игра жизнь начало
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28
Game of Life/Game of Life.sln
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28
Game of Life/Game of Life.sln
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|||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
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# Visual Studio Version 17
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||||||
|
VisualStudioVersion = 17.12.35527.113 d17.12
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||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
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||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Game of Life", "Game of Life\Game of Life.vcxproj", "{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}"
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||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
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||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
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||||||
|
Release|x86 = Release|x86
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||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x86.ActiveCfg = Debug|Win32
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||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Debug|x86.Build.0 = Debug|Win32
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||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x64.ActiveCfg = Release|x64
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||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x64.Build.0 = Release|x64
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||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{743E4B45-9B39-4BC5-939A-C9CF6C0B295B}.Release|x86.Build.0 = Release|Win32
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||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
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||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
144
Game of Life/Game of Life/Game of Life.vcxproj
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144
Game of Life/Game of Life/Game of Life.vcxproj
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@ -0,0 +1,144 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
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||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
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||||||
|
<Configuration>Debug</Configuration>
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||||||
|
<Platform>Win32</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|Win32">
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||||||
|
<Configuration>Release</Configuration>
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||||||
|
<Platform>Win32</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Debug|x64">
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||||||
|
<Configuration>Debug</Configuration>
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||||||
|
<Platform>x64</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|x64">
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||||||
|
<Configuration>Release</Configuration>
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||||||
|
<Platform>x64</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
</ItemGroup>
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||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>17.0</VCProjectVersion>
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||||||
|
<Keyword>Win32Proj</Keyword>
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||||||
|
<ProjectGuid>{743e4b45-9b39-4bc5-939a-c9cf6c0b295b}</ProjectGuid>
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||||||
|
<RootNamespace>GameofLife</RootNamespace>
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||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
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||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
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||||||
|
<PlatformToolset>v143</PlatformToolset>
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||||||
|
<CharacterSet>Unicode</CharacterSet>
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||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
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||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v143</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
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||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||||
|
</ImportGroup>
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||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||||
|
<ClCompile>
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||||||
|
<WarningLevel>Level3</WarningLevel>
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||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
|
<ConformanceMode>true</ConformanceMode>
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||||||
|
</ClCompile>
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||||||
|
<Link>
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||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||||
|
<ClCompile>
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||||||
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<WarningLevel>Level3</WarningLevel>
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||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
|
</ClCompile>
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||||||
|
<Link>
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||||||
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<SubSystem>Console</SubSystem>
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||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
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||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||||
|
<ClCompile>
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||||||
|
<WarningLevel>Level3</WarningLevel>
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||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)\include</AdditionalIncludeDirectories>
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||||||
|
</ClCompile>
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||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
|
||||||
|
<AdditionalDependencies>raylib.lib;winmm.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||||
|
<ClCompile>
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||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)\include</AdditionalIncludeDirectories>
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||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
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||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)\lib</AdditionalLibraryDirectories>
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||||||
|
<AdditionalDependencies>raylib.lib;winmm.lib;opengl32.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
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||||||
|
</Link>
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||||||
|
</ItemDefinitionGroup>
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||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\raylib.h" />
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||||||
|
</ItemGroup>
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||||||
|
<ItemGroup>
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||||||
|
<ClCompile Include="..\src\main.c" />
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||||||
|
</ItemGroup>
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||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||||
|
<ImportGroup Label="ExtensionTargets">
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||||||
|
</ImportGroup>
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||||||
|
</Project>
|
27
Game of Life/Game of Life/Game of Life.vcxproj.filters
Normal file
27
Game of Life/Game of Life/Game of Life.vcxproj.filters
Normal file
@ -0,0 +1,27 @@
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|||||||
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<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||||
|
<ItemGroup>
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||||||
|
<Filter Include="Исходные файлы">
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||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
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||||||
|
<Filter Include="Файлы заголовков">
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||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
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||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||||
|
</Filter>
|
||||||
|
<Filter Include="Файлы ресурсов">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
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||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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||||||
|
</Filter>
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||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\include\raylib.h">
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||||||
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<Filter>Файлы заголовков</Filter>
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||||||
|
</ClInclude>
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||||||
|
</ItemGroup>
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||||||
|
<ItemGroup>
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||||||
|
<ClCompile Include="..\src\main.c">
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||||||
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<Filter>Исходные файлы</Filter>
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||||||
|
</ClCompile>
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||||||
|
</ItemGroup>
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||||||
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</Project>
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1708
Game of Life/include/raylib.h
Normal file
1708
Game of Life/include/raylib.h
Normal file
File diff suppressed because it is too large
Load Diff
2941
Game of Life/include/raymath.h
Normal file
2941
Game of Life/include/raymath.h
Normal file
File diff suppressed because it is too large
Load Diff
5262
Game of Life/include/rlgl.h
Normal file
5262
Game of Life/include/rlgl.h
Normal file
File diff suppressed because it is too large
Load Diff
BIN
Game of Life/lib/raylib.lib
Normal file
BIN
Game of Life/lib/raylib.lib
Normal file
Binary file not shown.
