add save/load messagebox

This commit is contained in:
Kaehvaman 2024-10-31 17:46:07 +04:00
parent 5db4f3d2e2
commit 1317e56178
2 changed files with 14 additions and 17 deletions

View File

@ -310,7 +310,12 @@ void drawPlayer(HDC hdc) {
void save() {
FILE* fout = fopen("savefile.txt", "w");
if (fout == NULL) {
puts("Невозможно создать файл");
MessageBox(
NULL,
(LPCWSTR)L"Невозможно создать файл",
(LPCWSTR)L"Ошибка сохранения",
MB_ICONERROR
);
return;
}
@ -335,7 +340,12 @@ void save() {
void load() {
FILE* fin = fopen("savefile.txt", "r");
if (fin == NULL) {
puts("Файл не найден");
MessageBox(
NULL,
(LPCWSTR)L"Файл не найден\nПопробуйте сначала сохранить игру",
(LPCWSTR)L"Ошибка загрузки",
MB_ICONERROR
);
return;
}
int m, n;
@ -422,7 +432,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
char gold_string[50];
char wall_string[50];
char help_string[] = "wasd - move player G - change item\narrows - place item M - Midas hand";
char help_string[] = "wasd - move player G - change item F5 - save\narrows - place item M - Midas hand F6 - load";
sprintf(gold_string, " gold = %d", inventory[gold]);
sprintf(wall_string, " wall = %d", inventory[wall]);
@ -431,7 +441,7 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
else if (selected_element == wall) wall_string[0] = '>';
RECT itemrect = { WIDTH / 4, HEIGHT * M, 150, HEIGHT * M + VOFFSET };
RECT helprect = { WIDTH * N - 500 , HEIGHT * M, WIDTH * N - WIDTH / 4, HEIGHT * M + VOFFSET };
RECT helprect = { WIDTH * N - 550 , HEIGHT * M, WIDTH * N - WIDTH / 4, HEIGHT * M + VOFFSET };
HFONT hFont = CreateFontW(24, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, DEFAULT_CHARSET, OUT_OUTLINE_PRECIS,
CLIP_DEFAULT_PRECIS, PROOF_QUALITY, VARIABLE_PITCH, TEXT("Consolas"));

View File

@ -1,13 +0,0 @@
10 15
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0 0 0 0 0 0 0 0 0 0 3 3 2 2 2
0 0 0 0 0 0 0 0 0 0 0 3 2 2 2
0 0 0 0 0 0 0 0 0 0 0 3 2 2 2
0 0 0 0 0 0 0 0 0 0 0 3 2 2 2
0 0 0 0 0 0 0 0 0 0 0 3 3 2 2
0 0 0 1
3 4 3