW( + wchar_t const * aTitle, /* NULL or "" */ + wchar_t const * aMessage, /* NULL or "" may contain \n and \t */ + wchar_t const * aDialogType, /* "ok" "okcancel" "yesno" "yesnocancel" */ + wchar_t const * aIconType, /* "info" "warning" "error" "question" */ + int aDefaultButton) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */ +{ + int lBoxReturnValue; + UINT aCode; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return 1; } + + /*if (quoteDetectedW(aTitle)) return tinyfd_messageBoxW(L"INVALID TITLE WITH QUOTES", aMessage, aDialogType, aIconType, aDefaultButton); + if (quoteDetectedW(aMessage)) return tinyfd_messageBoxW(aTitle, L"INVALID MESSAGE WITH QUOTES", aDialogType, aIconType, aDefaultButton);*/ + + if (aIconType && !wcscmp(L"warning", aIconType)) + { + aCode = MB_ICONWARNING; + } + else if (aIconType && !wcscmp(L"error", aIconType)) + { + aCode = MB_ICONERROR; + } + else if (aIconType && !wcscmp(L"question", aIconType)) + { + aCode = MB_ICONQUESTION; + } + else + { + aCode = MB_ICONINFORMATION; + } + + if (aDialogType && !wcscmp(L"okcancel", aDialogType)) + { + aCode += MB_OKCANCEL; + if (!aDefaultButton) + { + aCode += MB_DEFBUTTON2; + } + } + else if (aDialogType && !wcscmp(L"yesno", aDialogType)) + { + aCode += MB_YESNO; + if (!aDefaultButton) + { + aCode += MB_DEFBUTTON2; + } + } + else if (aDialogType && !wcscmp(L"yesnocancel", aDialogType)) + { + aCode += MB_YESNOCANCEL; + if (aDefaultButton == 1) + { + aCode += MB_DEFBUTTON1; + } + else if (aDefaultButton == 2) + { + aCode += MB_DEFBUTTON2; + } + else + { + aCode += MB_DEFBUTTON3; + } + } + else + { + aCode += MB_OK; + } + + aCode += MB_TOPMOST; + + lBoxReturnValue = MessageBoxW(GetForegroundWindow(), aMessage, aTitle, aCode); + + if ( (lBoxReturnValue == IDNO) && (aDialogType && !wcscmp(L"yesnocancel", aDialogType)) ) + { + return 2; + } + else if ( (lBoxReturnValue == IDOK) || (lBoxReturnValue == IDYES) ) + { + return 1; + } + else + { + return 0; + } +} + + +/* int tinyfd_notifyPopupW_ORIGINAL( + wchar_t const * aTitle, + wchar_t const * aMessage, + wchar_t const * aIconType) +{ + wchar_t * lDialogString; + size_t lTitleLen; + size_t lMessageLen; + size_t lDialogStringLen; + + if (aTitle && !wcscmp(aTitle, L"tinyfd_query")) { strcpy(tinyfd_response, "windows_wchar"); return 1; } + + if (quoteDetectedW(aTitle)) return tinyfd_notifyPopupW(L"INVALID TITLE WITH QUOTES", aMessage, aIconType); + if (quoteDetectedW(aMessage)) return tinyfd_notifyPopupW(aTitle, L"INVALID MESSAGE WITH QUOTES", aIconType); + + lTitleLen = aTitle ? wcslen(aTitle) : 0; + lMessageLen = aMessage ? wcslen(aMessage) : 0; + lDialogStringLen = 3 * MAX_PATH_OR_CMD + lTitleLen + lMessageLen; + lDialogString = (wchar_t *) malloc(2 * lDialogStringLen); + if (!lDialogString) return 0; + + wcscpy(lDialogString, L"powershell.exe -executionpolicy bypass -command \"\ +function Show-BalloonTip {\ +[cmdletbinding()] \ +param( \ +[string]$Title = ' ', \ +[string]$Message = ' ', \ +[ValidateSet('info', 'warning', 'error')] \ +[string]$IconType = 'info');\ +[system.Reflection.Assembly]::LoadWithPartialName('System.Windows.Forms') | Out-Null ; \ +$balloon = New-Object System.Windows.Forms.NotifyIcon ; \ +$path = Get-Process -id $pid | Select-Object -ExpandProperty Path ; \ +$icon = [System.Drawing.Icon]::ExtractAssociatedIcon($path) ;"); + + wcscat(lDialogString, L"\ +$balloon.Icon = $icon ; \ +$balloon.BalloonTipIcon = $IconType ; \ +$balloon.BalloonTipText = $Message ; \ +$balloon.BalloonTipTitle = $Title ; \ +$balloon.Text = 'tinyfiledialogs' ; \ +$balloon.Visible = $true ; \ +$balloon.ShowBalloonTip(5000)};\ +Show-BalloonTip"); + + if (aTitle && wcslen(aTitle)) + { + wcscat(lDialogString, L" -Title '"); + wcscat(lDialogString, aTitle); + wcscat(lDialogString, L"'"); + } + if (aMessage && wcslen(aMessage)) + { + wcscat(lDialogString, L" -Message '"); + wcscat(lDialogString, aMessage); + wcscat(lDialogString, L"'"); + } + if (aMessage && wcslen(aIconType)) + { + wcscat(lDialogString, L" -IconType '"); + wcscat(lDialogString, aIconType); + wcscat(lDialogString, L"'"); + } + wcscat(lDialogString, L"\""); + + hiddenConsoleW(lDialogString, aTitle, 0); + free(lDialogString); + return 1; +}*/ + + +/* return has only meaning for tinyfd_query */ +int tinyfd_notifyPopupW( + wchar_t const* aTitle, /* NULL or L"" */ + wchar_t const* aMessage, /* NULL or L"" may contain \n \t */ + wchar_t const* aIconType) /* L"info" L"warning" L"error" */ +{ + wchar_t* lDialogString; + size_t lTitleLen; + size_t lMessageLen; + size_t lDialogStringLen; + + FILE* lIn; + + if (aTitle && !wcscmp(aTitle, L"tinyfd_query")) { strcpy(tinyfd_response, "windows_wchar"); return 1; } + + if (quoteDetectedW(aTitle)) return tinyfd_notifyPopupW(L"INVALID TITLE WITH QUOTES", aMessage, aIconType); + if (quoteDetectedW(aMessage)) return tinyfd_notifyPopupW(aTitle, L"INVALID MESSAGE WITH QUOTES", aIconType); + + lTitleLen = aTitle ? wcslen(aTitle) : 0; + lMessageLen = aMessage ? wcslen(aMessage) : 0; + lDialogStringLen = 3 * MAX_PATH_OR_CMD + lTitleLen + lMessageLen; + lDialogString = (wchar_t*)malloc(2 * lDialogStringLen); + if (!lDialogString) return 0; + + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.hta", _wgetenv(L"TEMP")); + + lIn = _wfopen(lDialogString, L"w"); + if (!lIn) + { + free(lDialogString); + return 0; + } + + wcscpy(lDialogString, L"\n\ +\n\ +\n\ +"); + if ( aTitle && wcslen(aTitle) ) wcscat(lDialogString, aTitle); + wcscat(lDialogString, L"\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +
\n"); + + wcscat(lDialogString, aMessage ? aMessage : L""); + + wcscat(lDialogString, L"\n\ +\n\ +\n\ +"); + + fputws(lDialogString, lIn); + fclose(lIn); + + if (aTitle && wcslen(aTitle)) + { + wcscat(lDialogString, L" -Title '"); + wcscat(lDialogString, aTitle); + wcscat(lDialogString, L"'"); + } + if (aMessage && wcslen(aMessage)) + { + wcscat(lDialogString, L" -Message '"); + wcscat(lDialogString, aMessage); + wcscat(lDialogString, L"'"); + } + if (aMessage && wcslen(aIconType)) + { + wcscat(lDialogString, L" -IconType '"); + wcscat(lDialogString, aIconType); + wcscat(lDialogString, L"'"); + } + wcscat(lDialogString, L"\""); + + /* wprintf ( L"lDialogString: %ls\n" , lDialogString ) ; */ + wcscpy(lDialogString, + L"cmd.exe /c mshta.exe \"%TEMP%\\tinyfd.hta\""); + + hiddenConsoleW(lDialogString, aTitle, 0); + free(lDialogString); + return 1; +} + + +wchar_t * tinyfd_inputBoxW( + wchar_t const * aTitle, /* NULL or L"" */ + wchar_t const * aMessage, /* NULL or L"" (\n and \t have no effect) */ + wchar_t const * aDefaultInput) /* L"" , if NULL it's a passwordBox */ +{ + static wchar_t lBuff[MAX_PATH_OR_CMD]; + wchar_t * lDialogString; + FILE * lIn; + FILE * lFile; + int lResult; + size_t lTitleLen; + size_t lMessageLen; + size_t lDialogStringLen; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return (wchar_t *)1; } + + if (quoteDetectedW(aTitle)) return tinyfd_inputBoxW(L"INVALID TITLE WITH QUOTES", aMessage, aDefaultInput); + if (quoteDetectedW(aMessage)) return tinyfd_inputBoxW(aTitle, L"INVALID MESSAGE WITH QUOTES", aDefaultInput); + if (quoteDetectedW(aDefaultInput)) return tinyfd_inputBoxW(aTitle, aMessage, L"INVALID DEFAULT_INPUT WITH QUOTES: use the GRAVE ACCENT \\x60 instead."); + + lTitleLen = aTitle ? wcslen(aTitle) : 0 ; + lMessageLen = aMessage ? wcslen(aMessage) : 0 ; + lDialogStringLen = 3 * MAX_PATH_OR_CMD + lTitleLen + lMessageLen; + lDialogString = (wchar_t *) malloc(2 * lDialogStringLen); + + if (aDefaultInput) + { + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.vbs", _wgetenv(L"TEMP")); + } + else + { + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.hta", _wgetenv(L"TEMP")); + } + lIn = _wfopen(lDialogString, L"w"); + if (!lIn) + { + free(lDialogString); + return NULL; + } + + if ( aDefaultInput ) + { + wcscpy(lDialogString, L"Dim result:result=InputBox(\""); + if (aMessage && wcslen(aMessage)) + { + wcscpy(lBuff, aMessage); + replaceWchar(lBuff, L'\n', L' '); + wcscat(lDialogString, lBuff); + } + wcscat(lDialogString, L"\",\""); + if (aTitle) wcscat(lDialogString, aTitle); + wcscat(lDialogString, L"\",\""); + + if (aDefaultInput && wcslen(aDefaultInput)) + { + wcscpy(lBuff, aDefaultInput); + replaceWchar(lBuff, L'\n', L' '); + wcscat(lDialogString, lBuff); + } + wcscat(lDialogString, L"\"):If IsEmpty(result) then:WScript.Echo 0"); + wcscat(lDialogString, L":Else: WScript.Echo \"1\" & result : End If"); + } + else + { + wcscpy(lDialogString, L"\n\ +\n\ +\n\ +"); + if (aTitle) wcscat(lDialogString, aTitle); + wcscat(lDialogString, L"\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +\n\ +
\n"); + + wcscat(lDialogString, aMessage ? aMessage : L""); + + wcscat(lDialogString, L"\n\ +\n\ +\n\ +\n\ +
\n\ +

\n\ +\n\ +
\n\ +
\n"); + + wcscat(lDialogString, L"\n\ +\n\ +\n\ +\n\ +
\n\ +
\n\ +
\n\ +\n\ +\n\ +" ) ; + } + fputws(lDialogString, lIn); + fclose(lIn); + + if (aDefaultInput) + { + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.txt",_wgetenv(L"TEMP")); + +#ifdef TINYFD_NOCCSUNICODE + lFile = _wfopen(lDialogString, L"w"); + fputc(0xFF, lFile); + fputc(0xFE, lFile); +#else + lFile = _wfopen(lDialogString, L"wt, ccs=UNICODE"); /*or ccs=UTF-16LE*/ +#endif + fclose(lFile); + + wcscpy(lDialogString, L"cmd.exe /c cscript.exe //U //Nologo "); + wcscat(lDialogString, L"\"%TEMP%\\tinyfd.vbs\" "); + wcscat(lDialogString, L">> \"%TEMP%\\tinyfd.txt\""); + } + else + { + wcscpy(lDialogString, + L"cmd.exe /c mshta.exe \"%TEMP%\\tinyfd.hta\""); + } + + /* wprintf ( "lDialogString: %ls\n" , lDialogString ) ; */ + + hiddenConsoleW(lDialogString, aTitle, 1); + + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.txt", _wgetenv(L"TEMP")); + /* wprintf(L"lDialogString: %ls\n", lDialogString); */ +#ifdef TINYFD_NOCCSUNICODE + if (!(lIn = _wfopen(lDialogString, L"r"))) +#else + if (!(lIn = _wfopen(lDialogString, L"rt, ccs=UNICODE"))) /*or ccs=UTF-16LE*/ +#endif + { + _wremove(lDialogString); + free(lDialogString); + return NULL; + } + + memset(lBuff, 0, MAX_PATH_OR_CMD * sizeof(wchar_t) ); + +#ifdef TINYFD_NOCCSUNICODE + fgets((char *)lBuff, 2*MAX_PATH_OR_CMD, lIn); +#else + fgetws(lBuff, MAX_PATH_OR_CMD, lIn); +#endif + fclose(lIn); + wipefileW(lDialogString); + _wremove(lDialogString); + + if (aDefaultInput) + { + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.vbs", _wgetenv(L"TEMP")); + } + else + { + swprintf(lDialogString, +#if !defined(__BORLANDC__) && !defined(__TINYC__) && !(defined(__MINGW32__) && !defined(__MINGW64_VERSION_MAJOR)) + lDialogStringLen, +#endif + L"%ls\\tinyfd.hta", _wgetenv(L"TEMP")); + } + _wremove(lDialogString); + free(lDialogString); + /* wprintf( L"lBuff: %ls\n" , lBuff ) ; */ +#ifdef TINYFD_NOCCSUNICODE + lResult = !wcsncmp(lBuff+1, L"1", 1); +#else + lResult = !wcsncmp(lBuff, L"1", 1); +#endif + + /* printf( "lResult: %d \n" , lResult ) ; */ + if (!lResult) + { + return NULL ; + } + + /* wprintf( "lBuff+1: %ls\n" , lBuff+1 ) ; */ + +#ifdef TINYFD_NOCCSUNICODE + if (aDefaultInput) + { + lDialogStringLen = wcslen(lBuff) ; + lBuff[lDialogStringLen - 1] = L'\0'; + lBuff[lDialogStringLen - 2] = L'\0'; + } + return lBuff + 2; +#else + if (aDefaultInput) lBuff[wcslen(lBuff) - 1] = L'\0'; + return lBuff + 1; +#endif +} + + +wchar_t * tinyfd_saveFileDialogW( + wchar_t const * aTitle, /* NULL or "" */ + wchar_t const * aDefaultPathAndOrFile, /* NULL or "" */ + int aNumOfFilterPatterns, /* 0 */ + wchar_t const * const * aFilterPatterns, /* NULL or {"*.jpg","*.png"} */ + wchar_t const * aSingleFilterDescription) /* NULL or "image files" */ +{ + static wchar_t lBuff[MAX_PATH_OR_CMD]; + wchar_t lDirname[MAX_PATH_OR_CMD]; + wchar_t lDialogString[MAX_PATH_OR_CMD]; + wchar_t lFilterPatterns[MAX_PATH_OR_CMD] = L""; + wchar_t * p; + wchar_t * lRetval; + wchar_t const * ldefExt = NULL; + int i; + HRESULT lHResult; + OPENFILENAMEW ofn = {0}; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return (wchar_t *)1; } + + /*if (quoteDetectedW(aTitle)) return tinyfd_saveFileDialogW(L"INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (quoteDetectedW(aDefaultPathAndOrFile)) return tinyfd_saveFileDialogW(aTitle, L"INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (quoteDetectedW(aSingleFilterDescription)) return tinyfd_saveFileDialogW(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, L"INVALID FILTER_DESCRIPTION WITH QUOTES"); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (quoteDetectedW(aFilterPatterns[i])) return tinyfd_saveFileDialogW(L"INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL); + }*/ + + lHResult = CoInitializeEx(NULL, 0); + + getPathWithoutFinalSlashW(lDirname, aDefaultPathAndOrFile); + getLastNameW(lBuff, aDefaultPathAndOrFile); + + if (aNumOfFilterPatterns > 0) + { + ldefExt = aFilterPatterns[0]; + + if (aSingleFilterDescription && wcslen(aSingleFilterDescription)) + { + wcscpy(lFilterPatterns, aSingleFilterDescription); + wcscat(lFilterPatterns, L"\n"); + } + wcscat(lFilterPatterns, aFilterPatterns[0]); + for (i = 1; i < aNumOfFilterPatterns; i++) + { + wcscat(lFilterPatterns, L";"); + wcscat(lFilterPatterns, aFilterPatterns[i]); + } + wcscat(lFilterPatterns, L"\n"); + if (!(aSingleFilterDescription && wcslen(aSingleFilterDescription))) + { + wcscpy(lDialogString, lFilterPatterns); + wcscat(lFilterPatterns, lDialogString); + } + wcscat(lFilterPatterns, L"All Files\n*.*\n"); + p = lFilterPatterns; + while ((p = wcschr(p, L'\n')) != NULL) + { + *p = L'\0'; + p++; + } + } + + ofn.lStructSize = sizeof(OPENFILENAMEW); + ofn.hwndOwner = GetForegroundWindow(); + ofn.hInstance = 0; + ofn.lpstrFilter = wcslen(lFilterPatterns) ? lFilterPatterns : NULL; + ofn.lpstrCustomFilter = NULL; + ofn.nMaxCustFilter = 0; + ofn.nFilterIndex = 1; + ofn.lpstrFile = lBuff; + + ofn.nMaxFile = MAX_PATH_OR_CMD; + ofn.lpstrFileTitle = NULL; + ofn.nMaxFileTitle = MAX_PATH_OR_CMD/2; + ofn.lpstrInitialDir = wcslen(lDirname) ? lDirname : NULL; + ofn.lpstrTitle = aTitle && wcslen(aTitle) ? aTitle : NULL; + ofn.Flags = OFN_OVERWRITEPROMPT | OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST ; + ofn.nFileOffset = 0; + ofn.nFileExtension = 0; + ofn.lpstrDefExt = ldefExt; + ofn.lCustData = 0L; + ofn.lpfnHook = NULL; + ofn.lpTemplateName = NULL; + + if (GetSaveFileNameW(&ofn) == 0) + { + lRetval = NULL; + } + else + { + lRetval = lBuff; + } + + if (lHResult == S_OK || lHResult == S_FALSE) + { + CoUninitialize(); + } + return lRetval; +} + + +wchar_t * tinyfd_openFileDialogW( + wchar_t const * aTitle, /* NULL or "" */ + wchar_t const * aDefaultPathAndOrFile, /* NULL or "" */ + int aNumOfFilterPatterns, /* 0 */ + wchar_t const * const * aFilterPatterns, /* NULL or {"*.jpg","*.png"} */ + wchar_t const * aSingleFilterDescription, /* NULL or "image files" */ + int aAllowMultipleSelects) /* 0 or 1 ; -1 to free allocated memory and return */ +{ + size_t lLengths[MAX_MULTIPLE_FILES]; + wchar_t lDirname[MAX_PATH_OR_CMD]; + wchar_t lFilterPatterns[MAX_PATH_OR_CMD] = L""; + wchar_t lDialogString[MAX_PATH_OR_CMD]; + wchar_t * lPointers[MAX_MULTIPLE_FILES+1]; + wchar_t * p; + int i, j; + size_t lBuffLen; + DWORD lFullBuffLen; + HRESULT lHResult; + OPENFILENAMEW ofn = { 0 }; + static wchar_t * lBuff = NULL; + + free(lBuff); + lBuff = NULL; + if (aAllowMultipleSelects < 0) return (wchar_t *)0; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return (wchar_t *)1; } + + /*if (quoteDetectedW(aTitle)) return tinyfd_openFileDialogW(L"INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (quoteDetectedW(aDefaultPathAndOrFile)) return tinyfd_openFileDialogW(aTitle, L"INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (quoteDetectedW(aSingleFilterDescription)) return tinyfd_openFileDialogW(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, L"INVALID FILTER_DESCRIPTION WITH QUOTES", aAllowMultipleSelects); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (quoteDetectedW(aFilterPatterns[i])) return tinyfd_openFileDialogW(L"INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL, aAllowMultipleSelects); + }*/ + + if (aAllowMultipleSelects) + { + lFullBuffLen = MAX_MULTIPLE_FILES * MAX_PATH_OR_CMD + 1; + lBuff = (wchar_t*) malloc(lFullBuffLen * sizeof(wchar_t)); + if (!lBuff) + { + lFullBuffLen = LOW_MULTIPLE_FILES * MAX_PATH_OR_CMD + 1; + lBuff = (wchar_t*) malloc( lFullBuffLen * sizeof(wchar_t)); + } + } + else + { + lFullBuffLen = MAX_PATH_OR_CMD + 1; + lBuff = (wchar_t*) malloc(lFullBuffLen * sizeof(wchar_t)); + } + if (!lBuff) return NULL; + + lHResult = CoInitializeEx(NULL, 0); + + getPathWithoutFinalSlashW(lDirname, aDefaultPathAndOrFile); + getLastNameW(lBuff, aDefaultPathAndOrFile); + + if (aNumOfFilterPatterns > 0) + { + if (aSingleFilterDescription && wcslen(aSingleFilterDescription)) + { + wcscpy(lFilterPatterns, aSingleFilterDescription); + wcscat(lFilterPatterns, L"\n"); + } + wcscat(lFilterPatterns, aFilterPatterns[0]); + for (i = 1; i < aNumOfFilterPatterns; i++) + { + wcscat(lFilterPatterns, L";"); + wcscat(lFilterPatterns, aFilterPatterns[i]); + } + wcscat(lFilterPatterns, L"\n"); + if (!(aSingleFilterDescription && wcslen(aSingleFilterDescription))) + { + wcscpy(lDialogString, lFilterPatterns); + wcscat(lFilterPatterns, lDialogString); + } + wcscat(lFilterPatterns, L"All Files\n*.*\n"); + p = lFilterPatterns; + while ((p = wcschr(p, L'\n')) != NULL) + { + *p = L'\0'; + p++; + } + } + + ofn.lStructSize = sizeof(OPENFILENAME); + ofn.hwndOwner = GetForegroundWindow(); + ofn.hInstance = 0; + ofn.lpstrFilter = wcslen(lFilterPatterns) ? lFilterPatterns : NULL; + ofn.lpstrCustomFilter = NULL; + ofn.nMaxCustFilter = 0; + ofn.nFilterIndex = 1; + ofn.lpstrFile = lBuff; + ofn.nMaxFile = lFullBuffLen; + ofn.lpstrFileTitle = NULL; + ofn.nMaxFileTitle = MAX_PATH_OR_CMD / 2; + ofn.lpstrInitialDir = wcslen(lDirname) ? lDirname : NULL; + ofn.lpstrTitle = aTitle && wcslen(aTitle) ? aTitle : NULL; + ofn.Flags = OFN_EXPLORER | OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST; + ofn.nFileOffset = 0; + ofn.nFileExtension = 0; + ofn.lpstrDefExt = NULL; + ofn.lCustData = 0L; + ofn.lpfnHook = NULL; + ofn.lpTemplateName = NULL; + + if (aAllowMultipleSelects) + { + ofn.Flags |= OFN_ALLOWMULTISELECT; + } + + if (GetOpenFileNameW(&ofn) == 0) + { + free(lBuff); + lBuff = NULL; + } + else + { + lBuffLen = wcslen(lBuff); + lPointers[0] = lBuff + lBuffLen + 1; + if (aAllowMultipleSelects && (lPointers[0][0] != L'\0')) + { + i = 0; + do + { + lLengths[i] = wcslen(lPointers[i]); + lPointers[i + 1] = lPointers[i] + lLengths[i] + 1; + i++; + } while (lPointers[i][0] != L'\0' && i < MAX_MULTIPLE_FILES ); + + if (i > MAX_MULTIPLE_FILES) + { + free(lBuff); + lBuff = NULL; + } + else + { + i--; + p = lBuff + lFullBuffLen - 1; + *p = L'\0'; + for (j = i; j >= 0; j--) + { + p -= lLengths[j]; + memmove(p, lPointers[j], lLengths[j] * sizeof(wchar_t)); + p--; + *p = L'\\'; + p -= lBuffLen; + memmove(p, lBuff, lBuffLen*sizeof(wchar_t)); + p--; + *p = L'|'; + } + p++; + wcscpy(lBuff, p); + lBuffLen = wcslen(lBuff); + } + } + if (lBuff) lBuff = (wchar_t*)(realloc(lBuff, (lBuffLen + 1) * sizeof(wchar_t))); + } + + if (lHResult == S_OK || lHResult == S_FALSE) + { + CoUninitialize(); + } + + return lBuff; +} + + +BOOL CALLBACK BrowseCallbackProcW_enum(HWND hWndChild, LPARAM lParam) +{ + wchar_t buf[255]; + (void)lParam; + GetClassNameW(hWndChild, buf, sizeof(buf)); + if (wcscmp(buf, L"SysTreeView32") == 0) + { + HTREEITEM hNode = TreeView_GetSelection(hWndChild); + TreeView_EnsureVisible(hWndChild, hNode); + return FALSE; + } + return TRUE; +} + + +static int __stdcall BrowseCallbackProcW(HWND hwnd, UINT uMsg, LPARAM lp, LPARAM pData) +{ + (void)lp; + switch (uMsg) + { + case BFFM_INITIALIZED: + SendMessage(hwnd, BFFM_SETSELECTIONW, TRUE, (LPARAM)pData); + break; + case BFFM_SELCHANGED: + EnumChildWindows(hwnd, BrowseCallbackProcW_enum, 0); + } + return 0; +} + +wchar_t * tinyfd_selectFolderDialogW( + wchar_t const * aTitle, /* NULL or "" */ + wchar_t const * aDefaultPath) /* NULL or "" */ +{ + static wchar_t lBuff[MAX_PATH_OR_CMD]; + wchar_t * lRetval; + + BROWSEINFOW bInfo; + LPITEMIDLIST lpItem; + HRESULT lHResult; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return (wchar_t *)1; } + + /*if (quoteDetectedW(aTitle)) return tinyfd_selectFolderDialogW(L"INVALID TITLE WITH QUOTES", aDefaultPath); + if (quoteDetectedW(aDefaultPath)) return tinyfd_selectFolderDialogW(aTitle, L"INVALID DEFAULT_PATH WITH QUOTES");*/ + + lHResult = CoInitializeEx(NULL, COINIT_APARTMENTTHREADED); + + bInfo.hwndOwner = GetForegroundWindow(); + bInfo.pidlRoot = NULL; + bInfo.pszDisplayName = lBuff; + bInfo.lpszTitle = aTitle && wcslen(aTitle) ? aTitle : NULL; + if (lHResult == S_OK || lHResult == S_FALSE) + { + bInfo.ulFlags = BIF_USENEWUI; + } + bInfo.lpfn = BrowseCallbackProcW; + bInfo.lParam = (LPARAM)aDefaultPath; + bInfo.iImage = -1; + + lpItem = SHBrowseForFolderW(&bInfo); + if (!lpItem) + { + lRetval = NULL; + } + else + { + SHGetPathFromIDListW(lpItem, lBuff); + lRetval = lBuff ; + } + + if (lHResult == S_OK || lHResult == S_FALSE) + { + CoUninitialize(); + } + return lRetval; +} + + +wchar_t * tinyfd_colorChooserW( + wchar_t const * aTitle, /* NULL or "" */ + wchar_t const * aDefaultHexRGB, /* NULL or "#FF0000"*/ + unsigned char const aDefaultRGB[3], /* { 0 , 255 , 255 } */ + unsigned char aoResultRGB[3]) /* { 0 , 0 , 0 } */ +{ + static wchar_t lResultHexRGB[8]; + CHOOSECOLORW cc; + COLORREF crCustColors[16]; + unsigned char lDefaultRGB[3]; + int lRet; + + HRESULT lHResult; + + if (aTitle&&!wcscmp(aTitle, L"tinyfd_query")){ strcpy(tinyfd_response, "windows_wchar"); return (wchar_t *)1; } + + /*if (quoteDetectedW(aTitle)) return tinyfd_colorChooserW(L"INVALID TITLE WITH QUOTES", aDefaultHexRGB, aDefaultRGB, aoResultRGB); + if (quoteDetectedW(aDefaultHexRGB)) return tinyfd_colorChooserW(aTitle, L"INVALID DEFAULT_HEX_RGB WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultRGB, aoResultRGB);*/ + + lHResult = CoInitializeEx(NULL, 0); + + if ( aDefaultHexRGB && wcslen(aDefaultHexRGB) ) + { + Hex2RGBW(aDefaultHexRGB, lDefaultRGB); + } + else + { + lDefaultRGB[0] = aDefaultRGB[0]; + lDefaultRGB[1] = aDefaultRGB[1]; + lDefaultRGB[2] = aDefaultRGB[2]; + } + + /* we can't use aTitle */ + cc.lStructSize = sizeof(CHOOSECOLOR); + cc.hwndOwner = GetForegroundWindow(); + cc.hInstance = NULL; + cc.rgbResult = RGB(lDefaultRGB[0], lDefaultRGB[1], lDefaultRGB[2]); + cc.lpCustColors = crCustColors; + cc.Flags = CC_RGBINIT | CC_FULLOPEN | CC_ANYCOLOR ; + cc.lCustData = 0; + cc.lpfnHook = NULL; + cc.lpTemplateName = NULL; + + lRet = ChooseColorW(&cc); + + if (!lRet) + { + return NULL; + } + + aoResultRGB[0] = GetRValue(cc.rgbResult); + aoResultRGB[1] = GetGValue(cc.rgbResult); + aoResultRGB[2] = GetBValue(cc.rgbResult); + + RGB2HexW(aoResultRGB, lResultHexRGB); + + if (lHResult == S_OK || lHResult == S_FALSE) + { + CoUninitialize(); + } + + return lResultHexRGB; +} + + +static int messageBoxWinGui( + char const * aTitle, /* NULL or "" */ + char const * aMessage, /* NULL or "" may contain \n and \t */ + char const * aDialogType, /* "ok" "okcancel" "yesno" "yesnocancel" */ + char const * aIconType, /* "info" "warning" "error" "question" */ + int aDefaultButton) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */ +{ + int lIntRetVal; + wchar_t lTitle[128] = L""; + wchar_t * lMessage = NULL; + wchar_t lDialogType[16] = L""; + wchar_t lIconType[16] = L""; + wchar_t * lTmpWChar; + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aMessage) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aMessage); + else lTmpWChar = tinyfd_mbcsTo16(aMessage); + lMessage = (wchar_t *) malloc((wcslen(lTmpWChar) + 1)* sizeof(wchar_t)); + if (lMessage) wcscpy(lMessage, lTmpWChar); + } + if (aDialogType) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDialogType); + else lTmpWChar = tinyfd_mbcsTo16(aDialogType); + wcscpy(lDialogType, lTmpWChar); + } + if (aIconType) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aIconType); + else lTmpWChar = tinyfd_mbcsTo16(aIconType); + wcscpy(lIconType, lTmpWChar); + } + + lIntRetVal = tinyfd_messageBoxW(lTitle, lMessage, lDialogType, lIconType, aDefaultButton); + + free(lMessage); + + return lIntRetVal; +} + + +static int notifyWinGui( + char const * aTitle, /* NULL or "" */ + char const * aMessage, /* NULL or "" may NOT contain \n nor \t */ + char const * aIconType) +{ + wchar_t lTitle[128] = L""; + wchar_t * lMessage = NULL; + wchar_t lIconType[16] = L""; + wchar_t * lTmpWChar; + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aMessage) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aMessage); + else lTmpWChar = tinyfd_mbcsTo16(aMessage); + lMessage = (wchar_t *) malloc((wcslen(lTmpWChar) + 1)* sizeof(wchar_t)); + if (lMessage) wcscpy(lMessage, lTmpWChar); + } + if (aIconType) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aIconType); + else lTmpWChar = tinyfd_mbcsTo16(aIconType); + wcscpy(lIconType, lTmpWChar); + } + + tinyfd_notifyPopupW(lTitle, lMessage, lIconType); + + free(lMessage); + + return 1; +} + + +static int inputBoxWinGui( + char * aoBuff, + char const * aTitle, /* NULL or "" */ + char const * aMessage, /* NULL or "" may NOT contain \n nor \t */ + char const * aDefaultInput) /* "" , if NULL it's a passwordBox */ +{ + wchar_t lTitle[128] = L""; + wchar_t * lMessage = NULL; + wchar_t lDefaultInput[MAX_PATH_OR_CMD] = L""; + wchar_t * lTmpWChar; + char * lTmpChar; + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aMessage) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aMessage); + else lTmpWChar = tinyfd_mbcsTo16(aMessage); + lMessage = (wchar_t *) malloc((wcslen(lTmpWChar) + 1)* sizeof(wchar_t)); + if (lMessage) wcscpy(lMessage, lTmpWChar); + } + if (aDefaultInput) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDefaultInput); + else lTmpWChar = tinyfd_mbcsTo16(aDefaultInput); + wcscpy(lDefaultInput, lTmpWChar); + lTmpWChar = tinyfd_inputBoxW(lTitle, lMessage, lDefaultInput); + } + else lTmpWChar = tinyfd_inputBoxW(lTitle, lMessage, NULL); + + free(lMessage); + + if (!lTmpWChar) + { + aoBuff[0] = '\0'; + return 0; + } + + if (tinyfd_winUtf8) lTmpChar = tinyfd_utf16to8(lTmpWChar); + else lTmpChar = tinyfd_utf16toMbcs(lTmpWChar); + + strcpy(aoBuff, lTmpChar); + + return 1; +} + + +static char * saveFileDialogWinGui( + char * aoBuff, + char const * aTitle, /* NULL or "" */ + char const * aDefaultPathAndOrFile, /* NULL or "" */ + int aNumOfFilterPatterns, /* 0 */ + char const * const * aFilterPatterns, /* NULL or {"*.jpg","*.png"} */ + char const * aSingleFilterDescription) /* NULL or "image files" */ +{ + wchar_t lTitle[128] = L""; + wchar_t lDefaultPathAndFile[MAX_PATH_OR_CMD] = L""; + wchar_t lSingleFilterDescription[128] = L""; + wchar_t * * lFilterPatterns; + wchar_t * lTmpWChar; + char * lTmpChar; + int i; + + lFilterPatterns = (wchar_t **) malloc(aNumOfFilterPatterns*sizeof(wchar_t *)); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aFilterPatterns[i]); + else lTmpWChar = tinyfd_mbcsTo16(aFilterPatterns[i]); + lFilterPatterns[i] = (wchar_t *) malloc((wcslen(lTmpWChar) + 1) * sizeof(wchar_t *)); + if (lFilterPatterns[i]) wcscpy(lFilterPatterns[i], lTmpWChar); + } + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aDefaultPathAndOrFile) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDefaultPathAndOrFile); + else lTmpWChar = tinyfd_mbcsTo16(aDefaultPathAndOrFile); + wcscpy(lDefaultPathAndFile, lTmpWChar); + } + if (aSingleFilterDescription) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aSingleFilterDescription); + else lTmpWChar = tinyfd_mbcsTo16(aSingleFilterDescription); + wcscpy(lSingleFilterDescription, lTmpWChar); + } + + lTmpWChar = tinyfd_saveFileDialogW( + lTitle, + lDefaultPathAndFile, + aNumOfFilterPatterns, + (wchar_t const**) lFilterPatterns, /*stupid cast for gcc*/ + lSingleFilterDescription); + + for (i = 0; i < aNumOfFilterPatterns; i++) + { + free(lFilterPatterns[i]); + } + free(lFilterPatterns); + + if (!lTmpWChar) + { + return NULL; + } + + if (tinyfd_winUtf8) lTmpChar = tinyfd_utf16to8(lTmpWChar); + else lTmpChar = tinyfd_utf16toMbcs(lTmpWChar); + strcpy(aoBuff, lTmpChar); + if (tinyfd_winUtf8) (void)tinyfd_utf16to8(NULL); + else (void)tinyfd_utf16toMbcs(NULL); + + return aoBuff; +} + + +static char * openFileDialogWinGui( + char const * aTitle, /* NULL or "" */ + char const * aDefaultPathAndOrFile, /* NULL or "" */ + int aNumOfFilterPatterns, /* 0 */ + char const * const * aFilterPatterns, /* NULL or {"*.jpg","*.png"} */ + char const * aSingleFilterDescription, /* NULL or "image files" */ + int aAllowMultipleSelects) /* 0 or 1 */ +{ + wchar_t lTitle[128] = L""; + wchar_t lDefaultPathAndFile[MAX_PATH_OR_CMD] = L""; + wchar_t lSingleFilterDescription[128] = L""; + wchar_t * * lFilterPatterns; + wchar_t * lTmpWChar; + char * lTmpChar; + int i; + + lFilterPatterns = (wchar_t * *) malloc(aNumOfFilterPatterns*sizeof(wchar_t *)); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aFilterPatterns[i]); + else lTmpWChar = tinyfd_mbcsTo16(aFilterPatterns[i]); + lFilterPatterns[i] = (wchar_t *) malloc((wcslen(lTmpWChar) + 1)*sizeof(wchar_t *)); + if (lFilterPatterns[i]) wcscpy(lFilterPatterns[i], lTmpWChar); + } + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aDefaultPathAndOrFile) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDefaultPathAndOrFile); + else lTmpWChar = tinyfd_mbcsTo16(aDefaultPathAndOrFile); + wcscpy(lDefaultPathAndFile, lTmpWChar); + } + if (aSingleFilterDescription) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aSingleFilterDescription); + else lTmpWChar = tinyfd_mbcsTo16(aSingleFilterDescription); + wcscpy(lSingleFilterDescription, lTmpWChar); + } + + lTmpWChar = tinyfd_openFileDialogW( + lTitle, + lDefaultPathAndFile, + aNumOfFilterPatterns, + (wchar_t const**) lFilterPatterns, /*stupid cast for gcc*/ + lSingleFilterDescription, + aAllowMultipleSelects); + + for (i = 0; i < aNumOfFilterPatterns; i++) + { + free(lFilterPatterns[i]); + } + free(lFilterPatterns); + + if (!lTmpWChar) return NULL; + + if (tinyfd_winUtf8) lTmpChar = tinyfd_utf16to8(lTmpWChar); + else lTmpChar = tinyfd_utf16toMbcs(lTmpWChar); + (void)tinyfd_openFileDialogW(NULL, NULL, 0, NULL, NULL, -1); + + return lTmpChar; +} + + +static char * selectFolderDialogWinGui( + char * aoBuff, + char const * aTitle, /* NULL or "" */ + char const * aDefaultPath) /* NULL or "" */ +{ + wchar_t lTitle[128] = L""; + wchar_t lDefaultPath[MAX_PATH_OR_CMD] = L""; + wchar_t * lTmpWChar; + char * lTmpChar; + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aDefaultPath) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDefaultPath); + else lTmpWChar = tinyfd_mbcsTo16(aDefaultPath); + wcscpy(lDefaultPath, lTmpWChar); + } + + lTmpWChar = tinyfd_selectFolderDialogW( + lTitle, + lDefaultPath); + + if (!lTmpWChar) + { + return NULL; + } + + if (tinyfd_winUtf8) lTmpChar = tinyfd_utf16to8(lTmpWChar); + else lTmpChar = tinyfd_utf16toMbcs(lTmpWChar); + strcpy(aoBuff, lTmpChar); + + return aoBuff; +} + + +static char * colorChooserWinGui( + char const * aTitle, /* NULL or "" */ + char const * aDefaultHexRGB, /* NULL or "#FF0000"*/ + unsigned char const aDefaultRGB[3], /* { 0 , 255 , 255 } */ + unsigned char aoResultRGB[3]) /* { 0 , 0 , 0 } */ +{ + static char lResultHexRGB[8]; + + wchar_t lTitle[128]; + wchar_t * lTmpWChar; + char * lTmpChar; + wchar_t lDefaultHexRGB[16] = L""; + + if (aTitle) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aTitle); + else lTmpWChar = tinyfd_mbcsTo16(aTitle); + wcscpy(lTitle, lTmpWChar); + } + if (aDefaultHexRGB) + { + if (tinyfd_winUtf8) lTmpWChar = tinyfd_utf8to16(aDefaultHexRGB); + else lTmpWChar = tinyfd_mbcsTo16(aDefaultHexRGB); + wcscpy(lDefaultHexRGB, lTmpWChar); + } + + lTmpWChar = tinyfd_colorChooserW( + lTitle, + lDefaultHexRGB, + aDefaultRGB, + aoResultRGB ); + + if (!lTmpWChar) + { + return NULL; + } + + if (tinyfd_winUtf8) lTmpChar = tinyfd_utf16to8(lTmpWChar); + else lTmpChar = tinyfd_utf16toMbcs(lTmpWChar); + strcpy(lResultHexRGB, lTmpChar); + + return lResultHexRGB; +} + + +static int dialogPresent(void) +{ + static int lDialogPresent = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char const * lString = "dialog.exe"; + if (!tinyfd_allowCursesDialogs) return 0; + if (lDialogPresent < 0) + { + lIn = _popen("where dialog.exe", "r"); + if ( ! lIn ) + { + lDialogPresent = 0 ; + return 0 ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + {} + _pclose( lIn ) ; + if ( lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + if ( strcmp(lBuff+strlen(lBuff)-strlen(lString),lString) ) + { + lDialogPresent = 0 ; + } + else + { + lDialogPresent = 1 ; + } + } + return lDialogPresent; +} + + +static int messageBoxWinConsole( + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" may contain \n and \t */ + char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */ + char const * aIconType , /* "info" "warning" "error" "question" */ + int aDefaultButton ) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */ +{ + char lDialogString[MAX_PATH_OR_CMD]; + char lDialogFile[MAX_PATH_OR_CMD]; + FILE * lIn; + char lBuff[MAX_PATH_OR_CMD] = ""; + (void)aIconType; + + strcpy(lDialogString, "dialog "); + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( aDialogType && ( !strcmp( "okcancel" , aDialogType ) + || !strcmp("yesno", aDialogType) || !strcmp("yesnocancel", aDialogType) ) ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, "tab: move focus") ; + strcat(lDialogString, "\" ") ; + } + + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + if ( ! aDefaultButton ) + { + strcat( lDialogString , "--defaultno " ) ; + } + strcat( lDialogString , + "--yes-label \"Ok\" --no-label \"Cancel\" --yesno " ) ; + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + if ( ! aDefaultButton ) + { + strcat( lDialogString , "--defaultno " ) ; + } + strcat( lDialogString , "--yesno " ) ; + } + else if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + if (!aDefaultButton) + { + strcat(lDialogString, "--defaultno "); + } + strcat(lDialogString, "--menu "); + } + else + { + strcat( lDialogString , "--msgbox " ) ; + } + + strcat( lDialogString , "\"" ) ; + if ( aMessage && strlen(aMessage) ) + { + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lBuff ) ; + strcat(lDialogString, lBuff) ; + lBuff[0]='\0'; + } + strcat(lDialogString, "\" "); + + if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + strcat(lDialogString, "0 60 0 Yes \"\" No \"\""); + strcat(lDialogString, "2>>"); + } + else + { + strcat(lDialogString, "10 60"); + strcat(lDialogString, " && echo 1 > "); + } + + strcpy(lDialogFile, getenv("TEMP")); + strcat(lDialogFile, "\\tinyfd.txt"); + strcat(lDialogString, lDialogFile); + + /*if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ;*/ + system( lDialogString ) ; + + if (!(lIn = fopen(lDialogFile, "r"))) + { + remove(lDialogFile); + return 0 ; + } + while (fgets(lBuff, sizeof(lBuff), lIn) != NULL) + {} + fclose(lIn); + remove(lDialogFile); + if ( lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + + /* if (tinyfd_verbose) printf("lBuff: %s\n", lBuff); */ + if ( ! strlen(lBuff) ) + { + return 0; + } + + if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + if (lBuff[0] == 'Y') return 1; + else return 2; + } + + return 1; +} + + +static int inputBoxWinConsole( + char * aoBuff , + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" may NOT contain \n nor \t */ + char const * aDefaultInput ) /* "" , if NULL it's a passwordBox */ +{ + char lDialogString[MAX_PATH_OR_CMD]; + char lDialogFile[MAX_PATH_OR_CMD]; + FILE * lIn; + int lResult; + + strcpy(lDialogFile, getenv("TEMP")); + strcat(lDialogFile, "\\tinyfd.txt"); + strcpy(lDialogString , "echo|set /p=1 >" ) ; + strcat(lDialogString, lDialogFile); + strcat( lDialogString , " & " ) ; + + strcat( lDialogString , "dialog " ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, "tab: move focus") ; + if ( ! aDefaultInput ) + { + strcat(lDialogString, " (sometimes nothing, no blink nor star, is shown in text field)") ; + } + + strcat(lDialogString, "\" ") ; + + if ( ! aDefaultInput ) + { + strcat( lDialogString , "--insecure --passwordbox" ) ; + } + else + { + strcat( lDialogString , "--inputbox" ) ; + } + strcat( lDialogString , " \"" ) ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString,"\" 10 60 ") ; + if ( aDefaultInput && strlen(aDefaultInput) ) + { + strcat(lDialogString, "\"") ; + strcat(lDialogString, aDefaultInput) ; + strcat(lDialogString, "\" ") ; + } + + strcat(lDialogString, "2>>"); + strcpy(lDialogFile, getenv("TEMP")); + strcat(lDialogFile, "\\tinyfd.txt"); + strcat(lDialogString, lDialogFile); + strcat(lDialogString, " || echo 0 > "); + strcat(lDialogString, lDialogFile); + + /* printf( "lDialogString: %s\n" , lDialogString ) ; */ + system( lDialogString ) ; + + if (!(lIn = fopen(lDialogFile, "r"))) + { + remove(lDialogFile); + aoBuff[0] = '\0'; + return 0; + } + while (fgets(aoBuff, MAX_PATH_OR_CMD, lIn) != NULL) + {} + fclose(lIn); + + wipefile(lDialogFile); + remove(lDialogFile); + if ( aoBuff[strlen( aoBuff ) -1] == '\n' ) + { + aoBuff[strlen( aoBuff ) -1] = '\0' ; + } + /* printf( "aoBuff: %s\n" , aoBuff ) ; */ + + /* printf( "aoBuff: %s len: %lu \n" , aoBuff , strlen(aoBuff) ) ; */ + lResult = strncmp( aoBuff , "1" , 1) ? 0 : 1 ; + /* printf( "lResult: %d \n" , lResult ) ; */ + if ( ! lResult ) + { + aoBuff[0] = '\0'; + return 0 ; + } + /* printf( "aoBuff+1: %s\n" , aoBuff+1 ) ; */ + strcpy(aoBuff, aoBuff+3); + return 1; +} + + +static char * saveFileDialogWinConsole( + char * aoBuff , + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile ) /* NULL or "" */ +{ + char lDialogString[MAX_PATH_OR_CMD]; + char lPathAndFile[MAX_PATH_OR_CMD] = ""; + FILE * lIn; + + strcpy( lDialogString , "dialog " ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + + strcat( lDialogString , "--fselect \"" ) ; + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + /* dialog.exe uses unix separators even on windows */ + strcpy(lPathAndFile, aDefaultPathAndOrFile); + replaceChr( lPathAndFile , '\\' , '/' ) ; + } + + /* dialog.exe needs at least one separator */ + if ( ! strchr(lPathAndFile, '/') ) + { + strcat(lDialogString, "./") ; + } + strcat(lDialogString, lPathAndFile) ; + strcat(lDialogString, "\" 0 60 2>"); + strcpy(lPathAndFile, getenv("TEMP")); + strcat(lPathAndFile, "\\tinyfd.txt"); + strcat(lDialogString, lPathAndFile); + + /* printf( "lDialogString: %s\n" , lDialogString ) ; */ + system( lDialogString ) ; + + if (!(lIn = fopen(lPathAndFile, "r"))) + { + remove(lPathAndFile); + return NULL; + } + while (fgets(aoBuff, MAX_PATH_OR_CMD, lIn) != NULL) + {} + fclose(lIn); + remove(lPathAndFile); + replaceChr( aoBuff , '/' , '\\' ) ; + /* printf( "aoBuff: %s\n" , aoBuff ) ; */ + getLastName(lDialogString,aoBuff); + if ( ! strlen(lDialogString) ) + { + return NULL; + } + return aoBuff; +} + + +static char * openFileDialogWinConsole( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile ) /* NULL or "" */ +{ + char lFilterPatterns[MAX_PATH_OR_CMD] = ""; + char lDialogString[MAX_PATH_OR_CMD] ; + FILE * lIn; + + static char aoBuff[MAX_PATH_OR_CMD]; + + strcpy( lDialogString , "dialog " ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + + strcat( lDialogString , "--fselect \"" ) ; + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + /* dialog.exe uses unix separators even on windows */ + strcpy(lFilterPatterns, aDefaultPathAndOrFile); + replaceChr( lFilterPatterns , '\\' , '/' ) ; + } + + /* dialog.exe needs at least one separator */ + if ( ! strchr(lFilterPatterns, '/') ) + { + strcat(lDialogString, "./") ; + } + strcat(lDialogString, lFilterPatterns) ; + strcat(lDialogString, "\" 0 60 2>"); + strcpy(lFilterPatterns, getenv("TEMP")); + strcat(lFilterPatterns, "\\tinyfd.txt"); + strcat(lDialogString, lFilterPatterns); + + /* printf( "lDialogString: %s\n" , lDialogString ) ; */ + system( lDialogString ) ; + + if (!(lIn = fopen(lFilterPatterns, "r"))) + { + remove(lFilterPatterns); + return NULL; + } + while (fgets(aoBuff, MAX_PATH_OR_CMD, lIn) != NULL) + {} + fclose(lIn); + remove(lFilterPatterns); + replaceChr( aoBuff , '/' , '\\' ) ; + /* printf( "aoBuff: %s\n" , aoBuff ) ; */ + return aoBuff; +} + + +static char * selectFolderDialogWinConsole( + char * aoBuff , + char const * aTitle , /* NULL or "" */ + char const * aDefaultPath ) /* NULL or "" */ +{ + char lDialogString[MAX_PATH_OR_CMD] ; + char lString[MAX_PATH_OR_CMD] ; + FILE * lIn ; + + strcpy( lDialogString , "dialog " ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + + strcat( lDialogString , "--dselect \"" ) ; + if ( aDefaultPath && strlen(aDefaultPath) ) + { + /* dialog.exe uses unix separators even on windows */ + strcpy(lString, aDefaultPath) ; + ensureFinalSlash(lString); + replaceChr( lString , '\\' , '/' ) ; + strcat(lDialogString, lString) ; + } + else + { + /* dialog.exe needs at least one separator */ + strcat(lDialogString, "./") ; + } + strcat(lDialogString, "\" 0 60 2>"); + strcpy(lString, getenv("TEMP")); + strcat(lString, "\\tinyfd.txt"); + strcat(lDialogString, lString); + + /* printf( "lDialogString: %s\n" , lDialogString ) ; */ + system( lDialogString ) ; + + if (!(lIn = fopen(lString, "r"))) + { + remove(lString); + return NULL; + } + while (fgets(aoBuff, MAX_PATH_OR_CMD, lIn) != NULL) + {} + fclose(lIn); + remove(lString); + replaceChr( aoBuff , '/' , '\\' ) ; + /* printf( "aoBuff: %s\n" , aoBuff ) ; */ + return aoBuff; +} + +static void writeUtf8( char const * aUtf8String ) +{ + unsigned long lNum; + void * lConsoleHandle; + wchar_t * lTmpWChar; + + lConsoleHandle = GetStdHandle(STD_OUTPUT_HANDLE); + lTmpWChar = tinyfd_utf8to16(aUtf8String); + (void)WriteConsoleW(lConsoleHandle, lTmpWChar, (DWORD) wcslen(lTmpWChar), &lNum, NULL); +} + + +int tinyfd_messageBox( + char const * aTitle, /* NULL or "" */ + char const * aMessage, /* NULL or "" may contain \n and \t */ + char const * aDialogType, /* "ok" "okcancel" "yesno" "yesnocancel" */ + char const * aIconType, /* "info" "warning" "error" "question" */ + int aDefaultButton) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */ +{ + char lChar; + UINT lOriginalCP = 0; + UINT lOriginalOutputCP = 0; + + if (tfd_quoteDetected(aTitle)) return tinyfd_messageBox("INVALID TITLE WITH QUOTES", aMessage, aDialogType, aIconType, aDefaultButton); + if (tfd_quoteDetected(aMessage)) return tinyfd_messageBox(aTitle, "INVALID MESSAGE WITH QUOTES", aDialogType, aIconType, aDefaultButton); + + if ((!tinyfd_forceConsole || !(GetConsoleWindow() || dialogPresent())) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "windows"); return 1; } + return messageBoxWinGui(aTitle, aMessage, aDialogType, aIconType, aDefaultButton); + } + else if (dialogPresent()) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "dialog"); return 0; } + return messageBoxWinConsole( + aTitle, aMessage, aDialogType, aIconType, aDefaultButton); + } + else + { + if (!tinyfd_winUtf8) + { + lOriginalCP = GetConsoleCP(); + lOriginalOutputCP = GetConsoleOutputCP(); + (void)SetConsoleCP(GetACP()); + (void)SetConsoleOutputCP(GetACP()); + } + + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "basicinput"); return 0; } + if (!gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1; + printf("\n\n%s\n", gTitle); + printf("%s\n\n", tinyfd_needs); + } + + if (aTitle && strlen(aTitle)) + { + printf("\n"); + if (tinyfd_winUtf8) writeUtf8(aTitle); + else printf("%s", aTitle); + printf("\n\n"); + } + if (aDialogType && !strcmp("yesno", aDialogType)) + { + do + { + if (aMessage && strlen(aMessage)) + { + if (tinyfd_winUtf8) writeUtf8(aMessage); + else printf("%s", aMessage); + printf("\n"); + } + printf("y/n: "); + lChar = (char)tolower(_getch()); + printf("\n\n"); + } while (lChar != 'y' && lChar != 'n'); + if (!tinyfd_winUtf8) { (void)SetConsoleCP(lOriginalCP); (void)SetConsoleOutputCP(lOriginalOutputCP); } + return lChar == 'y' ? 1 : 0; + } + else if (aDialogType && !strcmp("okcancel", aDialogType)) + { + do + { + if (aMessage && strlen(aMessage)) + { + if (tinyfd_winUtf8) writeUtf8(aMessage); + else printf("%s", aMessage); + printf("\n"); + } + printf("[O]kay/[C]ancel: "); + lChar = (char)tolower(_getch()); + printf("\n\n"); + } while (lChar != 'o' && lChar != 'c'); + if (!tinyfd_winUtf8) { (void)SetConsoleCP(lOriginalCP); (void)SetConsoleOutputCP(lOriginalOutputCP); } + return lChar == 'o' ? 1 : 0; + } + else if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + do + { + if (aMessage && strlen(aMessage)) + { + if (tinyfd_winUtf8) writeUtf8(aMessage); + else printf("%s", aMessage); + printf("\n"); + } + printf("[Y]es/[N]o/[C]ancel: "); + lChar = (char)tolower(_getch()); + printf("\n\n"); + } while (lChar != 'y' && lChar != 'n' && lChar != 'c'); + if (!tinyfd_winUtf8) { (void)SetConsoleCP(lOriginalCP); (void)SetConsoleOutputCP(lOriginalOutputCP); } + return (lChar == 'y') ? 1 : (lChar == 'n') ? 2 : 0; + } + else + { + if (aMessage && strlen(aMessage)) + { + if (tinyfd_winUtf8) writeUtf8(aMessage); + else printf("%s", aMessage); + printf("\n\n"); + } + printf("press enter to continue "); fflush(stdout); + lChar = (char)_getch(); + printf("\n\n"); + if (!tinyfd_winUtf8) { (void)SetConsoleCP(lOriginalCP); (void)SetConsoleOutputCP(lOriginalOutputCP); } + return 1; + } + } +} + + +/* return has only meaning for tinyfd_query */ +int tinyfd_notifyPopup( + char const * aTitle, /* NULL or "" */ + char const * aMessage , /* NULL or "" may contain \n \t */ + char const * aIconType ) /* "info" "warning" "error" */ +{ + if (tfd_quoteDetected(aTitle)) return tinyfd_notifyPopup("INVALID TITLE WITH QUOTES", aMessage, aIconType); + if (tfd_quoteDetected(aMessage)) return tinyfd_notifyPopup(aTitle, "INVALID MESSAGE WITH QUOTES", aIconType); + + if ( powershellPresent() && (!tinyfd_forceConsole || !( + GetConsoleWindow() || + dialogPresent())) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return 1;} + return notifyWinGui(aTitle, aMessage, aIconType); + } + else + return tinyfd_messageBox(aTitle, aMessage, "ok" , aIconType, 0); +} + + +/* returns NULL on cancel */ +char * tinyfd_inputBox( + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" (\n and \t have no effect) */ + char const * aDefaultInput ) /* "" , if NULL it's a passwordBox */ +{ + static char lBuff[MAX_PATH_OR_CMD] = ""; + char * lEOF; + + DWORD mode = 0; + HANDLE hStdin = GetStdHandle(STD_INPUT_HANDLE); + + unsigned long lNum; + void * lConsoleHandle; + char * lTmpChar; + wchar_t lBuffW[1024]; + + UINT lOriginalCP = 0; + UINT lOriginalOutputCP = 0; + + if (!aTitle && !aMessage && !aDefaultInput) return lBuff; /* now I can fill lBuff from outside */ + + if (tfd_quoteDetected(aTitle)) return tinyfd_inputBox("INVALID TITLE WITH QUOTES", aMessage, aDefaultInput); + if (tfd_quoteDetected(aMessage)) return tinyfd_inputBox(aTitle, "INVALID MESSAGE WITH QUOTES", aDefaultInput); + if (tfd_quoteDetected(aDefaultInput)) return tinyfd_inputBox(aTitle, aMessage, "INVALID DEFAULT_INPUT WITH QUOTES: use the GRAVE ACCENT \\x60 instead."); + + mode = 0; + hStdin = GetStdHandle(STD_INPUT_HANDLE); + + if ((!tinyfd_forceConsole || !( + GetConsoleWindow() || + dialogPresent())) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return (char *)1;} + lBuff[0]='\0'; + if (inputBoxWinGui(lBuff, aTitle, aMessage, aDefaultInput)) return lBuff; + else return NULL; + } + else if ( dialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + lBuff[0]='\0'; + if (inputBoxWinConsole(lBuff, aTitle, aMessage, aDefaultInput) ) return lBuff; + else return NULL; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"basicinput");return (char *)0;} + lBuff[0]='\0'; + if (!gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1 ; + printf("\n\n%s\n", gTitle); + printf("%s\n\n", tinyfd_needs); + } + + if (!tinyfd_winUtf8) + { + lOriginalCP = GetConsoleCP(); + lOriginalOutputCP = GetConsoleOutputCP(); + (void)SetConsoleCP(GetACP()); + (void)SetConsoleOutputCP(GetACP()); + } + + if (aTitle && strlen(aTitle)) + { + printf("\n"); + if (tinyfd_winUtf8) writeUtf8(aTitle); + else printf("%s", aTitle); + printf("\n\n"); + } + if ( aMessage && strlen(aMessage) ) + { + if (tinyfd_winUtf8) writeUtf8(aMessage); + else printf("%s", aMessage); + printf("\n"); + } + printf("(ctrl-Z + enter to cancel): "); fflush(stdout); + if ( ! aDefaultInput ) + { + (void) GetConsoleMode(hStdin, &mode); + (void) SetConsoleMode(hStdin, mode & (~ENABLE_ECHO_INPUT)); + } + if (tinyfd_winUtf8) + { + lConsoleHandle = GetStdHandle(STD_INPUT_HANDLE); + (void) ReadConsoleW(lConsoleHandle, lBuffW, MAX_PATH_OR_CMD, &lNum, NULL); + if (!aDefaultInput) + { + (void)SetConsoleMode(hStdin, mode); + printf("\n"); + } + lBuffW[lNum] = '\0'; + if (lBuffW[wcslen(lBuffW) - 1] == '\n') lBuffW[wcslen(lBuffW) - 1] = '\0'; + if (lBuffW[wcslen(lBuffW) - 1] == '\r') lBuffW[wcslen(lBuffW) - 1] = '\0'; + lTmpChar = tinyfd_utf16to8(lBuffW); + if (lTmpChar) + { + strcpy(lBuff, lTmpChar); + return lBuff; + } + else + return NULL; + } + else + { + lEOF = fgets(lBuff, MAX_PATH_OR_CMD, stdin); + if (!aDefaultInput) + { + (void)SetConsoleMode(hStdin, mode); + printf("\n"); + } + + if (!tinyfd_winUtf8) + { + (void)SetConsoleCP(lOriginalCP); + (void)SetConsoleOutputCP(lOriginalOutputCP); + } + + if (!lEOF) + { + return NULL; + } + printf("\n"); + if (strchr(lBuff, 27)) + { + return NULL; + } + if (lBuff[strlen(lBuff) - 1] == '\n') + { + lBuff[strlen(lBuff) - 1] = '\0'; + } + return lBuff; + } + } +} + + +char * tinyfd_saveFileDialog( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile , /* NULL or "" */ + int aNumOfFilterPatterns , /* 0 */ + char const * const * aFilterPatterns , /* NULL or {"*.jpg","*.png"} */ + char const * aSingleFilterDescription ) /* NULL or "image files" */ +{ + static char lBuff[MAX_PATH_OR_CMD] ; + char lString[MAX_PATH_OR_CMD] ; + char * p ; + char * lPointerInputBox; + int i; + + lBuff[0]='\0'; + + if ( ! aFilterPatterns ) aNumOfFilterPatterns = 0 ; + if (tfd_quoteDetected(aTitle)) return tinyfd_saveFileDialog("INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (tfd_quoteDetected(aDefaultPathAndOrFile)) return tinyfd_saveFileDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (tfd_quoteDetected(aSingleFilterDescription)) return tinyfd_saveFileDialog(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, "INVALID FILTER_DESCRIPTION WITH QUOTES"); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tfd_quoteDetected(aFilterPatterns[i])) return tinyfd_saveFileDialog("INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL); + } + + + if ( ( !tinyfd_forceConsole || !( GetConsoleWindow() || dialogPresent() ) ) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return (char *)1;} + p = saveFileDialogWinGui(lBuff, + aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, (char const * const *)aFilterPatterns, aSingleFilterDescription); + } + else if (dialogPresent()) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "dialog"); return (char *)0; } + p = saveFileDialogWinConsole(lBuff, aTitle, aDefaultPathAndOrFile); + } + else + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "basicinput"); return (char *)0; } + strcpy(lBuff, "Save file in "); + strcat(lBuff, getCurDir()); + + lPointerInputBox = tinyfd_inputBox(NULL,NULL,NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if (p) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lString); /* restore its previous content to tinyfd_inputBox */ + p = lBuff; + } + + if ( ! p || ! strlen( p ) ) + { + return NULL; + } + getPathWithoutFinalSlash( lString , p ) ; + if ( strlen( lString ) && ! dirExists( lString ) ) + { + return NULL ; + } + getLastName(lString,p); + if ( ! filenameValid(lString) ) + { + return NULL; + } + return p ; +} + + +/* in case of multiple files, the separator is | */ +char * tinyfd_openFileDialog( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile, /* NULL or "" */ + int aNumOfFilterPatterns , /* 0 */ + char const * const * aFilterPatterns, /* NULL or {"*.jpg","*.png"} */ + char const * aSingleFilterDescription, /* NULL or "image files" */ + int aAllowMultipleSelects ) /* 0 or 1 */ +{ + static char lBuff[MAX_PATH_OR_CMD]; + char lString[MAX_PATH_OR_CMD]; + char * p; + char * lPointerInputBox; + int i; + + if ( ! aFilterPatterns ) aNumOfFilterPatterns = 0 ; + if (tfd_quoteDetected(aTitle)) return tinyfd_openFileDialog("INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (tfd_quoteDetected(aDefaultPathAndOrFile)) return tinyfd_openFileDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (tfd_quoteDetected(aSingleFilterDescription)) return tinyfd_openFileDialog(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, "INVALID FILTER_DESCRIPTION WITH QUOTES", aAllowMultipleSelects); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tfd_quoteDetected(aFilterPatterns[i])) return tinyfd_openFileDialog("INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL, aAllowMultipleSelects); + } + + if ( ( !tinyfd_forceConsole || !( GetConsoleWindow() || dialogPresent() ) ) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return (char *)1;} + p = openFileDialogWinGui( aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, + (char const * const *)aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + } + else if (dialogPresent()) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "dialog"); return (char *)0; } + p = openFileDialogWinConsole(aTitle, aDefaultPathAndOrFile); + } + else + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "basicinput"); return (char *)0; } + strcpy(lBuff, "Open file from "); + strcat(lBuff, getCurDir()); + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if (p) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lString); /* restore its previous content to tinyfd_inputBox */ + p = lBuff; + } + + if ( ! p || ! strlen( p ) ) + { + return NULL; + } + if ( aAllowMultipleSelects && strchr(p, '|') ) + { + p = ensureFilesExist( (char *) p , p ) ; + } + else if ( ! fileExists(p) ) + { + return NULL ; + } + /* printf( "lBuff3: %s\n" , p ) ; */ + return p ; +} + + +char * tinyfd_selectFolderDialog( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPath ) /* NULL or "" */ +{ + static char lBuff[MAX_PATH_OR_CMD]; + char * p; + char * lPointerInputBox; + char lString[MAX_PATH_OR_CMD]; + + if (tfd_quoteDetected(aTitle)) return tinyfd_selectFolderDialog("INVALID TITLE WITH QUOTES", aDefaultPath); + if (tfd_quoteDetected(aDefaultPath)) return tinyfd_selectFolderDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES"); + + if ( ( !tinyfd_forceConsole || !( GetConsoleWindow() || dialogPresent() ) ) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return (char *)1;} + p = selectFolderDialogWinGui(lBuff, aTitle, aDefaultPath); + } + else + if (dialogPresent()) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "dialog"); return (char *)0; } + p = selectFolderDialogWinConsole(lBuff, aTitle, aDefaultPath); + } + else + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "basicinput"); return (char *)0; } + strcpy(lBuff, "Select folder from "); + strcat(lBuff, getCurDir()); + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if (p) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lString); /* restore its previous content to tinyfd_inputBox */ + p = lBuff; + } + + if ( ! p || ! strlen( p ) || ! dirExists( p ) ) + { + return NULL ; + } + return p ; +} + + +/* aDefaultRGB is used only if aDefaultHexRGB is absent */ +/* aDefaultRGB and aoResultRGB can be the same array */ +/* returns NULL on cancel */ +/* returns the hexcolor as a string "#FF0000" */ +/* aoResultRGB also contains the result */ +char * tinyfd_colorChooser( + char const * aTitle, /* NULL or "" */ + char const * aDefaultHexRGB, /* NULL or "" or "#FF0000"*/ + unsigned char const aDefaultRGB[3], /* { 0 , 255 , 255 } */ + unsigned char aoResultRGB[3]) /* { 0 , 0 , 0 } */ +{ + static char lDefaultHexRGB[16]; + int i; + char * p ; + char * lPointerInputBox; + char lString[MAX_PATH_OR_CMD]; + + lDefaultHexRGB[0] = '\0'; + + if (tfd_quoteDetected(aTitle)) return tinyfd_colorChooser("INVALID TITLE WITH QUOTES", aDefaultHexRGB, aDefaultRGB, aoResultRGB); + if (tfd_quoteDetected(aDefaultHexRGB)) return tinyfd_colorChooser(aTitle, "INVALID DEFAULT_HEX_RGB WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultRGB, aoResultRGB); + + if ( (!tinyfd_forceConsole || !( GetConsoleWindow() || dialogPresent()) ) + && (!getenv("SSH_CLIENT") || getenvDISPLAY())) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"windows");return (char *)1;} + p = colorChooserWinGui(aTitle, aDefaultHexRGB, aDefaultRGB, aoResultRGB); + if (p) + { + strcpy(lDefaultHexRGB, p); + return lDefaultHexRGB; + } + return NULL; + } + else if (dialogPresent()) + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "dialog"); return (char *)0; } + } + else + { + if (aTitle&&!strcmp(aTitle, "tinyfd_query")){ strcpy(tinyfd_response, "basicinput"); return (char *)0; } + } + + if (aDefaultHexRGB && (strlen(aDefaultHexRGB)==7) ) + { + strncpy(lDefaultHexRGB, aDefaultHexRGB,7); + lDefaultHexRGB[7]='\0'; + } + else + { + RGB2Hex(aDefaultRGB, lDefaultHexRGB); + } + + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, "Enter hex rgb color (i.e. #f5ca20)", lDefaultHexRGB); + + if ( !p || (strlen(p) != 7) || (p[0] != '#') ) + { + return NULL ; + } + for ( i = 1 ; i < 7 ; i ++ ) + { + if ( ! isxdigit( (int) p[i] ) ) + { + return NULL ; + } + } + Hex2RGB(p,aoResultRGB); + + strcpy(lDefaultHexRGB, p); + + if (lPointerInputBox) strcpy(lPointerInputBox, lString); /* restore its previous content to tinyfd_inputBox */ + + return lDefaultHexRGB; +} + + +#else /* unix */ + +static char gPython2Name[16]; +static char gPython3Name[16]; +static char gPythonName[16]; + +int tfd_isDarwin(void) +{ + static int lsIsDarwin = -1 ; + struct utsname lUtsname ; + if ( lsIsDarwin < 0 ) + { + lsIsDarwin = !uname(&lUtsname) && !strcmp(lUtsname.sysname,"Darwin") ; + } + return lsIsDarwin ; +} + + +static int dirExists( char const * aDirPath ) +{ + DIR * lDir ; + if ( ! aDirPath || ! strlen( aDirPath ) ) + return 0 ; + lDir = opendir( aDirPath ) ; + if ( ! lDir ) + { + return 0 ; + } + closedir( lDir ) ; + return 1 ; +} + + +static int detectPresence( char const * aExecutable ) +{ + char lBuff[MAX_PATH_OR_CMD] ; + char lTestedString[MAX_PATH_OR_CMD] = "command -v " ; + FILE * lIn ; +#ifdef _GNU_SOURCE + char* lAllocatedCharString; + int lSubstringUndetected; +#endif + + strcat( lTestedString , aExecutable ) ; + strcat( lTestedString, " 2>/dev/null "); + lIn = popen( lTestedString , "r" ) ; + if ( ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + && ( ! strchr( lBuff , ':' ) ) && ( strncmp(lBuff, "no ", 3) ) ) + { /* present */ + pclose( lIn ) ; + +#ifdef _GNU_SOURCE /*to bypass this, just comment out "#define _GNU_SOURCE" at the top of the file*/ + if ( lBuff[strlen( lBuff ) -1] == '\n' ) lBuff[strlen( lBuff ) -1] = '\0' ; + lAllocatedCharString = realpath(lBuff,NULL); /*same as canonicalize_file_name*/ + lSubstringUndetected = ! strstr(lAllocatedCharString, aExecutable); + free(lAllocatedCharString); + if (lSubstringUndetected) + { + if (tinyfd_verbose) printf("detectPresence %s %d\n", aExecutable, 0); + return 0; + } +#endif /*_GNU_SOURCE*/ + + if (tinyfd_verbose) printf("detectPresence %s %d\n", aExecutable, 1); + return 1 ; + } + else + { + pclose( lIn ) ; + if (tinyfd_verbose) printf("detectPresence %s %d\n", aExecutable, 0); + return 0 ; + } +} + + +static char * getVersion( char const * aExecutable ) /*version must be first numeral*/ +{ + static char lBuff[MAX_PATH_OR_CMD] ; + char lTestedString[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char * lTmp ; + + strcpy( lTestedString , aExecutable ) ; + strcat( lTestedString , " --version" ) ; + + lIn = popen( lTestedString , "r" ) ; + lTmp = fgets( lBuff , sizeof( lBuff ) , lIn ) ; + pclose( lIn ) ; + + lTmp += strcspn(lTmp,"0123456789"); + /* printf("lTmp:%s\n", lTmp); */ + return lTmp ; +} + + +static int * getMajorMinorPatch( char const * aExecutable ) +{ + static int lArray[3] ; + char * lTmp ; + + lTmp = (char *) getVersion(aExecutable); + lArray[0] = atoi( strtok(lTmp," ,.-") ) ; + /* printf("lArray0 %d\n", lArray[0]); */ + lArray[1] = atoi( strtok(0," ,.-") ) ; + /* printf("lArray1 %d\n", lArray[1]); */ + lArray[2] = atoi( strtok(0," ,.-") ) ; + /* printf("lArray2 %d\n", lArray[2]); */ + + if ( !lArray[0] && !lArray[1] && !lArray[2] ) return NULL; + return lArray ; +} + + +static int tryCommand( char const * aCommand ) +{ + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + + lIn = popen( aCommand , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) == NULL ) + { /* present */ + pclose( lIn ) ; + return 1 ; + } + else + { + pclose( lIn ) ; + return 0 ; + } + +} + + +static int isTerminalRunning(void) +{ + static int lIsTerminalRunning = -1 ; + if ( lIsTerminalRunning < 0 ) + { + lIsTerminalRunning = isatty(1); + if (tinyfd_verbose) printf("isTerminalRunning %d\n", lIsTerminalRunning ); + } + return lIsTerminalRunning; +} + + +static char * dialogNameOnly(void) +{ + static char lDialogName[128] = "*" ; + if ( lDialogName[0] == '*' ) + { + if (!tinyfd_allowCursesDialogs) + { + strcpy(lDialogName , "" ); + } + else if ( tfd_isDarwin() && * strcpy(lDialogName , "/opt/local/bin/dialog" ) + && detectPresence( lDialogName ) ) + {} + else if ( * strcpy(lDialogName , "dialog" ) + && detectPresence( lDialogName ) ) + {} + else + { + strcpy(lDialogName , "" ); + } + } + return lDialogName ; +} + + +int isDialogVersionBetter09b(void) +{ + char const * lDialogName ; + char * lVersion ; + int lMajor ; + int lMinor ; + int lDate ; + int lResult ; + char * lMinorP ; + char * lLetter ; + char lBuff[128] ; + + /*char lTest[128] = " 0.9b-20031126" ;*/ + + lDialogName = dialogNameOnly() ; + if ( ! strlen(lDialogName) || !(lVersion = (char *) getVersion(lDialogName)) ) return 0 ; + /*lVersion = lTest ;*/ + /*printf("lVersion %s\n", lVersion);*/ + strcpy(lBuff,lVersion); + lMajor = atoi( strtok(lVersion," ,.-") ) ; + /*printf("lMajor %d\n", lMajor);*/ + lMinorP = strtok(0," ,.-abcdefghijklmnopqrstuvxyz"); + lMinor = atoi( lMinorP ) ; + /*printf("lMinor %d\n", lMinor );*/ + lDate = atoi( strtok(0," ,.-") ) ; + if (lDate<0) lDate = - lDate; + /*printf("lDate %d\n", lDate);*/ + lLetter = lMinorP + strlen(lMinorP) ; + strcpy(lVersion,lBuff); + strtok(lLetter," ,.