add lab23

This commit is contained in:
Kaehvaman 2024-11-22 14:42:10 +04:00
parent 4d01a02712
commit ecd7646390
20 changed files with 1074 additions and 359 deletions

View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35327.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "graphics plotter", "graphics plotter\graphics plotter.vcxproj", "{BE02616F-6955-47BA-83F8-60E3E922B39C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Debug|x64.ActiveCfg = Debug|x64
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Debug|x64.Build.0 = Debug|x64
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Debug|x86.ActiveCfg = Debug|Win32
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Debug|x86.Build.0 = Debug|Win32
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Release|x64.ActiveCfg = Release|x64
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Release|x64.Build.0 = Release|x64
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Release|x86.ActiveCfg = Release|Win32
{BE02616F-6955-47BA-83F8-60E3E922B39C}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A31C085B-40F3-474A-9774-E505AD526801}
EndGlobalSection
EndGlobal

View File

@ -0,0 +1,30 @@
//{{NO_DEPENDENCIES}}
// Включаемый файл, созданный в Microsoft Visual C++.
// Используется graphics plotter.rc
#define IDS_APP_TITLE 103
#define IDR_MAINFRAME 128
#define IDD_GRAPHICSPLOTTER_DIALOG 102
#define IDD_ABOUTBOX 103
#define IDM_ABOUT 104
#define IDM_EXIT 105
#define IDI_GRAPHICSPLOTTER 107
#define IDI_SMALL 108
#define IDC_GRAPHICSPLOTTER 109
#define IDC_MYICON 2
#ifndef IDC_STATIC
#define IDC_STATIC -1
#endif
// Следующие стандартные значения для новых объектов
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 130
#define _APS_NEXT_RESOURCE_VALUE 129
#define _APS_NEXT_COMMAND_VALUE 32771
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 110
#endif
#endif

View File

@ -0,0 +1,15 @@
// header.h: включаемый файл для стандартных системных включаемых файлов
// или включаемые файлы для конкретного проекта
//
#pragma once
#include "targetver.h"
#define WIN32_LEAN_AND_MEAN // Исключите редко используемые компоненты из заголовков Windows
// Файлы заголовков Windows
#include <windows.h>
// Файлы заголовков среды выполнения C
#include <stdlib.h>
#include <malloc.h>
#include <memory.h>
#include <tchar.h>

View File

@ -0,0 +1,180 @@
// graphics plotter.cpp : Определяет точку входа для приложения.
//
#include "framework.h"
#include "graphics plotter.h"
#define MAX_LOADSTRING 100
// Глобальные переменные:
HINSTANCE hInst; // текущий экземпляр
WCHAR szTitle[MAX_LOADSTRING]; // Текст строки заголовка
WCHAR szWindowClass[MAX_LOADSTRING]; // имя класса главного окна
// Отправить объявления функций, включенных в этот модуль кода:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int APIENTRY wWinMain(_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE hPrevInstance,
_In_ LPWSTR lpCmdLine,
_In_ int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
// TODO: Разместите код здесь.
// Инициализация глобальных строк
LoadStringW(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
LoadStringW(hInstance, IDC_GRAPHICSPLOTTER, szWindowClass, MAX_LOADSTRING);
MyRegisterClass(hInstance);
// Выполнить инициализацию приложения:
if (!InitInstance (hInstance, nCmdShow))
{
return FALSE;
}
HACCEL hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GRAPHICSPLOTTER));
MSG msg;
// Цикл основного сообщения:
while (GetMessage(&msg, nullptr, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
//
// ФУНКЦИЯ: MyRegisterClass()
//
// ЦЕЛЬ: Регистрирует класс окна.
//
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEXW wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GRAPHICSPLOTTER));
wcex.hCursor = LoadCursor(nullptr, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCEW(IDC_GRAPHICSPLOTTER);
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
return RegisterClassExW(&wcex);
}
//
// ФУНКЦИЯ: InitInstance(HINSTANCE, int)
//
// ЦЕЛЬ: Сохраняет маркер экземпляра и создает главное окно
//
// КОММЕНТАРИИ:
//
// В этой функции маркер экземпляра сохраняется в глобальной переменной, а также
// создается и выводится главное окно программы.
//
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance; // Сохранить маркер экземпляра в глобальной переменной
HWND hWnd = CreateWindowW(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, nullptr, nullptr, hInstance, nullptr);
if (!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
//
// ФУНКЦИЯ: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// ЦЕЛЬ: Обрабатывает сообщения в главном окне.
//
// WM_COMMAND - обработать меню приложения
// WM_PAINT - Отрисовка главного окна
// WM_DESTROY - отправить сообщение о выходе и вернуться
//
//
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_COMMAND:
{
int wmId = LOWORD(wParam);
// Разобрать выбор в меню:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
}
break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
// TODO: Добавьте сюда любой код прорисовки, использующий HDC...
EndPaint(hWnd, &ps);
}
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Обработчик сообщений для окна "О программе".
INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

View File

@ -0,0 +1,3 @@
#pragma once
#include "resource.h"

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

Binary file not shown.

