commit everything lol

This commit is contained in:
Kaehvaman 2025-01-15 12:54:19 +04:00
parent f2428d8bb6
commit 0c32b4dd13
25 changed files with 1403 additions and 1191 deletions

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@ -105,6 +105,7 @@
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)\include</AdditionalIncludeDirectories>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@ -122,7 +123,7 @@
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)\include;</AdditionalIncludeDirectories>
<LanguageStandard_C>Default</LanguageStandard_C>
<LanguageStandard_C>stdc17</LanguageStandard_C>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
@ -139,13 +140,16 @@
<ClInclude Include="..\include\raymath.h" />
<ClInclude Include="..\include\resource_dir.h" />
<ClInclude Include="..\include\tinyfiledialogs.h" />
<ClInclude Include="..\src\dynamic_memory.h" />
<ClInclude Include="..\src\game.h" />
<ClInclude Include="..\src\parallel_for.h" />
<ClInclude Include="..\src\memory_arena.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\dynamic_memory.c" />
<ClCompile Include="..\src\game.c" />
<ClCompile Include="..\src\gol_threading.c" />
<ClCompile Include="..\src\main.c" />
<ClCompile Include="..\src\parallel_for.c" />
<ClCompile Include="..\src\memory_arena.c" />
<ClCompile Include="..\src\tinyfiledialogs.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />

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@ -33,7 +33,10 @@
<ClInclude Include="..\src\game.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="..\src\parallel_for.h">
<ClInclude Include="..\src\dynamic_memory.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="..\src\memory_arena.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
@ -47,7 +50,13 @@
<ClCompile Include="..\src\game.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="..\src\parallel_for.c">
<ClCompile Include="..\src\dynamic_memory.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="..\src\memory_arena.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
<ClCompile Include="..\src\gol_threading.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>

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@ -0,0 +1,31 @@
#include <stdio.h>
#include <stdlib.h>
void* SafeMalloc(size_t size)
{
void* buffer = malloc(size);
if (buffer == NULL) {
fprintf(stderr, "Error in SafeMalloc: failed to allocate %zu bytes.\n", size);
abort();
}
return buffer;
}
void* SafeCalloc(size_t count, size_t size)
{
void* buffer = calloc(count, size);
if (buffer == NULL) {
fprintf(stderr, "Error in SafeCalloc: failed to allocate %zu bytes.\n", count * size);
abort();
}
return buffer;
}
void* SafeRealloc(void* block, size_t size) {
void* buffer = realloc(block, size);
if (buffer == NULL) {
fprintf(stderr, "Error in SafeRealloc: failed to reallocate block %p of %zu bytes.\n", block, size);
abort();
}
return buffer;
}

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@ -0,0 +1,5 @@
#pragma once
void* SafeMalloc(size_t size);
void* SafeCalloc(size_t count, size_t size);
void* SafeRealloc(void* block, size_t size);

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@ -0,0 +1,53 @@
//#include <stdbool.h>
//#include <string.h>
//#include <iso646.h>
//
//typedef struct {
// bool** map;
// bool** tempMap;
// int startX;
// int endX;
// int startY;
// int endY;
//} golArgs;
//static inline int checkCell(int x, int y) {
// if (x < 0 or y < 0 or x > MAP_X - 1 or y > MAP_Y - 1) {
// return 0;
// }
// else {
// return map[x][y];
// }
//}
//void celluralAutomata()
//{
// for (int x = 0; x < MAP_X; x++) {
// for (int y = 0; y < MAP_Y; y++) {
// int neighbours = 0;
//
// neighbours += checkCell(x - 1, y);
// neighbours += checkCell(x - 1, y + 1);
// neighbours += checkCell(x - 1, y - 1);
// neighbours += checkCell(x + 1, y);
// neighbours += checkCell(x + 1, y + 1);
// neighbours += checkCell(x + 1, y - 1);
// neighbours += checkCell(x, y + 1);
// neighbours += checkCell(x, y - 1);
//
// if (neighbours == 3) {
// tempMap[x][y] = true;
// }
// else if (neighbours == 2) {
// tempMap[x][y] = map[x][y];
// }
// else {
// tempMap[x][y] = false;
// }
//
// }
// }
// for (int x = 0; x < MAP_X; x++) {
// memcpy(map[x], tempMap[x], MAP_Y * sizeof(bool));
// }
//}