-"); + /*printf("lLetter %s\n", lLetter);*/ + lResult = (lMajor > 0) || ( ( lMinor == 9 ) && (*lLetter == 'b') && (lDate >= 20031126) ); + /*printf("lResult %d\n", lResult);*/ + return lResult; +} + + +static int whiptailPresentOnly(void) +{ + static int lWhiptailPresent = -1 ; + if (!tinyfd_allowCursesDialogs) return 0; + if ( lWhiptailPresent < 0 ) + { + lWhiptailPresent = detectPresence( "whiptail" ) ; + } + return lWhiptailPresent ; +} + + +static char * terminalName(void) +{ + static char lTerminalName[128] = "*" ; + char lShellName[64] = "*" ; + int * lArray; + + if ( lTerminalName[0] == '*' ) + { + if ( detectPresence( "bash" ) ) + { + strcpy(lShellName , "bash -c " ) ; /*good for basic input*/ + } + else if ( strlen(dialogNameOnly()) || whiptailPresentOnly() ) + { + strcpy(lShellName , "sh -c " ) ; /*good enough for dialog & whiptail*/ + } + else + { + strcpy(lTerminalName , "" ) ; + return NULL ; + } + + if ( tfd_isDarwin() ) + { + if ( * strcpy(lTerminalName , "/opt/X11/bin/xterm" ) + && detectPresence( lTerminalName ) ) + { + strcat(lTerminalName , " -fa 'DejaVu Sans Mono' -fs 10 -title tinyfiledialogs -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else + { + strcpy(lTerminalName , "" ) ; + } + } + else if ( * strcpy(lTerminalName,"xterm") /*good (small without parameters)*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -fa 'DejaVu Sans Mono' -fs 10 -title tinyfiledialogs -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"terminator") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -x " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"lxterminal") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"konsole") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"kterm") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"tilix") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"xfce4-terminal") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -x " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"mate-terminal") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -x " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"Eterm") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"evilvte") /*good*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"pterm") /*good (only letters)*/ + && detectPresence(lTerminalName) ) + { + strcat(lTerminalName , " -e " ) ; + strcat(lTerminalName , lShellName ) ; + } + else if ( * strcpy(lTerminalName,"gnome-terminal") + && detectPresence(lTerminalName) && (lArray = getMajorMinorPatch(lTerminalName)) + && ((lArray[0]<3) || (lArray[0]==3 && lArray[1]<=6)) ) + { + strcat(lTerminalName , " --disable-factory -x " ) ; + strcat(lTerminalName , lShellName ) ; + } + else + { + strcpy(lTerminalName , "" ) ; + } + /* bad: koi rxterm guake tilda vala-terminal qterminal kgx + aterm Terminal terminology sakura lilyterm weston-terminal + roxterm termit xvt rxvt mrxvt urxvt */ + } + if ( strlen(lTerminalName) ) + { + return lTerminalName ; + } + else + { + return NULL ; + } +} + + +static char * dialogName(void) +{ + char * lDialogName ; + lDialogName = dialogNameOnly( ) ; + if ( strlen(lDialogName) && ( isTerminalRunning() || terminalName() ) ) + { + return lDialogName ; + } + else + { + return NULL ; + } +} + + +static int whiptailPresent(void) +{ + int lWhiptailPresent ; + lWhiptailPresent = whiptailPresentOnly( ) ; + if ( lWhiptailPresent && ( isTerminalRunning() || terminalName() ) ) + { + return lWhiptailPresent ; + } + else + { + return 0 ; + } +} + + + +static int graphicMode(void) +{ + return !( tinyfd_forceConsole && (isTerminalRunning() || terminalName()) ) + && ( getenvDISPLAY() + || (tfd_isDarwin() && (!getenv("SSH_TTY") || getenvDISPLAY() ) ) ) ; +} + + +static int ffplayPresent(void) +{ + static int lFFplayPresent = -1; + if (lFFplayPresent < 0) + { + lFFplayPresent = detectPresence("ffplay"); + } + return lFFplayPresent; +} + + +static int pactlPresent( void ) +{ + static int lPactlPresent = -1 ; + char lBuff [256] ; + FILE * lIn ; + + if ( lPactlPresent < 0 ) + { + lPactlPresent = detectPresence("pactl") ; + if ( lPactlPresent ) + { + lIn = popen( "pactl info | grep -iF pulseaudio" , "r" ) ; + if ( ! (fgets( lBuff , sizeof( lBuff ) , lIn ) && ! strstr(lBuff, "PipeWire") ) ) + { + lPactlPresent = 0 ; + } + pclose( lIn ) ; + if (tinyfd_verbose) printf("is pactl valid ? %d\n", lPactlPresent); + } + } + return lPactlPresent ; +} + + +static int speakertestPresent(void) +{ + static int lSpeakertestPresent = -1 ; + if ( lSpeakertestPresent < 0 ) + { + lSpeakertestPresent = detectPresence("speaker-test") ; + } + return lSpeakertestPresent ; +} + + +static int playPresent(void) /* play is part of sox */ +{ + static int lPlayPresent = -1; + if (lPlayPresent < 0) + { + lPlayPresent = detectPresence("sox"); /*if sox is present, play is ready*/ + } + return lPlayPresent; +} + + +static int beepexePresent(void) +{ + static int lBeepexePresent = -1; + if (lBeepexePresent < 0) + { + lBeepexePresent = detectPresence("beep.exe"); + } + return lBeepexePresent; +} + + +/*static int beepPresent(void) +{ + static int lBeepPresent = -1 ; + if ( lBeepPresent < 0 ) + { + lBeepPresent = detectPresence("beep") ; + } + return lBeepPresent ; +}*/ + + +static int playsoundPresent(void) /* playsound is part of pipewire */ +{ + static int lPlaysoundPresent = -1 ; + if (lPlaysoundPresent < 0) + { + lPlaysoundPresent = detectPresence("playsound_simple"); + if ( lPlaysoundPresent && ! fileExists("/usr/share/sounds/freedesktop/stereo/bell.oga") ) + { + lPlaysoundPresent = 0 ; + } + } + return lPlaysoundPresent; +} + + +static int paplayPresent(void) /* playsound is part of pipewire */ +{ + static int lPaplayPresent = -1 ; + if (lPaplayPresent < 0) + { + lPaplayPresent = detectPresence("paplay"); + if ( lPaplayPresent && ! fileExists("/usr/share/sounds/freedesktop/stereo/bell.oga") ) + { + lPaplayPresent = 0 ; + } + } + return lPaplayPresent; +} + + +static int xmessagePresent(void) +{ + static int lXmessagePresent = -1 ; + if ( lXmessagePresent < 0 ) + { + lXmessagePresent = detectPresence("xmessage");/*if not tty,not on osxpath*/ + } + return lXmessagePresent && graphicMode( ) ; +} + + +static int gxmessagePresent(void) +{ + static int lGxmessagePresent = -1 ; + if ( lGxmessagePresent < 0 ) + { + lGxmessagePresent = detectPresence("gxmessage") ; + } + return lGxmessagePresent && graphicMode( ) ; +} + + +static int gmessagePresent(void) +{ + static int lGmessagePresent = -1 ; + if ( lGmessagePresent < 0 ) + { + lGmessagePresent = detectPresence("gmessage") ; + } + return lGmessagePresent && graphicMode( ) ; +} + + +static int notifysendPresent(void) +{ + static int lNotifysendPresent = -1 ; + if ( lNotifysendPresent < 0 ) + { + lNotifysendPresent = detectPresence("notify-send") ; + } + return lNotifysendPresent && graphicMode( ) ; +} + + +static int perlPresent(void) +{ + static int lPerlPresent = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + + if ( lPerlPresent < 0 ) + { + lPerlPresent = detectPresence("perl") ; + if (lPerlPresent) + { + lIn = popen("perl -MNet::DBus -e \"Net::DBus->session->get_service('org.freedesktop.Notifications')\" 2>&1", "r"); + if (fgets(lBuff, sizeof(lBuff), lIn) == NULL) + { + lPerlPresent = 2; + } + pclose(lIn); + if (tinyfd_verbose) printf("perl-dbus %d\n", lPerlPresent); + } + } + return graphicMode() ? lPerlPresent : 0 ; +} + + +static int afplayPresent(void) +{ + static int lAfplayPresent = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + + if ( lAfplayPresent < 0 ) + { + lAfplayPresent = detectPresence("afplay") ; + if ( lAfplayPresent ) + { + lIn = popen( "test -e /System/Library/Sounds/Ping.aiff || echo Ping" , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) == NULL ) + { + lAfplayPresent = 2 ; + } + pclose( lIn ) ; + if (tinyfd_verbose) printf("afplay %d\n", lAfplayPresent); + } + } + return graphicMode() ? lAfplayPresent : 0 ; +} + + +static int xdialogPresent(void) +{ + static int lXdialogPresent = -1 ; + if ( lXdialogPresent < 0 ) + { + lXdialogPresent = detectPresence("Xdialog") ; + } + return lXdialogPresent && graphicMode( ) ; +} + + +static int gdialogPresent(void) +{ + static int lGdialoglPresent = -1 ; + if ( lGdialoglPresent < 0 ) + { + lGdialoglPresent = detectPresence( "gdialog" ) ; + } + return lGdialoglPresent && graphicMode( ) ; +} + + +static int osascriptPresent(void) +{ + static int lOsascriptPresent = -1 ; + if ( lOsascriptPresent < 0 ) + { + gWarningDisplayed |= !!getenv("SSH_TTY"); + lOsascriptPresent = detectPresence( "osascript" ) ; + } + return lOsascriptPresent && graphicMode() && !getenv("SSH_TTY") ; +} + + +static int dunstifyPresent(void) +{ + static int lDunstifyPresent = -1 ; + static char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char * lTmp ; + + if ( lDunstifyPresent < 0 ) + { + lDunstifyPresent = detectPresence( "dunstify" ) ; + if ( lDunstifyPresent ) + { + lIn = popen( "dunstify -s" , "r" ) ; + lTmp = fgets( lBuff , sizeof( lBuff ) , lIn ) ; + pclose( lIn ) ; + /* printf("lTmp:%s\n", lTmp); */ + lDunstifyPresent = strstr(lTmp,"name:dunst\n") ? 1 : 0 ; + if (tinyfd_verbose) printf("lDunstifyPresent %d\n", lDunstifyPresent); + } + } + return lDunstifyPresent && graphicMode( ) ; +} + + +static int dunstPresent(void) +{ + static int lDunstPresent = -1 ; + static char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char * lTmp ; + + if ( lDunstPresent < 0 ) + { + lDunstPresent = detectPresence( "dunst" ) ; + if ( lDunstPresent ) + { + lIn = popen( "ps -e | grep dunst | grep -v grep" , "r" ) ; /* add "| wc -l" to receive the number of lines */ + lTmp = fgets( lBuff , sizeof( lBuff ) , lIn ) ; + pclose( lIn ) ; + /* if ( lTmp ) printf("lTmp:%s\n", lTmp); */ + if ( lTmp ) lDunstPresent = 1 ; + else lDunstPresent = 0 ; + if (tinyfd_verbose) printf("lDunstPresent %d\n", lDunstPresent); + } + } + return lDunstPresent && graphicMode( ) ; +} + + +int tfd_qarmaPresent(void) +{ + static int lQarmaPresent = -1 ; + if ( lQarmaPresent < 0 ) + { + lQarmaPresent = detectPresence("qarma") ; + } + return lQarmaPresent && graphicMode( ) ; +} + + +int tfd_matedialogPresent(void) +{ + static int lMatedialogPresent = -1 ; + if ( lMatedialogPresent < 0 ) + { + lMatedialogPresent = detectPresence("matedialog") ; + } + return lMatedialogPresent && graphicMode( ) ; +} + + +int tfd_shellementaryPresent(void) +{ + static int lShellementaryPresent = -1 ; + if ( lShellementaryPresent < 0 ) + { + lShellementaryPresent = 0 ; /*detectPresence("shellementary"); shellementary is not ready yet */ + } + return lShellementaryPresent && graphicMode( ) ; +} + + +int tfd_xpropPresent(void) +{ + static int lXpropReady = 0 ; + static int lXpropDetected = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + + if ( lXpropDetected < 0 ) + { + lXpropDetected = detectPresence("xprop") ; + } + + if ( !lXpropReady && lXpropDetected ) + { /* xwayland Debian issue reported by Kay F. Jahnke and solved with his help */ + lIn = popen( "xprop -root 32x ' $0' _NET_ACTIVE_WINDOW" , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + { + if ( ! strstr( lBuff , "not found" ) ) + { + if (tinyfd_verbose) printf("xprop is ready\n"); + lXpropReady = 1 ; + } + } + pclose( lIn ) ; + } + return graphicMode() ? lXpropReady : 0 ; +} + + +int tfd_zenityPresent(void) +{ + static int lZenityPresent = -1 ; + if ( lZenityPresent < 0 ) + { + lZenityPresent = detectPresence("zenity") ; + } + return lZenityPresent && graphicMode( ) ; +} + + +int tfd_yadPresent(void) +{ + static int lYadPresent = -1; + if (lYadPresent < 0) + { + lYadPresent = detectPresence("yad"); + } + return lYadPresent && graphicMode(); +} + + +int tfd_zenity3Present(void) +{ + static int lZenity3Present = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + int lIntTmp ; + + if ( lZenity3Present < 0 ) + { + lZenity3Present = 0 ; + if ( tfd_zenityPresent() ) + { + lIn = popen( "zenity --version" , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + { + if ( atoi(lBuff) >= 3 ) + { + lZenity3Present = 3 ; + lIntTmp = atoi(strtok(lBuff,".")+2 ) ; + if ( lIntTmp >= 18 ) + { + lZenity3Present = 5 ; + } + else if ( lIntTmp >= 10 ) + { + lZenity3Present = 4 ; + } + } + else if ( ( atoi(lBuff) == 2 ) && ( atoi(strtok(lBuff,".")+2 ) >= 32 ) ) + { + lZenity3Present = 2 ; + } + if (tinyfd_verbose) printf("zenity type %d\n", lZenity3Present); + } + pclose( lIn ) ; + } + } + return graphicMode() ? lZenity3Present : 0 ; +} + + +int tfd_kdialogPresent(void) +{ + static int lKdialogPresent = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char * lDesktop; + + if ( lKdialogPresent < 0 ) + { + lDesktop = getenv("XDG_SESSION_DESKTOP"); + if ( !lDesktop || ( strcmp(lDesktop, "KDE") && strcmp(lDesktop, "lxqt") ) ) + { + if ( tfd_zenityPresent() ) + { + lKdialogPresent = 0 ; + return lKdialogPresent ; + } + } + + lKdialogPresent = detectPresence("kdialog") ; + if ( lKdialogPresent && !getenv("SSH_TTY") ) + { + lIn = popen( "kdialog --attach 2>&1" , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + { + if ( ! strstr( "Unknown" , lBuff ) ) + { + lKdialogPresent = 2 ; + if (tinyfd_verbose) printf("kdialog-attach %d\n", lKdialogPresent); + } + } + pclose( lIn ) ; + + if (lKdialogPresent == 2) + { + lKdialogPresent = 1 ; + lIn = popen( "kdialog --passivepopup 2>&1" , "r" ) ; + if ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + { + if ( ! strstr( "Unknown" , lBuff ) ) + { + lKdialogPresent = 2 ; + if (tinyfd_verbose) printf("kdialog-popup %d\n", lKdialogPresent); + } + } + pclose( lIn ) ; + } + } + } + return graphicMode() ? lKdialogPresent : 0 ; +} + + +static int osx9orBetter(void) +{ + static int lOsx9orBetter = -1 ; + char lBuff[MAX_PATH_OR_CMD] ; + FILE * lIn ; + int V,v; + + if ( lOsx9orBetter < 0 ) + { + lOsx9orBetter = 0 ; + lIn = popen( "osascript -e 'set osver to system version of (system info)'" , "r" ) ; + V = 0 ; + if ( ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + && ( 2 == sscanf(lBuff, "%d.%d", &V, &v) ) ) + { + V = V * 100 + v; + if ( V >= 1009 ) + { + lOsx9orBetter = 1 ; + } + } + pclose( lIn ) ; + if (tinyfd_verbose) printf("Osx10 = %d, %d = %s\n", lOsx9orBetter, V, lBuff) ; + } + return lOsx9orBetter ; +} + + +static int python3Present(void) +{ + static int lPython3Present = -1 ; + + if ( lPython3Present < 0 ) + { + lPython3Present = 0 ; + strcpy(gPython3Name , "python3" ) ; + if ( detectPresence(gPython3Name) ) lPython3Present = 1; + if (tinyfd_verbose) printf("lPython3Present %d\n", lPython3Present) ; + if (tinyfd_verbose) printf("gPython3Name %s\n", gPython3Name) ; + } + return lPython3Present ; +} + + +static int python2Present(void) +{ + static int lPython2Present = -1 ; + + if ( lPython2Present < 0 ) + { + lPython2Present = 0 ; + strcpy(gPython2Name , "python2" ) ; + if ( detectPresence(gPython2Name) ) lPython2Present = 1; + if (tinyfd_verbose) printf("lPython2Present %d\n", lPython2Present) ; + if (tinyfd_verbose) printf("gPython2Name %s\n", gPython2Name) ; + } + return lPython2Present ; +} + + +static int tkinter3Present(void) +{ + static int lTkinter3Present = -1 ; + char lPythonCommand[256]; + char lPythonParams[128] = + "-S -c \"try:\n\timport tkinter;\nexcept:\n\tprint(0);\""; + + if ( lTkinter3Present < 0 ) + { + lTkinter3Present = 0 ; + if ( python3Present() ) + { + sprintf( lPythonCommand , "%s %s" , gPython3Name , lPythonParams ) ; + lTkinter3Present = tryCommand(lPythonCommand) ; + } + if (tinyfd_verbose) printf("lTkinter3Present %d\n", lTkinter3Present) ; + } + return lTkinter3Present && graphicMode() && !(tfd_isDarwin() && getenv("SSH_TTY") ); +} + + +static int tkinter2Present(void) +{ + static int lTkinter2Present = -1 ; + char lPythonCommand[256]; + char lPythonParams[128] = + "-S -c \"try:\n\timport Tkinter;\nexcept:\n\tprint 0;\""; + + if ( lTkinter2Present < 0 ) + { + lTkinter2Present = 0 ; + if ( python2Present() ) + { + sprintf( lPythonCommand , "%s %s" , gPython2Name , lPythonParams ) ; + lTkinter2Present = tryCommand(lPythonCommand) ; + } + if (tinyfd_verbose) printf("lTkinter2Present %d graphicMode %d \n", lTkinter2Present, graphicMode() ) ; + } + return lTkinter2Present && graphicMode() && !(tfd_isDarwin() && getenv("SSH_TTY") ); +} + + +static int pythonDbusPresent(void) +{ + static int lPythonDbusPresent = -1 ; + char lPythonCommand[384]; + char lPythonParams[256] = +"-c \"try:\n\timport dbus;bus=dbus.SessionBus();\ +notif=bus.get_object('org.freedesktop.Notifications','/org/freedesktop/Notifications');\ +notify=dbus.Interface(notif,'org.freedesktop.Notifications');\nexcept:\n\tprint(0);\""; + + if (lPythonDbusPresent < 0 ) + { + lPythonDbusPresent = 0 ; + if ( python2Present() ) + { + strcpy(gPythonName , gPython2Name ) ; + sprintf( lPythonCommand , "%s %s" , gPythonName , lPythonParams ) ; + lPythonDbusPresent = tryCommand(lPythonCommand) ; + } + + if ( !lPythonDbusPresent && python3Present() ) + { + strcpy(gPythonName , gPython3Name ) ; + sprintf( lPythonCommand , "%s %s" , gPythonName , lPythonParams ) ; + lPythonDbusPresent = tryCommand(lPythonCommand) ; + } + + if (tinyfd_verbose) printf("lPythonDbusPresent %d\n", lPythonDbusPresent) ; + if (tinyfd_verbose) printf("gPythonName %s\n", gPythonName) ; + } + return lPythonDbusPresent && graphicMode() && !(tfd_isDarwin() && getenv("SSH_TTY") ); +} + + +static void sigHandler(int signum) +{ + FILE * lIn ; + if ( ( lIn = popen( "pactl unload-module module-sine" , "r" ) ) ) + { + pclose( lIn ) ; + } + if (tinyfd_verbose) printf("tinyfiledialogs caught signal %d\n", signum); +} + + +void tinyfd_beep(void) +{ + char lDialogString[256] ; + FILE * lIn ; + + if ( pactlPresent() ) + { + signal(SIGINT, sigHandler); + strcpy( lDialogString , + "thnum=$(pactl load-module module-sine frequency=440);sleep .3;pactl unload-module $thnum" ) ; + } + else if ( osascriptPresent() ) + { + if ( afplayPresent() >= 2 ) + { + strcpy( lDialogString , "afplay /System/Library/Sounds/Ping.aiff") ; + } + else + { + strcpy( lDialogString , "osascript -e 'tell application \"System Events\" to beep'") ; + } + } + else if ( speakertestPresent() ) + { + /*strcpy( lDialogString , "timeout -k .3 .3 speaker-test --frequency 440 --test sine > /dev/tty" ) ;*/ + strcpy( lDialogString , "( speaker-test -t sine -f 440 > /dev/tty )& pid=$!;sleep .5; kill -9 $pid" ) ; /*.3 was too short for mac g3*/ + } + else if ( ffplayPresent() ) + { + strcpy(lDialogString, "ffplay -f lavfi -i sine=f=440:d=0.15 -autoexit -nodisp" ); + } + else if (playPresent()) /* play is part of sox */ + { + strcpy(lDialogString, "play -q -n synth .3 sine 440"); + } + else if ( playsoundPresent() ) + { + strcpy( lDialogString , "playsound_simple /usr/share/sounds/freedesktop/stereo/bell.oga") ; + } + else if ( paplayPresent() ) + { + strcpy( lDialogString , "paplay /usr/share/sounds/freedesktop/stereo/bell.oga") ; + } + else if (beepexePresent()) + { + strcpy(lDialogString, "beep.exe 440 300"); + } + /*else if ( beepPresent() ) + { + strcpy( lDialogString , "beep -f 440 -l 300" ) ; + }*/ + else + { + strcpy( lDialogString , "printf '\\a' > /dev/tty" ) ; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + + if ( ( lIn = popen( lDialogString , "r" ) ) ) + { + pclose( lIn ) ; + } + + if ( pactlPresent() ) + { + signal(SIGINT, SIG_DFL); + } +} + + +int tinyfd_messageBox( + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" may contain \n and \t */ + char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */ + char const * aIconType , /* "info" "warning" "error" "question" */ + int aDefaultButton ) /* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */ +{ + char lBuff[MAX_PATH_OR_CMD] ; + char * lDialogString = NULL ; + char * lpDialogString; + FILE * lIn ; + int lWasGraphicDialog = 0 ; + int lWasXterm = 0 ; + int lResult ; + char lChar ; + struct termios infoOri; + struct termios info; + size_t lTitleLen ; + size_t lMessageLen ; + + lBuff[0]='\0'; + + if (tfd_quoteDetected(aTitle)) return tinyfd_messageBox("INVALID TITLE WITH QUOTES", aMessage, aDialogType, aIconType, aDefaultButton); + if (tfd_quoteDetected(aMessage)) return tinyfd_messageBox(aTitle, "INVALID MESSAGE WITH QUOTES", aDialogType, aIconType, aDefaultButton); + + lTitleLen = aTitle ? strlen(aTitle) : 0 ; + lMessageLen = aMessage ? strlen(aMessage) : 0 ; + if ( !aTitle || strcmp(aTitle,"tinyfd_query") ) + { + lDialogString = (char *) malloc( MAX_PATH_OR_CMD + lTitleLen + lMessageLen ); + } + + if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return 1;} + + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'set {vButton} to {button returned} of ( display dialog \"") ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString, "\" ") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + strcat(lDialogString, "with icon ") ; + if ( aIconType && ! strcmp( "error" , aIconType ) ) + { + strcat(lDialogString, "stop " ) ; + } + else if ( aIconType && ! strcmp( "warning" , aIconType ) ) + { + strcat(lDialogString, "caution " ) ; + } + else /* question or info */ + { + strcat(lDialogString, "note " ) ; + } + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + if ( ! aDefaultButton ) + { + strcat( lDialogString ,"default button \"Cancel\" " ) ; + } + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + strcat( lDialogString ,"buttons {\"No\", \"Yes\"} " ) ; + if (aDefaultButton) + { + strcat( lDialogString ,"default button \"Yes\" " ) ; + } + else + { + strcat( lDialogString ,"default button \"No\" " ) ; + } + strcat( lDialogString ,"cancel button \"No\"" ) ; + } + else if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString ,"buttons {\"No\", \"Yes\", \"Cancel\"} " ) ; + switch (aDefaultButton) + { + case 1: strcat( lDialogString ,"default button \"Yes\" " ) ; break; + case 2: strcat( lDialogString ,"default button \"No\" " ) ; break; + case 0: strcat( lDialogString ,"default button \"Cancel\" " ) ; break; + } + strcat( lDialogString ,"cancel button \"Cancel\"" ) ; + } + else + { + strcat( lDialogString ,"buttons {\"OK\"} " ) ; + strcat( lDialogString ,"default button \"OK\" " ) ; + } + strcat( lDialogString, ")' ") ; + + strcat( lDialogString, +"-e 'if vButton is \"Yes\" then' -e 'return 1'\ + -e 'else if vButton is \"OK\" then' -e 'return 1'\ + -e 'else if vButton is \"No\" then' -e 'return 2'\ + -e 'else' -e 'return 0' -e 'end if' " ); + + strcat( lDialogString, "-e 'on error number -128' " ) ; + strcat( lDialogString, "-e '0' " ); + + strcat( lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return 1;} + + strcpy( lDialogString , "kdialog" ) ; + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + + strcat( lDialogString , " --" ) ; + if ( aDialogType && ( ! strcmp( "okcancel" , aDialogType ) + || ! strcmp( "yesno" , aDialogType ) || ! strcmp( "yesnocancel" , aDialogType ) ) ) + { + if ( aIconType && ( ! strcmp( "warning" , aIconType ) + || ! strcmp( "error" , aIconType ) ) ) + { + strcat( lDialogString , "warning" ) ; + } + if ( ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , "yesnocancel" ) ; + } + else + { + strcat( lDialogString , "yesno" ) ; + } + } + else if ( aIconType && ! strcmp( "error" , aIconType ) ) + { + strcat( lDialogString , "error" ) ; + } + else if ( aIconType && ! strcmp( "warning" , aIconType ) ) + { + strcat( lDialogString , "sorry" ) ; + } + else + { + strcat( lDialogString , "msgbox" ) ; + } + strcat( lDialogString , " \"" ) ; + if ( aMessage ) + { + strcat( lDialogString , aMessage ) ; + } + strcat( lDialogString , "\"" ) ; + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + strcat( lDialogString , + " --yes-label Ok --no-label Cancel" ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + + if ( ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , "; x=$? ;if [ $x = 0 ] ;then echo 1;elif [ $x = 1 ] ;then echo 2;else echo 0;fi"); + } + else + { + strcat( lDialogString , ";if [ $? = 0 ];then echo 1;else echo 0;fi"); + } + } + else if ( tfd_zenityPresent() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + if ( tfd_zenityPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return 1;} + strcpy( lDialogString , "szAnswer=$(zenity" ) ; + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return 1;} + strcpy( lDialogString , "szAnswer=$(matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return 1;} + strcpy( lDialogString , "szAnswer=$(shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return 1;} + strcpy( lDialogString , "szAnswer=$(qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat(lDialogString, " --"); + + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + strcat( lDialogString , + "question --ok-label=Ok --cancel-label=Cancel" ) ; + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + strcat( lDialogString , "question" ) ; + } + else if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , "list --column \"\" --hide-header \"Yes\" \"No\"" ) ; + } + else if ( aIconType && ! strcmp( "error" , aIconType ) ) + { + strcat( lDialogString , "error" ) ; + } + else if ( aIconType && ! strcmp( "warning" , aIconType ) ) + { + strcat( lDialogString , "warning" ) ; + } + else + { + strcat( lDialogString , "info" ) ; + } + + strcat(lDialogString, " --title=\""); + if ( aTitle && strlen(aTitle) ) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\""); + + if (strcmp("yesnocancel", aDialogType)) strcat(lDialogString, " --no-wrap"); + + strcat(lDialogString, " --text=\"") ; + if (aMessage && strlen(aMessage)) strcat(lDialogString, aMessage) ; + strcat(lDialogString, "\"") ; + + if ( (tfd_zenity3Present() >= 3) || (!tfd_zenityPresent() && (tfd_shellementaryPresent() || tfd_qarmaPresent()) ) ) + { + strcat( lDialogString , " --icon-name=dialog-" ) ; + if ( aIconType && (! strcmp( "question" , aIconType ) + || ! strcmp( "error" , aIconType ) + || ! strcmp( "warning" , aIconType ) ) ) + { + strcat( lDialogString , aIconType ) ; + } + else + { + strcat( lDialogString , "information" ) ; + } + } + + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + + if ( ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , +");if [ $? = 1 ];then echo 0;elif [ $szAnswer = \"No\" ];then echo 2;else echo 1;fi"); + } + else + { + strcat( lDialogString , ");if [ $? = 0 ];then echo 1;else echo 0;fi"); + } + } + + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return 1; } + strcpy(lDialogString, "szAnswer=$(yad --"); + if (aDialogType && !strcmp("ok", aDialogType)) + { + strcat(lDialogString,"button=Ok:1"); + } + else if (aDialogType && !strcmp("okcancel", aDialogType)) + { + strcat(lDialogString,"button=Ok:1 --button=Cancel:0"); + } + else if (aDialogType && !strcmp("yesno", aDialogType)) + { + strcat(lDialogString, "button=Yes:1 --button=No:0"); + } + else if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + strcat(lDialogString, "button=Yes:1 --button=No:2 --button=Cancel:0"); + } + else if (aIconType && !strcmp("error", aIconType)) + { + strcat(lDialogString, "error"); + } + else if (aIconType && !strcmp("warning", aIconType)) + { + strcat(lDialogString, "warning"); + } + else + { + strcat(lDialogString, "info"); + } + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (aMessage && strlen(aMessage)) + { + strcat(lDialogString, " --text=\""); + strcat(lDialogString, aMessage); + strcat(lDialogString, "\""); + } + + strcat(lDialogString, " --image=dialog-"); + if (aIconType && (!strcmp("question", aIconType) + || !strcmp("error", aIconType) + || !strcmp("warning", aIconType))) + { + strcat(lDialogString, aIconType); + } + else + { + strcat(lDialogString, "information"); + } + + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + strcat(lDialogString,");echo $?"); + } + + else if ( !gxmessagePresent() && !gmessagePresent() && !gdialogPresent() && !xdialogPresent() && tkinter3Present() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return 1;} + + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter;from tkinter import messagebox;root=tkinter.Tk();root.withdraw();"); + + strcat( lDialogString ,"res=messagebox." ) ; + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + strcat( lDialogString , "askokcancel(" ) ; + if ( aDefaultButton ) + { + strcat( lDialogString , "default=messagebox.OK," ) ; + } + else + { + strcat( lDialogString , "default=messagebox.CANCEL," ) ; + } + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + strcat( lDialogString , "askyesno(" ) ; + if ( aDefaultButton ) + { + strcat( lDialogString , "default=messagebox.YES," ) ; + } + else + { + strcat( lDialogString , "default=messagebox.NO," ) ; + } + } + else if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , "askyesnocancel(" ) ; + switch ( aDefaultButton ) + { + case 1: strcat( lDialogString , "default=messagebox.YES," ); break; + case 2: strcat( lDialogString , "default=messagebox.NO," ); break; + case 0: strcat( lDialogString , "default=messagebox.CANCEL," ); break; + } + } + else + { + strcat( lDialogString , "showinfo(" ) ; + } + + strcat( lDialogString , "icon='" ) ; + if ( aIconType && (! strcmp( "question" , aIconType ) + || ! strcmp( "error" , aIconType ) + || ! strcmp( "warning" , aIconType ) ) ) + { + strcat( lDialogString , aIconType ) ; + } + else + { + strcat( lDialogString , "info" ) ; + } + + strcat(lDialogString, "',") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, "message='") ; + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + strcat(lDialogString, "'") ; + } + + if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat(lDialogString, ");\n\ +if res is None :\n\tprint(0)\n\ +elif res is False :\n\tprint(2)\n\ +else :\n\tprint (1)\n\"" ) ; + } + else + { + strcat(lDialogString, ");\n\ +if res is False :\n\tprint(0)\n\ +else :\n\tprint(1)\n\"" ) ; + } + } + else if ( !gxmessagePresent() && !gmessagePresent() && !gdialogPresent() && !xdialogPresent() && tkinter2Present() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return 1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( ) ) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + + strcat( lDialogString , +" -S -c \"import Tkinter,tkMessageBox;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''/usr/bin/osascript -e 'tell app \\\"Finder\\\" to set \ +frontmost of process \\\"Python\\\" to true' ''');"); + } + + strcat( lDialogString ,"res=tkMessageBox." ) ; + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + strcat( lDialogString , "askokcancel(" ) ; + if ( aDefaultButton ) + { + strcat( lDialogString , "default=tkMessageBox.OK," ) ; + } + else + { + strcat( lDialogString , "default=tkMessageBox.CANCEL," ) ; + } + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + strcat( lDialogString , "askyesno(" ) ; + if ( aDefaultButton ) + { + strcat( lDialogString , "default=tkMessageBox.YES," ) ; + } + else + { + strcat( lDialogString , "default=tkMessageBox.NO," ) ; + } + } + else if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat( lDialogString , "askyesnocancel(" ) ; + switch ( aDefaultButton ) + { + case 1: strcat( lDialogString , "default=tkMessageBox.YES," ); break; + case 2: strcat( lDialogString , "default=tkMessageBox.NO," ); break; + case 0: strcat( lDialogString , "default=tkMessageBox.CANCEL," ); break; + } + } + else + { + strcat( lDialogString , "showinfo(" ) ; + } + + strcat( lDialogString , "icon='" ) ; + if ( aIconType && (! strcmp( "question" , aIconType ) + || ! strcmp( "error" , aIconType ) + || ! strcmp( "warning" , aIconType ) ) ) + { + strcat( lDialogString , aIconType ) ; + } + else + { + strcat( lDialogString , "info" ) ; + } + + strcat(lDialogString, "',") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, "message='") ; + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + strcat(lDialogString, "'") ; + } + + if ( aDialogType && ! strcmp( "yesnocancel" , aDialogType ) ) + { + strcat(lDialogString, ");\n\ +if res is None :\n\tprint 0\n\ +elif res is False :\n\tprint 2\n\ +else :\n\tprint 1\n\"" ) ; + } + else + { + strcat(lDialogString, ");\n\ +if res is False :\n\tprint 0\n\ +else :\n\tprint 1\n\"" ) ; + } + } + else if ( gxmessagePresent() || gmessagePresent() || (!gdialogPresent() && !xdialogPresent() && xmessagePresent()) ) + { + if ( gxmessagePresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gxmessage");return 1;} + strcpy( lDialogString , "gxmessage"); + } + else if ( gmessagePresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gmessage");return 1;} + strcpy( lDialogString , "gmessage"); + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xmessage");return 1;} + strcpy( lDialogString , "xmessage"); + } + + if ( aDialogType && ! strcmp("okcancel" , aDialogType) ) + { + strcat( lDialogString , " -buttons Ok:1,Cancel:0"); + switch ( aDefaultButton ) + { + case 1: strcat( lDialogString , " -default Ok"); break; + case 0: strcat( lDialogString , " -default Cancel"); break; + } + } + else if ( aDialogType && ! strcmp("yesno" , aDialogType) ) + { + strcat( lDialogString , " -buttons Yes:1,No:0"); + switch ( aDefaultButton ) + { + case 1: strcat( lDialogString , " -default Yes"); break; + case 0: strcat( lDialogString , " -default No"); break; + } + } + else if ( aDialogType && ! strcmp("yesnocancel" , aDialogType) ) + { + strcat( lDialogString , " -buttons Yes:1,No:2,Cancel:0"); + switch ( aDefaultButton ) + { + case 1: strcat( lDialogString , " -default Yes"); break; + case 2: strcat( lDialogString , " -default No"); break; + case 0: strcat( lDialogString , " -default Cancel"); break; + } + } + else + { + strcat( lDialogString , " -buttons Ok:1"); + strcat( lDialogString , " -default Ok"); + } + + strcat( lDialogString , " -center \""); + if ( aMessage && strlen(aMessage) ) + { + strcat( lDialogString , aMessage ) ; + } + strcat(lDialogString, "\"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat( lDialogString , " -title \""); + strcat( lDialogString , aTitle ) ; + strcat( lDialogString, "\"" ) ; + } + strcat( lDialogString , " ; echo $? "); + } + else if ( xdialogPresent() || gdialogPresent() || dialogName() || whiptailPresent() ) + { + if ( gdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gdialog");return 1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(gdialog " ) ; + } + else if ( xdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return 1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(Xdialog " ) ; + } + else if ( dialogName( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return 0;} + if ( isTerminalRunning( ) ) + { + strcpy( lDialogString , "(dialog " ) ; + } + else + { + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(" ) ; + strcat( lDialogString , dialogName() ) ; + strcat( lDialogString , " " ) ; + } + } + else if ( isTerminalRunning( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"whiptail");return 0;} + strcpy( lDialogString , "(whiptail " ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"whiptail");return 0;} + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(whiptail " ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( !xdialogPresent() && !gdialogPresent() ) + { + if ( aDialogType && ( !strcmp( "okcancel" , aDialogType ) || !strcmp( "yesno" , aDialogType ) + || !strcmp( "yesnocancel" , aDialogType ) ) ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, "tab: move focus") ; + strcat(lDialogString, "\" ") ; + } + } + + if ( aDialogType && ! strcmp( "okcancel" , aDialogType ) ) + { + if ( ! aDefaultButton ) + { + strcat( lDialogString , "--defaultno " ) ; + } + strcat( lDialogString , + "--yes-label \"Ok\" --no-label \"Cancel\" --yesno " ) ; + } + else if ( aDialogType && ! strcmp( "yesno" , aDialogType ) ) + { + if ( ! aDefaultButton ) + { + strcat( lDialogString , "--defaultno " ) ; + } + strcat( lDialogString , "--yesno " ) ; + } + else if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + if (!aDefaultButton) + { + strcat(lDialogString, "--defaultno "); + } + strcat(lDialogString, "--menu "); + } + else + { + strcat( lDialogString , "--msgbox " ) ; + + } + strcat( lDialogString , "\"" ) ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString, "\" "); + + if ( lWasGraphicDialog ) + { + if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + strcat(lDialogString,"0 60 0 Yes \"\" No \"\") 2>/tmp/tinyfd.txt;\ +if [ $? = 0 ];then tinyfdBool=1;else tinyfdBool=0;fi;\ +tinyfdRes=$(cat /tmp/tinyfd.txt);echo $tinyfdBool$tinyfdRes") ; + } + else + { + strcat(lDialogString, + "10 60 ) 2>&1;if [ $? = 0 ];then echo 1;else echo 0;fi"); + } + } + else + { + if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + strcat(lDialogString,"0 60 0 Yes \"\" No \"\" >/dev/tty ) 2>/tmp/tinyfd.txt;\ + if [ $? = 0 ];then tinyfdBool=1;else tinyfdBool=0;fi;\ + tinyfdRes=$(cat /tmp/tinyfd.txt);echo $tinyfdBool$tinyfdRes") ; + + if ( lWasXterm ) + { + strcat(lDialogString," >/tmp/tinyfd0.txt';cat /tmp/tinyfd0.txt"); + } + else + { + strcat(lDialogString, "; clear >/dev/tty") ; + } + } + else + { + strcat(lDialogString, "10 60 >/dev/tty) 2>&1;if [ $? = 0 ];"); + if ( lWasXterm ) + { + strcat( lDialogString , +"then\n\techo 1\nelse\n\techo 0\nfi >/tmp/tinyfd.txt';cat /tmp/tinyfd.txt;rm /tmp/tinyfd.txt"); + } + else + { + strcat(lDialogString, + "then echo 1;else echo 0;fi;clear >/dev/tty"); + } + } + } + } + else if ( !isTerminalRunning() && terminalName() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"basicinput");return 0;} + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'" ) ; + if ( !gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1 ; + strcat( lDialogString , "echo \"" ) ; + strcat( lDialogString, gTitle) ; + strcat( lDialogString , "\";" ) ; + strcat( lDialogString , "echo \"" ) ; + strcat( lDialogString, tinyfd_needs) ; + strcat( lDialogString , "\";echo;echo;" ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat( lDialogString , "echo \"" ) ; + strcat( lDialogString, aTitle) ; + strcat( lDialogString , "\";echo;" ) ; + } + if ( aMessage && strlen(aMessage) ) + { + strcat( lDialogString , "echo \"" ) ; + strcat( lDialogString, aMessage) ; + strcat( lDialogString , "\"; " ) ; + } + if ( aDialogType && !strcmp("yesno",aDialogType) ) + { + strcat( lDialogString , "echo -n \"y/n: \"; " ) ; + strcat( lDialogString , "stty sane -echo;" ) ; + strcat( lDialogString , + "answer=$( while ! head -c 1 | grep -i [ny];do true ;done);"); + strcat( lDialogString , + "if echo \"$answer\" | grep -iq \"^y\";then\n"); + strcat( lDialogString , "\techo 1\nelse\n\techo 0\nfi" ) ; + } + else if ( aDialogType && !strcmp("okcancel",aDialogType) ) + { + strcat( lDialogString , "echo -n \"[O]kay/[C]ancel: \"; " ) ; + strcat( lDialogString , "stty sane -echo;" ) ; + strcat( lDialogString , + "answer=$( while ! head -c 1 | grep -i [oc];do true ;done);"); + strcat( lDialogString , + "if echo \"$answer\" | grep -iq \"^o\";then\n"); + strcat( lDialogString , "\techo 1\nelse\n\techo 0\nfi" ) ; + } + else if ( aDialogType && !strcmp("yesnocancel",aDialogType) ) + { + strcat( lDialogString , "echo -n \"[Y]es/[N]o/[C]ancel: \"; " ) ; + strcat( lDialogString , "stty sane -echo;" ) ; + strcat( lDialogString , + "answer=$( while ! head -c 1 | grep -i [nyc];do true ;done);"); + strcat( lDialogString , + "if echo \"$answer\" | grep -iq \"^y\";then\n\techo 1\n"); + strcat( lDialogString , "elif echo \"$answer\" | grep -iq \"^n\";then\n\techo 2\n" ) ; + strcat( lDialogString , "else\n\techo 0\nfi" ) ; + } + else + { + strcat(lDialogString , "echo -n \"press enter to continue \"; "); + strcat( lDialogString , "stty sane -echo;" ) ; + strcat( lDialogString , + "answer=$( while ! head -c 1;do true ;done);echo 1"); + } + strcat( lDialogString , + " >/tmp/tinyfd.txt';cat /tmp/tinyfd.txt;rm /tmp/tinyfd.txt"); + } + else if ( !isTerminalRunning() && pythonDbusPresent() && !strcmp("ok" , aDialogType) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python-dbus");return 1;} + strcpy( lDialogString , gPythonName ) ; + strcat( lDialogString ," -c \"import dbus;bus=dbus.SessionBus();"); + strcat( lDialogString ,"notif=bus.get_object('org.freedesktop.Notifications','/org/freedesktop/Notifications');" ) ; + strcat( lDialogString ,"notify=dbus.Interface(notif,'org.freedesktop.Notifications');" ) ; + strcat( lDialogString ,"notify.Notify('',0,'" ) ; + if ( aIconType && strlen(aIconType) ) + { + strcat( lDialogString , aIconType ) ; + } + strcat(lDialogString, "','") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + } + strcat(lDialogString, "','") ; + if ( aMessage && strlen(aMessage) ) + { + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + } + strcat(lDialogString, "','','',5000)\"") ; + } + else if ( !isTerminalRunning() && (perlPresent() >= 2) && !strcmp("ok" , aDialogType) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"perl-dbus");return 1;} + + strcpy( lDialogString , "perl -e \"use Net::DBus;\ +my \\$sessionBus = Net::DBus->session;\ +my \\$notificationsService = \\$sessionBus->get_service('org.freedesktop.Notifications');\ +my \\$notificationsObject = \\$notificationsService->get_object('/org/freedesktop/Notifications',\ +'org.freedesktop.Notifications');"); + + sprintf( lDialogString + strlen(lDialogString), +"my \\$notificationId;\\$notificationId = \\$notificationsObject->Notify(shift, 0, '%s', '%s', '%s', [], {}, -1);\" ", + aIconType?aIconType:"", aTitle?aTitle:"", aMessage?aMessage:"" ) ; + } + else if ( !isTerminalRunning() && notifysendPresent() && !strcmp("ok" , aDialogType) ) + { + + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"notifysend");return 1;} + strcpy( lDialogString , "notify-send" ) ; + if ( aIconType && strlen(aIconType) ) + { + strcat( lDialogString , " -i '" ) ; + strcat( lDialogString , aIconType ) ; + strcat( lDialogString , "'" ) ; + } + strcat( lDialogString , " \"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + strcat( lDialogString , " | " ) ; + } + if ( aMessage && strlen(aMessage) ) + { + tfd_replaceSubStr( aMessage , "\n\t" , " | " , lBuff ) ; + tfd_replaceSubStr( aMessage , "\n" , " | " , lBuff ) ; + tfd_replaceSubStr( aMessage , "\t" , " " , lBuff ) ; + strcat(lDialogString, lBuff) ; + } + strcat( lDialogString , "\"" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"basicinput");return 0;} + if ( !gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1 ; + printf("\n\n%s\n", gTitle); + printf("%s\n\n", tinyfd_needs); + } + if ( aTitle && strlen(aTitle) ) + { + printf("\n%s\n", aTitle); + } + + tcgetattr(0, &infoOri); + tcgetattr(0, &info); + info.c_lflag &= ~ICANON; + info.c_cc[VMIN] = 1; + info.c_cc[VTIME] = 0; + tcsetattr(0, TCSANOW, &info); + if ( aDialogType && !strcmp("yesno",aDialogType) ) + { + do + { + if ( aMessage && strlen(aMessage) ) + { + printf("\n%s\n",aMessage); + } + printf("y/n: "); fflush(stdout); + lChar = (char) tolower( getchar() ) ; + printf("\n\n"); + } + while ( lChar != 'y' && lChar != 'n' ); + lResult = lChar == 'y' ? 1 : 0 ; + } + else if ( aDialogType && !strcmp("okcancel",aDialogType) ) + { + do + { + if ( aMessage && strlen(aMessage) ) + { + printf("\n%s\n",aMessage); + } + printf("[O]kay/[C]ancel: "); fflush(stdout); + lChar = (char) tolower( getchar() ) ; + printf("\n\n"); + } + while ( lChar != 'o' && lChar != 'c' ); + lResult = lChar == 'o' ? 1 : 0 ; + } + else if ( aDialogType && !strcmp("yesnocancel",aDialogType) ) + { + do + { + if ( aMessage && strlen(aMessage) ) + { + printf("\n%s\n",aMessage); + } + printf("[Y]es/[N]o/[C]ancel: "); fflush(stdout); + lChar = (char) tolower( getchar() ) ; + printf("\n\n"); + } + while ( lChar != 'y' && lChar != 'n' && lChar != 'c' ); + lResult = (lChar == 'y') ? 1 : (lChar == 'n') ? 2 : 0 ; + } + else + { + if ( aMessage && strlen(aMessage) ) + { + printf("\n%s\n\n",aMessage); + } + printf("press enter to continue "); fflush(stdout); + getchar() ; + printf("\n\n"); + lResult = 1 ; + } + tcsetattr(0, TCSANOW, &infoOri); + free(lDialogString); + return lResult ; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + free(lDialogString); + return 0 ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + {} + + pclose( lIn ) ; + + /* printf( "lBuff: %s len: %lu \n" , lBuff , strlen(lBuff) ) ; */ + if ( strlen( lBuff ) && lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + /* printf( "lBuff1: %s len: %lu \n" , lBuff , strlen(lBuff) ) ; */ + + if (aDialogType && !strcmp("yesnocancel", aDialogType)) + { + if ( lBuff[0]=='1' ) + { + if ( !strcmp( lBuff+1 , "Yes" )) strcpy(lBuff,"1"); + else if ( !strcmp( lBuff+1 , "No" )) strcpy(lBuff,"2"); + } + } + /* printf( "lBuff2: %s len: %lu \n" , lBuff , strlen(lBuff) ) ; */ + + lResult = !strcmp( lBuff , "2" ) ? 2 : !strcmp( lBuff , "1" ) ? 1 : 0; + + /* printf( "lResult: %d\n" , lResult ) ; */ + free(lDialogString); + return lResult ; +} + + +/* return has only meaning for tinyfd_query */ +int tinyfd_notifyPopup( + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" may contain \n and \t */ + char const * aIconType ) /* "info" "warning" "error" */ +{ + char lBuff[MAX_PATH_OR_CMD]; + char * lDialogString = NULL ; + char * lpDialogString ; + FILE * lIn ; + size_t lTitleLen ; + size_t lMessageLen ; + + if (tfd_quoteDetected(aTitle)) return tinyfd_notifyPopup("INVALID TITLE WITH QUOTES", aMessage, aIconType); + if (tfd_quoteDetected(aMessage)) return tinyfd_notifyPopup(aTitle, "INVALID MESSAGE WITH QUOTES", aIconType); + + if ( getenv("SSH_TTY") && !dunstifyPresent() && !dunstPresent() ) + { + return tinyfd_messageBox(aTitle, aMessage, "ok", aIconType, 0); + } + + lTitleLen = aTitle ? strlen(aTitle) : 0 ; + lMessageLen = aMessage ? strlen(aMessage) : 0 ; + if ( !aTitle || strcmp(aTitle,"tinyfd_query") ) + { + lDialogString = (char *) malloc( MAX_PATH_OR_CMD + lTitleLen + lMessageLen ); + } + + if ( getenv("SSH_TTY") ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dunst");return 1;} + strcpy( lDialogString , "notify-send \"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat( lDialogString , aTitle ) ; + strcat( lDialogString , "\" \"" ) ; + } + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat( lDialogString , "\"" ) ; + } + else if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return 1;} + + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'display notification \"") ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString, " \" ") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + strcat( lDialogString, "' -e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return 1;} + strcpy( lDialogString , "kdialog" ) ; + + if ( aIconType && strlen(aIconType) ) + { + strcat( lDialogString , " --icon '" ) ; + strcat( lDialogString , aIconType ) ; + strcat( lDialogString , "'" ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat( lDialogString , " --title \"" ) ; + strcat( lDialogString , aTitle ) ; + strcat( lDialogString , "\"" ) ; + } + + strcat( lDialogString , " --passivepopup" ) ; + strcat( lDialogString , " \"" ) ; + if ( aMessage ) + { + strcat( lDialogString , aMessage ) ; + } + strcat( lDialogString , " \" 5" ) ; + } + else if ( tfd_yadPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"yad");return 1;} + strcpy( lDialogString , "yad --notification"); + + if ( aIconType && strlen( aIconType ) ) + { + strcat( lDialogString , " --image=\""); + strcat( lDialogString , aIconType ) ; + strcat( lDialogString , "\"" ) ; + } + + strcat( lDialogString , " --text=\"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\n") ; + } + if ( aMessage && strlen( aMessage ) ) + { + strcat( lDialogString , aMessage ) ; + } + strcat( lDialogString , " \"" ) ; + } + else if ( perlPresent() >= 2 ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"perl-dbus");return 1;} + + strcpy( lDialogString , "perl -e \"use Net::DBus;\ +my \\$sessionBus = Net::DBus->session;\ +my \\$notificationsService = \\$sessionBus->get_service('org.freedesktop.Notifications');\ +my \\$notificationsObject = \\$notificationsService->get_object('/org/freedesktop/Notifications',\ +'org.freedesktop.Notifications');"); + + sprintf( lDialogString + strlen(lDialogString) , +"my \\$notificationId;\\$notificationId = \\$notificationsObject->Notify(shift, 0, '%s', '%s', '%s', [], {}, -1);\" ", +aIconType?aIconType:"", aTitle?aTitle:"", aMessage?aMessage:"" ) ; + } + else if ( pythonDbusPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python-dbus");return 1;} + strcpy( lDialogString , gPythonName ) ; + strcat( lDialogString ," -c \"import dbus;bus=dbus.SessionBus();"); + strcat( lDialogString ,"notif=bus.get_object('org.freedesktop.Notifications','/org/freedesktop/Notifications');" ) ; + strcat( lDialogString ,"notify=dbus.Interface(notif,'org.freedesktop.Notifications');" ) ; + strcat( lDialogString ,"notify.Notify('',0,'" ) ; + if ( aIconType && strlen(aIconType) ) + { + strcat( lDialogString , aIconType ) ; + } + strcat(lDialogString, "','") ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + } + strcat(lDialogString, "','") ; + if ( aMessage && strlen(aMessage) ) + { + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + } + strcat(lDialogString, "','','',5000)\"") ; + } + else if ( notifysendPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"notifysend");return 1;} + strcpy( lDialogString , "notify-send" ) ; + if ( aIconType && strlen(aIconType) ) + { + strcat( lDialogString , " -i '" ) ; + strcat( lDialogString , aIconType ) ; + strcat( lDialogString , "'" ) ; + } + strcat( lDialogString , " \"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + strcat( lDialogString , " | " ) ; + } + if ( aMessage && strlen(aMessage) ) + { + tfd_replaceSubStr( aMessage , "\n\t" , " | " , lBuff ) ; + tfd_replaceSubStr( aMessage , "\n" , " | " , lBuff ) ; + tfd_replaceSubStr( aMessage , "\t" , " " , lBuff ) ; + strcat(lDialogString, lBuff) ; + } + strcat( lDialogString , "\"" ) ; + } + else if ( (tfd_zenity3Present()>=5) ) + { + /* zenity 2.32 & 3.14 has the notification but with a bug: it doesnt return from it */ + /* zenity 3.8 show the notification as an alert ok cancel box */ + /* zenity 3.44 doesn't have the notification (3.42 has it) */ + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return 1;} + strcpy( lDialogString , "zenity --notification"); + + if ( aIconType && strlen( aIconType ) ) + { + strcat( lDialogString , " --window-icon '"); + strcat( lDialogString , aIconType ) ; + strcat( lDialogString , "'" ) ; + } + + strcat( lDialogString , " --text \"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\n") ; + } + if ( aMessage && strlen( aMessage ) ) + { + strcat( lDialogString , aMessage ) ; + } + strcat( lDialogString , " \"" ) ; + } + else + { + if (lDialogString) free(lDialogString); + return tinyfd_messageBox(aTitle, aMessage, "ok", aIconType, 0); + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + free(lDialogString); + return 0 ; + } + + pclose( lIn ) ; + free(lDialogString); + return 1; +} + + +/* returns NULL on cancel */ +char * tinyfd_inputBox( + char const * aTitle , /* NULL or "" */ + char const * aMessage , /* NULL or "" (\n and \t have no effect) */ + char const * aDefaultInput ) /* "" , if NULL it's a passwordBox */ +{ + static char lBuff[MAX_PATH_OR_CMD]; + char * lDialogString = NULL; + char * lpDialogString; + FILE * lIn ; + int lResult ; + int lWasGdialog = 0 ; + int lWasGraphicDialog = 0 ; + int lWasXterm = 0 ; + int lWasBasicXterm = 0 ; + struct termios oldt ; + struct termios newt ; + char * lEOF; + size_t lTitleLen ; + size_t lMessageLen ; + + if (!aTitle && !aMessage && !aDefaultInput) return lBuff; /* now I can fill lBuff from outside */ + + lBuff[0]='\0'; + + if (tfd_quoteDetected(aTitle)) return tinyfd_inputBox("INVALID TITLE WITH QUOTES", aMessage, aDefaultInput); + if (tfd_quoteDetected(aMessage)) return tinyfd_inputBox(aTitle, "INVALID MESSAGE WITH QUOTES", aDefaultInput); + if (tfd_quoteDetected(aDefaultInput)) return tinyfd_inputBox(aTitle, aMessage, "INVALID DEFAULT_INPUT WITH QUOTES: use the GRAVE ACCENT \\x60 instead."); + + lTitleLen = aTitle ? strlen(aTitle) : 0 ; + lMessageLen = aMessage ? strlen(aMessage) : 0 ; + if ( !aTitle || strcmp(aTitle,"tinyfd_query") ) + { + lDialogString = (char *) malloc( MAX_PATH_OR_CMD + lTitleLen + lMessageLen ); + } + + if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return (char *)1;} + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'display dialog \"") ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString, "\" ") ; + strcat(lDialogString, "default answer \"") ; + if ( aDefaultInput && strlen(aDefaultInput) ) + { + strcat(lDialogString, aDefaultInput) ; + } + strcat(lDialogString, "\" ") ; + if ( ! aDefaultInput ) + { + strcat(lDialogString, "hidden answer true ") ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + strcat(lDialogString, "with icon note' ") ; + strcat(lDialogString, "-e '\"1\" & text returned of result' " ); + strcat(lDialogString, "-e 'on error number -128' " ) ; + strcat(lDialogString, "-e '0' " ); + strcat(lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat(lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(kdialog" ) ; + + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + + if ( ! aDefaultInput ) + { + strcat(lDialogString, " --password ") ; + } + else + { + strcat(lDialogString, " --inputbox ") ; + + } + strcat(lDialogString, "\"") ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage ) ; + } + strcat(lDialogString , "\" \"" ) ; + if ( aDefaultInput && strlen(aDefaultInput) ) + { + strcat(lDialogString, aDefaultInput ) ; + } + strcat(lDialogString , "\"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + strcat( lDialogString , + ");if [ $? = 0 ];then echo 1$szAnswer;else echo 0$szAnswer;fi"); + } + else if ( tfd_zenityPresent() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + if ( tfd_zenityPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(zenity" ) ; + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat( lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat( lDialogString ," --entry" ) ; + + strcat(lDialogString, " --title=\"") ; + if (aTitle && strlen(aTitle)) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + + strcat(lDialogString, " --text=\"") ; + if (aMessage && strlen(aMessage)) strcat(lDialogString, aMessage) ; + strcat(lDialogString, "\"") ; + + if ( aDefaultInput ) + { + strcat(lDialogString, " --entry-text=\"") ; + strcat(lDialogString, aDefaultInput) ; + strcat(lDialogString, "\"") ; + } + else + { + strcat(lDialogString, " --hide-text") ; + } + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + strcat( lDialogString , + ");if [ $? = 0 ];then echo 1$szAnswer;else echo 0$szAnswer;fi"); + } + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return (char*)1; } + strcpy(lDialogString, "szAnswer=$(yad --entry"); + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (aMessage && strlen(aMessage)) + { + strcat(lDialogString, " --text=\""); + strcat(lDialogString, aMessage); + strcat(lDialogString, "\""); + } + if (aDefaultInput && strlen(aDefaultInput)) + { + strcat(lDialogString, " --entry-text=\""); + strcat(lDialogString, aDefaultInput); + strcat(lDialogString, "\""); + } + else + { + strcat(lDialogString, " --hide-text"); + } + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + strcat(lDialogString, + ");if [ $? = 0 ];then echo 1$szAnswer;else echo 0$szAnswer;fi"); + } + else if ( gxmessagePresent() || gmessagePresent() ) + { + if ( gxmessagePresent() ) { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gxmessage");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(gxmessage -buttons Ok:1,Cancel:0 -center \""); + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gmessage");return (char *)1;} + strcpy( lDialogString , "szAnswer=$(gmessage -buttons Ok:1,Cancel:0 -center \""); + } + + if ( aMessage && strlen(aMessage) ) + { + strcat( lDialogString , aMessage ) ; + } + strcat(lDialogString, "\"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat( lDialogString , " -title \""); + strcat( lDialogString , aTitle ) ; + strcat(lDialogString, "\" " ) ; + } + strcat(lDialogString, " -entrytext \"" ) ; + if ( aDefaultInput && strlen(aDefaultInput) ) + { + strcat( lDialogString , aDefaultInput ) ; + } + strcat(lDialogString, "\"" ) ; + strcat( lDialogString , ");echo $?$szAnswer"); + } + else if ( !gdialogPresent() && !xdialogPresent() && tkinter3Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return (char *)1;} + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter; from tkinter import simpledialog;root=tkinter.Tk();root.withdraw();"); + strcat( lDialogString ,"res=simpledialog.askstring(" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aMessage && strlen(aMessage) ) + { + + strcat(lDialogString, "prompt='") ; + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultInput ) + { + if ( strlen(aDefaultInput) ) + { + strcat(lDialogString, "initialvalue='") ; + strcat(lDialogString, aDefaultInput) ; + strcat(lDialogString, "',") ; + } + } + else + { + strcat(lDialogString, "show='*'") ; + } + strcat(lDialogString, ");\nif res is None :\n\tprint(0)"); + strcat(lDialogString, "\nelse :\n\tprint('1'+res)\n\"" ) ; + } + else if ( !gdialogPresent() && !xdialogPresent() && tkinter2Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return (char *)1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( ) ) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + + strcat( lDialogString , + " -S -c \"import Tkinter,tkSimpleDialog;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''/usr/bin/osascript -e 'tell app \\\"Finder\\\" to set \ +frontmost of process \\\"Python\\\" to true' ''');"); + } + + strcat( lDialogString ,"res=tkSimpleDialog.askstring(" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aMessage && strlen(aMessage) ) + { + + strcat(lDialogString, "prompt='") ; + lpDialogString = lDialogString + strlen(lDialogString); + tfd_replaceSubStr( aMessage , "\n" , "\\n" , lpDialogString ) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultInput ) + { + if ( strlen(aDefaultInput) ) + { + strcat(lDialogString, "initialvalue='") ; + strcat(lDialogString, aDefaultInput) ; + strcat(lDialogString, "',") ; + } + } + else + { + strcat(lDialogString, "show='*'") ; + } + strcat(lDialogString, ");\nif res is None :\n\tprint 0"); + strcat(lDialogString, "\nelse :\n\tprint '1'+res\n\"" ) ; + } + else if ( gdialogPresent() || xdialogPresent() || dialogName() || whiptailPresent() ) + { + if ( gdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"gdialog");return (char *)1;} + lWasGraphicDialog = 1 ; + lWasGdialog = 1 ; + strcpy( lDialogString , "(gdialog " ) ; + } + else if ( xdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return (char *)1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(Xdialog " ) ; + } + else if ( dialogName( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + if ( isTerminalRunning( ) ) + { + strcpy( lDialogString , "(dialog " ) ; + } + else + { + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(" ) ; + strcat( lDialogString , dialogName() ) ; + strcat( lDialogString , " " ) ; + } + } + else if ( isTerminalRunning( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"whiptail");return (char *)0;} + strcpy( lDialogString , "(whiptail " ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"whiptail");return (char *)0;} + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(whiptail " ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( !xdialogPresent() && !gdialogPresent() ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, "tab: move focus") ; + if ( ! aDefaultInput && !lWasGdialog ) + { + strcat(lDialogString, " (sometimes nothing, no blink nor star, is shown in text field)") ; + } + strcat(lDialogString, "\" ") ; + } + + if ( aDefaultInput || lWasGdialog ) + { + strcat( lDialogString , "--inputbox" ) ; + } + else + { + if ( !lWasGraphicDialog && dialogName() && isDialogVersionBetter09b() ) + { + strcat( lDialogString , "--insecure " ) ; + } + strcat( lDialogString , "--passwordbox" ) ; + } + strcat( lDialogString , " \"" ) ; + if ( aMessage && strlen(aMessage) ) + { + strcat(lDialogString, aMessage) ; + } + strcat(lDialogString,"\" 10 60 ") ; + if ( aDefaultInput && strlen(aDefaultInput) ) + { + strcat(lDialogString, "\"") ; + strcat(lDialogString, aDefaultInput) ; + strcat(lDialogString, "\" ") ; + } + if ( lWasGraphicDialog ) + { + strcat(lDialogString,") 2>/tmp/tinyfd.txt;\ + if [ $? = 0 ];then tinyfdBool=1;else tinyfdBool=0;fi;\ + tinyfdRes=$(cat /tmp/tinyfd.txt);echo $tinyfdBool$tinyfdRes") ; + } + else + { + strcat(lDialogString,">/dev/tty ) 2>/tmp/tinyfd.txt;\ + if [ $? = 0 ];then tinyfdBool=1;else tinyfdBool=0;fi;\ + tinyfdRes=$(cat /tmp/tinyfd.txt);echo $tinyfdBool$tinyfdRes") ; + + if ( lWasXterm ) + { + strcat(lDialogString," >/tmp/tinyfd0.txt';cat /tmp/tinyfd0.txt"); + } + else + { + strcat(lDialogString, "; clear >/dev/tty") ; + } + } + } + else if ( ! isTerminalRunning( ) && terminalName() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"basicinput");return (char *)0;} + lWasBasicXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'" ) ; + if ( !gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1 ; + tinyfd_messageBox(gTitle,tinyfd_needs,"ok","warning",0); + } + if ( aTitle && strlen(aTitle) && !tinyfd_forceConsole) + { + strcat( lDialogString , "echo \"" ) ; + strcat( lDialogString, aTitle) ; + strcat( lDialogString , "\";echo;" ) ; + } + + strcat( lDialogString , "echo \"" ) ; + if ( aMessage && strlen(aMessage) ) + { + strcat( lDialogString, aMessage) ; + } + strcat( lDialogString , "\";read " ) ; + if ( ! aDefaultInput ) + { + strcat( lDialogString , "-s " ) ; + } + strcat( lDialogString , "-p \"" ) ; + strcat( lDialogString , "(esc+enter to cancel): \" ANSWER " ) ; + strcat( lDialogString , ";echo 1$ANSWER >/tmp/tinyfd.txt';" ) ; + strcat( lDialogString , "cat -v /tmp/tinyfd.txt"); + } + else if ( !gWarningDisplayed && ! isTerminalRunning( ) && ! terminalName() ) { + gWarningDisplayed = 1 ; + tinyfd_messageBox(gTitle,tinyfd_needs,"ok","warning",0); + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"no_solution");return (char *)0;} + free(lDialogString); + return NULL; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"basicinput");return (char *)0;} + if ( !gWarningDisplayed && !tinyfd_forceConsole) + { + gWarningDisplayed = 1 ; + tinyfd_messageBox(gTitle,tinyfd_needs,"ok","warning",0); + } + if ( aTitle && strlen(aTitle) ) + { + printf("\n%s\n", aTitle); + } + if ( aMessage && strlen(aMessage) ) + { + printf("\n%s\n",aMessage); + } + printf("(esc+enter to cancel): "); fflush(stdout); + if ( ! aDefaultInput ) + { + tcgetattr(STDIN_FILENO, & oldt) ; + newt = oldt ; + newt.c_lflag &= ~ECHO ; + tcsetattr(STDIN_FILENO, TCSANOW, & newt); + } + + lEOF = fgets(lBuff, MAX_PATH_OR_CMD, stdin); + /* printf("lbuff<%c><%d>\n",lBuff[0],lBuff[0]); */ + if ( ! lEOF || (lBuff[0] == '\0') ) + { + free(lDialogString); + return NULL; + } + + if ( lBuff[0] == '\n' ) + { + lEOF = fgets(lBuff, MAX_PATH_OR_CMD, stdin); + /* printf("lbuff<%c><%d>\n",lBuff[0],lBuff[0]); */ + if ( ! lEOF || (lBuff[0] == '\0') ) + { + free(lDialogString); + return NULL; + } + } + + if ( ! aDefaultInput ) + { + tcsetattr(STDIN_FILENO, TCSANOW, & oldt); + printf("\n"); + } + printf("\n"); + if ( strchr(lBuff,27) ) + { + free(lDialogString); + return NULL ; + } + if ( lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + free(lDialogString); + return lBuff ; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + lIn = popen( lDialogString , "r" ); + if ( ! lIn ) + { + if ( fileExists("/tmp/tinyfd.txt") ) + { + wipefile("/tmp/tinyfd.txt"); + remove("/tmp/tinyfd.txt"); + } + if ( fileExists("/tmp/tinyfd0.txt") ) + { + wipefile("/tmp/tinyfd0.txt"); + remove("/tmp/tinyfd0.txt"); + } + free(lDialogString); + return NULL ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + {} + + pclose( lIn ) ; + + if ( fileExists("/tmp/tinyfd.txt") ) + { + wipefile("/tmp/tinyfd.txt"); + remove("/tmp/tinyfd.txt"); + } + if ( fileExists("/tmp/tinyfd0.txt") ) + { + wipefile("/tmp/tinyfd0.txt"); + remove("/tmp/tinyfd0.txt"); + } + + /* printf( "len Buff: %lu\n" , strlen(lBuff) ) ; */ + /* printf( "lBuff0: %s\n" , lBuff ) ; */ + if ( strlen( lBuff ) && lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + /* printf( "lBuff1: %s len: %lu \n" , lBuff , strlen(lBuff) ) ; */ + if ( lWasBasicXterm ) + { + if ( strstr(lBuff,"^[") ) /* esc was pressed */ + { + free(lDialogString); + return NULL ; + } + } + + lResult = strncmp( lBuff , "1" , 1) ? 