BIN
Game of Life/resources/Inconsolata-LGC-Bold.ttf
Normal file
BIN
Game of Life/resources/Inconsolata-LGC-Bold.ttf
Normal file
Binary file not shown.
BIN
Game of Life/resources/Inconsolata-LGC.ttf
Normal file
BIN
Game of Life/resources/Inconsolata-LGC.ttf
Normal file
Binary file not shown.
35
Game of Life/src/main.c
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35
Game of Life/src/main.c
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#include "raylib.h"
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#include <stdbool.h>
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#include <iso646.h>
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#define MAP_X 20
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#define MAP_Y 20
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static bool map[MAP_X][MAP_Y] = { 0 };
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int main() {
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60);
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while (!WindowShouldClose())
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{
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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}
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CloseWindow();
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return 0;
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}
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@ -55,7 +55,7 @@ int map[M][N] = {
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int player_x = 1;
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int player_x = 1;
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int player_y = 1;
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int player_y = 1;
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typedef enum { empty = 0, wall = 2, gold = 3 } obj_enum;
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typedef enum obj_enum { empty = 0, wall = 2, gold = 3 } obj_enum;
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// TODO: do something with "empty" object
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// TODO: do something with "empty" object
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#define INVENTORY_SIZE 4
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#define INVENTORY_SIZE 4
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int inventory[INVENTORY_SIZE] = { 0, 0, 15, 0 };
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int inventory[INVENTORY_SIZE] = { 0, 0, 15, 0 };
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@ -65,16 +65,52 @@ typedef enum { left, right, up, down } enum_ways;
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void movePlayer(enum_ways move) {
|
void movePlayer(enum_ways move) {
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switch (move) {
|
switch (move) {
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case left:
|
case left:
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if ((player_x > 0) and map[player_y][player_x - 1] != wall) player_x -= 1;
|
if (player_x > 0) {
|
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|
if (map[player_y][player_x - 1] != wall) {
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|
player_x -= 1;
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|
}
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|
}
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|
else {
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|
if (map[player_y][N - 1] != wall) {
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|
player_x = N - 1;
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|
}
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|
}
|
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break;
|
break;
|
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case right:
|
case right:
|
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if ((player_x < N - 1) and map[player_y][player_x + 1] != wall) player_x += 1;
|
if (player_x < N - 1) {
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|
if (map[player_y][player_x + 1] != wall) {
|
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|
player_x += 1;
|
||||||
|
}
|
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|
}
|
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|
else {
|
||||||
|
if (map[player_y][0] != wall) {
|
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|
player_x = 0;
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|
}
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|
}
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break;
|
break;
|
||||||
case up:
|
case up:
|
||||||
if ((player_y > 0) and map[player_y - 1][player_x] != wall) player_y -= 1;
|
if (player_y > 0) {