View File

@ -3,21 +3,20 @@
#include "raylib.h"
#include "raymath.h"
#include "resource_dir.h"
#include <stdbool.h>
#include <iso646.h>
#include <stdlib.h>
#include <string.h>
#include <threads.h>
#include "parallel_for.h"
#include "dynamic_memory.h"
#include "memory_arena.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
#define MAP_X 400
#define MAP_Y 200
#define CELL_SIZE 6
#define MAP_X 1200
#define MAP_Y 600
#define CELL_SIZE 2
#define FCELL_SIZE (float)CELL_SIZE
#define BOTTOM_BAR_HEIGHT 60
#define PUREBLUE CLITERAL(Color){ 0, 0, 255, 255 }
@ -25,275 +24,379 @@
#define VSGREEN CLITERAL(Color){78, 201, 176, 255}
#define WATERBLUE CLITERAL(Color){200, 240, 255, 255}
//static bool map[MAP_X][MAP_Y] = { 0 };
//static bool tempMap[MAP_X][MAP_Y] = { 0 };
bool** map;
bool** tempMap;
void* SafeMalloc(size_t size)
typedef struct {
bool** map;
bool** tempMap;
int startX;
int endX;
int startY;
int endY;
} golArgs;
thrd_t threads[32];
golArgs thread_args[32];
int numThreads = 5;
static inline int checkCell(int x, int y)
{
void* buffer = malloc(size);
if (buffer == NULL) {
fprintf(stderr, "Error in SafeMalloc: failed to allocate %zu bytes.\n", size);
abort();
}
return buffer;
if (x < 0 or y < 0 or x > MAP_X - 1 or y > MAP_Y - 1) {
return 0;
}
else {
return map[x][y];
}
}
void* SafeCalloc(size_t count, size_t size)
static inline single_gol(int x, int y)
{
void* buffer = calloc(count, size);
if (buffer == NULL) {
fprintf(stderr, "Error in SafeCalloc: failed to allocate %zu bytes.\n", count * size);
abort();
}
return buffer;
int neighbours = 0;
neighbours += checkCell(x - 1, y);
neighbours += checkCell(x - 1, y + 1);
neighbours += checkCell(x - 1, y - 1);
neighbours += checkCell(x + 1, y);
neighbours += checkCell(x + 1, y + 1);
neighbours += checkCell(x + 1, y - 1);
neighbours += checkCell(x, y + 1);
neighbours += checkCell(x, y - 1);
if (neighbours == 2) {
tempMap[x][y] = map[x][y];
}
else if (neighbours == 3) {
tempMap[x][y] = true;
}
else {
tempMap[x][y] = false;
}
}
static inline int checkCell(int x, int y) {
if (x < 0 or y < 0 or x > MAP_X - 1 or y > MAP_Y - 1) {
return 0;
}
else {
return map[x][y];
}
int gol_thread(void* arg_ptr)
{
golArgs args = *(golArgs*)(arg_ptr);
for (int x = args.startX; x < args.endX; x++) {
for (int y = args.startY; y < args.endY; y++) {
int neighbours = 0;
neighbours += checkCell(x - 1, y);
neighbours += checkCell(x - 1, y + 1);
neighbours += checkCell(x - 1, y - 1);
neighbours += checkCell(x + 1, y);
neighbours += checkCell(x + 1, y + 1);
neighbours += checkCell(x + 1, y - 1);
neighbours += checkCell(x, y + 1);
neighbours += checkCell(x, y - 1);
if (neighbours == 2) {
tempMap[x][y] = map[x][y];
}
else if (neighbours == 3) {
tempMap[x][y] = true;
}
else {
tempMap[x][y] = false;
}
}
}
single_gol(args.startX, args.startY);
single_gol(args.startX, args.endY);
single_gol(args.endX, args.startY);
single_gol(args.endX, args.endY);
return 0;
}
void gol_thread_init() {
int deltaX = MAP_X / numThreads;
int remainder = MAP_X % numThreads;
for (int i = 0; i < numThreads - 1; i++) {
thread_args[i] = (golArgs){
.startX = deltaX * i,
.endX = deltaX * (i + 1),
.startY = 0,
.endY = MAP_Y
};
}
thread_args[numThreads - 1] = (golArgs){
.startX = deltaX * (numThreads - 1),
.endX = MAP_X,
.startY = 0,
.endY = MAP_Y
};
}
void gol_thread_start()
{
for (int i = 0; i < numThreads; i++) {
thrd_create(&threads[i], gol_thread, &thread_args[i]);
}
for (int i = 0; i < numThreads; i++) {
thrd_join(threads[i], NULL);
}
for (int x = 0; x < MAP_X; x++) {
memcpy(map[x], tempMap[x], MAP_Y * sizeof(bool));
}
}
void celluralAutomata()
{
for (int x = 0; x < MAP_X; x++) {
for (int y = 0; y < MAP_Y; y++) {
int neighbours = 0;
for (int x = 0; x < MAP_X; x++) {
for (int y = 0; y < MAP_Y; y++) {
int neighbours = 0;
neighbours += checkCell(x - 1, y);
neighbours += checkCell(x - 1, y + 1);
neighbours += checkCell(x - 1, y - 1);
neighbours += checkCell(x + 1, y);
neighbours += checkCell(x + 1, y + 1);
neighbours += checkCell(x + 1, y - 1);
neighbours += checkCell(x, y + 1);
neighbours += checkCell(x, y - 1);
neighbours += checkCell(x - 1, y);
neighbours += checkCell(x - 1, y + 1);
neighbours += checkCell(x - 1, y - 1);
neighbours += checkCell(x + 1, y);
neighbours += checkCell(x + 1, y + 1);
neighbours += checkCell(x + 1, y - 1);
neighbours += checkCell(x, y + 1);
neighbours += checkCell(x, y - 1);
if (neighbours == 3) {
tempMap[x][y] = true;
}
else if (neighbours == 2) {
tempMap[x][y] = map[x][y];
}
else {
tempMap[x][y] = false;
}
if (neighbours == 3) {
tempMap[x][y] = true;
}
else if (neighbours == 2) {
tempMap[x][y] = map[x][y];
}
else {
tempMap[x][y] = false;
}
}
}
for (int x = 0; x < MAP_X; x++) {
memcpy(map[x], tempMap[x], MAP_Y * sizeof(bool));
}
}
}
for (int x = 0; x < MAP_X; x++) {
memcpy(map[x], tempMap[x], MAP_Y * sizeof(bool));
}
}
//int compute_cell(int x) {
// int neighbours = 0;
//
// neighbours += checkCell(x - 1, y);
// neighbours += checkCell(x - 1, y + 1);
// neighbours += checkCell(x - 1, y - 1);
// neighbours += checkCell(x + 1, y);
// neighbours += checkCell(x + 1, y + 1);
// neighbours += checkCell(x + 1, y - 1);
// neighbours += checkCell(x, y + 1);
// neighbours += checkCell(x, y - 1);
//
// if (neighbours == 3) {
// tempMap[x][y] = true;
// }
// else if (neighbours == 2) {
// tempMap[x][y] = map[x][y];
// }
// else {
// tempMap[x][y] = false;
// }
//}
//
//void* compute_cell_forp(void* arg)
//{
// int* pa = (int*)arg;
// int* result = malloc(sizeof(*result));
// *result = mult2(*pa);
// return result;
//}
void ClearMap() {
for (int x = 0; x < MAP_X; x++) {
memset(map[x], 0, MAP_Y * sizeof(bool));
}
for (int x = 0; x < MAP_X; x++) {
memset(map[x], 0, MAP_Y * sizeof(bool));
}
}
void drawMap()
{
for (int x = 0; x < MAP_X; x++) {
for (int y = 0; y < MAP_Y; y++) {
if (map[x][y]) {
int posX = x * CELL_SIZE;
int posY = y * CELL_SIZE;
DrawRectangle(posX, posY, CELL_SIZE, CELL_SIZE, BLACK);
}
}
}
for (int x = 0; x < MAP_X; x++) {
for (int y = 0; y < MAP_Y; y++) {
if (map[x][y]) {
int posX = x * CELL_SIZE;
int posY = y * CELL_SIZE;
DrawRectangle(posX, posY, CELL_SIZE, CELL_SIZE, BLACK);
}
}
}
}
void drawNet() {
for (int i = 0; i <= MAP_X * CELL_SIZE; i += CELL_SIZE) {
DrawLine(i, 0, i, MAP_Y * CELL_SIZE, GRAY);
DrawLine(i+1, 0, i+1, MAP_Y * CELL_SIZE, GRAY);
}
for (int i = 0; i <= MAP_X * CELL_SIZE; i += CELL_SIZE) {
DrawLine(i, 0, i, MAP_Y * CELL_SIZE, GRAY);
DrawLine(i+1, 0, i+1, MAP_Y * CELL_SIZE, GRAY);
}
for (int i = 0; i <= MAP_Y * CELL_SIZE; i += CELL_SIZE) {
DrawLine(0, i, MAP_X * CELL_SIZE, i, GRAY);
DrawLine(0, i-1, MAP_X * CELL_SIZE, i-1, GRAY);
}
for (int i = 0; i <= MAP_Y * CELL_SIZE; i += CELL_SIZE) {
DrawLine(0, i, MAP_X * CELL_SIZE, i, GRAY);
DrawLine(0, i-1, MAP_X * CELL_SIZE, i-1, GRAY);
}
}
void drawBottomBar()
{
DrawRectangle(0, MAP_Y * CELL_SIZE, MAP_X * CELL_SIZE, BOTTOM_BAR_HEIGHT, BLACKGRAY);
DrawRectangle(0, MAP_Y * CELL_SIZE, MAP_X * CELL_SIZE, BOTTOM_BAR_HEIGHT, BLACKGRAY);
}
#define CPSIZE 213
int main()
{
map = (bool**)SafeMalloc(MAP_X * sizeof(bool*));
tempMap = (bool**)SafeMalloc(MAP_X * sizeof(bool*));