View File

@ -0,0 +1,148 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{be02616f-6955-47ba-83f8-60e3e922b39c}</ProjectGuid>
<RootNamespace>graphicsplotter</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="framework.h" />
<ClInclude Include="graphics plotter.h" />
<ClInclude Include="Resource.h" />
<ClInclude Include="targetver.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="graphics plotter.cpp" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="graphics plotter.rc" />
</ItemGroup>
<ItemGroup>
<Image Include="graphics plotter.ico" />
<Image Include="small.ico" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="framework.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="targetver.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="Resource.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
<ClInclude Include="graphics plotter.h">
<Filter>Файлы заголовков</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="graphics plotter.cpp">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="graphics plotter.rc">
<Filter>Файлы ресурсов</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Image Include="small.ico">
<Filter>Файлы ресурсов</Filter>
</Image>
<Image Include="graphics plotter.ico">
<Filter>Файлы ресурсов</Filter>
</Image>
</ItemGroup>
</Project>

Binary file not shown.

After

Width:  |  Height:  |  Size: 45 KiB

View File

@ -0,0 +1,6 @@
#pragma once
// // При включении SDKDDKVer.h будет задана самая новая из доступных платформ Windows.
// Если вы планируете сборку приложения для предыдущей версии платформы Windows, включите WinSDKVer.h и
// задайте желаемую платформу в макросе _WIN32_WINNT, прежде чем включать SDKDDKVer.h.
#include <SDKDDKVer.h>