0 : 1 ; + /* printf( "lResult: %d \n" , lResult ) ; */ + if ( ! lResult ) + { + free(lDialogString); + return NULL ; + } + + /* printf( "lBuff+1: %s\n" , lBuff+1 ) ; */ + free(lDialogString); + return lBuff+1 ; +} + + +char * tinyfd_saveFileDialog( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */ + int aNumOfFilterPatterns , /* 0 */ + char const * const * aFilterPatterns , /* NULL or {"*.txt","*.doc"} */ + char const * aSingleFilterDescription ) /* NULL or "text files" */ +{ + static char lBuff[MAX_PATH_OR_CMD] ; + static char lLastDirectory[MAX_PATH_OR_CMD] = "$PWD" ; + + char lDialogString[MAX_PATH_OR_CMD] ; + char lString[MAX_PATH_OR_CMD] ; + int i ; + int lWasGraphicDialog = 0 ; + int lWasXterm = 0 ; + char * p ; + char * lPointerInputBox ; + FILE * lIn ; + lBuff[0]='\0'; + + if ( ! aFilterPatterns ) aNumOfFilterPatterns = 0 ; + if (tfd_quoteDetected(aTitle)) return tinyfd_saveFileDialog("INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (tfd_quoteDetected(aDefaultPathAndOrFile)) return tinyfd_saveFileDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription); + if (tfd_quoteDetected(aSingleFilterDescription)) return tinyfd_saveFileDialog(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, "INVALID FILTER_DESCRIPTION WITH QUOTES"); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tfd_quoteDetected(aFilterPatterns[i])) return tinyfd_saveFileDialog("INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL); + } + + if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return (char *)1;} + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"Finder\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'POSIX path of ( choose file name " ); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with prompt \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "default location \"") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "\" " ) ; + } + getLastName( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "default name \"") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "\" " ) ; + } + strcat( lDialogString , ")' " ) ; + strcat(lDialogString, "-e 'on error number -128' " ) ; + strcat(lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return (char *)1;} + + strcpy( lDialogString , "kdialog" ) ; + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + strcat( lDialogString , " --getsavefilename " ) ; + + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + if ( aDefaultPathAndOrFile[0] != '/' ) + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + strcat(lDialogString, "\"") ; + strcat(lDialogString, aDefaultPathAndOrFile ) ; + strcat(lDialogString , "\"" ) ; + } + else + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + + if ( aNumOfFilterPatterns > 0 ) + { + strcat(lDialogString , " \"" ) ; + strcat( lDialogString , aFilterPatterns[0] ) ; + for ( i = 1 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , " " ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + } + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , " | " ) ; + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "\"" ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + } + else if ( tfd_zenityPresent() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + if ( tfd_zenityPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return (char *)1;} + strcpy( lDialogString , "zenity" ) ; + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat( lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return (char *)1;} + strcpy( lDialogString , "matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return (char *)1;} + strcpy( lDialogString , "shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return (char *)1;} + strcpy( lDialogString , "qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat(lDialogString, " --file-selection --save --confirm-overwrite" ) ; + + strcat(lDialogString, " --title=\"") ; + if (aTitle && strlen(aTitle)) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + strcat(lDialogString, " --filename=\"") ; + strcat(lDialogString, aDefaultPathAndOrFile) ; + strcat(lDialogString, "\"") ; + } + if ( aNumOfFilterPatterns > 0 ) + { + strcat( lDialogString , " --file-filter='" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + strcat( lDialogString , " |" ) ; + } + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , " " ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + } + strcat( lDialogString , "' --file-filter='All files | *'" ) ; + } + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + } + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return (char*)1; } + strcpy(lDialogString, "yad --file --save --confirm-overwrite"); + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile)) + { + strcat(lDialogString, " --filename=\""); + strcat(lDialogString, aDefaultPathAndOrFile); + strcat(lDialogString, "\""); + } + if (aNumOfFilterPatterns > 0) + { + strcat(lDialogString, " --file-filter='"); + if (aSingleFilterDescription && strlen(aSingleFilterDescription)) + { + strcat(lDialogString, aSingleFilterDescription); + strcat(lDialogString, " |"); + } + for (i = 0; i < aNumOfFilterPatterns; i++) + { + strcat(lDialogString, " "); + strcat(lDialogString, aFilterPatterns[i]); + } + strcat(lDialogString, "' --file-filter='All files | *'"); + } + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + } + else if ( !xdialogPresent() && tkinter3Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return (char *)1;} + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter;from tkinter import filedialog;root=tkinter.Tk();root.withdraw();"); + strcat( lDialogString , "res=filedialog.asksaveasfilename("); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + getLastName( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialfile='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + } + if ( ( aNumOfFilterPatterns > 1 ) + || ( (aNumOfFilterPatterns == 1) /* test because poor osx behaviour */ + && ( aFilterPatterns[0][strlen(aFilterPatterns[0])-1] != '*' ) ) ) + { + strcat(lDialogString , "filetypes=(" ) ; + strcat( lDialogString , "('" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "',(" ) ; + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , "'" ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + strcat( lDialogString , "'," ) ; + } + strcat( lDialogString , "))," ) ; + strcat( lDialogString , "('All files','*'))" ) ; + } + strcat( lDialogString, ");\nif not isinstance(res, tuple):\n\tprint(res)\n\"" ) ; + } + else if ( !xdialogPresent() && tkinter2Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return (char *)1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( )) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + strcat( lDialogString , +" -S -c \"import Tkinter,tkFileDialog;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''/usr/bin/osascript -e 'tell app \\\"Finder\\\" to set\ + frontmost of process \\\"Python\\\" to true' ''');"); + } + + strcat( lDialogString , "res=tkFileDialog.asksaveasfilename("); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + getLastName( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialfile='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + } + if ( ( aNumOfFilterPatterns > 1 ) + || ( (aNumOfFilterPatterns == 1) /* test because poor osx behaviour */ + && ( aFilterPatterns[0][strlen(aFilterPatterns[0])-1] != '*' ) ) ) + { + strcat(lDialogString , "filetypes=(" ) ; + strcat( lDialogString , "('" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "',(" ) ; + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , "'" ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + strcat( lDialogString , "'," ) ; + } + strcat( lDialogString , "))," ) ; + strcat( lDialogString , "('All files','*'))" ) ; + } + strcat( lDialogString, ");\nif not isinstance(res, tuple):\n\tprint res \n\"" ) ; + } + else if ( xdialogPresent() || dialogName() ) + { + if ( xdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return (char *)1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(Xdialog " ) ; + } + else if ( isTerminalRunning( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + strcpy( lDialogString , "(dialog " ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(" ) ; + strcat( lDialogString , dialogName() ) ; + strcat( lDialogString , " " ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( !xdialogPresent() && !gdialogPresent() ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + } + + strcat( lDialogString , "--fselect \"" ) ; + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + if ( ! strchr(aDefaultPathAndOrFile, '/') ) + { + strcat(lDialogString, "./") ; + } + strcat(lDialogString, aDefaultPathAndOrFile) ; + } + else if ( ! isTerminalRunning( ) && !lWasGraphicDialog ) + { + strcat(lDialogString, getenv("HOME")) ; + strcat(lDialogString, "/") ; + } + else + { + strcat(lDialogString, "./") ; + } + + if ( lWasGraphicDialog ) + { + strcat(lDialogString, "\" 0 60 ) 2>&1 ") ; + } + else + { + strcat(lDialogString, "\" 0 60 >/dev/tty) ") ; + if ( lWasXterm ) + { + strcat( lDialogString , + "2>/tmp/tinyfd.txt';cat /tmp/tinyfd.txt;rm /tmp/tinyfd.txt"); + } + else + { + strcat(lDialogString, "2>&1 ; clear >/dev/tty") ; + } + } + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){return tinyfd_inputBox(aTitle,NULL,NULL);} + strcpy(lBuff, "Save file in "); + strcat(lBuff, getCurDir()); + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if (p) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lString); /* restore its previous content to tinyfd_inputBox */ + p = lBuff; + + getPathWithoutFinalSlash( lString , p ) ; + if ( strlen( lString ) && ! dirExists( lString ) ) + { + return NULL ; + } + getLastName(lString,p); + if ( ! strlen(lString) ) + { + return NULL; + } + return p ; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + return NULL ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + {} + pclose( lIn ) ; + if ( strlen(lBuff) && lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + /* printf( "lBuff: %s\n" , lBuff ) ; */ + if ( ! strlen(lBuff) ) + { + return NULL; + } + + getPathWithoutFinalSlash( lString , lBuff ) ; + if ( strlen( lString ) && ! dirExists( lString ) ) + { + return NULL ; + } + strcpy(lLastDirectory, lString) ; + + getLastName(lString,lBuff); + if ( ! filenameValid(lString) ) + { + return NULL; + } + return lBuff ; +} + + +/* in case of multiple files, the separator is | */ +char * tinyfd_openFileDialog( + char const * aTitle , /* NULL or "" */ + char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */ + int aNumOfFilterPatterns , /* 0 */ + char const * const * aFilterPatterns , /* NULL or {"*.jpg","*.png"} */ + char const * aSingleFilterDescription , /* NULL or "image files" */ + int aAllowMultipleSelects ) /* 0 or 1 */ +{ + static char * lBuff = NULL; + static char lLastDirectory[MAX_PATH_OR_CMD] = "$PWD" ; + + char lDialogString[MAX_PATH_OR_CMD] ; + char lString[MAX_PATH_OR_CMD] ; + int i ; + FILE * lIn ; + char * p ; + char * lPointerInputBox ; + size_t lFullBuffLen ; + int lWasKdialog = 0 ; + int lWasGraphicDialog = 0 ; + int lWasXterm = 0 ; + + if ( ! aFilterPatterns ) aNumOfFilterPatterns = 0 ; + if (tfd_quoteDetected(aTitle)) return tinyfd_openFileDialog("INVALID TITLE WITH QUOTES", aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (tfd_quoteDetected(aDefaultPathAndOrFile)) return tinyfd_openFileDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES", aNumOfFilterPatterns, aFilterPatterns, aSingleFilterDescription, aAllowMultipleSelects); + if (tfd_quoteDetected(aSingleFilterDescription)) return tinyfd_openFileDialog(aTitle, aDefaultPathAndOrFile, aNumOfFilterPatterns, aFilterPatterns, "INVALID FILTER_DESCRIPTION WITH QUOTES", aAllowMultipleSelects); + for (i = 0; i < aNumOfFilterPatterns; i++) + { + if (tfd_quoteDetected(aFilterPatterns[i])) return tinyfd_openFileDialog("INVALID FILTER_PATTERN WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultPathAndOrFile, 0, NULL, NULL, aAllowMultipleSelects); + } + + free(lBuff); + if (aTitle&&!strcmp(aTitle,"tinyfd_query")) + { + lBuff = NULL; + } + else + { + if (aAllowMultipleSelects) + { + lFullBuffLen = MAX_MULTIPLE_FILES * MAX_PATH_OR_CMD + 1; + lBuff = (char *) malloc(lFullBuffLen * sizeof(char)); + if (!lBuff) + { + lFullBuffLen = LOW_MULTIPLE_FILES * MAX_PATH_OR_CMD + 1; + lBuff = (char *) malloc( lFullBuffLen * sizeof(char)); + } + } + else + { + lFullBuffLen = MAX_PATH_OR_CMD + 1; + lBuff = (char *) malloc(lFullBuffLen * sizeof(char)); + } + if (!lBuff) return NULL; + lBuff[0]='\0'; + } + + if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return (char *)1;} + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e '" ); + if ( ! aAllowMultipleSelects ) + { + + + strcat( lDialogString , "POSIX path of ( " ); + } + else + { + strcat( lDialogString , "set mylist to " ); + } + strcat( lDialogString , "choose file " ); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with prompt \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "default location \"") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "\" " ) ; + } + if ( aNumOfFilterPatterns > 0 ) + { + strcat(lDialogString , "of type {\"" ); + strcat( lDialogString , aFilterPatterns[0] + 2 ) ; + strcat( lDialogString , "\"" ) ; + for ( i = 1 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , ",\"" ) ; + strcat( lDialogString , aFilterPatterns[i] + 2) ; + strcat( lDialogString , "\"" ) ; + } + strcat( lDialogString , "} " ) ; + } + if ( aAllowMultipleSelects ) + { + strcat( lDialogString , "multiple selections allowed true ' " ) ; + strcat( lDialogString , + "-e 'set mystring to POSIX path of item 1 of mylist' " ); + strcat( lDialogString , + "-e 'repeat with i from 2 to the count of mylist' " ); + strcat( lDialogString , "-e 'set mystring to mystring & \"|\"' " ); + strcat( lDialogString , + "-e 'set mystring to mystring & POSIX path of item i of mylist' " ); + strcat( lDialogString , "-e 'end repeat' " ); + strcat( lDialogString , "-e 'mystring' " ); + } + else + { + strcat( lDialogString , ")' " ) ; + } + strcat(lDialogString, "-e 'on error number -128' " ) ; + strcat(lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return (char *)1;} + lWasKdialog = 1 ; + + strcpy( lDialogString , "kdialog" ) ; + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + strcat( lDialogString , " --getopenfilename " ) ; + + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + if ( aDefaultPathAndOrFile[0] != '/' ) + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + strcat(lDialogString, "\"") ; + strcat(lDialogString, aDefaultPathAndOrFile ) ; + strcat(lDialogString , "\"" ) ; + } + else + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + + if ( aNumOfFilterPatterns > 0 ) + { + strcat(lDialogString , " \"" ) ; + strcat( lDialogString , aFilterPatterns[0] ) ; + for ( i = 1 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , " " ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + } + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , " | " ) ; + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "\"" ) ; + } + if ( aAllowMultipleSelects ) + { + strcat( lDialogString , " --multiple --separate-output" ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + } + else if ( tfd_zenityPresent() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + if ( tfd_zenityPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return (char *)1;} + strcpy( lDialogString , "zenity" ) ; + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat( lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return (char *)1;} + strcpy( lDialogString , "matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return (char *)1;} + strcpy( lDialogString , "shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return (char *)1;} + strcpy( lDialogString , "qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat( lDialogString , " --file-selection" ) ; + + if ( aAllowMultipleSelects ) + { + strcat( lDialogString , " --multiple" ) ; + } + + strcat(lDialogString, " --title=\"") ; + if (aTitle && strlen(aTitle)) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + strcat(lDialogString, " --filename=\"") ; + strcat(lDialogString, aDefaultPathAndOrFile) ; + strcat(lDialogString, "\"") ; + } + if ( aNumOfFilterPatterns > 0 ) + { + strcat( lDialogString , " --file-filter='" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + strcat( lDialogString , " |" ) ; + } + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , " " ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + } + strcat( lDialogString , "' --file-filter='All files | *'" ) ; + } + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + } + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return (char*)1; } + strcpy(lDialogString, "yad --file"); + if (aAllowMultipleSelects) + { + strcat(lDialogString, " --multiple"); + } + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile)) + { + strcat(lDialogString, " --filename=\""); + strcat(lDialogString, aDefaultPathAndOrFile); + strcat(lDialogString, "\""); + } + if (aNumOfFilterPatterns > 0) + { + strcat(lDialogString, " --file-filter='"); + if (aSingleFilterDescription && strlen(aSingleFilterDescription)) + { + strcat(lDialogString, aSingleFilterDescription); + strcat(lDialogString, " |"); + } + for (i = 0; i < aNumOfFilterPatterns; i++) + { + strcat(lDialogString, " "); + strcat(lDialogString, aFilterPatterns[i]); + } + strcat(lDialogString, "' --file-filter='All files | *'"); + } + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + } + else if ( tkinter3Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return (char *)1;} + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter;from tkinter import filedialog;root=tkinter.Tk();root.withdraw();"); + strcat( lDialogString , "lFiles=filedialog.askopenfilename("); + if ( aAllowMultipleSelects ) + { + strcat( lDialogString , "multiple=1," ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + getLastName( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialfile='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + } + if ( ( aNumOfFilterPatterns > 1 ) + || ( ( aNumOfFilterPatterns == 1 ) /*test because poor osx behaviour*/ + && ( aFilterPatterns[0][strlen(aFilterPatterns[0])-1] != '*' ) ) ) + { + strcat(lDialogString , "filetypes=(" ) ; + strcat( lDialogString , "('" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "',(" ) ; + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , "'" ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + strcat( lDialogString , "'," ) ; + } + strcat( lDialogString , "))," ) ; + strcat( lDialogString , "('All files','*'))" ) ; + } + strcat( lDialogString , ");\ +\nif not isinstance(lFiles, tuple):\n\tprint(lFiles)\nelse:\ +\n\tlFilesString=''\n\tfor lFile in lFiles:\n\t\tlFilesString+=str(lFile)+'|'\ +\n\tprint(lFilesString[:-1])\n\"" ) ; + } + else if ( tkinter2Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return (char *)1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( ) ) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + strcat( lDialogString , +" -S -c \"import Tkinter,tkFileDialog;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''/usr/bin/osascript -e 'tell app \\\"Finder\\\" to set \ +frontmost of process \\\"Python\\\" to true' ''');"); + } + strcat( lDialogString , "lFiles=tkFileDialog.askopenfilename("); + if ( aAllowMultipleSelects ) + { + strcat( lDialogString , "multiple=1," ) ; + } + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + getPathWithoutFinalSlash( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + getLastName( lString , aDefaultPathAndOrFile ) ; + if ( strlen(lString) ) + { + strcat(lDialogString, "initialfile='") ; + strcat(lDialogString, lString ) ; + strcat(lDialogString , "'," ) ; + } + } + if ( ( aNumOfFilterPatterns > 1 ) + || ( ( aNumOfFilterPatterns == 1 ) /*test because poor osx behaviour*/ + && ( aFilterPatterns[0][strlen(aFilterPatterns[0])-1] != '*' ) ) ) + { + strcat(lDialogString , "filetypes=(" ) ; + strcat( lDialogString , "('" ) ; + if ( aSingleFilterDescription && strlen(aSingleFilterDescription) ) + { + strcat( lDialogString , aSingleFilterDescription ) ; + } + strcat( lDialogString , "',(" ) ; + for ( i = 0 ; i < aNumOfFilterPatterns ; i ++ ) + { + strcat( lDialogString , "'" ) ; + strcat( lDialogString , aFilterPatterns[i] ) ; + strcat( lDialogString , "'," ) ; + } + strcat( lDialogString , "))," ) ; + strcat( lDialogString , "('All files','*'))" ) ; + } + strcat( lDialogString , ");\ +\nif not isinstance(lFiles, tuple):\n\tprint lFiles\nelse:\ +\n\tlFilesString=''\n\tfor lFile in lFiles:\n\t\tlFilesString+=str(lFile)+'|'\ +\n\tprint lFilesString[:-1]\n\"" ) ; + } + else if ( xdialogPresent() || dialogName() ) + { + if ( xdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return (char *)1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(Xdialog " ) ; + } + else if ( isTerminalRunning( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + strcpy( lDialogString , "(dialog " ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(" ) ; + strcat( lDialogString , dialogName() ) ; + strcat( lDialogString , " " ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( !xdialogPresent() && !gdialogPresent() ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + } + + strcat( lDialogString , "--fselect \"" ) ; + if ( aDefaultPathAndOrFile && strlen(aDefaultPathAndOrFile) ) + { + if ( ! strchr(aDefaultPathAndOrFile, '/') ) + { + strcat(lDialogString, "./") ; + } + strcat(lDialogString, aDefaultPathAndOrFile) ; + } + else if ( ! isTerminalRunning( ) && !lWasGraphicDialog ) + { + strcat(lDialogString, getenv("HOME")) ; + strcat(lDialogString, "/"); + } + else + { + strcat(lDialogString, "./") ; + } + + if ( lWasGraphicDialog ) + { + strcat(lDialogString, "\" 0 60 ) 2>&1 ") ; + } + else + { + strcat(lDialogString, "\" 0 60 >/dev/tty) ") ; + if ( lWasXterm ) + { + strcat( lDialogString , + "2>/tmp/tinyfd.txt';cat /tmp/tinyfd.txt;rm /tmp/tinyfd.txt"); + } + else + { + strcat(lDialogString, "2>&1 ; clear >/dev/tty") ; + } + } + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){return tinyfd_inputBox(aTitle,NULL,NULL);} + strcpy(lBuff, "Open file from "); + strcat(lBuff, getCurDir()); + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lDialogString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if ( p ) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lDialogString); /* restore its previous content to tinyfd_inputBox */ + if ( ! fileExists(lBuff) ) + { + free(lBuff); + lBuff = NULL; + } + else + { + lBuff = (char *)( realloc( lBuff, (strlen(lBuff)+1) * sizeof(char))); + } + return lBuff ; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + free(lBuff); + lBuff = NULL; + return NULL ; + } + lBuff[0]='\0'; + p = lBuff; + while ( fgets( p , sizeof( lBuff ) , lIn ) != NULL ) + { + p += strlen( p ); + } + pclose( lIn ) ; + + if ( strlen( lBuff ) && lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + /* printf( "strlen lBuff: %d\n" , strlen( lBuff ) ) ; */ + if ( lWasKdialog && aAllowMultipleSelects ) + { + p = lBuff ; + while ( ( p = strchr( p , '\n' ) ) ) + * p = '|' ; + } + /* printf( "lBuff2: %s\n" , lBuff ) ; */ + if ( ! strlen( lBuff ) ) + { + free(lBuff); + lBuff = NULL; + return NULL; + } + if ( aAllowMultipleSelects && strchr(lBuff, '|') ) + { + if( ! ensureFilesExist( lBuff , lBuff ) ) + { + free(lBuff); + lBuff = NULL; + return NULL; + } + } + else if ( !fileExists(lBuff) ) + { + free(lBuff); + lBuff = NULL; + return NULL; + } + + p = strrchr(lBuff, '|'); + if ( !p ) p = lBuff ; + else p ++ ; + getPathWithoutFinalSlash( lString , p ) ; + /* printf( "lString [%lu]: %s\n" , strlen(lString) , lString ) ; */ + if ( strlen( lString ) && ! dirExists( lString ) ) + { + return NULL ; + } + strcpy(lLastDirectory, lString) ; + + lBuff = (char *)( realloc( lBuff, (strlen(lBuff)+1) * sizeof(char))); + + /*printf( "lBuff3 [%lu]: %s\n" , strlen(lBuff) , lBuff ) ; */ + return lBuff ; +} + + +char * tinyfd_selectFolderDialog( + char const * aTitle , /* "" */ + char const * aDefaultPath ) /* "" */ +{ + static char lBuff[MAX_PATH_OR_CMD] ; + static char lLastDirectory[MAX_PATH_OR_CMD] = "$PWD" ; + + char lDialogString[MAX_PATH_OR_CMD] ; + FILE * lIn ; + char * p ; + char * lPointerInputBox ; + int lWasGraphicDialog = 0 ; + int lWasXterm = 0 ; + lBuff[0]='\0'; + + if (tfd_quoteDetected(aTitle)) return tinyfd_selectFolderDialog("INVALID TITLE WITH QUOTES", aDefaultPath); + if (tfd_quoteDetected(aDefaultPath)) return tinyfd_selectFolderDialog(aTitle, "INVALID DEFAULT_PATH WITH QUOTES"); + + if ( osascriptPresent( )) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return (char *)1;} + strcpy( lDialogString , "osascript "); + if ( ! osx9orBetter() ) strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'POSIX path of ( choose folder "); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "with prompt \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + if ( aDefaultPath && strlen(aDefaultPath) ) + { + strcat(lDialogString, "default location \"") ; + strcat(lDialogString, aDefaultPath ) ; + strcat(lDialogString , "\" " ) ; + } + strcat( lDialogString , ")' " ) ; + strcat(lDialogString, "-e 'on error number -128' " ) ; + strcat(lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return (char *)1;} + strcpy( lDialogString , "kdialog" ) ; + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + strcat( lDialogString , " --getexistingdirectory " ) ; + + if ( aDefaultPath && strlen(aDefaultPath) ) + { + if ( aDefaultPath[0] != '/' ) + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + strcat(lDialogString, "\"") ; + strcat(lDialogString, aDefaultPath ) ; + strcat(lDialogString , "\"" ) ; + } + else + { + strcat(lDialogString, lLastDirectory) ; + strcat(lDialogString , "/" ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + } + else if ( tfd_zenityPresent() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + if ( tfd_zenityPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity");return (char *)1;} + strcpy( lDialogString , "zenity" ) ; + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat( lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return (char *)1;} + strcpy( lDialogString , "matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return (char *)1;} + strcpy( lDialogString , "shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return (char *)1;} + strcpy( lDialogString , "qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat( lDialogString , " --file-selection --directory" ) ; + + strcat(lDialogString, " --title=\"") ; + if (aTitle && strlen(aTitle)) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + + if ( aDefaultPath && strlen(aDefaultPath) ) + { + strcat(lDialogString, " --filename=\"") ; + strcat(lDialogString, aDefaultPath) ; + strcat(lDialogString, "\"") ; + } + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + } + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return (char*)1; } + strcpy(lDialogString, "yad --file --directory"); + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (aDefaultPath && strlen(aDefaultPath)) + { + strcat(lDialogString, " --filename=\""); + strcat(lDialogString, aDefaultPath); + strcat(lDialogString, "\""); + } + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + } + else if ( !xdialogPresent() && tkinter3Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return (char *)1;} + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter;from tkinter import filedialog;root=tkinter.Tk();root.withdraw();"); + strcat( lDialogString , "res=filedialog.askdirectory("); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPath && strlen(aDefaultPath) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, aDefaultPath ) ; + strcat(lDialogString , "'" ) ; + } + strcat( lDialogString, ");\nif not isinstance(res, tuple):\n\tprint(res)\n\"" ) ; + } + else if ( !xdialogPresent() && tkinter2Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return (char *)1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( ) ) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + strcat( lDialogString , +" -S -c \"import Tkinter,tkFileDialog;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''/usr/bin/osascript -e 'tell app \\\"Finder\\\" to set \ +frontmost of process \\\"Python\\\" to true' ''');"); + } + + strcat( lDialogString , "print tkFileDialog.askdirectory("); + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "',") ; + } + if ( aDefaultPath && strlen(aDefaultPath) ) + { + strcat(lDialogString, "initialdir='") ; + strcat(lDialogString, aDefaultPath ) ; + strcat(lDialogString , "'" ) ; + } + strcat( lDialogString , ")\"" ) ; + } + else if ( xdialogPresent() || dialogName() ) + { + if ( xdialogPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return (char *)1;} + lWasGraphicDialog = 1 ; + strcpy( lDialogString , "(Xdialog " ) ; + } + else if ( isTerminalRunning( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + strcpy( lDialogString , "(dialog " ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"dialog");return (char *)0;} + lWasXterm = 1 ; + strcpy( lDialogString , terminalName() ) ; + strcat( lDialogString , "'(" ) ; + strcat( lDialogString , dialogName() ) ; + strcat( lDialogString , " " ) ; + } + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, "--title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\" ") ; + } + + if ( !xdialogPresent() && !gdialogPresent() ) + { + strcat(lDialogString, "--backtitle \"") ; + strcat(lDialogString, + "tab: focus | /: populate | spacebar: fill text field | ok: TEXT FIELD ONLY") ; + strcat(lDialogString, "\" ") ; + } + + strcat( lDialogString , "--dselect \"" ) ; + if ( aDefaultPath && strlen(aDefaultPath) ) + { + strcat(lDialogString, aDefaultPath) ; + ensureFinalSlash(lDialogString); + } + else if ( ! isTerminalRunning( ) && !lWasGraphicDialog ) + { + strcat(lDialogString, getenv("HOME")) ; + strcat(lDialogString, "/"); + } + else + { + strcat(lDialogString, "./") ; + } + + if ( lWasGraphicDialog ) + { + strcat(lDialogString, "\" 0 60 ) 2>&1 ") ; + } + else + { + strcat(lDialogString, "\" 0 60 >/dev/tty) ") ; + if ( lWasXterm ) + { + strcat( lDialogString , + "2>/tmp/tinyfd.txt';cat /tmp/tinyfd.txt;rm /tmp/tinyfd.txt"); + } + else + { + strcat(lDialogString, "2>&1 ; clear >/dev/tty") ; + } + } + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){return tinyfd_inputBox(aTitle,NULL,NULL);} + strcpy(lBuff, "Select folder from "); + strcat(lBuff, getCurDir()); + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lDialogString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, lBuff, ""); + if (p) strcpy(lBuff, p); else lBuff[0] = '\0'; + if (lPointerInputBox) strcpy(lPointerInputBox, lDialogString); /* restore its previous content to tinyfd_inputBox */ + p = lBuff; + + if ( !p || ! strlen( p ) || ! dirExists( p ) ) + { + return NULL ; + } + return p ; + } + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + return NULL ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + {} + pclose( lIn ) ; + if ( strlen( lBuff ) && lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + /* printf( "lBuff: %s\n" , lBuff ) ; */ + if ( ! strlen( lBuff ) || ! dirExists( lBuff ) ) + { + return NULL ; + } + + getPathWithoutFinalSlash( lLastDirectory , lBuff ) ; + + return lBuff ; +} + + +/* aDefaultRGB is used only if aDefaultHexRGB is absent */ +/* aDefaultRGB and aoResultRGB can be the same array */ +/* returns NULL on cancel */ +/* returns the hexcolor as a string "#FF0000" */ +/* aoResultRGB also contains the result */ +char * tinyfd_colorChooser( + char const * aTitle , /* NULL or "" */ + char const * aDefaultHexRGB , /* NULL or "#FF0000"*/ + unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */ + unsigned char aoResultRGB[3] ) /* { 0 , 0 , 0 } */ +{ + static char lDefaultHexRGB[16]; + char lBuff[128] ; + + char lTmp[128] ; +#if !((defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__)) + char * lTmp2 ; +#endif + char lDialogString[MAX_PATH_OR_CMD] ; + unsigned char lDefaultRGB[3]; + char * p; + char * lPointerInputBox; + FILE * lIn ; + int i ; + int lWasZenity3 = 0 ; + int lWasOsascript = 0 ; + int lWasXdialog = 0 ; + lBuff[0]='\0'; + + if (tfd_quoteDetected(aTitle)) return tinyfd_colorChooser("INVALID TITLE WITH QUOTES", aDefaultHexRGB, aDefaultRGB, aoResultRGB); + if (tfd_quoteDetected(aDefaultHexRGB)) return tinyfd_colorChooser(aTitle, "INVALID DEFAULT_HEX_RGB WITH QUOTES: use the GRAVE ACCENT \\x60 instead.", aDefaultRGB, aoResultRGB); + + if (aDefaultHexRGB && (strlen(aDefaultHexRGB)==7) ) + { + Hex2RGB(aDefaultHexRGB, lDefaultRGB); + strcpy(lDefaultHexRGB, aDefaultHexRGB); + } + else + { + lDefaultRGB[0] = aDefaultRGB[0]; + lDefaultRGB[1] = aDefaultRGB[1]; + lDefaultRGB[2] = aDefaultRGB[2]; + RGB2Hex(aDefaultRGB, lDefaultHexRGB); + } + + if ( osascriptPresent( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"applescript");return (char *)1;} + lWasOsascript = 1 ; + strcpy( lDialogString , "osascript"); + + if ( ! osx9orBetter() ) + { + strcat( lDialogString , " -e 'tell application \"System Events\"' -e 'Activate'"); + strcat( lDialogString , " -e 'try' -e 'set mycolor to choose color default color {"); + } + else + { + strcat( lDialogString , +" -e 'try' -e 'tell app (path to frontmost application as Unicode text) \ +to set mycolor to choose color default color {"); + } + + sprintf(lTmp, "%d", 256 * lDefaultRGB[0] ) ; + strcat(lDialogString, lTmp ) ; + strcat(lDialogString, "," ) ; + sprintf(lTmp, "%d", 256 * lDefaultRGB[1] ) ; + strcat(lDialogString, lTmp ) ; + strcat(lDialogString, "," ) ; + sprintf(lTmp, "%d", 256 * lDefaultRGB[2] ) ; + strcat(lDialogString, lTmp ) ; + strcat(lDialogString, "}' " ) ; + strcat( lDialogString , +"-e 'set mystring to ((item 1 of mycolor) div 256 as integer) as string' " ); + strcat( lDialogString , +"-e 'repeat with i from 2 to the count of mycolor' " ); + strcat( lDialogString , +"-e 'set mystring to mystring & \" \" & ((item i of mycolor) div 256 as integer) as string' " ); + strcat( lDialogString , "-e 'end repeat' " ); + strcat( lDialogString , "-e 'mystring' "); + strcat(lDialogString, "-e 'on error number -128' " ) ; + strcat(lDialogString, "-e 'end try'") ; + if ( ! osx9orBetter() ) strcat( lDialogString, " -e 'end tell'") ; + } + else if ( tfd_kdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"kdialog");return (char *)1;} + strcpy( lDialogString , "kdialog" ) ; + if ( (tfd_kdialogPresent() == 2) && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + sprintf( lDialogString + strlen(lDialogString) , " --getcolor --default '%s'" , lDefaultHexRGB ) ; + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, " --title \"") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + } + } + else if ( tfd_zenity3Present() || tfd_matedialogPresent() || tfd_shellementaryPresent() || tfd_qarmaPresent() ) + { + lWasZenity3 = 1 ; + if ( tfd_zenity3Present() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"zenity3");return (char *)1;} + strcpy( lDialogString , "zenity" ); + if ( (tfd_zenity3Present() >= 4) && !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat( lDialogString, " --attach=$(sleep .01;xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + else if ( tfd_matedialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"matedialog");return (char *)1;} + strcpy( lDialogString , "matedialog" ) ; + } + else if ( tfd_shellementaryPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"shellementary");return (char *)1;} + strcpy( lDialogString , "shellementary" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"qarma");return (char *)1;} + strcpy( lDialogString , "qarma" ) ; + if ( !getenv("SSH_TTY") && tfd_xpropPresent() ) + { + strcat(lDialogString, " --attach=$(xprop -root 32x '\t$0' _NET_ACTIVE_WINDOW | cut -f 2)"); /* contribution: Paul Rouget */ + } + } + strcat( lDialogString , " --color-selection --show-palette" ) ; + sprintf( lDialogString + strlen(lDialogString), " --color=%s" , lDefaultHexRGB ) ; + + strcat(lDialogString, " --title=\"") ; + if (aTitle && strlen(aTitle)) strcat(lDialogString, aTitle) ; + strcat(lDialogString, "\"") ; + + if (tinyfd_silent) strcat( lDialogString , " 2>/dev/null "); + } + else if (tfd_yadPresent()) + { + if (aTitle && !strcmp(aTitle, "tinyfd_query")) { strcpy(tinyfd_response, "yad"); return (char*)1; } + strcpy(lDialogString, "yad --color"); + sprintf(lDialogString + strlen(lDialogString), " --init-color=%s", lDefaultHexRGB); + if (aTitle && strlen(aTitle)) + { + strcat(lDialogString, " --title=\""); + strcat(lDialogString, aTitle); + strcat(lDialogString, "\""); + } + if (tinyfd_silent) strcat(lDialogString, " 2>/dev/null "); + } + else if ( xdialogPresent() ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"xdialog");return (char *)1;} + lWasXdialog = 1 ; + strcpy( lDialogString , "Xdialog --colorsel \"" ) ; + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, aTitle) ; + } + strcat(lDialogString, "\" 0 60 ") ; +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + sprintf(lTmp,"%hhu %hhu %hhu",lDefaultRGB[0],lDefaultRGB[1],lDefaultRGB[2]); +#else + sprintf(lTmp,"%hu %hu %hu",lDefaultRGB[0],lDefaultRGB[1],lDefaultRGB[2]); +#endif + strcat(lDialogString, lTmp) ; + strcat(lDialogString, " 2>&1"); + } + else if ( tkinter3Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python3-tkinter");return (char *)1;} + strcpy( lDialogString , gPython3Name ) ; + strcat( lDialogString , + " -S -c \"import tkinter;from tkinter import colorchooser;root=tkinter.Tk();root.withdraw();"); + strcat( lDialogString , "res=colorchooser.askcolor(color='" ) ; + strcat(lDialogString, lDefaultHexRGB ) ; + strcat(lDialogString, "'") ; + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, ",title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "'") ; + } + strcat( lDialogString , ");\ +\nif res[1] is not None:\n\tprint(res[1])\"" ) ; + } + else if ( tkinter2Present( ) ) + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){strcpy(tinyfd_response,"python2-tkinter");return (char *)1;} + strcpy( lDialogString , "export PYTHONIOENCODING=utf-8;" ) ; + strcat( lDialogString , gPython2Name ) ; + if ( ! isTerminalRunning( ) && tfd_isDarwin( ) ) + { + strcat( lDialogString , " -i" ) ; /* for osx without console */ + } + + strcat( lDialogString , +" -S -c \"import Tkinter,tkColorChooser;root=Tkinter.Tk();root.withdraw();"); + + if ( tfd_isDarwin( ) ) + { + strcat( lDialogString , +"import os;os.system('''osascript -e 'tell app \\\"Finder\\\" to set \ +frontmost of process \\\"Python\\\" to true' ''');"); + } + + strcat( lDialogString , "res=tkColorChooser.askcolor(color='" ) ; + strcat(lDialogString, lDefaultHexRGB ) ; + strcat(lDialogString, "'") ; + + + if ( aTitle && strlen(aTitle) ) + { + strcat(lDialogString, ",title='") ; + strcat(lDialogString, aTitle) ; + strcat(lDialogString, "'") ; + } + strcat( lDialogString , ");\ +\nif res[1] is not None:\n\tprint res[1]\"" ) ; + } + else + { + if (aTitle&&!strcmp(aTitle,"tinyfd_query")){return tinyfd_inputBox(aTitle,NULL,NULL);} + lPointerInputBox = tinyfd_inputBox(NULL, NULL, NULL); /* obtain a pointer on the current content of tinyfd_inputBox */ + if (lPointerInputBox) strcpy(lDialogString, lPointerInputBox); /* preserve the current content of tinyfd_inputBox */ + p = tinyfd_inputBox(aTitle, "Enter hex rgb color (i.e. #f5ca20)", lDefaultHexRGB); + + if ( !p || (strlen(p) != 7) || (p[0] != '#') ) + { + return NULL ; + } + for ( i = 1 ; i < 7 ; i ++ ) + { + if ( ! isxdigit( (int) p[i] ) ) + { + return NULL ; + } + } + Hex2RGB(p,aoResultRGB); + strcpy(lDefaultHexRGB, p); + if (lPointerInputBox) strcpy(lPointerInputBox, lDialogString); /* restore its previous content to tinyfd_inputBox */ + return lDefaultHexRGB; + } + + if (tinyfd_verbose) printf( "lDialogString: %s\n" , lDialogString ) ; + if ( ! ( lIn = popen( lDialogString , "r" ) ) ) + { + return NULL ; + } + while ( fgets( lBuff , sizeof( lBuff ) , lIn ) != NULL ) + { + } + pclose( lIn ) ; + if ( ! strlen( lBuff ) ) + { + return NULL ; + } + /* printf( "len Buff: %lu\n" , strlen(lBuff) ) ; */ + /* printf( "lBuff0: %s\n" , lBuff ) ; */ + if ( lBuff[strlen( lBuff ) -1] == '\n' ) + { + lBuff[strlen( lBuff ) -1] = '\0' ; + } + + if ( lWasZenity3 ) + { + if ( lBuff[0] == '#' ) + { + if ( strlen(lBuff)>7 ) + { + lBuff[3]=lBuff[5]; + lBuff[4]=lBuff[6]; + lBuff[5]=lBuff[9]; + lBuff[6]=lBuff[10]; + lBuff[7]='\0'; + } + Hex2RGB(lBuff,aoResultRGB); + } + else if ( lBuff[3] == '(' ) { +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + sscanf(lBuff,"rgb(%hhu,%hhu,%hhu", & aoResultRGB[0], & aoResultRGB[1],& aoResultRGB[2]); +#else + aoResultRGB[0] = (unsigned char) strtol(lBuff+4, & lTmp2, 10 ); + aoResultRGB[1] = (unsigned char) strtol(lTmp2+1, & lTmp2, 10 ); + aoResultRGB[2] = (unsigned char) strtol(lTmp2+1, NULL, 10 ); +#endif + RGB2Hex(aoResultRGB,lBuff); + } + else if ( lBuff[4] == '(' ) { +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + sscanf(lBuff,"rgba(%hhu,%hhu,%hhu", & aoResultRGB[0], & aoResultRGB[1],& aoResultRGB[2]); +#else + aoResultRGB[0] = (unsigned char) strtol(lBuff+5, & lTmp2, 10 ); + aoResultRGB[1] = (unsigned char) strtol(lTmp2+1, & lTmp2, 10 ); + aoResultRGB[2] = (unsigned char) strtol(lTmp2+1, NULL, 10 ); +#endif + RGB2Hex(aoResultRGB,lBuff); + } + } + else if ( lWasOsascript || lWasXdialog ) + { + /* printf( "lBuff: %s\n" , lBuff ) ; */ +#if (defined(__cplusplus ) && __cplusplus >= 201103L) || (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__clang__) + sscanf(lBuff,"%hhu %hhu %hhu", & aoResultRGB[0], & aoResultRGB[1],& aoResultRGB[2]); +#else + aoResultRGB[0] = (unsigned char) strtol(lBuff, & lTmp2, 10 ); + aoResultRGB[1] = (unsigned char) strtol(lTmp2+1, & lTmp2, 10 ); + aoResultRGB[2] = (unsigned char) strtol(lTmp2+1, NULL, 10 ); +#endif + RGB2Hex(aoResultRGB,lBuff); + } + else + { + Hex2RGB(lBuff,aoResultRGB); + } + /* printf("%d %d %d\n", aoResultRGB[0],aoResultRGB[1],aoResultRGB[2]); */ + /* printf( "lBuff: %s\n" , lBuff ) ; */ + + strcpy(lDefaultHexRGB,lBuff); + return lDefaultHexRGB ; +} + +#endif /* _WIN32 */ + + +/* Modified prototypes for R */ + +void tfd_messageBox( + char const * aTitle , + char const * aMessage , + char const * aDialogType , + char const * aIconType , + int * aiDefaultButton ) +{ + * aiDefaultButton = tinyfd_messageBox( aTitle , aMessage , aDialogType , aIconType , * aiDefaultButton ) ; +} + + +void tfd_inputBox( + char const * aTitle , + char const * aMessage , + char * * aiDefaultInput ) +{ + char * lReturnedInput ; + if ( ! strcmp( * aiDefaultInput , "NULL") ) lReturnedInput = tinyfd_inputBox( aTitle , aMessage , NULL ) ; + else lReturnedInput = tinyfd_inputBox( aTitle , aMessage , * aiDefaultInput ) ; + + if ( lReturnedInput ) strcpy ( * aiDefaultInput , lReturnedInput ) ; + else strcpy ( * aiDefaultInput , "NULL" ) ; +} + + +void tfd_saveFileDialog( + char const * aTitle , + char * * aiDefaultPathAndFile , + int const * aNumOfFilterPatterns , + char const * const * aFilterPatterns , + char const * aSingleFilterDescription ) +{ + char * lSavefile ; + + /* printf( "aFilterPatterns %s\n" , aFilterPatterns [0]); */ + + lSavefile = tinyfd_saveFileDialog( aTitle , * aiDefaultPathAndFile , * aNumOfFilterPatterns , + aFilterPatterns, aSingleFilterDescription ) ; + if ( lSavefile ) strcpy ( * aiDefaultPathAndFile , lSavefile ) ; + else strcpy ( * aiDefaultPathAndFile , "NULL" ) ; +} + + +void tfd_openFileDialog( + char const * aTitle , + char * * aiDefaultPathAndFile , + int const * aNumOfFilterPatterns , + char const * const * aFilterPatterns , + char const * aSingleFilterDescription , + int const * aAllowMultipleSelects ) +{ + char * lOpenfile ; + + /* printf( "aFilterPatterns %s\n" , aFilterPatterns [0]); */ + + lOpenfile = tinyfd_openFileDialog( aTitle , * aiDefaultPathAndFile , * aNumOfFilterPatterns , + aFilterPatterns , aSingleFilterDescription , * aAllowMultipleSelects ) ; + + if ( lOpenfile ) strcpy ( * aiDefaultPathAndFile , lOpenfile ) ; + else strcpy ( * aiDefaultPathAndFile , "NULL" ) ; +} + + +void tfd_selectFolderDialog( + char const * aTitle , + char * * aiDefaultPath ) +{ + char * lSelectedfolder ; + lSelectedfolder = tinyfd_selectFolderDialog( aTitle, * aiDefaultPath ) ; + if ( lSelectedfolder ) strcpy ( * aiDefaultPath , lSelectedfolder ) ; + else strcpy ( * aiDefaultPath , "NULL" ) ; +} + + +void tfd_colorChooser( + char const * aTitle , + char * * aiDefaultHexRGB ) +{ + unsigned char const aDefaultRGB [ 3 ] = {128,128,128} ; + unsigned char aoResultRGB [ 3 ] = {128,128,128} ; + char * lChosenColor ; + lChosenColor = tinyfd_colorChooser( aTitle, * aiDefaultHexRGB, aDefaultRGB, aoResultRGB ) ; + if ( lChosenColor ) strcpy ( * aiDefaultHexRGB , lChosenColor ) ; + else strcpy ( * aiDefaultHexRGB , "NULL" ) ; +} + +/* end of Modified prototypes for R */ + + + +/* +int main( int argc , char * argv[] ) +{ +char const * lTmp; +char const * lTheSaveFileName; +char const * lTheOpenFileName; +char const * lTheSelectFolderName; +char const * lTheHexColor; +char const * lWillBeGraphicMode; +unsigned char lRgbColor[3]; +FILE * lIn; +char lBuffer[1024]; +char lString[1024]; +char const * lFilterPatterns[2] = { "*.txt", "*.text" }; + +tinyfd_verbose = argc - 1; +tinyfd_silent = 1; + +lWillBeGraphicMode = tinyfd_inputBox("tinyfd_query", NULL, NULL); + +strcpy(lBuffer, "v"); +strcat(lBuffer, tinyfd_version); +if (lWillBeGraphicMode) +{ + strcat(lBuffer, "\ngraphic mode: "); +} +else +{ + strcat(lBuffer, "\nconsole mode: "); +} +strcat(lBuffer, tinyfd_response); +strcat(lBuffer, "\n"); +strcat(lBuffer, tinyfd_needs+78); +strcpy(lString, "tinyfiledialogs"); +tinyfd_messageBox(lString, lBuffer, "ok", "info", 0); + +tinyfd_notifyPopup("the title", "the message\n\tfrom outer-space", "info"); + +if (lWillBeGraphicMode && !tinyfd_forceConsole) +{ + tinyfd_forceConsole = ! tinyfd_messageBox("Hello World", + "graphic dialogs [yes] / console mode [no]?", + "yesno", "question", 1); +} + +lTmp = tinyfd_inputBox( + "a password box", "your password will be revealed", NULL); + +if (!lTmp) return 1; + +strcpy(lString, lTmp); + +lTheSaveFileName = tinyfd_saveFileDialog( + "let us save this password", + "passwordFile.txt", + 2, + lFilterPatterns, + NULL); + +if (!lTheSaveFileName) +{ + tinyfd_messageBox( + "Error", + "Save file name is NULL", + "ok", + "error", + 1); + return 1; +} + +lIn = fopen(lTheSaveFileName, "w"); +if (!lIn) +{ + tinyfd_messageBox( + "Error", + "Can not open this file in write mode", + "ok", + "error", + 1); + return 1; +} +fputs(lString, lIn); +fclose(lIn); + +lTheOpenFileName = tinyfd_openFileDialog( + "let us read the password back", + "", + 2, + lFilterPatterns, + NULL, + 0); + +if (!lTheOpenFileName) +{ + tinyfd_messageBox( + "Error", + "Open file name is NULL", + "ok", + "error", + 1); + return 1; +} + +lIn = fopen(lTheOpenFileName, "r"); + +if (!lIn) +{ + tinyfd_messageBox( + "Error", + "Can not open this file in read mode", + "ok", + "error", + 1); + return(1); +} +lBuffer[0] = '\0'; +fgets(lBuffer, sizeof(lBuffer), lIn); +fclose(lIn); + +tinyfd_messageBox("your password is", + lBuffer, "ok", "info", 1); + +lTheSelectFolderName = tinyfd_selectFolderDialog( + "let us just select a directory", NULL); + +if (!lTheSelectFolderName) +{ + tinyfd_messageBox( + "Error", + "Select folder name is NULL", + "ok", + "error", + 1); + return 1; +} + +tinyfd_messageBox("The selected folder is", + lTheSelectFolderName, "ok", "info", 1); + +lTheHexColor = tinyfd_colorChooser( + "choose a nice color", + "#FF0077", + lRgbColor, + lRgbColor); + +if (!lTheHexColor) +{ + tinyfd_messageBox( + "Error", + "hexcolor is NULL", + "ok", + "error", + 1); + return 1; +} + +tinyfd_messageBox("The selected hexcolor is", + lTheHexColor, "ok", "info", 1); + + tinyfd_beep(); + + return 0; +} +*/ + +#ifdef _MSC_VER +#pragma warning(default:4996) +#pragma warning(default:4100) +#pragma warning(default:4706) +#endif diff --git a/lab16 with raylib/lib/raylib.lib b/lab16 with raylib/lib/raylib.lib index 736bdec..77a853a 100644 Binary files a/lab16 with raylib/lib/raylib.lib and b/lab16 with raylib/lib/raylib.lib differ diff --git a/lab16 with raylib/resources/bloom.frag b/lab16 with raylib/resources/bloom.frag deleted file mode 100644 index 56eadb5..0000000 --- a/lab16 with raylib/resources/bloom.frag +++ /dev/null @@ -1,40 +0,0 @@ -#version 330 - -// Input vertex attributes (from vertex shader) -in vec2 fragTexCoord; -in vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform vec4 colDiffuse; - -// Output fragment color -out vec4 finalColor; - -// NOTE: Add here your custom variables - -const vec2 size = vec2(800, 450); // Framebuffer size -const float samples = 5.0; // Pixels per axis; higher = bigger glow, worse performance -const float quality = 2.5; // Defines size factor: Lower = smaller glow, better quality - -void main() -{ - vec4 sum = vec4(0); - vec2 sizeFactor = vec2(1)/size*quality; - - // Texel color fetching from texture sampler - vec4 source = texture(texture0, fragTexCoord); - - const int range = 2; // should be = (samples - 1)/2; - - for (int x = -range; x <= range; x++) - { - for (int y = -range; y <= range; y++) - { - sum += texture(texture0, fragTexCoord + vec2(x, y)*sizeFactor); - } - } - - // Calculate final fragment color - finalColor = ((sum/(samples*samples)) + source)*colDiffuse; -} \ No newline at end of file diff --git a/lab16 with raylib/resources/color_mix.fs b/lab16 with raylib/resources/color_mix.fs deleted file mode 100644 index e794d32..0000000 --- a/lab16 with raylib/resources/color_mix.fs +++ /dev/null @@ -1,27 +0,0 @@ -#version 330 - -// Input vertex attributes (from vertex shader) -in vec3 vertexPos; -in vec2 fragTexCoord; -in vec4 fragColor; - -// Input uniform values -uniform sampler2D texture0; -uniform sampler2D texture1; -uniform vec4 colDiffuse; - -uniform float divider = 0.5; - -out vec4 finalColor; - -void main() -{ - // Texel color fetching from texture sampler - vec4 texelColor0 = texture(texture0, fragTexCoord); - vec4 texelColor1 = texture(texture1, fragTexCoord); - - float x = fract(fragTexCoord.s); - float final = smoothstep(divider - 0.1, divider + 0.1, x); - - finalColor = mix(texelColor0, texelColor1, final); -} \ No newline at end of file diff --git a/lab16 with raylib/src/main.c b/lab16 with raylib/src/main.c index eb0fa65..ae348bb 100644 --- a/lab16 with raylib/src/main.c +++ b/lab16 with raylib/src/main.c @@ -20,11 +20,12 @@ #pragma warning(disable: 4116) #include "raylib-nuklear.h" +Vector2 scaleDPI = { 1.0f, 1.0f }; #define M 10 #define N 15 -#define HEIGHT 50 -#define WIDTH 50 -#define VOFFSET 52 +#define HEIGHT (int)(50 * scaleDPI.y) +#define WIDTH (int)(50 * scaleDPI.x) +#define VOFFSET (int)(52 * scaleDPI.y) #define FWIDTH (float)WIDTH #define FHEIGHT (float)HEIGHT @@ -234,9 +235,9 @@ void drawBottomBar(Font font, float fontSize) { if (selected_element == gold) gold_string[0] = '>'; else if (selected_element == wall) wall_string[0] = '>'; - Vector2 goldpos = { WIDTH / 4, HEIGHT * M }; - Vector2 wallpos = { WIDTH / 4, HEIGHT * M + fontSize }; - Vector2 helppos = { WIDTH * N - 550 , HEIGHT * M }; + Vector2 goldpos = { FWIDTH / 4, FHEIGHT * M }; + Vector2 wallpos = { FWIDTH / 4, FHEIGHT * M + fontSize }; + Vector2 helppos = { FWIDTH * N - MeasureTextEx(font, help_string, fontSize, 0).x - 20 * scaleDPI.x, FHEIGHT * M}; DrawTextEx(font, gold_string, goldpos, fontSize, 0, VSGREEN); DrawTextEx(font, wall_string, wallpos, fontSize, 0, VSGREEN); @@ -391,7 +392,7 @@ void handleKeys() { } void drawRayguiErrorBoxes() { - const Rectangle errorBoxRect = { N * WIDTH / 2 - 200, M * HEIGHT / 2 - 75, 400, 150 }; + const Rectangle errorBoxRect = { N * FWIDTH / 2 - 200, M * FHEIGHT / 2 - 75, 400, 150 }; int btn = -1; switch (errorCode) @@ -436,7 +437,7 @@ int nk_error_box(struct nk_context* ctx, const char* title, const char* error, c { int result = -1; if (nk_begin(ctx, title, - nk_rect(N * WIDTH / 2 - 200, M * HEIGHT / 2 - 72, 400, 144), + nk_rect(N * FWIDTH / 2 - 200, M * FHEIGHT / 2 - 72, 400, 144), NK_WINDOW_TITLE | NK_WINDOW_BORDER | NK_WINDOW_NO_SCROLLBAR)) { nk_layout_row_dynamic(ctx, 24, 1); @@ -501,16 +502,23 @@ void callNKErrorBoxes(struct nk_context* ctx) { #define CPSIZE 213 int main() { - SetConfigFlags(FLAG_WINDOW_HIGHDPI); //SetConfigFlags(FLAG_WINDOW_RESIZABLE); + + InitWindow( 1280, 720, "lab16 with raylib"); + scaleDPI = GetWindowScaleDPI(); - const int screenWidth = N * WIDTH; - const int screenHeight = M * HEIGHT + VOFFSET; - const float screenWidthF = (float)screenWidth; - const float screenHeightF = (float)screenHeight; - const Vector2 resolution = { screenWidthF, screenHeightF }; + int monitor = GetCurrentMonitor(); + int monitorCenterX = GetMonitorWidth(monitor) / 2; + int monitorCenterY = GetMonitorHeight(monitor) / 2; - InitWindow(screenWidth, screenHeight, "lab16 with raylib"); + int screenWidth = N * WIDTH; + int screenHeight = M * HEIGHT + VOFFSET; + float screenWidthF = (float)screenWidth; + float screenHeightF = (float)screenHeight; + Vector2 resolution = { screenWidthF, screenHeightF }; + + SetWindowSize(screenWidth, screenHeight); + SetWindowPosition(monitorCenterX - screenWidth/2, monitorCenterY - screenHeight/2); SetTargetFPS(60); @@ -530,7 +538,7 @@ int main() //SetTextureFilter(Arial.texture, TEXTURE_FILTER_BILINEAR); RenderTexture2D canvas = LoadRenderTexture(screenWidth, screenHeight); - SetTextureFilter(canvas.texture, TEXTURE_FILTER_BILINEAR); + //SetTextureFilter(canvas.texture, TEXTURE_FILTER_BILINEAR); SetTextureWrap(canvas.texture, TEXTURE_WRAP_CLAMP); RenderTexture2D canvasBlurX = LoadRenderTexture(screenWidth, screenHeight); @@ -547,12 +555,11 @@ int main() Shader watershader = LoadShader(0, "watershader.frag"); int waterBumpMapLoc = GetShaderLocation(watershader, "waterBumpMap"); int watershaderSecondsLoc = GetShaderLocation(watershader, "seconds"); - int waterResolutionLoc = GetShaderLocation(watershader, "resolution"); - SetShaderValue(watershader, waterResolutionLoc, &resolution, SHADER_UNIFORM_VEC2); + int watershaderResolutionLoc = GetShaderLocation(watershader, "resolution"); + SetShaderValue(watershader, watershaderResolutionLoc, &resolution, SHADER_UNIFORM_VEC2); Texture waterBump = LoadTexture("waterbump_blur.png"); SetTextureFilter(waterBump, TEXTURE_FILTER_BILINEAR); - SetShaderValueTexture(watershader, waterBumpMapLoc, waterBump); Shader blur13 = LoadShader(0, "blur13.frag"); int blur13resolution = GetShaderLocation(blur13, "resolution"); @@ -578,7 +585,6 @@ int main() //------------------------------------------------------------------ // Update game logic //------------------------------------------------------------------ - float frametime = GetFrameTime(); if (errorCode == OK) @@ -622,7 +628,7 @@ int main() drawMap(); drawPlayer(); - drawBottomBar(InconsolataBold, 24); + drawBottomBar(InconsolataBold, 24 * scaleDPI.y); if (editMap) { Rectangle rec = { @@ -668,12 +674,12 @@ int main() SetShaderValue(watershader, watershaderSecondsLoc, &timeF, SHADER_UNIFORM_FLOAT); Rectangle rec = { 0, 0, (float)canvas.texture.width, (float)(-canvas.texture.height) }; - BeginShaderMode(watershader); + //BeginShaderMode(watershader); { SetShaderValueTexture(watershader, waterBumpMapLoc, waterBump); - DrawTextureRec(canvas.texture, rec, (Vector2) { 0.0f, 0.0f }, WATERBLUE); + DrawTextureRec(canvas.texture, rec, (Vector2) { 0.0f, 0.0f }, WHITE); } - EndShaderMode(); + //EndShaderMode(); //BeginTextureMode(canvasBlurX); //{ diff --git a/raylib files/raylib-5.5_win64_msvc16/include/raylib.h b/raylib files/raylib opengl43/include/raylib.h similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/include/raylib.h rename to raylib files/raylib opengl43/include/raylib.h diff --git a/raylib files/raylib-5.5_win64_msvc16/include/raymath.h b/raylib files/raylib opengl43/include/raymath.h similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/include/raymath.h rename to raylib files/raylib opengl43/include/raymath.h diff --git a/raylib files/raylib-5.5_win64_msvc16/include/rlgl.h b/raylib files/raylib opengl43/include/rlgl.h similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/include/rlgl.h rename to raylib files/raylib opengl43/include/rlgl.h diff --git a/raylib files/raylib-5.5_win64_msvc16/lib/raylib.dll b/raylib files/raylib opengl43/raylib.dll similarity index 52% rename from raylib files/raylib-5.5_win64_msvc16/lib/raylib.dll rename to raylib files/raylib opengl43/raylib.dll index 12ea7c8..8196db6 100644 Binary files a/raylib files/raylib-5.5_win64_msvc16/lib/raylib.dll and b/raylib files/raylib opengl43/raylib.dll differ diff --git a/lab16 with raylib/lib/raylib11.lib b/raylib files/raylib opengl43/raylib.lib similarity index 71% rename from lab16 with raylib/lib/raylib11.lib rename to raylib files/raylib opengl43/raylib.lib index a3434fa..77a853a 100644 Binary files a/lab16 with raylib/lib/raylib11.lib and b/raylib files/raylib opengl43/raylib.lib differ diff --git a/raylib files/raylib opengl43/raylibdll.lib b/raylib files/raylib opengl43/raylibdll.lib new file mode 100644 index 0000000..cc6cf3d Binary files /dev/null and b/raylib files/raylib opengl43/raylibdll.lib differ diff --git a/raylib files/raylib-5.5_win64_msvc16/CHANGELOG b/raylib files/raylib-5.5_win64_msvc16 opengl33/CHANGELOG similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/CHANGELOG rename to raylib files/raylib-5.5_win64_msvc16 opengl33/CHANGELOG diff --git a/raylib files/raylib-5.5_win64_msvc16/LICENSE b/raylib files/raylib-5.5_win64_msvc16 opengl33/LICENSE similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/LICENSE rename to raylib files/raylib-5.5_win64_msvc16 opengl33/LICENSE diff --git a/raylib files/raylib-5.5_win64_msvc16/README.md b/raylib files/raylib-5.5_win64_msvc16 opengl33/README.md similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/README.md rename to raylib files/raylib-5.5_win64_msvc16 opengl33/README.md diff --git a/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raylib.h b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raylib.h new file mode 100644 index 0000000..576e575 --- /dev/null +++ b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raylib.h @@ -0,0 +1,1708 @@ +/********************************************************************************************** +* +* raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com) +* +* FEATURES: +* - NO external dependencies, all required libraries included with raylib +* - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly, +* MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5. +* - Written in plain C code (C99) in PascalCase/camelCase notation +* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile) +* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl] +* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts) +* - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC) +* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more! +* - Flexible Materials system, supporting classic maps and PBR maps +* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF) +* - Shaders support, including Model shaders and Postprocessing shaders +* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath] +* - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD) +* - VR stereo rendering with configurable HMD device parameters +* - Bindings to multiple programming languages available! +* +* NOTES: +* - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text] +* - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2) +* - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2) +* - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2) +* +* DEPENDENCIES (included): +* [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input +* [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input +* [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading +* [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management +* +* OPTIONAL DEPENDENCIES (included): +* [rcore] msf_gif (Miles Fogle) for GIF recording +* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm +* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm +* [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation +* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage +* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...) +* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG) +* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms +* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation +* [rtext] stb_truetype (Sean Barret) for ttf fonts loading +* [rtext] stb_rect_pack (Sean Barret) for rectangles packing +* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation +* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL) +* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF) +* [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d) +* [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX) +* [raudio] dr_wav (David Reid) for WAV audio file loading +* [raudio] dr_flac (David Reid) for FLAC audio file loading +* [raudio] dr_mp3 (David Reid) for MP3 audio file loading +* [raudio] stb_vorbis (Sean Barret) for OGG audio loading +* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading +* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading +* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage +* +* +* LICENSE: zlib/libpng +* +* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, +* BSD-like license that allows static linking with closed source software: +* +* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYLIB_H +#define RAYLIB_H + +#include // Required for: va_list - Only used by TraceLogCallback + +#define RAYLIB_VERSION_MAJOR 5 +#define RAYLIB_VERSION_MINOR 5 +#define RAYLIB_VERSION_PATCH 0 +#define RAYLIB_VERSION "5.5" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) + #if defined(__TINYC__) + #define __declspec(x) __attribute__((x)) + #endif + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) + #elif defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) + #endif +#else + #if defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib) + #endif +#endif + +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +//---------------------------------------------------------------------------------- +// Some basic Defines +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Allow custom memory allocators +// NOTE: Require recompiling raylib sources +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(ptr,sz) realloc(ptr,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(ptr) free(ptr) +#endif + +// NOTE: MSVC C++ compiler does not support compound literals (C99 feature) +// Plain structures in C++ (without constructors) can be initialized with { } +// This is called aggregate initialization (C++11 feature) +#if defined(__cplusplus) + #define CLITERAL(type) type +#else + #define CLITERAL(type) (type) +#endif + +// Some compilers (mostly macos clang) default to C++98, +// where aggregate initialization can't be used +// So, give a more clear error stating how to fix this +#if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L) + #error "C++11 or later is required. Add -std=c++11" +#endif + +// NOTE: We set some defines with some data types declared by raylib +// Other modules (raymath, rlgl) also require some of those types, so, +// to be able to use those other modules as standalone (not depending on raylib) +// this defines are very useful for internal check and avoid type (re)definitions +#define RL_COLOR_TYPE +#define RL_RECTANGLE_TYPE +#define RL_VECTOR2_TYPE +#define RL_VECTOR3_TYPE +#define RL_VECTOR4_TYPE +#define RL_QUATERNION_TYPE +#define RL_MATRIX_TYPE + +// Some Basic Colors +// NOTE: Custom raylib color palette for amazing visuals on WHITE background +#define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray +#define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray +#define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray +#define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow +#define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold +#define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange +#define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink +#define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red +#define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon +#define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green +#define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime +#define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green +#define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue +#define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue +#define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue +#define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple +#define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet +#define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple +#define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige +#define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown +#define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown + +#define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White +#define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black +#define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent) +#define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta +#define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo) + +//---------------------------------------------------------------------------------- +// Structures Definition +//---------------------------------------------------------------------------------- +// Boolean type +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) + typedef enum bool { false = 0, true = !false } bool; + #define RL_BOOL_TYPE +#endif + +// Vector2, 2 components +typedef struct Vector2 { + float x; // Vector x component + float y; // Vector y component +} Vector2; + +// Vector3, 3 components +typedef struct Vector3 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component +} Vector3; + +// Vector4, 4 components +typedef struct Vector4 { + float x; // Vector x component + float y; // Vector y component + float z; // Vector z component + float w; // Vector w component +} Vector4; + +// Quaternion, 4 components (Vector4 alias) +typedef Vector4 Quaternion; + +// Matrix, 4x4 components, column major, OpenGL style, right-handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; + +// Color, 4 components, R8G8B8A8 (32bit) +typedef struct Color { + unsigned char r; // Color red value + unsigned char g; // Color green value + unsigned char b; // Color blue value + unsigned char a; // Color alpha value +} Color; + +// Rectangle, 4 components +typedef struct Rectangle { + float x; // Rectangle top-left corner position x + float y; // Rectangle top-left corner position y + float width; // Rectangle width + float height; // Rectangle height +} Rectangle; + +// Image, pixel data stored in CPU memory (RAM) +typedef struct Image { + void *data; // Image raw data + int width; // Image base width + int height; // Image base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Image; + +// Texture, tex data stored in GPU memory (VRAM) +typedef struct Texture { + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (PixelFormat type) +} Texture; + +// Texture2D, same as Texture +typedef Texture Texture2D; + +// TextureCubemap, same as Texture +typedef Texture TextureCubemap; + +// RenderTexture, fbo for texture rendering +typedef struct RenderTexture { + unsigned int id; // OpenGL framebuffer object id + Texture texture; // Color buffer attachment texture + Texture depth; // Depth buffer attachment texture +} RenderTexture; + +// RenderTexture2D, same as RenderTexture +typedef RenderTexture RenderTexture2D; + +// NPatchInfo, n-patch layout info +typedef struct NPatchInfo { + Rectangle source; // Texture source rectangle + int left; // Left border offset + int top; // Top border offset + int right; // Right border offset + int bottom; // Bottom border offset + int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1 +} NPatchInfo; + +// GlyphInfo, font characters glyphs info +typedef struct GlyphInfo { + int value; // Character value (Unicode) + int offsetX; // Character offset X when drawing + int offsetY; // Character offset Y when drawing + int advanceX; // Character advance position X + Image image; // Character image data +} GlyphInfo; + +// Font, font texture and GlyphInfo array data +typedef struct Font { + int baseSize; // Base size (default chars height) + int glyphCount; // Number of glyph characters + int glyphPadding; // Padding around the glyph characters + Texture2D texture; // Texture atlas containing the glyphs + Rectangle *recs; // Rectangles in texture for the glyphs + GlyphInfo *glyphs; // Glyphs info data +} Font; + +// Camera, defines position/orientation in 3d space +typedef struct Camera3D { + Vector3 position; // Camera position + Vector3 target; // Camera target it looks-at + Vector3 up; // Camera up vector (rotation over its axis) + float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic + int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC +} Camera3D; + +typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D + +// Camera2D, defines position/orientation in 2d space +typedef struct Camera2D { + Vector2 offset; // Camera offset (displacement from target) + Vector2 target; // Camera target (rotation and zoom origin) + float rotation; // Camera rotation in degrees + float zoom; // Camera zoom (scaling), should be 1.0f by default +} Camera2D; + +// Mesh, vertex data and vao/vbo +typedef struct Mesh { + int vertexCount; // Number of vertices stored in arrays + int triangleCount; // Number of triangles stored (indexed or not) + + // Vertex attributes data + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5) + float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2) + float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) + + // Animation vertex data + float *animVertices; // Animated vertex positions (after bones transformations) + float *animNormals; // Animated normals (after bones transformations) + unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6) + float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7) + Matrix *boneMatrices; // Bones animated transformation matrices + int boneCount; // Number of bones + + // OpenGL identifiers + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data) +} Mesh; + +// Shader +typedef struct Shader { + unsigned int id; // Shader program id + int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS) +} Shader; + +// MaterialMap +typedef struct MaterialMap { + Texture2D texture; // Material map texture + Color color; // Material map color + float value; // Material map value +} MaterialMap; + +// Material, includes shader and maps +typedef struct Material { + Shader shader; // Material shader + MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS) + float params[4]; // Material generic parameters (if required) +} Material; + +// Transform, vertex transformation data +typedef struct Transform { + Vector3 translation; // Translation + Quaternion rotation; // Rotation + Vector3 scale; // Scale +} Transform; + +// Bone, skeletal animation bone +typedef struct BoneInfo { + char name[32]; // Bone name + int parent; // Bone parent +} BoneInfo; + +// Model, meshes, materials and animation data +typedef struct Model { + Matrix transform; // Local transform matrix + + int meshCount; // Number of meshes + int materialCount; // Number of materials + Mesh *meshes; // Meshes array + Material *materials; // Materials array + int *meshMaterial; // Mesh material number + + // Animation data + int boneCount; // Number of bones + BoneInfo *bones; // Bones information (skeleton) + Transform *bindPose; // Bones base transformation (pose) +} Model; + +// ModelAnimation +typedef struct ModelAnimation { + int boneCount; // Number of bones + int frameCount; // Number of animation frames + BoneInfo *bones; // Bones information (skeleton) + Transform **framePoses; // Poses array by frame + char name[32]; // Animation name +} ModelAnimation; + +// Ray, ray for raycasting +typedef struct Ray { + Vector3 position; // Ray position (origin) + Vector3 direction; // Ray direction (normalized) +} Ray; + +// RayCollision, ray hit information +typedef struct RayCollision { + bool hit; // Did the ray hit something? + float distance; // Distance to the nearest hit + Vector3 point; // Point of the nearest hit + Vector3 normal; // Surface normal of hit +} RayCollision; + +// BoundingBox +typedef struct BoundingBox { + Vector3 min; // Minimum vertex box-corner + Vector3 max; // Maximum vertex box-corner +} BoundingBox; + +// Wave, audio wave data +typedef struct Wave { + unsigned int frameCount; // Total number of frames (considering channels) + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) + void *data; // Buffer data pointer +} Wave; + +// Opaque structs declaration +// NOTE: Actual structs are defined internally in raudio module +typedef struct rAudioBuffer rAudioBuffer; +typedef struct rAudioProcessor rAudioProcessor; + +// AudioStream, custom audio stream +typedef struct AudioStream { + rAudioBuffer *buffer; // Pointer to internal data used by the audio system + rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects + + unsigned int sampleRate; // Frequency (samples per second) + unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported) + unsigned int channels; // Number of channels (1-mono, 2-stereo, ...) +} AudioStream; + +// Sound +typedef struct Sound { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) +} Sound; + +// Music, audio stream, anything longer than ~10 seconds should be streamed +typedef struct Music { + AudioStream stream; // Audio stream + unsigned int frameCount; // Total number of frames (considering channels) + bool looping; // Music looping enable + + int ctxType; // Type of music context (audio filetype) + void *ctxData; // Audio context data, depends on type +} Music; + +// VrDeviceInfo, Head-Mounted-Display device parameters +typedef struct VrDeviceInfo { + int hResolution; // Horizontal resolution in pixels + int vResolution; // Vertical resolution in pixels + float hScreenSize; // Horizontal size in meters + float vScreenSize; // Vertical size in meters + float eyeToScreenDistance; // Distance between eye and display in meters + float lensSeparationDistance; // Lens separation distance in meters + float interpupillaryDistance; // IPD (distance between pupils) in meters + float lensDistortionValues[4]; // Lens distortion constant parameters + float chromaAbCorrection[4]; // Chromatic aberration correction parameters +} VrDeviceInfo; + +// VrStereoConfig, VR stereo rendering configuration for simulator +typedef struct VrStereoConfig { + Matrix projection[2]; // VR projection matrices (per eye) + Matrix viewOffset[2]; // VR view offset matrices (per eye) + float leftLensCenter[2]; // VR left lens center + float rightLensCenter[2]; // VR right lens center + float leftScreenCenter[2]; // VR left screen center + float rightScreenCenter[2]; // VR right screen center + float scale[2]; // VR distortion scale + float scaleIn[2]; // VR distortion scale in +} VrStereoConfig; + +// File path list +typedef struct FilePathList { + unsigned int capacity; // Filepaths max entries + unsigned int count; // Filepaths entries count + char **paths; // Filepaths entries +} FilePathList; + +// Automation event +typedef struct AutomationEvent { + unsigned int frame; // Event frame + unsigned int type; // Event type (AutomationEventType) + int params[4]; // Event parameters (if required) +} AutomationEvent; + +// Automation event list +typedef struct AutomationEventList { + unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS) + unsigned int count; // Events entries count + AutomationEvent *events; // Events entries +} AutomationEventList; + +//---------------------------------------------------------------------------------- +// Enumerators Definition +//---------------------------------------------------------------------------------- +// System/Window config flags +// NOTE: Every bit registers one state (use it with bit masks) +// By default all flags are set to 0 +typedef enum { + FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU + FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen + FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window + FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons) + FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window + FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify) + FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor) + FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused + FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top + FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized + FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer + FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI + FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED + FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode + FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X + FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D) +} ConfigFlags; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + LOG_ALL = 0, // Display all logs + LOG_TRACE, // Trace logging, intended for internal use only + LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + LOG_INFO, // Info logging, used for program execution info + LOG_WARNING, // Warning logging, used on recoverable failures + LOG_ERROR, // Error logging, used on unrecoverable failures + LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + LOG_NONE // Disable logging +} TraceLogLevel; + +// Keyboard keys (US keyboard layout) +// NOTE: Use GetKeyPressed() to allow redefining +// required keys for alternative layouts +typedef enum { + KEY_NULL = 0, // Key: NULL, used for no key pressed + // Alphanumeric keys + KEY_APOSTROPHE = 39, // Key: ' + KEY_COMMA = 44, // Key: , + KEY_MINUS = 45, // Key: - + KEY_PERIOD = 46, // Key: . + KEY_SLASH = 47, // Key: / + KEY_ZERO = 48, // Key: 0 + KEY_ONE = 49, // Key: 1 + KEY_TWO = 50, // Key: 2 + KEY_THREE = 51, // Key: 3 + KEY_FOUR = 52, // Key: 4 + KEY_FIVE = 53, // Key: 5 + KEY_SIX = 54, // Key: 6 + KEY_SEVEN = 55, // Key: 7 + KEY_EIGHT = 56, // Key: 8 + KEY_NINE = 57, // Key: 9 + KEY_SEMICOLON = 59, // Key: ; + KEY_EQUAL = 61, // Key: = + KEY_A = 65, // Key: A | a + KEY_B = 66, // Key: B | b + KEY_C = 67, // Key: C | c + KEY_D = 68, // Key: D | d + KEY_E = 69, // Key: E | e + KEY_F = 70, // Key: F | f + KEY_G = 71, // Key: G | g + KEY_H = 72, // Key: H | h + KEY_I = 73, // Key: I | i + KEY_J = 74, // Key: J | j + KEY_K = 75, // Key: K | k + KEY_L = 76, // Key: L | l + KEY_M = 77, // Key: M | m + KEY_N = 78, // Key: N | n + KEY_O = 79, // Key: O | o + KEY_P = 80, // Key: P | p + KEY_Q = 81, // Key: Q | q + KEY_R = 82, // Key: R | r + KEY_S = 83, // Key: S | s + KEY_T = 84, // Key: T | t + KEY_U = 85, // Key: U | u + KEY_V = 86, // Key: V | v + KEY_W = 87, // Key: W | w + KEY_X = 88, // Key: X | x + KEY_Y = 89, // Key: Y | y + KEY_Z = 90, // Key: Z | z + KEY_LEFT_BRACKET = 91, // Key: [ + KEY_BACKSLASH = 92, // Key: '\' + KEY_RIGHT_BRACKET = 93, // Key: ] + KEY_GRAVE = 96, // Key: ` + // Function keys + KEY_SPACE = 32, // Key: Space + KEY_ESCAPE = 256, // Key: Esc + KEY_ENTER = 257, // Key: Enter + KEY_TAB = 258, // Key: Tab + KEY_BACKSPACE = 259, // Key: Backspace + KEY_INSERT = 260, // Key: Ins + KEY_DELETE = 261, // Key: Del + KEY_RIGHT = 262, // Key: Cursor right + KEY_LEFT = 263, // Key: Cursor left + KEY_DOWN = 264, // Key: Cursor down + KEY_UP = 265, // Key: Cursor up + KEY_PAGE_UP = 266, // Key: Page up + KEY_PAGE_DOWN = 267, // Key: Page down + KEY_HOME = 268, // Key: Home + KEY_END = 269, // Key: End + KEY_CAPS_LOCK = 280, // Key: Caps lock + KEY_SCROLL_LOCK = 281, // Key: Scroll down + KEY_NUM_LOCK = 282, // Key: Num lock + KEY_PRINT_SCREEN = 283, // Key: Print screen + KEY_PAUSE = 284, // Key: Pause + KEY_F1 = 290, // Key: F1 + KEY_F2 = 291, // Key: F2 + KEY_F3 = 292, // Key: F3 + KEY_F4 = 293, // Key: F4 + KEY_F5 = 294, // Key: F5 + KEY_F6 = 295, // Key: F6 + KEY_F7 = 296, // Key: F7 + KEY_F8 = 297, // Key: F8 + KEY_F9 = 298, // Key: F9 + KEY_F10 = 299, // Key: F10 + KEY_F11 = 300, // Key: F11 + KEY_F12 = 301, // Key: F12 + KEY_LEFT_SHIFT = 340, // Key: Shift left + KEY_LEFT_CONTROL = 341, // Key: Control left + KEY_LEFT_ALT = 342, // Key: Alt left + KEY_LEFT_SUPER = 343, // Key: Super left + KEY_RIGHT_SHIFT = 344, // Key: Shift right + KEY_RIGHT_CONTROL = 345, // Key: Control right + KEY_RIGHT_ALT = 346, // Key: Alt right + KEY_RIGHT_SUPER = 347, // Key: Super right + KEY_KB_MENU = 348, // Key: KB menu + // Keypad keys + KEY_KP_0 = 320, // Key: Keypad 0 + KEY_KP_1 = 321, // Key: Keypad 1 + KEY_KP_2 = 322, // Key: Keypad 2 + KEY_KP_3 = 323, // Key: Keypad 3 + KEY_KP_4 = 324, // Key: Keypad 4 + KEY_KP_5 = 325, // Key: Keypad 5 + KEY_KP_6 = 326, // Key: Keypad 6 + KEY_KP_7 = 327, // Key: Keypad 7 + KEY_KP_8 = 328, // Key: Keypad 8 + KEY_KP_9 = 329, // Key: Keypad 9 + KEY_KP_DECIMAL = 330, // Key: Keypad . + KEY_KP_DIVIDE = 331, // Key: Keypad / + KEY_KP_MULTIPLY = 332, // Key: Keypad * + KEY_KP_SUBTRACT = 333, // Key: Keypad - + KEY_KP_ADD = 334, // Key: Keypad + + KEY_KP_ENTER = 335, // Key: Keypad Enter + KEY_KP_EQUAL = 336, // Key: Keypad = + // Android key buttons + KEY_BACK = 4, // Key: Android back button + KEY_MENU = 5, // Key: Android menu button + KEY_VOLUME_UP = 24, // Key: Android volume up button + KEY_VOLUME_DOWN = 25 // Key: Android volume down button +} KeyboardKey; + +// Add backwards compatibility support for deprecated names +#define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT +#define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT +#define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE + +// Mouse buttons +typedef enum { + MOUSE_BUTTON_LEFT = 0, // Mouse button left + MOUSE_BUTTON_RIGHT = 1, // Mouse button right + MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel) + MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device) + MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device) + MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device) + MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device) +} MouseButton; + +// Mouse cursor +typedef enum { + MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape + MOUSE_CURSOR_ARROW = 1, // Arrow shape + MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape + MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape + MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor + MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape + MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape + MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape + MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape +} MouseCursor; + +// Gamepad buttons +typedef enum { + GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking + GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button + GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button + GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button + GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button + GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y) + GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B) + GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A) + GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X) + GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button + GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button + GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button + GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select) + GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX) + GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start) + GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left + GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right +} GamepadButton; + +// Gamepad axis +typedef enum { + GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis + GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis + GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis + GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis + GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1] + GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1] +} GamepadAxis; + +// Material map index +typedef enum { + MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE) + MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR) + MATERIAL_MAP_NORMAL, // Normal material + MATERIAL_MAP_ROUGHNESS, // Roughness material + MATERIAL_MAP_OCCLUSION, // Ambient occlusion material + MATERIAL_MAP_EMISSION, // Emission material + MATERIAL_MAP_HEIGHT, // Heightmap material + MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP) + MATERIAL_MAP_BRDF // Brdf material +} MaterialMapIndex; + +#define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO +#define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS + +// Shader location index +typedef enum { + SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE) + SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR) + SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf + SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds + SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights + SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices +} ShaderLocationIndex; + +#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO +#define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + SHADER_UNIFORM_INT, // Shader uniform type: int + SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} ShaderUniformDataType; + +// Shader attribute data types +typedef enum { + SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} ShaderAttributeDataType; + +// Pixel formats +// NOTE: Support depends on OpenGL version and platform +typedef enum { + PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} PixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + TEXTURE_FILTER_BILINEAR, // Linear filtering + TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} TextureFilter; + +// Texture parameters: wrap mode +typedef enum { + TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode + TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode + TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode + TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode +} TextureWrap; + +// Cubemap layouts +typedef enum { + CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type + CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces + CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces + CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces + CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces +} CubemapLayout; + +// Font type, defines generation method +typedef enum { + FONT_DEFAULT = 0, // Default font generation, anti-aliased + FONT_BITMAP, // Bitmap font generation, no anti-aliasing + FONT_SDF // SDF font generation, requires external shader +} FontType; + +// Color blending modes (pre-defined) +typedef enum { + BLEND_ALPHA = 0, // Blend textures considering alpha (default) + BLEND_ADDITIVE, // Blend textures adding colors + BLEND_MULTIPLIED, // Blend textures multiplying colors + BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate()) +} BlendMode; + +// Gesture +// NOTE: Provided as bit-wise flags to enable only desired gestures +typedef enum { + GESTURE_NONE = 0, // No gesture + GESTURE_TAP = 1, // Tap gesture + GESTURE_DOUBLETAP = 2, // Double tap gesture + GESTURE_HOLD = 4, // Hold gesture + GESTURE_DRAG = 8, // Drag gesture + GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture + GESTURE_SWIPE_LEFT = 32, // Swipe left gesture + GESTURE_SWIPE_UP = 64, // Swipe up gesture + GESTURE_SWIPE_DOWN = 128, // Swipe down gesture + GESTURE_PINCH_IN = 256, // Pinch in gesture + GESTURE_PINCH_OUT = 512 // Pinch out gesture +} Gesture; + +// Camera system modes +typedef enum { + CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing) + CAMERA_FREE, // Camera free mode + CAMERA_ORBITAL, // Camera orbital, around target, zoom supported + CAMERA_FIRST_PERSON, // Camera first person + CAMERA_THIRD_PERSON // Camera third person +} CameraMode; + +// Camera projection +typedef enum { + CAMERA_PERSPECTIVE = 0, // Perspective projection + CAMERA_ORTHOGRAPHIC // Orthographic projection +} CameraProjection; + +// N-patch layout +typedef enum { + NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles + NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles + NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles +} NPatchLayout; + +// Callbacks to hook some internal functions +// WARNING: These callbacks are intended for advanced users +typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages +typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data +typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data +typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data +typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data + +//------------------------------------------------------------------------------------ +// Global Variables Definition +//------------------------------------------------------------------------------------ +// It's lonely here... + +//------------------------------------------------------------------------------------ +// Window and Graphics Device Functions (Module: core) +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +// Window-related functions +RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context +RLAPI void CloseWindow(void); // Close window and unload OpenGL context +RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) +RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully +RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen +RLAPI bool IsWindowHidden(void); // Check if window is currently hidden +RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized +RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized +RLAPI bool IsWindowFocused(void); // Check if window is currently focused +RLAPI bool IsWindowResized(void); // Check if window has been resized last frame +RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled +RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags +RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags +RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution +RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution +RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable +RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable +RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized +RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) +RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) +RLAPI void SetWindowTitle(const char *title); // Set title for window +RLAPI void SetWindowPosition(int x, int y); // Set window position on screen +RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window +RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) +RLAPI void SetWindowSize(int width, int height); // Set window dimensions +RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] +RLAPI void SetWindowFocused(void); // Set window focused +RLAPI void *GetWindowHandle(void); // Get native window handle +RLAPI int GetScreenWidth(void); // Get current screen width +RLAPI int GetScreenHeight(void); // Get current screen height +RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) +RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) +RLAPI int GetMonitorCount(void); // Get number of connected monitors +RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed +RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position +RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) +RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) +RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres +RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres +RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate +RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor +RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor +RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor +RLAPI void SetClipboardText(const char *text); // Set clipboard text content +RLAPI const char *GetClipboardText(void); // Get clipboard text content +RLAPI Image GetClipboardImage(void); // Get clipboard image content +RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling +RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling + +// Cursor-related functions +RLAPI void ShowCursor(void); // Shows cursor +RLAPI void HideCursor(void); // Hides cursor +RLAPI bool IsCursorHidden(void); // Check if cursor is not visible +RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) +RLAPI void DisableCursor(void); // Disables cursor (lock cursor) +RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen + +// Drawing-related functions +RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) +RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing +RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) +RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) +RLAPI void EndMode2D(void); // Ends 2D mode with custom camera +RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) +RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode +RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture +RLAPI void EndTextureMode(void); // Ends drawing to render texture +RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing +RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) +RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) +RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) +RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) +RLAPI void EndScissorMode(void); // End scissor mode +RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) +RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) + +// VR stereo config functions for VR simulator +RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters +RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config + +// Shader management functions +// NOTE: Shader functionality is not available on OpenGL 1.1 +RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations +RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations +RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU) +RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location +RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location +RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value +RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector +RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) +RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) +RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) + +// Screen-space-related functions +#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions +RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse) +RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport +RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position +RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position +RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position +RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position +RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) +RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix + +// Timing-related functions +RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) +RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) +RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() +RLAPI int GetFPS(void); // Get current FPS + +// Custom frame control functions +// NOTE: Those functions are intended for advanced users that want full control over the frame processing +// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents() +// To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL +RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) +RLAPI void PollInputEvents(void); // Register all input events +RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) + +// Random values generation functions +RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator +RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) +RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated +RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence + +// Misc. functions +RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) +RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) +RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) + +// NOTE: Following functions implemented in module [utils] +//------------------------------------------------------------------ +RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) +RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level +RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator +RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator +RLAPI void MemFree(void *ptr); // Internal memory free + +// Set custom callbacks +// WARNING: Callbacks setup is intended for advanced users +RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log +RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader +RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver +RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader +RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver + +// Files management functions +RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) +RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() +RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success +RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success +RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string +RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() +RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success +//------------------------------------------------------------------ + +// File system functions +RLAPI bool FileExists(const char *fileName); // Check if file exists +RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists +RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) +RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) +RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') +RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string +RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) +RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) +RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) +RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) +RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) +RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success +RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success +RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory +RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS +RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths +RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result +RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths +RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window +RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths +RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths +RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) + +// Compression/Encoding functionality +RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() +RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() +RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() +RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() +RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code +RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes) +RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes) + + +// Automation events functionality +RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS +RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file +RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file +RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to +RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording +RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) +RLAPI void StopAutomationEventRecording(void); // Stop recording automation events +RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event + +//------------------------------------------------------------------------------------ +// Input Handling Functions (Module: core) +//------------------------------------------------------------------------------------ + +// Input-related functions: keyboard +RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once +RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again +RLAPI bool IsKeyDown(int key); // Check if a key is being pressed +RLAPI bool IsKeyReleased(int key); // Check if a key has been released once +RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed +RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty +RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty +RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) + +// Input-related functions: gamepads +RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available +RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id +RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once +RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed +RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once +RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed +RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed +RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad +RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis +RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) +RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds) + +// Input-related functions: mouse +RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once +RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed +RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once +RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed +RLAPI int GetMouseX(void); // Get mouse position X +RLAPI int GetMouseY(void); // Get mouse position Y +RLAPI Vector2 GetMousePosition(void); // Get mouse position XY +RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames +RLAPI void SetMousePosition(int x, int y); // Set mouse position XY +RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset +RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling +RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger +RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y +RLAPI void SetMouseCursor(int cursor); // Set mouse cursor + +// Input-related functions: touch +RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) +RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) +RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) +RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index +RLAPI int GetTouchPointCount(void); // Get number of touch points + +//------------------------------------------------------------------------------------ +// Gestures and Touch Handling Functions (Module: rgestures) +//------------------------------------------------------------------------------------ +RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags +RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected +RLAPI int GetGestureDetected(void); // Get latest detected gesture +RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds +RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector +RLAPI float GetGestureDragAngle(void); // Get gesture drag angle +RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta +RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle + +//------------------------------------------------------------------------------------ +// Camera System Functions (Module: rcamera) +//------------------------------------------------------------------------------------ +RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode +RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation + +//------------------------------------------------------------------------------------ +// Basic Shapes Drawing Functions (Module: shapes) +//------------------------------------------------------------------------------------ +// Set texture and rectangle to be used on shapes drawing +// NOTE: It can be useful when using basic shapes and one single font, +// defining a font char white rectangle would allow drawing everything in a single draw call +RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing +RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing +RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing + +// Basic shapes drawing functions +RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care] +RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care] +RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line +RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) +RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) +RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) +RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation +RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle +RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle +RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline +RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle +RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) +RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline +RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) +RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse +RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline +RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring +RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline +RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) +RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle +RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters +RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle +RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle +RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors +RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline +RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters +RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges +RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges +RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline +RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) +RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) +RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) +RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides +RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters + +// Splines drawing functions +RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points +RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points +RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points +RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] +RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] +RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points +RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points +RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points +RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point +RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points + +// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] +RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear +RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline +RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom +RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier +RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier + +// Basic shapes collision detection functions +RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles +RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles +RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle +RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2] +RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle +RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle +RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle +RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] +RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices +RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference +RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision + +//------------------------------------------------------------------------------------ +// Texture Loading and Drawing Functions (Module: textures) +//------------------------------------------------------------------------------------ + +// Image loading functions +// NOTE: These functions do not require GPU access +RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) +RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data +RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) +RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer +RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' +RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data +RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) +RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters) +RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) +RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success +RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer +RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success + +// Image generation functions +RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color +RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient +RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient +RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient +RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked +RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise +RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise +RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells +RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data + +// Image manipulation functions +RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) +RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece +RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE) +RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) +RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) +RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format +RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) +RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle +RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value +RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color +RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image +RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel +RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation +RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image +RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) +RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) +RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color +RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image +RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) +RLAPI void ImageFlipVertical(Image *image); // Flip image vertically +RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally +RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) +RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg +RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg +RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint +RLAPI void ImageColorInvert(Image *image); // Modify image color: invert +RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale +RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) +RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) +RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color +RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) +RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) +RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() +RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle +RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position + +// Image drawing functions +// NOTE: Image software-rendering functions (CPU) +RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color +RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image +RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) +RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image +RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) +RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image +RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image +RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) +RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image +RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) +RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) +RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image +RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image +RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image +RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image +RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image +RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center) +RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image +RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) +RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) +RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) + +// Texture loading functions +// NOTE: These functions require GPU access +RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) +RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data +RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported +RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) +RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU) +RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) +RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU) +RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) +RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data +RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data + +// Texture configuration functions +RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture +RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode +RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode + +// Texture drawing functions +RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D +RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 +RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters +RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle +RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters +RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely + +// Color/pixel related functions +RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal +RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA) +RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] +RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] +RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] +RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] +RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color +RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f +RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f +RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f +RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint +RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f] +RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value +RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format +RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer +RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format + +//------------------------------------------------------------------------------------ +// Font Loading and Text Drawing Functions (Module: text) +//------------------------------------------------------------------------------------ + +// Font loading/unloading functions +RLAPI Font GetFontDefault(void); // Get the default Font +RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) +RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height +RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) +RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' +RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked) +RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use +RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info +RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) +RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) +RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success + +// Text drawing functions +RLAPI void DrawFPS(int posX, int posY); // Draw current FPS +RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) +RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters +RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) +RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) +RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) + +// Text font info functions +RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks +RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font +RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font +RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found +RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found +RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found + +// Text codepoints management functions (unicode characters) +RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array +RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array +RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter +RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory +RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string +RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure +RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) + +// Text strings management functions (no UTF-8 strings, only byte chars) +// NOTE: Some strings allocate memory internally for returned strings, just be careful! +RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied +RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal +RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending +RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) +RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string +RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) +RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) +RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter +RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings +RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! +RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string +RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string +RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string +RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string +RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string +RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string + +RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) +RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported) + +//------------------------------------------------------------------------------------ +// Basic 3d Shapes Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Basic geometric 3D shapes drawing functions +RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space +RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line +RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space +RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) +RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points +RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube +RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) +RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires +RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) +RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere +RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters +RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires +RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone +RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos +RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires +RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos +RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos +RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos +RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ +RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line +RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) + +//------------------------------------------------------------------------------------ +// Model 3d Loading and Drawing Functions (Module: models) +//------------------------------------------------------------------------------------ + +// Model management functions +RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) +RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) +RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs) +RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) +RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) + +// Model drawing functions +RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) +RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters +RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) +RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters +RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points +RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters +RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) +RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture +RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source +RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation + +// Mesh management functions +RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids +RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index +RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU +RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform +RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms +RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits +RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents +RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success +RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes + +// Mesh generation functions +RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh +RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) +RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh +RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) +RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) +RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh +RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh +RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh +RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh +RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data +RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data + +// Material loading/unloading functions +RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file +RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) +RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU) +RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) +RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) +RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh + +// Model animations loading/unloading functions +RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file +RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU) +RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning) +RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data +RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match + +// Collision detection functions +RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres +RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes +RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere +RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere +RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box +RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh +RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle +RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad + +//------------------------------------------------------------------------------------ +// Audio Loading and Playing Functions (Module: audio) +//------------------------------------------------------------------------------------ +typedef void (*AudioCallback)(void *bufferData, unsigned int frames); + +// Audio device management functions +RLAPI void InitAudioDevice(void); // Initialize audio device and context +RLAPI void CloseAudioDevice(void); // Close the audio device and context +RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully +RLAPI void SetMasterVolume(float volume); // Set master volume (listener) +RLAPI float GetMasterVolume(void); // Get master volume (listener) + +// Wave/Sound loading/unloading functions +RLAPI Wave LoadWave(const char *fileName); // Load wave data from file +RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' +RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters) +RLAPI Sound LoadSound(const char *fileName); // Load sound from file +RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data +RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data +RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized) +RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data +RLAPI void UnloadWave(Wave wave); // Unload wave data +RLAPI void UnloadSound(Sound sound); // Unload sound +RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) +RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success +RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success + +// Wave/Sound management functions +RLAPI void PlaySound(Sound sound); // Play a sound +RLAPI void StopSound(Sound sound); // Stop playing a sound +RLAPI void PauseSound(Sound sound); // Pause a sound +RLAPI void ResumeSound(Sound sound); // Resume a paused sound +RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing +RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) +RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) +RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) +RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave +RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range +RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format +RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array +RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() + +// Music management functions +RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file +RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data +RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized) +RLAPI void UnloadMusicStream(Music music); // Unload music stream +RLAPI void PlayMusicStream(Music music); // Start music playing +RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing +RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming +RLAPI void StopMusicStream(Music music); // Stop music playing +RLAPI void PauseMusicStream(Music music); // Pause music playing +RLAPI void ResumeMusicStream(Music music); // Resume playing paused music +RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) +RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) +RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) +RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) +RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) +RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) + +// AudioStream management functions +RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) +RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized) +RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory +RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data +RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill +RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream +RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream +RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream +RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing +RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream +RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) +RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) +RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) +RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams +RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data + +RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float' +RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream + +RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float' +RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline + +#if defined(__cplusplus) +} +#endif + +#endif // RAYLIB_H diff --git a/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raymath.h b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raymath.h new file mode 100644 index 0000000..ed4eda1 --- /dev/null +++ b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/raymath.h @@ -0,0 +1,2941 @@ +/********************************************************************************************** +* +* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions +* +* CONVENTIONS: +* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all +* math operations performed by the library consider the structure as it was column-major +* It is like transposed versions of the matrices are used for all the maths +* It benefits some functions making them cache-friendly and also avoids matrix +* transpositions sometimes required by OpenGL +* Example: In memory order, row0 is [m0 m4 m8 m12] but in semantic math row0 is [m0 m1 m2 m3] +* - Functions are always self-contained, no function use another raymath function inside, +* required code is directly re-implemented inside +* - Functions input parameters are always received by value (2 unavoidable exceptions) +* - Functions use always a "result" variable for return (except C++ operators) +* - Functions are always defined inline +* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience) +* - No compound literals used to make sure libray is compatible with C++ +* +* CONFIGURATION: +* #define RAYMATH_IMPLEMENTATION +* Generates the implementation of the library into the included file. +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation. +* +* #define RAYMATH_STATIC_INLINE +* Define static inline functions code, so #include header suffices for use. +* This may use up lots of memory. +* +* #define RAYMATH_DISABLE_CPP_OPERATORS +* Disables C++ operator overloads for raymath types. +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RAYMATH_H +#define RAYMATH_H + +#if defined(RAYMATH_IMPLEMENTATION) && defined(RAYMATH_STATIC_INLINE) + #error "Specifying both RAYMATH_IMPLEMENTATION and RAYMATH_STATIC_INLINE is contradictory" +#endif + +// Function specifiers definition +#if defined(RAYMATH_IMPLEMENTATION) + #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __declspec(dllexport) extern inline // We are building raylib as a Win32 shared library (.dll) + #elif defined(BUILD_LIBTYPE_SHARED) + #define RMAPI __attribute__((visibility("default"))) // We are building raylib as a Unix shared library (.so/.dylib) + #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RMAPI __declspec(dllimport) // We are using raylib as a Win32 shared library (.dll) + #else + #define RMAPI extern inline // Provide external definition + #endif +#elif defined(RAYMATH_STATIC_INLINE) + #define RMAPI static inline // Functions may be inlined, no external out-of-line definition +#else + #if defined(__TINYC__) + #define RMAPI static inline // plain inline not supported by tinycc (See issue #435) + #else + #define RMAPI inline // Functions may be inlined or external definition used + #endif +#endif + + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif + +#ifndef EPSILON + #define EPSILON 0.000001f +#endif + +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif + +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +// Get float vector for Matrix +#ifndef MatrixToFloat + #define MatrixToFloat(mat) (MatrixToFloatV(mat).v) +#endif + +// Get float vector for Vector3 +#ifndef Vector3ToFloat + #define Vector3ToFloat(vec) (Vector3ToFloatV(vec).v) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if !defined(RL_VECTOR2_TYPE) +// Vector2 type +typedef struct Vector2 { + float x; + float y; +} Vector2; +#define RL_VECTOR2_TYPE +#endif + +#if !defined(RL_VECTOR3_TYPE) +// Vector3 type +typedef struct Vector3 { + float x; + float y; + float z; +} Vector3; +#define RL_VECTOR3_TYPE +#endif + +#if !defined(RL_VECTOR4_TYPE) +// Vector4 type +typedef struct Vector4 { + float x; + float y; + float z; + float w; +} Vector4; +#define RL_VECTOR4_TYPE +#endif + +#if !defined(RL_QUATERNION_TYPE) +// Quaternion type +typedef Vector4 Quaternion; +#define RL_QUATERNION_TYPE +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix type (OpenGL style 4x4 - right handed, column major) +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// NOTE: Helper types to be used instead of array return types for *ToFloat functions +typedef struct float3 { + float v[3]; +} float3; + +typedef struct float16 { + float v[16]; +} float16; + +#include // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), floor(), fminf(), fmaxf(), fabsf() + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Utils math +//---------------------------------------------------------------------------------- + +// Clamp float value +RMAPI float Clamp(float value, float min, float max) +{ + float result = (value < min)? min : value; + + if (result > max) result = max; + + return result; +} + +// Calculate linear interpolation between two floats +RMAPI float Lerp(float start, float end, float amount) +{ + float result = start + amount*(end - start); + + return result; +} + +// Normalize input value within input range +RMAPI float Normalize(float value, float start, float end) +{ + float result = (value - start)/(end - start); + + return result; +} + +// Remap input value within input range to output range +RMAPI float Remap(float value, float inputStart, float inputEnd, float outputStart, float outputEnd) +{ + float result = (value - inputStart)/(inputEnd - inputStart)*(outputEnd - outputStart) + outputStart; + + return result; +} + +// Wrap input value from min to max +RMAPI float Wrap(float value, float min, float max) +{ + float result = value - (max - min)*floorf((value - min)/(max - min)); + + return result; +} + +// Check whether two given floats are almost equal +RMAPI int FloatEquals(float x, float y) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y)))); + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector2 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector2 Vector2Zero(void) +{ + Vector2 result = { 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector2 Vector2One(void) +{ + Vector2 result = { 1.0f, 1.0f }; + + return result; +} + +// Add two vectors (v1 + v2) +RMAPI Vector2 Vector2Add(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x + v2.x, v1.y + v2.y }; + + return result; +} + +// Add vector and float value +RMAPI Vector2 Vector2AddValue(Vector2 v, float add) +{ + Vector2 result = { v.x + add, v.y + add }; + + return result; +} + +// Subtract two vectors (v1 - v2) +RMAPI Vector2 Vector2Subtract(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x - v2.x, v1.y - v2.y }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector2 Vector2SubtractValue(Vector2 v, float sub) +{ + Vector2 result = { v.x - sub, v.y - sub }; + + return result; +} + +// Calculate vector length +RMAPI float Vector2Length(Vector2 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y)); + + return result; +} + +// Calculate vector square length +RMAPI float Vector2LengthSqr(Vector2 v) +{ + float result = (v.x*v.x) + (v.y*v.y); + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector2DotProduct(Vector2 v1, Vector2 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector2Distance(Vector2 v1, Vector2 v2) +{ + float result = sqrtf((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector2DistanceSqr(Vector2 v1, Vector2 v2) +{ + float result = ((v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y)); + + return result; +} + +// Calculate angle between two vectors +// NOTE: Angle is calculated from origin point (0, 0) +RMAPI float Vector2Angle(Vector2 v1, Vector2 v2) +{ + float result = 0.0f; + + float dot = v1.x*v2.x + v1.y*v2.y; + float det = v1.x*v2.y - v1.y*v2.x; + + result = atan2f(det, dot); + + return result; +} + +// Calculate angle defined by a two vectors line +// NOTE: Parameters need to be normalized +// Current implementation should be aligned with glm::angle +RMAPI float Vector2LineAngle(Vector2 start, Vector2 end) +{ + float result = 0.0f; + + // TODO(10/9/2023): Currently angles move clockwise, determine if this is wanted behavior + result = -atan2f(end.y - start.y, end.x - start.x); + + return result; +} + +// Scale vector (multiply by value) +RMAPI Vector2 Vector2Scale(Vector2 v, float scale) +{ + Vector2 result = { v.x*scale, v.y*scale }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector2 Vector2Multiply(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x*v2.x, v1.y*v2.y }; + + return result; +} + +// Negate vector +RMAPI Vector2 Vector2Negate(Vector2 v) +{ + Vector2 result = { -v.x, -v.y }; + + return result; +} + +// Divide vector by vector +RMAPI Vector2 Vector2Divide(Vector2 v1, Vector2 v2) +{ + Vector2 result = { v1.x/v2.x, v1.y/v2.y }; + + return result; +} + +// Normalize provided vector +RMAPI Vector2 Vector2Normalize(Vector2 v) +{ + Vector2 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + } + + return result; +} + +// Transforms a Vector2 by a given Matrix +RMAPI Vector2 Vector2Transform(Vector2 v, Matrix mat) +{ + Vector2 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = 0; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector2 Vector2Lerp(Vector2 v1, Vector2 v2, float amount) +{ + Vector2 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector2 Vector2Reflect(Vector2 v, Vector2 normal) +{ + Vector2 result = { 0 }; + + float dotProduct = (v.x*normal.x + v.y*normal.y); // Dot product + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + + return result; +} + +// Get min value for each pair of components +RMAPI Vector2 Vector2Min(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector2 Vector2Max(Vector2 v1, Vector2 v2) +{ + Vector2 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + + return result; +} + +// Rotate vector by angle +RMAPI Vector2 Vector2Rotate(Vector2 v, float angle) +{ + Vector2 result = { 0 }; + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.x = v.x*cosres - v.y*sinres; + result.y = v.x*sinres + v.y*cosres; + + return result; +} + +// Move Vector towards target +RMAPI Vector2 Vector2MoveTowards(Vector2 v, Vector2 target, float maxDistance) +{ + Vector2 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float value = (dx*dx) + (dy*dy); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector2 Vector2Invert(Vector2 v) +{ + Vector2 result = { 1.0f/v.x, 1.0f/v.y }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector2 Vector2Clamp(Vector2 v, Vector2 min, Vector2 max) +{ + Vector2 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + + return result; +} + +// Clamp the magnitude of the vector between two min and max values +RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max) +{ + Vector2 result = v; + + float length = (v.x*v.x) + (v.y*v.y); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector2Equals(Vector2 p, Vector2 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector2 Vector2Refract(Vector2 v, Vector2 n, float r) +{ + Vector2 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + + result = v; + } + + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector3 math +//---------------------------------------------------------------------------------- + +// Vector with components value 0.0f +RMAPI Vector3 Vector3Zero(void) +{ + Vector3 result = { 0.0f, 0.0f, 0.0f }; + + return result; +} + +// Vector with components value 1.0f +RMAPI Vector3 Vector3One(void) +{ + Vector3 result = { 1.0f, 1.0f, 1.0f }; + + return result; +} + +// Add two vectors +RMAPI Vector3 Vector3Add(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x + v2.x, v1.y + v2.y, v1.z + v2.z }; + + return result; +} + +// Add vector and float value +RMAPI Vector3 Vector3AddValue(Vector3 v, float add) +{ + Vector3 result = { v.x + add, v.y + add, v.z + add }; + + return result; +} + +// Subtract two vectors +RMAPI Vector3 Vector3Subtract(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x - v2.x, v1.y - v2.y, v1.z - v2.z }; + + return result; +} + +// Subtract vector by float value +RMAPI Vector3 Vector3SubtractValue(Vector3 v, float sub) +{ + Vector3 result = { v.x - sub, v.y - sub, v.z - sub }; + + return result; +} + +// Multiply vector by scalar +RMAPI Vector3 Vector3Scale(Vector3 v, float scalar) +{ + Vector3 result = { v.x*scalar, v.y*scalar, v.z*scalar }; + + return result; +} + +// Multiply vector by vector +RMAPI Vector3 Vector3Multiply(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z }; + + return result; +} + +// Calculate two vectors cross product +RMAPI Vector3 Vector3CrossProduct(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + + return result; +} + +// Calculate one vector perpendicular vector +RMAPI Vector3 Vector3Perpendicular(Vector3 v) +{ + Vector3 result = { 0 }; + + float min = fabsf(v.x); + Vector3 cardinalAxis = {1.0f, 0.0f, 0.0f}; + + if (fabsf(v.y) < min) + { + min = fabsf(v.y); + Vector3 tmp = {0.0f, 1.0f, 0.0f}; + cardinalAxis = tmp; + } + + if (fabsf(v.z) < min) + { + Vector3 tmp = {0.0f, 0.0f, 1.0f}; + cardinalAxis = tmp; + } + + // Cross product between vectors + result.x = v.y*cardinalAxis.z - v.z*cardinalAxis.y; + result.y = v.z*cardinalAxis.x - v.x*cardinalAxis.z; + result.z = v.x*cardinalAxis.y - v.y*cardinalAxis.x; + + return result; +} + +// Calculate vector length +RMAPI float Vector3Length(const Vector3 v) +{ + float result = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + + return result; +} + +// Calculate vector square length +RMAPI float Vector3LengthSqr(const Vector3 v) +{ + float result = v.x*v.x + v.y*v.y + v.z*v.z; + + return result; +} + +// Calculate two vectors dot product +RMAPI float Vector3DotProduct(Vector3 v1, Vector3 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector3Distance(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = sqrtf(dx*dx + dy*dy + dz*dz); + + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector3DistanceSqr(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + float dx = v2.x - v1.x; + float dy = v2.y - v1.y; + float dz = v2.z - v1.z; + result = dx*dx + dy*dy + dz*dz; + + return result; +} + +// Calculate angle between two vectors +RMAPI float Vector3Angle(Vector3 v1, Vector3 v2) +{ + float result = 0.0f; + + Vector3 cross = { v1.y*v2.z - v1.z*v2.y, v1.z*v2.x - v1.x*v2.z, v1.x*v2.y - v1.y*v2.x }; + float len = sqrtf(cross.x*cross.x + cross.y*cross.y + cross.z*cross.z); + float dot = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + result = atan2f(len, dot); + + return result; +} + +// Negate provided vector (invert direction) +RMAPI Vector3 Vector3Negate(Vector3 v) +{ + Vector3 result = { -v.x, -v.y, -v.z }; + + return result; +} + +// Divide vector by vector +RMAPI Vector3 Vector3Divide(Vector3 v1, Vector3 v2) +{ + Vector3 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z }; + + return result; +} + +// Normalize provided vector +RMAPI Vector3 Vector3Normalize(Vector3 v) +{ + Vector3 result = v; + + float length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length != 0.0f) + { + float ilength = 1.0f/length; + + result.x *= ilength; + result.y *= ilength; + result.z *= ilength; + } + + return result; +} + +//Calculate the projection of the vector v1 on to v2 +RMAPI Vector3 Vector3Project(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v2.x*mag; + result.y = v2.y*mag; + result.z = v2.z*mag; + + return result; +} + +//Calculate the rejection of the vector v1 on to v2 +RMAPI Vector3 Vector3Reject(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + float v1dv2 = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z); + float v2dv2 = (v2.x*v2.x + v2.y*v2.y + v2.z*v2.z); + + float mag = v1dv2/v2dv2; + + result.x = v1.x - (v2.x*mag); + result.y = v1.y - (v2.y*mag); + result.z = v1.z - (v2.z*mag); + + return result; +} + +// Orthonormalize provided vectors +// Makes vectors normalized and orthogonal to each other +// Gram-Schmidt function implementation +RMAPI void Vector3OrthoNormalize(Vector3 *v1, Vector3 *v2) +{ + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(*v1); + Vector3 v = *v1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + v1->x *= ilength; + v1->y *= ilength; + v1->z *= ilength; + + // Vector3CrossProduct(*v1, *v2) + Vector3 vn1 = { v1->y*v2->z - v1->z*v2->y, v1->z*v2->x - v1->x*v2->z, v1->x*v2->y - v1->y*v2->x }; + + // Vector3Normalize(vn1); + v = vn1; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vn1.x *= ilength; + vn1.y *= ilength; + vn1.z *= ilength; + + // Vector3CrossProduct(vn1, *v1) + Vector3 vn2 = { vn1.y*v1->z - vn1.z*v1->y, vn1.z*v1->x - vn1.x*v1->z, vn1.x*v1->y - vn1.y*v1->x }; + + *v2 = vn2; +} + +// Transforms a Vector3 by a given Matrix +RMAPI Vector3 Vector3Transform(Vector3 v, Matrix mat) +{ + Vector3 result = { 0 }; + + float x = v.x; + float y = v.y; + float z = v.z; + + result.x = mat.m0*x + mat.m4*y + mat.m8*z + mat.m12; + result.y = mat.m1*x + mat.m5*y + mat.m9*z + mat.m13; + result.z = mat.m2*x + mat.m6*y + mat.m10*z + mat.m14; + + return result; +} + +// Transform a vector by quaternion rotation +RMAPI Vector3 Vector3RotateByQuaternion(Vector3 v, Quaternion q) +{ + Vector3 result = { 0 }; + + result.x = v.x*(q.x*q.x + q.w*q.w - q.y*q.y - q.z*q.z) + v.y*(2*q.x*q.y - 2*q.w*q.z) + v.z*(2*q.x*q.z + 2*q.w*q.y); + result.y = v.x*(2*q.w*q.z + 2*q.x*q.y) + v.y*(q.w*q.w - q.x*q.x + q.y*q.y - q.z*q.z) + v.z*(-2*q.w*q.x + 2*q.y*q.z); + result.z = v.x*(-2*q.w*q.y + 2*q.x*q.z) + v.y*(2*q.w*q.x + 2*q.y*q.z)+ v.z*(q.w*q.w - q.x*q.x - q.y*q.y + q.z*q.z); + + return result; +} + +// Rotates a vector around an axis +RMAPI Vector3 Vector3RotateByAxisAngle(Vector3 v, Vector3 axis, float angle) +{ + // Using Euler-Rodrigues Formula + // Ref.: https://en.wikipedia.org/w/index.php?title=Euler%E2%80%93Rodrigues_formula + + Vector3 result = v; + + // Vector3Normalize(axis); + float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + angle /= 2.0f; + float a = sinf(angle); + float b = axis.x*a; + float c = axis.y*a; + float d = axis.z*a; + a = cosf(angle); + Vector3 w = { b, c, d }; + + // Vector3CrossProduct(w, v) + Vector3 wv = { w.y*v.z - w.z*v.y, w.z*v.x - w.x*v.z, w.x*v.y - w.y*v.x }; + + // Vector3CrossProduct(w, wv) + Vector3 wwv = { w.y*wv.z - w.z*wv.y, w.z*wv.x - w.x*wv.z, w.x*wv.y - w.y*wv.x }; + + // Vector3Scale(wv, 2*a) + a *= 2; + wv.x *= a; + wv.y *= a; + wv.z *= a; + + // Vector3Scale(wwv, 2) + wwv.x *= 2; + wwv.y *= 2; + wwv.z *= 2; + + result.x += wv.x; + result.y += wv.y; + result.z += wv.z; + + result.x += wwv.x; + result.y += wwv.y; + result.z += wwv.z; + + return result; +} + +// Move Vector towards target +RMAPI Vector3 Vector3MoveTowards(Vector3 v, Vector3 target, float maxDistance) +{ + Vector3 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float value = (dx*dx) + (dy*dy) + (dz*dz); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector3 Vector3Lerp(Vector3 v1, Vector3 v2, float amount) +{ + Vector3 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + + return result; +} + +// Calculate cubic hermite interpolation between two vectors and their tangents +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Vector3 Vector3CubicHermite(Vector3 v1, Vector3 tangent1, Vector3 v2, Vector3 tangent2, float amount) +{ + Vector3 result = { 0 }; + + float amountPow2 = amount*amount; + float amountPow3 = amount*amount*amount; + + result.x = (2*amountPow3 - 3*amountPow2 + 1)*v1.x + (amountPow3 - 2*amountPow2 + amount)*tangent1.x + (-2*amountPow3 + 3*amountPow2)*v2.x + (amountPow3 - amountPow2)*tangent2.x; + result.y = (2*amountPow3 - 3*amountPow2 + 1)*v1.y + (amountPow3 - 2*amountPow2 + amount)*tangent1.y + (-2*amountPow3 + 3*amountPow2)*v2.y + (amountPow3 - amountPow2)*tangent2.y; + result.z = (2*amountPow3 - 3*amountPow2 + 1)*v1.z + (amountPow3 - 2*amountPow2 + amount)*tangent1.z + (-2*amountPow3 + 3*amountPow2)*v2.z + (amountPow3 - amountPow2)*tangent2.z; + + return result; +} + +// Calculate reflected vector to normal +RMAPI Vector3 Vector3Reflect(Vector3 v, Vector3 normal) +{ + Vector3 result = { 0 }; + + // I is the original vector + // N is the normal of the incident plane + // R = I - (2*N*(DotProduct[I, N])) + + float dotProduct = (v.x*normal.x + v.y*normal.y + v.z*normal.z); + + result.x = v.x - (2.0f*normal.x)*dotProduct; + result.y = v.y - (2.0f*normal.y)*dotProduct; + result.z = v.z - (2.0f*normal.z)*dotProduct; + + return result; +} + +// Get min value for each pair of components +RMAPI Vector3 Vector3Min(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector3 Vector3Max(Vector3 v1, Vector3 v2) +{ + Vector3 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + + return result; +} + +// Compute barycenter coordinates (u, v, w) for point p with respect to triangle (a, b, c) +// NOTE: Assumes P is on the plane of the triangle +RMAPI Vector3 Vector3Barycenter(Vector3 p, Vector3 a, Vector3 b, Vector3 c) +{ + Vector3 result = { 0 }; + + Vector3 v0 = { b.x - a.x, b.y - a.y, b.z - a.z }; // Vector3Subtract(b, a) + Vector3 v1 = { c.x - a.x, c.y - a.y, c.z - a.z }; // Vector3Subtract(c, a) + Vector3 v2 = { p.x - a.x, p.y - a.y, p.z - a.z }; // Vector3Subtract(p, a) + float d00 = (v0.x*v0.x + v0.y*v0.y + v0.z*v0.z); // Vector3DotProduct(v0, v0) + float d01 = (v0.x*v1.x + v0.y*v1.y + v0.z*v1.z); // Vector3DotProduct(v0, v1) + float d11 = (v1.x*v1.x + v1.y*v1.y + v1.z*v1.z); // Vector3DotProduct(v1, v1) + float d20 = (v2.x*v0.x + v2.y*v0.y + v2.z*v0.z); // Vector3DotProduct(v2, v0) + float d21 = (v2.x*v1.x + v2.y*v1.y + v2.z*v1.z); // Vector3DotProduct(v2, v1) + + float denom = d00*d11 - d01*d01; + + result.y = (d11*d20 - d01*d21)/denom; + result.z = (d00*d21 - d01*d20)/denom; + result.x = 1.0f - (result.z + result.y); + + return result; +} + +// Projects a Vector3 from screen space into object space +// NOTE: We are avoiding calling other raymath functions despite available +RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view) +{ + Vector3 result = { 0 }; + + // Calculate unprojected matrix (multiply view matrix by projection matrix) and invert it + Matrix matViewProj = { // MatrixMultiply(view, projection); + view.m0*projection.m0 + view.m1*projection.m4 + view.m2*projection.m8 + view.m3*projection.m12, + view.m0*projection.m1 + view.m1*projection.m5 + view.m2*projection.m9 + view.m3*projection.m13, + view.m0*projection.m2 + view.m1*projection.m6 + view.m2*projection.m10 + view.m3*projection.m14, + view.m0*projection.m3 + view.m1*projection.m7 + view.m2*projection.m11 + view.m3*projection.m15, + view.m4*projection.m0 + view.m5*projection.m4 + view.m6*projection.m8 + view.m7*projection.m12, + view.m4*projection.m1 + view.m5*projection.m5 + view.m6*projection.m9 + view.m7*projection.m13, + view.m4*projection.m2 + view.m5*projection.m6 + view.m6*projection.m10 + view.m7*projection.m14, + view.m4*projection.m3 + view.m5*projection.m7 + view.m6*projection.m11 + view.m7*projection.m15, + view.m8*projection.m0 + view.m9*projection.m4 + view.m10*projection.m8 + view.m11*projection.m12, + view.m8*projection.m1 + view.m9*projection.m5 + view.m10*projection.m9 + view.m11*projection.m13, + view.m8*projection.m2 + view.m9*projection.m6 + view.m10*projection.m10 + view.m11*projection.m14, + view.m8*projection.m3 + view.m9*projection.m7 + view.m10*projection.m11 + view.m11*projection.m15, + view.m12*projection.m0 + view.m13*projection.m4 + view.m14*projection.m8 + view.m15*projection.m12, + view.m12*projection.m1 + view.m13*projection.m5 + view.m14*projection.m9 + view.m15*projection.m13, + view.m12*projection.m2 + view.m13*projection.m6 + view.m14*projection.m10 + view.m15*projection.m14, + view.m12*projection.m3 + view.m13*projection.m7 + view.m14*projection.m11 + view.m15*projection.m15 }; + + // Calculate inverted matrix -> MatrixInvert(matViewProj); + // Cache the matrix values (speed optimization) + float a00 = matViewProj.m0, a01 = matViewProj.m1, a02 = matViewProj.m2, a03 = matViewProj.m3; + float a10 = matViewProj.m4, a11 = matViewProj.m5, a12 = matViewProj.m6, a13 = matViewProj.m7; + float a20 = matViewProj.m8, a21 = matViewProj.m9, a22 = matViewProj.m10, a23 = matViewProj.m11; + float a30 = matViewProj.m12, a31 = matViewProj.m13, a32 = matViewProj.m14, a33 = matViewProj.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + Matrix matViewProjInv = { + (a11*b11 - a12*b10 + a13*b09)*invDet, + (-a01*b11 + a02*b10 - a03*b09)*invDet, + (a31*b05 - a32*b04 + a33*b03)*invDet, + (-a21*b05 + a22*b04 - a23*b03)*invDet, + (-a10*b11 + a12*b08 - a13*b07)*invDet, + (a00*b11 - a02*b08 + a03*b07)*invDet, + (-a30*b05 + a32*b02 - a33*b01)*invDet, + (a20*b05 - a22*b02 + a23*b01)*invDet, + (a10*b10 - a11*b08 + a13*b06)*invDet, + (-a00*b10 + a01*b08 - a03*b06)*invDet, + (a30*b04 - a31*b02 + a33*b00)*invDet, + (-a20*b04 + a21*b02 - a23*b00)*invDet, + (-a10*b09 + a11*b07 - a12*b06)*invDet, + (a00*b09 - a01*b07 + a02*b06)*invDet, + (-a30*b03 + a31*b01 - a32*b00)*invDet, + (a20*b03 - a21*b01 + a22*b00)*invDet }; + + // Create quaternion from source point + Quaternion quat = { source.x, source.y, source.z, 1.0f }; + + // Multiply quat point by unprojecte matrix + Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv) + matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w, + matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w, + matViewProjInv.m2*quat.x + matViewProjInv.m6*quat.y + matViewProjInv.m10*quat.z + matViewProjInv.m14*quat.w, + matViewProjInv.m3*quat.x + matViewProjInv.m7*quat.y + matViewProjInv.m11*quat.z + matViewProjInv.m15*quat.w }; + + // Normalized world points in vectors + result.x = qtransformed.x/qtransformed.w; + result.y = qtransformed.y/qtransformed.w; + result.z = qtransformed.z/qtransformed.w; + + return result; +} + +// Get Vector3 as float array +RMAPI float3 Vector3ToFloatV(Vector3 v) +{ + float3 buffer = { 0 }; + + buffer.v[0] = v.x; + buffer.v[1] = v.y; + buffer.v[2] = v.z; + + return buffer; +} + +// Invert the given vector +RMAPI Vector3 Vector3Invert(Vector3 v) +{ + Vector3 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z }; + + return result; +} + +// Clamp the components of the vector between +// min and max values specified by the given vectors +RMAPI Vector3 Vector3Clamp(Vector3 v, Vector3 min, Vector3 max) +{ + Vector3 result = { 0 }; + + result.x = fminf(max.x, fmaxf(min.x, v.x)); + result.y = fminf(max.y, fmaxf(min.y, v.y)); + result.z = fminf(max.z, fmaxf(min.z, v.z)); + + return result; +} + +// Clamp the magnitude of the vector between two values +RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max) +{ + Vector3 result = v; + + float length = (v.x*v.x) + (v.y*v.y) + (v.z*v.z); + if (length > 0.0f) + { + length = sqrtf(length); + + float scale = 1; // By default, 1 as the neutral element. + if (length < min) + { + scale = min/length; + } + else if (length > max) + { + scale = max/length; + } + + result.x = v.x*scale; + result.y = v.y*scale; + result.z = v.z*scale; + } + + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector3Equals(Vector3 p, Vector3 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))); + + return result; +} + +// Compute the direction of a refracted ray +// v: normalized direction of the incoming ray +// n: normalized normal vector of the interface of two optical media +// r: ratio of the refractive index of the medium from where the ray comes +// to the refractive index of the medium on the other side of the surface +RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r) +{ + Vector3 result = { 0 }; + + float dot = v.x*n.x + v.y*n.y + v.z*n.z; + float d = 1.0f - r*r*(1.0f - dot*dot); + + if (d >= 0.0f) + { + d = sqrtf(d); + v.x = r*v.x - (r*dot + d)*n.x; + v.y = r*v.y - (r*dot + d)*n.y; + v.z = r*v.z - (r*dot + d)*n.z; + + result = v; + } + + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vector4 math +//---------------------------------------------------------------------------------- + +RMAPI Vector4 Vector4Zero(void) +{ + Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f }; + return result; +} + +RMAPI Vector4 Vector4One(void) +{ + Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f }; + return result; +} + +RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x + v2.x, + v1.y + v2.y, + v1.z + v2.z, + v1.w + v2.w + }; + return result; +} + +RMAPI Vector4 Vector4AddValue(Vector4 v, float add) +{ + Vector4 result = { + v.x + add, + v.y + add, + v.z + add, + v.w + add + }; + return result; +} + +RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2) +{ + Vector4 result = { + v1.x - v2.x, + v1.y - v2.y, + v1.z - v2.z, + v1.w - v2.w + }; + return result; +} + +RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add) +{ + Vector4 result = { + v.x - add, + v.y - add, + v.z - add, + v.w - add + }; + return result; +} + +RMAPI float Vector4Length(Vector4 v) +{ + float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + return result; +} + +RMAPI float Vector4LengthSqr(Vector4 v) +{ + float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w); + return result; +} + +RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2) +{ + float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w); + return result; +} + +// Calculate distance between two vectors +RMAPI float Vector4Distance(Vector4 v1, Vector4 v2) +{ + float result = sqrtf( + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w)); + return result; +} + +// Calculate square distance between two vectors +RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2) +{ + float result = + (v1.x - v2.x)*(v1.x - v2.x) + (v1.y - v2.y)*(v1.y - v2.y) + + (v1.z - v2.z)*(v1.z - v2.z) + (v1.w - v2.w)*(v1.w - v2.w); + + return result; +} + +RMAPI Vector4 Vector4Scale(Vector4 v, float scale) +{ + Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale }; + return result; +} + +// Multiply vector by vector +RMAPI Vector4 Vector4Multiply(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x*v2.x, v1.y*v2.y, v1.z*v2.z, v1.w*v2.w }; + return result; +} + +// Negate vector +RMAPI Vector4 Vector4Negate(Vector4 v) +{ + Vector4 result = { -v.x, -v.y, -v.z, -v.w }; + return result; +} + +// Divide vector by vector +RMAPI Vector4 Vector4Divide(Vector4 v1, Vector4 v2) +{ + Vector4 result = { v1.x/v2.x, v1.y/v2.y, v1.z/v2.z, v1.w/v2.w }; + return result; +} + +// Normalize provided vector +RMAPI Vector4 Vector4Normalize(Vector4 v) +{ + Vector4 result = { 0 }; + float length = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w)); + + if (length > 0) + { + float ilength = 1.0f/length; + result.x = v.x*ilength; + result.y = v.y*ilength; + result.z = v.z*ilength; + result.w = v.w*ilength; + } + + return result; +} + +// Get min value for each pair of components +RMAPI Vector4 Vector4Min(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fminf(v1.x, v2.x); + result.y = fminf(v1.y, v2.y); + result.z = fminf(v1.z, v2.z); + result.w = fminf(v1.w, v2.w); + + return result; +} + +// Get max value for each pair of components +RMAPI Vector4 Vector4Max(Vector4 v1, Vector4 v2) +{ + Vector4 result = { 0 }; + + result.x = fmaxf(v1.x, v2.x); + result.y = fmaxf(v1.y, v2.y); + result.z = fmaxf(v1.z, v2.z); + result.w = fmaxf(v1.w, v2.w); + + return result; +} + +// Calculate linear interpolation between two vectors +RMAPI Vector4 Vector4Lerp(Vector4 v1, Vector4 v2, float amount) +{ + Vector4 result = { 0 }; + + result.x = v1.x + amount*(v2.x - v1.x); + result.y = v1.y + amount*(v2.y - v1.y); + result.z = v1.z + amount*(v2.z - v1.z); + result.w = v1.w + amount*(v2.w - v1.w); + + return result; +} + +// Move Vector towards target +RMAPI Vector4 Vector4MoveTowards(Vector4 v, Vector4 target, float maxDistance) +{ + Vector4 result = { 0 }; + + float dx = target.x - v.x; + float dy = target.y - v.y; + float dz = target.z - v.z; + float dw = target.w - v.w; + float value = (dx*dx) + (dy*dy) + (dz*dz) + (dw*dw); + + if ((value == 0) || ((maxDistance >= 0) && (value <= maxDistance*maxDistance))) return target; + + float dist = sqrtf(value); + + result.x = v.x + dx/dist*maxDistance; + result.y = v.y + dy/dist*maxDistance; + result.z = v.z + dz/dist*maxDistance; + result.w = v.w + dw/dist*maxDistance; + + return result; +} + +// Invert the given vector +RMAPI Vector4 Vector4Invert(Vector4 v) +{ + Vector4 result = { 1.0f/v.x, 1.0f/v.y, 1.0f/v.z, 1.0f/v.w }; + return result; +} + +// Check whether two given vectors are almost equal +RMAPI int Vector4Equals(Vector4 p, Vector4 q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w))))); + return result; +} + + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix math +//---------------------------------------------------------------------------------- + +// Compute matrix determinant +RMAPI float MatrixDeterminant(Matrix mat) +{ + float result = 0.0f; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + result = a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; + + return result; +} + +// Get the trace of the matrix (sum of the values along the diagonal) +RMAPI float MatrixTrace(Matrix mat) +{ + float result = (mat.m0 + mat.m5 + mat.m10 + mat.m15); + + return result; +} + +// Transposes provided matrix +RMAPI Matrix MatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +RMAPI Matrix MatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +// Get identity matrix +RMAPI Matrix MatrixIdentity(void) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Add two matrices +RMAPI Matrix MatrixAdd(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 + right.m0; + result.m1 = left.m1 + right.m1; + result.m2 = left.m2 + right.m2; + result.m3 = left.m3 + right.m3; + result.m4 = left.m4 + right.m4; + result.m5 = left.m5 + right.m5; + result.m6 = left.m6 + right.m6; + result.m7 = left.m7 + right.m7; + result.m8 = left.m8 + right.m8; + result.m9 = left.m9 + right.m9; + result.m10 = left.m10 + right.m10; + result.m11 = left.m11 + right.m11; + result.m12 = left.m12 + right.m12; + result.m13 = left.m13 + right.m13; + result.m14 = left.m14 + right.m14; + result.m15 = left.m15 + right.m15; + + return result; +} + +// Subtract two matrices (left - right) +RMAPI Matrix MatrixSubtract(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0 - right.m0; + result.m1 = left.m1 - right.m1; + result.m2 = left.m2 - right.m2; + result.m3 = left.m3 - right.m3; + result.m4 = left.m4 - right.m4; + result.m5 = left.m5 - right.m5; + result.m6 = left.m6 - right.m6; + result.m7 = left.m7 - right.m7; + result.m8 = left.m8 - right.m8; + result.m9 = left.m9 - right.m9; + result.m10 = left.m10 - right.m10; + result.m11 = left.m11 - right.m11; + result.m12 = left.m12 - right.m12; + result.m13 = left.m13 - right.m13; + result.m14 = left.m14 - right.m14; + result.m15 = left.m15 - right.m15; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +RMAPI Matrix MatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Get translation matrix +RMAPI Matrix MatrixTranslate(float x, float y, float z) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Create rotation matrix from axis and angle +// NOTE: Angle should be provided in radians +RMAPI Matrix MatrixRotate(Vector3 axis, float angle) +{ + Matrix result = { 0 }; + + float x = axis.x, y = axis.y, z = axis.z; + + float lengthSquared = x*x + y*y + z*z; + + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float ilength = 1.0f/sqrtf(lengthSquared); + x *= ilength; + y *= ilength; + z *= ilength; + } + + float sinres = sinf(angle); + float cosres = cosf(angle); + float t = 1.0f - cosres; + + result.m0 = x*x*t + cosres; + result.m1 = y*x*t + z*sinres; + result.m2 = z*x*t - y*sinres; + result.m3 = 0.0f; + + result.m4 = x*y*t - z*sinres; + result.m5 = y*y*t + cosres; + result.m6 = z*y*t + x*sinres; + result.m7 = 0.0f; + + result.m8 = x*z*t + y*sinres; + result.m9 = y*z*t - x*sinres; + result.m10 = z*z*t + cosres; + result.m11 = 0.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = 0.0f; + result.m15 = 1.0f; + + return result; +} + +// Get x-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateX(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m5 = cosres; + result.m6 = sinres; + result.m9 = -sinres; + result.m10 = cosres; + + return result; +} + +// Get y-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateY(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m2 = -sinres; + result.m8 = sinres; + result.m10 = cosres; + + return result; +} + +// Get z-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZ(float angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosres = cosf(angle); + float sinres = sinf(angle); + + result.m0 = cosres; + result.m1 = sinres; + result.m4 = -sinres; + result.m5 = cosres; + + return result; +} + + +// Get xyz-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateXYZ(Vector3 angle) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float cosz = cosf(-angle.z); + float sinz = sinf(-angle.z); + float cosy = cosf(-angle.y); + float siny = sinf(-angle.y); + float cosx = cosf(-angle.x); + float sinx = sinf(-angle.x); + + result.m0 = cosz*cosy; + result.m1 = (cosz*siny*sinx) - (sinz*cosx); + result.m2 = (cosz*siny*cosx) + (sinz*sinx); + + result.m4 = sinz*cosy; + result.m5 = (sinz*siny*sinx) + (cosz*cosx); + result.m6 = (sinz*siny*cosx) - (cosz*sinx); + + result.m8 = -siny; + result.m9 = cosy*sinx; + result.m10= cosy*cosx; + + return result; +} + +// Get zyx-rotation matrix +// NOTE: Angle must be provided in radians +RMAPI Matrix MatrixRotateZYX(Vector3 angle) +{ + Matrix result = { 0 }; + + float cz = cosf(angle.z); + float sz = sinf(angle.z); + float cy = cosf(angle.y); + float sy = sinf(angle.y); + float cx = cosf(angle.x); + float sx = sinf(angle.x); + + result.m0 = cz*cy; + result.m4 = cz*sy*sx - cx*sz; + result.m8 = sz*sx + cz*cx*sy; + result.m12 = 0; + + result.m1 = cy*sz; + result.m5 = cz*cx + sz*sy*sx; + result.m9 = cx*sz*sy - cz*sx; + result.m13 = 0; + + result.m2 = -sy; + result.m6 = cy*sx; + result.m10 = cy*cx; + result.m14 = 0; + + result.m3 = 0; + result.m7 = 0; + result.m11 = 0; + result.m15 = 1; + + return result; +} + +// Get scaling matrix +RMAPI Matrix MatrixScale(float x, float y, float z) +{ + Matrix result = { x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Get perspective projection matrix +RMAPI Matrix MatrixFrustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + + result.m4 = 0.0f; + result.m5 = ((float)nearPlane*2.0f)/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; + result.m11 = -1.0f; + + result.m12 = 0.0f; + result.m13 = 0.0f; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; + result.m15 = 0.0f; + + return result; +} + +// Get perspective projection matrix +// NOTE: Fovy angle must be provided in radians +RMAPI Matrix MatrixPerspective(double fovY, double aspect, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + double top = nearPlane*tan(fovY*0.5); + double bottom = -top; + double right = top*aspect; + double left = -right; + + // MatrixFrustum(-right, right, -top, top, near, far); + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = ((float)nearPlane*2.0f)/rl; + result.m5 = ((float)nearPlane*2.0f)/tb; + result.m8 = ((float)right + (float)left)/rl; + result.m9 = ((float)top + (float)bottom)/tb; + result.m10 = -((float)farPlane + (float)nearPlane)/fn; + result.m11 = -1.0f; + result.m14 = -((float)farPlane*(float)nearPlane*2.0f)/fn; + + return result; +} + +// Get orthographic projection matrix +RMAPI Matrix MatrixOrtho(double left, double right, double bottom, double top, double nearPlane, double farPlane) +{ + Matrix result = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(farPlane - nearPlane); + + result.m0 = 2.0f/rl; + result.m1 = 0.0f; + result.m2 = 0.0f; + result.m3 = 0.0f; + result.m4 = 0.0f; + result.m5 = 2.0f/tb; + result.m6 = 0.0f; + result.m7 = 0.0f; + result.m8 = 0.0f; + result.m9 = 0.0f; + result.m10 = -2.0f/fn; + result.m11 = 0.0f; + result.m12 = -((float)left + (float)right)/rl; + result.m13 = -((float)top + (float)bottom)/tb; + result.m14 = -((float)farPlane + (float)nearPlane)/fn; + result.m15 = 1.0f; + + return result; +} + +// Get camera look-at matrix (view matrix) +RMAPI Matrix MatrixLookAt(Vector3 eye, Vector3 target, Vector3 up) +{ + Matrix result = { 0 }; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Subtract(eye, target) + Vector3 vz = { eye.x - target.x, eye.y - target.y, eye.z - target.z }; + + // Vector3Normalize(vz) + Vector3 v = vz; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vz.x *= ilength; + vz.y *= ilength; + vz.z *= ilength; + + // Vector3CrossProduct(up, vz) + Vector3 vx = { up.y*vz.z - up.z*vz.y, up.z*vz.x - up.x*vz.z, up.x*vz.y - up.y*vz.x }; + + // Vector3Normalize(x) + v = vx; + length = sqrtf(v.x*v.x + v.y*v.y + v.z*v.z); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + vx.x *= ilength; + vx.y *= ilength; + vx.z *= ilength; + + // Vector3CrossProduct(vz, vx) + Vector3 vy = { vz.y*vx.z - vz.z*vx.y, vz.z*vx.x - vz.x*vx.z, vz.x*vx.y - vz.y*vx.x }; + + result.m0 = vx.x; + result.m1 = vy.x; + result.m2 = vz.x; + result.m3 = 0.0f; + result.m4 = vx.y; + result.m5 = vy.y; + result.m6 = vz.y; + result.m7 = 0.0f; + result.m8 = vx.z; + result.m9 = vy.z; + result.m10 = vz.z; + result.m11 = 0.0f; + result.m12 = -(vx.x*eye.x + vx.y*eye.y + vx.z*eye.z); // Vector3DotProduct(vx, eye) + result.m13 = -(vy.x*eye.x + vy.y*eye.y + vy.z*eye.z); // Vector3DotProduct(vy, eye) + result.m14 = -(vz.x*eye.x + vz.y*eye.y + vz.z*eye.z); // Vector3DotProduct(vz, eye) + result.m15 = 1.0f; + + return result; +} + +// Get float array of matrix data +RMAPI float16 MatrixToFloatV(Matrix mat) +{ + float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Quaternion math +//---------------------------------------------------------------------------------- + +// Add two quaternions +RMAPI Quaternion QuaternionAdd(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w}; + + return result; +} + +// Add quaternion and float value +RMAPI Quaternion QuaternionAddValue(Quaternion q, float add) +{ + Quaternion result = {q.x + add, q.y + add, q.z + add, q.w + add}; + + return result; +} + +// Subtract two quaternions +RMAPI Quaternion QuaternionSubtract(Quaternion q1, Quaternion q2) +{ + Quaternion result = {q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w}; + + return result; +} + +// Subtract quaternion and float value +RMAPI Quaternion QuaternionSubtractValue(Quaternion q, float sub) +{ + Quaternion result = {q.x - sub, q.y - sub, q.z - sub, q.w - sub}; + + return result; +} + +// Get identity quaternion +RMAPI Quaternion QuaternionIdentity(void) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + return result; +} + +// Computes the length of a quaternion +RMAPI float QuaternionLength(Quaternion q) +{ + float result = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + + return result; +} + +// Normalize provided quaternion +RMAPI Quaternion QuaternionNormalize(Quaternion q) +{ + Quaternion result = { 0 }; + + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Invert provided quaternion +RMAPI Quaternion QuaternionInvert(Quaternion q) +{ + Quaternion result = q; + + float lengthSq = q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w; + + if (lengthSq != 0.0f) + { + float invLength = 1.0f/lengthSq; + + result.x *= -invLength; + result.y *= -invLength; + result.z *= -invLength; + result.w *= invLength; + } + + return result; +} + +// Calculate two quaternion multiplication +RMAPI Quaternion QuaternionMultiply(Quaternion q1, Quaternion q2) +{ + Quaternion result = { 0 }; + + float qax = q1.x, qay = q1.y, qaz = q1.z, qaw = q1.w; + float qbx = q2.x, qby = q2.y, qbz = q2.z, qbw = q2.w; + + result.x = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; + result.y = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; + result.z = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; + result.w = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; + + return result; +} + +// Scale quaternion by float value +RMAPI Quaternion QuaternionScale(Quaternion q, float mul) +{ + Quaternion result = { 0 }; + + result.x = q.x*mul; + result.y = q.y*mul; + result.z = q.z*mul; + result.w = q.w*mul; + + return result; +} + +// Divide two quaternions +RMAPI Quaternion QuaternionDivide(Quaternion q1, Quaternion q2) +{ + Quaternion result = { q1.x/q2.x, q1.y/q2.y, q1.z/q2.z, q1.w/q2.w }; + + return result; +} + +// Calculate linear interpolation between two quaternions +RMAPI Quaternion QuaternionLerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + return result; +} + +// Calculate slerp-optimized interpolation between two quaternions +RMAPI Quaternion QuaternionNlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + + // QuaternionLerp(q1, q2, amount) + result.x = q1.x + amount*(q2.x - q1.x); + result.y = q1.y + amount*(q2.y - q1.y); + result.z = q1.z + amount*(q2.z - q1.z); + result.w = q1.w + amount*(q2.w - q1.w); + + // QuaternionNormalize(q); + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Calculates spherical linear interpolation between two quaternions +RMAPI Quaternion QuaternionSlerp(Quaternion q1, Quaternion q2, float amount) +{ + Quaternion result = { 0 }; + +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + float cosHalfTheta = q1.x*q2.x + q1.y*q2.y + q1.z*q2.z + q1.w*q2.w; + + if (cosHalfTheta < 0) + { + q2.x = -q2.x; q2.y = -q2.y; q2.z = -q2.z; q2.w = -q2.w; + cosHalfTheta = -cosHalfTheta; + } + + if (fabsf(cosHalfTheta) >= 1.0f) result = q1; + else if (cosHalfTheta > 0.95f) result = QuaternionNlerp(q1, q2, amount); + else + { + float halfTheta = acosf(cosHalfTheta); + float sinHalfTheta = sqrtf(1.0f - cosHalfTheta*cosHalfTheta); + + if (fabsf(sinHalfTheta) < EPSILON) + { + result.x = (q1.x*0.5f + q2.x*0.5f); + result.y = (q1.y*0.5f + q2.y*0.5f); + result.z = (q1.z*0.5f + q2.z*0.5f); + result.w = (q1.w*0.5f + q2.w*0.5f); + } + else + { + float ratioA = sinf((1 - amount)*halfTheta)/sinHalfTheta; + float ratioB = sinf(amount*halfTheta)/sinHalfTheta; + + result.x = (q1.x*ratioA + q2.x*ratioB); + result.y = (q1.y*ratioA + q2.y*ratioB); + result.z = (q1.z*ratioA + q2.z*ratioB); + result.w = (q1.w*ratioA + q2.w*ratioB); + } + } + + return result; +} + +// Calculate quaternion cubic spline interpolation using Cubic Hermite Spline algorithm +// as described in the GLTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#interpolation-cubic +RMAPI Quaternion QuaternionCubicHermiteSpline(Quaternion q1, Quaternion outTangent1, Quaternion q2, Quaternion inTangent2, float t) +{ + float t2 = t*t; + float t3 = t2*t; + float h00 = 2*t3 - 3*t2 + 1; + float h10 = t3 - 2*t2 + t; + float h01 = -2*t3 + 3*t2; + float h11 = t3 - t2; + + Quaternion p0 = QuaternionScale(q1, h00); + Quaternion m0 = QuaternionScale(outTangent1, h10); + Quaternion p1 = QuaternionScale(q2, h01); + Quaternion m1 = QuaternionScale(inTangent2, h11); + + Quaternion result = { 0 }; + + result = QuaternionAdd(p0, m0); + result = QuaternionAdd(result, p1); + result = QuaternionAdd(result, m1); + result = QuaternionNormalize(result); + + return result; +} + +// Calculate quaternion based on the rotation from one vector to another +RMAPI Quaternion QuaternionFromVector3ToVector3(Vector3 from, Vector3 to) +{ + Quaternion result = { 0 }; + + float cos2Theta = (from.x*to.x + from.y*to.y + from.z*to.z); // Vector3DotProduct(from, to) + Vector3 cross = { from.y*to.z - from.z*to.y, from.z*to.x - from.x*to.z, from.x*to.y - from.y*to.x }; // Vector3CrossProduct(from, to) + + result.x = cross.x; + result.y = cross.y; + result.z = cross.z; + result.w = 1.0f + cos2Theta; + + // QuaternionNormalize(q); + // NOTE: Normalize to essentially nlerp the original and identity to 0.5 + Quaternion q = result; + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + + return result; +} + +// Get a quaternion for a given rotation matrix +RMAPI Quaternion QuaternionFromMatrix(Matrix mat) +{ + Quaternion result = { 0 }; + + float fourWSquaredMinus1 = mat.m0 + mat.m5 + mat.m10; + float fourXSquaredMinus1 = mat.m0 - mat.m5 - mat.m10; + float fourYSquaredMinus1 = mat.m5 - mat.m0 - mat.m10; + float fourZSquaredMinus1 = mat.m10 - mat.m0 - mat.m5; + + int biggestIndex = 0; + float fourBiggestSquaredMinus1 = fourWSquaredMinus1; + if (fourXSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourXSquaredMinus1; + biggestIndex = 1; + } + + if (fourYSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourYSquaredMinus1; + biggestIndex = 2; + } + + if (fourZSquaredMinus1 > fourBiggestSquaredMinus1) + { + fourBiggestSquaredMinus1 = fourZSquaredMinus1; + biggestIndex = 3; + } + + float biggestVal = sqrtf(fourBiggestSquaredMinus1 + 1.0f)*0.5f; + float mult = 0.25f/biggestVal; + + switch (biggestIndex) + { + case 0: + result.w = biggestVal; + result.x = (mat.m6 - mat.m9)*mult; + result.y = (mat.m8 - mat.m2)*mult; + result.z = (mat.m1 - mat.m4)*mult; + break; + case 1: + result.x = biggestVal; + result.w = (mat.m6 - mat.m9)*mult; + result.y = (mat.m1 + mat.m4)*mult; + result.z = (mat.m8 + mat.m2)*mult; + break; + case 2: + result.y = biggestVal; + result.w = (mat.m8 - mat.m2)*mult; + result.x = (mat.m1 + mat.m4)*mult; + result.z = (mat.m6 + mat.m9)*mult; + break; + case 3: + result.z = biggestVal; + result.w = (mat.m1 - mat.m4)*mult; + result.x = (mat.m8 + mat.m2)*mult; + result.y = (mat.m6 + mat.m9)*mult; + break; + } + + return result; +} + +// Get a matrix for a given quaternion +RMAPI Matrix QuaternionToMatrix(Quaternion q) +{ + Matrix result = { 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f }; // MatrixIdentity() + + float a2 = q.x*q.x; + float b2 = q.y*q.y; + float c2 = q.z*q.z; + float ac = q.x*q.z; + float ab = q.x*q.y; + float bc = q.y*q.z; + float ad = q.w*q.x; + float bd = q.w*q.y; + float cd = q.w*q.z; + + result.m0 = 1 - 2*(b2 + c2); + result.m1 = 2*(ab + cd); + result.m2 = 2*(ac - bd); + + result.m4 = 2*(ab - cd); + result.m5 = 1 - 2*(a2 + c2); + result.m6 = 2*(bc + ad); + + result.m8 = 2*(ac + bd); + result.m9 = 2*(bc - ad); + result.m10 = 1 - 2*(a2 + b2); + + return result; +} + +// Get rotation quaternion for an angle and axis +// NOTE: Angle must be provided in radians +RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle) +{ + Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f }; + + float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z); + + if (axisLength != 0.0f) + { + angle *= 0.5f; + + float length = 0.0f; + float ilength = 0.0f; + + // Vector3Normalize(axis) + length = axisLength; + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + axis.x *= ilength; + axis.y *= ilength; + axis.z *= ilength; + + float sinres = sinf(angle); + float cosres = cosf(angle); + + result.x = axis.x*sinres; + result.y = axis.y*sinres; + result.z = axis.z*sinres; + result.w = cosres; + + // QuaternionNormalize(q); + Quaternion q = result; + length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + ilength = 1.0f/length; + result.x = q.x*ilength; + result.y = q.y*ilength; + result.z = q.z*ilength; + result.w = q.w*ilength; + } + + return result; +} + +// Get the rotation angle and axis for a given quaternion +RMAPI void QuaternionToAxisAngle(Quaternion q, Vector3 *outAxis, float *outAngle) +{ + if (fabsf(q.w) > 1.0f) + { + // QuaternionNormalize(q); + float length = sqrtf(q.x*q.x + q.y*q.y + q.z*q.z + q.w*q.w); + if (length == 0.0f) length = 1.0f; + float ilength = 1.0f/length; + + q.x = q.x*ilength; + q.y = q.y*ilength; + q.z = q.z*ilength; + q.w = q.w*ilength; + } + + Vector3 resAxis = { 0.0f, 0.0f, 0.0f }; + float resAngle = 2.0f*acosf(q.w); + float den = sqrtf(1.0f - q.w*q.w); + + if (den > EPSILON) + { + resAxis.x = q.x/den; + resAxis.y = q.y/den; + resAxis.z = q.z/den; + } + else + { + // This occurs when the angle is zero. + // Not a problem: just set an arbitrary normalized axis. + resAxis.x = 1.0f; + } + + *outAxis = resAxis; + *outAngle = resAngle; +} + +// Get the quaternion equivalent to Euler angles +// NOTE: Rotation order is ZYX +RMAPI Quaternion QuaternionFromEuler(float pitch, float yaw, float roll) +{ + Quaternion result = { 0 }; + + float x0 = cosf(pitch*0.5f); + float x1 = sinf(pitch*0.5f); + float y0 = cosf(yaw*0.5f); + float y1 = sinf(yaw*0.5f); + float z0 = cosf(roll*0.5f); + float z1 = sinf(roll*0.5f); + + result.x = x1*y0*z0 - x0*y1*z1; + result.y = x0*y1*z0 + x1*y0*z1; + result.z = x0*y0*z1 - x1*y1*z0; + result.w = x0*y0*z0 + x1*y1*z1; + + return result; +} + +// Get the Euler angles equivalent to quaternion (roll, pitch, yaw) +// NOTE: Angles are returned in a Vector3 struct in radians +RMAPI Vector3 QuaternionToEuler(Quaternion q) +{ + Vector3 result = { 0 }; + + // Roll (x-axis rotation) + float x0 = 2.0f*(q.w*q.x + q.y*q.z); + float x1 = 1.0f - 2.0f*(q.x*q.x + q.y*q.y); + result.x = atan2f(x0, x1); + + // Pitch (y-axis rotation) + float y0 = 2.0f*(q.w*q.y - q.z*q.x); + y0 = y0 > 1.0f ? 1.0f : y0; + y0 = y0 < -1.0f ? -1.0f : y0; + result.y = asinf(y0); + + // Yaw (z-axis rotation) + float z0 = 2.0f*(q.w*q.z + q.x*q.y); + float z1 = 1.0f - 2.0f*(q.y*q.y + q.z*q.z); + result.z = atan2f(z0, z1); + + return result; +} + +// Transform a quaternion given a transformation matrix +RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat) +{ + Quaternion result = { 0 }; + + result.x = mat.m0*q.x + mat.m4*q.y + mat.m8*q.z + mat.m12*q.w; + result.y = mat.m1*q.x + mat.m5*q.y + mat.m9*q.z + mat.m13*q.w; + result.z = mat.m2*q.x + mat.m6*q.y + mat.m10*q.z + mat.m14*q.w; + result.w = mat.m3*q.x + mat.m7*q.y + mat.m11*q.z + mat.m15*q.w; + + return result; +} + +// Check whether two given quaternions are almost equal +RMAPI int QuaternionEquals(Quaternion p, Quaternion q) +{ +#if !defined(EPSILON) + #define EPSILON 0.000001f +#endif + + int result = (((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))) || + (((fabsf(p.x + q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) && + ((fabsf(p.y + q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) && + ((fabsf(p.z + q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) && + ((fabsf(p.w + q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))))); + + return result; +} + +// Decompose a transformation matrix into its rotational, translational and scaling components +RMAPI void MatrixDecompose(Matrix mat, Vector3 *translation, Quaternion *rotation, Vector3 *scale) +{ + // Extract translation. + translation->x = mat.m12; + translation->y = mat.m13; + translation->z = mat.m14; + + // Extract upper-left for determinant computation + const float a = mat.m0; + const float b = mat.m4; + const float c = mat.m8; + const float d = mat.m1; + const float e = mat.m5; + const float f = mat.m9; + const float g = mat.m2; + const float h = mat.m6; + const float i = mat.m10; + const float A = e*i - f*h; + const float B = f*g - d*i; + const float C = d*h - e*g; + + // Extract scale + const float det = a*A + b*B + c*C; + Vector3 abc = { a, b, c }; + Vector3 def = { d, e, f }; + Vector3 ghi = { g, h, i }; + + float scalex = Vector3Length(abc); + float scaley = Vector3Length(def); + float scalez = Vector3Length(ghi); + Vector3 s = { scalex, scaley, scalez }; + + if (det < 0) s = Vector3Negate(s); + + *scale = s; + + // Remove scale from the matrix if it is not close to zero + Matrix clone = mat; + if (!FloatEquals(det, 0)) + { + clone.m0 /= s.x; + clone.m4 /= s.x; + clone.m8 /= s.x; + clone.m1 /= s.y; + clone.m5 /= s.y; + clone.m9 /= s.y; + clone.m2 /= s.z; + clone.m6 /= s.z; + clone.m10 /= s.z; + + // Extract rotation + *rotation = QuaternionFromMatrix(clone); + } + else + { + // Set to identity if close to zero + *rotation = QuaternionIdentity(); + } +} + +#if defined(__cplusplus) && !defined(RAYMATH_DISABLE_CPP_OPERATORS) + +// Optional C++ math operators +//------------------------------------------------------------------------------- + +// Vector2 operators +static constexpr Vector2 Vector2Zeros = { 0, 0 }; +static constexpr Vector2 Vector2Ones = { 1, 1 }; +static constexpr Vector2 Vector2UnitX = { 1, 0 }; +static constexpr Vector2 Vector2UnitY = { 0, 1 }; + +inline Vector2 operator + (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Add(lhs, rhs); +} + +inline const Vector2& operator += (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Add(lhs, rhs); + return lhs; +} + +inline Vector2 operator - (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Subtract(lhs, rhs); +} + +inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Subtract(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Multiply(lhs, rhs); +} + +inline const Vector2& operator *= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Multiply(lhs, rhs); + return lhs; +} + +inline Vector2 operator * (const Vector2& lhs, const Matrix& rhs) +{ + return Vector2Transform(lhs, rhs); +} + +inline const Vector2& operator -= (Vector2& lhs, const Matrix& rhs) +{ + lhs = Vector2Transform(lhs, rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const float& rhs) +{ + return Vector2Scale(lhs, 1.0f / rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const float& rhs) +{ + lhs = Vector2Scale(lhs, rhs); + return lhs; +} + +inline Vector2 operator / (const Vector2& lhs, const Vector2& rhs) +{ + return Vector2Divide(lhs, rhs); +} + +inline const Vector2& operator /= (Vector2& lhs, const Vector2& rhs) +{ + lhs = Vector2Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector2& lhs, const Vector2& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y); +} + +inline bool operator != (const Vector2& lhs, const Vector2& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y); +} + +// Vector3 operators +static constexpr Vector3 Vector3Zeros = { 0, 0, 0 }; +static constexpr Vector3 Vector3Ones = { 1, 1, 1 }; +static constexpr Vector3 Vector3UnitX = { 1, 0, 0 }; +static constexpr Vector3 Vector3UnitY = { 0, 1, 0 }; +static constexpr Vector3 Vector3UnitZ = { 0, 0, 1 }; + +inline Vector3 operator + (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Add(lhs, rhs); +} + +inline const Vector3& operator += (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Add(lhs, rhs); + return lhs; +} + +inline Vector3 operator - (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Subtract(lhs, rhs); +} + +inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Subtract(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Multiply(lhs, rhs); +} + +inline const Vector3& operator *= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Multiply(lhs, rhs); + return lhs; +} + +inline Vector3 operator * (const Vector3& lhs, const Matrix& rhs) +{ + return Vector3Transform(lhs, rhs); +} + +inline const Vector3& operator -= (Vector3& lhs, const Matrix& rhs) +{ + lhs = Vector3Transform(lhs, rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const float& rhs) +{ + return Vector3Scale(lhs, 1.0f / rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const float& rhs) +{ + lhs = Vector3Scale(lhs, rhs); + return lhs; +} + +inline Vector3 operator / (const Vector3& lhs, const Vector3& rhs) +{ + return Vector3Divide(lhs, rhs); +} + +inline const Vector3& operator /= (Vector3& lhs, const Vector3& rhs) +{ + lhs = Vector3Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector3& lhs, const Vector3& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z); +} + +inline bool operator != (const Vector3& lhs, const Vector3& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z); +} + +// Vector4 operators +static constexpr Vector4 Vector4Zeros = { 0, 0, 0, 0 }; +static constexpr Vector4 Vector4Ones = { 1, 1, 1, 1 }; +static constexpr Vector4 Vector4UnitX = { 1, 0, 0, 0 }; +static constexpr Vector4 Vector4UnitY = { 0, 1, 0, 0 }; +static constexpr Vector4 Vector4UnitZ = { 0, 0, 1, 0 }; +static constexpr Vector4 Vector4UnitW = { 0, 0, 0, 1 }; + +inline Vector4 operator + (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Add(lhs, rhs); +} + +inline const Vector4& operator += (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Add(lhs, rhs); + return lhs; +} + +inline Vector4 operator - (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Subtract(lhs, rhs); +} + +inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Subtract(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, rhs); + return lhs; +} + +inline Vector4 operator * (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Multiply(lhs, rhs); +} + +inline const Vector4& operator *= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Multiply(lhs, rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const float& rhs) +{ + return Vector4Scale(lhs, 1.0f / rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const float& rhs) +{ + lhs = Vector4Scale(lhs, rhs); + return lhs; +} + +inline Vector4 operator / (const Vector4& lhs, const Vector4& rhs) +{ + return Vector4Divide(lhs, rhs); +} + +inline const Vector4& operator /= (Vector4& lhs, const Vector4& rhs) +{ + lhs = Vector4Divide(lhs, rhs); + return lhs; +} + +inline bool operator == (const Vector4& lhs, const Vector4& rhs) +{ + return FloatEquals(lhs.x, rhs.x) && FloatEquals(lhs.y, rhs.y) && FloatEquals(lhs.z, rhs.z) && FloatEquals(lhs.w, rhs.w); +} + +inline bool operator != (const Vector4& lhs, const Vector4& rhs) +{ + return !FloatEquals(lhs.x, rhs.x) || !FloatEquals(lhs.y, rhs.y) || !FloatEquals(lhs.z, rhs.z) || !FloatEquals(lhs.w, rhs.w); +} + +// Quaternion operators +static constexpr Quaternion QuaternionZeros = { 0, 0, 0, 0 }; +static constexpr Quaternion QuaternionOnes = { 1, 1, 1, 1 }; +static constexpr Quaternion QuaternionUnitX = { 0, 0, 0, 1 }; + +inline Quaternion operator + (const Quaternion& lhs, const float& rhs) +{ + return QuaternionAddValue(lhs, rhs); +} + +inline const Quaternion& operator += (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionAddValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator - (const Quaternion& lhs, const float& rhs) +{ + return QuaternionSubtractValue(lhs, rhs); +} + +inline const Quaternion& operator -= (Quaternion& lhs, const float& rhs) +{ + lhs = QuaternionSubtractValue(lhs, rhs); + return lhs; +} + +inline Quaternion operator * (const Quaternion& lhs, const Matrix& rhs) +{ + return QuaternionTransform(lhs, rhs); +} + +inline const Quaternion& operator *= (Quaternion& lhs, const Matrix& rhs) +{ + lhs = QuaternionTransform(lhs, rhs); + return lhs; +} + +// Matrix operators +inline Matrix operator + (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixAdd(lhs, rhs); +} + +inline const Matrix& operator += (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixAdd(lhs, rhs); + return lhs; +} + +inline Matrix operator - (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixSubtract(lhs, rhs); +} + +inline const Matrix& operator -= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixSubtract(lhs, rhs); + return lhs; +} + +inline Matrix operator * (const Matrix& lhs, const Matrix& rhs) +{ + return MatrixMultiply(lhs, rhs); +} + +inline const Matrix& operator *= (Matrix& lhs, const Matrix& rhs) +{ + lhs = MatrixMultiply(lhs, rhs); + return lhs; +} +//------------------------------------------------------------------------------- +#endif // C++ operators + +#endif // RAYMATH_H diff --git a/raylib files/raylib-5.5_win64_msvc16 opengl33/include/rlgl.h b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/rlgl.h new file mode 100644 index 0000000..508960d --- /dev/null +++ b/raylib files/raylib-5.5_win64_msvc16 opengl33/include/rlgl.h @@ -0,0 +1,5262 @@ +/********************************************************************************************** +* +* rlgl v5.0 - A multi-OpenGL abstraction layer with an immediate-mode style API +* +* DESCRIPTION: +* An abstraction layer for multiple OpenGL versions (1.1, 2.1, 3.3 Core, 4.3 Core, ES 2.0) +* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...) +* +* ADDITIONAL NOTES: +* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are +* initialized on rlglInit() to accumulate vertex data +* +* When an internal state change is required all the stored vertex