for (int x = 0; x < MAP_X; x++) {
map[x] = (bool*)SafeCalloc(MAP_Y, sizeof(bool));
tempMap[x] = (bool*)SafeCalloc(MAP_Y, sizeof(bool));
}
map = (bool**)SafeMalloc(MAP_X * sizeof(bool*));
tempMap = (bool**)SafeMalloc(MAP_X * sizeof(bool*));
for (int x = 0; x < MAP_X; x++) {
map[x] = (bool*)SafeCalloc(MAP_Y, sizeof(bool));
tempMap[x] = (bool*)SafeCalloc(MAP_Y, sizeof(bool));
}
const int screenWidth = MAP_X * CELL_SIZE;
const int screenHeight = MAP_Y * CELL_SIZE + BOTTOM_BAR_HEIGHT;
gol_thread_init();
InitWindow(screenWidth, screenHeight, "Game of Life");
/*Arena arena = ArenaCreate(SafeCalloc(1024 * 1024, 1), 1024 * 1024);
map = (bool**)ArenaAlloc(&arena, MAP_X * sizeof(bool*));
tempMap = (bool**)ArenaAlloc(&arena, MAP_X * sizeof(bool*));
for (int x = 0; x < MAP_X; x++) {
map[x] = (bool*)ArenaAlloc(&arena, MAP_Y * sizeof(bool));
tempMap[x] = (bool*)ArenaAlloc(&arena, MAP_Y * sizeof(bool));
}*/
SearchAndSetResourceDir("resources");
const int screenWidth = MAP_X * CELL_SIZE;
const int screenHeight = MAP_Y * CELL_SIZE + BOTTOM_BAR_HEIGHT;
int codepoints[CPSIZE] = { 0 };
for (int i = 0; i < 127 - 32; i++) codepoints[i] = 32 + i; // Basic ASCII characters
for (int i = 0; i < 118; i++) codepoints[95 + i] = 1024 + i; // Cyrillic characters
SetConfigFlags(FLAG_VSYNC_HINT);
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
InitWindow(screenWidth, screenHeight, "Game of Life");
GuiSetFont(InconsolataBold);
GuiSetStyle(DEFAULT, TEXT_SIZE, (int)(24));
GuiSetStyle(DEFAULT, TEXT_SPACING, 0);
GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, (int)(24));
GuiSetStyle(STATUSBAR, BORDER_WIDTH, 2);
int monitor = GetCurrentMonitor();
int monitorFPS = GetMonitorRefreshRate(monitor);
int monitor = GetCurrentMonitor();
int monitorFPS = GetMonitorRefreshRate(monitor);
SetTargetFPS(monitorFPS);
SetTargetFPS(monitorFPS);
SearchAndSetResourceDir("resources");
Vector2 mousePos = { 0 };
int mouseCellX = 0;
int mouseCellY = 0;
int codepoints[CPSIZE] = { 0 };
for (int i = 0; i < 127 - 32; i++) codepoints[i] = 32 + i; // Basic ASCII characters
for (int i = 0; i < 118; i++) codepoints[95 + i] = 1024 + i; // Cyrillic characters
bool editMap = true;
bool netToggle = false;
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
float simSpeed = 1.0f;
int frameCounter = 0;
Vector2 mousePos = { 0 };
Vector2 mouseWorldPos = { 0 };
int mouseWorldCellX = 0;
int mouseWorldCellY = 0;
int guyScreenWidth = 720;
bool editMap = true;
bool netToggle = false;
while (!WindowShouldClose())
{
frameCounter++;
float simSpeed = 1.0f;
int frameCounter = 0;
if (IsKeyPressed(KEY_SPACE)) {
editMap = !editMap;
}
if (IsKeyPressed(KEY_N)) {
netToggle = !netToggle;
}
if (IsKeyPressed(KEY_EQUAL)) {
simSpeed *= 2.0f;
}
if (IsKeyPressed(KEY_MINUS)) {
simSpeed *= 0.5f;
}
if (IsKeyPressed(KEY_C)) {
ClearMap();
}
int guiScreenWidth = 720;
if (editMap)
{
mousePos = GetMousePosition();
mouseCellX = (int)(Clamp(mousePos.x, 0, (float)(MAP_X * CELL_SIZE - 1)) / CELL_SIZE);
mouseCellY = (int)(Clamp(mousePos.y, 0, (float)(MAP_Y * CELL_SIZE - 1)) / CELL_SIZE);
Camera2D camera = {
.target = (Vector2){ screenWidth / 2.0f, screenHeight / 2.0f },
.offset = (Vector2){ screenWidth / 2.0f, screenHeight / 2.0f },
.rotation = 0.0f,
.zoom = 1.0f
};
int cameraSpeed;
float frametime;
//float mouseWheel;
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
map[mouseCellX][mouseCellY] = true;
}
else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
map[mouseCellX][mouseCellY] = false;
}
}
else if (FloatEquals(simSpeed, 1.0f)) {
celluralAutomata();
}
else if (simSpeed < 1.0f and frameCounter >= 1 / simSpeed) {
celluralAutomata();
//printf("%d %d\n", frameCounter, (int)(1 / simSpeed));
frameCounter = 0;
}
else if (simSpeed > 1.0f) {
for (int i = 0; i < (int)simSpeed; i++) {
celluralAutomata();
}
//printf("%f speed\n", simSpeed);
}
while (!WindowShouldClose())
{
frameCounter++;
frametime = GetFrameTime();
BeginDrawing();
ClearBackground(WHITE);
if (IsKeyPressed(KEY_SPACE)) {
editMap = !editMap;
}
if (IsKeyPressed(KEY_N)) {
netToggle = !netToggle;
}
if (IsKeyPressed(KEY_EQUAL)) {
simSpeed *= 2.0f;
}
if (IsKeyPressed(KEY_MINUS)) {
simSpeed *= 0.5f;
}
if (IsKeyPressed(KEY_C)) {
ClearMap();
}
drawMap();
drawBottomBar();
if (editMap)
{
mousePos = GetMousePosition();
mouseWorldPos = GetScreenToWorld2D(mousePos, camera);
mouseWorldCellX = (int)(Clamp(mouseWorldPos.x, 0, (float)(MAP_X * CELL_SIZE - 1)) / CELL_SIZE);
mouseWorldCellY = (int)(Clamp(mouseWorldPos.y, 0, (float)(MAP_Y * CELL_SIZE - 1)) / CELL_SIZE);
if (netToggle) drawNet();
if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
map[mouseWorldCellX][mouseWorldCellY] = true;
}
else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) {
map[mouseWorldCellX][mouseWorldCellY] = false;
}
}
else if (FloatEquals(simSpeed, 1.0f)) {
//celluralAutomata();
gol_thread_start();
}
else if (simSpeed < 1.0f and frameCounter >= 1 / simSpeed) {
//celluralAutomata();
gol_thread_start();
frameCounter = 0;
}
else if (simSpeed > 1.0f) {
for (int i = 0; i < (int)simSpeed; i++) {
//celluralAutomata();
gol_thread_start();
}
//printf("%f speed\n", simSpeed);
}
if (editMap)
{
Rectangle rec = { mouseCellX * FCELL_SIZE, mouseCellY * FCELL_SIZE, FCELL_SIZE, FCELL_SIZE };
DrawRectangleLinesEx(rec, 2, GREEN);
}
//Rectangle settingsBox = { 400, 400, 400, 200 };
//GuiGroupBox(settingsBox, u8"Init game");
//Rectangle valueBox1 = { 620, 420, 100, 40 };
//GuiValueBox(valueBox1, u8"screen Width ", &guyScreenWidth, 120, 2560, true);
DrawFPS(0, MAP_Y * CELL_SIZE);
DrawText(TextFormat("%.4fx", simSpeed), 0, MAP_Y * CELL_SIZE + 20, 20, ORANGE);
DrawText(TextFormat("%.1f TPS", GetFPS() * simSpeed), 0, MAP_Y * CELL_SIZE + 40, 20, BLUE);
if (IsKeyDown(KEY_LEFT_SHIFT)) {
cameraSpeed = 1000;
}
else {
cameraSpeed = 200;
}
EndDrawing();
}
if (IsKeyDown(KEY_W)) {
camera.target.y -= cameraSpeed * frametime;
}
if (IsKeyDown(KEY_S)) {
camera.target.y += cameraSpeed * frametime;
}
if (IsKeyDown(KEY_A)) {
camera.target.x -= cameraSpeed * frametime;
}
if (IsKeyDown(KEY_D)) {
camera.target.x += cameraSpeed * frametime;
}
for (int x = 0; x < MAP_X; x++) {
free(map[x]);
free(tempMap[x]);
}
free(map);
free(tempMap);
BeginDrawing();
UnloadFont(InconsolataBold);
ClearBackground(WHITE);
CloseWindow();
BeginMode2D(camera);
return 0;
drawMap();
Rectangle rec = { -2, -2, MAP_X * CELL_SIZE + 4, MAP_Y * CELL_SIZE + 4 };
DrawRectangleLinesEx(rec, 2.0f, RED);
if (netToggle) drawNet();
if (editMap)
{
Rectangle rec = { mouseWorldCellX * FCELL_SIZE, mouseWorldCellY * FCELL_SIZE, FCELL_SIZE, FCELL_SIZE };
DrawRectangleLinesEx(rec, 2, GREEN);
}
EndMode2D();
drawBottomBar();
DrawFPS(0, MAP_Y * CELL_SIZE);
DrawText(TextFormat("%.4fx", simSpeed), 0, MAP_Y * CELL_SIZE + 20, 20, ORANGE);
DrawText(TextFormat("%.1f TPS", GetFPS() * simSpeed), 0, MAP_Y * CELL_SIZE + 40, 20, BLUE);
EndDrawing();
}
for (int x = 0; x < MAP_X; x++) {
free(map[x]);
free(tempMap[x]);
}
free(map);
free(tempMap);
//ArenaDestroy(&arena);
UnloadFont(InconsolataBold);
CloseWindow();
return 0;
}
int WinMain() {
return main();
return main();
}