View File

@ -1,359 +1,361 @@
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void printarr(int arr[], int len) {
printf("[");
for (int i = 0; i < len; i++) {
printf("%d, ", arr[i]);
}
printf("\b\b]\n");
}
int loadToFixedArray(int arr[], int len, char filename[]) {
FILE* file = fopen(filename, "r");
if (file == NULL) {
puts("File not found");
exit(EXIT_FAILURE);
}
int flen;
fscanf_s(file, "%d", &flen);
if (flen > len) {
puts("Dataset if too big");
exit(EXIT_FAILURE);
}
for (int i = 0; i < flen; i++) {
fscanf_s(file, "%d", &arr[i]);
}
fclose(file);
return flen;
}
int load(int** parr, char filename[]) {
FILE* file = fopen(filename, "r");
if (file == NULL) {
puts("File not found");
exit(EXIT_FAILURE);
}
int len = 1;
fscanf_s(file, "%d", &len);
*parr = (int*)malloc(sizeof(int) * len);
if (*parr == NULL) {
printf_s("Not enough memory to load data\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < len; i++) {
fscanf_s(file, "%d", (*parr + i));
}
fclose(file);
return len;
}
void save(int arr[], int len, char filename[]) {
FILE* file = fopen(filename, "w");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fprintf_s(file, "%d\n", len);
for (int i = 0; i < len; i++) {
fprintf_s(file, "%d ", arr[i]);
}
fclose(file);
}
void saveRandomArray() {
int len = 1000;
char filename[] = "rand.txt";
int* parr;
parr = (int*)malloc(sizeof(int) * len);
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < len; i++) {
parr[i] = rand() % 200 * 1000;
}
save(parr, len, filename);
free(parr);
}
void dotasks12(int arr[], int len) {
int sum = 0;
for (int i = 0; i < len; i++) {
sum += arr[i];
}
int average = sum / len;
int count = 0;
for (int i = 0; i < len; i++) {
if (arr[i] > average) count++;
}
int* parr;
parr = (int*)malloc(sizeof(int) * (count + 1));
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
int j = 0;
for (int i = 0; i < len; i++) {
if (arr[i] > average) {
parr[j] = arr[i];
j++;
}
}
save(parr, count, "out12.txt");
free(parr);
}
void task3() {
int* arr;
int len = load(&arr, "in3.txt");
int sum = 0;
for (int i = 0; i < len; i++) {
sum += arr[i];
}
double average = (double)sum / len;
int count = 0;
for (int i = 0; i < len; i++) {
if ((arr[i] > 0) && (arr[i] < average)) count++;
}
if (count == 0) {
puts("no temp that is > 0 and < average, exiting task3()");
free(arr);
return;
}
int* parr;
parr = (int*)malloc(sizeof(int) * (count + 2));
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
int j = 0;
for (int i = 0; i < len; i++) {
if ((arr[i] > 0) && (arr[i] < average)) {
parr[j] = arr[i];
j++;
}
}
save(parr, count, "out3.txt");
free(arr);
free(parr);
}
void task4() {
int* pdata;
int len = load(&pdata, "in4.txt");
int max = pdata[0];
for (int i = 0; i < len; i++) {
if (pdata[i] > max) max = pdata[i];
}
int* pout = (int*)malloc(sizeof(int) * len);
if (pout == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
double high = (double)max * 0.667;
int count = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] >= high) {
pout[count] = pdata[i];
count++;
}
}
save(pout, count, "out4.txt");
free(pdata);
free(pout);
}
void swap(int* arr, int i, int j) {
int temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
void bubbleSort(int arr[], int n) {
for (int i = 0; i < n - 1; i++) {
// Last i elements are already in place, so the loop
// will only num n - i - 1 times
for (int j = 0; j < n - i - 1; j++) {
if (arr[j] > arr[j + 1])
swap(arr, j, j + 1);
}
}
}
void task5() {
int* pdata;
int len = load(&pdata, "in5.txt");
int oddCount = 0;
int evenCount = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] % 2 == 0) {
evenCount++;
}
else {
oddCount++;
}
}
if (oddCount == 0 || evenCount == 0) {
puts("No odds or evens, exiting task5()");
free(pdata);
return;
}
int* peven = (int*)malloc(sizeof(int) * (evenCount + 2));
if (peven == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
int* podd = (int*)malloc(sizeof(int) * (oddCount + 2));
if (podd == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
int ieven = 0, iodd = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] % 2 == 0) {
peven[ieven] = pdata[i];
ieven++;
}
else {
podd[iodd] = pdata[i];
iodd++;
}
}
bubbleSort(peven, evenCount);
bubbleSort(podd, oddCount);
FILE* file = fopen("out5.txt", "w");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fprintf_s(file, "%d\n", len);
for (int i = 0; i < evenCount; i++) {
fprintf_s(file, "%d ", peven[i]);
}
for (int i = oddCount - 1; i >= 0; i--) {
fprintf_s(file, "%d ", podd[i]);
}
fclose(file);
free(pdata);
free(peven);
free(podd);
}
int clip(int n, int lower, int upper) {
return max(lower, min(n, upper));
}
void createRandomBinFiles(int n, int size) {
if (size <= 0) {
puts("size can't be less than 1");
return;
}
for (int i = 0; i < n; i++) {
unsigned char* pa = (int*)malloc(size);
if (pa == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
for (int i = 0; i < size; i++) {
pa[i] = (unsigned char)rand();
}
char path[_MAX_PATH];
sprintf_s(path, _MAX_PATH, "randbin\\bin%d", i);
FILE* file = fopen(path, "wb");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fwrite(pa, sizeof(unsigned char), size, file);
fclose(file);
free(pa);
}
}
int main() {
srand((unsigned int)time(NULL));
clock_t start = clock();
//saveRandomArray();
// task 1
/*int fixarr[1000];
int flen = loadToFixedArray(fixarr, 1000, "in12.txt");
dotasks12(fixarr, flen);*/
// task 2
//int* parr;
//int len = load(&parr, "in12.txt");
//dotasks12(parr, len);
//printarr(parr, len);
//free(parr);
//parr = NULL;
//task3();
//task4();
//task5();
createRandomBinFiles(32, 64 * 1024 * 1024);
printf_s("time = %.3lf seconds", (double)(clock() - start) / (double)CLOCKS_PER_SEC);
return 0;