data is renderer in batch, +* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch +* +* Some resources are also loaded for convenience, here the complete list: +* - Default batch (RLGL.defaultBatch): RenderBatch system to accumulate vertex data +* - Default texture (RLGL.defaultTextureId): 1x1 white pixel R8G8B8A8 +* - Default shader (RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs) +* +* Internal buffer (and resources) must be manually unloaded calling rlglClose() +* +* CONFIGURATION: +* #define GRAPHICS_API_OPENGL_11 +* #define GRAPHICS_API_OPENGL_21 +* #define GRAPHICS_API_OPENGL_33 +* #define GRAPHICS_API_OPENGL_43 +* #define GRAPHICS_API_OPENGL_ES2 +* #define GRAPHICS_API_OPENGL_ES3 +* Use selected OpenGL graphics backend, should be supported by platform +* Those preprocessor defines are only used on rlgl module, if OpenGL version is +* required by any other module, use rlGetVersion() to check it +* +* #define RLGL_IMPLEMENTATION +* Generates the implementation of the library into the included file +* If not defined, the library is in header only mode and can be included in other headers +* or source files without problems. But only ONE file should hold the implementation +* +* #define RLGL_RENDER_TEXTURES_HINT +* Enable framebuffer objects (fbo) support (enabled by default) +* Some GPUs could not support them despite the OpenGL version +* +* #define RLGL_SHOW_GL_DETAILS_INFO +* Show OpenGL extensions and capabilities detailed logs on init +* +* #define RLGL_ENABLE_OPENGL_DEBUG_CONTEXT +* Enable debug context (only available on OpenGL 4.3) +* +* rlgl capabilities could be customized just defining some internal +* values before library inclusion (default values listed): +* +* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits +* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +* +* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack +* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +* #define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance +* #define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance +* +* When loading a shader, the following vertex attributes and uniform +* location names are tried to be set automatically: +* +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS +* #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +* #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +* #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +* +* DEPENDENCIES: +* - OpenGL libraries (depending on platform and OpenGL version selected) +* - GLAD OpenGL extensions loading library (only for OpenGL 3.3 Core, 4.3 Core) +* +* +* LICENSE: zlib/libpng +* +* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#ifndef RLGL_H +#define RLGL_H + +#define RLGL_VERSION "5.0" + +// Function specifiers in case library is build/used as a shared library +// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll +// NOTE: visibility(default) attribute makes symbols "visible" when compiled with -fvisibility=hidden +#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll) +#elif defined(BUILD_LIBTYPE_SHARED) + #define RLAPI __attribute__((visibility("default"))) // We are building the library as a Unix shared library (.so/.dylib) +#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) + #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll) +#endif + +// Function specifiers definition +#ifndef RLAPI + #define RLAPI // Functions defined as 'extern' by default (implicit specifiers) +#endif + +// Support TRACELOG macros +#ifndef TRACELOG + #define TRACELOG(level, ...) (void)0 + #define TRACELOGD(...) (void)0 +#endif + +// Allow custom memory allocators +#ifndef RL_MALLOC + #define RL_MALLOC(sz) malloc(sz) +#endif +#ifndef RL_CALLOC + #define RL_CALLOC(n,sz) calloc(n,sz) +#endif +#ifndef RL_REALLOC + #define RL_REALLOC(n,sz) realloc(n,sz) +#endif +#ifndef RL_FREE + #define RL_FREE(p) free(p) +#endif + +// Security check in case no GRAPHICS_API_OPENGL_* defined +#if !defined(GRAPHICS_API_OPENGL_11) && \ + !defined(GRAPHICS_API_OPENGL_21) && \ + !defined(GRAPHICS_API_OPENGL_33) && \ + !defined(GRAPHICS_API_OPENGL_43) && \ + !defined(GRAPHICS_API_OPENGL_ES2) && \ + !defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_33 +#endif + +// Security check in case multiple GRAPHICS_API_OPENGL_* defined +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_21) + #undef GRAPHICS_API_OPENGL_21 + #endif + #if defined(GRAPHICS_API_OPENGL_33) + #undef GRAPHICS_API_OPENGL_33 + #endif + #if defined(GRAPHICS_API_OPENGL_43) + #undef GRAPHICS_API_OPENGL_43 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + #undef GRAPHICS_API_OPENGL_ES2 + #endif +#endif + +// OpenGL 2.1 uses most of OpenGL 3.3 Core functionality +// WARNING: Specific parts are checked with #if defines +#if defined(GRAPHICS_API_OPENGL_21) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL 4.3 uses OpenGL 3.3 Core functionality +#if defined(GRAPHICS_API_OPENGL_43) + #define GRAPHICS_API_OPENGL_33 +#endif + +// OpenGL ES 3.0 uses OpenGL ES 2.0 functionality (and more) +#if defined(GRAPHICS_API_OPENGL_ES3) + #define GRAPHICS_API_OPENGL_ES2 +#endif + +// Support framebuffer objects by default +// NOTE: Some driver implementation do not support it, despite they should +#define RLGL_RENDER_TEXTURES_HINT + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- + +// Default internal render batch elements limits +#ifndef RL_DEFAULT_BATCH_BUFFER_ELEMENTS + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // This is the maximum amount of elements (quads) per batch + // NOTE: Be careful with text, every letter maps to a quad + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + // We reduce memory sizes for embedded systems (RPI and HTML5) + // NOTE: On HTML5 (emscripten) this is allocated on heap, + // by default it's only 16MB!...just take care... + #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 2048 + #endif +#endif +#ifndef RL_DEFAULT_BATCH_BUFFERS + #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering) +#endif +#ifndef RL_DEFAULT_BATCH_DRAWCALLS + #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture) +#endif +#ifndef RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS + #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture()) +#endif + +// Internal Matrix stack +#ifndef RL_MAX_MATRIX_STACK_SIZE + #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of Matrix stack +#endif + +// Shader limits +#ifndef RL_MAX_SHADER_LOCATIONS + #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported +#endif + +// Projection matrix culling +#ifndef RL_CULL_DISTANCE_NEAR + #define RL_CULL_DISTANCE_NEAR 0.01 // Default near cull distance +#endif +#ifndef RL_CULL_DISTANCE_FAR + #define RL_CULL_DISTANCE_FAR 1000.0 // Default far cull distance +#endif + +// Texture parameters (equivalent to OpenGL defines) +#define RL_TEXTURE_WRAP_S 0x2802 // GL_TEXTURE_WRAP_S +#define RL_TEXTURE_WRAP_T 0x2803 // GL_TEXTURE_WRAP_T +#define RL_TEXTURE_MAG_FILTER 0x2800 // GL_TEXTURE_MAG_FILTER +#define RL_TEXTURE_MIN_FILTER 0x2801 // GL_TEXTURE_MIN_FILTER + +#define RL_TEXTURE_FILTER_NEAREST 0x2600 // GL_NEAREST +#define RL_TEXTURE_FILTER_LINEAR 0x2601 // GL_LINEAR +#define RL_TEXTURE_FILTER_MIP_NEAREST 0x2700 // GL_NEAREST_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x2702 // GL_NEAREST_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x2701 // GL_LINEAR_MIPMAP_NEAREST +#define RL_TEXTURE_FILTER_MIP_LINEAR 0x2703 // GL_LINEAR_MIPMAP_LINEAR +#define RL_TEXTURE_FILTER_ANISOTROPIC 0x3000 // Anisotropic filter (custom identifier) +#define RL_TEXTURE_MIPMAP_BIAS_RATIO 0x4000 // Texture mipmap bias, percentage ratio (custom identifier) + +#define RL_TEXTURE_WRAP_REPEAT 0x2901 // GL_REPEAT +#define RL_TEXTURE_WRAP_CLAMP 0x812F // GL_CLAMP_TO_EDGE +#define RL_TEXTURE_WRAP_MIRROR_REPEAT 0x8370 // GL_MIRRORED_REPEAT +#define RL_TEXTURE_WRAP_MIRROR_CLAMP 0x8742 // GL_MIRROR_CLAMP_EXT + +// Matrix modes (equivalent to OpenGL) +#define RL_MODELVIEW 0x1700 // GL_MODELVIEW +#define RL_PROJECTION 0x1701 // GL_PROJECTION +#define RL_TEXTURE 0x1702 // GL_TEXTURE + +// Primitive assembly draw modes +#define RL_LINES 0x0001 // GL_LINES +#define RL_TRIANGLES 0x0004 // GL_TRIANGLES +#define RL_QUADS 0x0007 // GL_QUADS + +// GL equivalent data types +#define RL_UNSIGNED_BYTE 0x1401 // GL_UNSIGNED_BYTE +#define RL_FLOAT 0x1406 // GL_FLOAT + +// GL buffer usage hint +#define RL_STREAM_DRAW 0x88E0 // GL_STREAM_DRAW +#define RL_STREAM_READ 0x88E1 // GL_STREAM_READ +#define RL_STREAM_COPY 0x88E2 // GL_STREAM_COPY +#define RL_STATIC_DRAW 0x88E4 // GL_STATIC_DRAW +#define RL_STATIC_READ 0x88E5 // GL_STATIC_READ +#define RL_STATIC_COPY 0x88E6 // GL_STATIC_COPY +#define RL_DYNAMIC_DRAW 0x88E8 // GL_DYNAMIC_DRAW +#define RL_DYNAMIC_READ 0x88E9 // GL_DYNAMIC_READ +#define RL_DYNAMIC_COPY 0x88EA // GL_DYNAMIC_COPY + +// GL Shader type +#define RL_FRAGMENT_SHADER 0x8B30 // GL_FRAGMENT_SHADER +#define RL_VERTEX_SHADER 0x8B31 // GL_VERTEX_SHADER +#define RL_COMPUTE_SHADER 0x91B9 // GL_COMPUTE_SHADER + +// GL blending factors +#define RL_ZERO 0 // GL_ZERO +#define RL_ONE 1 // GL_ONE +#define RL_SRC_COLOR 0x0300 // GL_SRC_COLOR +#define RL_ONE_MINUS_SRC_COLOR 0x0301 // GL_ONE_MINUS_SRC_COLOR +#define RL_SRC_ALPHA 0x0302 // GL_SRC_ALPHA +#define RL_ONE_MINUS_SRC_ALPHA 0x0303 // GL_ONE_MINUS_SRC_ALPHA +#define RL_DST_ALPHA 0x0304 // GL_DST_ALPHA +#define RL_ONE_MINUS_DST_ALPHA 0x0305 // GL_ONE_MINUS_DST_ALPHA +#define RL_DST_COLOR 0x0306 // GL_DST_COLOR +#define RL_ONE_MINUS_DST_COLOR 0x0307 // GL_ONE_MINUS_DST_COLOR +#define RL_SRC_ALPHA_SATURATE 0x0308 // GL_SRC_ALPHA_SATURATE +#define RL_CONSTANT_COLOR 0x8001 // GL_CONSTANT_COLOR +#define RL_ONE_MINUS_CONSTANT_COLOR 0x8002 // GL_ONE_MINUS_CONSTANT_COLOR +#define RL_CONSTANT_ALPHA 0x8003 // GL_CONSTANT_ALPHA +#define RL_ONE_MINUS_CONSTANT_ALPHA 0x8004 // GL_ONE_MINUS_CONSTANT_ALPHA + +// GL blending functions/equations +#define RL_FUNC_ADD 0x8006 // GL_FUNC_ADD +#define RL_MIN 0x8007 // GL_MIN +#define RL_MAX 0x8008 // GL_MAX +#define RL_FUNC_SUBTRACT 0x800A // GL_FUNC_SUBTRACT +#define RL_FUNC_REVERSE_SUBTRACT 0x800B // GL_FUNC_REVERSE_SUBTRACT +#define RL_BLEND_EQUATION 0x8009 // GL_BLEND_EQUATION +#define RL_BLEND_EQUATION_RGB 0x8009 // GL_BLEND_EQUATION_RGB // (Same as BLEND_EQUATION) +#define RL_BLEND_EQUATION_ALPHA 0x883D // GL_BLEND_EQUATION_ALPHA +#define RL_BLEND_DST_RGB 0x80C8 // GL_BLEND_DST_RGB +#define RL_BLEND_SRC_RGB 0x80C9 // GL_BLEND_SRC_RGB +#define RL_BLEND_DST_ALPHA 0x80CA // GL_BLEND_DST_ALPHA +#define RL_BLEND_SRC_ALPHA 0x80CB // GL_BLEND_SRC_ALPHA +#define RL_BLEND_COLOR 0x8005 // GL_BLEND_COLOR + +#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER +#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER + +// Default shader vertex attribute locations +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3 +#endif + #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT +#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 +#endif +#ifdef RL_SUPPORT_MESH_GPU_SKINNING +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 +#endif +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800) + #include +#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE) + // Boolean type +typedef enum bool { false = 0, true = !false } bool; +#endif + +#if !defined(RL_MATRIX_TYPE) +// Matrix, 4x4 components, column major, OpenGL style, right handed +typedef struct Matrix { + float m0, m4, m8, m12; // Matrix first row (4 components) + float m1, m5, m9, m13; // Matrix second row (4 components) + float m2, m6, m10, m14; // Matrix third row (4 components) + float m3, m7, m11, m15; // Matrix fourth row (4 components) +} Matrix; +#define RL_MATRIX_TYPE +#endif + +// Dynamic vertex buffers (position + texcoords + colors + indices arrays) +typedef struct rlVertexBuffer { + int elementCount; // Number of elements in the buffer (QUADS) + + float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0) + float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1) + float *normals; // Vertex normal (XYZ - 3 components per vertex) (shader-location = 2) + unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3) +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + unsigned int *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + unsigned short *indices; // Vertex indices (in case vertex data comes indexed) (6 indices per quad) +#endif + unsigned int vaoId; // OpenGL Vertex Array Object id + unsigned int vboId[5]; // OpenGL Vertex Buffer Objects id (5 types of vertex data) +} rlVertexBuffer; + +// Draw call type +// NOTE: Only texture changes register a new draw, other state-change-related elements are not +// used at this moment (vaoId, shaderId, matrices), raylib just forces a batch draw call if any +// of those state-change happens (this is done in core module) +typedef struct rlDrawCall { + int mode; // Drawing mode: LINES, TRIANGLES, QUADS + int vertexCount; // Number of vertex of the draw + int vertexAlignment; // Number of vertex required for index alignment (LINES, TRIANGLES) + //unsigned int vaoId; // Vertex array id to be used on the draw -> Using RLGL.currentBatch->vertexBuffer.vaoId + //unsigned int shaderId; // Shader id to be used on the draw -> Using RLGL.currentShaderId + unsigned int textureId; // Texture id to be used on the draw -> Use to create new draw call if changes + + //Matrix projection; // Projection matrix for this draw -> Using RLGL.projection by default + //Matrix modelview; // Modelview matrix for this draw -> Using RLGL.modelview by default +} rlDrawCall; + +// rlRenderBatch type +typedef struct rlRenderBatch { + int bufferCount; // Number of vertex buffers (multi-buffering support) + int currentBuffer; // Current buffer tracking in case of multi-buffering + rlVertexBuffer *vertexBuffer; // Dynamic buffer(s) for vertex data + + rlDrawCall *draws; // Draw calls array, depends on textureId + int drawCounter; // Draw calls counter + float currentDepth; // Current depth value for next draw +} rlRenderBatch; + +// OpenGL version +typedef enum { + RL_OPENGL_11 = 1, // OpenGL 1.1 + RL_OPENGL_21, // OpenGL 2.1 (GLSL 120) + RL_OPENGL_33, // OpenGL 3.3 (GLSL 330) + RL_OPENGL_43, // OpenGL 4.3 (using GLSL 330) + RL_OPENGL_ES_20, // OpenGL ES 2.0 (GLSL 100) + RL_OPENGL_ES_30 // OpenGL ES 3.0 (GLSL 300 es) +} rlGlVersion; + +// Trace log level +// NOTE: Organized by priority level +typedef enum { + RL_LOG_ALL = 0, // Display all logs + RL_LOG_TRACE, // Trace logging, intended for internal use only + RL_LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds + RL_LOG_INFO, // Info logging, used for program execution info + RL_LOG_WARNING, // Warning logging, used on recoverable failures + RL_LOG_ERROR, // Error logging, used on unrecoverable failures + RL_LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE) + RL_LOG_NONE // Disable logging +} rlTraceLogLevel; + +// Texture pixel formats +// NOTE: Support depends on OpenGL version +typedef enum { + RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha) + RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels) + RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha) + RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp + RL_PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float) + RL_PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float) + RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha) + RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha) + RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp + RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp +} rlPixelFormat; + +// Texture parameters: filter mode +// NOTE 1: Filtering considers mipmaps if available in the texture +// NOTE 2: Filter is accordingly set for minification and magnification +typedef enum { + RL_TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation + RL_TEXTURE_FILTER_BILINEAR, // Linear filtering + RL_TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps) + RL_TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x + RL_TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x + RL_TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x +} rlTextureFilter; + +// Color blending modes (pre-defined) +typedef enum { + RL_BLEND_ALPHA = 0, // Blend textures considering alpha (default) + RL_BLEND_ADDITIVE, // Blend textures adding colors + RL_BLEND_MULTIPLIED, // Blend textures multiplying colors + RL_BLEND_ADD_COLORS, // Blend textures adding colors (alternative) + RL_BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative) + RL_BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha + RL_BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors()) + RL_BLEND_CUSTOM_SEPARATE // Blend textures using custom src/dst factors (use rlSetBlendFactorsSeparate()) +} rlBlendMode; + +// Shader location point type +typedef enum { + RL_SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position + RL_SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01 + RL_SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02 + RL_SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal + RL_SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent + RL_SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color + RL_SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection + RL_SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform) + RL_SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection + RL_SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform) + RL_SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal + RL_SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view + RL_SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color + RL_SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color + RL_SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color + RL_SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: RL_SHADER_LOC_MAP_DIFFUSE) + RL_SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: RL_SHADER_LOC_MAP_SPECULAR) + RL_SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal + RL_SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness + RL_SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion + RL_SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission + RL_SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height + RL_SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap + RL_SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance + RL_SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter + RL_SHADER_LOC_MAP_BRDF // Shader location: sampler2d texture: brdf +} rlShaderLocationIndex; + +#define RL_SHADER_LOC_MAP_DIFFUSE RL_SHADER_LOC_MAP_ALBEDO +#define RL_SHADER_LOC_MAP_SPECULAR RL_SHADER_LOC_MAP_METALNESS + +// Shader uniform data type +typedef enum { + RL_SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float + RL_SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float) + RL_SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float) + RL_SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float) + RL_SHADER_UNIFORM_INT, // Shader uniform type: int + RL_SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int) + RL_SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int) + RL_SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int) + RL_SHADER_UNIFORM_UINT, // Shader uniform type: unsigned int + RL_SHADER_UNIFORM_UIVEC2, // Shader uniform type: uivec2 (2 unsigned int) + RL_SHADER_UNIFORM_UIVEC3, // Shader uniform type: uivec3 (3 unsigned int) + RL_SHADER_UNIFORM_UIVEC4, // Shader uniform type: uivec4 (4 unsigned int) + RL_SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d +} rlShaderUniformDataType; + +// Shader attribute data types +typedef enum { + RL_SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float + RL_SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float) + RL_SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float) + RL_SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float) +} rlShaderAttributeDataType; + +// Framebuffer attachment type +// NOTE: By default up to 8 color channels defined, but it can be more +typedef enum { + RL_ATTACHMENT_COLOR_CHANNEL0 = 0, // Framebuffer attachment type: color 0 + RL_ATTACHMENT_COLOR_CHANNEL1 = 1, // Framebuffer attachment type: color 1 + RL_ATTACHMENT_COLOR_CHANNEL2 = 2, // Framebuffer attachment type: color 2 + RL_ATTACHMENT_COLOR_CHANNEL3 = 3, // Framebuffer attachment type: color 3 + RL_ATTACHMENT_COLOR_CHANNEL4 = 4, // Framebuffer attachment type: color 4 + RL_ATTACHMENT_COLOR_CHANNEL5 = 5, // Framebuffer attachment type: color 5 + RL_ATTACHMENT_COLOR_CHANNEL6 = 6, // Framebuffer attachment type: color 6 + RL_ATTACHMENT_COLOR_CHANNEL7 = 7, // Framebuffer attachment type: color 7 + RL_ATTACHMENT_DEPTH = 100, // Framebuffer attachment type: depth + RL_ATTACHMENT_STENCIL = 200, // Framebuffer attachment type: stencil +} rlFramebufferAttachType; + +// Framebuffer texture attachment type +typedef enum { + RL_ATTACHMENT_CUBEMAP_POSITIVE_X = 0, // Framebuffer texture attachment type: cubemap, +X side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_X = 1, // Framebuffer texture attachment type: cubemap, -X side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Y = 2, // Framebuffer texture attachment type: cubemap, +Y side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Y = 3, // Framebuffer texture attachment type: cubemap, -Y side + RL_ATTACHMENT_CUBEMAP_POSITIVE_Z = 4, // Framebuffer texture attachment type: cubemap, +Z side + RL_ATTACHMENT_CUBEMAP_NEGATIVE_Z = 5, // Framebuffer texture attachment type: cubemap, -Z side + RL_ATTACHMENT_TEXTURE2D = 100, // Framebuffer texture attachment type: texture2d + RL_ATTACHMENT_RENDERBUFFER = 200, // Framebuffer texture attachment type: renderbuffer +} rlFramebufferAttachTextureType; + +// Face culling mode +typedef enum { + RL_CULL_FACE_FRONT = 0, + RL_CULL_FACE_BACK +} rlCullMode; + +//------------------------------------------------------------------------------------ +// Functions Declaration - Matrix operations +//------------------------------------------------------------------------------------ + +#if defined(__cplusplus) +extern "C" { // Prevents name mangling of functions +#endif + +RLAPI void rlMatrixMode(int mode); // Choose the current matrix to be transformed +RLAPI void rlPushMatrix(void); // Push the current matrix to stack +RLAPI void rlPopMatrix(void); // Pop latest inserted matrix from stack +RLAPI void rlLoadIdentity(void); // Reset current matrix to identity matrix +RLAPI void rlTranslatef(float x, float y, float z); // Multiply the current matrix by a translation matrix +RLAPI void rlRotatef(float angle, float x, float y, float z); // Multiply the current matrix by a rotation matrix +RLAPI void rlScalef(float x, float y, float z); // Multiply the current matrix by a scaling matrix +RLAPI void rlMultMatrixf(const float *matf); // Multiply the current matrix by another matrix +RLAPI void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar); +RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area +RLAPI void rlSetClipPlanes(double nearPlane, double farPlane); // Set clip planes distances +RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near +RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far + +//------------------------------------------------------------------------------------ +// Functions Declaration - Vertex level operations +//------------------------------------------------------------------------------------ +RLAPI void rlBegin(int mode); // Initialize drawing mode (how to organize vertex) +RLAPI void rlEnd(void); // Finish vertex providing +RLAPI void rlVertex2i(int x, int y); // Define one vertex (position) - 2 int +RLAPI void rlVertex2f(float x, float y); // Define one vertex (position) - 2 float +RLAPI void rlVertex3f(float x, float y, float z); // Define one vertex (position) - 3 float +RLAPI void rlTexCoord2f(float x, float y); // Define one vertex (texture coordinate) - 2 float +RLAPI void rlNormal3f(float x, float y, float z); // Define one vertex (normal) - 3 float +RLAPI void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Define one vertex (color) - 4 byte +RLAPI void rlColor3f(float x, float y, float z); // Define one vertex (color) - 3 float +RLAPI void rlColor4f(float x, float y, float z, float w); // Define one vertex (color) - 4 float + +//------------------------------------------------------------------------------------ +// Functions Declaration - OpenGL style functions (common to 1.1, 3.3+, ES2) +// NOTE: This functions are used to completely abstract raylib code from OpenGL layer, +// some of them are direct wrappers over OpenGL calls, some others are custom +//------------------------------------------------------------------------------------ + +// Vertex buffers state +RLAPI bool rlEnableVertexArray(unsigned int vaoId); // Enable vertex array (VAO, if supported) +RLAPI void rlDisableVertexArray(void); // Disable vertex array (VAO, if supported) +RLAPI void rlEnableVertexBuffer(unsigned int id); // Enable vertex buffer (VBO) +RLAPI void rlDisableVertexBuffer(void); // Disable vertex buffer (VBO) +RLAPI void rlEnableVertexBufferElement(unsigned int id); // Enable vertex buffer element (VBO element) +RLAPI void rlDisableVertexBufferElement(void); // Disable vertex buffer element (VBO element) +RLAPI void rlEnableVertexAttribute(unsigned int index); // Enable vertex attribute index +RLAPI void rlDisableVertexAttribute(unsigned int index); // Disable vertex attribute index +#if defined(GRAPHICS_API_OPENGL_11) +RLAPI void rlEnableStatePointer(int vertexAttribType, void *buffer); // Enable attribute state pointer +RLAPI void rlDisableStatePointer(int vertexAttribType); // Disable attribute state pointer +#endif + +// Textures state +RLAPI void rlActiveTextureSlot(int slot); // Select and active a texture slot +RLAPI void rlEnableTexture(unsigned int id); // Enable texture +RLAPI void rlDisableTexture(void); // Disable texture +RLAPI void rlEnableTextureCubemap(unsigned int id); // Enable texture cubemap +RLAPI void rlDisableTextureCubemap(void); // Disable texture cubemap +RLAPI void rlTextureParameters(unsigned int id, int param, int value); // Set texture parameters (filter, wrap) +RLAPI void rlCubemapParameters(unsigned int id, int param, int value); // Set cubemap parameters (filter, wrap) + +// Shader state +RLAPI void rlEnableShader(unsigned int id); // Enable shader program +RLAPI void rlDisableShader(void); // Disable shader program + +// Framebuffer state +RLAPI void rlEnableFramebuffer(unsigned int id); // Enable render texture (fbo) +RLAPI void rlDisableFramebuffer(void); // Disable render texture (fbo), return to default framebuffer +RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer +RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers +RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer +RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) + +// General render state +RLAPI void rlEnableColorBlend(void); // Enable color blending +RLAPI void rlDisableColorBlend(void); // Disable color blending +RLAPI void rlEnableDepthTest(void); // Enable depth test +RLAPI void rlDisableDepthTest(void); // Disable depth test +RLAPI void rlEnableDepthMask(void); // Enable depth write +RLAPI void rlDisableDepthMask(void); // Disable depth write +RLAPI void rlEnableBackfaceCulling(void); // Enable backface culling +RLAPI void rlDisableBackfaceCulling(void); // Disable backface culling +RLAPI void rlColorMask(bool r, bool g, bool b, bool a); // Color mask control +RLAPI void rlSetCullFace(int mode); // Set face culling mode +RLAPI void rlEnableScissorTest(void); // Enable scissor test +RLAPI void rlDisableScissorTest(void); // Disable scissor test +RLAPI void rlScissor(int x, int y, int width, int height); // Scissor test +RLAPI void rlEnableWireMode(void); // Enable wire mode +RLAPI void rlEnablePointMode(void); // Enable point mode +RLAPI void rlDisableWireMode(void); // Disable wire (and point) mode +RLAPI void rlSetLineWidth(float width); // Set the line drawing width +RLAPI float rlGetLineWidth(void); // Get the line drawing width +RLAPI void rlEnableSmoothLines(void); // Enable line aliasing +RLAPI void rlDisableSmoothLines(void); // Disable line aliasing +RLAPI void rlEnableStereoRender(void); // Enable stereo rendering +RLAPI void rlDisableStereoRender(void); // Disable stereo rendering +RLAPI bool rlIsStereoRenderEnabled(void); // Check if stereo render is enabled + +RLAPI void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a); // Clear color buffer with color +RLAPI void rlClearScreenBuffers(void); // Clear used screen buffers (color and depth) +RLAPI void rlCheckErrors(void); // Check and log OpenGL error codes +RLAPI void rlSetBlendMode(int mode); // Set blending mode +RLAPI void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation); // Set blending mode factor and equation (using OpenGL factors) +RLAPI void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha); // Set blending mode factors and equations separately (using OpenGL factors) + +//------------------------------------------------------------------------------------ +// Functions Declaration - rlgl functionality +//------------------------------------------------------------------------------------ +// rlgl initialization functions +RLAPI void rlglInit(int width, int height); // Initialize rlgl (buffers, shaders, textures, states) +RLAPI void rlglClose(void); // De-initialize rlgl (buffers, shaders, textures) +RLAPI void rlLoadExtensions(void *loader); // Load OpenGL extensions (loader function required) +RLAPI int rlGetVersion(void); // Get current OpenGL version +RLAPI void rlSetFramebufferWidth(int width); // Set current framebuffer width +RLAPI int rlGetFramebufferWidth(void); // Get default framebuffer width +RLAPI void rlSetFramebufferHeight(int height); // Set current framebuffer height +RLAPI int rlGetFramebufferHeight(void); // Get default framebuffer height + +RLAPI unsigned int rlGetTextureIdDefault(void); // Get default texture id +RLAPI unsigned int rlGetShaderIdDefault(void); // Get default shader id +RLAPI int *rlGetShaderLocsDefault(void); // Get default shader locations + +// Render batch management +// NOTE: rlgl provides a default render batch to behave like OpenGL 1.1 immediate mode +// but this render batch API is exposed in case of custom batches are required +RLAPI rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements); // Load a render batch system +RLAPI void rlUnloadRenderBatch(rlRenderBatch batch); // Unload render batch system +RLAPI void rlDrawRenderBatch(rlRenderBatch *batch); // Draw render batch data (Update->Draw->Reset) +RLAPI void rlSetRenderBatchActive(rlRenderBatch *batch); // Set the active render batch for rlgl (NULL for default internal) +RLAPI void rlDrawRenderBatchActive(void); // Update and draw internal render batch +RLAPI bool rlCheckRenderBatchLimit(int vCount); // Check internal buffer overflow for a given number of vertex + +RLAPI void rlSetTexture(unsigned int id); // Set current texture for render batch and check buffers limits + +//------------------------------------------------------------------------------------------------------------------------ + +// Vertex buffers management +RLAPI unsigned int rlLoadVertexArray(void); // Load vertex array (vao) if supported +RLAPI unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic); // Load a vertex buffer object +RLAPI unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic); // Load vertex buffer elements object +RLAPI void rlUpdateVertexBuffer(unsigned int bufferId, const void *data, int dataSize, int offset); // Update vertex buffer object data on GPU buffer +RLAPI void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset); // Update vertex buffer elements data on GPU buffer +RLAPI void rlUnloadVertexArray(unsigned int vaoId); // Unload vertex array (vao) +RLAPI void rlUnloadVertexBuffer(unsigned int vboId); // Unload vertex buffer object +RLAPI void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset); // Set vertex attribute data configuration +RLAPI void rlSetVertexAttributeDivisor(unsigned int index, int divisor); // Set vertex attribute data divisor +RLAPI void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count); // Set vertex attribute default value, when attribute to provided +RLAPI void rlDrawVertexArray(int offset, int count); // Draw vertex array (currently active vao) +RLAPI void rlDrawVertexArrayElements(int offset, int count, const void *buffer); // Draw vertex array elements +RLAPI void rlDrawVertexArrayInstanced(int offset, int count, int instances); // Draw vertex array (currently active vao) with instancing +RLAPI void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances); // Draw vertex array elements with instancing + +// Textures management +RLAPI unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount); // Load texture data +RLAPI unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer); // Load depth texture/renderbuffer (to be attached to fbo) +RLAPI unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount); // Load texture cubemap data +RLAPI void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data); // Update texture with new data on GPU +RLAPI void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType); // Get OpenGL internal formats +RLAPI const char *rlGetPixelFormatName(unsigned int format); // Get name string for pixel format +RLAPI void rlUnloadTexture(unsigned int id); // Unload texture from GPU memory +RLAPI void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps); // Generate mipmap data for selected texture +RLAPI void *rlReadTexturePixels(unsigned int id, int width, int height, int format); // Read texture pixel data +RLAPI unsigned char *rlReadScreenPixels(int width, int height); // Read screen pixel data (color buffer) + +// Framebuffer management (fbo) +RLAPI unsigned int rlLoadFramebuffer(void); // Load an empty framebuffer +RLAPI void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel); // Attach texture/renderbuffer to a framebuffer +RLAPI bool rlFramebufferComplete(unsigned int id); // Verify framebuffer is complete +RLAPI void rlUnloadFramebuffer(unsigned int id); // Delete framebuffer from GPU + +// Shaders management +RLAPI unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode); // Load shader from code strings +RLAPI unsigned int rlCompileShader(const char *shaderCode, int type); // Compile custom shader and return shader id (type: RL_VERTEX_SHADER, RL_FRAGMENT_SHADER, RL_COMPUTE_SHADER) +RLAPI unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId); // Load custom shader program +RLAPI void rlUnloadShaderProgram(unsigned int id); // Unload shader program +RLAPI int rlGetLocationUniform(unsigned int shaderId, const char *uniformName); // Get shader location uniform +RLAPI int rlGetLocationAttrib(unsigned int shaderId, const char *attribName); // Get shader location attribute +RLAPI void rlSetUniform(int locIndex, const void *value, int uniformType, int count); // Set shader value uniform +RLAPI void rlSetUniformMatrix(int locIndex, Matrix mat); // Set shader value matrix +RLAPI void rlSetUniformMatrices(int locIndex, const Matrix *mat, int count); // Set shader value matrices +RLAPI void rlSetUniformSampler(int locIndex, unsigned int textureId); // Set shader value sampler +RLAPI void rlSetShader(unsigned int id, int *locs); // Set shader currently active (id and locations) + +// Compute shader management +RLAPI unsigned int rlLoadComputeShaderProgram(unsigned int shaderId); // Load compute shader program +RLAPI void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ); // Dispatch compute shader (equivalent to *draw* for graphics pipeline) + +// Shader buffer storage object management (ssbo) +RLAPI unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint); // Load shader storage buffer object (SSBO) +RLAPI void rlUnloadShaderBuffer(unsigned int ssboId); // Unload shader storage buffer object (SSBO) +RLAPI void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset); // Update SSBO buffer data +RLAPI void rlBindShaderBuffer(unsigned int id, unsigned int index); // Bind SSBO buffer +RLAPI void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset); // Read SSBO buffer data (GPU->CPU) +RLAPI void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count); // Copy SSBO data between buffers +RLAPI unsigned int rlGetShaderBufferSize(unsigned int id); // Get SSBO buffer size + +// Buffer management +RLAPI void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly); // Bind image texture + +// Matrix state management +RLAPI Matrix rlGetMatrixModelview(void); // Get internal modelview matrix +RLAPI Matrix rlGetMatrixProjection(void); // Get internal projection matrix +RLAPI Matrix rlGetMatrixTransform(void); // Get internal accumulated transform matrix +RLAPI Matrix rlGetMatrixProjectionStereo(int eye); // Get internal projection matrix for stereo render (selected eye) +RLAPI Matrix rlGetMatrixViewOffsetStereo(int eye); // Get internal view offset matrix for stereo render (selected eye) +RLAPI void rlSetMatrixProjection(Matrix proj); // Set a custom projection matrix (replaces internal projection matrix) +RLAPI void rlSetMatrixModelview(Matrix view); // Set a custom modelview matrix (replaces internal modelview matrix) +RLAPI void rlSetMatrixProjectionStereo(Matrix right, Matrix left); // Set eyes projection matrices for stereo rendering +RLAPI void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left); // Set eyes view offsets matrices for stereo rendering + +// Quick and dirty cube/quad buffers load->draw->unload +RLAPI void rlLoadDrawCube(void); // Load and draw a cube +RLAPI void rlLoadDrawQuad(void); // Load and draw a quad + +#if defined(__cplusplus) +} +#endif + +#endif // RLGL_H + +/*********************************************************************************** +* +* RLGL IMPLEMENTATION +* +************************************************************************************/ + +#if defined(RLGL_IMPLEMENTATION) + +// Expose OpenGL functions from glad in raylib +#if defined(BUILD_LIBTYPE_SHARED) + #define GLAD_API_CALL_EXPORT + #define GLAD_API_CALL_EXPORT_BUILD +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #if defined(__APPLE__) + #include // OpenGL 1.1 library for OSX + #include // OpenGL extensions library + #else + // APIENTRY for OpenGL function pointer declarations is required + #if !defined(APIENTRY) + #if defined(_WIN32) + #define APIENTRY __stdcall + #else + #define APIENTRY + #endif + #endif + // WINGDIAPI definition. Some Windows OpenGL headers need it + #if !defined(WINGDIAPI) && defined(_WIN32) + #define WINGDIAPI __declspec(dllimport) + #endif + + #include // OpenGL 1.1 library + #endif +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + #define GLAD_MALLOC RL_MALLOC + #define GLAD_FREE RL_FREE + + #define GLAD_GL_IMPLEMENTATION + #include "external/glad.h" // GLAD extensions loading library, includes OpenGL headers +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + #include // OpenGL ES 3.0 library + #define GL_GLEXT_PROTOTYPES + #include // OpenGL ES 2.0 extensions library +#elif defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms, + // in that case, functions are loaded from a custom glad for OpenGL ES 2.0 + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + #define GLAD_GLES2_IMPLEMENTATION + #include "external/glad_gles2.h" + #else + #define GL_GLEXT_PROTOTYPES + //#include // EGL library -> not required, platform layer + #include // OpenGL ES 2.0 library + #include // OpenGL ES 2.0 extensions library + #endif + + // It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi + // provided headers (despite being defined in official Khronos GLES2 headers) + #if defined(PLATFORM_DRM) + typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); + typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor); + #endif +#endif + +#include // Required for: malloc(), free() +#include // Required for: strcmp(), strlen() [Used in rlglInit(), on extensions loading] +#include // Required for: sqrtf(), sinf(), cosf(), floor(), log() + +//---------------------------------------------------------------------------------- +// Defines and Macros +//---------------------------------------------------------------------------------- +#ifndef PI + #define PI 3.14159265358979323846f +#endif +#ifndef DEG2RAD + #define DEG2RAD (PI/180.0f) +#endif +#ifndef RAD2DEG + #define RAD2DEG (180.0f/PI) +#endif + +#ifndef GL_SHADING_LANGUAGE_VERSION + #define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#endif + +#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#endif +#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT + #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif +#ifndef GL_ETC1_RGB8_OES + #define GL_ETC1_RGB8_OES 0x8D64 +#endif +#ifndef GL_COMPRESSED_RGB8_ETC2 + #define GL_COMPRESSED_RGB8_ETC2 0x9274 +#endif +#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC + #define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#endif +#ifndef GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 +#endif +#ifndef GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG + #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_4x4_KHR + #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93b0 +#endif +#ifndef GL_COMPRESSED_RGBA_ASTC_8x8_KHR + #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93b7 +#endif + +#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif +#ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#endif + +#ifndef GL_PROGRAM_POINT_SIZE + #define GL_PROGRAM_POINT_SIZE 0x8642 +#endif + +#ifndef GL_LINE_WIDTH + #define GL_LINE_WIDTH 0x0B21 +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + #define GL_UNSIGNED_SHORT_5_6_5 0x8363 + #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 + #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + #define GL_LUMINANCE 0x1909 + #define GL_LUMINANCE_ALPHA 0x190A +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + #define glClearDepth glClearDepthf + #if !defined(GRAPHICS_API_OPENGL_ES3) + #define GL_READ_FRAMEBUFFER GL_FRAMEBUFFER + #define GL_DRAW_FRAMEBUFFER GL_FRAMEBUFFER + #endif +#endif + +// Default shader vertex attribute names to set location points +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION + #define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL + #define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR + #define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 + #define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS "vertexBoneIds" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS +#endif +#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS + #define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS +#endif + +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MVP + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW + #define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION + #define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL + #define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView)) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR + #define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (base tint color, multiplied by texture color) +#endif +#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES + #define RL_DEFAULT_SHADER_UNIFORM_NAME_BONE_MATRICES "boneMatrices" // bone matrices +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1) +#endif +#ifndef RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 + #define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2) +#endif + +//---------------------------------------------------------------------------------- +// Types and Structures Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +typedef struct rlglData { + rlRenderBatch *currentBatch; // Current render batch + rlRenderBatch defaultBatch; // Default internal render batch + + struct { + int vertexCounter; // Current active render batch vertex counter (generic, used for all batches) + float texcoordx, texcoordy; // Current active texture coordinate (added on glVertex*()) + float normalx, normaly, normalz; // Current active normal (added on glVertex*()) + unsigned char colorr, colorg, colorb, colora; // Current active color (added on glVertex*()) + + int currentMatrixMode; // Current matrix mode + Matrix *currentMatrix; // Current matrix pointer + Matrix modelview; // Default modelview matrix + Matrix projection; // Default projection matrix + Matrix transform; // Transform matrix to be used with rlTranslate, rlRotate, rlScale + bool transformRequired; // Require transform matrix application to current draw-call vertex (if required) + Matrix stack[RL_MAX_MATRIX_STACK_SIZE];// Matrix stack for push/pop + int stackCounter; // Matrix stack counter + + unsigned int defaultTextureId; // Default texture used on shapes/poly drawing (required by shader) + unsigned int activeTextureId[RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS]; // Active texture ids to be enabled on batch drawing (0 active by default) + unsigned int defaultVShaderId; // Default vertex shader id (used by default shader program) + unsigned int defaultFShaderId; // Default fragment shader id (used by default shader program) + unsigned int defaultShaderId; // Default shader program id, supports vertex color and diffuse texture + int *defaultShaderLocs; // Default shader locations pointer to be used on rendering + unsigned int currentShaderId; // Current shader id to be used on rendering (by default, defaultShaderId) + int *currentShaderLocs; // Current shader locations pointer to be used on rendering (by default, defaultShaderLocs) + + bool stereoRender; // Stereo rendering flag + Matrix projectionStereo[2]; // VR stereo rendering eyes projection matrices + Matrix viewOffsetStereo[2]; // VR stereo rendering eyes view offset matrices + + // Blending variables + int currentBlendMode; // Blending mode active + int glBlendSrcFactor; // Blending source factor + int glBlendDstFactor; // Blending destination factor + int glBlendEquation; // Blending equation + int glBlendSrcFactorRGB; // Blending source RGB factor + int glBlendDestFactorRGB; // Blending destination RGB factor + int glBlendSrcFactorAlpha; // Blending source alpha factor + int glBlendDestFactorAlpha; // Blending destination alpha factor + int glBlendEquationRGB; // Blending equation for RGB + int glBlendEquationAlpha; // Blending equation for alpha + bool glCustomBlendModeModified; // Custom blending factor and equation modification status + + int framebufferWidth; // Current framebuffer width + int framebufferHeight; // Current framebuffer height + + } State; // Renderer state + struct { + bool vao; // VAO support (OpenGL ES2 could not support VAO extension) (GL_ARB_vertex_array_object) + bool instancing; // Instancing supported (GL_ANGLE_instanced_arrays, GL_EXT_draw_instanced + GL_EXT_instanced_arrays) + bool texNPOT; // NPOT textures full support (GL_ARB_texture_non_power_of_two, GL_OES_texture_npot) + bool texDepth; // Depth textures supported (GL_ARB_depth_texture, GL_OES_depth_texture) + bool texDepthWebGL; // Depth textures supported WebGL specific (GL_WEBGL_depth_texture) + bool texFloat32; // float textures support (32 bit per channel) (GL_OES_texture_float) + bool texFloat16; // half float textures support (16 bit per channel) (GL_OES_texture_half_float) + bool texCompDXT; // DDS texture compression support (GL_EXT_texture_compression_s3tc, GL_WEBGL_compressed_texture_s3tc, GL_WEBKIT_WEBGL_compressed_texture_s3tc) + bool texCompETC1; // ETC1 texture compression support (GL_OES_compressed_ETC1_RGB8_texture, GL_WEBGL_compressed_texture_etc1) + bool texCompETC2; // ETC2/EAC texture compression support (GL_ARB_ES3_compatibility) + bool texCompPVRT; // PVR texture compression support (GL_IMG_texture_compression_pvrtc) + bool texCompASTC; // ASTC texture compression support (GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr) + bool texMirrorClamp; // Clamp mirror wrap mode supported (GL_EXT_texture_mirror_clamp) + bool texAnisoFilter; // Anisotropic texture filtering support (GL_EXT_texture_filter_anisotropic) + bool computeShader; // Compute shaders support (GL_ARB_compute_shader) + bool ssbo; // Shader storage buffer object support (GL_ARB_shader_storage_buffer_object) + + float maxAnisotropyLevel; // Maximum anisotropy level supported (minimum is 2.0f) + int maxDepthBits; // Maximum bits for depth component + + } ExtSupported; // Extensions supported flags +} rlglData; + +typedef void *(*rlglLoadProc)(const char *name); // OpenGL extension functions loader signature (same as GLADloadproc) + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +//---------------------------------------------------------------------------------- +// Global Variables Definition +//---------------------------------------------------------------------------------- +static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR; +static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static rlglData RLGL = { 0 }; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3) +// NOTE: VAO functionality is exposed through extensions (OES) +static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL; +static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL; +static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL; + +// NOTE: Instancing functionality could also be available through extension +static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL; +static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL; +static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL; +#endif + +//---------------------------------------------------------------------------------- +// Module specific Functions Declaration +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +static void rlLoadShaderDefault(void); // Load default shader +static void rlUnloadShaderDefault(void); // Unload default shader +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +static const char *rlGetCompressedFormatName(int format); // Get compressed format official GL identifier name +#endif // RLGL_SHOW_GL_DETAILS_INFO +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +static int rlGetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) + +// Auxiliar matrix math functions +typedef struct rl_float16 { + float v[16]; +} rl_float16; +static rl_float16 rlMatrixToFloatV(Matrix mat); // Get float array of matrix data +#define rlMatrixToFloat(mat) (rlMatrixToFloatV(mat).v) // Get float vector for Matrix +static Matrix rlMatrixIdentity(void); // Get identity matrix +static Matrix rlMatrixMultiply(Matrix left, Matrix right); // Multiply two matrices +static Matrix rlMatrixTranspose(Matrix mat); // Transposes provided matrix +static Matrix rlMatrixInvert(Matrix mat); // Invert provided matrix + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Matrix operations +//---------------------------------------------------------------------------------- + +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlMatrixMode(int mode) +{ + switch (mode) + { + case RL_PROJECTION: glMatrixMode(GL_PROJECTION); break; + case RL_MODELVIEW: glMatrixMode(GL_MODELVIEW); break; + case RL_TEXTURE: glMatrixMode(GL_TEXTURE); break; + default: break; + } +} + +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + glFrustum(left, right, bottom, top, znear, zfar); +} + +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + glOrtho(left, right, bottom, top, znear, zfar); +} + +void rlPushMatrix(void) { glPushMatrix(); } +void rlPopMatrix(void) { glPopMatrix(); } +void rlLoadIdentity(void) { glLoadIdentity(); } +void rlTranslatef(float x, float y, float z) { glTranslatef(x, y, z); } +void rlRotatef(float angle, float x, float y, float z) { glRotatef(angle, x, y, z); } +void rlScalef(float x, float y, float z) { glScalef(x, y, z); } +void rlMultMatrixf(const float *matf) { glMultMatrixf(matf); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Choose the current matrix to be transformed +void rlMatrixMode(int mode) +{ + if (mode == RL_PROJECTION) RLGL.State.currentMatrix = &RLGL.State.projection; + else if (mode == RL_MODELVIEW) RLGL.State.currentMatrix = &RLGL.State.modelview; + //else if (mode == RL_TEXTURE) // Not supported + + RLGL.State.currentMatrixMode = mode; +} + +// Push the current matrix into RLGL.State.stack +void rlPushMatrix(void) +{ + if (RLGL.State.stackCounter >= RL_MAX_MATRIX_STACK_SIZE) TRACELOG(RL_LOG_ERROR, "RLGL: Matrix stack overflow (RL_MAX_MATRIX_STACK_SIZE)"); + + if (RLGL.State.currentMatrixMode == RL_MODELVIEW) + { + RLGL.State.transformRequired = true; + RLGL.State.currentMatrix = &RLGL.State.transform; + } + + RLGL.State.stack[RLGL.State.stackCounter] = *RLGL.State.currentMatrix; + RLGL.State.stackCounter++; +} + +// Pop lattest inserted matrix from RLGL.State.stack +void rlPopMatrix(void) +{ + if (RLGL.State.stackCounter > 0) + { + Matrix mat = RLGL.State.stack[RLGL.State.stackCounter - 1]; + *RLGL.State.currentMatrix = mat; + RLGL.State.stackCounter--; + } + + if ((RLGL.State.stackCounter == 0) && (RLGL.State.currentMatrixMode == RL_MODELVIEW)) + { + RLGL.State.currentMatrix = &RLGL.State.modelview; + RLGL.State.transformRequired = false; + } +} + +// Reset current matrix to identity matrix +void rlLoadIdentity(void) +{ + *RLGL.State.currentMatrix = rlMatrixIdentity(); +} + +// Multiply the current matrix by a translation matrix +void rlTranslatef(float x, float y, float z) +{ + Matrix matTranslation = { + 1.0f, 0.0f, 0.0f, x, + 0.0f, 1.0f, 0.0f, y, + 0.0f, 0.0f, 1.0f, z, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matTranslation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a rotation matrix +// NOTE: The provided angle must be in degrees +void rlRotatef(float angle, float x, float y, float z) +{ + Matrix matRotation = rlMatrixIdentity(); + + // Axis vector (x, y, z) normalization + float lengthSquared = x*x + y*y + z*z; + if ((lengthSquared != 1.0f) && (lengthSquared != 0.0f)) + { + float inverseLength = 1.0f/sqrtf(lengthSquared); + x *= inverseLength; + y *= inverseLength; + z *= inverseLength; + } + + // Rotation matrix generation + float sinres = sinf(DEG2RAD*angle); + float cosres = cosf(DEG2RAD*angle); + float t = 1.0f - cosres; + + matRotation.m0 = x*x*t + cosres; + matRotation.m1 = y*x*t + z*sinres; + matRotation.m2 = z*x*t - y*sinres; + matRotation.m3 = 0.0f; + + matRotation.m4 = x*y*t - z*sinres; + matRotation.m5 = y*y*t + cosres; + matRotation.m6 = z*y*t + x*sinres; + matRotation.m7 = 0.0f; + + matRotation.m8 = x*z*t + y*sinres; + matRotation.m9 = y*z*t - x*sinres; + matRotation.m10 = z*z*t + cosres; + matRotation.m11 = 0.0f; + + matRotation.m12 = 0.0f; + matRotation.m13 = 0.0f; + matRotation.m14 = 0.0f; + matRotation.m15 = 1.0f; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matRotation, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a scaling matrix +void rlScalef(float x, float y, float z) +{ + Matrix matScale = { + x, 0.0f, 0.0f, 0.0f, + 0.0f, y, 0.0f, 0.0f, + 0.0f, 0.0f, z, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + // NOTE: We transpose matrix with multiplication order + *RLGL.State.currentMatrix = rlMatrixMultiply(matScale, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by another matrix +void rlMultMatrixf(const float *matf) +{ + // Matrix creation from array + Matrix mat = { matf[0], matf[4], matf[8], matf[12], + matf[1], matf[5], matf[9], matf[13], + matf[2], matf[6], matf[10], matf[14], + matf[3], matf[7], matf[11], matf[15] }; + + *RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix); +} + +// Multiply the current matrix by a perspective matrix generated by parameters +void rlFrustum(double left, double right, double bottom, double top, double znear, double zfar) +{ + Matrix matFrustum = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matFrustum.m0 = ((float) znear*2.0f)/rl; + matFrustum.m1 = 0.0f; + matFrustum.m2 = 0.0f; + matFrustum.m3 = 0.0f; + + matFrustum.m4 = 0.0f; + matFrustum.m5 = ((float) znear*2.0f)/tb; + matFrustum.m6 = 0.0f; + matFrustum.m7 = 0.0f; + + matFrustum.m8 = ((float)right + (float)left)/rl; + matFrustum.m9 = ((float)top + (float)bottom)/tb; + matFrustum.m10 = -((float)zfar + (float)znear)/fn; + matFrustum.m11 = -1.0f; + + matFrustum.m12 = 0.0f; + matFrustum.m13 = 0.0f; + matFrustum.m14 = -((float)zfar*(float)znear*2.0f)/fn; + matFrustum.m15 = 0.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matFrustum); +} + +// Multiply the current matrix by an orthographic matrix generated by parameters +void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar) +{ + // NOTE: If left-right and top-botton values are equal it could create a division by zero, + // response to it is platform/compiler dependant + Matrix matOrtho = { 0 }; + + float rl = (float)(right - left); + float tb = (float)(top - bottom); + float fn = (float)(zfar - znear); + + matOrtho.m0 = 2.0f/rl; + matOrtho.m1 = 0.0f; + matOrtho.m2 = 0.0f; + matOrtho.m3 = 0.0f; + matOrtho.m4 = 0.0f; + matOrtho.m5 = 2.0f/tb; + matOrtho.m6 = 0.0f; + matOrtho.m7 = 0.0f; + matOrtho.m8 = 0.0f; + matOrtho.m9 = 0.0f; + matOrtho.m10 = -2.0f/fn; + matOrtho.m11 = 0.0f; + matOrtho.m12 = -((float)left + (float)right)/rl; + matOrtho.m13 = -((float)top + (float)bottom)/tb; + matOrtho.m14 = -((float)zfar + (float)znear)/fn; + matOrtho.m15 = 1.0f; + + *RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, matOrtho); +} +#endif + +// Set the viewport area (transformation from normalized device coordinates to window coordinates) +// NOTE: We store current viewport dimensions +void rlViewport(int x, int y, int width, int height) +{ + glViewport(x, y, width, height); +} + +// Set clip planes distances +void rlSetClipPlanes(double nearPlane, double farPlane) +{ + rlCullDistanceNear = nearPlane; + rlCullDistanceFar = farPlane; +} + +// Get cull plane distance near +double rlGetCullDistanceNear(void) +{ + return rlCullDistanceNear; +} + +// Get cull plane distance far +double rlGetCullDistanceFar(void) +{ + return rlCullDistanceFar; +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - Vertex level operations +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_11) +// Fallback to OpenGL 1.1 function calls +//--------------------------------------- +void rlBegin(int mode) +{ + switch (mode) + { + case RL_LINES: glBegin(GL_LINES); break; + case RL_TRIANGLES: glBegin(GL_TRIANGLES); break; + case RL_QUADS: glBegin(GL_QUADS); break; + default: break; + } +} + +void rlEnd(void) { glEnd(); } +void rlVertex2i(int x, int y) { glVertex2i(x, y); } +void rlVertex2f(float x, float y) { glVertex2f(x, y); } +void rlVertex3f(float x, float y, float z) { glVertex3f(x, y, z); } +void rlTexCoord2f(float x, float y) { glTexCoord2f(x, y); } +void rlNormal3f(float x, float y, float z) { glNormal3f(x, y, z); } +void rlColor4ub(unsigned char r, unsigned char g, unsigned char b, unsigned char a) { glColor4ub(r, g, b, a); } +void rlColor3f(float x, float y, float z) { glColor3f(x, y, z); } +void rlColor4f(float x, float y, float z, float w) { glColor4f(x, y, z, w); } +#endif +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Initialize drawing mode (how to organize vertex) +void rlBegin(int mode) +{ + // Draw mode can be RL_LINES, RL_TRIANGLES and RL_QUADS + // NOTE: In all three cases, vertex are accumulated over default internal vertex buffer + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode != mode) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = mode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = RLGL.State.defaultTextureId; + } +} + +// Finish vertex providing +void rlEnd(void) +{ + // NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values, + // as well as depth buffer bit-depth (16bit or 24bit or 32bit) + // Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits) + RLGL.currentBatch->currentDepth += (1.0f/20000.0f); +} + +// Define one vertex (position) +// NOTE: Vertex position data is the basic information required for drawing +void rlVertex3f(float x, float y, float z) +{ + float tx = x; + float ty = y; + float tz = z; + + // Transform provided vector if required + if (RLGL.State.transformRequired) + { + tx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z + RLGL.State.transform.m12; + ty = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z + RLGL.State.transform.m13; + tz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z + RLGL.State.transform.m14; + } + + // WARNING: We can't break primitives when launching a new batch + // RL_LINES comes in pairs, RL_TRIANGLES come in groups of 3 vertices and RL_QUADS come in groups of 4 vertices + // We must check current draw.mode when a new vertex is required and finish the batch only if the draw.mode draw.vertexCount is %2, %3 or %4 + if (RLGL.State.vertexCounter > (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4 - 4)) + { + if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%2 == 0)) + { + // Reached the maximum number of vertices for RL_LINES drawing + // Launch a draw call but keep current state for next vertices comming + // NOTE: We add +1 vertex to the check for security + rlCheckRenderBatchLimit(2 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%3 == 0)) + { + rlCheckRenderBatchLimit(3 + 1); + } + else if ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_QUADS) && + (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4 == 0)) + { + rlCheckRenderBatchLimit(4 + 1); + } + } + + // Add vertices + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter] = tx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 1] = ty; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].vertices[3*RLGL.State.vertexCounter + 2] = tz; + + // Add current texcoord + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter] = RLGL.State.texcoordx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].texcoords[2*RLGL.State.vertexCounter + 1] = RLGL.State.texcoordy; + + // Add current normal + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter] = RLGL.State.normalx; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 1] = RLGL.State.normaly; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].normals[3*RLGL.State.vertexCounter + 2] = RLGL.State.normalz; + + // Add current color + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter] = RLGL.State.colorr; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 1] = RLGL.State.colorg; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 2] = RLGL.State.colorb; + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].colors[4*RLGL.State.vertexCounter + 3] = RLGL.State.colora; + + RLGL.State.vertexCounter++; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount++; +} + +// Define one vertex (position) +void rlVertex2f(float x, float y) +{ + rlVertex3f(x, y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (position) +void rlVertex2i(int x, int y) +{ + rlVertex3f((float)x, (float)y, RLGL.currentBatch->currentDepth); +} + +// Define one vertex (texture coordinate) +// NOTE: Texture coordinates are limited to QUADS only +void rlTexCoord2f(float x, float y) +{ + RLGL.State.texcoordx = x; + RLGL.State.texcoordy = y; +} + +// Define one vertex (normal) +// NOTE: Normals limited to TRIANGLES only? +void rlNormal3f(float x, float y, float z) +{ + float normalx = x; + float normaly = y; + float normalz = z; + if (RLGL.State.transformRequired) + { + normalx = RLGL.State.transform.m0*x + RLGL.State.transform.m4*y + RLGL.State.transform.m8*z; + normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z; + normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z; + } + float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz); + if (length != 0.0f) + { + float ilength = 1.0f/length; + normalx *= ilength; + normaly *= ilength; + normalz *= ilength; + } + RLGL.State.normalx = normalx; + RLGL.State.normaly = normaly; + RLGL.State.normalz = normalz; +} + +// Define one vertex (color) +void rlColor4ub(unsigned char x, unsigned char y, unsigned char z, unsigned char w) +{ + RLGL.State.colorr = x; + RLGL.State.colorg = y; + RLGL.State.colorb = z; + RLGL.State.colora = w; +} + +// Define one vertex (color) +void rlColor4f(float r, float g, float b, float a) +{ + rlColor4ub((unsigned char)(r*255), (unsigned char)(g*255), (unsigned char)(b*255), (unsigned char)(a*255)); +} + +// Define one vertex (color) +void rlColor3f(float x, float y, float z) +{ + rlColor4ub((unsigned char)(x*255), (unsigned char)(y*255), (unsigned char)(z*255), 255); +} + +#endif + +//-------------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL style functions (common to 1.1, 3.3+, ES2) +//-------------------------------------------------------------------------------------- + +// Set current texture to use +void rlSetTexture(unsigned int id) +{ + if (id == 0) + { +#if defined(GRAPHICS_API_OPENGL_11) + rlDisableTexture(); +#else + // NOTE: If quads batch limit is reached, we force a draw call and next batch starts + if (RLGL.State.vertexCounter >= + RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4) + { + rlDrawRenderBatch(RLGL.currentBatch); + } +#endif + } + else + { +#if defined(GRAPHICS_API_OPENGL_11) + rlEnableTexture(id); +#else + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId != id) + { + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount > 0) + { + // Make sure current RLGL.currentBatch->draws[i].vertexCount is aligned a multiple of 4, + // that way, following QUADS drawing will keep aligned with index processing + // It implies adding some extra alignment vertex at the end of the draw, + // those vertex are not processed but they are considered as an additional offset + // for the next set of vertex to be drawn + if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_LINES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount : RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4); + else if (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode == RL_TRIANGLES) RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = ((RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount < 4)? 