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@ -0,0 +1,64 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <assert.h>
#include "memory_arena.h"
static bool is_power_of_two(uintptr_t x) {
return (x & (x - 1)) == 0;
}
static uintptr_t AlignForward(uintptr_t ptr, size_t alignment) {
uintptr_t p, a, modulo;
assert(is_power_of_two(alignment));
p = ptr;
a = (uintptr_t)alignment;
// Same as (p % a) but faster as 'a' is a power of two
modulo = p & (a - 1);
if (modulo != 0) {
// If 'p' address is not aligned, push the address to the
// next value which is aligned
p += a - modulo;
}
return p;
}
void* ArenaAllocAligned(Arena* arena, size_t size, size_t alignment)
{
uintptr_t aligned_offset_ptr = AlignForward(arena->offset_ptr, alignment);
uintptr_t next_offset_ptr = aligned_offset_ptr + size;
if (next_offset_ptr - (uintptr_t)arena->buffer <= arena->size)
{
arena->offset_ptr = next_offset_ptr;
return (void*)aligned_offset_ptr;
}
fprintf(stderr, "\nError in ArenaAllocAligned: reached arena end.\n");
abort();
}
void* ArenaAlloc(Arena* arena, size_t size)
{
return ArenaAllocAligned(arena, size, DEFAULT_ALIGNMENT);
}
Arena ArenaCreate(void* buffer, size_t buffer_size)
{
return (Arena) {
.buffer = buffer,
.size = buffer_size,
.offset_ptr = (uintptr_t)buffer
};
}
void ArenaDestroy(Arena* arena)
{
free(arena->buffer);
arena->offset_ptr = 0;
arena->size = 0;
}