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
void printarr(int arr[], int len) {
printf("[");
for (int i = 0; i < len; i++) {
printf("%d, ", arr[i]);
}
printf("\b\b]\n");
}
int loadToFixedArray(int arr[], int len, char filename[]) {
FILE* file = fopen(filename, "r");
if (file == NULL) {
puts("File not found");
exit(EXIT_FAILURE);
}
int flen;
fscanf_s(file, "%d", &flen);
if (flen > len) {
puts("Dataset if too big");
exit(EXIT_FAILURE);
}
for (int i = 0; i < flen; i++) {
fscanf_s(file, "%d", &arr[i]);
}
fclose(file);
return flen;
}
int load(int** parr, char filename[]) {
FILE* file = fopen(filename, "r");
if (file == NULL) {
puts("File not found");
exit(EXIT_FAILURE);
}
int len = 1;
fscanf_s(file, "%d", &len);
*parr = (int*)malloc(sizeof(int) * len);
if (*parr == NULL) {
printf_s("Not enough memory to load data\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < len; i++) {
fscanf_s(file, "%d", (*parr + i));
}
fclose(file);
return len;
}
void save(int arr[], int len, char filename[]) {
FILE* file = fopen(filename, "w");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fprintf_s(file, "%d\n", len);
for (int i = 0; i < len; i++) {
fprintf_s(file, "%d ", arr[i]);
}
fclose(file);
}
void saveRandomArray() {
int len = 1000;
char filename[] = "rand.txt";
int* parr;
parr = (int*)malloc(sizeof(int) * len);
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
for (int i = 0; i < len; i++) {
parr[i] = rand() % 200 * 1000;
}
save(parr, len, filename);
free(parr);
}
void dotasks12(int arr[], int len) {
int sum = 0;
for (int i = 0; i < len; i++) {
sum += arr[i];
}
int average = sum / len;
int count = 0;
for (int i = 0; i < len; i++) {
if (arr[i] > average) count++;
}
int* parr;
parr = (int*)malloc(sizeof(int) * (count + 1));
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
int j = 0;
for (int i = 0; i < len; i++) {
if (arr[i] > average) {
parr[j] = arr[i];
j++;
}
}
save(parr, count, "out12.txt");
free(parr);
}
void task3() {
int* arr;
int len = load(&arr, "in3.txt");
int sum = 0;
for (int i = 0; i < len; i++) {
sum += arr[i];
}
double average = (double)sum / len;
int count = 0;
for (int i = 0; i < len; i++) {
if ((arr[i] > 0) && (arr[i] < average)) count++;
}
if (count == 0) {
puts("no temp that is > 0 and < average, exiting task3()");
free(arr);
return;
}
int* parr;
parr = (int*)malloc(sizeof(int) * (count + 2));
if (parr == NULL) {
printf_s("Not enough memory\n");
exit(EXIT_FAILURE);
}
int j = 0;
for (int i = 0; i < len; i++) {
if ((arr[i] > 0) && (arr[i] < average)) {
parr[j] = arr[i];
j++;
}
}
save(parr, count, "out3.txt");
free(arr);
free(parr);
}
void task4() {
int* pdata;
int len = load(&pdata, "in4.txt");
int max = pdata[0];
for (int i = 0; i < len; i++) {
if (pdata[i] > max) max = pdata[i];
}
int* pout = (int*)malloc(sizeof(int) * len);
if (pout == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
double high = (double)max * 0.667;
int count = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] >= high) {
pout[count] = pdata[i];
count++;
}
}
save(pout, count, "out4.txt");
free(pdata);
free(pout);
}
void swap(int* arr, int i, int j) {
int temp = arr[i];
arr[i] = arr[j];
arr[j] = temp;
}
void bubbleSort(int arr[], int n) {
for (int i = 0; i < n - 1; i++) {
// Last i elements are already in place, so the loop
// will only num n - i - 1 times
for (int j = 0; j < n - i - 1; j++) {
if (arr[j] > arr[j + 1])
swap(arr, j, j + 1);
}
}
}
void task5() {
int* pdata;
int len = load(&pdata, "in5.txt");
int oddCount = 0;
int evenCount = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] % 2 == 0) {
evenCount++;
}
else {
oddCount++;
}
}
if (oddCount == 0 || evenCount == 0) {
puts("No odds or evens, exiting task5()");
free(pdata);
return;
}
int* peven = (int*)malloc(sizeof(int) * (evenCount + 2));
if (peven == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
int* podd = (int*)malloc(sizeof(int) * (oddCount + 2));
if (podd == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
int ieven = 0, iodd = 0;
for (int i = 0; i < len; i++) {
if (pdata[i] % 2 == 0) {
peven[ieven] = pdata[i];
ieven++;
}
else {
podd[iodd] = pdata[i];
iodd++;
}
}
bubbleSort(peven, evenCount);
bubbleSort(podd, oddCount);
FILE* file = fopen("out5.txt", "w");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fprintf_s(file, "%d\n", len);
for (int i = 0; i < evenCount; i++) {
fprintf_s(file, "%d ", peven[i]);
}
for (int i = oddCount - 1; i >= 0; i--) {
fprintf_s(file, "%d ", podd[i]);
}
fclose(file);
free(pdata);
free(peven);
free(podd);
}
int clip(int n, int lower, int upper) {
return max(lower, min(n, upper));
}
void createRandomBinFiles(int n, int size) {
if (size <= 0) {
puts("size can't be less than 1");
return;
}
for (int i = 0; i < n; i++) {
unsigned char* pa = malloc(size);
if (pa == NULL) {
puts("Out of memory");
exit(EXIT_FAILURE);
}
for (int i = 0; i < size; i++) {
if (i % 256 == 0) {
srand((unsigned int)(clock() * time(NULL)));
}
pa[i] = (unsigned char)rand();
}
char path[_MAX_PATH];
sprintf_s(path, _MAX_PATH, "randbin\\bin%d", i);
FILE* file = fopen(path, "wb");
if (file == NULL) {
puts("Failed to create file");
exit(EXIT_FAILURE);
}
fwrite(pa, sizeof(unsigned char), size, file);
fclose(file);
free(pa);
}
}
int main() {
clock_t start = clock();
//saveRandomArray();
// task 1
/*int fixarr[1000];
int flen = loadToFixedArray(fixarr, 1000, "in12.txt");
dotasks12(fixarr, flen);*/
// task 2
//int* parr;
//int len = load(&parr, "in12.txt");
//dotasks12(parr, len);
//printarr(parr, len);
//free(parr);
//parr = NULL;
//task3();
//task4();
//task5();
createRandomBinFiles(128, 64 * 1024 * 1024);
printf_s("time = %.3lf seconds", (double)(clock() - start) / (double)CLOCKS_PER_SEC);
return 0;
}