1 : (4 - (RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount%4))); + else RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment = 0; + + if (!rlCheckRenderBatchLimit(RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment)) + { + RLGL.State.vertexCounter += RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexAlignment; + + RLGL.currentBatch->drawCounter++; + } + } + + if (RLGL.currentBatch->drawCounter >= RL_DEFAULT_BATCH_DRAWCALLS) rlDrawRenderBatch(RLGL.currentBatch); + + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = id; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].vertexCount = 0; + } +#endif + } +} + +// Select and active a texture slot +void rlActiveTextureSlot(int slot) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glActiveTexture(GL_TEXTURE0 + slot); +#endif +} + +// Enable texture +void rlEnableTexture(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, id); +} + +// Disable texture +void rlDisableTexture(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_TEXTURE_2D); +#endif + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Enable texture cubemap +void rlEnableTextureCubemap(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); +#endif +} + +// Disable texture cubemap +void rlDisableTextureCubemap(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Set texture parameters (wrap mode/filter mode) +void rlTextureParameters(unsigned int id, int param, int value) +{ + glBindTexture(GL_TEXTURE_2D, id); + +#if !defined(GRAPHICS_API_OPENGL_11) + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); +#endif + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_2D, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); +#endif + } + else glTexParameteri(GL_TEXTURE_2D, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { +#if !defined(GRAPHICS_API_OPENGL_11) + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); +#endif + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_2D, 0); +} + +// Set cubemap parameters (wrap mode/filter mode) +void rlCubemapParameters(unsigned int id, int param, int value) +{ +#if !defined(GRAPHICS_API_OPENGL_11) + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + // Reset anisotropy filter, in case it was set + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); + + switch (param) + { + case RL_TEXTURE_WRAP_S: + case RL_TEXTURE_WRAP_T: + { + if (value == RL_TEXTURE_WRAP_MIRROR_CLAMP) + { + if (RLGL.ExtSupported.texMirrorClamp) glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)"); + } + else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); + + } break; + case RL_TEXTURE_MAG_FILTER: + case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break; + case RL_TEXTURE_FILTER_ANISOTROPIC: + { + if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) + { + TRACELOG(RL_LOG_WARNING, "GL: Maximum anisotropic filter level supported is %iX", id, (int)RLGL.ExtSupported.maxAnisotropyLevel); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); + } + else TRACELOG(RL_LOG_WARNING, "GL: Anisotropic filtering not supported"); + } break; +#if defined(GRAPHICS_API_OPENGL_33) + case RL_TEXTURE_MIPMAP_BIAS_RATIO: glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_LOD_BIAS, value/100.0f); +#endif + default: break; + } + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif +} + +// Enable shader program +void rlEnableShader(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(id); +#endif +} + +// Disable shader program +void rlDisableShader(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + glUseProgram(0); +#endif +} + +// Enable rendering to texture (fbo) +void rlEnableFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); +#endif +} + +// return the active render texture (fbo) +unsigned int rlGetActiveFramebuffer(void) +{ + GLint fboId = 0; +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &fboId); +#endif + return fboId; +} + +// Disable rendering to texture +void rlDisableFramebuffer(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Blit active framebuffer to main framebuffer +void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBlitFramebuffer(srcX, srcY, srcWidth, srcHeight, dstX, dstY, dstWidth, dstHeight, bufferMask, GL_NEAREST); +#endif +} + +// Bind framebuffer object (fbo) +void rlBindFramebuffer(unsigned int target, unsigned int framebuffer) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(target, framebuffer); +#endif +} + +// Activate multiple draw color buffers +// NOTE: One color buffer is always active by default +void rlActiveDrawBuffers(int count) +{ +#if ((defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3)) && defined(RLGL_RENDER_TEXTURES_HINT)) + // NOTE: Maximum number of draw buffers supported is implementation dependant, + // it can be queried with glGet*() but it must be at least 8 + //GLint maxDrawBuffers = 0; + //glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers); + + if (count > 0) + { + if (count > 8) TRACELOG(LOG_WARNING, "GL: Max color buffers limited to 8"); + else + { + unsigned int buffers[8] = { +#if defined(GRAPHICS_API_OPENGL_ES3) + GL_COLOR_ATTACHMENT0_EXT, + GL_COLOR_ATTACHMENT1_EXT, + GL_COLOR_ATTACHMENT2_EXT, + GL_COLOR_ATTACHMENT3_EXT, + GL_COLOR_ATTACHMENT4_EXT, + GL_COLOR_ATTACHMENT5_EXT, + GL_COLOR_ATTACHMENT6_EXT, + GL_COLOR_ATTACHMENT7_EXT, +#else + GL_COLOR_ATTACHMENT0, + GL_COLOR_ATTACHMENT1, + GL_COLOR_ATTACHMENT2, + GL_COLOR_ATTACHMENT3, + GL_COLOR_ATTACHMENT4, + GL_COLOR_ATTACHMENT5, + GL_COLOR_ATTACHMENT6, + GL_COLOR_ATTACHMENT7, +#endif + }; + +#if defined(GRAPHICS_API_OPENGL_ES3) + glDrawBuffersEXT(count, buffers); +#else + glDrawBuffers(count, buffers); +#endif + } + } + else TRACELOG(LOG_WARNING, "GL: One color buffer active by default"); +#endif +} + +//---------------------------------------------------------------------------------- +// General render state configuration +//---------------------------------------------------------------------------------- + +// Enable color blending +void rlEnableColorBlend(void) { glEnable(GL_BLEND); } + +// Disable color blending +void rlDisableColorBlend(void) { glDisable(GL_BLEND); } + +// Enable depth test +void rlEnableDepthTest(void) { glEnable(GL_DEPTH_TEST); } + +// Disable depth test +void rlDisableDepthTest(void) { glDisable(GL_DEPTH_TEST); } + +// Enable depth write +void rlEnableDepthMask(void) { glDepthMask(GL_TRUE); } + +// Disable depth write +void rlDisableDepthMask(void) { glDepthMask(GL_FALSE); } + +// Enable backface culling +void rlEnableBackfaceCulling(void) { glEnable(GL_CULL_FACE); } + +// Disable backface culling +void rlDisableBackfaceCulling(void) { glDisable(GL_CULL_FACE); } + +// Set color mask active for screen read/draw +void rlColorMask(bool r, bool g, bool b, bool a) { glColorMask(r, g, b, a); } + +// Set face culling mode +void rlSetCullFace(int mode) +{ + switch (mode) + { + case RL_CULL_FACE_BACK: glCullFace(GL_BACK); break; + case RL_CULL_FACE_FRONT: glCullFace(GL_FRONT); break; + default: break; + } +} + +// Enable scissor test +void rlEnableScissorTest(void) { glEnable(GL_SCISSOR_TEST); } + +// Disable scissor test +void rlDisableScissorTest(void) { glDisable(GL_SCISSOR_TEST); } + +// Scissor test +void rlScissor(int x, int y, int width, int height) { glScissor(x, y, width, height); } + +// Enable wire mode +void rlEnableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); +#endif +} + +// Enable point mode +void rlEnablePointMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); + glEnable(GL_PROGRAM_POINT_SIZE); +#endif +} + +// Disable wire mode +void rlDisableWireMode(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + // NOTE: glPolygonMode() not available on OpenGL ES + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); +#endif +} + +// Set the line drawing width +void rlSetLineWidth(float width) { glLineWidth(width); } + +// Get the line drawing width +float rlGetLineWidth(void) +{ + float width = 0; + glGetFloatv(GL_LINE_WIDTH, &width); + return width; +} + +// Enable line aliasing +void rlEnableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glEnable(GL_LINE_SMOOTH); +#endif +} + +// Disable line aliasing +void rlDisableSmoothLines(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_11) + glDisable(GL_LINE_SMOOTH); +#endif +} + +// Enable stereo rendering +void rlEnableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = true; +#endif +} + +// Disable stereo rendering +void rlDisableStereoRender(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + RLGL.State.stereoRender = false; +#endif +} + +// Check if stereo render is enabled +bool rlIsStereoRenderEnabled(void) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) + return RLGL.State.stereoRender; +#else + return false; +#endif +} + +// Clear color buffer with color +void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a) +{ + // Color values clamp to 0.0f(0) and 1.0f(255) + float cr = (float)r/255; + float cg = (float)g/255; + float cb = (float)b/255; + float ca = (float)a/255; + + glClearColor(cr, cg, cb, ca); +} + +// Clear used screen buffers (color and depth) +void rlClearScreenBuffers(void) +{ + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear used buffers: Color and Depth (Depth is used for 3D) + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); // Stencil buffer not used... +} + +// Check and log OpenGL error codes +void rlCheckErrors(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int check = 1; + while (check) + { + const GLenum err = glGetError(); + switch (err) + { + case GL_NO_ERROR: check = 0; break; + case 0x0500: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_ENUM"); break; + case 0x0501: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_VALUE"); break; + case 0x0502: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_OPERATION"); break; + case 0x0503: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_OVERFLOW"); break; + case 0x0504: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_STACK_UNDERFLOW"); break; + case 0x0505: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_OUT_OF_MEMORY"); break; + case 0x0506: TRACELOG(RL_LOG_WARNING, "GL: Error detected: GL_INVALID_FRAMEBUFFER_OPERATION"); break; + default: TRACELOG(RL_LOG_WARNING, "GL: Error detected: Unknown error code: %x", err); break; + } + } +#endif +} + +// Set blend mode +void rlSetBlendMode(int mode) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.currentBlendMode != mode) || ((mode == RL_BLEND_CUSTOM || mode == RL_BLEND_CUSTOM_SEPARATE) && RLGL.State.glCustomBlendModeModified)) + { + rlDrawRenderBatch(RLGL.currentBatch); + + switch (mode) + { + case RL_BLEND_ALPHA: glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADDITIVE: glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_MULTIPLIED: glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_ADD_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_SUBTRACT_COLORS: glBlendFunc(GL_ONE, GL_ONE); glBlendEquation(GL_FUNC_SUBTRACT); break; + case RL_BLEND_ALPHA_PREMULTIPLY: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glBlendEquation(GL_FUNC_ADD); break; + case RL_BLEND_CUSTOM: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors() + glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation); + + } break; + case RL_BLEND_CUSTOM_SEPARATE: + { + // NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate() + glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha); + glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha); + + } break; + default: break; + } + + RLGL.State.currentBlendMode = mode; + RLGL.State.glCustomBlendModeModified = false; + } +#endif +} + +// Set blending mode factor and equation +void rlSetBlendFactors(int glSrcFactor, int glDstFactor, int glEquation) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactor != glSrcFactor) || + (RLGL.State.glBlendDstFactor != glDstFactor) || + (RLGL.State.glBlendEquation != glEquation)) + { + RLGL.State.glBlendSrcFactor = glSrcFactor; + RLGL.State.glBlendDstFactor = glDstFactor; + RLGL.State.glBlendEquation = glEquation; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +// Set blending mode factor and equation separately for RGB and alpha +void rlSetBlendFactorsSeparate(int glSrcRGB, int glDstRGB, int glSrcAlpha, int glDstAlpha, int glEqRGB, int glEqAlpha) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.glBlendSrcFactorRGB != glSrcRGB) || + (RLGL.State.glBlendDestFactorRGB != glDstRGB) || + (RLGL.State.glBlendSrcFactorAlpha != glSrcAlpha) || + (RLGL.State.glBlendDestFactorAlpha != glDstAlpha) || + (RLGL.State.glBlendEquationRGB != glEqRGB) || + (RLGL.State.glBlendEquationAlpha != glEqAlpha)) + { + RLGL.State.glBlendSrcFactorRGB = glSrcRGB; + RLGL.State.glBlendDestFactorRGB = glDstRGB; + RLGL.State.glBlendSrcFactorAlpha = glSrcAlpha; + RLGL.State.glBlendDestFactorAlpha = glDstAlpha; + RLGL.State.glBlendEquationRGB = glEqRGB; + RLGL.State.glBlendEquationAlpha = glEqAlpha; + + RLGL.State.glCustomBlendModeModified = true; + } +#endif +} + +//---------------------------------------------------------------------------------- +// Module Functions Definition - OpenGL Debug +//---------------------------------------------------------------------------------- +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) +static void GLAPIENTRY rlDebugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam) +{ + // Ignore non-significant error/warning codes (NVidia drivers) + // NOTE: Here there are the details with a sample output: + // - #131169 - Framebuffer detailed info: The driver allocated storage for renderbuffer 2. (severity: low) + // - #131185 - Buffer detailed info: Buffer object 1 (bound to GL_ELEMENT_ARRAY_BUFFER_ARB, usage hint is GL_ENUM_88e4) + // will use VIDEO memory as the source for buffer object operations. (severity: low) + // - #131218 - Program/shader state performance warning: Vertex shader in program 7 is being recompiled based on GL state. (severity: medium) + // - #131204 - Texture state usage warning: The texture object (0) bound to texture image unit 0 does not have + // a defined base level and cannot be used for texture mapping. (severity: low) + if ((id == 131169) || (id == 131185) || (id == 131218) || (id == 131204)) return; + + const char *msgSource = NULL; + switch (source) + { + case GL_DEBUG_SOURCE_API: msgSource = "API"; break; + case GL_DEBUG_SOURCE_WINDOW_SYSTEM: msgSource = "WINDOW_SYSTEM"; break; + case GL_DEBUG_SOURCE_SHADER_COMPILER: msgSource = "SHADER_COMPILER"; break; + case GL_DEBUG_SOURCE_THIRD_PARTY: msgSource = "THIRD_PARTY"; break; + case GL_DEBUG_SOURCE_APPLICATION: msgSource = "APPLICATION"; break; + case GL_DEBUG_SOURCE_OTHER: msgSource = "OTHER"; break; + default: break; + } + + const char *msgType = NULL; + switch (type) + { + case GL_DEBUG_TYPE_ERROR: msgType = "ERROR"; break; + case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: msgType = "DEPRECATED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: msgType = "UNDEFINED_BEHAVIOR"; break; + case GL_DEBUG_TYPE_PORTABILITY: msgType = "PORTABILITY"; break; + case GL_DEBUG_TYPE_PERFORMANCE: msgType = "PERFORMANCE"; break; + case GL_DEBUG_TYPE_MARKER: msgType = "MARKER"; break; + case GL_DEBUG_TYPE_PUSH_GROUP: msgType = "PUSH_GROUP"; break; + case GL_DEBUG_TYPE_POP_GROUP: msgType = "POP_GROUP"; break; + case GL_DEBUG_TYPE_OTHER: msgType = "OTHER"; break; + default: break; + } + + const char *msgSeverity = "DEFAULT"; + switch (severity) + { + case GL_DEBUG_SEVERITY_LOW: msgSeverity = "LOW"; break; + case GL_DEBUG_SEVERITY_MEDIUM: msgSeverity = "MEDIUM"; break; + case GL_DEBUG_SEVERITY_HIGH: msgSeverity = "HIGH"; break; + case GL_DEBUG_SEVERITY_NOTIFICATION: msgSeverity = "NOTIFICATION"; break; + default: break; + } + + TRACELOG(LOG_WARNING, "GL: OpenGL debug message: %s", message); + TRACELOG(LOG_WARNING, " > Type: %s", msgType); + TRACELOG(LOG_WARNING, " > Source = %s", msgSource); + TRACELOG(LOG_WARNING, " > Severity = %s", msgSeverity); +} +#endif + +//---------------------------------------------------------------------------------- +// Module Functions Definition - rlgl functionality +//---------------------------------------------------------------------------------- + +// Initialize rlgl: OpenGL extensions, default buffers/shaders/textures, OpenGL states +void rlglInit(int width, int height) +{ + // Enable OpenGL debug context if required +#if defined(RLGL_ENABLE_OPENGL_DEBUG_CONTEXT) && defined(GRAPHICS_API_OPENGL_43) + if ((glDebugMessageCallback != NULL) && (glDebugMessageControl != NULL)) + { + glDebugMessageCallback(rlDebugMessageCallback, 0); + // glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_HIGH, 0, 0, GL_TRUE); + + // Debug context options: + // - GL_DEBUG_OUTPUT - Faster version but not useful for breakpoints + // - GL_DEBUG_OUTPUT_SYNCHRONUS - Callback is in sync with errors, so a breakpoint can be placed on the callback in order to get a stacktrace for the GL error + glEnable(GL_DEBUG_OUTPUT); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); + } +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Init default white texture + unsigned char pixels[4] = { 255, 255, 255, 255 }; // 1 pixel RGBA (4 bytes) + RLGL.State.defaultTextureId = rlLoadTexture(pixels, 1, 1, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, 1); + + if (RLGL.State.defaultTextureId != 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture loaded successfully", RLGL.State.defaultTextureId); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load default texture"); + + // Init default Shader (customized for GL 3.3 and ES2) + // Loaded: RLGL.State.defaultShaderId + RLGL.State.defaultShaderLocs + rlLoadShaderDefault(); + RLGL.State.currentShaderId = RLGL.State.defaultShaderId; + RLGL.State.currentShaderLocs = RLGL.State.defaultShaderLocs; + + // Init default vertex arrays buffers + // Simulate that the default shader has the location RL_SHADER_LOC_VERTEX_NORMAL to bind the normal buffer for the default render batch + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL; + RLGL.defaultBatch = rlLoadRenderBatch(RL_DEFAULT_BATCH_BUFFERS, RL_DEFAULT_BATCH_BUFFER_ELEMENTS); + RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL] = -1; + RLGL.currentBatch = &RLGL.defaultBatch; + + // Init stack matrices (emulating OpenGL 1.1) + for (int i = 0; i < RL_MAX_MATRIX_STACK_SIZE; i++) RLGL.State.stack[i] = rlMatrixIdentity(); + + // Init internal matrices + RLGL.State.transform = rlMatrixIdentity(); + RLGL.State.projection = rlMatrixIdentity(); + RLGL.State.modelview = rlMatrixIdentity(); + RLGL.State.currentMatrix = &RLGL.State.modelview; +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + + // Initialize OpenGL default states + //---------------------------------------------------------- + // Init state: Depth test + glDepthFunc(GL_LEQUAL); // Type of depth testing to apply + glDisable(GL_DEPTH_TEST); // Disable depth testing for 2D (only used for 3D) + + // Init state: Blending mode + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // Color blending function (how colors are mixed) + glEnable(GL_BLEND); // Enable color blending (required to work with transparencies) + + // Init state: Culling + // NOTE: All shapes/models triangles are drawn CCW + glCullFace(GL_BACK); // Cull the back face (default) + glFrontFace(GL_CCW); // Front face are defined counter clockwise (default) + glEnable(GL_CULL_FACE); // Enable backface culling + + // Init state: Cubemap seamless +#if defined(GRAPHICS_API_OPENGL_33) + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); // Seamless cubemaps (not supported on OpenGL ES 2.0) +#endif + +#if defined(GRAPHICS_API_OPENGL_11) + // Init state: Color hints (deprecated in OpenGL 3.0+) + glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Improve quality of color and texture coordinate interpolation + glShadeModel(GL_SMOOTH); // Smooth shading between vertex (vertex colors interpolation) +#endif + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Store screen size into global variables + RLGL.State.framebufferWidth = width; + RLGL.State.framebufferHeight = height; + + TRACELOG(RL_LOG_INFO, "RLGL: Default OpenGL state initialized successfully"); + //---------------------------------------------------------- +#endif + + // Init state: Color/Depth buffers clear + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set clear color (black) + glClearDepth(1.0f); // Set clear depth value (default) + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and depth buffers (depth buffer required for 3D) +} + +// Vertex Buffer Object deinitialization (memory free) +void rlglClose(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlUnloadRenderBatch(RLGL.defaultBatch); + + rlUnloadShaderDefault(); // Unload default shader + + glDeleteTextures(1, &RLGL.State.defaultTextureId); // Unload default texture + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Default texture unloaded successfully", RLGL.State.defaultTextureId); +#endif +} + +// Load OpenGL extensions +// NOTE: External loader function must be provided +void rlLoadExtensions(void *loader) +{ +#if defined(GRAPHICS_API_OPENGL_33) // Also defined for GRAPHICS_API_OPENGL_21 + // NOTE: glad is generated and contains only required OpenGL 3.3 Core extensions (and lower versions) + if (gladLoadGL((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL extensions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL extensions loaded successfully"); + + // Get number of supported extensions + GLint numExt = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &numExt); + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Get supported extensions list + // WARNING: glGetStringi() not available on OpenGL 2.1 + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", glGetStringi(GL_EXTENSIONS, i)); +#endif + +#if defined(GRAPHICS_API_OPENGL_21) + // Register supported extensions flags + // Optional OpenGL 2.1 extensions + RLGL.ExtSupported.vao = GLAD_GL_ARB_vertex_array_object; + RLGL.ExtSupported.instancing = (GLAD_GL_EXT_draw_instanced && GLAD_GL_ARB_instanced_arrays); + RLGL.ExtSupported.texNPOT = GLAD_GL_ARB_texture_non_power_of_two; + RLGL.ExtSupported.texFloat32 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texFloat16 = GLAD_GL_ARB_texture_float; + RLGL.ExtSupported.texDepth = GLAD_GL_ARB_depth_texture; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = GLAD_GL_EXT_texture_filter_anisotropic; + RLGL.ExtSupported.texMirrorClamp = GLAD_GL_EXT_texture_mirror_clamp; +#else + // Register supported extensions flags + // OpenGL 3.3 extensions supported by default (core) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.maxDepthBits = 32; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; +#endif + + // Optional OpenGL 3.3 extensions + RLGL.ExtSupported.texCompASTC = GLAD_GL_KHR_texture_compression_astc_hdr && GLAD_GL_KHR_texture_compression_astc_ldr; + RLGL.ExtSupported.texCompDXT = GLAD_GL_EXT_texture_compression_s3tc; // Texture compression: DXT + RLGL.ExtSupported.texCompETC2 = GLAD_GL_ARB_ES3_compatibility; // Texture compression: ETC2/EAC + #if defined(GRAPHICS_API_OPENGL_43) + RLGL.ExtSupported.computeShader = GLAD_GL_ARB_compute_shader; + RLGL.ExtSupported.ssbo = GLAD_GL_ARB_shader_storage_buffer_object; + #endif + +#endif // GRAPHICS_API_OPENGL_33 + +#if defined(GRAPHICS_API_OPENGL_ES3) + // Register supported extensions flags + // OpenGL ES 3.0 extensions supported by default (or it should be) + RLGL.ExtSupported.vao = true; + RLGL.ExtSupported.instancing = true; + RLGL.ExtSupported.texNPOT = true; + RLGL.ExtSupported.texFloat32 = true; + RLGL.ExtSupported.texFloat16 = true; + RLGL.ExtSupported.texDepth = true; + RLGL.ExtSupported.texDepthWebGL = true; + RLGL.ExtSupported.maxDepthBits = 24; + RLGL.ExtSupported.texAnisoFilter = true; + RLGL.ExtSupported.texMirrorClamp = true; + // TODO: Check for additional OpenGL ES 3.0 supported extensions: + //RLGL.ExtSupported.texCompDXT = true; + //RLGL.ExtSupported.texCompETC1 = true; + //RLGL.ExtSupported.texCompETC2 = true; + //RLGL.ExtSupported.texCompPVRT = true; + //RLGL.ExtSupported.texCompASTC = true; + //RLGL.ExtSupported.maxAnisotropyLevel = true; + //RLGL.ExtSupported.computeShader = true; + //RLGL.ExtSupported.ssbo = true; + +#elif defined(GRAPHICS_API_OPENGL_ES2) + + #if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL) + // TODO: Support GLAD loader for OpenGL ES 3.0 + if (gladLoadGLES2((GLADloadfunc)loader) == 0) TRACELOG(RL_LOG_WARNING, "GLAD: Cannot load OpenGL ES2.0 functions"); + else TRACELOG(RL_LOG_INFO, "GLAD: OpenGL ES 2.0 loaded successfully"); + #endif + + // Get supported extensions list + GLint numExt = 0; + const char **extList = RL_MALLOC(512*sizeof(const char *)); // Allocate 512 strings pointers (2 KB) + const char *extensions = (const char *)glGetString(GL_EXTENSIONS); // One big const string + + // NOTE: We have to duplicate string because glGetString() returns a const string + int size = strlen(extensions) + 1; // Get extensions string size in bytes + char *extensionsDup = (char *)RL_CALLOC(size, sizeof(char)); + strcpy(extensionsDup, extensions); + extList[numExt] = extensionsDup; + + for (int i = 0; i < size; i++) + { + if (extensionsDup[i] == ' ') + { + extensionsDup[i] = '\0'; + numExt++; + extList[numExt] = &extensionsDup[i + 1]; + } + } + + TRACELOG(RL_LOG_INFO, "GL: Supported extensions count: %i", numExt); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + TRACELOG(RL_LOG_INFO, "GL: OpenGL extensions:"); + for (int i = 0; i < numExt; i++) TRACELOG(RL_LOG_INFO, " %s", extList[i]); +#endif + + // Check required extensions + for (int i = 0; i < numExt; i++) + { + // Check VAO support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has VAO support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_vertex_array_object") == 0) + { + // The extension is supported by our hardware and driver, try to get related functions pointers + // NOTE: emscripten does not support VAOs natively, it uses emulation and it reduces overall performance... + glGenVertexArrays = (PFNGLGENVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glGenVertexArraysOES"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYOESPROC)((rlglLoadProc)loader)("glBindVertexArrayOES"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSOESPROC)((rlglLoadProc)loader)("glDeleteVertexArraysOES"); + //glIsVertexArray = (PFNGLISVERTEXARRAYOESPROC)loader("glIsVertexArrayOES"); // NOTE: Fails in WebGL, omitted + + if ((glGenVertexArrays != NULL) && (glBindVertexArray != NULL) && (glDeleteVertexArrays != NULL)) RLGL.ExtSupported.vao = true; + } + + // Check instanced rendering support + if (strstr(extList[i], (const char*)"instanced_arrays") != NULL) // Broad check for instanced_arrays + { + // Specific check + if (strcmp(extList[i], (const char *)"GL_ANGLE_instanced_arrays") == 0) // ANGLE + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedANGLE"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedANGLE"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorANGLE"); + } + else if (strcmp(extList[i], (const char *)"GL_EXT_instanced_arrays") == 0) // EXT + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorEXT"); + } + else if (strcmp(extList[i], (const char *)"GL_NV_instanced_arrays") == 0) // NVIDIA GLES + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISOREXTPROC)((rlglLoadProc)loader)("glVertexAttribDivisorNV"); + } + + // The feature will only be marked as supported if the elements from GL_XXX_instanced_arrays are present + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + else if (strstr(extList[i], (const char *)"draw_instanced") != NULL) + { + // GL_ANGLE_draw_instanced doesn't exist + if (strcmp(extList[i], (const char *)"GL_EXT_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedEXT"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedEXT"); + } + else if (strcmp(extList[i], (const char*)"GL_NV_draw_instanced") == 0) + { + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawArraysInstancedNV"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)((rlglLoadProc)loader)("glDrawElementsInstancedNV"); + } + + // But the functions will at least be loaded if only GL_XX_EXT_draw_instanced exist + if ((glDrawArraysInstanced != NULL) && (glDrawElementsInstanced != NULL) && (glVertexAttribDivisor != NULL)) RLGL.ExtSupported.instancing = true; + } + + // Check NPOT textures support + // NOTE: Only check on OpenGL ES, OpenGL 3.3 has NPOT textures full support as core feature + if (strcmp(extList[i], (const char *)"GL_OES_texture_npot") == 0) RLGL.ExtSupported.texNPOT = true; + + // Check texture float support + if (strcmp(extList[i], (const char *)"GL_OES_texture_float") == 0) RLGL.ExtSupported.texFloat32 = true; + if (strcmp(extList[i], (const char *)"GL_OES_texture_half_float") == 0) RLGL.ExtSupported.texFloat16 = true; + + // Check depth texture support + if (strcmp(extList[i], (const char *)"GL_OES_depth_texture") == 0) RLGL.ExtSupported.texDepth = true; + if (strcmp(extList[i], (const char *)"GL_WEBGL_depth_texture") == 0) RLGL.ExtSupported.texDepthWebGL = true; // WebGL requires unsized internal format + if (RLGL.ExtSupported.texDepthWebGL) RLGL.ExtSupported.texDepth = true; + + if (strcmp(extList[i], (const char *)"GL_OES_depth24") == 0) RLGL.ExtSupported.maxDepthBits = 24; // Not available on WebGL + if (strcmp(extList[i], (const char *)"GL_OES_depth32") == 0) RLGL.ExtSupported.maxDepthBits = 32; // Not available on WebGL + + // Check texture compression support: DXT + if ((strcmp(extList[i], (const char *)"GL_EXT_texture_compression_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_s3tc") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBKIT_WEBGL_compressed_texture_s3tc") == 0)) RLGL.ExtSupported.texCompDXT = true; + + // Check texture compression support: ETC1 + if ((strcmp(extList[i], (const char *)"GL_OES_compressed_ETC1_RGB8_texture") == 0) || + (strcmp(extList[i], (const char *)"GL_WEBGL_compressed_texture_etc1") == 0)) RLGL.ExtSupported.texCompETC1 = true; + + // Check texture compression support: ETC2/EAC + if (strcmp(extList[i], (const char *)"GL_ARB_ES3_compatibility") == 0) RLGL.ExtSupported.texCompETC2 = true; + + // Check texture compression support: PVR + if (strcmp(extList[i], (const char *)"GL_IMG_texture_compression_pvrtc") == 0) RLGL.ExtSupported.texCompPVRT = true; + + // Check texture compression support: ASTC + if (strcmp(extList[i], (const char *)"GL_KHR_texture_compression_astc_hdr") == 0) RLGL.ExtSupported.texCompASTC = true; + + // Check anisotropic texture filter support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_filter_anisotropic") == 0) RLGL.ExtSupported.texAnisoFilter = true; + + // Check clamp mirror wrap mode support + if (strcmp(extList[i], (const char *)"GL_EXT_texture_mirror_clamp") == 0) RLGL.ExtSupported.texMirrorClamp = true; + } + + // Free extensions pointers + RL_FREE(extList); + RL_FREE(extensionsDup); // Duplicated string must be deallocated +#endif // GRAPHICS_API_OPENGL_ES2 + + // Check OpenGL information and capabilities + //------------------------------------------------------------------------------ + // Show current OpenGL and GLSL version + TRACELOG(RL_LOG_INFO, "GL: OpenGL device information:"); + TRACELOG(RL_LOG_INFO, " > Vendor: %s", glGetString(GL_VENDOR)); + TRACELOG(RL_LOG_INFO, " > Renderer: %s", glGetString(GL_RENDERER)); + TRACELOG(RL_LOG_INFO, " > Version: %s", glGetString(GL_VERSION)); + TRACELOG(RL_LOG_INFO, " > GLSL: %s", glGetString(GL_SHADING_LANGUAGE_VERSION)); + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Anisotropy levels capability is an extension + #ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT + #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + #endif + glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &RLGL.ExtSupported.maxAnisotropyLevel); + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) + // Show some OpenGL GPU capabilities + TRACELOG(RL_LOG_INFO, "GL: OpenGL capabilities:"); + GLint capability = 0; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_CUBE_MAP_TEXTURE_SIZE: %i", capability); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_IMAGE_UNITS: %i", capability); + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIBS: %i", capability); + #if !defined(GRAPHICS_API_OPENGL_ES2) + glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_BLOCK_SIZE: %i", capability); + glGetIntegerv(GL_MAX_DRAW_BUFFERS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_DRAW_BUFFERS: %i", capability); + if (RLGL.ExtSupported.texAnisoFilter) TRACELOG(RL_LOG_INFO, " GL_MAX_TEXTURE_MAX_ANISOTROPY: %.0f", RLGL.ExtSupported.maxAnisotropyLevel); + #endif + glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &capability); + TRACELOG(RL_LOG_INFO, " GL_NUM_COMPRESSED_TEXTURE_FORMATS: %i", capability); + GLint *compFormats = (GLint *)RL_CALLOC(capability, sizeof(GLint)); + glGetIntegerv(GL_COMPRESSED_TEXTURE_FORMATS, compFormats); + for (int i = 0; i < capability; i++) TRACELOG(RL_LOG_INFO, " %s", rlGetCompressedFormatName(compFormats[i])); + RL_FREE(compFormats); + +#if defined(GRAPHICS_API_OPENGL_43) + glGetIntegerv(GL_MAX_VERTEX_ATTRIB_BINDINGS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_VERTEX_ATTRIB_BINDINGS: %i", capability); + glGetIntegerv(GL_MAX_UNIFORM_LOCATIONS, &capability); + TRACELOG(RL_LOG_INFO, " GL_MAX_UNIFORM_LOCATIONS: %i", capability); +#endif // GRAPHICS_API_OPENGL_43 +#else // RLGL_SHOW_GL_DETAILS_INFO + + // Show some basic info about GL supported features + if (RLGL.ExtSupported.vao) TRACELOG(RL_LOG_INFO, "GL: VAO extension detected, VAO functions loaded successfully"); + else TRACELOG(RL_LOG_WARNING, "GL: VAO extension not found, VAO not supported"); + if (RLGL.ExtSupported.texNPOT) TRACELOG(RL_LOG_INFO, "GL: NPOT textures extension detected, full NPOT textures supported"); + else TRACELOG(RL_LOG_WARNING, "GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat)"); + if (RLGL.ExtSupported.texCompDXT) TRACELOG(RL_LOG_INFO, "GL: DXT compressed textures supported"); + if (RLGL.ExtSupported.texCompETC1) TRACELOG(RL_LOG_INFO, "GL: ETC1 compressed textures supported"); + if (RLGL.ExtSupported.texCompETC2) TRACELOG(RL_LOG_INFO, "GL: ETC2/EAC compressed textures supported"); + if (RLGL.ExtSupported.texCompPVRT) TRACELOG(RL_LOG_INFO, "GL: PVRT compressed textures supported"); + if (RLGL.ExtSupported.texCompASTC) TRACELOG(RL_LOG_INFO, "GL: ASTC compressed textures supported"); + if (RLGL.ExtSupported.computeShader) TRACELOG(RL_LOG_INFO, "GL: Compute shaders supported"); + if (RLGL.ExtSupported.ssbo) TRACELOG(RL_LOG_INFO, "GL: Shader storage buffer objects supported"); +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 +} + +// Get current OpenGL version +int rlGetVersion(void) +{ + int glVersion = 0; +#if defined(GRAPHICS_API_OPENGL_11) + glVersion = RL_OPENGL_11; +#endif +#if defined(GRAPHICS_API_OPENGL_21) + glVersion = RL_OPENGL_21; +#elif defined(GRAPHICS_API_OPENGL_43) + glVersion = RL_OPENGL_43; +#elif defined(GRAPHICS_API_OPENGL_33) + glVersion = RL_OPENGL_33; +#endif +#if defined(GRAPHICS_API_OPENGL_ES3) + glVersion = RL_OPENGL_ES_30; +#elif defined(GRAPHICS_API_OPENGL_ES2) + glVersion = RL_OPENGL_ES_20; +#endif + + return glVersion; +} + +// Set current framebuffer width +void rlSetFramebufferWidth(int width) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferWidth = width; +#endif +} + +// Set current framebuffer height +void rlSetFramebufferHeight(int height) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.framebufferHeight = height; +#endif +} + +// Get default framebuffer width +int rlGetFramebufferWidth(void) +{ + int width = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + width = RLGL.State.framebufferWidth; +#endif + return width; +} + +// Get default framebuffer height +int rlGetFramebufferHeight(void) +{ + int height = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + height = RLGL.State.framebufferHeight; +#endif + return height; +} + +// Get default internal texture (white texture) +// NOTE: Default texture is a 1x1 pixel UNCOMPRESSED_R8G8B8A8 +unsigned int rlGetTextureIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultTextureId; +#endif + return id; +} + +// Get default shader id +unsigned int rlGetShaderIdDefault(void) +{ + unsigned int id = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + id = RLGL.State.defaultShaderId; +#endif + return id; +} + +// Get default shader locs +int *rlGetShaderLocsDefault(void) +{ + int *locs = NULL; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + locs = RLGL.State.defaultShaderLocs; +#endif + return locs; +} + +// Render batch management +//------------------------------------------------------------------------------------------------ +// Load render batch +rlRenderBatch rlLoadRenderBatch(int numBuffers, int bufferElements) +{ + rlRenderBatch batch = { 0 }; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Initialize CPU (RAM) vertex buffers (position, texcoord, color data and indexes) + //-------------------------------------------------------------------------------------------- + batch.vertexBuffer = (rlVertexBuffer *)RL_MALLOC(numBuffers*sizeof(rlVertexBuffer)); + + for (int i = 0; i < numBuffers; i++) + { + batch.vertexBuffer[i].elementCount = bufferElements; + + batch.vertexBuffer[i].vertices = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].texcoords = (float *)RL_MALLOC(bufferElements*2*4*sizeof(float)); // 2 float by texcoord, 4 texcoord by quad + batch.vertexBuffer[i].normals = (float *)RL_MALLOC(bufferElements*3*4*sizeof(float)); // 3 float by vertex, 4 vertex by quad + batch.vertexBuffer[i].colors = (unsigned char *)RL_MALLOC(bufferElements*4*4*sizeof(unsigned char)); // 4 float by color, 4 colors by quad +#if defined(GRAPHICS_API_OPENGL_33) + batch.vertexBuffer[i].indices = (unsigned int *)RL_MALLOC(bufferElements*6*sizeof(unsigned int)); // 6 int by quad (indices) +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + batch.vertexBuffer[i].indices = (unsigned short *)RL_MALLOC(bufferElements*6*sizeof(unsigned short)); // 6 int by quad (indices) +#endif + + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].vertices[j] = 0.0f; + for (int j = 0; j < (2*4*bufferElements); j++) batch.vertexBuffer[i].texcoords[j] = 0.0f; + for (int j = 0; j < (3*4*bufferElements); j++) batch.vertexBuffer[i].normals[j] = 0.0f; + for (int j = 0; j < (4*4*bufferElements); j++) batch.vertexBuffer[i].colors[j] = 0; + + int k = 0; + + // Indices can be initialized right now + for (int j = 0; j < (6*bufferElements); j += 6) + { + batch.vertexBuffer[i].indices[j] = 4*k; + batch.vertexBuffer[i].indices[j + 1] = 4*k + 1; + batch.vertexBuffer[i].indices[j + 2] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 3] = 4*k; + batch.vertexBuffer[i].indices[j + 4] = 4*k + 2; + batch.vertexBuffer[i].indices[j + 5] = 4*k + 3; + + k++; + } + + RLGL.State.vertexCounter = 0; + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in RAM (CPU)"); + //-------------------------------------------------------------------------------------------- + + // Upload to GPU (VRAM) vertex data and initialize VAOs/VBOs + //-------------------------------------------------------------------------------------------- + for (int i = 0; i < numBuffers; i++) + { + if (RLGL.ExtSupported.vao) + { + // Initialize Quads VAO + glGenVertexArrays(1, &batch.vertexBuffer[i].vaoId); + glBindVertexArray(batch.vertexBuffer[i].vaoId); + } + + // Quads - Vertex buffers binding and attributes enable + // Vertex position buffer (shader-location = 0) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[0]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].vertices, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + + // Vertex texcoord buffer (shader-location = 1) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[1]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*2*4*sizeof(float), batch.vertexBuffer[i].texcoords, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + + // Vertex normal buffer (shader-location = 2) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[2]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*3*4*sizeof(float), batch.vertexBuffer[i].normals, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + + // Vertex color buffer (shader-location = 3) + glGenBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glBindBuffer(GL_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[3]); + glBufferData(GL_ARRAY_BUFFER, bufferElements*4*4*sizeof(unsigned char), batch.vertexBuffer[i].colors, GL_DYNAMIC_DRAW); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + + // Fill index buffer + glGenBuffers(1, &batch.vertexBuffer[i].vboId[4]); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch.vertexBuffer[i].vboId[4]); +#if defined(GRAPHICS_API_OPENGL_33) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(int), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif +#if defined(GRAPHICS_API_OPENGL_ES2) + glBufferData(GL_ELEMENT_ARRAY_BUFFER, bufferElements*6*sizeof(short), batch.vertexBuffer[i].indices, GL_STATIC_DRAW); +#endif + } + + TRACELOG(RL_LOG_INFO, "RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU)"); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + //-------------------------------------------------------------------------------------------- + + // Init draw calls tracking system + //-------------------------------------------------------------------------------------------- + batch.draws = (rlDrawCall *)RL_MALLOC(RL_DEFAULT_BATCH_DRAWCALLS*sizeof(rlDrawCall)); + + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch.draws[i].mode = RL_QUADS; + batch.draws[i].vertexCount = 0; + batch.draws[i].vertexAlignment = 0; + //batch.draws[i].vaoId = 0; + //batch.draws[i].shaderId = 0; + batch.draws[i].textureId = RLGL.State.defaultTextureId; + //batch.draws[i].RLGL.State.projection = rlMatrixIdentity(); + //batch.draws[i].RLGL.State.modelview = rlMatrixIdentity(); + } + + batch.bufferCount = numBuffers; // Record buffer count + batch.drawCounter = 1; // Reset draws counter + batch.currentDepth = -1.0f; // Reset depth value + //-------------------------------------------------------------------------------------------- +#endif + + return batch; +} + +// Unload default internal buffers vertex data from CPU and GPU +void rlUnloadRenderBatch(rlRenderBatch batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Unbind everything + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + + // Unload all vertex buffers data + for (int i = 0; i < batch.bufferCount; i++) + { + // Unbind VAO attribs data + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(batch.vertexBuffer[i].vaoId); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glDisableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR); + glBindVertexArray(0); + } + + // Delete VBOs from GPU (VRAM) + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[0]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[1]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[2]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[3]); + glDeleteBuffers(1, &batch.vertexBuffer[i].vboId[4]); + + // Delete VAOs from GPU (VRAM) + if (RLGL.ExtSupported.vao) glDeleteVertexArrays(1, &batch.vertexBuffer[i].vaoId); + + // Free vertex arrays memory from CPU (RAM) + RL_FREE(batch.vertexBuffer[i].vertices); + RL_FREE(batch.vertexBuffer[i].texcoords); + RL_FREE(batch.vertexBuffer[i].normals); + RL_FREE(batch.vertexBuffer[i].colors); + RL_FREE(batch.vertexBuffer[i].indices); + } + + // Unload arrays + RL_FREE(batch.vertexBuffer); + RL_FREE(batch.draws); +#endif +} + +// Draw render batch +// NOTE: We require a pointer to reset batch and increase current buffer (multi-buffer) +void rlDrawRenderBatch(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Update batch vertex buffers + //------------------------------------------------------------------------------------------------------------ + // NOTE: If there is not vertex data, buffers doesn't need to be updated (vertexCount > 0) + // TODO: If no data changed on the CPU arrays --> No need to re-update GPU arrays (use a change detector flag?) + if (RLGL.State.vertexCounter > 0) + { + // Activate elements VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + + // Vertex positions buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].vertices); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].vertices, GL_DYNAMIC_DRAW); // Update all buffer + + // Texture coordinates buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*2*sizeof(float), batch->vertexBuffer[batch->currentBuffer].texcoords); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*2*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].texcoords, GL_DYNAMIC_DRAW); // Update all buffer + + // Normals buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*3*sizeof(float), batch->vertexBuffer[batch->currentBuffer].normals); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*3*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].normals, GL_DYNAMIC_DRAW); // Update all buffer + + // Colors buffer + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glBufferSubData(GL_ARRAY_BUFFER, 0, RLGL.State.vertexCounter*4*sizeof(unsigned char), batch->vertexBuffer[batch->currentBuffer].colors); + //glBufferData(GL_ARRAY_BUFFER, sizeof(float)*4*4*batch->vertexBuffer[batch->currentBuffer].elementCount, batch->vertexBuffer[batch->currentBuffer].colors, GL_DYNAMIC_DRAW); // Update all buffer + + // NOTE: glMapBuffer() causes sync issue + // If GPU is working with this buffer, glMapBuffer() will wait(stall) until GPU to finish its job + // To avoid waiting (idle), you can call first glBufferData() with NULL pointer before glMapBuffer() + // If you do that, the previous data in PBO will be discarded and glMapBuffer() returns a new + // allocated pointer immediately even if GPU is still working with the previous data + + // Another option: map the buffer object into client's memory + // Probably this code could be moved somewhere else... + // batch->vertexBuffer[batch->currentBuffer].vertices = (float *)glMapBuffer(GL_ARRAY_BUFFER, GL_READ_WRITE); + // if (batch->vertexBuffer[batch->currentBuffer].vertices) + // { + // Update vertex data + // } + // glUnmapBuffer(GL_ARRAY_BUFFER); + + // Unbind the current VAO + if (RLGL.ExtSupported.vao) glBindVertexArray(0); + } + //------------------------------------------------------------------------------------------------------------ + + // Draw batch vertex buffers (considering VR stereo if required) + //------------------------------------------------------------------------------------------------------------ + Matrix matProjection = RLGL.State.projection; + Matrix matModelView = RLGL.State.modelview; + + int eyeCount = 1; + if (RLGL.State.stereoRender) eyeCount = 2; + + for (int eye = 0; eye < eyeCount; eye++) + { + if (eyeCount == 2) + { + // Setup current eye viewport (half screen width) + rlViewport(eye*RLGL.State.framebufferWidth/2, 0, RLGL.State.framebufferWidth/2, RLGL.State.framebufferHeight); + + // Set current eye view offset to modelview matrix + rlSetMatrixModelview(rlMatrixMultiply(matModelView, RLGL.State.viewOffsetStereo[eye])); + // Set current eye projection matrix + rlSetMatrixProjection(RLGL.State.projectionStereo[eye]); + } + + // Draw buffers + if (RLGL.State.vertexCounter > 0) + { + // Set current shader and upload current MVP matrix + glUseProgram(RLGL.State.currentShaderId); + + // Create modelview-projection matrix and upload to shader + Matrix matMVP = rlMatrixMultiply(RLGL.State.modelview, RLGL.State.projection); + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MVP], 1, false, rlMatrixToFloat(matMVP)); + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_PROJECTION], 1, false, rlMatrixToFloat(RLGL.State.projection)); + } + + // WARNING: For the following setup of the view, model, and normal matrices, it is expected that + // transformations and rendering occur between rlPushMatrix() and rlPopMatrix() + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_VIEW], 1, false, rlMatrixToFloat(RLGL.State.modelview)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_MODEL], 1, false, rlMatrixToFloat(RLGL.State.transform)); + } + + if (RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL] != -1) + { + glUniformMatrix4fv(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MATRIX_NORMAL], 1, false, rlMatrixToFloat(rlMatrixTranspose(rlMatrixInvert(RLGL.State.transform)))); + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(batch->vertexBuffer[batch->currentBuffer].vaoId); + else + { + // Bind vertex attrib: position (shader-location = 0) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[0]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_POSITION]); + + // Bind vertex attrib: texcoord (shader-location = 1) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[1]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01], 2, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01]); + + // Bind vertex attrib: normal (shader-location = 2) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[2]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL], 3, GL_FLOAT, 0, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_NORMAL]); + + // Bind vertex attrib: color (shader-location = 3) + glBindBuffer(GL_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[3]); + glVertexAttribPointer(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR], 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, 0); + glEnableVertexAttribArray(RLGL.State.currentShaderLocs[RL_SHADER_LOC_VERTEX_COLOR]); + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, batch->vertexBuffer[batch->currentBuffer].vboId[4]); + } + + // Setup some default shader values + glUniform4f(RLGL.State.currentShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE], 1.0f, 1.0f, 1.0f, 1.0f); + glUniform1i(RLGL.State.currentShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE], 0); // Active default sampler2D: texture0 + + // Activate additional sampler textures + // Those additional textures will be common for all draw calls of the batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] > 0) + { + glActiveTexture(GL_TEXTURE0 + 1 + i); + glBindTexture(GL_TEXTURE_2D, RLGL.State.activeTextureId[i]); + } + } + + // Activate default sampler2D texture0 (one texture is always active for default batch shader) + // NOTE: Batch system accumulates calls by texture0 changes, additional textures are enabled for all the draw calls + glActiveTexture(GL_TEXTURE0); + + for (int i = 0, vertexOffset = 0; i < batch->drawCounter; i++) + { + // Bind current draw call texture, activated as GL_TEXTURE0 and Bound to sampler2D texture0 by default + glBindTexture(GL_TEXTURE_2D, batch->draws[i].textureId); + + if ((batch->draws[i].mode == RL_LINES) || (batch->draws[i].mode == RL_TRIANGLES)) glDrawArrays(batch->draws[i].mode, vertexOffset, batch->draws[i].vertexCount); + else + { + #if defined(GRAPHICS_API_OPENGL_33) + // We need to define the number of indices to be processed: elementCount*6 + // NOTE: The final parameter tells the GPU the offset in bytes from the + // start of the index buffer to the location of the first index to process + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_INT, (GLvoid *)(vertexOffset/4*6*sizeof(GLuint))); + #endif + #if defined(GRAPHICS_API_OPENGL_ES2) + glDrawElements(GL_TRIANGLES, batch->draws[i].vertexCount/4*6, GL_UNSIGNED_SHORT, (GLvoid *)(vertexOffset/4*6*sizeof(GLushort))); + #endif + } + + vertexOffset += (batch->draws[i].vertexCount + batch->draws[i].vertexAlignment); + } + + if (!RLGL.ExtSupported.vao) + { + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); + } + + glBindTexture(GL_TEXTURE_2D, 0); // Unbind textures + } + + if (RLGL.ExtSupported.vao) glBindVertexArray(0); // Unbind VAO + + glUseProgram(0); // Unbind shader program + } + + // Restore viewport to default measures + if (eyeCount == 2) rlViewport(0, 0, RLGL.State.framebufferWidth, RLGL.State.framebufferHeight); + //------------------------------------------------------------------------------------------------------------ + + // Reset batch buffers + //------------------------------------------------------------------------------------------------------------ + // Reset vertex counter for next frame + RLGL.State.vertexCounter = 0; + + // Reset depth for next draw + batch->currentDepth = -1.0f; + + // Restore projection/modelview matrices + RLGL.State.projection = matProjection; + RLGL.State.modelview = matModelView; + + // Reset RLGL.currentBatch->draws array + for (int i = 0; i < RL_DEFAULT_BATCH_DRAWCALLS; i++) + { + batch->draws[i].mode = RL_QUADS; + batch->draws[i].vertexCount = 0; + batch->draws[i].textureId = RLGL.State.defaultTextureId; + } + + // Reset active texture units for next batch + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) RLGL.State.activeTextureId[i] = 0; + + // Reset draws counter to one draw for the batch + batch->drawCounter = 1; + //------------------------------------------------------------------------------------------------------------ + + // Change to next buffer in the list (in case of multi-buffering) + batch->currentBuffer++; + if (batch->currentBuffer >= batch->bufferCount) batch->currentBuffer = 0; +#endif +} + +// Set the active render batch for rlgl +void rlSetRenderBatchActive(rlRenderBatch *batch) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); + + if (batch != NULL) RLGL.currentBatch = batch; + else RLGL.currentBatch = &RLGL.defaultBatch; +#endif +} + +// Update and draw internal render batch +void rlDrawRenderBatchActive(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside +#endif +} + +// Check internal buffer overflow for a given number of vertex +// and force a rlRenderBatch draw call if required +bool rlCheckRenderBatchLimit(int vCount) +{ + bool overflow = false; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((RLGL.State.vertexCounter + vCount) >= + (RLGL.currentBatch->vertexBuffer[RLGL.currentBatch->currentBuffer].elementCount*4)) + { + overflow = true; + + // Store current primitive drawing mode and texture id + int currentMode = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode; + int currentTexture = RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId; + + rlDrawRenderBatch(RLGL.currentBatch); // NOTE: Stereo rendering is checked inside + + // Restore state of last batch so we can continue adding vertices + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].mode = currentMode; + RLGL.currentBatch->draws[RLGL.currentBatch->drawCounter - 1].textureId = currentTexture; + } +#endif + + return overflow; +} + +// Textures data management +//----------------------------------------------------------------------------------------- +// Convert image data to OpenGL texture (returns OpenGL valid Id) +unsigned int rlLoadTexture(const void *data, int width, int height, int format, int mipmapCount) +{ + unsigned int id = 0; + + glBindTexture(GL_TEXTURE_2D, 0); // Free any old binding + + // Check texture format support by OpenGL 1.1 (compressed textures not supported) +#if defined(GRAPHICS_API_OPENGL_11) + if (format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + TRACELOG(RL_LOG_WARNING, "GL: OpenGL 1.1 does not support GPU compressed texture formats"); + return id; + } +#else + if ((!RLGL.ExtSupported.texCompDXT) && ((format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA) || + (format == RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: DXT compressed texture format not supported"); + return id; + } +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if ((!RLGL.ExtSupported.texCompETC1) && (format == RL_PIXELFORMAT_COMPRESSED_ETC1_RGB)) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC1 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompETC2) && ((format == RL_PIXELFORMAT_COMPRESSED_ETC2_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ETC2 compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompPVRT) && ((format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGB) || (format == RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: PVRT compressed texture format not supported"); + return id; + } + + if ((!RLGL.ExtSupported.texCompASTC) && ((format == RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA) || (format == RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA))) + { + TRACELOG(RL_LOG_WARNING, "GL: ASTC compressed texture format not supported"); + return id; + } +#endif +#endif // GRAPHICS_API_OPENGL_11 + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glGenTextures(1, &id); // Generate texture id + + glBindTexture(GL_TEXTURE_2D, id); + + int mipWidth = width; + int mipHeight = height; + int mipOffset = 0; // Mipmap data offset, only used for tracelog + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + // Load the different mipmap levels + for (int i = 0; i < mipmapCount; i++) + { + unsigned int mipSize = rlGetPixelDataSize(mipWidth, mipHeight, format); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + TRACELOGD("TEXTURE: Load mipmap level %i (%i x %i), size: %i, offset: %i", i, mipWidth, mipHeight, mipSize, mipOffset); + + if (glInternalFormat != 0) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, glFormat, glType, dataPtr); +#if !defined(GRAPHICS_API_OPENGL_11) + else glCompressedTexImage2D(GL_TEXTURE_2D, i, glInternalFormat, mipWidth, mipHeight, 0, mipSize, dataPtr); +#endif + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + } + + mipWidth /= 2; + mipHeight /= 2; + mipOffset += mipSize; // Increment offset position to next mipmap + if (data != NULL) dataPtr += mipSize; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipWidth < 1) mipWidth = 1; + if (mipHeight < 1) mipHeight = 1; + } + + // Texture parameters configuration + // NOTE: glTexParameteri does NOT affect texture uploading, just the way it's used +#if defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used + if (RLGL.ExtSupported.texNPOT) + { + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis + } + else + { + // NOTE: If using negative texture coordinates (LoadOBJ()), it does not work! + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); // Set texture to clamp on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); // Set texture to clamp on y-axis + } +#else + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis +#endif + + // Magnification and minification filters + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Alternative: GL_LINEAR + +#if defined(GRAPHICS_API_OPENGL_33) + if (mipmapCount > 1) + { + // Activate Trilinear filtering if mipmaps are available + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + } +#endif + + // At this point we have the texture loaded in GPU and texture parameters configured + + // NOTE: If mipmaps were not in data, they are not generated automatically + + // Unbind current texture + glBindTexture(GL_TEXTURE_2D, 0); + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Texture loaded successfully (%ix%i | %s | %i mipmaps)", id, width, height, rlGetPixelFormatName(format), mipmapCount); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load texture"); + + return id; +} + +// Load depth texture/renderbuffer (to be attached to fbo) +// WARNING: OpenGL ES 2.0 requires GL_OES_depth_texture and WebGL requires WEBGL_depth_texture extensions +unsigned int rlLoadTextureDepth(int width, int height, bool useRenderBuffer) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // In case depth textures not supported, we force renderbuffer usage + if (!RLGL.ExtSupported.texDepth) useRenderBuffer = true; + + // NOTE: We let the implementation to choose the best bit-depth + // Possible formats: GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32 and GL_DEPTH_COMPONENT32F + unsigned int glInternalFormat = GL_DEPTH_COMPONENT; + +#if (defined(GRAPHICS_API_OPENGL_ES2) || defined(GRAPHICS_API_OPENGL_ES3)) + // WARNING: WebGL platform requires unsized internal format definition (GL_DEPTH_COMPONENT) + // while other platforms using OpenGL ES 2.0 require/support sized internal formats depending on the GPU capabilities + if (!RLGL.ExtSupported.texDepthWebGL || useRenderBuffer) + { + if (RLGL.ExtSupported.maxDepthBits == 32) glInternalFormat = GL_DEPTH_COMPONENT32_OES; + else if (RLGL.ExtSupported.maxDepthBits == 24) glInternalFormat = GL_DEPTH_COMPONENT24_OES; + else glInternalFormat = GL_DEPTH_COMPONENT16; + } +#endif + + if (!useRenderBuffer && RLGL.ExtSupported.texDepth) + { + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_2D, id); + glTexImage2D(GL_TEXTURE_2D, 0, glInternalFormat, width, height, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glBindTexture(GL_TEXTURE_2D, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: Depth texture loaded successfully"); + } + else + { + // Create the renderbuffer that will serve as the depth attachment for the framebuffer + // NOTE: A renderbuffer is simpler than a texture and could offer better performance on embedded devices + glGenRenderbuffers(1, &id); + glBindRenderbuffer(GL_RENDERBUFFER, id); + glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, width, height); + + glBindRenderbuffer(GL_RENDERBUFFER, 0); + + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Depth renderbuffer loaded successfully (%i bits)", id, (RLGL.ExtSupported.maxDepthBits >= 24)? RLGL.ExtSupported.maxDepthBits : 16); + } +#endif + + return id; +} + +// Load texture cubemap +// NOTE: Cubemap data is expected to be 6 images in a single data array (one after the other), +// expected the following convention: +X, -X, +Y, -Y, +Z, -Z +unsigned int rlLoadTextureCubemap(const void *data, int size, int format, int mipmapCount) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + int mipSize = size; + + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned char *dataPtr = NULL; + if (data != NULL) dataPtr = (unsigned char *)data; + + unsigned int dataSize = rlGetPixelDataSize(size, size, format); + + glGenTextures(1, &id); + glBindTexture(GL_TEXTURE_CUBE_MAP, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if (glInternalFormat != 0) + { + // Load cubemap faces/mipmaps + for (int i = 0; i < 6*mipmapCount; i++) + { + int mipmapLevel = i/6; + int face = i%6; + + if (data == NULL) + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) + { + if ((format == RL_PIXELFORMAT_UNCOMPRESSED_R32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16) || + (format == RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16)) TRACELOG(RL_LOG_WARNING, "TEXTURES: Cubemap requested format not supported"); + else glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, NULL); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURES: Empty cubemap creation does not support compressed format"); + } + else + { + if (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, glFormat, glType, (unsigned char *)dataPtr + face*dataSize); + else glCompressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mipmapLevel, glInternalFormat, mipSize, mipSize, 0, dataSize, (unsigned char *)dataPtr + face*dataSize); + } + +#if defined(GRAPHICS_API_OPENGL_33) + if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE) + { + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ONE }; + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } + else if (format == RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA) + { +#if defined(GRAPHICS_API_OPENGL_21) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_ALPHA }; +#elif defined(GRAPHICS_API_OPENGL_33) + GLint swizzleMask[] = { GL_RED, GL_RED, GL_RED, GL_GREEN }; +#endif + glTexParameteriv(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_SWIZZLE_RGBA, swizzleMask); + } +#endif + if (face == 5) + { + mipSize /= 2; + if (data != NULL) dataPtr += dataSize*6; // Increment data pointer to next mipmap + + // Security check for NPOT textures + if (mipSize < 1) mipSize = 1; + + dataSize = rlGetPixelDataSize(mipSize, mipSize, format); + } + } + } + + // Set cubemap texture sampling parameters + if (mipmapCount > 1) glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + else glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); +#if defined(GRAPHICS_API_OPENGL_33) + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); // Flag not supported on OpenGL ES 2.0 +#endif + + glBindTexture(GL_TEXTURE_CUBE_MAP, 0); +#endif + + if (id > 0) TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Cubemap texture loaded successfully (%ix%i)", id, size, size); + else TRACELOG(RL_LOG_WARNING, "TEXTURE: Failed to load cubemap texture"); + + return id; +} + +// Update already loaded texture in GPU with new data +// NOTE: We don't know safely if internal texture format is the expected one... +void rlUpdateTexture(unsigned int id, int offsetX, int offsetY, int width, int height, int format, const void *data) +{ + glBindTexture(GL_TEXTURE_2D, id); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + glTexSubImage2D(GL_TEXTURE_2D, 0, offsetX, offsetY, width, height, glFormat, glType, data); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to update for current texture format (%i)", id, format); +} + +// Get OpenGL internal formats and data type from raylib PixelFormat +void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned int *glFormat, unsigned int *glType) +{ + *glInternalFormat = 0; + *glFormat = 0; + *glType = 0; + + switch (format) + { + #if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_21) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: on OpenGL ES 2.0 (WebGL), internalFormat must match format and options allowed are: GL_LUMINANCE, GL_RGB, GL_RGBA + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_LUMINANCE_ALPHA; *glFormat = GL_LUMINANCE_ALPHA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + #if !defined(GRAPHICS_API_OPENGL_11) + #if defined(GRAPHICS_API_OPENGL_ES3) + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F_EXT; *glFormat = GL_RED_EXT; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F_EXT; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F_EXT; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F_EXT; *glFormat = GL_RED_EXT; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F_EXT; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F_EXT; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #else + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; // NOTE: Requires extension OES_texture_float + #if defined(GRAPHICS_API_OPENGL_21) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break; + #else // defined(GRAPHICS_API_OPENGL_ES2) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float + #endif + #endif + #endif + #elif defined(GRAPHICS_API_OPENGL_33) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: *glInternalFormat = GL_R8; *glFormat = GL_RED; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: *glInternalFormat = GL_RG8; *glFormat = GL_RG; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: *glInternalFormat = GL_RGB565; *glFormat = GL_RGB; *glType = GL_UNSIGNED_SHORT_5_6_5; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: *glInternalFormat = GL_RGB8; *glFormat = GL_RGB; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: *glInternalFormat = GL_RGB5_A1; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_5_5_5_1; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: *glInternalFormat = GL_RGBA4; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_SHORT_4_4_4_4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: *glInternalFormat = GL_RGBA8; *glFormat = GL_RGBA; *glType = GL_UNSIGNED_BYTE; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_R32F; *glFormat = GL_RED; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGB32F; *glFormat = GL_RGB; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: if (RLGL.ExtSupported.texFloat32) *glInternalFormat = GL_RGBA32F; *glFormat = GL_RGBA; *glType = GL_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_R16F; *glFormat = GL_RED; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB16F; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA16F; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT; break; + #endif + #if !defined(GRAPHICS_API_OPENGL_11) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: if (RLGL.ExtSupported.texCompDXT) *glInternalFormat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: if (RLGL.ExtSupported.texCompETC1) *glInternalFormat = GL_ETC1_RGB8_OES; break; // NOTE: Requires OpenGL ES 2.