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#pragma once
#include <stdint.h>
#include <stddef.h>
#define ARENA_ALIGNMENT(type) offsetof(struct { char c; type x; }, x) // generates C4116 warning
#ifndef DEFAULT_ALIGNMENT
#define DEFAULT_ALIGNMENT (2 * sizeof(void*))
#endif
typedef struct {
void* buffer;
size_t size;
uintptr_t offset_ptr;
} Arena;
Arena ArenaCreate(void* buffer, size_t buffer_size);
void* ArenaAlloc(Arena* arena, size_t size);
void* ArenaAllocAligned(Arena* arena, size_t size, size_t alignment);
void ArenaDestroy(Arena* arena);

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@ -1,463 +0,0 @@
#include "parallel_for.h"
#if defined(__APPLE__) || defined(__linux__)
#define POSIX
#elif defined(_WIN32)
#else
#error "Platform not supported."
#endif
#include <stdio.h>
#include <stdlib.h>
#ifdef POSIX
#include <pthread.h>
#include <unistd.h>
#else
#include <windows.h>
#endif
/******************************************************************************
* A task descriptor specifying the input element and the address at which the *
* output element should be stored. *
******************************************************************************/
typedef struct task_descriptor {
void* input_element;
void** output_element_address;
} task_descriptor;
/************************************************************
* This structure implements a concurrent array-based queue. *
************************************************************/
typedef struct concurrent_queue {
#ifdef POSIX
pthread_mutex_t mutex;
#elif defined(_WIN32)
CRITICAL_SECTION criticalSection;
#endif
task_descriptor** array;
size_t begin_index;
size_t end_index;
size_t size;
size_t len;
} concurrent_queue;
/************************************************************
* Initializes the input concurrent queue to an empty state. *
************************************************************/
static int concurrent_queue_init(concurrent_queue* queue, size_t len)
{
int ret;
queue->array = malloc(len * sizeof(*queue->array));
if (queue->array == NULL)
{
return ERROR_FORP_MALLOC_FAIL;
}
queue->begin_index = 0;
queue->end_index = 0;
queue->size = 0;
queue->len = len;
#ifdef POSIX
ret = pthread_mutex_init(&queue->mutex, NULL);
if (ret != 0)
{
return ERROR_FORP_NO_MUTEX_INIT;
}
#else
InitializeCriticalSection(&queue->criticalSection);
#endif
return ERROR_FORP_SUCCESS;
}
/******************************************************
* Appends a task descriptor to the tail of the queue. *
******************************************************/
static void concurrent_queue_enqueue(concurrent_queue* queue,
task_descriptor* descriptor)
{
queue->array[queue->end_index] = descriptor;
queue->end_index++;
queue->size++;
}
/******************************************************************************
* Removes the head element from the queue. Unlike all other functions related *
* to the queue, this is one is thread-safe. *
******************************************************************************/
static task_descriptor* concurrent_queue_dequeue(concurrent_queue* queue)
{
task_descriptor* descriptor;
#ifdef POSIX
pthread_mutex_lock(&queue->mutex);
#else
EnterCriticalSection(&queue->criticalSection);
#endif
if (queue->size > 0)
{
descriptor = queue->array[queue->begin_index];
queue->begin_index++;
queue->size--;
}
else
{
descriptor = NULL;
}
#ifdef POSIX
pthread_mutex_unlock(&queue->mutex);
#else
LeaveCriticalSection(&queue->criticalSection);
#endif
return descriptor;
}
/*****************************************************************************
* Releases all the resources occupied by the queue, or namely, the mutex and *
* the array. *
*****************************************************************************/
static int concurrent_queue_destroy(concurrent_queue* queue)
{
int ret;
size_t i;
for (i = 0; i < queue->len; i++)
{
free(queue->array[i]);
}
free(queue->array);
#ifdef POSIX
ret = pthread_mutex_destroy(&queue->mutex);
return ret == 0 ? ERROR_FORP_SUCCESS : ERROR_FORP_NO_MUTEX_DESTROY;
#else
DeleteCriticalSection(&queue->criticalSection);
return ERROR_FORP_SUCCESS;
#endif
}
/*******************************************************
* Returns the number of processors on Mac OS or Linux. *
*******************************************************/
static int get_number_of_processors_apple_linux(size_t* p_number_of_processors)
{
#ifdef POSIX
* p_number_of_processors = (size_t)sysconf(_SC_NPROCESSORS_ONLN);
#endif
return ERROR_FORP_SUCCESS;
}
/***********************************************
* Returns the number of processors on Windows. *
***********************************************/
static int get_number_of_processors_windows(size_t* p_number_of_processors)
{
#ifdef _WIN32
SYSTEM_INFO si;
GetSystemInfo(&si);
*p_number_of_processors = (size_t)2 * si.dwNumberOfProcessors;
#endif
return ERROR_FORP_SUCCESS;
}
/**************************************************************
* A portable function for returning the number of processors. *
**************************************************************/
static int get_number_of_processors(size_t* p_number_of_processors)
{
#ifdef POSIX
return get_number_of_processors_apple_linux(p_number_of_processors);
#else
return get_number_of_processors_windows(p_number_of_processors);
#endif
}
/*****************************************************************************
* Specifies the worker thread arguments. Holds the queue and the function to *
* be applied to each queue element. *
*****************************************************************************/
typedef struct worker_thread_proc_args {
concurrent_queue* queue;
void* (*func)(void*);
int return_status;
} worker_thread_proc_args;
/*********************************
* Implements the worker threads. *
*********************************/
static void* worker_thread_proc(void* args)
{
worker_thread_proc_args* worker_thread_proc_arguments =
(worker_thread_proc_args*)args;
concurrent_queue* queue = worker_thread_proc_arguments->queue;
void* (*func)(void*) = worker_thread_proc_arguments->func;
task_descriptor* task_desc;
int ret = 0;
#ifdef POSIX
ret = pthread_setcanceltype(PTHREAD_CANCEL_ASYNCHRONOUS, NULL);
#endif
if (ret != 0)
{
worker_thread_proc_arguments->return_status = ret;
return NULL;
}
else
{
worker_thread_proc_arguments->return_status = 0;
}
while ((task_desc = concurrent_queue_dequeue(queue)) != NULL)
{
*task_desc->output_element_address = func(task_desc->input_element);
}
return NULL;
}
/***************************************
* Cancels all the first 'len' threads. *
***************************************/
#ifdef POSIX
static void cancel_threads(pthread_t* pthreads, size_t len)
#else
static void cancel_threads(HANDLE* threads, size_t len)
#endif
{
size_t i;
for (i = 0; i < len; ++i)
{
#ifdef POSIX
pthread_cancel(pthreads[i]);
#else
TerminateThread(threads[i], 0);
#endif
}
}
/***********************************************************
* The actual implementation of the parallel for construct. *
***********************************************************/
int forp(void** input, void** output, size_t len, void* (*func)(void*))
{
size_t number_of_cores;
size_t szi;
int ret;
int join_ret = ERROR_FORP_SUCCESS;
concurrent_queue queue;
task_descriptor* task_desc;
worker_thread_proc_args* wtpa;
#ifdef POSIX
pthread_t* threads;
#else
HANDLE* threads;
#endif
if (input == NULL || output == NULL || func == NULL)
{
return ERROR_FORP_NO_ARGS;
}
if (len == 0)
{
/*****************
* Nothing to do. *
*****************/
return ERROR_FORP_SUCCESS;
}
ret = get_number_of_processors(&number_of_cores);
if (ret != ERROR_FORP_SUCCESS)
{
return ret;
}
if (number_of_cores == 0)
{
return ERROR_FORP_UNKNOWN_CORES;
}
if ((ret = concurrent_queue_init(&queue, len)) != ERROR_FORP_SUCCESS)
{
return ret;
}
/**************************************
* Create a concurrent queue of tasks. *
**************************************/
for (szi = 0; szi < len; szi++)
{
task_desc = malloc(sizeof * task_desc);
if (task_desc == NULL)
{
concurrent_queue_destroy(&queue);
return ERROR_FORP_MALLOC_FAIL;
}
task_desc->input_element = input[szi];
task_desc->output_element_address = &output[szi];
concurrent_queue_enqueue(&queue, task_desc);
if (ret != ERROR_FORP_SUCCESS)
{
concurrent_queue_destroy(&queue);
return ret;
}
}
/*****************************
* Create the worker threads. *
*****************************/
threads = malloc(number_of_cores * sizeof(*threads));
if (threads == NULL)
{
concurrent_queue_destroy(&queue);
return ERROR_FORP_MALLOC_FAIL;
}
wtpa = malloc(number_of_cores * sizeof(*wtpa));
if (wtpa == NULL)
{
free(threads);
concurrent_queue_destroy(&queue);
return ERROR_FORP_MALLOC_FAIL;
}
for (szi = 0; szi < number_of_cores; szi++)
{
wtpa[szi].queue = &queue;
wtpa[szi].func = func;
wtpa[szi].return_status = 0;
#ifdef POSIX
ret = pthread_create(&threads[szi],
NULL,
worker_thread_proc,
&wtpa[szi]);
#else
threads[szi] = CreateThread(NULL,
100000,
(LPTHREAD_START_ROUTINE)worker_thread_proc,
(LPVOID)&wtpa[szi],
0,
NULL);
#endif
if (ret != 0)
{
cancel_threads(threads, szi);
concurrent_queue_destroy(&queue);
return ERROR_FORP_NO_THREAD;
}
if (wtpa[szi].return_status != 0)
{
cancel_threads(threads, szi + 1);
concurrent_queue_destroy(&queue);
return ERROR_FORP_NO_SETCANCELTYPE;
}
}
/***********************************************
* Wait for all the worker threads to complete. *
***********************************************/
for (szi = 0; szi < number_of_cores; szi++)
{
#ifdef _WIN32
if (WaitForSingleObject(threads[szi], INFINITE) != 0 && join_ret == 0)
{
join_ret = ERROR_FORP_NO_JOIN;
}
#else
join_ret = pthread_join(threads[szi], NULL);
if (ret != 0 && join_ret == ERROR_FORP_SUCCESS)
{
join_ret = ERROR_FORP_NO_JOIN;
}
#endif
}
return join_ret;
}
const char* forp_error(int error_code)
{
switch (error_code)
{
case ERROR_FORP_SUCCESS:
return "forp succeeded.";
case ERROR_FORP_NO_ARGS:
return "Some arguments missing.";
case ERROR_FORP_NO_JOIN:
return "Could not join a thread.";
case ERROR_FORP_CPU_FEOF:
return "Reached EOF while reading the number of processors.";
case ERROR_FORP_NO_THREAD:
return "Could create a thread.";
case ERROR_FORP_CPU_FERROR:
return "An error occured while reading the number of processors.";
case ERROR_FORP_POPEN_FAIL:
return "Could not execute a program in popen.";
case ERROR_FORP_MALLOC_FAIL:
return "A call to malloc returned NULL.";
case ERROR_FORP_SSCANF_FAIL:
return "sscanf failed.";
case ERROR_FORP_NO_MUTEX_INIT:
return "Could not initialize a mutex.";
case ERROR_FORP_NO_MUTEX_DESTROY:
return "Could not destroy a mutex.";
case ERROR_FORP_UNKNOWN_CORES:
return "Could not determine the number of processors.";
case ERROR_FORP_NO_SETCANCELTYPE:
return "setcanceltype failed.";
default:
return "Unknown error code.";
}
}