|
||||||
|
if (map[player_y - 1][player_x] != wall) {
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|
player_y -= 1;
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||||||
|
}
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|
}
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|
else {
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||||||
|
if (map[M - 1][player_x] != wall) {
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|
player_y = M - 1;
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|
}
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|
}
|
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break;
|
break;
|
||||||
case down:
|
case down:
|
||||||
if ((player_y < M - 1) and map[player_y + 1][player_x] != wall) player_y += 1;
|
if (player_y < M - 1) {
|
||||||
|
if (map[player_y + 1][player_x] != wall) {
|
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|
player_y += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (map[0][player_x] != wall) {
|
||||||
|
player_y = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
if (map[player_y][player_x] == gold) {
|
if (map[player_y][player_x] == gold) {
|
||||||
@ -465,7 +501,7 @@ void callNKErrorBoxes(struct nk_context* ctx) {
|
|||||||
int main()
|
int main()
|
||||||
{
|
{
|
||||||
//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
|
//SetConfigFlags(FLAG_WINDOW_HIGHDPI);
|
||||||
//SetConfigFlags(FLAG_MSAA_4X_HINT);
|
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
||||||
|
|
||||||
InitWindow(N * WIDTH, M * HEIGHT + VOFFSET, "lab16 with raylib");
|
InitWindow(N * WIDTH, M * HEIGHT + VOFFSET, "lab16 with raylib");
|
||||||
|
|
||||||
@ -481,8 +517,8 @@ int main()
|
|||||||
//Font InconsolataSemiBold = LoadFontEx("Inconsolata-SemiBold.ttf", 48, codepoints, 512);
|
//Font InconsolataSemiBold = LoadFontEx("Inconsolata-SemiBold.ttf", 48, codepoints, 512);
|
||||||
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
|
Font InconsolataBold = LoadFontEx("Inconsolata-LGC-Bold.ttf", 36, codepoints, CPSIZE);
|
||||||
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
|
SetTextureFilter(InconsolataBold.texture, TEXTURE_FILTER_BILINEAR);
|
||||||
Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
|
//Font Consolas = LoadFontEx("consola.ttf", 24, codepoints, CPSIZE);
|
||||||
SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
|
//SetTextureFilter(Consolas.texture, TEXTURE_FILTER_BILINEAR);
|
||||||
//Font Arial = LoadFontEx("arial.ttf", 36, codepoints, CPSIZE);
|
//Font Arial = LoadFontEx("arial.ttf", 36, codepoints, CPSIZE);
|
||||||
//SetTextureFilter(Arial.texture, TEXTURE_FILTER_BILINEAR);
|
//SetTextureFilter(Arial.texture, TEXTURE_FILTER_BILINEAR);
|
||||||
|
|
||||||
@ -505,6 +541,9 @@ int main()
|
|||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
// Update game logic
|
// Update game logic
|
||||||
//------------------------------------------------------------------
|
//------------------------------------------------------------------
|
||||||
|
|
||||||
|
printf("lol");
|
||||||
|
|
||||||
if (errorCode == OK)
|
if (errorCode == OK)
|
||||||
{
|
{
|
||||||
handleKeys();
|
handleKeys();
|
||||||
@ -543,7 +582,7 @@ int main()
|
|||||||
|
|
||||||
drawMap();
|
drawMap();
|
||||||
drawPlayer();
|
drawPlayer();
|
||||||
drawBottomBar(Consolas, 24);
|
drawBottomBar(InconsolataBold, 24);
|
||||||
|
|
||||||
if (editMap) {
|
if (editMap) {
|
||||||
Rectangle rec = {
|
Rectangle rec = {
|
||||||
@ -571,10 +610,14 @@ int main()
|
|||||||
// Render the Nuklear GUI
|
// Render the Nuklear GUI
|
||||||
//DrawNuklear(ctx);
|
//DrawNuklear(ctx);
|
||||||
|
|
||||||
//drawRayguiErrorBoxes();
|
drawRayguiErrorBoxes();
|
||||||
}
|
}
|
||||||
|
|
||||||
DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
|
Rectangle roundRect = { 100, 250, 185, 36 };
|
||||||
|
DrawRectangleRounded(roundRect, 0.5f, 6, BLACK);
|
||||||
|
DrawRectangleRoundedLines(roundRect, 0.5f, 6, ORANGE);
|
||||||
|
|
||||||
|
//DrawTextEx(Consolas, u8"Файл не найден\nПопробуйте сначала сохранить игру", (Vector2) { 100, 100 }, 24, 0, BLACK);
|
||||||
|
|
||||||
// show mouse position
|
// show mouse position
|
||||||
//DrawText(TextFormat("%.1f %.1f", mousePos.x, mousePos.y), 5, M * HEIGHT - 30, 30, ORANGE);
|
//DrawText(TextFormat("%.1f %.1f", mousePos.x, mousePos.y), 5, M * HEIGHT - 30, 30, ORANGE);
|
||||||
@ -589,6 +632,7 @@ int main()
|
|||||||
|
|
||||||
//UnloadFont(InconsolataRegular);
|
//UnloadFont(InconsolataRegular);
|
||||||
UnloadFont(InconsolataBold);
|
UnloadFont(InconsolataBold);
|
||||||
|
//UnloadFont(Consolas);
|
||||||
//UnloadFont(Arial);
|
//UnloadFont(Arial);
|
||||||
//UnloadFont(InconsolataBold);
|
//UnloadFont(InconsolataBold);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user