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGB8_ETC2; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: if (RLGL.ExtSupported.texCompETC2) *glInternalFormat = GL_COMPRESSED_RGBA8_ETC2_EAC; break; // NOTE: Requires OpenGL ES 3.0 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: if (RLGL.ExtSupported.texCompPVRT) *glInternalFormat = GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; break; // NOTE: Requires PowerVR GPU + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_4x4_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: if (RLGL.ExtSupported.texCompASTC) *glInternalFormat = GL_COMPRESSED_RGBA_ASTC_8x8_KHR; break; // NOTE: Requires OpenGL ES 3.1 or OpenGL 4.3 + #endif + default: TRACELOG(RL_LOG_WARNING, "TEXTURE: Current format not supported (%i)", format); break; + } +} + +// Unload texture from GPU memory +void rlUnloadTexture(unsigned int id) +{ + glDeleteTextures(1, &id); +} + +// Generate mipmap data for selected texture +// NOTE: Only supports GPU mipmap generation +void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindTexture(GL_TEXTURE_2D, id); + + // Check if texture is power-of-two (POT) + bool texIsPOT = false; + + if (((width > 0) && ((width & (width - 1)) == 0)) && + ((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true; + + if ((texIsPOT) || (RLGL.ExtSupported.texNPOT)) + { + //glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); // Hint for mipmaps generation algorithm: GL_FASTEST, GL_NICEST, GL_DONT_CARE + glGenerateMipmap(GL_TEXTURE_2D); // Generate mipmaps automatically + + #define MIN(a,b) (((a)<(b))? (a):(b)) + #define MAX(a,b) (((a)>(b))? (a):(b)) + + *mipmaps = 1 + (int)floor(log(MAX(width, height))/log(2)); + TRACELOG(RL_LOG_INFO, "TEXTURE: [ID %i] Mipmaps generated automatically, total: %i", id, *mipmaps); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Failed to generate mipmaps", id); + + glBindTexture(GL_TEXTURE_2D, 0); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] GPU mipmap generation not supported", id); +#endif +} + +// Read texture pixel data +void *rlReadTexturePixels(unsigned int id, int width, int height, int format) +{ + void *pixels = NULL; + +#if defined(GRAPHICS_API_OPENGL_11) || defined(GRAPHICS_API_OPENGL_33) + glBindTexture(GL_TEXTURE_2D, id); + + // NOTE: Using texture id, we can retrieve some texture info (but not on OpenGL ES 2.0) + // Possible texture info: GL_TEXTURE_RED_SIZE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_ALPHA_SIZE + //int width, height, format; + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); + //glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &format); + + // NOTE: Each row written to or read from by OpenGL pixel operations like glGetTexImage are aligned to a 4 byte boundary by default, which may add some padding + // Use glPixelStorei to modify padding with the GL_[UN]PACK_ALIGNMENT setting + // GL_PACK_ALIGNMENT affects operations that read from OpenGL memory (glReadPixels, glGetTexImage, etc.) + // GL_UNPACK_ALIGNMENT affects operations that write to OpenGL memory (glTexImage, etc.) + glPixelStorei(GL_PACK_ALIGNMENT, 1); + + unsigned int glInternalFormat, glFormat, glType; + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + unsigned int size = rlGetPixelDataSize(width, height, format); + + if ((glInternalFormat != 0) && (format < RL_PIXELFORMAT_COMPRESSED_DXT1_RGB)) + { + pixels = RL_MALLOC(size); + glGetTexImage(GL_TEXTURE_2D, 0, glFormat, glType, pixels); + } + else TRACELOG(RL_LOG_WARNING, "TEXTURE: [ID %i] Data retrieval not suported for pixel format (%i)", id, format); + + glBindTexture(GL_TEXTURE_2D, 0); +#endif + +#if defined(GRAPHICS_API_OPENGL_ES2) + // glGetTexImage() is not available on OpenGL ES 2.0 + // Texture width and height are required on OpenGL ES 2.0, there is no way to get it from texture id + // Two possible Options: + // 1 - Bind texture to color fbo attachment and glReadPixels() + // 2 - Create an fbo, activate it, render quad with texture, glReadPixels() + // We are using Option 1, just need to care for texture format on retrieval + // NOTE: This behaviour could be conditioned by graphic driver... + unsigned int fboId = rlLoadFramebuffer(); + + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + glBindTexture(GL_TEXTURE_2D, 0); + + // Attach our texture to FBO + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, id, 0); + + // We read data as RGBA because FBO texture is configured as RGBA, despite binding another texture format + pixels = (unsigned char *)RL_MALLOC(rlGetPixelDataSize(width, height, RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8)); + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + // Clean up temporal fbo + rlUnloadFramebuffer(fboId); +#endif + + return pixels; +} + +// Read screen pixel data (color buffer) +unsigned char *rlReadScreenPixels(int width, int height) +{ + unsigned char *screenData = (unsigned char *)RL_CALLOC(width*height*4, sizeof(unsigned char)); + + // NOTE 1: glReadPixels returns image flipped vertically -> (0,0) is the bottom left corner of the framebuffer + // NOTE 2: We are getting alpha channel! Be careful, it can be transparent if not cleared properly! + glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, screenData); + + // Flip image vertically! + unsigned char *imgData = (unsigned char *)RL_MALLOC(width*height*4*sizeof(unsigned char)); + + for (int y = height - 1; y >= 0; y--) + { + for (int x = 0; x < (width*4); x++) + { + imgData[((height - 1) - y)*width*4 + x] = screenData[(y*width*4) + x]; // Flip line + + // Set alpha component value to 255 (no trasparent image retrieval) + // NOTE: Alpha value has already been applied to RGB in framebuffer, we don't need it! + if (((x + 1)%4) == 0) imgData[((height - 1) - y)*width*4 + x] = 255; + } + } + + RL_FREE(screenData); + + return imgData; // NOTE: image data should be freed +} + +// Framebuffer management (fbo) +//----------------------------------------------------------------------------------------- +// Load a framebuffer to be used for rendering +// NOTE: No textures attached +unsigned int rlLoadFramebuffer(void) +{ + unsigned int fboId = 0; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glGenFramebuffers(1, &fboId); // Create the framebuffer object + glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind any framebuffer +#endif + + return fboId; +} + +// Attach color buffer texture to an fbo (unloads previous attachment) +// NOTE: Attach type: 0-Color, 1-Depth renderbuffer, 2-Depth texture +void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType, int texType, int mipLevel) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, fboId); + + switch (attachType) + { + case RL_ATTACHMENT_COLOR_CHANNEL0: + case RL_ATTACHMENT_COLOR_CHANNEL1: + case RL_ATTACHMENT_COLOR_CHANNEL2: + case RL_ATTACHMENT_COLOR_CHANNEL3: + case RL_ATTACHMENT_COLOR_CHANNEL4: + case RL_ATTACHMENT_COLOR_CHANNEL5: + case RL_ATTACHMENT_COLOR_CHANNEL6: + case RL_ATTACHMENT_COLOR_CHANNEL7: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId); + else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel); + + } break; + case RL_ATTACHMENT_DEPTH: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + case RL_ATTACHMENT_STENCIL: + { + if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel); + else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId); + + } break; + default: break; + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); +#endif +} + +// Verify render texture is complete +bool rlFramebufferComplete(unsigned int id) +{ + bool result = false; + +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + glBindFramebuffer(GL_FRAMEBUFFER, id); + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + if (status != GL_FRAMEBUFFER_COMPLETE) + { + switch (status) + { + case GL_FRAMEBUFFER_UNSUPPORTED: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer is unsupported", id); break; + case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete attachment", id); break; +#if defined(GRAPHICS_API_OPENGL_ES2) + case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has incomplete dimensions", id); break; +#endif + case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT: TRACELOG(RL_LOG_WARNING, "FBO: [ID %i] Framebuffer has a missing attachment", id); break; + default: break; + } + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + result = (status == GL_FRAMEBUFFER_COMPLETE); +#endif + + return result; +} + +// Unload framebuffer from GPU memory +// NOTE: All attached textures/cubemaps/renderbuffers are also deleted +void rlUnloadFramebuffer(unsigned int id) +{ +#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)) && defined(RLGL_RENDER_TEXTURES_HINT) + // Query depth attachment to automatically delete texture/renderbuffer + int depthType = 0, depthId = 0; + glBindFramebuffer(GL_FRAMEBUFFER, id); // Bind framebuffer to query depth texture type + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &depthType); + + // TODO: Review warning retrieving object name in WebGL + // WARNING: WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name + // https://registry.khronos.org/webgl/specs/latest/1.0/ + glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthId); + + unsigned int depthIdU = (unsigned int)depthId; + if (depthType == GL_RENDERBUFFER) glDeleteRenderbuffers(1, &depthIdU); + else if (depthType == GL_TEXTURE) glDeleteTextures(1, &depthIdU); + + // NOTE: If a texture object is deleted while its image is attached to the *currently bound* framebuffer, + // the texture image is automatically detached from the currently bound framebuffer + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glDeleteFramebuffers(1, &id); + + TRACELOG(RL_LOG_INFO, "FBO: [ID %i] Unloaded framebuffer from VRAM (GPU)", id); +#endif +} + +// Vertex data management +//----------------------------------------------------------------------------------------- +// Load a new attributes buffer +unsigned int rlLoadVertexBuffer(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferData(GL_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Load a new attributes element buffer +unsigned int rlLoadVertexBufferElement(const void *buffer, int size, bool dynamic) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glGenBuffers(1, &id); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, size, buffer, dynamic? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); +#endif + + return id; +} + +// Enable vertex buffer (VBO) +void rlEnableVertexBuffer(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer (VBO) +void rlDisableVertexBuffer(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, 0); +#endif +} + +// Enable vertex buffer element (VBO element) +void rlEnableVertexBufferElement(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); +#endif +} + +// Disable vertex buffer element (VBO element) +void rlDisableVertexBufferElement(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#endif +} + +// Update vertex buffer with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBuffer(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ARRAY_BUFFER, id); + glBufferSubData(GL_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Update vertex buffer elements with new data +// NOTE: dataSize and offset must be provided in bytes +void rlUpdateVertexBufferElements(unsigned int id, const void *data, int dataSize, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, id); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, dataSize, data); +#endif +} + +// Enable vertex array object (VAO) +bool rlEnableVertexArray(unsigned int vaoId) +{ + bool result = false; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(vaoId); + result = true; + } +#endif + return result; +} + +// Disable vertex array object (VAO) +void rlDisableVertexArray(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) glBindVertexArray(0); +#endif +} + +// Enable vertex attribute index +void rlEnableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glEnableVertexAttribArray(index); +#endif +} + +// Disable vertex attribute index +void rlDisableVertexAttribute(unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDisableVertexAttribArray(index); +#endif +} + +// Draw vertex array +void rlDrawVertexArray(int offset, int count) +{ + glDrawArrays(GL_TRIANGLES, offset, count); +} + +// Draw vertex array elements +void rlDrawVertexArrayElements(int offset, int count, const void *buffer) +{ + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElements(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr); +} + +// Draw vertex array instanced +void rlDrawVertexArrayInstanced(int offset, int count, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDrawArraysInstanced(GL_TRIANGLES, 0, count, instances); +#endif +} + +// Draw vertex array elements instanced +void rlDrawVertexArrayElementsInstanced(int offset, int count, const void *buffer, int instances) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Added pointer math separately from function to avoid UBSAN complaining + unsigned short *bufferPtr = (unsigned short *)buffer; + if (offset > 0) bufferPtr += offset; + + glDrawElementsInstanced(GL_TRIANGLES, count, GL_UNSIGNED_SHORT, (const unsigned short *)bufferPtr, instances); +#endif +} + +#if defined(GRAPHICS_API_OPENGL_11) +// Enable vertex state pointer +void rlEnableStatePointer(int vertexAttribType, void *buffer) +{ + if (buffer != NULL) glEnableClientState(vertexAttribType); + switch (vertexAttribType) + { + case GL_VERTEX_ARRAY: glVertexPointer(3, GL_FLOAT, 0, buffer); break; + case GL_TEXTURE_COORD_ARRAY: glTexCoordPointer(2, GL_FLOAT, 0, buffer); break; + case GL_NORMAL_ARRAY: if (buffer != NULL) glNormalPointer(GL_FLOAT, 0, buffer); break; + case GL_COLOR_ARRAY: if (buffer != NULL) glColorPointer(4, GL_UNSIGNED_BYTE, 0, buffer); break; + //case GL_INDEX_ARRAY: if (buffer != NULL) glIndexPointer(GL_SHORT, 0, buffer); break; // Indexed colors + default: break; + } +} + +// Disable vertex state pointer +void rlDisableStatePointer(int vertexAttribType) +{ + glDisableClientState(vertexAttribType); +} +#endif + +// Load vertex array object (VAO) +unsigned int rlLoadVertexArray(void) +{ + unsigned int vaoId = 0; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glGenVertexArrays(1, &vaoId); + } +#endif + return vaoId; +} + +// Set vertex attribute +void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool normalized, int stride, int offset) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT + // Additional types (depends on OpenGL version or extensions): + // - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, + // - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV + + size_t offsetNative = offset; + glVertexAttribPointer(index, compSize, type, normalized, stride, (void *)offsetNative); +#endif +} + +// Set vertex attribute divisor +void rlSetVertexAttributeDivisor(unsigned int index, int divisor) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glVertexAttribDivisor(index, divisor); +#endif +} + +// Unload vertex array object (VAO) +void rlUnloadVertexArray(unsigned int vaoId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.ExtSupported.vao) + { + glBindVertexArray(0); + glDeleteVertexArrays(1, &vaoId); + TRACELOG(RL_LOG_INFO, "VAO: [ID %i] Unloaded vertex array data from VRAM (GPU)", vaoId); + } +#endif +} + +// Unload vertex buffer (VBO) +void rlUnloadVertexBuffer(unsigned int vboId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteBuffers(1, &vboId); + //TRACELOG(RL_LOG_INFO, "VBO: Unloaded vertex data from VRAM (GPU)"); +#endif +} + +// Shaders management +//----------------------------------------------------------------------------------------------- +// Load shader from code strings +// NOTE: If shader string is NULL, using default vertex/fragment shaders +unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) +{ + unsigned int id = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int vertexShaderId = 0; + unsigned int fragmentShaderId = 0; + + // Compile vertex shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (vsCode != NULL) vertexShaderId = rlCompileShader(vsCode, GL_VERTEX_SHADER); + else vertexShaderId = RLGL.State.defaultVShaderId; + + // Compile fragment shader (if provided) + // NOTE: If not vertex shader is provided, use default one + if (fsCode != NULL) fragmentShaderId = rlCompileShader(fsCode, GL_FRAGMENT_SHADER); + else fragmentShaderId = RLGL.State.defaultFShaderId; + + // In case vertex and fragment shader are the default ones, no need to recompile, we can just assign the default shader program id + if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; + else if ((vertexShaderId > 0) && (fragmentShaderId > 0)) + { + // One of or both shader are new, we need to compile a new shader program + id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); + + // We can detach and delete vertex/fragment shaders (if not default ones) + // NOTE: We detach shader before deletion to make sure memory is freed + if (vertexShaderId != RLGL.State.defaultVShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, vertexShaderId); + glDeleteShader(vertexShaderId); + } + if (fragmentShaderId != RLGL.State.defaultFShaderId) + { + // WARNING: Shader program linkage could fail and returned id is 0 + if (id > 0) glDetachShader(id, fragmentShaderId); + glDeleteShader(fragmentShaderId); + } + + // In case shader program loading failed, we assign default shader + if (id == 0) + { + // In case shader loading fails, we return the default shader + TRACELOG(RL_LOG_WARNING, "SHADER: Failed to load custom shader code, using default shader"); + id = RLGL.State.defaultShaderId; + } + /* + else + { + // Get available shader uniforms + // NOTE: This information is useful for debug... + int uniformCount = -1; + glGetProgramiv(id, GL_ACTIVE_UNIFORMS, &uniformCount); + + for (int i = 0; i < uniformCount; i++) + { + int namelen = -1; + int num = -1; + char name[256] = { 0 }; // Assume no variable names longer than 256 + GLenum type = GL_ZERO; + + // Get the name of the uniforms + glGetActiveUniform(id, i, sizeof(name) - 1, &namelen, &num, &type, name); + + name[namelen] = 0; + TRACELOGD("SHADER: [ID %i] Active uniform (%s) set at location: %i", id, name, glGetUniformLocation(id, name)); + } + } + */ + } +#endif + + return id; +} + +// Compile custom shader and return shader id +unsigned int rlCompileShader(const char *shaderCode, int type) +{ + unsigned int shader = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + shader = glCreateShader(type); + glShaderSource(shader, 1, &shaderCode, NULL); + + GLint success = 0; + glCompileShader(shader); + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + + if (success == GL_FALSE) + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile vertex shader code", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile fragment shader code", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to compile compute shader code", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + + int maxLength = 0; + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetShaderInfoLog(shader, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Compile error: %s", shader, log); + RL_FREE(log); + } + + shader = 0; + } + else + { + switch (type) + { + case GL_VERTEX_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Vertex shader compiled successfully", shader); break; + case GL_FRAGMENT_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Fragment shader compiled successfully", shader); break; + //case GL_GEOMETRY_SHADER: + #if defined(GRAPHICS_API_OPENGL_43) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader compiled successfully", shader); break; + #elif defined(GRAPHICS_API_OPENGL_33) + case GL_COMPUTE_SHADER: TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43", shader); break; + #endif + default: break; + } + } +#endif + + return shader; +} + +// Load custom shader strings and return program id +unsigned int rlLoadShaderProgram(unsigned int vShaderId, unsigned int fShaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + GLint success = 0; + program = glCreateProgram(); + + glAttachShader(program, vShaderId); + glAttachShader(program, fShaderId); + + // NOTE: Default attribute shader locations must be Bound before linking + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT, RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2); + +#ifdef RL_SUPPORT_MESH_GPU_SKINNING + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS); + glBindAttribLocation(program, RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS); +#endif + + // NOTE: If some attrib name is no found on the shader, it locations becomes -1 + + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Program shader loaded successfully", program); + } +#endif + return program; +} + +// Unload shader program +void rlUnloadShaderProgram(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + glDeleteProgram(id); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Unloaded shader program data from VRAM (GPU)", id); +#endif +} + +// Get shader location uniform +int rlGetLocationUniform(unsigned int shaderId, const char *uniformName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetUniformLocation(shaderId, uniformName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader uniform: %s", shaderId, uniformName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader uniform (%s) set at location: %i", shaderId, uniformName, location); +#endif + return location; +} + +// Get shader location attribute +int rlGetLocationAttrib(unsigned int shaderId, const char *attribName) +{ + int location = -1; +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + location = glGetAttribLocation(shaderId, attribName); + + //if (location == -1) TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to find shader attribute: %s", shaderId, attribName); + //else TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Shader attribute (%s) set at location: %i", shaderId, attribName, location); +#endif + return location; +} + +// Set shader value uniform +void rlSetUniform(int locIndex, const void *value, int uniformType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (uniformType) + { + case RL_SHADER_UNIFORM_FLOAT: glUniform1fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC2: glUniform2fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC3: glUniform3fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_VEC4: glUniform4fv(locIndex, count, (float *)value); break; + case RL_SHADER_UNIFORM_INT: glUniform1iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC2: glUniform2iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC3: glUniform3iv(locIndex, count, (int *)value); break; + case RL_SHADER_UNIFORM_IVEC4: glUniform4iv(locIndex, count, (int *)value); break; + #if !defined(GRAPHICS_API_OPENGL_ES2) + case RL_SHADER_UNIFORM_UINT: glUniform1uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC2: glUniform2uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC3: glUniform3uiv(locIndex, count, (unsigned int *)value); break; + case RL_SHADER_UNIFORM_UIVEC4: glUniform4uiv(locIndex, count, (unsigned int *)value); break; + #endif + case RL_SHADER_UNIFORM_SAMPLER2D: glUniform1iv(locIndex, count, (int *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set uniform value, data type not recognized"); + + // TODO: Support glUniform1uiv(), glUniform2uiv(), glUniform3uiv(), glUniform4uiv() + } +#endif +} + +// Set shader value attribute +void rlSetVertexAttributeDefault(int locIndex, const void *value, int attribType, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + switch (attribType) + { + case RL_SHADER_ATTRIB_FLOAT: if (count == 1) glVertexAttrib1fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC2: if (count == 2) glVertexAttrib2fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC3: if (count == 3) glVertexAttrib3fv(locIndex, (float *)value); break; + case RL_SHADER_ATTRIB_VEC4: if (count == 4) glVertexAttrib4fv(locIndex, (float *)value); break; + default: TRACELOG(RL_LOG_WARNING, "SHADER: Failed to set attrib default value, data type not recognized"); + } +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrix(int locIndex, Matrix mat) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + float matfloat[16] = { + mat.m0, mat.m1, mat.m2, mat.m3, + mat.m4, mat.m5, mat.m6, mat.m7, + mat.m8, mat.m9, mat.m10, mat.m11, + mat.m12, mat.m13, mat.m14, mat.m15 + }; + glUniformMatrix4fv(locIndex, 1, false, matfloat); +#endif +} + +// Set shader value uniform matrix +void rlSetUniformMatrices(int locIndex, const Matrix *matrices, int count) +{ +#if defined(GRAPHICS_API_OPENGL_33) + glUniformMatrix4fv(locIndex, count, true, (const float *)matrices); +#elif defined(GRAPHICS_API_OPENGL_ES2) + // WARNING: WebGL does not support Matrix transpose ("true" parameter) + // REF: https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/uniformMatrix + glUniformMatrix4fv(locIndex, count, false, (const float *)matrices); +#endif +} + +// Set shader value uniform sampler +void rlSetUniformSampler(int locIndex, unsigned int textureId) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // Check if texture is already active + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == textureId) + { + glUniform1i(locIndex, 1 + i); + return; + } + } + + // Register a new active texture for the internal batch system + // NOTE: Default texture is always activated as GL_TEXTURE0 + for (int i = 0; i < RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS; i++) + { + if (RLGL.State.activeTextureId[i] == 0) + { + glUniform1i(locIndex, 1 + i); // Activate new texture unit + RLGL.State.activeTextureId[i] = textureId; // Save texture id for binding on drawing + break; + } + } +#endif +} + +// Set shader currently active (id and locations) +void rlSetShader(unsigned int id, int *locs) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + if (RLGL.State.currentShaderId != id) + { + rlDrawRenderBatch(RLGL.currentBatch); + RLGL.State.currentShaderId = id; + RLGL.State.currentShaderLocs = locs; + } +#endif +} + +// Load compute shader program +unsigned int rlLoadComputeShaderProgram(unsigned int shaderId) +{ + unsigned int program = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + GLint success = 0; + program = glCreateProgram(); + glAttachShader(program, shaderId); + glLinkProgram(program); + + // NOTE: All uniform variables are intitialised to 0 when a program links + + glGetProgramiv(program, GL_LINK_STATUS, &success); + + if (success == GL_FALSE) + { + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to link compute shader program", program); + + int maxLength = 0; + glGetProgramiv(program, GL_INFO_LOG_LENGTH, &maxLength); + + if (maxLength > 0) + { + int length = 0; + char *log = (char *)RL_CALLOC(maxLength, sizeof(char)); + glGetProgramInfoLog(program, maxLength, &length, log); + TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Link error: %s", program, log); + RL_FREE(log); + } + + glDeleteProgram(program); + + program = 0; + } + else + { + // Get the size of compiled shader program (not available on OpenGL ES 2.0) + // NOTE: If GL_LINK_STATUS is GL_FALSE, program binary length is zero + //GLint binarySize = 0; + //glGetProgramiv(id, GL_PROGRAM_BINARY_LENGTH, &binarySize); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Compute shader program loaded successfully", program); + } +#else + TRACELOG(RL_LOG_WARNING, "SHADER: Compute shaders not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return program; +} + +// Dispatch compute shader (equivalent to *draw* for graphics pilepine) +void rlComputeShaderDispatch(unsigned int groupX, unsigned int groupY, unsigned int groupZ) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDispatchCompute(groupX, groupY, groupZ); +#endif +} + +// Load shader storage buffer object (SSBO) +unsigned int rlLoadShaderBuffer(unsigned int size, const void *data, int usageHint) +{ + unsigned int ssbo = 0; + +#if defined(GRAPHICS_API_OPENGL_43) + glGenBuffers(1, &ssbo); + glBindBuffer(GL_SHADER_STORAGE_BUFFER, ssbo); + glBufferData(GL_SHADER_STORAGE_BUFFER, size, data, usageHint? usageHint : RL_STREAM_COPY); + if (data == NULL) glClearBufferData(GL_SHADER_STORAGE_BUFFER, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, NULL); // Clear buffer data to 0 + glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + + return ssbo; +} + +// Unload shader storage buffer object (SSBO) +void rlUnloadShaderBuffer(unsigned int ssboId) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glDeleteBuffers(1, &ssboId); +#else + TRACELOG(RL_LOG_WARNING, "SSBO: SSBO not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif + +} + +// Update SSBO buffer data +void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSize, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, dataSize, data); +#endif +} + +// Get SSBO buffer size +unsigned int rlGetShaderBufferSize(unsigned int id) +{ +#if defined(GRAPHICS_API_OPENGL_43) + GLint64 size = 0; + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size); + return (size > 0)? (unsigned int)size : 0; +#else + return 0; +#endif +} + +// Read SSBO buffer data (GPU->CPU) +void rlReadShaderBuffer(unsigned int id, void *dest, unsigned int count, unsigned int offset) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_SHADER_STORAGE_BUFFER, id); + glGetBufferSubData(GL_SHADER_STORAGE_BUFFER, offset, count, dest); +#endif +} + +// Bind SSBO buffer +void rlBindShaderBuffer(unsigned int id, unsigned int index) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBufferBase(GL_SHADER_STORAGE_BUFFER, index, id); +#endif +} + +// Copy SSBO buffer data +void rlCopyShaderBuffer(unsigned int destId, unsigned int srcId, unsigned int destOffset, unsigned int srcOffset, unsigned int count) +{ +#if defined(GRAPHICS_API_OPENGL_43) + glBindBuffer(GL_COPY_READ_BUFFER, srcId); + glBindBuffer(GL_COPY_WRITE_BUFFER, destId); + glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, srcOffset, destOffset, count); +#endif +} + +// Bind image texture +void rlBindImageTexture(unsigned int id, unsigned int index, int format, bool readonly) +{ +#if defined(GRAPHICS_API_OPENGL_43) + unsigned int glInternalFormat = 0, glFormat = 0, glType = 0; + + rlGetGlTextureFormats(format, &glInternalFormat, &glFormat, &glType); + glBindImageTexture(index, id, 0, 0, 0, readonly? GL_READ_ONLY : GL_READ_WRITE, glInternalFormat); +#else + TRACELOG(RL_LOG_WARNING, "TEXTURE: Image texture binding not enabled. Define GRAPHICS_API_OPENGL_43"); +#endif +} + +// Matrix state management +//----------------------------------------------------------------------------------------- +// Get internal modelview matrix +Matrix rlGetMatrixModelview(void) +{ + Matrix matrix = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_MODELVIEW_MATRIX, mat); + matrix.m0 = mat[0]; + matrix.m1 = mat[1]; + matrix.m2 = mat[2]; + matrix.m3 = mat[3]; + matrix.m4 = mat[4]; + matrix.m5 = mat[5]; + matrix.m6 = mat[6]; + matrix.m7 = mat[7]; + matrix.m8 = mat[8]; + matrix.m9 = mat[9]; + matrix.m10 = mat[10]; + matrix.m11 = mat[11]; + matrix.m12 = mat[12]; + matrix.m13 = mat[13]; + matrix.m14 = mat[14]; + matrix.m15 = mat[15]; +#else + matrix = RLGL.State.modelview; +#endif + return matrix; +} + +// Get internal projection matrix +Matrix rlGetMatrixProjection(void) +{ +#if defined(GRAPHICS_API_OPENGL_11) + float mat[16]; + glGetFloatv(GL_PROJECTION_MATRIX,mat); + Matrix m; + m.m0 = mat[0]; + m.m1 = mat[1]; + m.m2 = mat[2]; + m.m3 = mat[3]; + m.m4 = mat[4]; + m.m5 = mat[5]; + m.m6 = mat[6]; + m.m7 = mat[7]; + m.m8 = mat[8]; + m.m9 = mat[9]; + m.m10 = mat[10]; + m.m11 = mat[11]; + m.m12 = mat[12]; + m.m13 = mat[13]; + m.m14 = mat[14]; + m.m15 = mat[15]; + return m; +#else + return RLGL.State.projection; +#endif +} + +// Get internal accumulated transform matrix +Matrix rlGetMatrixTransform(void) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + // TODO: Consider possible transform matrices in the RLGL.State.stack + // Is this the right order? or should we start with the first stored matrix instead of the last one? + //Matrix matStackTransform = rlMatrixIdentity(); + //for (int i = RLGL.State.stackCounter; i > 0; i--) matStackTransform = rlMatrixMultiply(RLGL.State.stack[i], matStackTransform); + mat = RLGL.State.transform; +#endif + return mat; +} + +// Get internal projection matrix for stereo render (selected eye) +Matrix rlGetMatrixProjectionStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.projectionStereo[eye]; +#endif + return mat; +} + +// Get internal view offset matrix for stereo render (selected eye) +Matrix rlGetMatrixViewOffsetStereo(int eye) +{ + Matrix mat = rlMatrixIdentity(); +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + mat = RLGL.State.viewOffsetStereo[eye]; +#endif + return mat; +} + +// Set a custom modelview matrix (replaces internal modelview matrix) +void rlSetMatrixModelview(Matrix view) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.modelview = view; +#endif +} + +// Set a custom projection matrix (replaces internal projection matrix) +void rlSetMatrixProjection(Matrix projection) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projection = projection; +#endif +} + +// Set eyes projection matrices for stereo rendering +void rlSetMatrixProjectionStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.projectionStereo[0] = right; + RLGL.State.projectionStereo[1] = left; +#endif +} + +// Set eyes view offsets matrices for stereo rendering +void rlSetMatrixViewOffsetStereo(Matrix right, Matrix left) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + RLGL.State.viewOffsetStereo[0] = right; + RLGL.State.viewOffsetStereo[1] = left; +#endif +} + +// Load and draw a quad in NDC +void rlLoadDrawQuad(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int quadVAO = 0; + unsigned int quadVBO = 0; + + float vertices[] = { + // Positions Texcoords + -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, + 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &quadVAO); + glBindVertexArray(quadVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &quadVBO); + glBindBuffer(GL_ARRAY_BUFFER, quadVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, texcoords) + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void *)(3*sizeof(float))); // Texcoords + + // Draw quad + glBindVertexArray(quadVAO); + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glBindVertexArray(0); + + // Delete buffers (VBO and VAO) + glDeleteBuffers(1, &quadVBO); + glDeleteVertexArrays(1, &quadVAO); +#endif +} + +// Load and draw a cube in NDC +void rlLoadDrawCube(void) +{ +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) + unsigned int cubeVAO = 0; + unsigned int cubeVBO = 0; + + float vertices[] = { + // Positions Normals Texcoords + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, -1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + -1.0f, -1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, 1.0f, 1.0f, -1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, -1.0f, 1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, + -1.0f, -1.0f, -1.0f, 0.0f, -1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + 1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, + 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, + -1.0f, 1.0f, -1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, + -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f + }; + + // Gen VAO to contain VBO + glGenVertexArrays(1, &cubeVAO); + glBindVertexArray(cubeVAO); + + // Gen and fill vertex buffer (VBO) + glGenBuffers(1, &cubeVBO); + glBindBuffer(GL_ARRAY_BUFFER, cubeVBO); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); + + // Bind vertex attributes (position, normals, texcoords) + glBindVertexArray(cubeVAO); + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)0); // Positions + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL, 3, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(3*sizeof(float))); // Normals + glEnableVertexAttribArray(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD); + glVertexAttribPointer(RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 8*sizeof(float), (void *)(6*sizeof(float))); // Texcoords + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + + // Draw cube + glBindVertexArray(cubeVAO); + glDrawArrays(GL_TRIANGLES, 0, 36); + glBindVertexArray(0); + + // Delete VBO and VAO + glDeleteBuffers(1, &cubeVBO); + glDeleteVertexArrays(1, &cubeVAO); +#endif +} + +// Get name string for pixel format +const char *rlGetPixelFormatName(unsigned int format) +{ + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: return "GRAYSCALE"; break; // 8 bit per pixel (no alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: return "GRAY_ALPHA"; break; // 8*2 bpp (2 channels) + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: return "R5G6B5"; break; // 16 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: return "R8G8B8"; break; // 24 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: return "R5G5B5A1"; break; // 16 bpp (1 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: return "R4G4B4A4"; break; // 16 bpp (4 bit alpha) + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: return "R8G8B8A8"; break; // 32 bpp + case RL_PIXELFORMAT_UNCOMPRESSED_R32: return "R32"; break; // 32 bpp (1 channel - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: return "R32G32B32"; break; // 32*3 bpp (3 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: return "R32G32B32A32"; break; // 32*4 bpp (4 channels - float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16: return "R16"; break; // 16 bpp (1 channel - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: return "R16G16B16"; break; // 16*3 bpp (3 channels - half float) + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: return "R16G16B16A16"; break; // 16*4 bpp (4 channels - half float) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: return "DXT1_RGB"; break; // 4 bpp (no alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: return "DXT1_RGBA"; break; // 4 bpp (1 bit alpha) + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: return "DXT3_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: return "DXT5_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: return "ETC1_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: return "ETC2_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: return "ETC2_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: return "PVRT_RGB"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: return "PVRT_RGBA"; break; // 4 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: return "ASTC_4x4_RGBA"; break; // 8 bpp + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: return "ASTC_8x8_RGBA"; break; // 2 bpp + default: return "UNKNOWN"; break; + } +} + +//---------------------------------------------------------------------------------- +// Module specific Functions Definition +//---------------------------------------------------------------------------------- +#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) +// Load default shader (just vertex positioning and texture coloring) +// NOTE: This shader program is used for internal buffers +// NOTE: Loaded: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlLoadShaderDefault(void) +{ + RLGL.State.defaultShaderLocs = (int *)RL_CALLOC(RL_MAX_SHADER_LOCATIONS, sizeof(int)); + + // NOTE: All locations must be reseted to -1 (no location) + for (int i = 0; i < RL_MAX_SHADER_LOCATIONS; i++) RLGL.State.defaultShaderLocs[i] = -1; + + // Vertex shader directly defined, no external file required + const char *defaultVShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) (on some browsers) + "in vec3 vertexPosition; \n" + "in vec2 vertexTexCoord; \n" + "in vec4 vertexColor; \n" + "out vec2 fragTexCoord; \n" + "out vec4 fragColor; \n" +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) (on some browsers) + "attribute vec3 vertexPosition; \n" + "attribute vec2 vertexTexCoord; \n" + "attribute vec4 vertexColor; \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" +#endif + + "uniform mat4 mvp; \n" + "void main() \n" + "{ \n" + " fragTexCoord = vertexTexCoord; \n" + " fragColor = vertexColor; \n" + " gl_Position = mvp*vec4(vertexPosition, 1.0); \n" + "} \n"; + + // Fragment shader directly defined, no external file required + const char *defaultFShaderCode = +#if defined(GRAPHICS_API_OPENGL_21) + "#version 120 \n" + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_33) + "#version 330 \n" + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + +#if defined(GRAPHICS_API_OPENGL_ES3) + "#version 300 es \n" + "precision mediump float; \n" // Precision required for OpenGL ES3 (WebGL 2) + "in vec2 fragTexCoord; \n" + "in vec4 fragColor; \n" + "out vec4 finalColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture(texture0, fragTexCoord); \n" + " finalColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#elif defined(GRAPHICS_API_OPENGL_ES2) + "#version 100 \n" + "precision mediump float; \n" // Precision required for OpenGL ES2 (WebGL) + "varying vec2 fragTexCoord; \n" + "varying vec4 fragColor; \n" + "uniform sampler2D texture0; \n" + "uniform vec4 colDiffuse; \n" + "void main() \n" + "{ \n" + " vec4 texelColor = texture2D(texture0, fragTexCoord); \n" + " gl_FragColor = texelColor*colDiffuse*fragColor; \n" + "} \n"; +#endif + + // NOTE: Compiled vertex/fragment shaders are not deleted, + // they are kept for re-use as default shaders in case some shader loading fails + RLGL.State.defaultVShaderId = rlCompileShader(defaultVShaderCode, GL_VERTEX_SHADER); // Compile default vertex shader + RLGL.State.defaultFShaderId = rlCompileShader(defaultFShaderCode, GL_FRAGMENT_SHADER); // Compile default fragment shader + + RLGL.State.defaultShaderId = rlLoadShaderProgram(RLGL.State.defaultVShaderId, RLGL.State.defaultFShaderId); + + if (RLGL.State.defaultShaderId > 0) + { + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader loaded successfully", RLGL.State.defaultShaderId); + + // Set default shader locations: attributes locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_POSITION] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_TEXCOORD01] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_VERTEX_COLOR] = glGetAttribLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR); + + // Set default shader locations: uniform locations + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MATRIX_MVP] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_COLOR_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR); + RLGL.State.defaultShaderLocs[RL_SHADER_LOC_MAP_DIFFUSE] = glGetUniformLocation(RLGL.State.defaultShaderId, RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0); + } + else TRACELOG(RL_LOG_WARNING, "SHADER: [ID %i] Failed to load default shader", RLGL.State.defaultShaderId); +} + +// Unload default shader +// NOTE: Unloads: RLGL.State.defaultShaderId, RLGL.State.defaultShaderLocs +static void rlUnloadShaderDefault(void) +{ + glUseProgram(0); + + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultVShaderId); + glDetachShader(RLGL.State.defaultShaderId, RLGL.State.defaultFShaderId); + glDeleteShader(RLGL.State.defaultVShaderId); + glDeleteShader(RLGL.State.defaultFShaderId); + + glDeleteProgram(RLGL.State.defaultShaderId); + + RL_FREE(RLGL.State.defaultShaderLocs); + + TRACELOG(RL_LOG_INFO, "SHADER: [ID %i] Default shader unloaded successfully", RLGL.State.defaultShaderId); +} + +#if defined(RLGL_SHOW_GL_DETAILS_INFO) +// Get compressed format official GL identifier name +static const char *rlGetCompressedFormatName(int format) +{ + switch (format) + { + // GL_EXT_texture_compression_s3tc + case 0x83F0: return "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"; break; + case 0x83F1: return "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"; break; + case 0x83F2: return "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"; break; + case 0x83F3: return "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"; break; + // GL_3DFX_texture_compression_FXT1 + case 0x86B0: return "GL_COMPRESSED_RGB_FXT1_3DFX"; break; + case 0x86B1: return "GL_COMPRESSED_RGBA_FXT1_3DFX"; break; + // GL_IMG_texture_compression_pvrtc + case 0x8C00: return "GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"; break; + case 0x8C01: return "GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"; break; + case 0x8C02: return "GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"; break; + case 0x8C03: return "GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"; break; + // GL_OES_compressed_ETC1_RGB8_texture + case 0x8D64: return "GL_ETC1_RGB8_OES"; break; + // GL_ARB_texture_compression_rgtc + case 0x8DBB: return "GL_COMPRESSED_RED_RGTC1"; break; + case 0x8DBC: return "GL_COMPRESSED_SIGNED_RED_RGTC1"; break; + case 0x8DBD: return "GL_COMPRESSED_RG_RGTC2"; break; + case 0x8DBE: return "GL_COMPRESSED_SIGNED_RG_RGTC2"; break; + // GL_ARB_texture_compression_bptc + case 0x8E8C: return "GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"; break; + case 0x8E8D: return "GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"; break; + case 0x8E8E: return "GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"; break; + case 0x8E8F: return "GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"; break; + // GL_ARB_ES3_compatibility + case 0x9274: return "GL_COMPRESSED_RGB8_ETC2"; break; + case 0x9275: return "GL_COMPRESSED_SRGB8_ETC2"; break; + case 0x9276: return "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9277: return "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"; break; + case 0x9278: return "GL_COMPRESSED_RGBA8_ETC2_EAC"; break; + case 0x9279: return "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"; break; + case 0x9270: return "GL_COMPRESSED_R11_EAC"; break; + case 0x9271: return "GL_COMPRESSED_SIGNED_R11_EAC"; break; + case 0x9272: return "GL_COMPRESSED_RG11_EAC"; break; + case 0x9273: return "GL_COMPRESSED_SIGNED_RG11_EAC"; break; + // GL_KHR_texture_compression_astc_hdr + case 0x93B0: return "GL_COMPRESSED_RGBA_ASTC_4x4_KHR"; break; + case 0x93B1: return "GL_COMPRESSED_RGBA_ASTC_5x4_KHR"; break; + case 0x93B2: return "GL_COMPRESSED_RGBA_ASTC_5x5_KHR"; break; + case 0x93B3: return "GL_COMPRESSED_RGBA_ASTC_6x5_KHR"; break; + case 0x93B4: return "GL_COMPRESSED_RGBA_ASTC_6x6_KHR"; break; + case 0x93B5: return "GL_COMPRESSED_RGBA_ASTC_8x5_KHR"; break; + case 0x93B6: return "GL_COMPRESSED_RGBA_ASTC_8x6_KHR"; break; + case 0x93B7: return "GL_COMPRESSED_RGBA_ASTC_8x8_KHR"; break; + case 0x93B8: return "GL_COMPRESSED_RGBA_ASTC_10x5_KHR"; break; + case 0x93B9: return "GL_COMPRESSED_RGBA_ASTC_10x6_KHR"; break; + case 0x93BA: return "GL_COMPRESSED_RGBA_ASTC_10x8_KHR"; break; + case 0x93BB: return "GL_COMPRESSED_RGBA_ASTC_10x10_KHR"; break; + case 0x93BC: return "GL_COMPRESSED_RGBA_ASTC_12x10_KHR"; break; + case 0x93BD: return "GL_COMPRESSED_RGBA_ASTC_12x12_KHR"; break; + case 0x93D0: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"; break; + case 0x93D1: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"; break; + case 0x93D2: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"; break; + case 0x93D3: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"; break; + case 0x93D4: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"; break; + case 0x93D5: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"; break; + case 0x93D6: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"; break; + case 0x93D7: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"; break; + case 0x93D8: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"; break; + case 0x93D9: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"; break; + case 0x93DA: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"; break; + case 0x93DB: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"; break; + case 0x93DC: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"; break; + case 0x93DD: return "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"; break; + default: return "GL_COMPRESSED_UNKNOWN"; break; + } +} +#endif // RLGL_SHOW_GL_DETAILS_INFO + +#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2 + +// Get pixel data size in bytes (image or texture) +// NOTE: Size depends on pixel format +static int rlGetPixelDataSize(int width, int height, int format) +{ + int dataSize = 0; // Size in bytes + int bpp = 0; // Bits per pixel + + switch (format) + { + case RL_PIXELFORMAT_UNCOMPRESSED_GRAYSCALE: bpp = 8; break; + case RL_PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G6B5: + case RL_PIXELFORMAT_UNCOMPRESSED_R5G5B5A1: + case RL_PIXELFORMAT_UNCOMPRESSED_R4G4B4A4: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8A8: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R8G8B8: bpp = 24; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32: bpp = 32; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32: bpp = 32*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R32G32B32A32: bpp = 32*4; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16: bpp = 16; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: bpp = 16*3; break; + case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: bpp = 16*4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGB: + case RL_PIXELFORMAT_COMPRESSED_DXT1_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC1_RGB: + case RL_PIXELFORMAT_COMPRESSED_ETC2_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGB: + case RL_PIXELFORMAT_COMPRESSED_PVRT_RGBA: bpp = 4; break; + case RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA: + case RL_PIXELFORMAT_COMPRESSED_DXT5_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA: + case RL_PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA: bpp = 8; break; + case RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA: bpp = 2; break; + default: break; + } + + double bytesPerPixel = (double)bpp/8.0; + dataSize = (int)(bytesPerPixel*width*height); // Total data size in bytes + + // Most compressed formats works on 4x4 blocks, + // if texture is smaller, minimum dataSize is 8 or 16 + if ((width < 4) && (height < 4)) + { + if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT1_RGB) && (format < RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA)) dataSize = 8; + else if ((format >= RL_PIXELFORMAT_COMPRESSED_DXT3_RGBA) && (format < RL_PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA)) dataSize = 16; + } + + return dataSize; +} + +// Auxiliar math functions + +// Get float array of matrix data +static rl_float16 rlMatrixToFloatV(Matrix mat) +{ + rl_float16 result = { 0 }; + + result.v[0] = mat.m0; + result.v[1] = mat.m1; + result.v[2] = mat.m2; + result.v[3] = mat.m3; + result.v[4] = mat.m4; + result.v[5] = mat.m5; + result.v[6] = mat.m6; + result.v[7] = mat.m7; + result.v[8] = mat.m8; + result.v[9] = mat.m9; + result.v[10] = mat.m10; + result.v[11] = mat.m11; + result.v[12] = mat.m12; + result.v[13] = mat.m13; + result.v[14] = mat.m14; + result.v[15] = mat.m15; + + return result; +} + +// Get identity matrix +static Matrix rlMatrixIdentity(void) +{ + Matrix result = { + 1.0f, 0.0f, 0.0f, 0.0f, + 0.0f, 1.0f, 0.0f, 0.0f, + 0.0f, 0.0f, 1.0f, 0.0f, + 0.0f, 0.0f, 0.0f, 1.0f + }; + + return result; +} + +// Get two matrix multiplication +// NOTE: When multiplying matrices... the order matters! +static Matrix rlMatrixMultiply(Matrix left, Matrix right) +{ + Matrix result = { 0 }; + + result.m0 = left.m0*right.m0 + left.m1*right.m4 + left.m2*right.m8 + left.m3*right.m12; + result.m1 = left.m0*right.m1 + left.m1*right.m5 + left.m2*right.m9 + left.m3*right.m13; + result.m2 = left.m0*right.m2 + left.m1*right.m6 + left.m2*right.m10 + left.m3*right.m14; + result.m3 = left.m0*right.m3 + left.m1*right.m7 + left.m2*right.m11 + left.m3*right.m15; + result.m4 = left.m4*right.m0 + left.m5*right.m4 + left.m6*right.m8 + left.m7*right.m12; + result.m5 = left.m4*right.m1 + left.m5*right.m5 + left.m6*right.m9 + left.m7*right.m13; + result.m6 = left.m4*right.m2 + left.m5*right.m6 + left.m6*right.m10 + left.m7*right.m14; + result.m7 = left.m4*right.m3 + left.m5*right.m7 + left.m6*right.m11 + left.m7*right.m15; + result.m8 = left.m8*right.m0 + left.m9*right.m4 + left.m10*right.m8 + left.m11*right.m12; + result.m9 = left.m8*right.m1 + left.m9*right.m5 + left.m10*right.m9 + left.m11*right.m13; + result.m10 = left.m8*right.m2 + left.m9*right.m6 + left.m10*right.m10 + left.m11*right.m14; + result.m11 = left.m8*right.m3 + left.m9*right.m7 + left.m10*right.m11 + left.m11*right.m15; + result.m12 = left.m12*right.m0 + left.m13*right.m4 + left.m14*right.m8 + left.m15*right.m12; + result.m13 = left.m12*right.m1 + left.m13*right.m5 + left.m14*right.m9 + left.m15*right.m13; + result.m14 = left.m12*right.m2 + left.m13*right.m6 + left.m14*right.m10 + left.m15*right.m14; + result.m15 = left.m12*right.m3 + left.m13*right.m7 + left.m14*right.m11 + left.m15*right.m15; + + return result; +} + +// Transposes provided matrix +static Matrix rlMatrixTranspose(Matrix mat) +{ + Matrix result = { 0 }; + + result.m0 = mat.m0; + result.m1 = mat.m4; + result.m2 = mat.m8; + result.m3 = mat.m12; + result.m4 = mat.m1; + result.m5 = mat.m5; + result.m6 = mat.m9; + result.m7 = mat.m13; + result.m8 = mat.m2; + result.m9 = mat.m6; + result.m10 = mat.m10; + result.m11 = mat.m14; + result.m12 = mat.m3; + result.m13 = mat.m7; + result.m14 = mat.m11; + result.m15 = mat.m15; + + return result; +} + +// Invert provided matrix +static Matrix rlMatrixInvert(Matrix mat) +{ + Matrix result = { 0 }; + + // Cache the matrix values (speed optimization) + float a00 = mat.m0, a01 = mat.m1, a02 = mat.m2, a03 = mat.m3; + float a10 = mat.m4, a11 = mat.m5, a12 = mat.m6, a13 = mat.m7; + float a20 = mat.m8, a21 = mat.m9, a22 = mat.m10, a23 = mat.m11; + float a30 = mat.m12, a31 = mat.m13, a32 = mat.m14, a33 = mat.m15; + + float b00 = a00*a11 - a01*a10; + float b01 = a00*a12 - a02*a10; + float b02 = a00*a13 - a03*a10; + float b03 = a01*a12 - a02*a11; + float b04 = a01*a13 - a03*a11; + float b05 = a02*a13 - a03*a12; + float b06 = a20*a31 - a21*a30; + float b07 = a20*a32 - a22*a30; + float b08 = a20*a33 - a23*a30; + float b09 = a21*a32 - a22*a31; + float b10 = a21*a33 - a23*a31; + float b11 = a22*a33 - a23*a32; + + // Calculate the invert determinant (inlined to avoid double-caching) + float invDet = 1.0f/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + result.m0 = (a11*b11 - a12*b10 + a13*b09)*invDet; + result.m1 = (-a01*b11 + a02*b10 - a03*b09)*invDet; + result.m2 = (a31*b05 - a32*b04 + a33*b03)*invDet; + result.m3 = (-a21*b05 + a22*b04 - a23*b03)*invDet; + result.m4 = (-a10*b11 + a12*b08 - a13*b07)*invDet; + result.m5 = (a00*b11 - a02*b08 + a03*b07)*invDet; + result.m6 = (-a30*b05 + a32*b02 - a33*b01)*invDet; + result.m7 = (a20*b05 - a22*b02 + a23*b01)*invDet; + result.m8 = (a10*b10 - a11*b08 + a13*b06)*invDet; + result.m9 = (-a00*b10 + a01*b08 - a03*b06)*invDet; + result.m10 = (a30*b04 - a31*b02 + a33*b00)*invDet; + result.m11 = (-a20*b04 + a21*b02 - a23*b00)*invDet; + result.m12 = (-a10*b09 + a11*b07 - a12*b06)*invDet; + result.m13 = (a00*b09 - a01*b07 + a02*b06)*invDet; + result.m14 = (-a30*b03 + a31*b01 - a32*b00)*invDet; + result.m15 = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return result; +} + +#endif // RLGL_IMPLEMENTATION diff --git a/lab16 with raylib/lib/raylib.dll b/raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylib.dll similarity index 100% rename from lab16 with raylib/lib/raylib.dll rename to raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylib.dll diff --git a/raylib files/raylib-5.5_win64_msvc16/lib/raylib.lib b/raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylib.lib similarity index 100% rename from raylib files/raylib-5.5_win64_msvc16/lib/raylib.lib rename to raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylib.lib diff --git a/lab16 with raylib/lib/raylibdll.lib b/raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylibdll.lib similarity index 100% rename from lab16 with raylib/lib/raylibdll.lib rename to raylib files/raylib-5.5_win64_msvc16 opengl33/lib/raylibdll.lib diff --git a/raylib files/raylib-5.5_win64_msvc16/lib/raylibdll.lib b/raylib files/raylib-5.5_win64_msvc16/lib/raylibdll.lib deleted file mode 100644 index c21e044..0000000 Binary files a/raylib files/raylib-5.5_win64_msvc16/lib/raylibdll.lib and /dev/null differ