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@ -1,34 +0,0 @@
#ifndef PARALLEL_FOR_H
#define PARALLEL_FOR_H
#include <stdlib.h>
#define ERROR_FORP_SUCCESS 0
#define ERROR_FORP_NO_ARGS 1
#define ERROR_FORP_UNKNOWN_CORES 2
#define ERROR_FORP_NO_MUTEX_INIT 3
#define ERROR_FORP_NO_MUTEX_DESTROY 4
#define ERROR_FORP_MALLOC_FAIL 5
#define ERROR_FORP_SSCANF_FAIL 6
#define ERROR_FORP_POPEN_FAIL 7
#define ERROR_FORP_CPU_FEOF 8
#define ERROR_FORP_CPU_FERROR 9
#define ERROR_FORP_NO_THREAD 10
#define ERROR_FORP_NO_SETCANCELTYPE 11
#define ERROR_FORP_NO_JOIN 12
/*******************************************************************************
* Runs a multithreaded for loop over the input array producing the results and *
* storing them in the output array. *
*******************************************************************************/
int forp(void** input,
void** output,
size_t len,
void* (*func)(void*));
/*************************************************************************
* Returns a human-readable description of an error code related to forp. *
*************************************************************************/
const char* forp_error(int error_code);
#endif /* PARALLEL_FOR_H */

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Iso_C_1999_definition.pdf Normal file

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Microsoft Visual Studio Solution File, Format Version 12.00
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EndProject
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Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
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<WarningLevel>Level3</WarningLevel>
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <Windows.h>
#include <stdlib.h>
int N1;
int N2;
int M2;
#define MAX_N2 20
#define MAX_M2 20
int A1[20];
int A2[MAX_N2][MAX_M2];
void loadLists(char filepath[])
{
FILE* fin = fopen(filepath, "r");
if (fin == NULL) {
printf("File didn't open!\n");
return;
}
fscanf(fin, "%d", &N1);
for (int i = 0; i < N1; i++) {
fscanf(fin, "%d", &A1[i]);
}
fscanf(fin, "%d", &N2);
fscanf(fin, "%d", &M2);
for (int n = 0; n < N2; n++) {
for (int m = 0; m < M2; m++) {
fscanf(fin, "%d", &A2[n][m]);
}
}
fclose(fin);
}
void saveLists(char filepath[])
{
FILE* fout = fopen(filepath, "w");
if (fopen == NULL) {
printf("File didn't create!\n");
return;
}
fprintf(fout, "%d\n", N1);
for (int i = 0; i < N1; i++) {
fprintf(fout, "%d ", A1[i]);
}
fprintf(fout, "\n");
fprintf(fout, "%d %d\n", N2, M2);
for (int n = 0; n < N2; n++) {
for (int m = 0; m < M2; m++) {
fprintf(fout, "%d ", A2[n][m]);
}
fprintf(fout, "\n");
}
fclose(fout);
}
void printLists()
{
printf("===== Òåêóùåå ñîñòîÿíèå ìàññèâîâ =====\n");
printf("A1[%d]: ", N1);
for (int i = 0; i < N1; i++) {
printf("%d ", A1[i]);
}
printf("\n\n");
printf("A2[%d][%d]:\n", N2, M2);
for (int n = 0; n < N2; n++) {
for (int m = 0; m < M2; m++) {
printf("%2d ", A2[n][m]);
}
printf("\n");
}
printf("=====================================\n");
}
void task2()
{
int firstEvenId = 0;
int lastEvenId = 0;
for (int i = 0; i < N1; i++) {
if (A1[i] % 2 == 0) {
firstEvenId = i;
break;
}
}
for (int i = 0; i < N1; i++) {
if (A1[i] % 2 == 0) {
lastEvenId = i;
}
}
for (int i = firstEvenId + 1; i < lastEvenId; i++) {
if (A1[i] % 2 == 0) {
A1[i] += 100;
}
}
printf("> Âûïîëíåíî çàäàíèå 2\n");
}
void deleteRow(int row)
{
for (int n = row; n < N2 - 1; n++) {
for (int m = 0; m < M2; m++) {
A2[n][m] = A2[n + 1][m];
}
}
N2 -= 1;
}
void addColumn() {
if (M2 + 1 <= MAX_M2) {
for (int n = 0; n < N2; n++) {
A2[n][M2] = 0;
}
M2++;
}
else {
printf("Äîñòèãíóò ìàêñèìóì êîëîíîê!\n");
}
}
void insertColumn(int column) {
if (M2 + 1 <= MAX_M2) {
for (int n = 0; n < N2; n++) {
for (int m = M2; m > column; m--) {
A2[n][m] = A2[n][m - 1];
}
}
for (int n = 0; n < N2; n++) {
A2[n][column] = 0;
}
M2++;
}
else {
printf("Äîñòèãíóò ìàêñèìóì êîëîíîê!\n");
}
}
void insertRow(int row) {
if (N2 + 1 <= MAX_N2) {
for (int n = N2; n > row; n--) {
for (int m = 0; m < M2; m++) {
A2[n][m] = A2[n - 1][m];
}
}
for (int m = 0; m < M2; m++) {
A2[row][m] = 0;
}
N2++;
}
else {
printf("Äîñòèãíóò ìàêñèìóì ñòðîê!\n");
}
}
void task3() {
for (int n = 0; n < N2; n++) {
for (int m = 0; m < M2; m++) {
if (A2[n][m] < 0) {
deleteRow(n);
break;
}
}
}
printf("> Âûïîëíåíî çàäàíèå 3\n");
}
int main()
{
SetConsoleCP(1251);
SetConsoleOutputCP(1251);
loadLists("test.txt");
printLists();
task2();
task3();
printLists();
saveLists("out.txt");
return 0;
}