View File

@ -1 +0,0 @@
hfhxdffhtdx

7
lab23/files/text1.txt Normal file
View File

@ -0,0 +1,7 @@
wkfkaio gkesgsook pgkdeopgo
drgkoigks
qbgkopdse edsobhkoidse

31
lab23/lab23.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35327.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab23", "lab23.vcxproj", "{F21B9CEC-77E1-4118-A843-6670EFA401E3}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Debug|x64.ActiveCfg = Debug|x64
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Debug|x64.Build.0 = Debug|x64
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Debug|x86.ActiveCfg = Debug|Win32
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Debug|x86.Build.0 = Debug|Win32
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Release|x64.ActiveCfg = Release|x64
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Release|x64.Build.0 = Release|x64
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Release|x86.ActiveCfg = Release|Win32
{F21B9CEC-77E1-4118-A843-6670EFA401E3}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4AFFEBF9-BBBB-4B68-B500-E2E849A8AB39}
EndGlobalSection
EndGlobal

135
lab23/lab23.vcxproj Normal file
View File

@ -0,0 +1,135 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{f21b9cec-77e1-4118-a843-6670efa401e3}</ProjectGuid>
<RootNamespace>lab23</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="main.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Исходные файлы">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Файлы заголовков">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Файлы ресурсов">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.c">
<Filter>Исходные файлы</Filter>
</ClCompile>
</ItemGroup>
</Project>

26
lab23/main.c Normal file
View File

@ -0,0 +1,26 @@
#include <stdio.h>
#define BUF_LEN 128
void task1() {
char filepath[] = "files/text1.txt";
FILE* fin = fopen(filepath, "r");
if (fin == NULL) {
printf("Cannot open file %s\n", filepath);
return;
}
char buf[BUF_LEN];
while (fgets(buf, BUF_LEN, fin) != NULL) {
}
}
int main() {
return 0;
}

31
lab24/lab24.sln Normal file
View File

@ -0,0 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.11.35327.3
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab24", "lab24.vcxproj", "{261B6E46-77EA-4D5C-96EF-81D1AF276697}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Debug|x64.ActiveCfg = Debug|x64
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Debug|x64.Build.0 = Debug|x64
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Debug|x86.ActiveCfg = Debug|Win32
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Debug|x86.Build.0 = Debug|Win32
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Release|x64.ActiveCfg = Release|x64
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Release|x64.Build.0 = Release|x64
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Release|x86.ActiveCfg = Release|Win32
{261B6E46-77EA-4D5C-96EF-81D1AF276697}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {3617BE18-4691-44D5-8DC3-55EBB9D9F1C2}
EndGlobalSection
EndGlobal