View File

@ -0,0 +1,5 @@
6
1 2 104 106 7 8
2 4
-2 -1 0 1
2 3 4 3

View File

@ -0,0 +1,6 @@
6
1 2 4 6 7 8
3 4
-2 -1 0 1
2 3 4 3
2 1 0 -1

View File

@ -1,324 +1,324 @@
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
#define MAX_M 10
#define MAX_N 10
int m = 3;
int n = 3;
int arr[MAX_M][MAX_N] = {
{1, 2, 3},
{4, 5, 6},
{7, 8, 9}
};
void printarr() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
printf("%2d ", arr[i][j]);
}
printf("\n");
}
}
void fill_with_indexes() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = (i * 10) + j;
}
}
}
void fillZero() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = 0;
}
}
}
void fillRand() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = rand() % 10;
}
}
}
void findMin() {
int min = arr[0][0];
int iMin = 0;
int jMin = 0;
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
if (arr[i][j] < min) {
printf("min = %d\n", arr[i][j]);
printf("imin = %d\n", i);
printf("jmin = %d\n", j);
}
}
}
}
void deleteRow(int row) {
for (int i = row; i < m - 1; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = arr[i + 1][j];
}
}
m--;
}
void addColumn() {
if (n + 1 <= MAX_N) {
for (int i = 0; i < m; i++) {
arr[i][n] = 0;
}
n++;
}
else {
printf("Достигнут максимум колонок!\n");
}
}
void insertColumn(int column) {
if (n + 1 <= MAX_N) {
for (int i = 0; i < m; i++) {
for (int j = n; j > column; j--) {
arr[i][j] = arr[i][j - 1];
}
}
for (int i = 0; i < m; i++) {
arr[i][column] = 0;
}
n++;
}
else {
printf("Достигнут максимум колонок!\n");
}
}
void insertRow(int row) {
if (m + 1 <= MAX_M) {
for (int i = m; i > row; i--) {
for (int j = 0; j < n; j++) {
arr[i][j] = arr[i - 1][j];
}
}
for (int i = 0; i < n; i++) {
arr[row][i] = 0;
}
m++;
}
else {
printf("Достигнут максимум строк!\n");
}
}
void odd10x() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (arr[i][j] % 2 != 0) arr[i][j] *= 10;
}
}
}
void crat10() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (arr[i][j] % 10 == 0) arr[i][j] /= 10;
}
}
}
void inputArr() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
printf("a%d%d = ", i, j);
scanf_s("%d", &arr[i][j]);
}
}
}
void save() {
FILE* fout = fopen("savefile.txt", "w");
if (fout == NULL) {
puts("Невозможно открыть файл");
return;
}
fprintf(fout, "%d %d\n", m, n);
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
fprintf(fout, "%2d ", arr[i][j]);
}
fprintf(fout, "\n");
}
fclose(fout);
}
void load() {
FILE* fin = fopen("savefile.txt", "r");
if (fin == NULL) {
puts("Невозможно открыть файл");
return;
}
fscanf_s(fin, "%d%d", &m, &n);
if (m > MAX_M || n > MAX_N) {
printf("Слишком большой массив в файле!");
return;
}
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
fscanf_s(fin, "%d", &arr[i][j]);
}
}
fclose(fin);
}
void duplicateColumn(int column) {
insertColumn(column);
for (int i = 0; i < m; i++) {
arr[i][column] = arr[i][column + 1];
}
}
int count(int num, int arr[], int len) {
int count = 0;
for (int i = 0; i < len; i++) {
if (arr[i] == num) count += 1;
}
return count;
}
void row0() {
for (int i = 0; i < m; i++) {
if (count(0, arr[i], n) > 2) {
for (int j = 0; j < n; j++) {
arr[i][j] = 0;
}
}
}
}
void duplicateRow(int row) {
insertRow(row);
for (int j = 0; j < n; j++) {
arr[row][j] = arr[row + 1][j];
}
}
void dupRow0() {
for (int i = 0; i < m; i++) {
if (count(0, arr[i], n) > 0) {
duplicateRow(i);
i++;
}
}
}
int main() {
SetConsoleCP(1251);
SetConsoleOutputCP(1251);
int tmp;
int n = 0;
do {
puts("\n");
printf("Содержимое массива:\n");
printarr(arr);
puts("Выберите программу");
puts("1) Заполнение значениями i * 10 + j");
puts("2) Заполнение нулями");
puts("3) Заполнение случайными числами от 0 до 9");
puts("4) Найти минимальный элемент");
puts("5) Удалить строку");
puts("6) Добавить пустую колонку");
puts("7) Все нечетные увеличить в 10 раз");
puts("8) Все кратные 10 уменьшить в 10 раз");
puts("9) Ввести массив с клавиатуры");
puts("10) Сохранить в файл");
puts("11) Загрузить из файла");
puts("12) Вставить пустую колонку");
puts("13) Продублировать заданный столбец массива");
puts("14) Обнулить элементы тех строк, в которых встречается более двух нулевых элементов");
puts("15) Продублировать те строки, в которых встречаются нулевые элементы");
puts("");
puts("0) Выйти из программы");
while (scanf_s(" %d", &n) != 1) {
scanf_s("%*[^\n]");
scanf_s("%*c");
}
puts("");
switch (n)
{
case 1:
fill_with_indexes();
break;
case 2:
fillZero();
break;
case 3:
fillRand();
break;
case 4:
findMin();
break;
case 5:
printf("Какую строку удалить: ");
scanf_s("%d", &tmp);
deleteRow(tmp);
break;
case 6:
addColumn();
break;
case 7:
odd10x();
break;
case 8:
crat10();
break;
case 9:
inputArr();
break;
case 10:
save();
break;
case 11:
load();
break;
case 12:
printf("На каком индексе вставить колонку: ");
scanf_s("%d", &tmp);
insertColumn(tmp);
break;
case 13:
printf("На каком индексе одублировать столбец: ");
scanf_s("%d", &tmp);
duplicateColumn(tmp);
break;
case 14:
row0();
break;
case 15:
dupRow0();
break;
case 0:
puts("Досвидания :3");
break;
default:
puts("Ошибка: неправильное N");
break;
}
} while (n != 0);
return 0;
}
#include <stdio.h>
#include <stdlib.h>
#include <Windows.h>
#define MAX_M 10
#define MAX_N 10
int m = 3;
int n = 3;
int arr[MAX_M][MAX_N] = {
{1, 2, 3},
{4, 5, 6},
{7, 8, 9}
};
void printarr() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
printf("%2d ", arr[i][j]);
}
printf("\n");
}
}
void fill_with_indexes() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = (i * 10) + j;
}
}
}
void fillZero() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = 0;
}
}
}
void fillRand() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = rand() % 10;
}
}
}
void findMin() {
int min = arr[0][0];
int iMin = 0;
int jMin = 0;
for (int i = 0; i < n; i++) {
for (int j = 0; j < m; j++) {
if (arr[i][j] < min) {
printf("min = %d\n", arr[i][j]);
printf("imin = %d\n", i);
printf("jmin = %d\n", j);
}
}
}
}
void deleteRow(int row) {
for (int i = row; i < m - 1; i++) {
for (int j = 0; j < n; j++) {
arr[i][j] = arr[i + 1][j];
}
}
m--;
}
void addColumn() {
if (n + 1 <= MAX_N) {
for (int i = 0; i < m; i++) {
arr[i][n] = 0;
}
n++;
}
else {
printf("Достигнут максимум колонок!\n");
}
}
void insertColumn(int column) {
if (n + 1 <= MAX_N) {
for (int i = 0; i < m; i++) {
for (int j = n; j > column; j--) {
arr[i][j] = arr[i][j - 1];
}
}
for (int i = 0; i < m; i++) {
arr[i][column] = 0;
}
n++;
}
else {
printf("Достигнут максимум колонок!\n");
}
}
void insertRow(int row) {
if (m + 1 <= MAX_M) {
for (int i = m; i > row; i--) {
for (int j = 0; j < n; j++) {
arr[i][j] = arr[i - 1][j];
}
}
for (int i = 0; i < n; i++) {
arr[row][i] = 0;
}
m++;
}
else {
printf("Достигнут максимум строк!\n");
}
}
void odd10x() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (arr[i][j] % 2 != 0) arr[i][j] *= 10;
}
}
}
void crat10() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
if (arr[i][j] % 10 == 0) arr[i][j] /= 10;
}
}
}
void inputArr() {
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
printf("a%d%d = ", i, j);
scanf_s("%d", &arr[i][j]);
}
}
}
void save() {
FILE* fout = fopen("savefile.txt", "w");
if (fout == NULL) {
puts("Невозможно открыть файл");
return;
}
fprintf(fout, "%d %d\n", m, n);
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
fprintf(fout, "%2d ", arr[i][j]);
}
fprintf(fout, "\n");
}
fclose(fout);
}
void load() {
FILE* fin = fopen("savefile.txt", "r");
if (fin == NULL) {
puts("Невозможно открыть файл");
return;
}
fscanf_s(fin, "%d%d", &m, &n);
if (m > MAX_M || n > MAX_N) {
printf("Слишком большой массив в файле!");
return;
}
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
fscanf_s(fin, "%d", &arr[i][j]);
}
}
fclose(fin);
}
void duplicateColumn(int column) {
insertColumn(column);
for (int i = 0; i < m; i++) {
arr[i][column] = arr[i][column + 1];
}
}
int count(int num, int arr[], int len) {
int count = 0;
for (int i = 0; i < len; i++) {
if (arr[i] == num) count += 1;
}
return count;
}
void row0() {
for (int i = 0; i < m; i++) {
if (count(0, arr[i], n) > 2) {
for (int j = 0; j < n; j++) {
arr[i][j] = 0;
}
}
}
}
void duplicateRow(int row) {
insertRow(row);
for (int j = 0; j < n; j++) {
arr[row][j] = arr[row + 1][j];
}
}
void dupRow0() {
for (int i = 0; i < m; i++) {
if (count(0, arr[i], n) > 0) {
duplicateRow(i);
i++;
}
}
}
int main() {
SetConsoleCP(1251);
SetConsoleOutputCP(1251);
int tmp;
int n = 0;
do {
puts("\n");
printf("Содержимое массива:\n");
printarr(arr);
puts("Выберите программу");
puts("1) Заполнение значениями i * 10 + j");
puts("2) Заполнение нулями");
puts("3) Заполнение случайными числами от 0 до 9");
puts("4) Найти минимальный элемент");
puts("5) Удалить строку");
puts("6) Добавить пустую колонку");
puts("7) Все нечетные увеличить в 10 раз");
puts("8) Все кратные 10 уменьшить в 10 раз");
puts("9) Ввести массив с клавиатуры");
puts("10) Сохранить в файл");
puts("11) Загрузить из файла");
puts("12) Вставить пустую колонку");
puts("13) Продублировать заданный столбец массива");
puts("14) Обнулить элементы тех строк, в которых встречается более двух нулевых элементов");
puts("15) Продублировать те строки, в которых встречаются нулевые элементы");
puts("");
puts("0) Выйти из программы");
while (scanf_s(" %d", &n) != 1) {
scanf_s("%*[^\n]");
scanf_s("%*c");
}
puts("");
switch (n)
{
case 1:
fill_with_indexes();
break;
case 2:
fillZero();
break;
case 3:
fillRand();
break;
case 4:
findMin();
break;
case 5:
printf("Какую строку удалить: ");
scanf_s("%d", &tmp);
deleteRow(tmp);
break;
case 6:
addColumn();
break;
case 7:
odd10x();
break;
case 8:
crat10();
break;
case 9:
inputArr();
break;
case 10:
save();
break;
case 11:
load();
break;
case 12:
printf("На каком индексе вставить колонку: ");
scanf_s("%d", &tmp);
insertColumn(tmp);
break;
case 13:
printf("На каком индексе одублировать столбец: ");
scanf_s("%d", &tmp);
duplicateColumn(tmp);
break;
case 14:
row0();
break;
case 15:
dupRow0();
break;
case 0:
puts("Досвидания :3");
break;
default:
puts("Ошибка: неправильное N");
break;
}
} while (n != 0);
return 0;
}

View File

@ -110,7 +110,7 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>raylib.lib;opengl32.lib;winmm.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>raylib33test.lib;opengl32.lib;winmm.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -129,7 +129,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
<AdditionalDependencies>raylib.lib;opengl32.lib;winmm.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>raylib33test.lib;opengl32.lib;winmm.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<EntryPointSymbol>mainCRTStartup</EntryPointSymbol>
</Link>
</ItemDefinitionGroup>

Binary file not shown.

View File

@ -57,7 +57,7 @@ void* ArenaAlloc(Arena* arena, size_t size)
return ArenaAllocAligned(arena, size, DEFAULT_ALIGNMENT);
}
Arena ArenaInit(size_t buffer_size)
Arena ArenaCreate(size_t buffer_size)
{
void* buffer = SafeMalloc(buffer_size);
return (Arena) {

View File

@ -15,7 +15,7 @@ typedef struct {
uintptr_t offset_ptr;
} Arena;
Arena ArenaInit(size_t buffer_size);
Arena ArenaCreate(size_t buffer_size);
void* ArenaAlloc(Arena* arena, size_t size);
void* ArenaAllocAligned(Arena* arena, size_t size, size_t alignment);
void ArenaDestroy(Arena* arena);

View File

@ -1,15 +1,37 @@
#include <stdio.h>
#include <stdlib.h>
#include <threads.h>
void thrd_func(int* i) {
printf_s("%d\n", *i);
}
int main() {
thrd_t* threads[10];
for (int i = 0; i < 10; i++) {
thrd_create(threads[i], thrd_func, &i);
}
return 0;
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdbool.h>
#include <iso646.h>
#include <string.h>
#include <threads.h>
int thrd_func(void* i) {
int* arg_ptr = (int*)i;
unsigned long long y = 1;
for (unsigned long long x = 0; x < 1000ULL * 1000 * 1000 * 10; x++) {
y += x;
}
printf("lol %d) y=%llu\n", *arg_ptr, y);
return *arg_ptr;
}
int main() {
thrd_t threads[10];
int args[10];
int results[10];
for (int i = 0; i < 10; i++) {
args[i] = i;
thrd_create(&threads[i], thrd_func, &args[i]);
printf("%d) thread created\n", i);
}
printf("-----------\n");
for (int i = 0; i < 10; i++) {
thrd_join(threads[i], &results[i]);
}
return 0;
}

View File

@ -1,135 +1,137 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{0d89d366-f1ee-4ff3-af21-0e209449319e}</ProjectGuid>
<RootNamespace>threads</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
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